Initial Android commit

This commit is contained in:
OleSTEEP 2024-11-10 03:34:28 +03:00
commit 1e2b80c13d
8521 changed files with 231475 additions and 0 deletions

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class_name DialogicAnimaPropertiesHelper
enum PIVOT{
CENTER,
CENTER_BOTTOM,
TOP_CENTER,
TOP_LEFT,
LEFT_BOTTOM,
RIGHT_BOTTOM
}
static func get_position(node:Node)->Vector2:
if node is Control:
return node.rect_position
if node is Node2D:
return node.global_position
return node.global_transform.origin
static func get_size(node:Node)->Vector2:
if node is Control:
return node.get_size()
elif node is AnimatedSprite:
var frames = (node as AnimatedSprite).frames
var animation = (node as AnimatedSprite).animation
var scale = Vector2(abs(node.scale.x), abs(node.scale.y))
return frames.get_frame(animation, 0).get_size() * scale
elif node is Node2D and "texture" in node:
var scale = Vector2(abs(node.scale.x), abs(node.scale.y))
return node.texture.get_size() * scale
return Vector2.ZERO
static func get_scale(node:Node)->Vector2:
if node is Control:
return node.rect_scale
return node.scale
static func get_rotation(node:Node):
if node is Control:
return node.rect_rotation
elif node is Node2D:
return node.rotation_degrees
return node.rotation
static func set_2D_pivot(node:Node, pivot:int)->void :
var size:Vector2 = get_size(node)
match pivot:
PIVOT.TOP_CENTER:
if node is Control:
node.set_pivot_offset(Vector2(size.x / 2, 0))
else :
var position = node.global_position
node.offset = Vector2(0, size.y / 2)
node.global_position = position - node.offset
PIVOT.TOP_LEFT:
if node is Control:
node.set_pivot_offset(Vector2(0, 0))
else :
var position = node.global_position
node.offset = Vector2(size.x / 2, 0)
node.global_position = position - node.offset
PIVOT.CENTER:
if node is Control:
node.set_pivot_offset(size / 2)
PIVOT.CENTER_BOTTOM:
if node is Control:
node.set_pivot_offset(Vector2(size.x / 2, size.y / 2))
else :
var position = node.global_position
node.offset = Vector2(0, - size.y / 2)
node.global_position = position - node.offset
PIVOT.LEFT_BOTTOM:
if node is Control:
node.set_pivot_offset(Vector2(0, size.y))
else :
var position = node.global_position
node.offset = Vector2(size.x / 2, size.y)
node.global_position = position - node.offset
PIVOT.RIGHT_BOTTOM:
if node is Control:
node.set_pivot_offset(Vector2(size.x, size.y / 2))
else :
var position = node.global_position
node.offset = Vector2( - size.x / 2, size.y / 2)
node.global_position = position - node.offset
_:
printerr("Pivot point not handled yet")
static func get_property_initial_value(node:Node, property:String):
property = property.to_lower()
match property:
"x", "position:x":
var position = get_position(node)
return position.x
"y", "position:y":
var position = get_position(node)
return position.y
"z", "position:z":
var position = get_position(node)
return position.z
"position":
return get_position(node)
"rotation":
return get_rotation(node)
"rotation:x":
return get_rotation(node).x
"rotation:y":
return get_rotation(node).y
"rotation:z":
return get_rotation(node).z
"opacity":
return node.modulate.a
"skew:x":
return node.get_global_transform().y.x
"skew:y":
return node.get_global_transform().x.y
var p = property.split(":")
var property_name:String = p[0]
var rect_property_name:String = "rect_" + property_name
var node_property_name:String
var key = p[1] if p.size() > 1 else null
if node.get(property_name):
node_property_name = property_name
if node.get(rect_property_name):
node_property_name = rect_property_name
if p[0] == "shader_param":
var material:ShaderMaterial
if node is MeshInstance:
material = node.get_surface_material(0)
else :
material = node.material
return material.get_shader_param(p[1])
if node_property_name:
if key:
return node[node_property_name][key]
return node[node_property_name]
if property.find("__") == 0:
return 0
return property_name
static func map_property_to_godot_property(node:Node, property:String)->Dictionary:
property = property.to_lower()
match property:
"x", "position:x":
if node is Control:
return {
property_name = "rect_position",
key = "x",
}
return {
property_name = "global_transform",
key = "origin",
subkey = "x"
}
"y", "position:y":
if node is Control:
return {
property_name = "rect_position",
key = "y",
}
return {
property_name = "global_transform",
key = "origin",
subkey = "y"
}
"z", "position:z":
if node is Control:
printerr("position:z is not supported by Control nodes")
return {
property_name = "global_transform",
key = "origin",
subkey = "z"
}
"position":
if node is Control:
return {
property_name = "rect_position"
}
return {
property_name = "global_transform",
key = "origin"
}
"opacity":
return {
property_name = "modulate",
key = "a"
}
"rotation":
var property_name = "rotation"
if node is Control:
property_name = "rect_rotation"
elif node is Node2D:
