OMORI_Android/www.sc/data/Enemies.json
2024-09-23 01:10:28 +03:00

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[null, {"id": 1, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1067}], "battlerHue": 0, "battlerName": "!battle_forest_bunny", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "TEST", "note": "<FallOnDeath>\n\n<Enemy Drops>\nTOFU: 100%\n</Enemy Drops>\n\n<Steal Item 13: 100%>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n", "params": [999999, 9999, 10, 10, 10, 1, 999, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 2, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 8}], "battlerHue": 0, "battlerName": "forest_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "EASILY KILLABLE", "note": "<StatusYOffset: -150>\n\n<Enemy Drops>\nTOFU: 100%\n</Enemy Drops>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 167, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n\n\n", "params": [1, 0, 1, 1, 1, 1, 1, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 3, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1067}], "battlerHue": 0, "battlerName": "!battle_forest_bunny", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "SLIME ATTACK TEST", "note": "<TransformBaseID: 19>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1067, target\nRandom 100%: SKILL 1067, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [999999, 9999, 10, 10, 10, 1, 999, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 4, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "battlerName": "forest_bunny_2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "Test Transform", "note": "<Sideview Battler: forest_bunny_2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 150>\n<Sideview Width: 560>\n<Sideview Height: 450>\n<Position Offset Y: 25>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 5, "actions": [], "battlerHue": 0, "battlerName": "bunny_forest", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "TEST NO ATTACK", "note": "<StatusYOffset: -150>\n<Enemy Drops>\nTOFU: 100%\n</Enemy Drops>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n\n", "params": [999999, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 6, "actions": [], "battlerHue": 0, "battlerName": "bunny_forest", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 99999, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}, {"code": 63, "dataId": 1, "value": 1}], "gold": 0, "name": "TEST 1", "note": "<StatusYOffset: -150>\n<Enemy Drops>\nTOFU: 100%\n</Enemy Drops>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n\n", "params": [99999, 1, 1, 1, 1, 1, 1, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 7, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 8, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 9, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 10, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1064}], "battlerHue": 0, "battlerName": "!battle_forest_bunny", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "Test Neutral", "note": "\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [9999, 999, 4, 15, 10, 10, 999, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 11, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 15}], "battlerHue": 0, "battlerName": "!battle_forest_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "Test Happy", "note": "<TransformBaseID: 10>\n<Static Level: 1>\n\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [9999, 999, 4, 15, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 12, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 15}], "battlerHue": 0, "battlerName": "!battle_forest_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "Test Sad", "note": "<TransformBaseID: 10>\n<Static Level: 1>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [9999, 999, 4, 15, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 13, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 15}], "battlerHue": 0, "battlerName": "!battle_forest_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "Test Angry", "note": "<TransformBaseID: 10>\n<Static Level: 1>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [9999, 999, 4, 25, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 14, "actions": [], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "BLANK", "params": [6000, 3000, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 15, "actions": [], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "BLANK", "params": [6000, 3000, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 16, "actions": [], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "BLANK", "params": [6000, 3000, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 17, "actions": [], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "BLANK", "params": [6000, 3000, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 18, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "// PINWHEEL FOREST //", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 19, "actions": [], "battlerHue": 0, "battlerName": "!battle_forest_bunny", "dropItems": [{"kind": 1, "dataId": 14, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 16, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 4, "name": "森林兔兔", "note": "<TransformBaseID: 19>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 209, target\nRandom 55%: SKILL 209, target\nRandom 40%: SKILL 210, target\nRandom 100%: SKILL 211, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [85, 42, 10, 2, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 20, "actions": [], "battlerHue": 0, "battlerName": "!battle_forest_bunny", "dropItems": [{"kind": 1, "dataId": 14, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 16, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 6, "name": "森林兔兔", "note": "<TransformBaseID: 19>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 209, target\nRandom 35%: SKILL 209, target\nRandom 30%: SKILL 210, target\nRandom 100%: SKILL 211, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [85, 42, 10, 2, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 21, "actions": [], "battlerHue": 0, "battlerName": "!battle_forest_bunny", "dropItems": [{"kind": 1, "dataId": 14, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 12, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3, "name": "森林兔兔", "note": "<TransformBaseID: 19>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 209, target\nRandom 20%: SKILL 209, target\nRandom 55%: SKILL 210, target\nRandom 100%: SKILL 212, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [85, 42, 10, 2, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 22, "actions": [], "battlerHue": 0, "battlerName": "!battle_forest_bunny", "dropItems": [{"kind": 1, "dataId": 14, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 24, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 4, "name": "森林兔兔", "note": "<TransformBaseID: 19>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 209, target\nRandom 60%: SKILL 209, target\nRandom 20%: SKILL 210, target\nRandom 100%: SKILL 211, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [85, 42, 10, 2, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 23, "actions": [], "battlerHue": 0, "battlerName": "!battle_forest_bunny_question", "dropItems": [{"kind": 1, "dataId": 14, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 20, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 6, "name": "森林兔兔?", "note": "<TransformBaseID: 23>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 218, target\nRandom 60%: SKILL 218, target\nRandom 40%: SKILL 219, target\nRandom 100%: SKILL 220, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>\n", "params": [110, 55, 13, 6, 10, 10, 11, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 24, "actions": [], "battlerHue": 0, "battlerName": "!battle_forest_bunny_question", "dropItems": [{"kind": 1, "dataId": 14, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 20, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 9, "name": "森林兔兔?", "note": "<TransformBaseID: 23>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 218, target\nRandom 45%: SKILL 218, target\nRandom 30%: SKILL 219, target\nRandom 100%: SKILL 220, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [110, 55, 13, 6, 10, 10, 11, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 25, "actions": [], "battlerHue": 0, "battlerName": "!battle_forest_bunny_question", "dropItems": [{"kind": 1, "dataId": 14, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 15, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 5, "name": "森林兔兔?", "note": "<TransformBaseID: 23>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 218, target\nRandom 30%: SKILL 218, target\nRandom 30%: SKILL 219, target\nRandom 100%: SKILL 221, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [110, 55, 13, 6, 10, 10, 11, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 26, "actions": [], "battlerHue": 0, "battlerName": "!battle_forest_bunny_question", "dropItems": [{"kind": 1, "dataId": 14, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 30, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 6, "name": "森林兔兔?", "note": "<TransformBaseID: 23>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 218, target\nRandom 70%: SKILL 218, target\nRandom 20%: SKILL 219, target\nRandom 100%: SKILL 220, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [110, 55, 13, 6, 10, 10, 11, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 27, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 2, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 27>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 55%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [62, 31, 11, 8, 5, 5, 9, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 28, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 27>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 35%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [62, 31, 11, 8, 5, 5, 9, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 29, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 14, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 27>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 30%: SKILL 227, target\nRandom 55%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [62, 31, 11, 8, 5, 5, 9, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 30, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 27, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 2, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 27>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 60%: SKILL 227, target\nRandom 20%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [62, 31, 11, 8, 5, 5, 9, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 31, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 32, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 131, "denominator": 1}, {"kind": 1, "dataId": 13, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 2, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 32>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 55%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [62, 31, 11, 8, 5, 5, 9, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 33, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 131, "denominator": 1}, {"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 32>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 35%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [62, 31, 11, 8, 5, 5, 9, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 34, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 131, "denominator": 1}, {"kind": 1, "dataId": 13, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 14, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 32>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 30%: SKILL 227, target\nRandom 55%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [62, 31, 11, 8, 5, 5, 9, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 35, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 131, "denominator": 1}, {"kind": 1, "dataId": 13, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 27, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 2, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 32>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 65%: SKILL 227, target\nRandom 20%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [62, 31, 11, 8, 5, 5, 9, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 36, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//OTHERWORLD//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 37, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_bunny", "dropItems": [{"kind": 1, "dataId": 49, "denominator": 15}, {"kind": 0, "dataId": 0, "denominator": 1}, {"kind": 0, "dataId": 0, "denominator": 1}], "exp": 60, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "太空兔兔", "note": "<TransformBaseID: 37>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 236, target\nRandom 55%: SKILL 236, target\nRandom 35%: SKILL 237, target\nRandom 100%: SKILL 238, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 202>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>\n\n", "params": [105, 50, 12, 7, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 38, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_bunny", "dropItems": [{"kind": 1, "dataId": 49, "denominator": 5}, {"kind": 0, "dataId": 0, "denominator": 1}, {"kind": 0, "dataId": 0, "denominator": 1}], "exp": 60, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 18, "name": "太空兔兔", "note": "<TransformBaseID: 37>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 236, target\nRandom 45%: SKILL 236, target\nRandom 30%: SKILL 237, target\nRandom 100%: SKILL 238, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_space_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 202>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [105, 