Initial Android commit

This commit is contained in:
OleSTEEP 2024-11-10 03:34:28 +03:00
commit 1e2b80c13d
8521 changed files with 231475 additions and 0 deletions

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extends Node2D
const fadeTime = 4.0
const labelDelayTime = 3.0
onready var isIncreasing = true
var bloodIncrement
var zoomIncrement
var currentZoom
var currentEnergy
var screenWidth;
var screenHeight;
var xOffset;
var yOffset
const zoomStart = 1.0
const zoomEnd = 0.97
const bloodStart = 0.2
const bloodEnd = 0.9
const timeParam = 1.7
func _ready():
Dialogic.set_variable("DoNotSave", 1)
bloodIncrement = (bloodEnd - bloodStart) / timeParam;
zoomIncrement = (zoomEnd - zoomStart) / timeParam;
currentZoom = zoomStart
isIncreasing = true
currentEnergy = 0
screenWidth = SettingsSingleton.GetCurrectScreenResolutionVector2().x
screenHeight = SettingsSingleton.GetCurrectScreenResolutionVector2().y
var endLabel = $ForScale / EndText
var localizedTextArray = LanguageLocalization.GetGameEndings()
var timeline = Dialogic.get_variable("TimelineSave")
var neededText = tr(localizedTextArray[timeline]);
endLabel.text = neededText
yield (get_tree().create_timer(labelDelayTime), "timeout")
$Tween.interpolate_property(endLabel, "modulate", Color(1, 1, 1, 0), Color(1, 1, 1, 1), fadeTime, Tween.TRANS_LINEAR, 0)
$Tween.start()
func _process(delta):
if (isIncreasing):
if (currentEnergy <= bloodEnd):
currentEnergy += bloodIncrement * delta
currentZoom += zoomIncrement * delta
$death / Light2D.self_modulate.a = currentEnergy
xOffset = (1 - currentZoom) * ($death / Polygon2D.get_global_transform_with_canvas().origin.x) / (screenWidth);
yOffset = (1 - currentZoom) * (screenHeight - $death / Polygon2D.get_global_transform_with_canvas().origin.y) / screenHeight;
var offset = Vector2(xOffset, yOffset);
var tiling = Vector2(currentZoom, currentZoom)
$death / Polygon2D.material.set_shader_param("offset", offset)
$death / Polygon2D.material.set_shader_param("tiling", tiling);
else :
isIncreasing = false
if ( not isIncreasing):
if (currentEnergy >= bloodStart):
currentEnergy -= bloodIncrement * delta
currentZoom -= zoomIncrement * delta
$death / Light2D.self_modulate.a = currentEnergy
xOffset = (1 - currentZoom) * ($death / Polygon2D.get_global_transform_with_canvas().origin.x) / (screenWidth);
yOffset = (1 - currentZoom) * (screenHeight - $death / Polygon2D.get_global_transform_with_canvas().origin.y) / screenHeight;
var offset = Vector2(xOffset, yOffset);
$death / Polygon2D.material.set_shader_param("offset", offset)
$death / Polygon2D.material.set_shader_param("tiling", Vector2(currentZoom, currentZoom));
else :
isIncreasing = true

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extends Node2D
const fadeTime = 4.0
const creditsTime = 155
onready var creditsProcessing = false
onready var canExit = false
onready var timerC = 0.0
onready var thresHold:int = - 4870
func _ready():
$authors / AuthorText.bbcode_text = tr("ui_authors")
Dialogic.set_variable("DoNotSave", 1)
var endLabel = $ForScale / EndText
var localizedTextArray = LanguageLocalization.GetGameEndings()
var timeline = Dialogic.get_variable("TimelineSave")
var neededText = tr(localizedTextArray[timeline])
if timeline == "Timeline_peremoga":
neededText = tr("ui_game_end_survived")
endLabel.text = neededText
$Tween.interpolate_property(endLabel, "modulate", Color(1, 1, 1, 0), Color(1, 1, 1, 1), fadeTime, Tween.TRANS_LINEAR, 0)
$Tween.start()
if (Dialogic.get_variable("TimelineSave") != "Timeline_Alt_1" and Dialogic.get_variable("TimelineSave") != "Timeline_EasterZakviel"):
var killer = Dialogic.get_variable("Killer");
ProgressAchievementsSingleton.AddKillersAchievement(killer);
canExit = true
get_tree().root.get_node("Root").allowToDisplayMenu = false
get_tree().root.get_node("Root").get_node("Game").get_child(0).queue_free()
$Timer.set_wait_time(fadeTime * 2.0)
$Timer.set_one_shot(true)
$Timer.start()
yield ($Timer, "timeout")
ShowCredits()
func ShowCredits():
$Tween.interpolate_property($ForScale / EndText, "modulate", Color(1, 1, 1, 1), Color(1, 1, 1, 0), fadeTime, Tween.TRANS_LINEAR, 0)
$Tween.start()
$Timer.set_wait_time(fadeTime)
$Timer.set_one_shot(true)
$Timer.start()
yield ($Timer, "timeout")
$authors.visible = true
creditsProcessing = true
func _process(delta):
if creditsProcessing:
$authors.position.y -= 30 * delta
timerC += delta
if timerC >= creditsTime:
creditsProcessing = false
ExitToMenu()
if $authors.position.y < thresHold:
creditsProcessing = false
ExitToMenu()
func ExitToMenu():
# Steam.set_achievement("Credits");
get_tree().root.get_node("Root").BackToMenu()
func _input(ev):
if ev is InputEventKey and ev.scancode == KEY_ESCAPE and canExit:
ExitToMenu()
elif Input.is_mouse_button_pressed(5):
if ($authors.position.y >= thresHold):
var newPos = $authors.position.y - 100
if newPos < thresHold:
$authors.position.y = thresHold
else :$authors.position.y -= 100
elif Input.is_mouse_button_pressed(4):
if ($authors.position.y <= 0):
var newPos = $authors.position.y + 100
if newPos > 0:
$authors.position.y = 0
else :$authors.position.y += 100