property_name = "rotation_degrees"
return {
property_name = property_name
}
"rotation:x":
return {
property_name = "rotation",
key = "x"
}
"rotation:y":
return {
property_name = "rotation",
key = "y"
}
"rotation:z":
return {
property_name = "rotation",
key = "z"
}
"skew:x":
return {
property_name = "transform",
key = "y",
subkey = "x"
}
"skew:y":
return {
property_name = "transform",
key = "x",
subkey = "y"
}
var p = property.split(":")
var property_name:String = p[0]
var rect_property_name:String = "rect_" + property_name
var node_property_name:String
var key = p[1] if p.size() > 1 else null
var subkey = p[2] if p.size() > 2 else null
if node.get(property_name):
node_property_name = property_name
if node.get(rect_property_name):
node_property_name = rect_property_name
if p[0] == "shader_param":
var material:ShaderMaterial
if node is MeshInstance:
material = node.get_surface_material(0)
else :
material = node.material
return {
callback = funcref(material, "set_shader_param"),
param = p[1]
}
if node_property_name:
if key:
return {
property_name = node_property_name,
key = key
}
if subkey:
return {
property_name = node_property_name,
key = key,
subkey = subkey
}
return {
property_name = node_property_name
}
if property.find("__") == 0:
return {
property_name = property
}
return {
property_name = property
}

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extends Node
class_name DialogicAnimaResources
const BASE_PATH: = "res://addons/dialogic/Nodes/Anima/animations/"
static func get_animation_script(animation_name:String):
var resource_file = get_animation_script_with_path(animation_name)
if resource_file:
return load(resource_file).new()
printerr("No animation found with name: ", animation_name)
return null
static func get_animation_script_with_path(animation_name:String)->String:
if not animation_name.ends_with(".gd"):
animation_name += ".gd"
animation_name = from_camel_to_snack_case(animation_name)
for file_name in get_available_animations():
if file_name is String and file_name.ends_with(animation_name):
return file_name
return ""
static func get_available_animations()->Array:
var list = _get_animations_list()
var filtered: = []
for file in list:
if file.find(".gd.") < 0:
filtered.push_back(file.replace(".gdc", ".gd"))
return filtered
static func _get_animations_list()->Array:
var files = _get_scripts_in_dir(BASE_PATH)
var filtered: = []
files.sort()
return files
static func _get_scripts_in_dir(path:String, files:Array = [])->Array:
var dir = Directory.new()
if dir.open(path) != OK:
return files
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if file_name != "." and file_name != "..":
if dir.current_is_dir():
_get_scripts_in_dir(path + file_name + "/", files)
else :
files.push_back(path + file_name)
file_name = dir.get_next()
return files
static func from_camel_to_snack_case(string:String)->String:
var result = PoolStringArray()
var is_first_char = true
for character in string:
if character == character.to_lower() or is_first_char:
result.append(character.to_lower())
else :
result.append("_" + character.to_lower())
is_first_char = false
return result.join("").replace(" ", "_")

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extends Tween
var loop = 1
signal finished_animation
var _animation_data = []
enum PLAY_MODE{
NORMAL,
BACKWARDS
}
var _fake_property:Dictionary = {}
var _callbacks: = {}
func _ready():
connect("tween_started", self, "_on_tween_started")
connect("tween_step", self, "_on_tween_step_with_easing")
connect("tween_step", self, "_on_tween_step_with_easing_callback")
connect("tween_step", self, "_on_tween_step_with_easing_funcref")
connect("tween_step", self, "_on_tween_step_without_easing")
connect("tween_completed", self, "_on_tween_completed")
func play(node, animation_name, duration):
var script = DialogicAnimaResources.get_animation_script(animation_name.strip_edges())
if not script:
printerr("animation not found: %s" % animation_name)
return duration
var real_duration = script.generate_animation(self, {"node":node, "duration":duration, "wait_time":0})
if real_duration is float:
duration = real_duration
var index: = 0
for animation_data in _animation_data:
var easing_points
if animation_data.has("easing"):
if animation_data.easing is FuncRef:
easing_points = animation_data.easing
else :
easing_points = get_easing_points(animation_data.easing)
if animation_data.has("easing_points"):
easing_points = animation_data.easing_points
animation_data._easing_points = easing_points
animation_data._animation_callback = funcref(self, "_calculate_from_and_to")
if easing_points is Array:
animation_data._use_step_callback = "_on_tween_step_with_easing"
elif easing_points is String:
animation_data._use_step_callback = "_on_tween_step_with_easing_callback"
elif easing_points is FuncRef:
animation_data._use_step_callback = "_on_tween_step_with_easing_funcref"
