921 lines
25 KiB
YAML
921 lines
25 KiB
YAML
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# =========================================================================================
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# Hide and Seek
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# ========================================================================================
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#Upon leaving proximity of tetherball pole. On the way down, BERLY stops you.
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message_0:
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text: \berHey, wait just one second! Where do y'all think you're going!?
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message_1:
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text: \berYou can't leave without joining us for a game of hide-and-seek!
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message_2:
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text: \n<VAN>Stay and play with us!\! The more the merrier!
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message_3:
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faceset: MainCharacters_DreamWorld
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faceindex: 46
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text: \herYou want to play hide-and-seek again?
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# KEL and AUBREY look at each other.
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message_4:
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faceset: MainCharacters_DreamWorld
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faceindex: 31
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text: \kelBut...\! You know how this turned out last time...
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message_5:
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faceset: MainCharacters_DreamWorld
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faceindex: 11
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text: \aubY-Yeah...\! Sorry, BERLY.\!<br>I think we're going to have to pass.
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message_6:
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faceset: MainCharacters_DreamWorld
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faceindex: 19
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text: \kelWe're going to BASIL's house now...\! so...\! we'll catch up with you later!
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# KEL and AUBREY try to walk down.
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message_7:
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text: \ber\com[2]Not so fast!\! You guys tryin' to avoid me again!?\!<br>What's up with you two?\! Is it my face?\!<br>My rough-and-tough exterior?
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message_8:
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text: \berAt least I'm not as bad as BOSS!\! It's a good thing I banned him from the playground after what happened last time...
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# BERLY looks around.
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message_9:
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text: \berI wonder what that moron is up to now?\!<br>...\! Eh...\! Good riddance!
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message_10:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: \herSo...\! You wanna play hide-and-seek, BASIL?
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message_11:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basI can go either way.\! There's no rush to get to my house after all.\! I think I'll leave it up to OMORI.\!<br>What do you want to do?
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# BERLY walks up to OMORI.
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message_12:
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text: \berOMORI, OMORI! My best friend!<br>\!Come on! You know how to play hide-and-seek, don't you?
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# [YES/NO]
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# [YES]
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message_13:
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text: \berHeh, that's what I thought!\! What's stopping ya, then?\!<br>C'mon, let's play! I'll round everyone up!
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# [NO]
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message_14:
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text: \ber\com[2]Eh!? You don't know how to play hide-and-seek!?\!<br>What kind of kid are you anyway?<br><br>That means you have to play with us!\!<br>I'll explain the rules after I round up everyone!
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# *BERLY blows her whistle*
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# The following NPCs are in a line in the following order:
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# Charlene, Van, MIKAL, Happy, Brows, Bangs, Bun, Nose, Hero, Kel, Aubrey, Basil, Omori
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# (Only the last 5's order really matters)
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# Split into 2 rows if you need to
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message_15:
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text: \ber\Com[2]\{TEN-HUT!
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message_16:
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text: \berAlright, maggots! Here's the rules!\! We're gonna be entertaining ourselves with a little game of hide-and-seek!
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message_17:
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text: \berHere in my hands I got some straws, see?\!<br>Everyone here's gotta pick a straw.
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message_175:
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text: \berThe one with the shortest straw's gonna be “it” and will have to find everyone else!\! Sounds easy enough, right?
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# *BERLY goes down in a row passing straws to everyone*
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message_18:
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text: \berWe all got our straws?\! Good!
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message_19:
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text: \berNow, let's see who's gonna be “it”!
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message_20:
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text: \berWell, well, well!\!<br>Looks like the one with the shortest straw is...\! OMORI!
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message_21:
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faceset: MainCharacters_DreamWorld
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faceindex: 19
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text: \kelOh, wait... OMORI is “it”?
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message_22:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: \aubBut OMORI doesn't like to be alone...
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message_23:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: \herAre you going to be okay, OMORI?
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message_24:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basI can take your place if you want.\!<br>I don't mind... really!
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message_25:
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text: \berHey, I hear you plotting over there!\!<br>The straws make the rules, not me!
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message_26:
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text: \berC'mon, don't be babies! It ain't so bad.\!<br>OMORI will be fine!
