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										78
									
								
								scripts/Investigations/Epilog_minigame.gd
									
										
									
									
									
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								scripts/Investigations/Epilog_minigame.gd
									
										
									
									
									
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							|  | @ -0,0 +1,78 @@ | |||
| extends "res://scripts/Investigations/InvestigationBase.gd" | ||||
| 
 | ||||
| var descriptions:Array; | ||||
| 
 | ||||
| var variables = [ | ||||
| 	"Garage",  | ||||
| 	"Office",  | ||||
| 	"Kamin",  | ||||
| 	"Room",  | ||||
| 	"Smoking",  | ||||
| 	"Kitchen",  | ||||
| 	"Stairs",  | ||||
| 	"Lighthouse",  | ||||
| 	"Cliff",  | ||||
| 	"Parking",  | ||||
| 	"Pristan",  | ||||
| 	"Podval",  | ||||
| 	"Prichal",  | ||||
| 	"Restaurant",  | ||||
| 	"Tropa" | ||||
| ]; | ||||
| 
 | ||||
| func _ready(): | ||||
| 	cluesToFind = 99; | ||||
| 	 | ||||
| 
 | ||||
| func InitClues(): | ||||
| 	descriptions = [ | ||||
| 		"garage",  | ||||
| 		"office",  | ||||
| 		"kamin",  | ||||
| 		"room",  | ||||
| 		"smoking",  | ||||
| 		"kitchen",  | ||||
| 		"stairs",  | ||||
| 		"lighthouse",  | ||||
| 		"cliff",  | ||||
| 		"parking",  | ||||
| 		"pristan",  | ||||
| 		"podval",  | ||||
| 		"prichal",  | ||||
| 		"restaurant",  | ||||
| 		"tropa",  | ||||
| 		"exit" | ||||
| 	]; | ||||
| 	 | ||||
| 	 | ||||
| 	cluesFound = []; | ||||
| 	 | ||||
| 	for i in $Clues.get_children().size(): | ||||
| 		var clue = $Clues.get_child(i) as TextureButton; | ||||
| 		clue.connect("button_up", self, "onButtonPressed", [clue, i]) | ||||
| 		clue.connect("mouse_entered", self, "onButtonHoverOn", [clue]); | ||||
| 		clue.connect("mouse_exited", self, "onButtonHoverOff", [clue]); | ||||
| 	 | ||||
| 	ShowImages(); | ||||
| 
 | ||||
| func ShowImages(): | ||||
| 	var dict = ProgressAchievementsSingleton.CreateEpilogMinigameImages(); | ||||
| 	 | ||||
| 	for i in dict: | ||||
| 		var eName = i["name"].to_lower(); | ||||
| 		var node:TextureButton = get_node(str("Clues/", eName)); | ||||
| 		node.visible = true; | ||||
| 		 | ||||
| 		if i.has("location"): | ||||
| 			node.rect_position = i["location"] / 2; | ||||
| 		 | ||||
| 		if i["status"] == false: | ||||
| 			var index = $Clues.get_children().find(node); | ||||
| 			if index != - 1: | ||||
| 				descriptions[index] = "closed"; | ||||
| 
 | ||||
| func onButtonPressed(control, index): | ||||
| 	if CheckHover(): | ||||
| 		onButtonHoverOff(control) | ||||
| 		var code = descriptions[index]; | ||||
| 		EndInvestigationLoop(code); | ||||
							
								
								
									
										81
									
								
								scripts/Investigations/InvestigationBase.gd
									
										
									
									
									
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										81
									
								
								scripts/Investigations/InvestigationBase.gd
									
										
									
									
									