else :
animation_data._use_step_callback = "_on_tween_step_without_easing"
index += 1
var started: = start()
if not started:
printerr("something went wrong while trying to start the tween")
if is_connected("tween_all_completed", self, "finished_once"):disconnect("tween_all_completed", self, "finished_once")
connect("tween_all_completed", self, "finished_once", [node, animation_name, duration])
func finished_once(node, animation, duration):
loop -= 1
if loop > 0:
play(node, animation, duration)
else :
emit_signal("finished_animation")
func add_relative_frames(data:Dictionary, property:String, frames:Array)->float:
return _add_frames(data, property, frames, true)
func add_frames(data:Dictionary, property:String, frames:Array)->float:
return _add_frames(data, property, frames)
func _add_frames(data:Dictionary, property:String, frames:Array, relative:bool = false)->float:
var duration:float = data.duration if data.has("duration") else 0.0
var _wait_time:float = data._wait_time if data.has("_wait_time") else 0.0
var last_duration: = 0.0
var keys_to_ignore = ["duration", "_wait_time"]
for frame in frames:
var percentage = frame.percentage if frame.has("percentage") else 100.0
percentage /= 100.0
var frame_duration = max(1e-06, duration * percentage)
var diff = frame_duration - last_duration
var is_first_frame = true
var is_last_frame = percentage == 1
var animation_data = {
property = property,
relative = relative,
duration = diff,
_wait_time = _wait_time
}
for animation in _animation_data:
if animation.node == data.node:
is_first_frame = false
if animation.has("_is_last_frame"):
is_last_frame = false
if is_first_frame:
animation_data._is_first_frame = true
if is_last_frame:
animation_data._is_last_frame = true
for key in frame:
if key != "percentage":
animation_data[key] = frame[key]
for key in data:
if key == "callback" and percentage < 1:
animation_data.erase(key)
elif keys_to_ignore.find(key) < 0:
animation_data[key] = data[key]
add_animation_data(animation_data)
last_duration = frame_duration
_wait_time += diff
return _wait_time
func add_animation_data(animation_data:Dictionary, play_mode:int = PLAY_MODE.NORMAL)->void :
_animation_data.push_back(animation_data)
var index = str(_animation_data.size())
var duration = animation_data.duration if animation_data.has("duration") else 1
var property_key = "p" + index
_fake_property[property_key] = 0.0
if animation_data.has("on_completed") and animation_data.has("_is_last_frame"):
_callbacks[property_key] = animation_data.on_completed
var from: = 0.0 if play_mode == PLAY_MODE.NORMAL else 1.0
var to: = 1.0 - from
interpolate_property(
self,
"_fake_property:" + property_key,
from,
to,
duration,
Tween.TRANS_LINEAR,
Tween.EASE_IN_OUT,
animation_data._wait_time
)
func _on_tween_step_with_easing(object:Object, key:NodePath, _time:float, elapsed:float):
var index: = _get_animation_data_index(key)
if _animation_data[index]._use_step_callback != "_on_tween_step_with_easing":
return
var easing_points = _animation_data[index]._easing_points
var p1 = easing_points[0]
var p2 = easing_points[1]
var p3 = easing_points[2]
var p4 = easing_points[3]
var easing_elapsed = _cubic_bezier(Vector2.ZERO, Vector2(p1, p2), Vector2(p3, p4), Vector2(1, 1), elapsed)
_animation_data[index]._animation_callback.call_func(index, easing_elapsed)
func _on_tween_step_with_easing_callback(object:Object, key:NodePath, _time:float, elapsed:float):
var index: = _get_animation_data_index(key)
if _animation_data[index]._use_step_callback != "_on_tween_step_with_easing_callback":
return
var easing_points_function = _animation_data[index]._easing_points
var easing_callback = funcref(self, easing_points_function)
var easing_elapsed = easing_callback.call_func(elapsed)
_animation_data[index]._animation_callback.call_func(index, easing_elapsed)
func _on_tween_step_with_easing_funcref(object:Object, key:NodePath, _time:float, elapsed:float):
var index: = _get_animation_data_index(key)
if _animation_data[index]._use_step_callback != "_on_tween_step_with_easing_funcref":
return
var easing_callback = _animation_data[index]._easing_points
var easing_elapsed = easing_callback.call_func(elapsed)
_animation_data[index]._animation_callback.call_func(index, easing_elapsed)
func _on_tween_step_without_easing(object:Object, key:NodePath, _time:float, elapsed:float):
var index: = _get_animation_data_index(key)
if _animation_data[index]._use_step_callback != "_on_tween_step_without_easing":
return
_animation_data[index]._animation_callback.call_func(index, elapsed)
func _get_animation_data_index(key:NodePath)->int:
var s = str(key)
return int(s.replace("_fake_property:p", "")) - 1
func _cubic_bezier(p0:Vector2, p1:Vector2, p2:Vector2, p3:Vector2, t:float)->float:
var q0 = p0.linear_interpolate(p1, t)
var q1 = p1.linear_interpolate(p2, t)
