Initial Android commit
This commit is contained in:
commit
1e2b80c13d
8521 changed files with 231475 additions and 0 deletions
571
addons/dialogic/Nodes/Anima/DialogicAnimaTween.gd
Normal file
571
addons/dialogic/Nodes/Anima/DialogicAnimaTween.gd
Normal file
|
@ -0,0 +1,571 @@
|
|||
extends Tween
|
||||
|
||||
var loop = 1
|
||||
|
||||
signal finished_animation
|
||||
|
||||
var _animation_data = []
|
||||
|
||||
enum PLAY_MODE{
|
||||
NORMAL,
|
||||
BACKWARDS
|
||||
}
|
||||
|
||||
|
||||
var _fake_property:Dictionary = {}
|
||||
var _callbacks: = {}
|
||||
|
||||
func _ready():
|
||||
connect("tween_started", self, "_on_tween_started")
|
||||
connect("tween_step", self, "_on_tween_step_with_easing")
|
||||
connect("tween_step", self, "_on_tween_step_with_easing_callback")
|
||||
connect("tween_step", self, "_on_tween_step_with_easing_funcref")
|
||||
connect("tween_step", self, "_on_tween_step_without_easing")
|
||||
connect("tween_completed", self, "_on_tween_completed")
|
||||
|
||||
|
||||
func play(node, animation_name, duration):
|
||||
var script = DialogicAnimaResources.get_animation_script(animation_name.strip_edges())
|
||||
|
||||
if not script:
|
||||
printerr("animation not found: %s" % animation_name)
|
||||
|
||||
return duration
|
||||
|
||||
var real_duration = script.generate_animation(self, {"node":node, "duration":duration, "wait_time":0})
|
||||
|
||||
if real_duration is float:
|
||||
duration = real_duration
|
||||
|
||||
var index: = 0
|
||||
|
||||
for animation_data in _animation_data:
|
||||
var easing_points
|
||||
|
||||
if animation_data.has("easing"):
|
||||
if animation_data.easing is FuncRef:
|
||||
easing_points = animation_data.easing
|
||||
else :
|
||||
easing_points = get_easing_points(animation_data.easing)
|
||||
|
||||
if animation_data.has("easing_points"):
|
||||
easing_points = animation_data.easing_points
|
||||
|
||||
animation_data._easing_points = easing_points
|
||||
|
||||
animation_data._animation_callback = funcref(self, "_calculate_from_and_to")
|
||||
|
||||
if easing_points is Array:
|
||||
animation_data._use_step_callback = "_on_tween_step_with_easing"
|
||||
elif easing_points is String:
|
||||
animation_data._use_step_callback = "_on_tween_step_with_easing_callback"
|
||||
elif easing_points is FuncRef:
|
||||
animation_data._use_step_callback = "_on_tween_step_with_easing_funcref"
|
||||
else :
|
||||
animation_data._use_step_callback = "_on_tween_step_without_easing"
|
||||
|
||||
index += 1
|
||||
|
||||
var started: = start()
|
||||
|
||||
if not started:
|
||||
printerr("something went wrong while trying to start the tween")
|
||||
|
||||
if is_connected("tween_all_completed", self, "finished_once"):disconnect("tween_all_completed", self, "finished_once")
|
||||
connect("tween_all_completed", self, "finished_once", [node, animation_name, duration])
|
||||
|
||||
func finished_once(node, animation, duration):
|
||||
loop -= 1
|
||||
if loop > 0:
|
||||
play(node, animation, duration)
|
||||
else :
|
||||
emit_signal("finished_animation")
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
func add_relative_frames(data:Dictionary, property:String, frames:Array)->float:
|
||||