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							|  | @ -0,0 +1,81 @@ | |||
| extends Control | ||||
| 
 | ||||
| signal endOfInvestigation; | ||||
| 
 | ||||
| var cluesFound = []; | ||||
| 
 | ||||
| var IsNormalDifficulty; | ||||
| var cluesToFind = 0; | ||||
| 
 | ||||
| var isHovering; | ||||
| 
 | ||||
| var kekDelta = 0.0; | ||||
| var shaderValue = 0.0; | ||||
| var isRising; | ||||
| 
 | ||||
| var defaultCursor = preload("res://resources/cursors/arrow2.webp"); | ||||
| var lendsCursor = preload("res://resources/cursors/magnifier2.webp"); | ||||
| 
 | ||||
| func _ready(): | ||||
| 	if Dialogic.get_variable("EasyMode") == "0": | ||||
| 		cluesToFind = 3; | ||||
| 	else : | ||||
| 		cluesToFind = 5; | ||||
| 	 | ||||
| 	InitClues(); | ||||
| 
 | ||||
| func InitClues(): | ||||
| 	pass | ||||
| 
 | ||||
| func EndInvestigationLoop(code): | ||||
| 	if cluesFound.size() == cluesToFind: | ||||
| 		Dialogic.set_variable("IsLastClue", "1"); | ||||
| 	elif cluesFound.size() == cluesToFind: | ||||
| 		Dialogic.set_variable("IsLastClue", "1"); | ||||
| 	else : | ||||
| 		Dialogic.set_variable("IsLastClue", "0"); | ||||
| 		 | ||||
| 	Dialogic.set_variable("PreviousTimelineChoice", code); | ||||
| 	emit_signal("endOfInvestigation"); | ||||
| 
 | ||||
| func onButtonHoverOn(button): | ||||
| 	if CheckHover(): | ||||
| 		Input.set_custom_mouse_cursor(lendsCursor, Input.CURSOR_ARROW, Vector2(19, 19)) | ||||
| 		button.material.set_shader_param("mixing", 0.15); | ||||
| 		isHovering = true; | ||||
| 
 | ||||
| func onButtonHoverOff(button): | ||||
| 	if CheckHover(): | ||||
| 		Input.set_custom_mouse_cursor(defaultCursor) | ||||
| 		button.material.set_shader_param("mixing", 0.0); | ||||
| 		isHovering = false; | ||||
| 
 | ||||
| func CheckHover()->bool: | ||||
| 	return not (get_tree().root.get_node("Root").isMenuVisible or get_tree().root.get_node("Root").isSaveLoadVisible) | ||||
| 
 | ||||
| func _process(delta): | ||||
| 	if IsNormalDifficulty: | ||||
| 		return ; | ||||
| 	 | ||||
| 	if isHovering: | ||||
| 		return ; | ||||
| 		 | ||||
| 	kekDelta += delta; | ||||
| 	if kekDelta > 0.2: | ||||
| 		kekDelta = 0; | ||||
| 		 | ||||
| 		if shaderValue <= 0.0: | ||||
| 			isRising = true | ||||
| 		 | ||||
| 		if shaderValue >= 0.13: | ||||
| 			isRising = false; | ||||
| 			 | ||||
| 		if isRising: | ||||
| 			shaderValue += 0.005; | ||||
| 		else : | ||||
| 			shaderValue -= 0.005; | ||||
| 		 | ||||
| 		for i in $Clues.get_children(): | ||||
| 			i.material.set_shader_param("mixing", shaderValue); | ||||
| 	else : | ||||
| 		kekDelta += delta; | ||||
							
								
								
									
										24
									
								
								scripts/Investigations/InvestigationBlack.gd
									
										
									
									
									
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										24
									
								
								scripts/Investigations/InvestigationBlack.gd
									
										
									
									
									