50, 12, 7, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 39, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_bunny", "dropItems": [{"kind": 1, "dataId": 49, "denominator": 15}, {"kind": 0, "dataId": 0, "denominator": 1}, {"kind": 0, "dataId": 0, "denominator": 1}], "exp": 45, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 9, "name": "太空兔兔", "note": "<TransformBaseID: 37>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 236, target\nRandom 30%: SKILL 236, target\nRandom 55%: SKILL 237, target\nRandom 100%: SKILL 238, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_space_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 202>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [105, 50, 12, 7, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 40, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_bunny", "dropItems": [{"kind": 1, "dataId": 49, "denominator": 15}, {"kind": 0, "dataId": 0, "denominator": 1}, {"kind": 0, "dataId": 0, "denominator": 1}], "exp": 90, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "太空兔兔", "note": "<TransformBaseID: 37>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 236, target\nRandom 60%: SKILL 236, target\nRandom 15%: SKILL 237, target\nRandom 100%: SKILL 238, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_space_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 202>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [105, 50, 12, 7, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 41, "actions": [], "battlerHue": 0, "battlerName": "!battle_dust_bunny", "dropItems": [{"kind": 1, "dataId": 79, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 36, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 5, "name": "灰尘兔兔", "note": "<TransformBaseID: 41>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 245, target\nRandom 100%: SKILL 246, target\n</AI Priority>\n\n<Sideview Battler: !battle_dust_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n<StatusYOffset: -150>\n\n<Sideview Battler Size: 146, 156>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [20, 10, 10, 1, 10, 10, 15, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 42, "actions": [], "battlerHue": 0, "battlerName": "!battle_dust_bunny", "dropItems": [{"kind": 1, "dataId": 79, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 36, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 8, "name": "灰尘兔兔", "note": "<TransformBaseID: 41>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 245, target\nRandom 100%: SKILL 246, target\n</AI Priority>\n\n<Sideview Battler: !battle_dust_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 156>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [20, 10, 10, 1, 10, 10, 15, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 43, "actions": [], "battlerHue": 0, "battlerName": "!battle_dust_bunny", "dropItems": [{"kind": 1, "dataId": 79, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 27, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 4, "name": "灰尘兔兔", "note": "<TransformBaseID: 41>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 75%: SKILL 245, target\nRandom 100%: SKILL 246, target\n</AI Priority>\n\n<Sideview Battler: !battle_dust_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 156>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [20, 10, 10, 1, 10, 10, 15, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 44, "actions": [], "battlerHue": 0, "battlerName": "!battle_dust_bunny", "dropItems": [{"kind": 1, "dataId": 79, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 54, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 5, "name": "灰尘兔兔", "note": "<TransformBaseID: 41>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 245, target\nRandom 100%: SKILL 246, target\n</AI Priority>\n\n<Sideview Battler: !battle_dust_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 156>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [20, 10, 10, 1, 10, 10, 15, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 45, "actions": [], "battlerHue": 0, "battlerName": "!battle_ufo", "dropItems": [{"kind": 1, "dataId": 55, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3, "name": "U.F.O.", "note": "<TransformBaseID: 45>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 255, target\nRandom 45%: SKILL 253, target\nRandom 30%: SKILL 254, target\nRandom 45%: SKILL 255, Lowest MP%\nRandom 100%: SKILL 256, target\n</AI Priority>\n\n<Sideview Battler: !battle_ufo>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n<StatusYOffset: -105>\n<DamageOffsetY: 40>\n\n<Sideview Battler Size: 98, 126>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [20, 10, 10, 2, 10, 10, 15, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 46, "actions": [], "battlerHue": 0, "battlerName": "!battle_ufo", "dropItems": [{"kind": 1, "dataId": 55, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 5, "name": "U.F.O.", "note": "<TransformBaseID: 45>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 255, target\nRandom 30%: SKILL 253, target\nRandom 10%: SKILL 254, target\nRandom 30%: SKILL 255, Lowest MP%\nRandom 100%: SKILL 256, target\n</AI Priority>\n\n<Sideview Battler: !battle_ufo>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 98, 126>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -105>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [20, 10, 10, 2, 10, 10, 15, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 47, "actions": [], "battlerHue": 0, "battlerName": "!battle_ufo", "dropItems": [{"kind": 1, "dataId": 55, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 14, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 2, "name": "U.F.O.", "note": "<TransformBaseID: 45>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 255, target\nRandom 30%: SKILL 253, target\nRandom 50%: SKILL 254, target\nRandom 20%: SKILL 255, Lowest MP%\nRandom 100%: SKILL 256, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_ufo>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 98, 126>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -105>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [20, 10, 10, 2, 10, 10, 15, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 48, "actions": [], "battlerHue": 0, "battlerName": "!battle_ufo", "dropItems": [{"kind": 1, "dataId": 55, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 27, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3, "name": "U.F.O.", "note": "<TransformBaseID: 45>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 255, target\nRandom 55%: SKILL 253, target\nRandom 10%: SKILL 254, target\nRandom 55%: SKILL 255, Lowest MP%\nRandom 100%: SKILL 256, target\n</AI Priority>\n\n<Sideview Battler: !battle_ufo>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 98, 126>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -105>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [20, 10, 10, 2, 10, 10, 15, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 49, "actions": [], "battlerHue": 0, "battlerName": "!battle_venus_flytrap", "dropItems": [{"kind": 1, "dataId": 63, "denominator": 500}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 90, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 15, "name": "捕蝇草", "note": "<TransformBaseID: 49>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 60%: SKILL 262, target\nRandom 25%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [250, 125, 15, 5, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 50, "actions": [], "battlerHue": 0, "battlerName": "!battle_venus_flytrap", "dropItems": [{"kind": 1, "dataId": 63, "denominator": 250}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 90, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 23, "name": "捕蝇草", "note": "<TransformBaseID: 49>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 50%: SKILL 262, target\nRandom 25%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [250, 125, 15, 5, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 51, "actions": [], "battlerHue": 0, "battlerName": "!battle_venus_flytrap", "dropItems": [{"kind": 1, "dataId": 63, "denominator": 500}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 68, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "捕蝇草", "note": "<TransformBaseID: 49>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 40%: SKILL 262, target\nRandom 50%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [250, 125, 15, 5, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 52, "actions": [], "battlerHue": 0, "battlerName": "!battle_venus_flytrap", "dropItems": [{"kind": 1, "dataId": 63, "denominator": 500}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 135, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 15, "name": "捕蝇草", "note": "<TransformBaseID: 49>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 75%: SKILL 262, target\nRandom 15%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [250, 125, 15, 5, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 53, "actions": [], "battlerHue": 0, "battlerName": "!battle_wormhole", "dropItems": [{"kind": 1, "dataId": 49, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 15, "name": "虫洞", "note": "<TransformBaseID: 53>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 271, target\nRandom 35%: SKILL 271, target\nRandom 20%: SKILL 272, target\nTroop Alive Members === 3: SKILL 272, target\nRandom 100%: SKILL 273, target\n</AI Priority>\n\n<StatusYOffset: 60>\n\n<Sideview Battler: !battle_wormhole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 102, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 75, 10, 9, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 54, "actions": [], "battlerHue": 0, "battlerName": "!battle_wormhole", "dropItems": [{"kind": 1, "dataId": 49, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 23, "name": "虫洞", "note": "<TransformBaseID: 53>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 271, target\nRandom 35%: SKILL 271, target\nRandom 20%: SKILL 272, target\nTroop Alive Members === 3: SKILL 272, target\nRandom 100%: SKILL 273, target\n</AI Priority>\n\n<Sideview Battler: !battle_wormhole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 102, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 75, 10, 9, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 55, "actions": [], "battlerHue": 0, "battlerName": "!battle_wormhole", "dropItems": [{"kind": 1, "dataId": 49, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 14, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "虫洞", "note": "<TransformBaseID: 53>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 271, target\nRandom 25%: SKILL 271, target\nRandom 45%: SKILL 272, target\nTroop Alive Members === 3: SKILL 272, target\nRandom 100%: SKILL 273, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_wormhole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 102, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 75, 10, 9, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 56, "actions": [], "battlerHue": 0, "battlerName": "!battle_wormhole", "dropItems": [{"kind": 1, "dataId": 49, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 27, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 15, "name": "虫洞", "note": "<TransformBaseID: 53>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 271, target\nRandom 75%: SKILL 271, target\nRandom 25%: SKILL 272, target\nTroop Alive Members === 3: SKILL 272, target\nRandom 100%: SKILL 273, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_wormhole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 102, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 75, 10, 9, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 57, "actions": [], "battlerHue": 0, "battlerName": "!battle_mixtape", "dropItems": [{"kind": 1, "dataId": 78, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 112, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "混音带", "note": "<TransformBaseID: 57>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 280, target\nRandom 65%: SKILL 280, target\nRandom 30%: SKILL 281, target\nRandom 100%: SKILL 282, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_mixtape>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 270, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [120, 60, 14, 6, 10, 10, 16, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 58, "actions": [], "battlerHue": 0, "battlerName": "!battle_mixtape", "dropItems": [{"kind": 1, "dataId": 78, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 112, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 18, "name": "混音带", "note": "<TransformBaseID: 57>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 280, target\nRandom 40%: SKILL 280, target\nRandom 35%: SKILL 281, target\nRandom 100%: SKILL 282, Highest AGI\n</AI Priority>\n\n\n<Sideview Battler: !battle_mixtape>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 270, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [120, 60, 14, 6, 10, 10, 16, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 59, "actions": [], "battlerHue": 0, "battlerName": "!battle_mixtape", "dropItems": [{"kind": 1, "dataId": 78, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 84, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 9, "name": "混音带", "note": "<TransformBaseID: 57>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 280, target\nRandom 35%: SKILL 280, target\nRandom 55%: SKILL 281, target\nRandom 100%: SKILL 282, Highest AGI\n</AI Priority>\n\n\n<Sideview Battler: !battle_mixtape>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 270, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [120, 60, 14, 6, 10, 10, 16, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 60, "actions": [], "battlerHue": 0, "battlerName": "!battle_mixtape", "dropItems": [{"kind": 1, "dataId": 78, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 168, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "混音带", "note": "<TransformBaseID: 57>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 280, target\nRandom 80%: SKILL 280, target\nRandom 35%: SKILL 281, target\nRandom 100%: SKILL 282, Highest AGI\n</AI Priority>\n\n\n<Sideview Battler: !battle_mixtape>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 270, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [120, 60, 14, 6, 10, 10, 16, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 61, "actions": [], "battlerHue": 0, "battlerName": "!battle_dial_up", "dropItems": [{"kind": 1, "dataId": 16, "denominator": 15}, {"kind": 1, "dataId": 77, "denominator": 30}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 124, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 18, "name": "拨号上网", "note": "<TransformBaseID: 61>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 291, target\nState === State 186: SKILL 289, target\nRandom 60%: SKILL 289, target\nRandom 40%: SKILL 290, target\nRandom 100%: SKILL 291, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_dial_up>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [65, 130, 14, 22, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 62, "actions": [], "battlerHue": 0, "battlerName": "!battle_dial_up", "dropItems": [{"kind": 1, "dataId": 16, "denominator": 5}, {"kind": 1, "dataId": 77, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 124, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 27, "name": "拨号上网", "note": "<TransformBaseID: 61>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 291, target\nState === State 186: SKILL 289, target\nRandom 45%: SKILL 289, target\nRandom 20%: SKILL 290, target\nRandom 100%: SKILL 291, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_dial_up>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [65, 130, 14, 22, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 63, "actions": [], "battlerHue": 0, "battlerName": "!battle_dial_up", "dropItems": [{"kind": 1, "dataId": 16, "denominator": 15}, {"kind": 1, "dataId": 77, "denominator": 30}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 93, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 14, "name": "拨号上网", "note": "<TransformBaseID: 61>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 291, target\nState === State 186: SKILL 289, target\nRandom 30%: SKILL 289, target\nRandom 60%: SKILL 290, target\nRandom 100%: SKILL 291, target\n</AI Priority>\n\n<Sideview Battler: !battle_dial_up>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [65, 130, 14, 22, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 64, "actions": [], "battlerHue": 0, "battlerName": "!battle_dial_up", "dropItems": [{"kind": 1, "dataId": 16, "denominator": 15}, {"kind": 1, "dataId": 77, "denominator": 30}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 186, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 18, "name": "拨号上网", "note": "<TransformBaseID: 61>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 291, target\nState === State 186: SKILL 289, target\nRandom 80%: SKILL 289, target\nRandom 30%: SKILL 290, target\nRandom 100%: SKILL 291, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_dial_up>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [65, 130, 14, 22, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 65, "actions": [], "battlerHue": 0, "battlerName": "!battle_doom_box", "dropItems": [{"kind": 1, "dataId": 86, "denominator": 50}, {"kind": 1, "dataId": 76, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 143, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 21, "name": "毁灭音箱", "note": "<TransformBaseID: 65>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 300, target\nState === State 186: SKILL 298, target\nRandom 55%: SKILL 298, target\nRandom 35%: SKILL 299, target\nRandom 100%: SKILL 300, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_doom_box>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 232, 252>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [135, 65, 12, 10, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 66, "actions": [], "battlerHue": 0, "battlerName": "!battle_doom_box", "dropItems": [{"kind": 1, "dataId": 86, "denominator": 25}, {"kind": 1, "dataId": 76, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 142, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 32, "name": "毁灭音箱", "note": "<TransformBaseID: 65>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 300, target\nState === State 186: SKILL 298, target\nRandom 45%: SKILL 298, target\nRandom 40%: SKILL 299, target\nRandom 100%: SKILL 300, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_doom_box>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 232, 252>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [135, 65, 12, 10, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 67, "actions": [], "battlerHue": 0, "battlerName": "!battle_doom_box", "dropItems": [{"kind": 1, "dataId": 86, "denominator": 50}, {"kind": 1, "dataId": 76, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 108, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 16, "name": "毁灭音箱", "note": "<TransformBaseID: 65>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 300, target\nState === State 186: SKILL 298, target\nRandom 30%: SKILL 298, target\nRandom 70%: SKILL 299, target\nRandom 100%: SKILL 300, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_doom_box>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 232, 252>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [135, 65, 12, 10, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 68, "actions": [], "battlerHue": 0, "battlerName": "!battle_doom_box", "dropItems": [{"kind": 1, "dataId": 86, "denominator": 50}, {"kind": 1, "dataId": 76, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 214, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 21, "name": "毁灭音箱", "note": "<TransformBaseID: 65>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 300, target\nState === State 186: SKILL 298, target\nRandom 60%: SKILL 298, target\nRandom 10%: SKILL 299, target\nRandom 100%: SKILL 300, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_doom_box>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 232, 252>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [135, 65, 12, 10, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 69, "actions": [], "battlerHue": 0, "battlerName": "!battle_shark_plane", "dropItems": [{"kind": 1, "dataId": 80, "denominator": 100}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 240, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 30, "name": "鲨飞机", "note": "<TransformBaseID: 69>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 310, target\nRandom 65%: SKILL 307, target\nRandom 30%: SKILL 308, target\nRandom 40%: SKILL 309, target\nRandom 100%: SKILL 310, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_shark_plane>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 468, 212>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 16, 7, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 70, "actions": [], "battlerHue": 0, "battlerName": "!battle_shark_plane", "dropItems": [{"kind": 1, "dataId": 80, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 240, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 45, "name": "鲨飞机", "note": "<TransformBaseID: 69>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 310, target\nRandom 45%: SKILL 307, target\nRandom 25%: SKILL 308, target\nRandom 50%: SKILL 309, target\nRandom 100%: SKILL 310, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_shark_plane>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 468, 212>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 16, 7, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 71, "actions": [], "battlerHue": 0, "battlerName": "!battle_shark_plane", "dropItems": [{"kind": 1, "dataId": 80, "denominator": 100}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 180, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 23, "name": "鲨飞机", "note": "<TransformBaseID: 69>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 310, target\nRandom 30%: SKILL 307, target\nRandom 50%: SKILL 308, target\nRandom 25%: SKILL 309, target\nRandom 100%: SKILL 310, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_shark_plane>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 468, 212>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 16, 7, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 72, "actions": [], "battlerHue": 0, "battlerName": "!battle_shark_plane", "dropItems": [{"kind": 1, "dataId": 80, "denominator": 100}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 360, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 30, "name": "鲨飞机", "note": "<TransformBaseID: 69>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 310, target\nRandom 60%: SKILL 307, target\nRandom 20%: SKILL 308, target\nRandom 100%: SKILL 310, target\n</AI Priority>\n\n<Sideview Battler: !battle_shark_plane>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 468, 212>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 16, 7, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 73, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 74, "actions": [], "battlerHue": 0, "battlerName": "!battle_venus_flytrap", "dropItems": [{"kind": 1, "dataId": 63, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 900, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 150, "name": "捕蝇草", "note": "//Hard\n\n<TransformBaseID: 74>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 75%: SKILL 262, target\nRandom 25%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2500, 1000, 45, 15, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 75, "actions": [], "battlerHue": 0, "battlerName": "!battle_venus_flytrap", "dropItems": [{"kind": 1, "dataId": 63, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 900, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 225, "name": "捕蝇草", "note": "//Hard\n\n<TransformBaseID: 74>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 50%: SKILL 262, target\nRandom 20%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2500, 1000, 45, 15, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 76, "actions": [], "battlerHue": 0, "battlerName": "!battle_venus_flytrap", "dropItems": [{"kind": 1, "dataId": 63, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 675, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 113, "name": "捕蝇草", "note": "//Hard\n\n<TransformBaseID: 74>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 40%: SKILL 262, target\nRandom 45%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2500, 1000, 45, 15, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 77, "actions": [], "battlerHue": 0, "battlerName": "!battle_venus_flytrap", "dropItems": [{"kind": 1, "dataId": 63, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1350, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 150, "name": "捕蝇草", "note": "//Hard\n\n<TransformBaseID: 74>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 70%: SKILL 262, target\nRandom 15%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2500, 1000, 45, 15, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 78, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//SNOW FOREST//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 79, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_bunny", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1036, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 610, "name": "雪兔兔", "note": "<TransformBaseID: 79>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 60%: SKILL 317, target\nRandom 40%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [650, 200, 62, 35, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 80, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_bunny", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1036, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 915, "name": "雪兔兔", "note": "<TransformBaseID: 79>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 45%: SKILL 317, target\nRandom 35%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [650, 200, 62, 35, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 81, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_bunny", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 777, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 458, "name": "雪兔兔", "note": "<TransformBaseID: 79>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 35%: SKILL 317, target\nRandom 60%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [650, 200, 62, 35, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 82, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_bunny", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1554, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 610, "name": "雪兔兔", "note": "<TransformBaseID: 79>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 65%: SKILL 317, target\nRandom 15%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [650, 200, 62, 35, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 83, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_angel", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1556, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 842, "name": "雪天使", "note": "<TransformBaseID: 83>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 327, target\nState === State 186: SKILL 326, target\nState === State 6: SKILL 328, target\nRandom 40%: SKILL 326, target\nRandom 100%: SKILL 327, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 479>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -260>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 225, 86, 22, 10, 10, 80, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 84, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_angel", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1556, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1263, "name": "雪天使", "note": "<TransformBaseID: 83>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 327, target\nState === State 186: SKILL 326, target\nState === State 6: SKILL 328, target\nRandom 30%: SKILL 326, target\nRandom 100%: SKILL 327, target\n</AI Priority>\n\n<Sideview Battler: !battle_snow_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 479>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -260>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 225, 86, 22, 10, 10, 80, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 85, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_angel", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1447, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 632, "name": "雪天使", "note": "<TransformBaseID: 83>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 327, target\nState === State 186: SKILL 326, target\nState === State 6: SKILL 328, target\nRandom 40%: SKILL 326, target\nRandom 100%: SKILL 327, target\n</AI Priority>\n\n<Sideview Battler: !battle_snow_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 479>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -260>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -160>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 225, 86, 22, 10, 10, 80, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 86, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_angel", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2334, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 842, "name": "雪天使", "note": "<TransformBaseID: 83>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 327, target\nState === State 186: SKILL 326, target\nState === State 6: SKILL 328, target\nRandom 70%: SKILL 326, target\nRandom 100%: SKILL 327, target\n</AI Priority>\n\n<Sideview Battler: !battle_snow_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 479>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -260>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 225, 86, 22, 10, 10, 80, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 87, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_pile", "dropItems": [{"kind": 1, "dataId": 61, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1856, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 114, "name": "雪堆", "note": "<TransformBaseID: 87>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 335, target\nRandom 65%: SKILL 335, target\nRandom 35%: SKILL 336, target\nRandom 45%: SKILL 337, target\nRandom 100%: SKILL 338, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_pile>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 384, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 235, 57, 70, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 88, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_pile", "dropItems": [{"kind": 1, "dataId": 61, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1856, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 171, "name": "雪堆", "note": "<TransformBaseID: 87>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 335, target\nRandom 35%: SKILL 335, target\nRandom 25%: SKILL 336, target\nRandom 55%: SKILL 337, target\nRandom 100%: SKILL 338, target\n</AI Priority>\n\n<Sideview Battler: !battle_snow_pile>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 384, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 235, 57, 70, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 89, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_pile", "dropItems": [{"kind": 1, "dataId": 61, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1392, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 86, "name": "雪堆", "note": "<TransformBaseID: 87>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 335, target\nRandom 30%: SKILL 335, target\nRandom 60%: SKILL 336, target\nRandom 30%: SKILL 337, target\nRandom 100%: SKILL 338, target\n</AI Priority>\n\n<Sideview Battler: !battle_snow_pile>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 384, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 235, 57, 70, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 90, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_pile", "dropItems": [{"kind": 1, "dataId": 61, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2784, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 114, "name": "雪堆", "note": "<TransformBaseID: 87>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 335, target\nRandom 75%: SKILL 335, target\nRandom 15%: SKILL 336, target\nRandom 45%: SKILL 337, target\nRandom 100%: SKILL 338, target\n</AI Priority>\n\n<Sideview Battler: !battle_snow_pile>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 384, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 235, 57, 70, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 91, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_bunny", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 48, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "雪兔兔", "note": "<TransformBaseID: 91>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 60%: SKILL 317, target\nRandom 40%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [120, 60, 12, 12, 10, 10, 12, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 92, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_bunny", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 48, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 18, "name": "雪兔兔", "note": "<TransformBaseID: 91>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 45%: SKILL 317, target\nRandom 35%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [120, 60, 12, 12, 10, 10, 12, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 93, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_bunny", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 36, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 9, "name": "雪兔兔", "note": "<TransformBaseID: 91>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 35%: SKILL 317, target\nRandom 35%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [120, 60, 12, 12, 10, 10, 12, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 94, "actions": [], "battlerHue": 0, "battlerName": "!battle_snow_bunny", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 72, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "雪兔兔", "note": "<TransformBaseID: 91>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 55%: SKILL 317, target\nRandom 15%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [120, 60, 12, 12, 10, 10, 12, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 95, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 96, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//DOUGH DUNGEON//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 97, "actions": [], "battlerHue": 0, "battlerName": "!battle_bun_bunny", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 551, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 273, "name": "面包兔兔", "note": "<TransformBaseID: 97>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 65%: SKILL 344, target\nRandom 40%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -120>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [400, 200, 35, 35, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 98, "actions": [], "battlerHue": 0, "battlerName": "!battle_bun_bunny", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 551, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 410, "name": "面包兔兔", "note": "<TransformBaseID: 97>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 40%: SKILL 344, target\nRandom 30%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [400, 200, 35, 35, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 99, "actions": [], "battlerHue": 0, "battlerName": "!battle_bun_bunny", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 414, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 205, "name": "面包兔兔", "note": "<TransformBaseID: 97>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 30%: SKILL 344, target\nRandom 50%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [400, 200, 35, 35, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 100, "actions": [], "battlerHue": 0, "battlerName": "!battle_bun_bunny", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 827, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 273, "name": "面包兔兔", "note": "<TransformBaseID: 97>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 75%: SKILL 344, target\nRandom 25%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [400, 200, 35, 35, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 101, "actions": [], "battlerHue": 0, "battlerName": "!battle_creepy_pasta", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 666, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 13, "name": "蠕动意面", "note": "<TransformBaseID: 101>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 373, target\nHP% param <= 20%: SKILL 375, target\nRandom 75%: SKILL 373, target\nRandom 100%: SKILL 374, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_creepy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 110>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 50, 1, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 102, "actions": [], "battlerHue": 0, "battlerName": "!battle_creepy_pasta", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 666, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 13, "name": "蠕动意面", "note": "<TransformBaseID: 101>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 373, target\nHP% param <= 20%: SKILL 375, target\nRandom 65%: SKILL 373, target\nRandom 100%: SKILL 374, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_creepy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 110>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 50, 1, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 103, "actions": [], "battlerHue": 0, "battlerName": "!battle_creepy_pasta", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 666, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 13, "name": "蠕动意面", "note": "<TransformBaseID: 101>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 373, target\nHP% param <= 20%: SKILL 375, target\nRandom 40%: SKILL 373, target\nRandom 100%: SKILL 374, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_creepy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 110>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 50, 1, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 104, "actions": [], "battlerHue": 0, "battlerName": "!battle_creepy_pasta", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 666, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 13, "name": "蠕动意面", "note": "<TransformBaseID: 101>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 373, target\nHP% param <= 20%: SKILL 375, target\nRandom 85%: SKILL 373, target\nRandom 100%: SKILL 374, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_creepy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 110>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 50, 1, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 105, "actions": [], "battlerHue": 0, "battlerName": "!battle_copy_pasta", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 200, "name": "复制意面", "note": "<TransformBaseID: 105>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 382, target\nRandom 50%: SKILL 382, target\nTroop Alive Members === 5: SKILL 382, target\nRandom 100%: SKILL 383, target\n</AI Priority>\n\n<Sideview Battler: !battle_copy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 45, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [420, 210, 42, 42, 42, 42, 42, 42], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 106, "actions": [], "battlerHue": 0, "battlerName": "!battle_copy_pasta", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 300, "name": "复制意面", "note": "<TransformBaseID: 105>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 382, target\nRandom 50%: SKILL 382, target\nTroop Alive Members === 5: SKILL 382, target\nRandom 100%: SKILL 383, target\n</AI Priority>\n\n<Sideview Battler: !battle_copy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 45, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [420, 210, 42, 42, 42, 42, 42, 42], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 107, "actions": [], "battlerHue": 0, "battlerName": "!battle_copy_pasta", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 270, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 150, "name": "复制意面", "note": "<TransformBaseID: 105>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 382, target\nRandom 40%: SKILL 382, target\nTroop Alive Members === 5: SKILL 382, target\nRandom 100%: SKILL 383, target\n</AI Priority>\n\n<Sideview Battler: !battle_copy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 45, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [420, 210, 42, 42, 42, 42, 42, 42], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 108, "actions": [], "battlerHue": 0, "battlerName": "!battle_copy_pasta", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 450, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 200, "name": "复制意面", "note": "<TransformBaseID: 105>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 382, target\nRandom 60%: SKILL 382, target\nTroop Alive Members === 5: SKILL 382, target\nRandom 100%: SKILL 383, target\n</AI Priority>\n\n<Sideview Battler: !battle_copy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 45, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [420, 210, 42, 42, 42, 42, 42, 42], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 109, "actions": [], "battlerHue": 0, "battlerName": "!battle_hush_puppy", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 684, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 316, "name": "寂静小狗", "note": "<TransformBaseID: 109>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 390, target\nRandom 65%: SKILL 390, target\nRandom 35%: SKILL 391, target\nRandom 100%: SKILL 392, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_hush_puppy>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 198, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [430, 215, 40, 33, 10, 10, 49, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 110, "actions": [], "battlerHue": 0, "battlerName": "!battle_hush_puppy", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 684, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 474, "name": "寂静小狗", "note": "<TransformBaseID: 109>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 390, target\nRandom 35%: SKILL 390, target\nRandom 25%: SKILL 391, target\nRandom 100%: SKILL 392, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_hush_puppy>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 198, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [430, 215, 40, 33, 10, 10, 49, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 111, "actions": [], "battlerHue": 0, "battlerName": "!battle_hush_puppy", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 513, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 237, "name": "寂静小狗", "note": "<TransformBaseID: 109>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 390, target\nRandom 25%: SKILL 390, target\nRandom 65%: SKILL 391, target\nRandom 100%: SKILL 392, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_hush_puppy>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 198, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [430, 215, 40, 33, 10, 10, 49, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 112, "actions": [], "battlerHue": 0, "battlerName": "!battle_hush_puppy", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1026, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 316, "name": "寂静小狗", "note": "<TransformBaseID: 109>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 390, target\nRandom 80%: SKILL 390, target\nRandom 25%: SKILL 391, target\nRandom 100%: SKILL 392, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_hush_puppy>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 198, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [430, 215, 40, 33, 10, 10, 49, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 113, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread3", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"kind": 0, "dataId": 0, "denominator": 200}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 215, "name": "切片", "note": "<TransformBaseID: 113>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 65%: SKILL 353, target\nRandom 40%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [344, 151, 36, 54, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 114, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread3", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 15}, {"kind": 0, "dataId": 0, "denominator": 100}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 323, "name": "切片", "note": "<TransformBaseID: 113>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 45%: SKILL 353, target\nRandom 30%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [344, 151, 36, 54, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 115, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread3", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"kind": 0, "dataId": 0, "denominator": 200}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 225, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 162, "name": "切片", "note": "<TransformBaseID: 113>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 30%: SKILL 353, target\nRandom 60%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [344, 151, 36, 54, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 116, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread3", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"kind": 0, "dataId": 0, "denominator": 200}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 450, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 215, "name": "切片", "note": "<TransformBaseID: 113>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 85%: SKILL 353, target\nRandom 100%: SKILL 354, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [344, 151, 36, 54, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 117, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread1", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 215, "name": "酸酸", "note": "<TransformBaseID: 117>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 362, target\nRandom 65%: SKILL 360, target\nRandom 25%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [363, 93, 55, 33, 10, 10, 49, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 118, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread1", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 323, "name": "酸酸", "note": "<TransformBaseID: 117>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 362, target\nRandom 45%: SKILL 360, target\nRandom 30%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [363, 93, 55, 33, 10, 10, 49, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 119, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread1", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 225, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 162, "name": "酸酸", "note": "<TransformBaseID: 117>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 362, target\nRandom 20%: SKILL 360, target\nRandom 55%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [363, 93, 55, 33, 10, 10, 49, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 120, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread1", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 450, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 215, "name": "酸酸", "note": "<TransformBaseID: 117>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 362, target\nRandom 75%: SKILL 360, target\nRandom 25%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [363, 93, 55, 33, 10, 10, 49, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 121, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread2", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 215, "name": "芝麻", "note": "<TransformBaseID: 121>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 65%: SKILL 367, target\nRandom 30%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [288, 197, 51, 43, 10, 10, 91, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 122, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread2", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 323, "name": "芝麻", "note": "<TransformBaseID: 121>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 40%: SKILL 367, target\nRandom 30%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [288, 197, 51, 43, 10, 10, 91, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 123, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread2", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 225, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 162, "name": "芝麻", "note": "<TransformBaseID: 121>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 35%: SKILL 367, target\nRandom 60%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [288, 197, 51, 43, 10, 10, 91, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 124, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread2", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 450, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 215, "name": "芝麻", "note": "<TransformBaseID: 121>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 60%: SKILL 367, target\nRandom 20%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [288, 197, 51, 43, 10, 10, 91, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 125, "actions": [], "battlerHue": 0, "battlerName": "!battle_living_bread", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 411, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 230, "name": "活死包", "note": "<TransformBaseID: 125>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 401, target\nRandom 65%: SKILL 399, target\nRandom 40%: SKILL 400, target\nRandom 100%: SKILL 401, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_living_bread>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 135, 130>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [250, 75, 45, 15, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 126, "actions": [], "battlerHue": 0, "battlerName": "!battle_living_bread", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 411, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 345, "name": "活死包", "note": "<TransformBaseID: 125>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 401, target\nRandom 35%: SKILL 399, target\nRandom 45%: SKILL 400, target\nRandom 100%: SKILL 401, target\n</AI Priority>\n\n<Sideview Battler: !battle_living_bread>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 135, 130>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n<DamageOffsetY: 40>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [250, 75, 45, 15, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 127, "actions": [], "battlerHue": 0, "battlerName": "!battle_living_bread", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 309, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 173, "name": "活死包", "note": "<TransformBaseID: 125>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 401, target\nRandom 35%: SKILL 399, target\nRandom 55%: SKILL 400, target\nRandom 100%: SKILL 401, target\n</AI Priority>\n\n<Sideview Battler: !battle_living_bread>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 135, 130>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [250, 75, 45, 15, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 128, "actions": [], "battlerHue": 0, "battlerName": "!battle_living_bread", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 616, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 230, "name": "活死包", "note": "<TransformBaseID: 125>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 401, target\nRandom 60%: SKILL 399, target\nRandom 15%: SKILL 400, target\nRandom 100%: SKILL 401, target\n</AI Priority>\n\n<Sideview Battler: !battle_living_bread>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 135, 130>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [250, 75, 45, 15, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 129, "actions": [], "battlerHue": 0, "battlerName": "!battle_gingerdeadman", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 53, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "姜死人", "note": "// In Arrow Cave\n\n<TransformBaseID: 129>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 409, target\nRandom 65%: SKILL 409, target\nRandom 35%: SKILL 410, target\nRandom 100%: SKILL 411, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gingerdeadman>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 132, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [220, 225, 21, 3, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 130, "actions": [], "battlerHue": 0, "battlerName": "!battle_gingerdeadman", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 53, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 18, "name": "姜死人", "note": "// In Arrow Cave\n\n<TransformBaseID: 129>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 409, target\nRandom 55%: SKILL 409, target\nRandom 35%: SKILL 410, target\nRandom 100%: SKILL 411, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gingerdeadman>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 132, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [220, 225, 21, 3, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 131, "actions": [], "battlerHue": 0, "battlerName": "!battle_gingerdeadman", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 40, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 9, "name": "姜死人", "note": "// In Arrow Cave\n\n<TransformBaseID: 129>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 409, target\nRandom 30%: SKILL 409, target\nRandom 65%: SKILL 410, target\nRandom 100%: SKILL 411, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gingerdeadman>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 132, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [220, 225, 21, 3, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 132, "actions": [], "battlerHue": 0, "battlerName": "!battle_gingerdeadman", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 80, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "姜死人", "note": "// In Arrow Cave\n\n<TransformBaseID: 129>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 409, target\nRandom 75%: SKILL 409, target\nRandom 25%: SKILL 410, target\nRandom 100%: SKILL 411, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gingerdeadman>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 132, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [220, 225, 21, 3, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 133, "actions": [], "battlerHue": 0, "battlerName": "!battle_porcupie", "dropItems": [{"kind": 1, "dataId": 26, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2564, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 73, "name": "纸杯刺猬", "note": "<TransformBaseID: 133>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 35%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [370, 740, 50, 75, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 134, "actions": [], "battlerHue": 0, "battlerName": "!battle_porcupie", "dropItems": [{"kind": 1, "dataId": 26, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2564, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 