return _add_frames(data, property, frames, true)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
func add_frames(data:Dictionary, property:String, frames:Array)->float:
|
||||
return _add_frames(data, property, frames)
|
||||
|
||||
|
||||
func _add_frames(data:Dictionary, property:String, frames:Array, relative:bool = false)->float:
|
||||
var duration:float = data.duration if data.has("duration") else 0.0
|
||||
var _wait_time:float = data._wait_time if data.has("_wait_time") else 0.0
|
||||
var last_duration: = 0.0
|
||||
|
||||
var keys_to_ignore = ["duration", "_wait_time"]
|
||||
for frame in frames:
|
||||
var percentage = frame.percentage if frame.has("percentage") else 100.0
|
||||
percentage /= 100.0
|
||||
|
||||
var frame_duration = max(1e-06, duration * percentage)
|
||||
var diff = frame_duration - last_duration
|
||||
var is_first_frame = true
|
||||
var is_last_frame = percentage == 1
|
||||
|
||||
var animation_data = {
|
||||
property = property,
|
||||
relative = relative,
|
||||
duration = diff,
|
||||
_wait_time = _wait_time
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
for animation in _animation_data:
|
||||
if animation.node == data.node:
|
||||
is_first_frame = false
|
||||
|
||||
if animation.has("_is_last_frame"):
|
||||
is_last_frame = false
|
||||
|
||||
if is_first_frame:
|
||||
animation_data._is_first_frame = true
|
||||
|
||||
if is_last_frame:
|
||||
animation_data._is_last_frame = true
|
||||
|
||||
for key in frame:
|
||||
if key != "percentage":
|
||||
animation_data[key] = frame[key]
|
||||
|
||||
for key in data:
|
||||
if key == "callback" and percentage < 1:
|
||||
animation_data.erase(key)
|
||||
elif keys_to_ignore.find(key) < 0:
|
||||
animation_data[key] = data[key]
|
||||
|
||||
add_animation_data(animation_data)
|
||||
|
||||
last_duration = frame_duration
|
||||
_wait_time += diff
|
||||
|
||||
return _wait_time
|
||||
|
||||
|
||||
func add_animation_data(animation_data:Dictionary, play_mode:int = PLAY_MODE.NORMAL)->void :
|
||||
_animation_data.push_back(animation_data)
|
||||
|
||||
var index = str(_animation_data.size())
|
||||
var duration = animation_data.duration if animation_data.has("duration") else 1
|
||||
var property_key = "p" + index
|
||||
|
||||
_fake_property[property_key] = 0.0
|
||||
|
||||
if animation_data.has("on_completed") and animation_data.has("_is_last_frame"):
|
||||
_callbacks[property_key] = animation_data.on_completed
|
||||
|
||||
var from: = 0.0 if play_mode == PLAY_MODE.NORMAL else 1.0
|
||||
var to: = 1.0 - from
|
||||
|
||||
interpolate_property(
|
||||
self,
|
||||
"_fake_property:" + property_key,
|
||||
from,
|
||||
to,
|
||||
duration,
|
||||
Tween.TRANS_LINEAR,
|
||||
Tween.EASE_IN_OUT,
|
||||
animation_data._wait_time
|
||||
)
|
||||
|
||||
|
||||
func _on_tween_step_with_easing(object:Object, key:NodePath, _time:float, elapsed:float):
|
||||
var index: = _get_animation_data_index(key)
|
||||
|
||||
if _animation_data[index]._use_step_callback != "_on_tween_step_with_easing":
|
||||
return
|
||||
|
||||
var easing_points = _animation_data[index]._easing_points
|
||||
var p1 = easing_points[0]
|
||||
var p2 = easing_points[1]
|
||||
var p3 = easing_points[2]
|
||||
var p4 = easing_points[3]
