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72
scripts/GameEnd/LooseScene.gd
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72
scripts/GameEnd/LooseScene.gd
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extends Node2D
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const fadeTime = 4.0
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const labelDelayTime = 3.0
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onready var isIncreasing = true
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var bloodIncrement
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var zoomIncrement
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var currentZoom
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var currentEnergy
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var screenWidth;
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var screenHeight;
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var xOffset;
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var yOffset
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const zoomStart = 1.0
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const zoomEnd = 0.97
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const bloodStart = 0.2
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const bloodEnd = 0.9
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const timeParam = 1.7
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func _ready():
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Dialogic.set_variable("DoNotSave", 1)
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bloodIncrement = (bloodEnd - bloodStart) / timeParam;
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zoomIncrement = (zoomEnd - zoomStart) / timeParam;
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currentZoom = zoomStart
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isIncreasing = true
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currentEnergy = 0
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screenWidth = SettingsSingleton.GetCurrectScreenResolutionVector2().x
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screenHeight = SettingsSingleton.GetCurrectScreenResolutionVector2().y
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var endLabel = $ForScale / EndText
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var localizedTextArray = LanguageLocalization.GetGameEndings()
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var timeline = Dialogic.get_variable("TimelineSave")
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var neededText = tr(localizedTextArray[timeline]);
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endLabel.text = neededText
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yield (get_tree().create_timer(labelDelayTime), "timeout")
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$Tween.interpolate_property(endLabel, "modulate", Color(1, 1, 1, 0), Color(1, 1, 1, 1), fadeTime, Tween.TRANS_LINEAR, 0)
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$Tween.start()
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func _process(delta):
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if (isIncreasing):
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if (currentEnergy <= bloodEnd):
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currentEnergy += bloodIncrement * delta
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currentZoom += zoomIncrement * delta
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$death / Light2D.self_modulate.a = currentEnergy
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xOffset = (1 - currentZoom) * ($death / Polygon2D.get_global_transform_with_canvas().origin.x) / (screenWidth);
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yOffset = (1 - currentZoom) * (screenHeight - $death / Polygon2D.get_global_transform_with_canvas().origin.y) / screenHeight;
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var offset = Vector2(xOffset, yOffset);
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var tiling = Vector2(currentZoom, currentZoom)
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$death / Polygon2D.material.set_shader_param("offset", offset)
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$death / Polygon2D.material.set_shader_param("tiling", tiling);
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else :
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isIncreasing = false
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if ( not isIncreasing):
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if (currentEnergy >= bloodStart):
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currentEnergy -= bloodIncrement * delta
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currentZoom -= zoomIncrement * delta
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$death / Light2D.self_modulate.a = currentEnergy
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xOffset = (1 - currentZoom) * ($death / Polygon2D.get_global_transform_with_canvas().origin.x) / (screenWidth);
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yOffset = (1 - currentZoom) * (screenHeight - $death / Polygon2D.get_global_transform_with_canvas().origin.y) / screenHeight;
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var offset = Vector2(xOffset, yOffset);
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$death / Polygon2D.material.set_shader_param("offset", offset)
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$death / Polygon2D.material.set_shader_param("tiling", Vector2(currentZoom, currentZoom));
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else :
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isIncreasing = true
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