OMORI_Android/www.eng/Languages/en/01_cutscenes_neighbors.yaml
2024-01-15 18:44:53 +03:00

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# =========================================================================================
# Cutscene: Neighbors Room Intro, DAY 0 PART 1
# =========================================================================================
#Area Block
message_0:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: This isn't the way to the playground, silly!\aub
#TRIGGER: ENTER NEIGHBORS ROOM
#upon seeing OMORI, AUBREY runs across the cards to greet him.
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Hi OMORI! We were hoping that you'd come by soon.\!<br>Wanna play cards with us?\! <br>We were just about to start another game!\aub
#AUBREY looks behind her.
message_2:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Oh!\! Whoops...\! Nevermind...\aub
#KEL looks at AUBREY and jumps.
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Aww, man... \Com[2]What the heck, AUBREY!?\!<br>You messed up all the cards!\!<br>I was winning, too.\kel
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Hey there, KEL. There's no need to get angry.\!<br>It's just a game, after all.\her
#KEL looks at HERO
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Don't give me that, HERO!<br>\!You only say that cause you were losing.\kel
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 42
text: ...\her
# =========================================================================================
# Aubrey's Dialogue before Omori gives her the PlantEgg
# =========================================================================================
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubWhy is \n[3] always so mean to me!?\! <br>You know, the other day, that good-for-nothing stole my \c[13]STUFFED TOY\c[0] and hid it somewhere in this room.
message_11:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubWhy would he do something like that?\! He's so immature...\! <br>I mean, what did I ever do to him!?
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubOh, I know!\! Can you find my \c[13]STUFFED TOY\c[0] for me, \n[1]?\! Pretty please?
# =========================================================================================
# Kel's Dialogue
# =========================================================================================
message_13:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: \kelYo \n[1], look at what I found the other day!
message_14:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kelIt's a pet rock... Isn't he awesome?
message_15:
faceset: MainCharacters_DreamWorld
faceindex: 35
text: A tiny pet rock stares at you from inside \n[3]'s POCKET.
message_16:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\{I'M GONNA NAME HIM \c[13]HECTOR\c[0]!!\}
message_126:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: \kel\}And just as a secret between you and me...\!<br>You can see him anytime by checking my EQUIP from the PLAYER MENU!
message_17:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kel\SINV[1]Maaaaaaannnnnnnnnnnnn...\sinv[0]\!<br>AUBREY always gets what she wants.
# =========================================================================================
# Hero's Dialogue
# =========================================================================================
message_18:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herWhat's up, \n[1]? We've been waiting for you!
message_19:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \her\n[3] and \n[2] have been fighting a lot again.\!<br>You would think they'd get tired of it after a while, but they're both just so full of energy.
# =========================================================================================
# Cutscene: STUFFED TOY
# =========================================================================================
#TRIGGER: OMORI finds AUBREYs Stuffed Toy, and returns the Stuffed toy to AUBREY
message_27:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: I-is that...?\! Could it be?\aub
#AUBREY does a twirl.
message_28:
text: AUBREY snatched the \c[13]STUFFED TOY\c[0] from you.
#AUBREY turns to KEL.
message_29:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: Hey, KEL!\! Look, it's my \c[13]STUFFED TOY!\c[0]\aub
#KEL looks at AUBREY and jumps.
message_30:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \Com[2]W-What the heck?\! Where did you get that?\kel
message_31:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: OMORI found it!\!<br>Lucky for me, I've got some real friends!\aub
message_32:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Serves you right, KEL.\!<br>You should know better than to pick on others.\her
#KEL looks at HERO.
message_33:
faceset: MainCharacters_DreamWorld
faceindex: 24
text: But AUBREY started it...\!<br>She was the one who was making fun of me for the mole<br>on my...\kel
message_34:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: On your...\! what?\aub
message_35:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: ...\kel
#HERO looks at AUBREY
message_36:
faceset: MainCharacters_DreamWorld
faceindex: 43
text: AUBREY...\her
message_37:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: Fine...\aub
# =========================================================================================
# Aubrey's Dialogue after Omori gives her PlantEgg
# =========================================================================================
message_38:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubThank you, \n[1]! I knew I could count on you.\!<br>You're the best!