|
||||
|
||||
var easing_elapsed = _cubic_bezier(Vector2.ZERO, Vector2(p1, p2), Vector2(p3, p4), Vector2(1, 1), elapsed)
|
||||
|
||||
_animation_data[index]._animation_callback.call_func(index, easing_elapsed)
|
||||
|
||||
func _on_tween_step_with_easing_callback(object:Object, key:NodePath, _time:float, elapsed:float):
|
||||
var index: = _get_animation_data_index(key)
|
||||
|
||||
if _animation_data[index]._use_step_callback != "_on_tween_step_with_easing_callback":
|
||||
return
|
||||
|
||||
var easing_points_function = _animation_data[index]._easing_points
|
||||
var easing_callback = funcref(self, easing_points_function)
|
||||
var easing_elapsed = easing_callback.call_func(elapsed)
|
||||
|
||||
_animation_data[index]._animation_callback.call_func(index, easing_elapsed)
|
||||
|
||||
func _on_tween_step_with_easing_funcref(object:Object, key:NodePath, _time:float, elapsed:float):
|
||||
var index: = _get_animation_data_index(key)
|
||||
|
||||
if _animation_data[index]._use_step_callback != "_on_tween_step_with_easing_funcref":
|
||||
return
|
||||
|
||||
var easing_callback = _animation_data[index]._easing_points
|
||||
var easing_elapsed = easing_callback.call_func(elapsed)
|
||||
|
||||
_animation_data[index]._animation_callback.call_func(index, easing_elapsed)
|
||||
|
||||
func _on_tween_step_without_easing(object:Object, key:NodePath, _time:float, elapsed:float):
|
||||
var index: = _get_animation_data_index(key)
|
||||
|
||||
if _animation_data[index]._use_step_callback != "_on_tween_step_without_easing":
|
||||
return
|
||||
|
||||
_animation_data[index]._animation_callback.call_func(index, elapsed)
|
||||
|
||||
func _get_animation_data_index(key:NodePath)->int:
|
||||
var s = str(key)
|
||||
|
||||
return int(s.replace("_fake_property:p", "")) - 1
|
||||
|
||||
func _cubic_bezier(p0:Vector2, p1:Vector2, p2:Vector2, p3:Vector2, t:float)->float:
|
||||
var q0 = p0.linear_interpolate(p1, t)
|
||||
var q1 = p1.linear_interpolate(p2, t)
|
||||
var q2 = p2.linear_interpolate(p3, t)
|
||||
|
||||
var r0 = q0.linear_interpolate(q1, t)
|
||||
var r1 = q1.linear_interpolate(q2, t)
|
||||
|
||||
var s = r0.linear_interpolate(r1, t)
|
||||
|
||||
return s.y
|
||||
|
||||
func _calculate_from_and_to(index:int, value:float)->void :
|
||||
var animation_data = _animation_data[index]
|
||||
var node = animation_data.node
|
||||
|
||||
var do_calculate = true
|
||||
|
||||
if animation_data.has("_recalculate_from_to") and not animation_data._recalculate_from_to and animation_data.has("_property_data"):
|
||||
do_calculate = false
|
||||
|
||||
if do_calculate:
|
||||
_do_calculate_from_to(node, animation_data)
|
||||
|
||||
if animation_data._property_data.has("subkey"):
|
||||
animation_data._animation_callback = funcref(self, "_on_animation_with_subkey")
|
||||
elif animation_data._property_data.has("key"):
|
||||
animation_data._animation_callback = funcref(self, "_on_animation_with_key")
|
||||
else :
|
||||
animation_data._animation_callback = funcref(self, "_on_animation_without_key")
|
||||
|
||||
_animation_data[index]._animation_callback.call_func(index, value)
|
||||
|
||||
func _do_calculate_from_to(node:Node, animation_data:Dictionary)->void :
