Initial Android commit

This commit is contained in:
OleSTEEP 2024-11-10 03:34:28 +03:00
commit 1e2b80c13d
8521 changed files with 231475 additions and 0 deletions

View file

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
uniform float alphaChannel=1;
void fragment() {
vec4 pixelColor = texture(TEXTURE, UV);
COLOR = texture(TEXTURE, UV);
float newAlpha=(alphaChannel);
vec2 fromCenterVec=UV.xy-vec2(0.5,0.5);
if (newAlpha>=0.0f){
COLOR.a=30.64*newAlpha*length(fromCenterVec);
} else COLOR.a=0.0f;
}"
[resource]
shader = SubResource( 1 )
shader_param/alphaChannel = 0.09

View file

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
uniform float alphaChannel=0;
void fragment() {
//vec4 pixelColor = texture(TEXTURE, UV);
COLOR = texture(TEXTURE, UV);
//float newAlpha=(alphaChannel);
//vec2 fromCenterVec=UV.xy-vec2(0.5,0.5);
//if (COLOR.xyz!=vec3(0f,0f,0f){
//COLOR.a=0f;
//}
//COLOR.a=0f;
//COLOR.a=alphaChannel;
}"
[resource]
shader = SubResource( 1 )
shader_param/alphaChannel = 0.1

View file

@ -0,0 +1,21 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
uniform float alphaChannel=1;
void fragment() {
//vec4 pixelColor = texture(TEXTURE, UV);
COLOR = texture(TEXTURE, UV);
//float newAlpha=(alphaChannel);
//vec2 fromCenterVec=UV.xy-vec2(0.5,0.5);
//if (newAlpha>=0f){
// COLOR.a=30.64*newAlpha*length(fromCenterVec);
//} else COLOR.a=0f;
COLOR.a=alphaChannel;
}"
[resource]
shader = SubResource( 1 )
shader_param/alphaChannel = 0.2