# =========================================================================================
# Hero's Dialogue after Omori gives Aubrey PlantEgg
# =========================================================================================
message_39:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herHey, \n[1]! I'm glad that's all settled.\! Those two always seem to be bumping heads.
message_43:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herMARI and BASIL invited us for a picnic at the playground!\!<br>Did you want to go see them?
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herAlright everyone...\!<br>Let's go see MARI and BASIL!
message_41:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herOkay, no worries!\! We'll be here.
message_42:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herHey, \n[1]!\! Are you all ready to go?
#IF YOU GO TO WHITE SPACE AND THEN RETURN TO NEIGHBOR'S ROOM
message_50:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herHey, OMORI! Welcome back!\! Are you ready to go?
#DAY 1 PYREFLY
message_51:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herAlright everyone...\!<br>Let's go find BASIL!
#AFTER SGL
message_52:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herAlright everyone...\!<br>Let's go exploring!
# =========================================================================================
# Cutscene: STUMP ENTRANCE
# =========================================================================================
#TRIGGER: ENTER STUMP ENTRANCE
#KEL, HERO, and OMORI pop out of the stump.
message_58:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \{\sinv[1]OH, YEAH!! FRESH AIR AT LAST!!\!\}<br>Gotta love that nature.\! Well, let's go!\kel
#KEL, HERO, and OMORI start walking to FOREST PLAYGROUND.
#AUBREY is off screen
message_59:
text: \Com[2]Hey, wait a sec!\aub
#AUBREY pops out of the stump half-way
message_60:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: Help me up, guys! I'm stuck.\aub
#HERO begins walking toward stump but is blocked by KEL.
message_61:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \SINV[1]Only if you say please!\SINV[0]\kel
message_62:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: KEL, stop messing around and get me out of here.\aub
message_63:
faceset: MainCharacters_DreamWorld
faceindex: 24
text: Okay, okay... \}fine.\kel
#KEL pulls AUBREY out of the stump.
message_64:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: Hmph!\! Took you long enough!\aub
message_65:
faceset: MainCharacters_DreamWorld
faceindex: 24
text: Well sorry, princess...\kel
# =========================================================================================
# Cutscene: Mari and Basil
# =========================================================================================
#TRIGGER: enter Forest Playground
#AUBREY runs to MARI.
message_86:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \{MARI! BASIL!\aub
message_87:
faceset: MainCharacter_Mari
faceindex: 0
text: Oh, hello AUBREY! Hello, everyone!\!<br>How are you all doing today?\mar
message_88:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \{KEL'S BEING MEAN TO ME AGAIN!!\aub
message_89:
faceset: MainCharacter_Mari
faceindex: 2
text: Oh, no!\! Not again...\! How could he?\mar
message_90:
faceset: MainCharacters_DreamWorld
faceindex: 25
text: Pshh, I'm not being mean!\! AUBREY's just being all whiny.\kel
message_91:
faceset: MainCharacter_Mari
faceindex: 2
text: Well, KEL!\! You've just made a very convincing point.\! <br>Now I don't know who to believe!\mar
message_92:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \{BELIEVE ME!!\kel\}
message_93:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \{NO, BELIEVE ME!!\aub\}
message_94:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: Sigh...\! Settle down, you two...\!<br>\}Why does it always have to be like this?\her
message_95:
faceset: MainCharacter_Mari
faceindex: 3
text: Chin up, HERO! Look at you, being all responsible.\mar
message_96:
faceset: MainCharacter_Mari
faceindex: 7
text: I really like that about you... hehe...\mar
message_97:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: Come on, MARI!\! Not now...\her
message_98:
faceset: MainCharacter_Mari
faceindex: 6
text: Oh HERO, you know I'm just teasing.\!<br>You're so cute when you get all flustered!\mar