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# *BERLY goes to tetherball pole*
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message_170:
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text: \berWhen you're ready to play, walk up to the tetherball pole and close your eyes.\! \com[2]And no peeking! Or else!
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# If you try to leave:
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message_27:
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text: \ber\com[2]Hey, where do you think you're running off to!?<br>Get back here!
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message_28:
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text: \berWalk up to this tetherball pole and put your head against it!
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# *Black screen*
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message_173:
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text: 5...\| 4...\| 3...\| 2...\| 1...\| \sinv[1]\Com[2]\{GO!
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# *Play hide and seek bgm*
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message_29:
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faceset: MainCharacters_DreamWorld
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faceindex: 19
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text: \kelWhoa! You found me!
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message_30:
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faceset: MainCharacters_DreamWorld
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faceindex: 16
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text: \kelNow I can help you find everyone!\!<br>Just don't tell BERLY about this, got it? Heh heh...
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message_31:
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text: KEL joined your party.
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# Note: KEL forces you to find him. If you try to walk away, he'll say...
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message_32:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \kelOMORI!\! Psst... OMORI!\! I'm right here!
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message_33:
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faceset: MainCharacters_DreamWorld
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faceindex: 1
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text: \aubAww... You found me...\! Darn... Hehe...\!<br>Let's go find everyone else together, OMORI!
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message_34:
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text: AUBREY joined your party.
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# \her(Only appears after you get AUBREY and KEL)
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message_35:
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faceset: MainCharacters_DreamWorld
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faceindex: 47
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text: \herOh, hey guys! Huff...\! You know... Huff...\! I found a really good hiding spot, but huff...\! SHAWN and REN... huff...\! invited me to join them in their... huff...\! exercise routine!
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message_36:
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text: \n<REN>It's fun!
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message_37:
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text: \n<SHAWN>And good for you!
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message_38:
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faceset: MainCharacters_DreamWorld
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faceindex: 48
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text: \herYou guys should really try this!\!<br>It's huff...\! really... huff...\! a workout...\!<br>Oh man, I'm... huff... so tired...
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message_39:
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faceset: MainCharacters_DreamWorld
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faceindex: 19
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text: \kelWow...\! You really don't know how to say “no” to anyone, do you HERO?
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message_40:
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faceset: MainCharacters_DreamWorld
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faceindex: 2
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text: \aubCome on, HERO! We gotta help OMORI find everyone else!
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message_41:
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faceset: MainCharacters_DreamWorld
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faceindex: 46
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text: \herAlright, alright... huff...\! I'm coming!
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message_42:
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faceset: MainCharacters_DreamWorld
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faceindex: 38
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text: \herBye, SHAWN! Bye, REN! This was fun!
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message_43:
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text: \n<REN>Yeah! Let's do this again sometime!
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message_44:
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text: \n<SHAWN>See ya later, HERO!
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message_176:
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text: HERO joined your party.
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# NOSE AND BUN:
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# *Slide shakes*
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message_45:
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text: \whoNose goes!
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message_46:
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text: \whoShh... If you're too loud, they'll hear us!
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message_47:
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text: \n<NOSE>\com[2]Nose goes! BUN goes!
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message_48:
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text: \n<BUN>Ahh! Be quiet, NOSE! We're hiding, remember?
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# *KEL examines slide.*
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message_49:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \kel\Com[2]A-ha!\! We found you BUN and NOSE!
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message_50:
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text: \n<BUN>NOSE... They found us!
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message_51:
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text: \n<NOSE>\}Nose... goes...
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message_52:
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text: \n<BUN>Oh... You know I can't stay mad at you.\!<br>Let's go play patty cake!
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message_53:
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text: \n<HAPPY>\sinv[1]Boing! It's me, HAPPY!
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message_54:
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text: \n<HAPPY>You found me, so that means I gotta do something else now...
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message_55:
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text: \n<HAPPY>Oh, I know! I'm gonna count the alphabet backwards!
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message_56:
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text: \n<HAPPY>Z...\! Y...\! X...\! W...\! V...\! U...\! O...\! M...\! Umm...\! O...
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message_57:
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text: \n<BANGS>Darn, you found me.\! I guess that means I lose...
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message_58:
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text: \n<BANGS>You know what HAPPY would say right now?