110, "name": "纸杯刺猬", "note": "<TransformBaseID: 133>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 30%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [370, 740, 50, 75, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 135, "actions": [], "battlerHue": 0, "battlerName": "!battle_porcupie", "dropItems": [{"kind": 1, "dataId": 26, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1923, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 55, "name": "纸杯刺猬", "note": "<TransformBaseID: 133>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 45%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [370, 740, 50, 75, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 136, "actions": [], "battlerHue": 0, "battlerName": "!battle_porcupie", "dropItems": [{"kind": 1, "dataId": 26, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2846, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 73, "name": "纸杯刺猬", "note": "<TransformBaseID: 133>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 15%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [370, 740, 50, 75, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 137, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 138, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 139, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 140, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 141, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//PYREFLY FOREST//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 142, "actions": [], "battlerHue": 0, "battlerName": "!battle_bug_bunny", "dropItems": [{"kind": 1, "dataId": 18, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 202, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 16, "name": "虫兔兔", "note": "<TransformBaseID: 142>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 426, target\nRandom 65%: SKILL 426, target\nRandom 30%: SKILL 427, target\nRandom 50%: SKILL 428, target\nRandom 100%: SKILL 429, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bug_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 170>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [145, 62, 25, 5, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 143, "actions": [], "battlerHue": 0, "battlerName": "!battle_bug_bunny", "dropItems": [{"kind": 1, "dataId": 18, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 202, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 24, "name": "虫兔兔", "note": "<TransformBaseID: 142>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 426, target\nRandom 35%: SKILL 426, target\nRandom 30%: SKILL 427, target\nRandom 100%: SKILL 428, target\n</AI Priority>\n\n<Sideview Battler: !battle_bug_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 170>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [145, 62, 25, 5, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 144, "actions": [], "battlerHue": 0, "battlerName": "!battle_bug_bunny", "dropItems": [{"kind": 1, "dataId": 18, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 152, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "虫兔兔", "note": "<TransformBaseID: 142>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 426, target\nRandom 30%: SKILL 426, target\nRandom 65%: SKILL 427, target\nRandom 30%: SKILL 428, target\nRandom 100%: SKILL 429, target\n</AI Priority>\n\n<Sideview Battler: !battle_bug_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 170>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [145, 62, 25, 5, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 145, "actions": [], "battlerHue": 0, "battlerName": "!battle_bug_bunny", "dropItems": [{"kind": 1, "dataId": 18, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 303, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 16, "name": "虫兔兔", "note": "<TransformBaseID: 142>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 426, target\nRandom 65%: SKILL 426, target\nRandom 15%: SKILL 427, target\nRandom 65%: SKILL 428, target\nRandom 100%: SKILL 429, target\n</AI Priority>\n\n<Sideview Battler: !battle_bug_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 170>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [145, 62, 25, 5, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 146, "actions": [], "battlerHue": 0, "battlerName": "!battle_rare_bear", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 350, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 20, "name": "罕见熊", "note": "<TransformBaseID: 146>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 435, target\nRandom 20%: SKILL 435, target\nRandom 100%: SKILL 437, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_rare_bear>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 324, 404>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -250>\n<DamageOffsetY: -120>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 225, 15, 15, 5, 5, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 147, "actions": [], "battlerHue": 0, "battlerName": "!battle_rare_bear", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 350, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 20, "name": "罕见熊", "note": "<TransformBaseID: 146>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 435, target\nRandom 20%: SKILL 435, target\nRandom 100%: SKILL 437, target\n</AI Priority>\n\n<Sideview Battler: !battle_rare_bear>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 324, 404>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -120>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 225, 15, 15, 5, 5, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 148, "actions": [], "battlerHue": 0, "battlerName": "!battle_rare_bear", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 20, "name": "罕见熊", "note": "<TransformBaseID: 146>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 435, target\nRandom 20%: SKILL 435, target\nRandom 100%: SKILL 437, target\n</AI Priority>\n\n<Sideview Battler: !battle_rare_bear>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 324, 404>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -120>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 225, 15, 15, 5, 5, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 149, "actions": [], "battlerHue": 0, "battlerName": "!battle_rare_bear", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 650, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 50, "name": "罕见熊", "note": "<TransformBaseID: 146>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 435, target\nRandom 100%: SKILL 435, target\n</AI Priority>\n\n<Sideview Battler: !battle_rare_bear>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 324, 404>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -120>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 225, 45, 30, 10, 10, 41, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 150, "actions": [], "battlerHue": 0, "battlerName": "!battle_potted_plant", "dropItems": [{"kind": 1, "dataId": 36, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 274, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 44, "name": "盆栽", "note": "<TransformBaseID: 150>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 446, target\nUser HP% param <= 20%: SKILL 447, target\nRandom 65%: SKILL 444, target\nRandom 20%: SKILL 445, target\nRandom 100%: SKILL 446, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_potted_plant>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 194, 260>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 400, 20, 25, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 151, "actions": [], "battlerHue": 0, "battlerName": "!battle_potted_plant", "dropItems": [{"kind": 1, "dataId": 36, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 274, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 66, "name": "盆栽", "note": "<TransformBaseID: 150>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 446, target\nUser HP% param <= 20%: SKILL 447, target\nRandom 30%: SKILL 444, target\nRandom 20%: SKILL 445, target\nRandom 100%: SKILL 446, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_potted_plant>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 194, 260>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<DamageOffsetY: 20>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 400, 20, 25, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 152, "actions": [], "battlerHue": 0, "battlerName": "!battle_potted_plant", "dropItems": [{"kind": 1, "dataId": 36, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 206, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 33, "name": "盆栽", "note": "<TransformBaseID: 150>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 446, target\nUser HP% param <= 20%: SKILL 447, target\nRandom 30%: SKILL 444, target\nRandom 65%: SKILL 445, target\nRandom 100%: SKILL 446, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_potted_plant>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 194, 260>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<DamageOffsetY: 20>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 400, 20, 25, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 153, "actions": [], "battlerHue": 0, "battlerName": "!battle_potted_plant", "dropItems": [{"kind": 1, "dataId": 36, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 411, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 44, "name": "盆栽", "note": "<TransformBaseID: 150>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 446, target\nUser HP% param <= 20%: SKILL 447, target\nRandom 75%: SKILL 444, target\nRandom 15%: SKILL 445, target\nRandom 100%: SKILL 429, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_potted_plant>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 194, 260>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<DamageOffsetY: 20>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 400, 20, 25, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 154, "actions": [], "battlerHue": 0, "battlerName": "!battle_spider_cat", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "蜘蛛猫", "note": "<TransformBaseID: 154>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 454, target\nRandom 30%: SKILL 455, target\nRandom 40%: SKILL 456, target\nRandom 100%: SKILL 457, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_spider_cat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 318, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 100, 33, 5, 10, 10, 30, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 155, "actions": [], "battlerHue": 0, "battlerName": "!battle_spider_cat", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "蜘蛛猫", "note": "<TransformBaseID: 154>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 454, target\nRandom 30%: SKILL 455, target\nRandom 50%: SKILL 456, target\nRandom 100%: SKILL 457, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_spider_cat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 318, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 100, 33, 5, 10, 10, 30, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 156, "actions": [], "battlerHue": 0, "battlerName": "!battle_spider_cat", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "蜘蛛猫", "note": "<TransformBaseID: 154>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 454, target\nRandom 60%: SKILL 455, target\nRandom 35%: SKILL 456, target\nRandom 100%: SKILL 457, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_spider_cat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 318, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 100, 33, 5, 10, 10, 30, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 157, "actions": [], "battlerHue": 0, "battlerName": "!battle_spider_cat", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "蜘蛛猫", "note": "<TransformBaseID: 154>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 60%: SKILL 454, target\nRandom 25%: SKILL 455, target\nRandom 25%: SKILL 456, target\nRandom 100%: SKILL 457, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_spider_cat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 318, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 100, 33, 5, 10, 10, 30, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 158, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole_question", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 210, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "树苗鼹鼠?", "note": "<TransformBaseID: 158>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 465, target\nState === State 186: SKILL 463, target\nRandom 60%: SKILL 463, target\nRandom 30%: SKILL 464, target\nRandom 100%: SKILL 465, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -50>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [180, 90, 23, 7, 10, 10, 24, 13], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 159, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole_question", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 2}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 210, "traits": [{"code": 31, "dataId": 1, "value": 0}, {"code": 22, "dataId": 0, "value": 0.95}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 18, "name": "树苗鼹鼠?", "note": "<TransformBaseID: 158>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 465, target\nState === State 186: SKILL 463, target\nRandom 35%: SKILL 463, target\nRandom 30%: SKILL 464, target\nRandom 100%: SKILL 465, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -50>\n<StatusCursorPosition: 0>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [180, 90, 23, 7, 10, 10, 24, 13], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 160, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole_question", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 158, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 9, "name": "树苗鼹鼠?", "note": "<TransformBaseID: 158>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 