var q2 = p2.linear_interpolate(p3, t)
var r0 = q0.linear_interpolate(q1, t)
var r1 = q1.linear_interpolate(q2, t)
var s = r0.linear_interpolate(r1, t)
return s.y
func _calculate_from_and_to(index:int, value:float)->void :
var animation_data = _animation_data[index]
var node = animation_data.node
var do_calculate = true
if animation_data.has("_recalculate_from_to") and not animation_data._recalculate_from_to and animation_data.has("_property_data"):
do_calculate = false
if do_calculate:
_do_calculate_from_to(node, animation_data)
if animation_data._property_data.has("subkey"):
animation_data._animation_callback = funcref(self, "_on_animation_with_subkey")
elif animation_data._property_data.has("key"):
animation_data._animation_callback = funcref(self, "_on_animation_with_key")
else :
animation_data._animation_callback = funcref(self, "_on_animation_without_key")
_animation_data[index]._animation_callback.call_func(index, value)
func _do_calculate_from_to(node:Node, animation_data:Dictionary)->void :
var from
var to
var relative = animation_data.relative if animation_data.has("relative") else false
var node_from = DialogicAnimaPropertiesHelper.get_property_initial_value(node, animation_data.property)
if animation_data.has("from"):
from = _maybe_convert_from_deg_to_rad(node, animation_data, animation_data.from)
from = _maybe_calculate_relative_value(relative, from, node_from)
else :
from = node_from
animation_data.__from = from
if animation_data.has("to"):
to = _maybe_convert_from_deg_to_rad(node, animation_data, animation_data.to)
to = _maybe_calculate_relative_value(relative, to, from)
else :
to = from
animation_data.__to = to
if animation_data.has("pivot"):
if node is Spatial:
printerr("3D Pivot not supported yet")
else :
DialogicAnimaPropertiesHelper.set_2D_pivot(animation_data.node, animation_data.pivot)
animation_data._property_data = DialogicAnimaPropertiesHelper.map_property_to_godot_property(node, animation_data.property)
animation_data._property_data.diff = to - from
animation_data._property_data.from = from
func _maybe_calculate_relative_value(relative, value, current_node_value):
if not relative:
return value
return value + current_node_value
func _maybe_convert_from_deg_to_rad(node:Node, animation_data:Dictionary, value):
if not node is Spatial or animation_data.property.find("rotation") < 0:
return value
if value is Vector3:
return Vector3(deg2rad(value.x), deg2rad(value.y), deg2rad(value.z))
return deg2rad(value)
func _on_animation_with_key(index:int, elapsed:float)->void :
var animation_data = _animation_data[index]
var property_data = _animation_data[index]._property_data
var node = animation_data.node
var value = property_data.from + (property_data.diff * elapsed)
node[property_data.property_name][property_data.key] = value
func _on_animation_with_subkey(index:int, elapsed:float)->void :
var animation_data = _animation_data[index]
var property_data = _animation_data[index]._property_data
var node = animation_data.node
var value = property_data.from + (property_data.diff * elapsed)
node[property_data.property_name][property_data.key][property_data.subkey] = value
func _on_animation_without_key(index:int, elapsed:float)->void :
var animation_data = _animation_data[index]
var property_data = _animation_data[index]._property_data
var node = animation_data.node
var value = property_data.from + (property_data.diff * elapsed)
if property_data.has("callback"):
property_data.callback.call_func(property_data.param, value)
return
node[property_data.property_name] = value
func _maybe_adjust_modulate_value(animation_data:Dictionary, value):
var property = animation_data.property
var node = animation_data.node
if not property == "opacity":
return value
if value is int or value is float:
var color = node.modulate
color.a = value
return color
return value
func _on_tween_completed(_ignore, property_name:String)->void :
var property_key = property_name.replace(":_fake_property:", "")
if _callbacks.has(property_key):
var callback = _callbacks[property_key]
if not callback is Array or callback.size() == 1:
callback[0].call_func()
else :
callback[0].call_funcv(callback[1])
func _on_tween_started(_ignore, key)->void :
var index: = _get_animation_data_index(key)
var animation_data = _animation_data[index]
var node = animation_data.node
var should_restore_visibility: = false
var should_restore_modulate: = false
if should_restore_modulate:
var old_modulate = node.get_meta("_old_modulate")
if old_modulate:
node.modulate = old_modulate
if should_restore_visibility:
node.show()
var should_trigger_on_started:bool = animation_data.has("_is_first_frame") and animation_data._is_first_frame and animation_data.has("on_started")
if should_trigger_on_started:
var fn:FuncRef
var args:Array = []
if animation_data.on_started is Array:
fn = animation_data.on_started[0]