message_99:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: ...\her
message_100:
faceset: MainCharacter_Mari
faceindex: 3
text: Hehehe...\mar
message_101:
faceset: MainCharacter_Mari
faceindex: 0
text: While we were waiting for you guys, BASIL and I were going through his \c[4]PHOTO ALBUM\c[0]!\! Did you wanna join us?\mar
message_102:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: Of course!\!<br>After all...\! we're the ones in the pictures, aren't we?\aub
message_103:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \{BASIL, BASIL! GET A LOAD OF THIS!!\kel
#Kel does a pose
message_104:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \Com[2]C'mon, BASIL! Take a picture of me!\kel
#Short pause
message_105:
faceset: MainCharacter_Basil
faceindex: 2
text: Sorry, KEL. I only take photos of people when they least expect it!\bas
message_106:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: You like to take photos of people acting naturally when they're not in front of a camera, right BASIL?\her
message_107:
faceset: MainCharacter_Basil
faceindex: 1
text: Yeah...\! There's something special about everyone living their own lives.\! Those are the moments I want to capture!\bas
message_108:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: So like...\! we just have to pretend you're not there?\kel
message_109:
faceset: MainCharacter_Basil
faceindex: 0
text: Haha...\! Yeah, I guess you can put it that way.\bas
message_110:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: Sure, I can do that!\kel
#Kel looks away.
message_111:
faceset: MainCharacter_Mari
faceindex: 0
text: Did you want to show us your \c[4]PHOTO ALBUM\c[0] now, BASIL?\mar
message_112:
faceset: MainCharacter_Basil
faceindex: 0
text: Ah, okay...\! but it's nothing amazing.\bas
message_113:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Oh, BASIL! Stop doubting yourself!\!<br>I'm sure they'll be great.\aub
message_114:
faceset: MainCharacter_Basil
faceindex: 6
text: You're right, AUBREY.\!<br>Sorry...\! I'll try to believe in myself more.\bas
#Basil takes out PHOTO ALBUM.
#Party surrounds Basil, except Kel.
message_115:
faceset: MainCharacter_Basil
faceindex: 1
text: Here!\! This way we can all see.\bas
message_116:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: These photos are all so charming, BASIL.\!<br>You really know how to capture the moment!\her
message_117:
faceset: MainCharacter_Basil
faceindex: 0
text: Thanks...\! I didn't take all of them though.\!<br>MARI likes to steal my camera sometimes.\bas
message_118:
faceset: MainCharacter_Mari
faceindex: 6
text: Only sometimes!\mar
message_119:
faceset: MainCharacter_Basil
faceindex: 1
text: Hey, I have an idea!\! Did you all want to come hang out at my house?\bas
message_127:
faceset: MainCharacter_Basil
faceindex: 1
text: I just finished planting some little sprouts and wanted to show everyone.\! Come on! They're really cute!\bas
message_120:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: Yeah sure, that sounds fun!\! Let's go!\kel
#Hero walks 1 step down.
message_121:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: It's south of the playground, right?\her
message_122:
faceset: MainCharacter_Basil
faceindex: 1
text: Yup, that's the way!\bas
message_123:
faceset: MainCharacter_Mari
faceindex: 1
text: \marHmm...\! I think I'll sit this one out.\! You all go on and enjoy yourselves!\mar
message_130:
faceset: MainCharacter_Mari
faceindex: 0
text: \marBut if you're ever feeling weary, you can always stop by one of my picnics!
message_131:
faceset: MainCharacter_Mari
faceindex: 6
text: I'll always have some refreshments ready...\! and you can even SAVE using my picnic basket!\mar
message_132:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herAwww... Thanks, MARI!\! You're always doing so much for us!
message_124:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: Bye, MARI! We'll see you again soon!\aub
message_125:
faceset: MainCharacter_Mari
faceindex: 3
text: Run along and have fun now!<br>\!You know where to find me!\mar
# =========================================================================================
# NEIGHBOUR'S ROOM DOOR
# =========================================================================================
message_200:
text: Your friends are waiting for you.