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message_59:
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text: \n<BANGS>She'd say something like...<br>"BANGS, you should always try your best at everything!\!<br>How else will people see how awesome you are?"
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message_60:
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text: \n<BANGS>...\! Next time, I guess.
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message_61:
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text: \n<BROWS>\SINV[2]\Com[2]AAAHHH\{HHHHHHHH\{HHHHHHH!!!\LECLEAR
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# MIKAL
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message_62:
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text: \n<MIKAL>\Com[2]Huh!? Where am I?
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message_63:
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text: \n<MIKAL>Sigh...\! I was dreaming that I was on a private beach with servants fanning me with palm tree leaves on every side...\! when suddenly...
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message_64:
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text: \n<MIKAL>\Com[2]Wham!\! And now here I am!
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message_65:
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text: \n<MIKAL>I must have fallen asleep while hiding...\! I guess that's game over for me.
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message_66:
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text: \n<VAN>Turns out...\! There's not many places to hide here for a guy my size...\! but this was still fun!\! As long as BERLY is happy, I'm happy.
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# -----------------------------------------------------------------------------------------------------------------------------
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# After being found, the character will take their place back in BERLY's line-up in the FOUND PEOPLE ZONE.
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# NOSE and \n<BUN>(Facing each other)
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message_177:
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text: \n<SHARLEEN>...
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message_67:
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text: \n<NOSE and BUN>\sinv[1]Patty-cake! Patty-cake! Baker's man!\sinv[0]
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message_68:
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text: \n<NOSE and BUN>\sinv[1]Bake me a cake as fast as you can!
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message_69:
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text: \n<HAPPY>Q... R... S... T... U... H... I... J...\! Umm...
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# \n<BANGS>(upside down)
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message_70:
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text: \n<BANGS>The ground feels nice here.
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message_71:
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text: \n<BROWS>\SINV[2]\Com[2]AAAHHH\{HHHHHHHH\{HHHHHHH!!!\LECLEAR
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message_72:
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text: \n<MIKAL>\sinv[1]Zzzzzzzzzzzzzzzz...
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message_73:
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text: \n<VAN>As long as BERLY is happy, I'm happy.
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# -----------------------------------------------------------------------------------------------------------------------------
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# MARI acts as a helper and lets OMORI know how many people are left to find (excluding BASIL):
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message_74:
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faceset: MainCharacter_Mari
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faceindex: 0
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text: \marHi, OMORI!\! I see everyone decided to stay a bit to play hide-and-seek!
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message_75:
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faceset: MainCharacter_Mari
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faceindex: 3
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text: \marIf you're having a hard time, I can lend you a hand.\!<br>Big sister is always here for you! Hehe...
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message_76:
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faceset: MainCharacter_Mari
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faceindex: 1
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text: \marSo...\! Would you like some help?
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# [YES/NO]
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message_77:
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faceset: MainCharacter_Mari
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faceindex: 2
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text: \marFrom what I can see...<br>There's still \v[1001] friends left to find!
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message_78:
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faceset: MainCharacter_Mari
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faceindex: 3
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text: \marYou can do this, OMORI!\! I'm rooting for you!
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# -----------------------------------------------------------------------------------------------------------------------------
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# When walking down to roadblocks:
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message_79:
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text: \n<NEB>Pst... pst... pst...
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message_80:
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text: \n<DAISY>Hehe... pst... pst... pst...
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message_81:
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text: \n<SHARLEEN>\}...\! Ah...
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# You feel like you're interrupting something important.
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# *OMORI takes a step back*
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# -----------------------------------------------------------------------------------------------------------------------------
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# Note: Remember to deactivate mailbox intro event in hide-and-seek mode
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# -----------------------------------------------------------------------------------------------------------------------------
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# \ber(Only appears after finding everyone else)
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message_82:
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text: There's a straw in the ground.\! Pull it out?
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message_83:
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text: \ber\quake[1]PWW\{\Com[2]WWWAH\{\Com[2]HH\{HH!!
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message_84:
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text: \berTook you guys long enough...\!<br>I thought I was gonna suffocate in there!
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message_85:
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text: \berHow'd you like my hiding spot?\! Pretty good, eh?
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message_86:
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text: \berIt looks like you pretty much found everyone else too!\!<br>Unexpected...\! but I like it!