args = animation_data.on_started.slice(1, - 1)
else :
fn = animation_data.on_started
fn.call_funcv(args)
enum EASING{
LINEAR,
EASE,
EASE_IN_OUT,
EASE_IN,
EASE_OUT,
EASE_IN_SINE,
EASE_OUT_SINE,
EASE_IN_OUT_SINE,
EASE_IN_QUAD,
EASE_OUT_QUAD,
EASE_IN_OUT_QUAD,
EASE_IN_CUBIC,
EASE_OUT_CUBIC,
EASE_IN_OUT_CUBIC,
EASE_IN_QUART,
EASE_OUT_QUART,
EASE_IN_OUT_QUART,
EASE_IN_QUINT,
EASE_OUT_QUINT,
EASE_IN_OUT_QUINT,
EASE_IN_EXPO,
EASE_OUT_EXPO,
EASE_IN_OUT_EXPO,
EASE_IN_CIRC,
EASE_OUT_CIRC,
EASE_IN_OUT_CIRC,
EASE_IN_BACK,
EASE_OUT_BACK,
EASE_IN_OUT_BACK,
EASE_IN_ELASTIC,
EASE_OUT_ELASTIC,
EASE_IN_OUT_ELASTIC,
EASE_IN_BOUNCE,
EASE_OUT_BOUNCE,
EASE_IN_OUT_BOUNCE,
}
const _easing_mapping = {
EASING.LINEAR:null,
EASING.EASE:[0.25, 0.1, 0.25, 1],
EASING.EASE_IN_OUT:[0.42, 0, 0.58, 1],
EASING.EASE_IN:[0.42, 0, 1, 1],
EASING.EASE_OUT:[0, 0, 0.58, 1],
EASING.EASE_IN_SINE:[0, 0, 1, 0.5],
EASING.EASE_OUT_SINE:[0.61, 1, 0.88, 1],
EASING.EASE_IN_OUT_SINE:[0.37, 0, 0.63, 1],
EASING.EASE_IN_QUAD:[0.11, 0, 0.5, 0],
EASING.EASE_OUT_QUAD:[0.5, 1.0, 0.89, 1],
EASING.EASE_IN_OUT_QUAD:[0.45, 0, 0.55, 1],
EASING.EASE_IN_CUBIC:[0.32, 0, 0.67, 0],
EASING.EASE_OUT_CUBIC:[0.33, 1, 0.68, 1],
EASING.EASE_IN_OUT_CUBIC:[0.65, 0, 0.35, 1],
EASING.EASE_IN_QUART:[0.5, 0, 0.75, 0],
EASING.EASE_OUT_QUART:[0.25, 1, 0.5, 1],
EASING.EASE_IN_OUT_QUART:[0.76, 0, 0.24, 1],
EASING.EASE_IN_QUINT:[0.64, 0, 0.78, 0],
EASING.EASE_OUT_QUINT:[0.22, 1, 0.36, 1],
EASING.EASE_IN_OUT_QUINT:[0.83, 0, 0.17, 1],
EASING.EASE_IN_EXPO:[0.7, 0, 0.84, 0],
EASING.EASE_OUT_EXPO:[0.16, 1, 0.3, 1],
EASING.EASE_IN_OUT_EXPO:[0.87, 0, 0.13, 1],
EASING.EASE_IN_CIRC:[0.55, 0, 0.1, 0.45],
EASING.EASE_OUT_CIRC:[0, 0.55, 0.45, 1],
EASING.EASE_IN_OUT_CIRC:[0.85, 0, 0.15, 1],
EASING.EASE_IN_BACK:[0.36, 0, 0.66, - 0.56],
EASING.EASE_OUT_BACK:[0.36, 1.56, 0.64, 1],
EASING.EASE_IN_OUT_BACK:[0.68, - 0.6, 0.32, 1.6],
EASING.EASE_IN_ELASTIC:"ease_in_elastic",
EASING.EASE_OUT_ELASTIC:"ease_out_elastic",
EASING.EASE_IN_OUT_ELASTIC:"ease_in_out_elastic",
EASING.EASE_IN_BOUNCE:"ease_in_bounce",
EASING.EASE_OUT_BOUNCE:"ease_out_bounce",
EASING.EASE_IN_OUT_BOUNCE:"ease_in_out_bounce"
}
const _ELASTIC_C4:float = (2.0 * PI) / 3.0
const _ELASTIC_C5:float = (2.0 * PI) / 4.5
static func get_easing_points(easing_name):
if _easing_mapping.has(easing_name):
return _easing_mapping[easing_name]
printerr("Easing not found: " + str(easing_name))
return _easing_mapping[EASING.LINEAR]
static func ease_in_elastic(elapsed:float)->float:
if elapsed == 0:
return 0.0
elif elapsed == 1:
return 1.0
return - pow(2, 10 * elapsed - 10) * sin((elapsed * 10 - 10.75) * _ELASTIC_C4)
static func ease_out_elastic(elapsed:float)->float:
if elapsed == 0:
return 0.0
elif elapsed == 1:
return 1.0
return pow(2, - 10 * elapsed) * sin((elapsed * 10 - 0.75) * _ELASTIC_C4) + 1
static func ease_in_out_elastic(elapsed:float)->float:
if elapsed == 0:
return 0.0
elif elapsed == 1:
return 1.0
elif elapsed < 0.5:
return - (pow(2, 20 * elapsed - 10) * sin((20 * elapsed - 11.125) * _ELASTIC_C5)) / 2
return (pow(2, - 20 * elapsed + 10) * sin((20 * elapsed - 11.125) * _ELASTIC_C5)) / 2 + 1
const n1 = 7.5625;
const d1 = 2.75;
static func ease_in_bounce(elapsed:float)->float:
return 1 - ease_out_bounce(1.0 - elapsed)
static func ease_out_bounce(elapsed:float)->float:
if elapsed < 1 / d1:
return n1 * elapsed * elapsed;
elif elapsed < 2 / d1:
elapsed -= 1.5 / d1
return n1 * elapsed * elapsed + 0.75;
elif elapsed < 2.5 / d1:
elapsed -= 2.25 / d1
return n1 * elapsed * elapsed + 0.9375;
elapsed -= 2.625 / d1
return n1 * elapsed * elapsed + 0.984375;
static func ease_in_out_bounce(elapsed:float)->float:
if elapsed < 0.5:
return (1 - ease_out_bounce(1 - 2 * elapsed)) / 2
return (1 + ease_out_bounce(2 * elapsed - 1)) / 2

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var bounce_frames = [
{percentage = 0, to = 0},
{percentage = 20, to = 0},
{percentage = 40, to = - 30, easing_points = [0.7555, 0.5, 0.8555, 0.06]},
{percentage = 43, to = 0, easing_points = [0.7555, 0.5, 0.8555, 0.06]},
{percentage = 53, to = + 30},
{percentage = 70, to = - 15, easing_points = [0.755, 0.05, 0.855, 0.06]},
{percentage = 80, to = + 15},
{percentage = 90, to = - 4},
{percentage = 100, to = + 4},
]
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var scale_frames = [
{percentage = 0, to = 1 * scale.y},
{percentage = 20, to = 1 * scale.y},
{percentage = 40, to = 1.1 * scale.y, easing_points = [0.7555, 0.5, 0.8555, 0.06]},
{percentage = 43, to = 1.1 * scale.y, easing_points = [0.7555, 0.5, 0.8555, 0.06]},
{percentage = 53, to = 1 * scale.y},
{percentage = 70, to = 1.05 * scale.y, easing_points = [0.755, 0.05, 0.855, 0.06]},
{percentage = 80, to = 0.95 * scale.y},
{percentage = 90, to = 1.02 * scale.y},
{percentage = 100, to = 1 * scale.y},
]
anima_tween.add_relative_frames(data, "Y", bounce_frames)