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							|  | @ -0,0 +1,24 @@ | |||
| extends "res://scripts/Investigations/InvestigationBase.gd" | ||||
| 
 | ||||
| var descriptions = [ | ||||
| 	"black.1",  | ||||
| 	"black.2",  | ||||
| 	"black.3",  | ||||
| 	"black.4",  | ||||
| 	"black.5",  | ||||
| ]; | ||||
| 
 | ||||
| func InitClues(): | ||||
| 	cluesFound = InvestigationSingleton.GetBlackClues(); | ||||
| 	 | ||||
| 	for i in $Clues.get_children().size(): | ||||
| 		var clues = $Clues.get_child(i) as TextureButton; | ||||
| 		clues.connect("button_up", self, "onButtonPressed", [clues, descriptions[i]]) | ||||
| 		clues.connect("mouse_entered", self, "onButtonHoverOn", [clues]); | ||||
| 		clues.connect("mouse_exited", self, "onButtonHoverOff", [clues]); | ||||
| 	 | ||||
| func onButtonPressed(control, code): | ||||
| 	if CheckHover(): | ||||
| 		onButtonHoverOff(control) | ||||
| 		InvestigationSingleton.AddBlackClues(code); | ||||
| 		EndInvestigationLoop(code); | ||||
							
								
								
									
										24
									
								
								scripts/Investigations/InvestigationGreen.gd
									
										
									
									
									
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								scripts/Investigations/InvestigationGreen.gd
									
										
									
									
									
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							|  | @ -0,0 +1,24 @@ | |||
| extends "res://scripts/Investigations/InvestigationBase.gd" | ||||
| 
 | ||||
| var descriptions = [ | ||||
| 	"green.1",  | ||||
| 	"green.2",  | ||||
| 	"green.3",  | ||||
| 	"green.4",  | ||||
| 	"green.5",  | ||||
| ]; | ||||
| 
 | ||||
| func InitClues(): | ||||
| 	cluesFound = InvestigationSingleton.GetGreenClues(); | ||||
| 	 | ||||
| 	for i in $Clues.get_children().size(): | ||||
| 		var clue = $Clues.get_child(i) as TextureButton; | ||||
| 		clue.connect("button_up", self, "onButtonPressed", [clue, descriptions[i]]) | ||||
| 		clue.connect("mouse_entered", self, "onButtonHoverOn", [clue]); | ||||
| 		clue.connect("mouse_exited", self, "onButtonHoverOff", [clue]); | ||||
| 	 | ||||
| func onButtonPressed(control, code): | ||||
| 	if CheckHover(): | ||||
| 		onButtonHoverOff(control) | ||||
| 		InvestigationSingleton.AddGreenClues(code); | ||||
| 		EndInvestigationLoop(code); | ||||
							
								
								
									
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								scripts/Investigations/InvestigationPurple.gd
									
										
									
									
									
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										25
									
								
								scripts/Investigations/InvestigationPurple.gd
									
										
									
									
									
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							|  | @ -0,0 +1,25 @@ | |||
| extends "res://scripts/Investigations/InvestigationBase.gd" | ||||
| 
 | ||||
| 
 | ||||
| var descriptions = [ | ||||
| 	"purple.1",  | ||||
| 	"purple.2",  | ||||
| 	"purple.3",  | ||||
| 	"purple.4",  | ||||
| 	"purple.5",  | ||||
| ]; | ||||
| 
 | ||||
| func InitClues(): | ||||
| 	cluesFound = InvestigationSingleton.GetPurpleClues(); | ||||
| 	 | ||||
| 	for i in $Clues.get_children().size(): | ||||
| 		var clue = $Clues.get_child(i) as TextureButton; | ||||
| 		clue.connect("button_up", self, "onButtonPressed", [clue, descriptions[i]]) | ||||
| 		clue.connect("mouse_entered", self, "onButtonHoverOn", [clue]); | ||||
| 		clue.connect("mouse_exited", self, "onButtonHoverOff", [clue]); | ||||
| 	 | ||||
| func onButtonPressed(control, code): | ||||
| 	if CheckHover(): | ||||
| 		onButtonHoverOff(control) | ||||
| 		InvestigationSingleton.AddPurpleClues(code); | ||||
| 		EndInvestigationLoop(code); | ||||
							
								
								
									
										169
									
								
								scripts/Investigations/Minigame.gd
									
										
									
									
									
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										169
									
								
								scripts/Investigations/Minigame.gd
									
										
									
									
									