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message_87:
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text: \berLet's do a final roll call!
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# *Black screen to move everyone into position*
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# *BERLY whistles*
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message_88:
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text: \berSHARLEEN!
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message_89:
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text: \n<SHARLEEN>\}H-Here...
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message_90:
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text: \berVAN!
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message_91:
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text: \n<VAN>Here as always, buddy.
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message_92:
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text: \berMIKAL!
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message_93:
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text: \n<MIKAL>\sinv[1]Zzzzzzzzzzzzzzzz...
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# *BERLY punches MIKAL*
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message_94:
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text: \n<MIKAL>Ow! What gives!?
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message_95:
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text: \berHAPPY!
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message_96:
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text: \n<HAPPY>Here, here!
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message_97:
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text: \berBROWS!
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message_98:
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text: \n<BROWS>\{\SINV[2]\Com[2]AAAHHH\{HHHHHHHH\{HHHHHHH!!!\LECLEAR
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message_99:
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text: \berBANGS!
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message_100:
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text: \n<BANGS>Here...
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message_101:
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text: \berBUN!
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message_102:
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text: \n<BUN>BUN is here!
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message_103:
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text: \berNOSE!
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message_104:
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text: \n<NOSE>Nose goes!
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message_105:
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text: \berHERO!
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message_106:
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faceset: MainCharacters_DreamWorld
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faceindex: 49
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text: \herPresent!
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message_107:
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text: \berKEL!
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message_108:
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faceset: MainCharacters_DreamWorld
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faceindex: 24
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text: \kelYawn...\! You really gotta do this every time, BERLY?
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# *BERLY hits KEL*
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message_109:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: \kelHey! That was uncalled fo-
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# *BERLY hits KEL again*
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message_110:
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text: \berAUBREY!
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message_111:
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faceset: MainCharacters_DreamWorld
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faceindex: 1
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text: \aubHere I am!
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# *BERLY has a question mark appear over her head*
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message_112:
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text: \berHuh? Where's BASIL?
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message_113:
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faceset: MainCharacters_DreamWorld
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faceindex: 40
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text: \herThat's strange...\! I thought I saw him go hiding near that tree over there.
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message_114:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: \aubBASIL! Where are you?\! Can you hear us?
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message_115:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \kelBASIL!\! You can come out now!\! You already won!
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message_116:
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faceset: MainCharacters_DreamWorld
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faceindex: 19
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text: \kel\{\{\sinv[1]HELLOOOOOOO!? BASIL!?!?
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# *Screen shakes*
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message_117:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: \herHey, there's BASIL!
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message_118:
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faceset: MainCharacters_DreamWorld
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faceindex: 28
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text: \kelBASIL, are you okay?
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message_119:
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faceset: MainCharacters_DreamWorld
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faceindex: 26
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text: \kelAre...\! Are you stuck?
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message_120:
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text: \n<BOSS>\com[2]\sinv[1]\{HWEHWE\{HWEHW\{EHWE!!
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message_121:
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text: \berWhat's going on over there!?
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message_122:
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text: \berBOSS! I should've known it was you!
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message_123:
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text: \berYou good-for-nothing scoundrel...\! Let BASIL go!
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message_124:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: \kelYeah! What did BASIL ever do to you!?
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message_125:
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faceset: MainCharacters_DreamWorld
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faceindex: 10
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text: \aubBASIL is our friend!\! Don't you dare hurt him!
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message_126:
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faceset: MainCharacters_DreamWorld
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faceindex: 44
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text: \herLet go of BASIL, BOSS!\! He didn't do anything wrong!
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message_127:
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text: \n<BOSS>\com[2]\sinv[1]\{HWEHWE\{HWEHW\{EHWE!!
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message_128:
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text: \n<BOSS>You stupidheads!\! You think this is about BASIL?
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message_129:
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text: \n<BOSS>Don't play dumb!\! You know why I'm here!
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message_130:
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text: \n<BOSS>How dare you not invite me to hide-and-seek!
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message_131:
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text: \n<BOSS>I'm the one who showed you all how to play in the first place!
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message_138:
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text: \n<BOSS>\com[2]You're not even playing it right!\! How can you call it hide-and-seek without any body-slamming!?