anima_tween.add_frames(data, "scale:y", scale_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var frames = [
{percentage = 0, from = 1},
{percentage = 25, to = 0},
{percentage = 50, to = 1},
{percentage = 75, to = 0},
{percentage = 100, to = 1},
]
anima_tween.add_frames(data, "opacity", frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var start = DialogicAnimaPropertiesHelper.get_position(data.node)
var shake_frames = [
{percentage = 0, from = 0},
{percentage = 6.5, to = - 6},
{percentage = 18.5, to = + 5},
{percentage = 31.5, to = - 3},
{percentage = 43.5, to = + 2},
{percentage = 50, to = 0},
{percentage = 100, to = 0},
]
var rotate_frames = [
{percentage = 0, to = 0},
{percentage = 6.5, to = - 9},
{percentage = 18.5, to = + 7},
{percentage = 31.5, to = - 5},
{percentage = 43.5, to = + 3},
{percentage = 50, to = 0},
{percentage = 100, to = 0},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_relative_frames(data, "x", shake_frames)
anima_tween.add_frames(data, "rotation", rotate_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var frames = [
{percentage = 0, from = scale * Vector2(1, 1)},
{percentage = 14, to = scale * Vector2(1.3, 1.3)},
{percentage = 28, to = scale * Vector2(1, 1)},
{percentage = 42, to = scale * Vector2(1.3, 1.3)},
{percentage = 70, to = scale * Vector2(1, 1)},
{percentage = 100, to = scale * Vector2(1, 1)},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_frames(data, "scale", frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var start_x = data.node.get_global_transform().y.x
var start_y = data.node.get_global_transform().x.y
var skew_x: = []
var skew_y: = []
var values = [
{percentage = 0, add = 0},
{percentage = 11.1, add = 0},
{percentage = 22.2, add = - 0.3},
{percentage = 33.3, add = + 0.265},
{percentage = 44.4, add = - 0.1325},
{percentage = 55.5, add = + 0.06625},
{percentage = 66.6, add = - 0.033125},
{percentage = 77.7, add = + 0.0165625},
{percentage = 88.8, add = - 0.00828125},
{percentage = 100, add = 0},
]
for value in values:
skew_x.push_back({percentage = value.percentage, to = start_x + value.add})
skew_y.push_back({percentage = value.percentage, to = start_y + value.add})
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
if not data.node is Node2D:
return
anima_tween.add_frames(data, "skew:x", skew_x)
anima_tween.add_frames(data, "skew:y", skew_y)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var frames = [
{percentage = 0, from = scale * Vector2(1, 1)},
{percentage = 50, to = scale * Vector2(1.05, 1.05), easing = anima_tween.EASING.EASE_IN_OUT_SINE},
{percentage = 100, to = scale * Vector2(1, 1)},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_frames(data, "scale", frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var frames = [
{percentage = 0, from = scale * Vector2(1, 1)},
{percentage = 30, to = scale * Vector2(1.25, 0.75)},
{percentage = 40, to = scale * Vector2(0.75, 1.25)},
{percentage = 50, to = scale * Vector2(1.15, 0.85)},
{percentage = 65, to = scale * Vector2(0.95, 1.05)},
{percentage = 75, to = scale * Vector2(1.05, 0.95)},
{percentage = 100, to = scale * Vector2(1, 1)},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_frames(data, "scale", frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var frames = [
{percentage = 0, to = 0},
{percentage = 10, to = - 10},
{percentage = 20, to = + 20},
{percentage = 30, to = - 20},
{percentage = 40, to = + 20},
{percentage = 50, to = - 20},
{percentage = 60, to = + 20},
{percentage = 70, to = - 20},
{percentage = 80, to = + 20},
{percentage = 90, to = - 20},
{percentage = 100, to = + 10},
]
anima_tween.add_relative_frames(data, "x", frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var frames = [
{percentage = 0, to = 0},
{percentage = 10, to = - 10},
{percentage = 20, to = + 20},
{percentage = 30, to = - 20},
{percentage = 40, to = + 20},
{percentage = 50, to = - 20},
{percentage = 60, to = + 20},
{percentage = 70, to = - 20},
{percentage = 80, to = + 20},
{percentage = 90, to = - 20},
{percentage = 100, to = + 10},
]
anima_tween.add_relative_frames(data, "y", frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var frames = [
{percentage = 0, from = 0},
{percentage = 20, to = 15},
{percentage = 40, to = - 10},
{percentage = 60, to = 5},
{percentage = 80, to = - 5},
{percentage = 100, to = 0},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.TOP_CENTER)
anima_tween.add_frames(data, "rotation", frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var rotate_frames = [
{percentage = 0, from = 0},
]
var scale_frames = [
{percentage = 0, from = DialogicAnimaPropertiesHelper.get_scale(data.node) * Vector2(1, 1)},
]
for index in range(2, 9):
var s = - 1 if index % 2 == 0 else 1
var percent = index * 10.0
rotate_frames.push_back({percentage = percent, to = 3 * s})
scale_frames.push_back({percentage = percent, to = Vector2(1.1, 1.1)})