|
||||
var from
|
||||
var to
|
||||
var relative = animation_data.relative if animation_data.has("relative") else false
|
||||
var node_from = DialogicAnimaPropertiesHelper.get_property_initial_value(node, animation_data.property)
|
||||
|
||||
if animation_data.has("from"):
|
||||
from = _maybe_convert_from_deg_to_rad(node, animation_data, animation_data.from)
|
||||
from = _maybe_calculate_relative_value(relative, from, node_from)
|
||||
else :
|
||||
from = node_from
|
||||
animation_data.__from = from
|
||||
|
||||
if animation_data.has("to"):
|
||||
to = _maybe_convert_from_deg_to_rad(node, animation_data, animation_data.to)
|
||||
to = _maybe_calculate_relative_value(relative, to, from)
|
||||
else :
|
||||
to = from
|
||||
animation_data.__to = to
|
||||
|
||||
if animation_data.has("pivot"):
|
||||
if node is Spatial:
|
||||
printerr("3D Pivot not supported yet")
|
||||
else :
|
||||
DialogicAnimaPropertiesHelper.set_2D_pivot(animation_data.node, animation_data.pivot)
|
||||
|
||||
animation_data._property_data = DialogicAnimaPropertiesHelper.map_property_to_godot_property(node, animation_data.property)
|
||||
|
||||
animation_data._property_data.diff = to - from
|
||||
animation_data._property_data.from = from
|
||||
|
||||
func _maybe_calculate_relative_value(relative, value, current_node_value):
|
||||
if not relative:
|
||||
return value
|
||||
|
||||
return value + current_node_value
|
||||
|
||||
func _maybe_convert_from_deg_to_rad(node:Node, animation_data:Dictionary, value):
|
||||
if not node is Spatial or animation_data.property.find("rotation") < 0:
|
||||
return value
|
||||
|
||||
if value is Vector3:
|
||||
return Vector3(deg2rad(value.x), deg2rad(value.y), deg2rad(value.z))
|
||||
|
||||
return deg2rad(value)
|
||||
|
||||
func _on_animation_with_key(index:int, elapsed:float)->void :
|
||||
var animation_data = _animation_data[index]
|
||||
var property_data = _animation_data[index]._property_data
|
||||
var node = animation_data.node
|
||||
var value = property_data.from + (property_data.diff * elapsed)
|
||||
|
||||
node[property_data.property_name][property_data.key] = value
|
||||
|
||||
func _on_animation_with_subkey(index:int, elapsed:float)->void :
|
||||
var animation_data = _animation_data[index]
|
||||
var property_data = _animation_data[index]._property_data
|
||||
var node = animation_data.node
|
||||
var value = property_data.from + (property_data.diff * elapsed)
|
||||
|
||||
node[property_data.property_name][property_data.key][property_data.subkey] = value
|
||||
|
||||
func _on_animation_without_key(index:int, elapsed:float)->void :
|
||||
var animation_data = _animation_data[index]
|
||||
var property_data = _animation_data[index]._property_data
|
||||
var node = animation_data.node
|
||||
var value = property_data.from + (property_data.diff * elapsed)
|
||||
|
||||
if property_data.has("callback"):
|
||||
property_data.callback.call_func(property_data.param, value)
|
||||
|
||||
return
|
||||
|
||||
node[property_data.property_name] = value
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
func _maybe_adjust_modulate_value(animation_data:Dictionary, value):
|
||||
var property = animation_data.property