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# *BOSS takes BASIL's flower crown and throws it*
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message_132:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \basMy \c[4]FLOWER CROWN\c[0]!
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message_133:
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faceset: MainCharacters_DreamWorld
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faceindex: 10
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text: \aubHey! That's the \c[4]FLOWER CROWN\c[0] we made for BASIL!
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message_134:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: \kelHow could you!?\! Let go of him, you bully!
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message_135:
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text: \n<BOSS>No!\! If I can't play with everyone, then no one can!
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message_136:
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text: \n<BOSS>This is a BOSS-ONLY zone now...
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message_137:
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text: \n<BOSS>\com[2]\quake[1]\{\{AND YOU'RE NOT INVITED!!
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# *BOSS battle*
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# After BOSS battle:
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|
#jump
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message_139:
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text: \n<BOSS>\{THIS ISN'T FAIR!!
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#jump#jump#jump
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message_140:
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text: \n<BOSS>\com[2]\{REMATCH!!\! I WANT A REMATCH!!
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#KEL punches BOSS
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message_141:
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|
faceset: MainCharacters_DreamWorld
|
|
faceindex: 4
|
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text: \aubBASIL... Are you hurt?
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message_142:
|
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faceset: MainCharacter_Basil
|
|
faceindex: 1
|
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text: \basAh, don't worry about me.\! I'm just fine.
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message_143:
|
|
faceset: MainCharacter_Basil
|
|
faceindex: 2
|
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text: \basBOSS...\! It must hurt to see people have fun without you...
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message_144:
|
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faceset: MainCharacter_Basil
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faceindex: 0
|
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text: \basBut that doesn't mean you can ruin other people's fun...
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message_145:
|
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text: \n<BOSS>Hmph!\! I know that!
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|
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#BASIL takes offf the no boss bulletin
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message_146:
|
|
faceset: MainCharacter_Basil
|
|
faceindex: 1
|
|
text: \basThere...\! Does that feel better?
|
|
# Blahblhablha
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|
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message_147:
|
|
faceset: MainCharacters_DreamWorld
|
|
faceindex: 4
|
|
text: \aubBASIL! Are you sure it's okay to do that?
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message_148:
|
|
faceset: MainCharacters_DreamWorld
|
|
faceindex: 31
|
|
text: \kelBOSS is bad news!\! It's a good thing OMORI held on during that final attack, or else we would've all been TOAST...
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|
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message_149:
|
|
faceset: MainCharacter_Basil
|
|
faceindex: 1
|
|
text: \basIt's okay! I trust him.\! When you were all fighting, he tried really hard to make sure I didn't get hurt.
|
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|
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message_301:
|
|
faceset: MainCharacters_DreamWorld
|
|
faceindex: 39
|
|
text: \herIs that true, BOSS?
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|
|
#BOSS turns around
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message_302:
|
|
text: \n<BOSS>...\! Hmph!
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message_303:
|
|
text: \n<BOSS>That's a load of baloney...\! I don't need to hear these lies!
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|
|
#BOSS goes back to where teh tree was and pulls up the tree halfway.
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|
|
message_304:
|
|
text: \n<BOSS>This is my spot!\! No one is welcome here!
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|
|
#BOSS pulls up the tree full
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|
|
#Everyone goes "..."
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message_305:
|
|
faceset: MainCharacters_DreamWorld
|
|
faceindex: 47
|
|
text: \herWell...\! He probably won't be a problem as long as he stays like that.
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|
message_306:
|
|
faceset: MainCharacters_DreamWorld
|
|
faceindex: 37
|
|
text: \herI guess that means we can go to BASIL's house now.
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message_307:
|
|
faceset: MainCharacter_Basil
|
|
faceindex: 1
|
|
text: \basThat sounds good to me!
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|
|
#BASIL walks up to BOSS tree
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|
|
message_320:
|
|
faceset: MainCharacter_Basil
|
|
faceindex: 2
|
|
text: \basWe're leaving now, BOSS.\! Don't cause any trouble, okay?