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
rotate_frames.push_back({percentage = 100, to = 0})
scale_frames.push_back({percentage = 100, to = Vector2(1, 1)})
anima_tween.add_frames(data, "rotation", rotate_frames)
anima_tween.add_frames(data, "scale", scale_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var node = data.node
var start_position = DialogicAnimaPropertiesHelper.get_position(node)
var size = DialogicAnimaPropertiesHelper.get_size(node)
var x_frames = [
{percentage = 0, from = start_position.x},
{percentage = 15, to = start_position.x + size.x * - 0.25},
{percentage = 30, to = start_position.x + size.x * 0.2},
{percentage = 45, to = start_position.x + size.x * - 0.15},
{percentage = 60, to = start_position.x + size.x * 0.1},
{percentage = 75, to = start_position.x + size.x * - 0.05},
{percentage = 100, to = start_position.x},
]
var rotation_frames = [
{percentage = 0, from = 0},
{percentage = 15, to = - 5},
{percentage = 30, to = 3},
{percentage = 45, to = - 3},
{percentage = 60, to = 2},
{percentage = 75, to = - 1},
{percentage = 100, to = 0},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.TOP_CENTER)
anima_tween.add_frames(data, "x", x_frames)
anima_tween.add_frames(data, "rotation", rotation_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var opacity_frames = [
{from = 0, to = 1, easing_points = [0.42, 0, 0.58, 1]},
]
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var opacity_frames = [
{from = 0, to = 1, easing_points = [0.42, 0, 0.58, 1]},
]
var size = DialogicAnimaPropertiesHelper.get_size(data.node)
var position_frames = [
{percentage = 0, from = size.y / 16, easing_points = [0.42, 0, 0.58, 1]},
{percentage = 100, to = - size.y / 16, easing_points = [0.42, 0, 0.58, 1]},
]
anima_tween.add_relative_frames(data, "y", position_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var opacity_frames = [
{from = 0, to = 1},
]
var size = DialogicAnimaPropertiesHelper.get_size(data.node)
var position_frames = [
{percentage = 0, from = 2000},
{percentage = 100, to = - 2000},
]
anima_tween.add_relative_frames(data, "y", position_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var opacity_frames = [
{from = 1, to = 0, easing_points = [0.42, 0, 0.58, 1]},
]
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var opacity_frames = [
{from = 1, to = 0, easing_points = [0.42, 0, 0.58, 1]},
]
var size = DialogicAnimaPropertiesHelper.get_size(data.node)
var position_frames = [
{from = 0, to = size.y / 16, easing_points = [0.42, 0, 0.58, 1]},
]
anima_tween.add_relative_frames(data, "y", position_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var opacity_frames = [
{from = 1, to = 0},
]
var position_frames = [
{percentage = 0, from = 0},
{percentage = 100, to = 2000},
]
anima_tween.add_relative_frames(data, "y", position_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var y_frames = [
{percentage = 0, to = - 1200},
{percentage = 80, to = + 1200},
{percentage = 100, to = 0},
]
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var scale_frames = [
{percentage = 0, from = scale * Vector2(0.7, 0.7)},
{percentage = 80, to = scale * Vector2(0.7, 0.7)},
{percentage = 100, to = scale * Vector2(1, 1)},
]
var opacity_frames = [
{percentage = 0, from = 0.7},
{percentage = 80, to = 0.7},
{percentage = 100, to = 1},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_relative_frames(data, "y", y_frames)
anima_tween.add_frames(data, "scale", scale_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var x_frames = [
{percentage = 0, to = - 2000},
{percentage = 80, to = + 2000},
{percentage = 100, to = 0},
]
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var scale_frames = [
{percentage = 0, from = scale * Vector2(0.7, 0.7)},
{percentage = 80, to = scale * Vector2(0.7, 0.7)},
{percentage = 100, to = scale * Vector2(1, 1)},
]
var opacity_frames = [
{percentage = 0, from = 0.7},
{percentage = 80, to = 0.7},
{percentage = 100, to = 1},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_relative_frames(data, "x", x_frames)
anima_tween.add_frames(data, "scale", scale_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var x_frames = [
{percentage = 0, to = 2000},
{percentage = 80, to = - 2000},
{percentage = 100, to = 0},
]
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var scale_frames = [
{percentage = 0, from = scale * Vector2(0.7, 0.7)},
{percentage = 80, to = scale * Vector2(0.7, 0.7)},
{percentage = 100, to = scale * Vector2(1, 1)},
]
var opacity_frames = [
{percentage = 0, from = 0.7},
{percentage = 80, to = 0.7},
{percentage = 100, to = 1},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_relative_frames(data, "x", x_frames)
anima_tween.add_frames(data, "scale", scale_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var y_frames = [
{percentage = 0, to = 1200},
