Initial Android commit

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OleSTEEP 2024-11-10 03:34:28 +03:00
commit 1e2b80c13d
8521 changed files with 231475 additions and 0 deletions

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extends "res://scripts/Investigations/InvestigationBase.gd"
var descriptions = [
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"11",
"12",
"13",
"14",
"15",
"16",
"17",
"18",
"19",
"20",
"21",
"22",
"23",
"24",
"25",
"26",
"27",
];
func _ready():
cluesToFind = 99;
func InitClues():
cluesFound = ProgressAchievementsSingleton.GetMinigameClues();
for i in descriptions.size():
var clue = $Clues.get_child(i) as TextureButton;
clue.connect("button_up", self, "onButtonPressed", [clue, descriptions[i]])
clue.connect("mouse_entered", self, "onButtonHoverOn", [clue]);
clue.connect("mouse_exited", self, "onButtonHoverOff", [clue]);
PrepareNewLogic();
func TimerOut():
EndInvestigationLoop("END");
func onButtonPressed(control, code):
if CheckHover():
onButtonHoverOff(control)
var number = ProgressAchievementsSingleton.AddMinigameClue(code);
# if number != - 1:
# if number == 25:
# Steam.set_achievement("FireMinigame")
# else :
# var res = Steam.user_stats.indicate_achievement_progress("FireMinigame", number, 25)
var res = false;
EndInvestigationLoop(code);
func PrepareNewLogic():
ProgressAchievementsSingleton.SetMinigameVariables();
var window = get_node("Clues/27");
window.disconnect("button_up", self, "onButtonPressed");
window.connect("button_up", self, "customWindow", [window, "27"]);
if ProgressAchievementsSingleton.IsWindowPressed():
var hammer = get_node("Clues/7");
hammer.disconnect("button_up", self, "onButtonPressed");
hammer.connect("button_up", self, "onButtonPressed", [hammer, "yellow_hammer"]);
var sledgehammer = get_node("Clues/21");
sledgehammer.disconnect("button_up", self, "onButtonPressed");
sledgehammer.connect("button_up", self, "onButtonPressed", [sledgehammer, "green_sledgehammer"]);
var wrench = get_node("Clues/11");
wrench.disconnect("button_up", self, "onButtonPressed");
wrench.connect("button_up", self, "onButtonPressed", [wrench, "orange_wrench"]);
if not ProgressAchievementsSingleton.IsCasketPressed():
var casket = get_node("Clues/8");
casket.disconnect("button_up", self, "onButtonPressed");
casket.connect("button_up", self, "customCasket", [casket, "8"]);
else :
var drawer = get_node("Clues/24");
drawer.disconnect("button_up", self, "onButtonPressed");
drawer.connect("button_up", self, "customDrawer", [drawer]);
if ProgressAchievementsSingleton.IsDrawerPressed():
var barrel = get_node("Clues/18")
barrel.disconnect("button_up", self, "onButtonPressed");
barrel.connect("button_up", self, "customBarrel", [barrel]);
if ProgressAchievementsSingleton.IsBarrelPressed() and not ProgressAchievementsSingleton.IsClosedTrapdoorPressed():
get_node("Clues/18").visible = false;
var trapdoor = get_node("Clues/28");
trapdoor.visible = true;
trapdoor.connect("mouse_entered", self, "onButtonHoverOn", [trapdoor]);
trapdoor.connect("mouse_exited", self, "onButtonHoverOff", [trapdoor]);
trapdoor.connect("button_up", self, "customClosedTrapdoor", [trapdoor]);
if ProgressAchievementsSingleton.IsClosedTrapdoorPressed():
get_node("Clues/18").visible = false;
var trapdoor = get_node("Clues/29");
trapdoor.visible = true;
trapdoor.connect("mouse_entered", self, "onButtonHoverOn", [trapdoor]);
trapdoor.connect("mouse_exited", self, "onButtonHoverOff", [trapdoor]);
trapdoor.connect("button_up", self, "onButtonPressed", [trapdoor, "openedTrapdoor"]);
func customWindow(control, code):
if not CheckHover():
return ;
ProgressAchievementsSingleton.WindowPressed();
onButtonPressed(control, code);
func customCasket(control, code):
if not CheckHover():
return ;
ProgressAchievementsSingleton.CasketPressed();
onButtonPressed(control, code);
func customDrawer(control):
if not CheckHover():
return ;
ProgressAchievementsSingleton.DrawerPressed();
onButtonPressed(control, "drawer");
func customBarrel(control):
if not CheckHover():
return ;
ProgressAchievementsSingleton.BarrelPressed();
onButtonPressed(control, "barrel");
func customClosedTrapdoor(control):
if not CheckHover():
return ;
ProgressAchievementsSingleton.ClosedTrapdoorPressed();
onButtonPressed(control, "closedTrapdoor");