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message_308:
|
|
text: \n<BOSS>...
|
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|
|
#BASIL walks toward you
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|
|
message_309:
|
|
faceset: MainCharacter_Basil
|
|
faceindex: 1
|
|
text: \basOkay, I'm ready!\! Let's go!
|
|
|
|
|
|
# -----------------------------------------------------------------------------------------------------------------------------
|
|
|
|
#KEL became toast
|
|
|
|
message_150:
|
|
text: \herActually, wait a minute... I think KEL just became TOAST!
|
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|
|
message_151:
|
|
text: \aubHuh? Oh, you're right.
|
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|
message_152:
|
|
text: \aubUseless as ever, I see.
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|
|
message_153:
|
|
text: \herThat's not good...\! Does anybody have some \c[3]LIFE JAM\c[0] on hand to-
|
|
|
|
message_154:
|
|
text: \n<LIFE JAM GUY>\com[2]\{DID SOMEONE SAY \{\c[3]LIFE JAM\c[0]!?
|
|
|
|
# -----------------------------------------------------------------------------------------------------------------------------
|
|
|
|
# LIFE JAM GUY: (Use placeholder graphic)
|
|
|
|
message_155:
|
|
text: \n<LIFE JAM GUY>Hey, kids! I'm the \c[3]LIFE JAM\c[0] guy!<br>\!I sell \c[3]LIFE JAM\c[0]!\! It really works!
|
|
|
|
message_156:
|
|
text: \n<LIFE JAM GUY>Would you like a free demo?
|
|
|
|
# [YES/NO]
|
|
|
|
# If [YES], he destroys everyone in battle except you (because of plot armor).
|
|
# *fade out of battle*
|
|
|
|
message_157:
|
|
text: \n<LIFE JAM GUY>Don't be ridiculous...\! \com[2]Of course you do!
|
|
|
|
message_158:
|
|
text: \n<LIFE JAM GUY>Very good, yes?<br>\!Now... Would you like to buy some \c[3]LIFE JAM\c[0]?<br>\!It will only cost you 250 CLAMS.\$
|
|
|
|
message_159:
|
|
text: \n<LIFE JAM GUY>Would you like to buy some \c[3]LIFE JAM\c[0]?<br>\!It will only cost you 250 CLAMS.\$
|
|
|
|
message_160:
|
|
text: You got \c[3]LIFE JAM\c[0].
|
|
|
|
message_161:
|
|
text: \n<LIFE JAM GUY>Hm, you don't have enough CLAMS.<br>\!Come back when you've got more!
|
|
|
|
message_162:
|
|
text: \n<LIFE JAM GUY>Haha, that's okay.\! You will need to later.
|
|
|
|
message_163:
|
|
text: \n<LIFE JAM GUY>\com[2]\c[3]LIFE JAM\c[0]!\! It really works!
|
|
|
|
message_164:
|
|
text: \n<LIFE JAM GUY>How did you like my free demo?\! Haha, I'm kidding.\!<br>I know you loved it!
|
|
|
|
message_165:
|
|
text: \n<LIFE JAM GUY>Oh! I see you are still hurt.\! No worries! I will heal you, haha!
|
|
|
|
# Note: He'll probably do something similar later with SUPER LIFE JAM
|
|
|
|
message_180:
|
|
text: \basHaha, what a strange person.\!<br>How are you feeling, KEL?
|
|
|
|
message_181:
|
|
text: \kelHm? Why do you ask?
|
|
|
|
message_182:
|
|
text: \aubYou just got turned into TOAST! Don't you remember?
|
|
|
|
message_183:
|
|
text: \kelI got turned into TOAST? I don't know, that sounds pretty crazy. If something like that happened, I'd definitely remember.
|
|
|
|
message_184:
|
|
text: \kelWhoa, did you find everybody, OMORI? You're pretty good at hide and seek, huh?
|
|
|
|
message_185:
|
|
text: \aub... We're going to BASIL's house now.
|
|
|
|
# -----------------------------------------------------------------------------------------------------------------------------
|
|
|
|
message_171:
|
|
text: \berHey, OMORI! Guess what?\!<br>I got some plans today... Big plans!\! Just stay put for a while.\! You'll see what I mean soon enough!
|
|
|
|
message_172:
|
|
text: \n<VAN>BERLY talks so fast when she's excited.\!<br>It gets really hard to keep up...