{percentage = 80, to = - 1200},
{percentage = 100, to = 0},
]
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var scale_frames = [
{percentage = 0, from = scale * Vector2(0.7, 0.7)},
{percentage = 80, to = scale * Vector2(0.7, 0.7)},
{percentage = 100, to = scale * Vector2(1, 1)},
]
var opacity_frames = [
{percentage = 0, from = 0.7},
{percentage = 80, to = 0.7},
{percentage = 100, to = 1},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_relative_frames(data, "y", y_frames)
anima_tween.add_frames(data, "scale", scale_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var y_frames = [
{percentage = 0, to = 0},
{percentage = 20, to = 0},
{percentage = 100, to = - 700},
]
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var scale_frames = [
{percentage = 0, from = scale * Vector2(1, 1)},
{percentage = 20, to = scale * Vector2(0.7, 0.7)},
{percentage = 100, to = scale * Vector2(0.7, 0.7)},
]
var opacity_frames = [
{percentage = 0, from = 1},
{percentage = 20, to = 0.7},
{percentage = 100, to = 0.7},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_relative_frames(data, "y", y_frames)
anima_tween.add_frames(data, "scale", scale_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var x_frames = [
{percentage = 0, to = 0},
{percentage = 20, to = 0},
{percentage = 100, to = - 2000},
]
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var scale_frames = [
{percentage = 0, from = scale * Vector2(1, 1)},
{percentage = 20, to = scale * Vector2(0.7, 0.7)},
{percentage = 100, to = scale * Vector2(0.7, 0.7)},
]
var opacity_frames = [
{percentage = 0, from = 1},
{percentage = 20, to = 0.7},
{percentage = 100, to = 0.7},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_relative_frames(data, "x", x_frames)
anima_tween.add_frames(data, "scale", scale_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var x_frames = [
{percentage = 0, to = 0},
{percentage = 20, to = 0},
{percentage = 100, to = 2000},
]
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var scale_frames = [
{percentage = 0, from = scale * Vector2(1, 1)},
{percentage = 20, to = scale * Vector2(0.7, 0.7)},
{percentage = 100, to = scale * Vector2(0.7, 0.7)},
]
var opacity_frames = [
{percentage = 0, from = 1},
{percentage = 20, to = 0.7},
{percentage = 100, to = 0.7},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_relative_frames(data, "x", x_frames)
anima_tween.add_frames(data, "scale", scale_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var y_frames = [
{percentage = 0, to = 0},
{percentage = 20, to = 0},
{percentage = 100, to = 700},
]
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var scale_frames = [
{percentage = 0, from = scale * Vector2(1, 1)},
{percentage = 20, to = scale * Vector2(0.7, 0.7)},
{percentage = 100, to = scale * Vector2(0.7, 0.7)},
]
var opacity_frames = [
{percentage = 0, from = 1},
{percentage = 20, to = 0.7},
{percentage = 100, to = 0.7},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_relative_frames(data, "y", y_frames)
anima_tween.add_frames(data, "scale", scale_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var scale_frames = [
{percentage = 0, from = scale * Vector2(1, 1)},
{percentage = 20, to = scale * Vector2(0.9, 0.9)},
{percentage = 50, to = scale * Vector2(1.1, 1.1)},
{percentage = 55, to = scale * Vector2(1.1, 1.1)},
{percentage = 100, to = scale * Vector2(0.3, 0.3)},
]
var opacity_frames = [
{percentage = 0, from = 1},
{percentage = 20, to = 1},
{percentage = 50, to = 1},
{percentage = 55, to = 1},
{percentage = 100, to = 0},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_frames(data, "scale", scale_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var scale = DialogicAnimaPropertiesHelper.get_scale(data.node)
var scale_frames = [
{percentage = 0, from = scale * Vector2(0.3, 0.3), easing_points = [0.215, 0.61, 0.355, 1]},
{percentage = 20, to = scale * Vector2(1, 1), easing_points = [0.215, 0.61, 0.355, 1]},
{percentage = 40, to = scale * Vector2(0.9, 0.9), easing_points = [0.215, 0.61, 0.355, 1]},
{percentage = 60, to = scale * Vector2(1.03, 1.03), easing_points = [0.215, 0.61, 0.355, 1]},
{percentage = 80, to = scale * Vector2(0.97, 0.97), easing_points = [0.215, 0.61, 0.355, 1]},
{percentage = 100, to = scale * Vector2(1, 1)},
]
var opacity_frames = [
{percentage = 0, from = 0},
{percentage = 60, to = 1},
{percentage = 100, to = 1},
]
DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER)
anima_tween.add_frames(data, "scale", scale_frames)
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var opacity_frames = [
{from = 1, to = 1},
]
anima_tween.add_frames(data, "opacity", opacity_frames)

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func generate_animation(anima_tween:Tween, data:Dictionary)->void :
var opacity_frames = [
{from = 0, to = 0},
]
anima_tween.add_frames(data, "opacity", opacity_frames)