465, target\nState === State 186: SKILL 463, target\nRandom 30%: SKILL 463, target\nRandom 65%: SKILL 464, target\nRandom 100%: SKILL 465, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -50>\n<StatusCursorPosition: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [180, 90, 23, 7, 10, 10, 24, 13], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 161, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole_question", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 315, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "树苗鼹鼠?", "note": "<TransformBaseID: 158>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 465, target\nState === State 186: SKILL 463, target\nRandom 75%: SKILL 463, target\nRandom 15%: SKILL 464, target\nRandom 100%: SKILL 465, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -50>\n<StatusCursorPosition: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [180, 90, 23, 7, 10, 10, 24, 13], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 162, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 210, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 162>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 65%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [170, 75, 22, 10, 5, 5, 13, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 163, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 210, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 18, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 162>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 35%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [170, 75, 22, 10, 5, 5, 13, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 164, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 158, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 9, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 162>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 30%: SKILL 227, target\nRandom 65%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [170, 75, 22, 10, 5, 5, 13, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 165, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 315, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 12, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 162>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 50%: SKILL 227, target\nRandom 20%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [170, 75, 22, 10, 5, 5, 13, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 166, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 167, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//SWEET HEART'S CASTLE//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 168, "actions": [], "battlerHue": 0, "battlerName": "!battle_harold", "dropItems": [{"kind": 1, "dataId": 18, "denominator": 10}, {"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 462, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 64, "name": "霍尔德", "note": "<TransformBaseID: 168>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 472, target\nRandom 65%: SKILL 472, target\nRandom 35%: SKILL 473, target\nRandom 30%: SKILL 474, target\nRandom 100%: SKILL 475, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_harold>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [225, 112, 28, 22, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 169, "actions": [], "battlerHue": 0, "battlerName": "!battle_harold", "dropItems": [{"kind": 1, "dataId": 18, "denominator": 5}, {"kind": 1, "dataId": 13, "denominator": 2}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 462, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 96, "name": "霍尔德", "note": "<TransformBaseID: 168>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 472, target\nRandom 30%: SKILL 472, target\nRandom 25%: SKILL 473, target\nRandom 40%: SKILL 474, target\nRandom 100%: SKILL 475, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_harold>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [225, 112, 28, 22, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 170, "actions": [], "battlerHue": 0, "battlerName": "!battle_harold", "dropItems": [{"kind": 1, "dataId": 18, "denominator": 10}, {"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 347, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 48, "name": "霍尔德", "note": "<TransformBaseID: 168>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 472, target\nRandom 25%: SKILL 472, target\nRandom 50%: SKILL 473, target\nRandom 40%: SKILL 474, target\nRandom 100%: SKILL 475, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_harold>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [225, 112, 28, 22, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 171, "actions": [], "battlerHue": 0, "battlerName": "!battle_harold", "dropItems": [{"kind": 1, "dataId": 18, "denominator": 10}, {"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 693, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 64, "name": "霍尔德", "note": "<TransformBaseID: 168>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 472, target\nRandom 80%: SKILL 472, target\nRandom 15%: SKILL 473, target\nRandom 20%: SKILL 474, target\nRandom 100%: SKILL 475, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_harold>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [225, 112, 28, 22, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 172, "actions": [], "battlerHue": 0, "battlerName": "!battle_marsha", "dropItems": [{"kind": 1, "dataId": 30, "denominator": 10}, {"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 486, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 36, "name": "玛莎", "note": "<TransformBaseID: 172>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 484, target\nState === State 186: SKILL 482, target\nRandom 65%: SKILL 482, target\nRandom 30%: SKILL 483, target\nRandom 50%: SKILL 484, target\nRandom 100%: SKILL 485, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_marsha>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 248, 369>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusXOffset: -40>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [310, 155, 23, 4, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 173, "actions": [], "battlerHue": 0, "battlerName": "!battle_marsha", "dropItems": [{"kind": 1, "dataId": 30, "denominator": 5}, {"kind": 1, "dataId": 13, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 486, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 54, "name": "玛莎", "note": "<TransformBaseID: 172>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 484, target\nState === State 186: SKILL 482, target\nSTATE === State 40: SKILL 483\nRandom 35%: SKILL 482, target\nRandom 25%: SKILL 483, target\nRandom 55%: SKILL 484, target\nRandom 100%: SKILL 485, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_marsha>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 248, 369>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -40>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [310, 155, 23, 4, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 174, "actions": [], "battlerHue": 0, "battlerName": "!battle_marsha", "dropItems": [{"kind": 1, "dataId": 30, "denominator": 10}, {"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 365, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 27, "name": "玛莎", "note": "<TransformBaseID: 172>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 484, target\nState === State 186: SKILL 482, target\nSTATE === State 40: SKILL 483\nRandom 30%: SKILL 482, target\nRandom 60%: SKILL 483, target\nRandom 30%: SKILL 484, target\nRandom 100%: SKILL 485, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_marsha>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 248, 369>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -40>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [310, 155, 23, 4, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 175, "actions": [], "battlerHue": 0, "battlerName": "!battle_marsha", "dropItems": [{"kind": 1, "dataId": 30, "denominator": 10}, {"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 729, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 36, "name": "玛莎", "note": "<TransformBaseID: 172>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 484, target\nState === State 186: SKILL 482, target\nSTATE === State 40: SKILL 483\nRandom 65%: SKILL 482, target\nRandom 10%: SKILL 483, target\nRandom 65%: SKILL 484, target\nRandom 100%: SKILL 485, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_marsha>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 248, 369>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -40>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [310, 155, 23, 4, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 176, "actions": [], "battlerHue": 0, "battlerName": "!battle_therese", "dropItems": [{"kind": 1, "dataId": 58, "denominator": 50}, {"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 440, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 52, "name": "泰雷兹", "note": "<TransformBaseID: 176>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 492, target\nRandom 65%: SKILL 492, target\nRandom 25%: SKILL 493, target\nState === State 14: SKILL 494, target\nRandom 100%: SKILL 495, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_therese>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 222, 243>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -25>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [195, 90, 22, 15, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 177, "actions": [], "battlerHue": 0, "battlerName": "!battle_therese", "dropItems": [{"kind": 1, "dataId": 58, "denominator": 25}, {"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 440, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 78, "name": "泰雷兹", "note": "<TransformBaseID: 176>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 492, target\nRandom 35%: SKILL 496, target\nRandom 30%: SKILL 493, target\nState === State 14: SKILL 494, target\nRandom 100%: SKILL 495, target\n</AI Priority>\n\n<Sideview Battler: !battle_therese>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 222, 243>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -25>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [195, 90, 22, 15, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 178, "actions": [], "battlerHue": 0, "battlerName": "!battle_therese", "dropItems": [{"kind": 1, "dataId": 58, "denominator": 50}, {"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 330, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 39, "name": "泰雷兹", "note": "<TransformBaseID: 176>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 492, target\nRandom 30%: SKILL 492, target\nRandom 55%: SKILL 493, target\nState === State 14: SKILL 494, target\nRandom 100%: SKILL 495, target\n</AI Priority>\n\n<Sideview Battler: !battle_therese>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 222, 243>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -25>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [195, 90, 22, 15, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 179, "actions": [], "battlerHue": 0, "battlerName": "!battle_therese", "dropItems": [{"kind": 1, "dataId": 58, "denominator": 50}, {"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 660, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 52, "name": "泰雷兹", "note": "<TransformBaseID: 176>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 492, target\nRandom 75%: SKILL 492, target\nRandom 20%: SKILL 493, target\nState === State 14: SKILL 494, target\nRandom 100%: SKILL 495, target\n</AI Priority>\n\n<Sideview Battler: !battle_therese>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 222, 243>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -25>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [195, 90, 22, 15, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 180, "actions": [], "battlerHue": 0, "battlerName": "!battle_lucius", "dropItems": [{"kind": 1, "dataId": 51, "denominator": 20}, {"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 426, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 68, "name": "卢修斯", "note": "<TransformBaseID: 180>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 505, target\nState === State 186: SKILL 502, target\nRandom 35%: SKILL 502, target\nRandom 25%: SKILL 503, target\nRandom 55%: SKILL 504, target\nRandom 100%: SKILL 505, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_lucius>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 347>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -25>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [170, 75, 22, 12, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 181, "actions": [], "battlerHue": 0, "battlerName": "!battle_lucius", "dropItems": [{"kind": 1, "dataId": 51, "denominator": 10}, {"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 426, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 102, "name": "卢修斯", "note": "<TransformBaseID: 180>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 505, target\nState === State 186: SKILL 502, target\nRandom 50%: SKILL 502, target\nRandom 30%: SKILL 503, target\nRandom 50%: SKILL 504, target\nRandom 100%: SKILL 505, target\n</AI Priority>\n\n<Sideview Battler: !battle_lucius>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 347>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -25>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [170, 75, 22, 12, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 182, "actions": [], "battlerHue": 0, "battlerName": "!battle_lucius", "dropItems": [{"kind": 1, "dataId": 51, "denominator": 20}, {"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 320, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 51, "name": "卢修斯", "note": "<TransformBaseID: 