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							|  | @ -0,0 +1,169 @@ | |||
| extends "res://scripts/Investigations/InvestigationBase.gd" | ||||
| 
 | ||||
| var descriptions = [ | ||||
| 	"1",  | ||||
| 	"2",  | ||||
| 	"3",  | ||||
| 	"4",  | ||||
| 	"5",  | ||||
| 	"6",  | ||||
| 	"7",  | ||||
| 	"8",  | ||||
| 	"9",  | ||||
| 	"10",  | ||||
| 	"11",  | ||||
| 	"12",  | ||||
| 	"13",  | ||||
| 	"14",  | ||||
| 	"15",  | ||||
| 	"16",  | ||||
| 	"17",  | ||||
| 	"18",  | ||||
| 	"19",  | ||||
| 	"20",  | ||||
| 	"21",  | ||||
| 	"22",  | ||||
| 	"23",  | ||||
| 	"24",  | ||||
| 	"25",  | ||||
| 	"26",  | ||||
| 	"27",  | ||||
| ]; | ||||
| 
 | ||||
| func _ready(): | ||||
| 	cluesToFind = 99; | ||||
| 	 | ||||
| 
 | ||||
| func InitClues(): | ||||
| 	cluesFound = ProgressAchievementsSingleton.GetMinigameClues(); | ||||
| 	 | ||||
| 	for i in descriptions.size(): | ||||
| 		var clue = $Clues.get_child(i) as TextureButton; | ||||
| 		clue.connect("button_up", self, "onButtonPressed", [clue, descriptions[i]]) | ||||
| 		clue.connect("mouse_entered", self, "onButtonHoverOn", [clue]); | ||||
| 		clue.connect("mouse_exited", self, "onButtonHoverOff", [clue]); | ||||
| 	 | ||||
| 	 | ||||
| 	 | ||||
| 	PrepareNewLogic(); | ||||
| 
 | ||||
| func TimerOut(): | ||||
| 	EndInvestigationLoop("END"); | ||||
| 
 | ||||
| func onButtonPressed(control, code): | ||||
| 	if CheckHover(): | ||||
| 		onButtonHoverOff(control) | ||||
| 		var number = ProgressAchievementsSingleton.AddMinigameClue(code); | ||||
| 		# if number != - 1: | ||||
| 		# 	if number == 25: | ||||
| 		# 		Steam.set_achievement("FireMinigame") | ||||
| 		# 	else : | ||||
| 		# 		var res = Steam.user_stats.indicate_achievement_progress("FireMinigame", number, 25) | ||||
| 		var res = false; | ||||
| 		 | ||||
| 		EndInvestigationLoop(code); | ||||
| 
 | ||||
| func PrepareNewLogic(): | ||||
| 	ProgressAchievementsSingleton.SetMinigameVariables(); | ||||
| 	 | ||||
| 	 | ||||
| 	 | ||||
| 	var window = get_node("Clues/27"); | ||||
| 	window.disconnect("button_up", self, "onButtonPressed"); | ||||
| 	window.connect("button_up", self, "customWindow", [window, "27"]); | ||||
| 	 | ||||
| 	if ProgressAchievementsSingleton.IsWindowPressed(): | ||||
| 		 | ||||
| 		var hammer = get_node("Clues/7"); | ||||
| 		hammer.disconnect("button_up", self, "onButtonPressed"); | ||||
| 		hammer.connect("button_up", self, "onButtonPressed", [hammer, "yellow_hammer"]); | ||||
| 		 | ||||
| 		 | ||||
| 		var sledgehammer = get_node("Clues/21"); | ||||
| 		sledgehammer.disconnect("button_up", self, "onButtonPressed"); | ||||
| 		sledgehammer.connect("button_up", self, "onButtonPressed", [sledgehammer, "green_sledgehammer"]); | ||||
| 		 | ||||
| 		 | ||||
| 		var wrench = get_node("Clues/11"); | ||||
| 		wrench.disconnect("button_up", self, "onButtonPressed"); | ||||
| 		wrench.connect("button_up", self, "onButtonPressed", [wrench, "orange_wrench"]); | ||||
| 	 | ||||
| 	 | ||||
| 	 | ||||