|
|
|
|
message_174:
|
|
faceset: MainCharacters_DreamWorld
|
|
faceindex: 0
|
|
text: What's the rush, OMORI?\!<br>We should say "hello" to everyone first!\aub
|
|
|
|
|
|
# -----------------------------------------------------------------------------------------------------------------------------
|
|
#BEFORE YOU TALK TO THE pole
|
|
|
|
message_250:
|
|
text: Hmm... Can I even hide anywhere around here?\n<VAN>
|
|
|
|
message_251:
|
|
text: \}...\! I'll try my best...\n<SHARLEEN>
|
|
|
|
message_252:
|
|
text: \sinv[1]Yawn...\! I feel sleepy...\n<MIKAL>
|
|
|
|
message_253:
|
|
text: \{Yay!\} It's time to \{\sinv[1]play!\}\n<HAPPY>
|
|
|
|
message_254:
|
|
text: \sinv[1]Ahhh?\sinv[0]\n<BROWS>
|
|
|
|
message_255:
|
|
text: Sigh...\! I don't know where to hide.\!<br>I'm not creative at all...\n<BANGS>
|
|
|
|
message_256:
|
|
text: I wonder where me and NOSE should hide...\n<BUN>
|
|
|
|
message_257:
|
|
text: Nose goes!\n<NOSE>
|
|
|
|
message_258:
|
|
faceset: MainCharacters_DreamWorld
|
|
faceindex: 37
|
|
text: \herYou'll be fine, OMORI.\! Just believe in yourself!
|
|
|
|
message_259:
|
|
faceset: MainCharacters_DreamWorld
|
|
faceindex: 18
|
|
text: \kelYou got this in the bag, buddy!
|
|
|
|
message_260:
|
|
faceset: MainCharacters_DreamWorld
|
|
faceindex: 3
|
|
text: \aubYou can do this!\! I believe in you, OMORI!
|
|
|
|
message_261:
|
|
faceset: MainCharacter_Basil
|
|
faceindex: 1
|
|
text: \basDon't worry, OMORI.\! I know you'll be okay!
|
|
|
|
message_262:
|
|
text: \berJust examine the pole when you want to start.\!<br>C'mon, OMORI! Don't be a baby!
|
|
|
|
|
|
#---
|
|
#SHAWN AND REN
|
|
|
|
message_263:
|
|
text: \n<SHAWN AND REN>Huff... Huff... Huff...\!<br>We're not playing...\! We're exercising!
|
|
|
|
message_264:
|
|
faceset: MainCharacters_DreamWorld
|
|
faceindex: 19
|
|
text: \kelWhere are you going, OMORI?\! You can't leave now! We haven't even won yet!
|
|
|
|
|
|
# -----------------------------------------------------------------------------------------------------------------------------
|
|
#RECKUT
|
|
#after the RECKUT cutscene, he hides in his tree. and every time you talk to him, he pulls the tree down, and then after, he pulls it back up.
|
|
|
|
#DAY 0-1
|
|
|
|
message_279:
|
|
text: \n<BOSS>...
|
|
|
|
#DAY 0-2:OTHERWORLD
|
|
|
|
message_280:
|
|
text: Huh? BASIL's missing again?\!<br>It wasn't me this time, I promise!\!<br>Now leave me alone to repent!\n<BOSS>
|
|
|
|
#DAY 1:SWEETHEART
|
|
|
|
message_281:
|
|
text: You guys still haven't found BASIL, yet?\!<br>You guys are such losers!\n<BOSS>
|
|
|
|
|
|
message_282:
|
|
text: ...\! Let me know if you find him, okay?\!<br>I just want to know that he's safe...\n<BOSS>
|
|
|
|
#DAY 2:DEEP WELL
|
|
#RECKUT IS GONE
|
|
|
|
# -----------------------------------------------------------------------------------------------------------------------------
|
|
|
|
message_400:
|
|
faceset: MainCharacters_DreamWorld
|
|
faceindex: 19
|
|
text: \kelWe can't leave yet, OMORI! We haven't even won yet!
|
|
|
|
message_401:
|
|
text: \n<NEB AND DAISY>\}\sinv[1]Whisper, whisper...\| Whisper, whisper...
|
|
|
|
message_402:
|
|
text: You probably shouldn't disturb this.
|