|
||||
var node = animation_data.node
|
||||
|
||||
if not property == "opacity":
|
||||
return value
|
||||
|
||||
if value is int or value is float:
|
||||
var color = node.modulate
|
||||
|
||||
color.a = value
|
||||
|
||||
return color
|
||||
|
||||
return value
|
||||
|
||||
func _on_tween_completed(_ignore, property_name:String)->void :
|
||||
var property_key = property_name.replace(":_fake_property:", "")
|
||||
|
||||
if _callbacks.has(property_key):
|
||||
var callback = _callbacks[property_key]
|
||||
|
||||
if not callback is Array or callback.size() == 1:
|
||||
callback[0].call_func()
|
||||
else :
|
||||
callback[0].call_funcv(callback[1])
|
||||
|
||||
func _on_tween_started(_ignore, key)->void :
|
||||
var index: = _get_animation_data_index(key)
|
||||
|
||||
var animation_data = _animation_data[index]
|
||||
|
||||
|
||||
|
||||
|
||||
var node = animation_data.node
|
||||
var should_restore_visibility: = false
|
||||
var should_restore_modulate: = false
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if should_restore_modulate:
|
||||
var old_modulate = node.get_meta("_old_modulate")
|
||||
|
||||
if old_modulate:
|
||||
node.modulate = old_modulate
|
||||
|
||||
if should_restore_visibility:
|
||||
node.show()
|
||||
|
||||
var should_trigger_on_started:bool = animation_data.has("_is_first_frame") and animation_data._is_first_frame and animation_data.has("on_started")
|
||||
if should_trigger_on_started:
|
||||
var fn:FuncRef
|
||||
var args:Array = []
|
||||
if animation_data.on_started is Array:
|
||||
fn = animation_data.on_started[0]
|
||||
args = animation_data.on_started.slice(1, - 1)
|
||||
else :
|
||||
fn = animation_data.on_started
|
||||
|
||||
fn.call_funcv(args)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
enum EASING{
|
||||
LINEAR,
|
||||
EASE,
|
||||
EASE_IN_OUT,
|
||||
EASE_IN,
|
||||
EASE_OUT,
|
||||
EASE_IN_SINE,
|
||||
EASE_OUT_SINE,
|
||||
EASE_IN_OUT_SINE,
|
||||
EASE_IN_QUAD,
|
||||
EASE_OUT_QUAD,
|
||||
EASE_IN_OUT_QUAD,
|
||||
EASE_IN_CUBIC,
|
||||
EASE_OUT_CUBIC,
|
||||
EASE_IN_OUT_CUBIC,
|
||||
EASE_IN_QUART,
|
||||
EASE_OUT_QUART,
|
||||
EASE_IN_OUT_QUART,
|
||||
EASE_IN_QUINT,
|
||||
EASE_OUT_QUINT,
|
||||
EASE_IN_OUT_QUINT,
|
||||
EASE_IN_EXPO,
|
||||
EASE_OUT_EXPO,
|
||||
EASE_IN_OUT_EXPO,
|
||||
EASE_IN_CIRC,
|
||||
EASE_OUT_CIRC,
|
||||
EASE_IN_OUT_CIRC,
|
||||
EASE_IN_BACK,
|
||||
EASE_OUT_BACK,
|
||||
EASE_IN_OUT_BACK,
|
||||
EASE_IN_ELASTIC,
|
||||
EASE_OUT_ELASTIC,
|
||||
EASE_IN_OUT_ELASTIC,
|
||||
EASE_IN_BOUNCE,
|
||||
EASE_OUT_BOUNCE,
|
||||
EASE_IN_OUT_BOUNCE,
|
||||
}
|
||||
|
||||
const _easing_mapping = {
|
||||
EASING.LINEAR:null,
|
||||
EASING.EASE:[0.25, 0.1, 0.25, 1],
|
||||
EASING.EASE_IN_OUT:[0.42, 0, 0.58, 1],
|
||||
EASING.EASE_IN:[0.42, 0, 1, 1],
|
||||
EASING.EASE_OUT:[0, 0, 0.58, 1],
|
||||
EASING.EASE_IN_SINE:[0, 0, 1, 0.5],
|
||||
EASING.EASE_OUT_SINE:[0.61, 1, 0.88, 1],
|
||||
EASING.EASE_IN_OUT_SINE:[0.37, 0, 0.63, 1],
|
||||
EASING.EASE_IN_QUAD:[0.11, 0, 0.5, 0],
|
||||
EASING.EASE_OUT_QUAD:[0.5, 1.0, 0.89, 1],
|
||||
EASING.EASE_IN_OUT_QUAD:[0.45, 0, 0.55, 1],
|
||||
EASING.EASE_IN_CUBIC:[0.32, 0, 0.67, 0],
|
||||
EASING.EASE_OUT_CUBIC:[0.33, 1, 0.68, 1],
|
||||