| 	if not ProgressAchievementsSingleton.IsCasketPressed(): | ||||
| 		var casket = get_node("Clues/8"); | ||||
| 		casket.disconnect("button_up", self, "onButtonPressed"); | ||||
| 		casket.connect("button_up", self, "customCasket", [casket, "8"]); | ||||
| 	 | ||||
| 	else : | ||||
| 		var drawer = get_node("Clues/24"); | ||||
| 		drawer.disconnect("button_up", self, "onButtonPressed"); | ||||
| 		drawer.connect("button_up", self, "customDrawer", [drawer]); | ||||
| 	 | ||||
| 	 | ||||
| 	if ProgressAchievementsSingleton.IsDrawerPressed(): | ||||
| 		var barrel = get_node("Clues/18") | ||||
| 		barrel.disconnect("button_up", self, "onButtonPressed"); | ||||
| 		barrel.connect("button_up", self, "customBarrel", [barrel]); | ||||
| 	 | ||||
| 	 | ||||
| 	if ProgressAchievementsSingleton.IsBarrelPressed() and not ProgressAchievementsSingleton.IsClosedTrapdoorPressed(): | ||||
| 		 | ||||
| 		get_node("Clues/18").visible = false; | ||||
| 		 | ||||
| 		var trapdoor = get_node("Clues/28"); | ||||
| 		trapdoor.visible = true; | ||||
| 		trapdoor.connect("mouse_entered", self, "onButtonHoverOn", [trapdoor]); | ||||
| 		trapdoor.connect("mouse_exited", self, "onButtonHoverOff", [trapdoor]); | ||||
| 		 | ||||
| 		trapdoor.connect("button_up", self, "customClosedTrapdoor", [trapdoor]); | ||||
| 	 | ||||
| 	 | ||||
| 	if ProgressAchievementsSingleton.IsClosedTrapdoorPressed(): | ||||
| 		 | ||||
| 		get_node("Clues/18").visible = false; | ||||
| 		 | ||||
| 		var trapdoor = get_node("Clues/29"); | ||||
| 		trapdoor.visible = true; | ||||
| 		trapdoor.connect("mouse_entered", self, "onButtonHoverOn", [trapdoor]); | ||||
| 		trapdoor.connect("mouse_exited", self, "onButtonHoverOff", [trapdoor]); | ||||
| 		 | ||||
| 		trapdoor.connect("button_up", self, "onButtonPressed", [trapdoor, "openedTrapdoor"]); | ||||
| 	 | ||||
| 
 | ||||
| func customWindow(control, code): | ||||
| 	if not CheckHover(): | ||||
| 		return ; | ||||
| 	ProgressAchievementsSingleton.WindowPressed(); | ||||
| 	 | ||||
| 	onButtonPressed(control, code); | ||||
| 
 | ||||
| func customCasket(control, code): | ||||
| 	if not CheckHover(): | ||||
| 		return ; | ||||
| 	ProgressAchievementsSingleton.CasketPressed(); | ||||
| 	 | ||||
| 	onButtonPressed(control, code); | ||||
| 
 | ||||
| func customDrawer(control): | ||||
| 	if not CheckHover(): | ||||
| 		return ; | ||||
| 	ProgressAchievementsSingleton.DrawerPressed(); | ||||
| 	 | ||||
| 	onButtonPressed(control, "drawer"); | ||||
| 
 | ||||
| func customBarrel(control): | ||||
| 	if not CheckHover(): | ||||
| 		return ; | ||||
| 	ProgressAchievementsSingleton.BarrelPressed(); | ||||
| 	 | ||||
| 	 | ||||
| 	onButtonPressed(control, "barrel"); | ||||
| 
 | ||||
| func customClosedTrapdoor(control): | ||||
| 	if not CheckHover(): | ||||
| 		return ; | ||||
| 	ProgressAchievementsSingleton.ClosedTrapdoorPressed(); | ||||
| 	 | ||||
| 	 | ||||
| 	onButtonPressed(control, "closedTrapdoor"); | ||||
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