OMORI_Android/www.eng/Languages/en/02_map_neighborsroom.yaml
2024-01-15 18:44:53 +03:00

130 lines
3.4 KiB
YAML

message_1:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\c[13]HECTOR\c[0] is the coolest pet rock ever!
message_2:
text: You can't leave without your friends.
message_3:
text: An eye stares at you from inside the shelf.
message_4:
text: There's a movie on TV.\!<br>Four boys are walking on railroad tracks.
message_5:
text: A photo of someone familiar.
message_6:
text: A fluffy pillow shaped like the head of a girl.
message_7:
text: \n<SNAKE>\sinv[1]Sssssssssssss...?\sinv[0]\! (Waiting for something to happen?)
message_8:
text: A cat-shaped hole.
message_9:
text: You feel the presence of SOMETHING behind the door.\!<br>Look into the keyhole?
message_10:
text: A neatly-wrapped present.
message_11:
text: A blender.
message_12:
text: A single bean on a plate.
message_13:
text: Would you like to make toast?
message_14:
text: You made TOAST.
message_15:
text: A baseball and a baseball bat.
message_16:
text: A tentacle is poking out of the ground.
#- Omori's CUT Tag Skill
message_17:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHuh? There's some roots in the way...\!<br>How did these get here?
message_18:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubNo worries, BASIL!\!<br>I bet this would be a cinch for OMORI to \c[1]CUT\c[0] out of the way!
message_19:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubCome on, OMORI!\! You can do it!
message_30:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubCome on, OMORI!\! You can do it!
#- Snake money
message_100:
text: \n<SNAKE>\sinv[1]Sssssssssssssss...?\!\sinv[0] (Going out, OMORI?)\!<br>\sinv[1]Sssssssssssss...\!\sinv[0] (Here is your allowance for today.)
message_101:
text: You got \v[1001] CLAMS.
message_102:
text: \n<SNAKE>\sinv[1]Sssssssssssss...\!\sinv[0] (Take care.)
message_103:
text: \n<SNAKE>\sinv[1]Ssssssssssss...?\!\sinv[0] (Waiting for something to happen?)
#Trying to go back inside Neighbor's Room before Basil is kidnapped
message_110:
faceset: MainCharacter_Basil
faceindex: 2
text: \basWait, OMORI... We're supposed to go to my house!\! It's just past the path south of the playground.
message_111:
faceset: MainCharacter_Basil
faceindex: 1
text: \basI just finished planting some little sprouts and wanted to show everyone.\! Come on! They're really cute!
message_112:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herWhere are you going, OMORI?\! Let's go see MARI and BASIL!\! We can't let their picnic go to waste!
message_113:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herWhere are you going, OMORI?\! Let's go see MARI.\! She's worried sick about you.
message_114:
faceset: MainCharacter_Mari
faceindex: 2
text: \marLet's go see the spooky house, OMORI!\! Don't be scared.\! We're all doing this together!
message_115:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubWhere are you going, OMORI?\! We have to look for BASIL...
#FRIEND TEXT
message_120:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubHi, OMORI!\! I'm so happy to see you!
message_121:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: \kelWhat's up, best friend?\! Didja miss me? Heh, heh...