EASING.EASE_IN_OUT_CUBIC:[0.65, 0, 0.35, 1],
|
||||
EASING.EASE_IN_QUART:[0.5, 0, 0.75, 0],
|
||||
EASING.EASE_OUT_QUART:[0.25, 1, 0.5, 1],
|
||||
EASING.EASE_IN_OUT_QUART:[0.76, 0, 0.24, 1],
|
||||
EASING.EASE_IN_QUINT:[0.64, 0, 0.78, 0],
|
||||
EASING.EASE_OUT_QUINT:[0.22, 1, 0.36, 1],
|
||||
EASING.EASE_IN_OUT_QUINT:[0.83, 0, 0.17, 1],
|
||||
EASING.EASE_IN_EXPO:[0.7, 0, 0.84, 0],
|
||||
EASING.EASE_OUT_EXPO:[0.16, 1, 0.3, 1],
|
||||
EASING.EASE_IN_OUT_EXPO:[0.87, 0, 0.13, 1],
|
||||
EASING.EASE_IN_CIRC:[0.55, 0, 0.1, 0.45],
|
||||
EASING.EASE_OUT_CIRC:[0, 0.55, 0.45, 1],
|
||||
EASING.EASE_IN_OUT_CIRC:[0.85, 0, 0.15, 1],
|
||||
EASING.EASE_IN_BACK:[0.36, 0, 0.66, - 0.56],
|
||||
EASING.EASE_OUT_BACK:[0.36, 1.56, 0.64, 1],
|
||||
EASING.EASE_IN_OUT_BACK:[0.68, - 0.6, 0.32, 1.6],
|
||||
EASING.EASE_IN_ELASTIC:"ease_in_elastic",
|
||||
EASING.EASE_OUT_ELASTIC:"ease_out_elastic",
|
||||
EASING.EASE_IN_OUT_ELASTIC:"ease_in_out_elastic",
|
||||
EASING.EASE_IN_BOUNCE:"ease_in_bounce",
|
||||
EASING.EASE_OUT_BOUNCE:"ease_out_bounce",
|
||||
EASING.EASE_IN_OUT_BOUNCE:"ease_in_out_bounce"
|
||||
}
|
||||
|
||||
const _ELASTIC_C4:float = (2.0 * PI) / 3.0
|
||||
const _ELASTIC_C5:float = (2.0 * PI) / 4.5
|
||||
|
||||
static func get_easing_points(easing_name):
|
||||
if _easing_mapping.has(easing_name):
|
||||
return _easing_mapping[easing_name]
|
||||
|
||||
printerr("Easing not found: " + str(easing_name))
|
||||
|
||||
return _easing_mapping[EASING.LINEAR]
|
||||
|
||||
static func ease_in_elastic(elapsed:float)->float:
|
||||
if elapsed == 0:
|
||||
return 0.0
|
||||
elif elapsed == 1:
|
||||
return 1.0
|
||||
|
||||
return - pow(2, 10 * elapsed - 10) * sin((elapsed * 10 - 10.75) * _ELASTIC_C4)
|
||||
|
||||
static func ease_out_elastic(elapsed:float)->float:
|
||||
if elapsed == 0:
|
||||
return 0.0
|
||||
elif elapsed == 1:
|
||||
return 1.0
|
||||
|
||||
return pow(2, - 10 * elapsed) * sin((elapsed * 10 - 0.75) * _ELASTIC_C4) + 1
|
||||
|
||||
static func ease_in_out_elastic(elapsed:float)->float:
|
||||
if elapsed == 0:
|
||||
return 0.0
|
||||
elif elapsed == 1:
|
||||
return 1.0
|
||||
elif elapsed < 0.5:
|
||||
return - (pow(2, 20 * elapsed - 10) * sin((20 * elapsed - 11.125) * _ELASTIC_C5)) / 2
|
||||
|
||||
return (pow(2, - 20 * elapsed + 10) * sin((20 * elapsed - 11.125) * _ELASTIC_C5)) / 2 + 1
|
||||
|
||||
const n1 = 7.5625;
|
||||
const d1 = 2.75;
|
||||
|
||||
static func ease_in_bounce(elapsed:float)->float:
|
||||
return 1 - ease_out_bounce(1.0 - elapsed)
|
||||
|
||||
static func ease_out_bounce(elapsed:float)->float:
|
||||
if elapsed < 1 / d1:
|
||||
return n1 * elapsed * elapsed;
|
||||
elif elapsed < 2 / d1:
|
||||
elapsed -= 1.5 / d1
|
||||
|
||||
return n1 * elapsed * elapsed + 0.75;
|
||||
elif elapsed < 2.5 / d1:
|
||||
elapsed -= 2.25 / d1
|
||||
|
||||
return n1 * elapsed * elapsed + 0.9375;
|
||||
|
||||
elapsed -= 2.625 / d1
|
||||
return n1 * elapsed * elapsed + 0.984375;
|
||||
|
||||
static func ease_in_out_bounce(elapsed:float)->float:
|
||||
if elapsed < 0.5:
|
||||
return (1 - ease_out_bounce(1 - 2 * elapsed)) / 2
|
||||
|
||||
return (1 + ease_out_bounce(2 * elapsed - 1)) / 2
|
Loading…
Add table
Add a link
Reference in a new issue