180>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 505, target\nState === State 186: SKILL 502, target\nRandom 35%: SKILL 502, target\nRandom 55%: SKILL 503, target\nRandom 20%: SKILL 504, target\nRandom 100%: SKILL 505, target\n</AI Priority>\n\n<Sideview Battler: !battle_lucius>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 347>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -25>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [170, 75, 22, 12, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 183, "actions": [], "battlerHue": 0, "battlerName": "!battle_lucius", "dropItems": [{"kind": 1, "dataId": 51, "denominator": 20}, {"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 639, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 68, "name": "卢修斯", "note": "<TransformBaseID: 180>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 505, target\nState === State 186: SKILL 502, target\nRandom 45%: SKILL 502, target\nRandom 10%: SKILL 503, target\nRandom 65%: SKILL 504, target\nRandom 100%: SKILL 505, target\n</AI Priority>\n\n<Sideview Battler: !battle_lucius>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 347>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -25>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [170, 75, 22, 12, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 184, "actions": [], "battlerHue": 0, "battlerName": "!battle_horse_head", "dropItems": [{"kind": 1, "dataId": 23, "denominator": 5}, {"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 450, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 80, "name": "马头", "note": "<TransformBaseID: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 512, target\nRandom 55%: SKILL 512, target\nRandom 30%: SKILL 513, target\nRandom 35%: SKILL 514, target\nRandom 100%: SKILL 515, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_horse_head>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [230, 95, 20, 25, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 185, "actions": [], "battlerHue": 0, "battlerName": "!battle_horse_head", "dropItems": [{"kind": 1, "dataId": 23, "denominator": 2}, {"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 450, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 120, "name": "马头", "note": "<TransformBaseID: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 512, target\nRandom 35%: SKILL 512, target\nRandom 30%: SKILL 513, target\nRandom 100%: SKILL 514, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_horse_head>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [230, 95, 20, 25, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 186, "actions": [], "battlerHue": 0, "battlerName": "!battle_horse_head", "dropItems": [{"kind": 1, "dataId": 23, "denominator": 5}, {"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 338, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 60, "name": "马头", "note": "<TransformBaseID: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 512, target\nRandom 35%: SKILL 512, target\nRandom 55%: SKILL 513, target\nRandom 35%: SKILL 514, target\nRandom 100%: SKILL 515, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_horse_head>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [230, 95, 20, 25, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 187, "actions": [], "battlerHue": 0, "battlerName": "!battle_horse_head", "dropItems": [{"kind": 1, "dataId": 23, "denominator": 5}, {"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 675, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 80, "name": "马头", "note": "<TransformBaseID: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 512, target\nRandom 60%: SKILL 512, target\nRandom 25%: SKILL 513, target\nRandom 60%: SKILL 514, target\nRandom 100%: SKILL 515, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_horse_head>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [230, 95, 20, 25, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 188, "actions": [], "battlerHue": 0, "battlerName": "!battle_horse_butt", "dropItems": [{"kind": 1, "dataId": 32, "denominator": 5}, {"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 400, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 100, "name": "马屁股", "note": "<TransformBaseID: 188>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 521, target\nRandom 60%: SKILL 521, target\nRandom 30%: SKILL 522, target\nRandom 35%: SKILL 523, target\nRandom 100%: SKILL 524, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_horse_butt>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 174, 147>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [260, 105, 25, 20, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 189, "actions": [], "battlerHue": 0, "battlerName": "!battle_horse_butt", "dropItems": [{"kind": 1, "dataId": 32, "denominator": 2}, {"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 400, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 150, "name": "马屁股", "note": "<TransformBaseID: 188>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 521, target\nRandom 35%: SKILL 521, target\nRandom 30%: SKILL 522, target\nRandom 100%: SKILL 523, target\n</AI Priority>\n\n<Sideview Battler: !battle_horse_butt>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 174, 147>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [260, 105, 25, 20, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 190, "actions": [], "battlerHue": 0, "battlerName": "!battle_horse_butt", "dropItems": [{"kind": 1, "dataId": 32, "denominator": 5}, {"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 75, "name": "马屁股", "note": "<TransformBaseID: 188>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 521, target\nRandom 30%: SKILL 521, target\nRandom 50%: SKILL 522, target\nRandom 30%: SKILL 523, target\nRandom 100%: SKILL 524, target\n</AI Priority>\n\n<Sideview Battler: !battle_horse_butt>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 174, 147>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [260, 105, 25, 20, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 191, "actions": [], "battlerHue": 0, "battlerName": "!battle_horse_butt", "dropItems": [{"kind": 1, "dataId": 32, "denominator": 5}, {"kind": 1, "dataId": 13, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 600, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 100, "name": "马屁股", "note": "<TransformBaseID: 188>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 521, target\nRandom 65%: SKILL 521, target\nRandom 20%: SKILL 522, target\nRandom 65%: SKILL 523, target\nRandom 100%: SKILL 524, target\n</AI Priority>\n\n<Sideview Battler: !battle_horse_butt>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 174, 147>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [260, 105, 25, 20, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 192, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 193, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 194, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 195, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 196, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 197, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//DEEP WELL//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 198, "actions": [], "battlerHue": 0, "battlerName": "!battle_fish_bunny", "dropItems": [{"kind": 1, "dataId": 24, "denominator": 20}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 600, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 100, "name": "鱼兔兔", "note": "<TransformBaseID: 198>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 530, target\nRandom 40%: SKILL 530, target\nRandom 25%: SKILL 531, target\nTroop Alive Members === 3: SKILL 530, target\nRandom 100%: SKILL 532, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_fish_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 188, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [280, 90, 40, 13, 10, 10, 42, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 199, "actions": [], "battlerHue": 0, "battlerName": "!battle_fish_bunny", "dropItems": [{"kind": 1, "dataId": 24, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 600, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 150, "name": "鱼兔兔", "note": "<TransformBaseID: 198>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 530, target\nRandom 35%: SKILL 530, target\nRandom 25%: SKILL 531, target\nTroop Alive Members === 3: SKILL 530, target\nRandom 100%: SKILL 532, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_fish_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 188, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [280, 90, 40, 13, 10, 10, 42, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 200, "actions": [], "battlerHue": 0, "battlerName": "!battle_fish_bunny", "dropItems": [{"kind": 1, "dataId": 24, "denominator": 20}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 450, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 75, "name": "鱼兔兔", "note": "<TransformBaseID: 198>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 530, target\nRandom 30%: SKILL 530, target\nRandom 45%: SKILL 531, target\nTroop Alive Members === 3: SKILL 531, target\nRandom 100%: SKILL 532, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_fish_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 188, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [280, 90, 40, 13, 10, 10, 42, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 201, "actions": [], "battlerHue": 0, "battlerName": "!battle_fish_bunny", "dropItems": [{"kind": 1, "dataId": 24, "denominator": 20}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 900, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 100, "name": "鱼兔兔", "note": "<TransformBaseID: 198>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 530, target\nRandom 50%: SKILL 530, target\nRandom 15%: SKILL 531, target\nTroop Alive Members === 3: SKILL 531, target\nRandom 100%: SKILL 532, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_fish_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 188, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [280, 90, 40, 13, 10, 10, 42, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 202, "actions": [], "battlerHue": 0, "battlerName": "!battle_gator", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 600, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 400, "name": "鳄鱼男", "note": "<TransformBaseID: 202>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 539, target\nRandom 65%: SKILL 539, target\nRandom 25%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 150>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 150, 30, 13, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 203, "actions": [], "battlerHue": 0, "battlerName": "!battle_gator", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 600, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 600, "name": "鳄鱼男", "note": "<TransformBaseID: 202>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 539, target\nRandom 60%: SKILL 539, target\nRandom 30%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: -10>\n<StatusYOffset: -275>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 150, 30, 13, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 204, "actions": [], "battlerHue": 0, "battlerName": "!battle_gator", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 450, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 300, "name": "鳄鱼男", "note": "<TransformBaseID: 202>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 539, target\nRandom 35%: SKILL 539, target\nRandom 50%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -10>\n<StatusYOffset: -275>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 150, 30, 13, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 205, "actions": [], "battlerHue": 0, "battlerName": "!battle_gator", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 900, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 400, "name": "鳄鱼男", "note": "<TransformBaseID: 202>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 539, target\nRandom 45%: SKILL 539, target\nRandom 15%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -10>\n<StatusYOffset: -275>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 150, 30, 13, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 206, "actions": [], "battlerHue": 0, "battlerName": "!battle_mussel", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 100}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1376, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 400, "name": "贻贝", "note": "<TransformBaseID: 206>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 558, target\nRandom 55%: SKILL 558, target\nRandom 35%: SKILL 559, target\nRandom 100%: SKILL 560, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_mussel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 244, 210>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 100, 55, 85, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 207, "actions": [], "battlerHue": 0, "battlerName": "!battle_mussel", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1376, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 600, "name": "贻贝", "note": "<TransformBaseID: 206>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 558, target\nRandom 40%: SKILL 558, target\nRandom 55%: SKILL 559, target\nRandom 100%: SKILL 560, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_mussel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 244, 210>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 100, 55, 85, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 208, "actions": [], "battlerHue": 0, "battlerName": "!battle_mussel", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 100}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1032, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 300, "name": "贻贝", "note": "<TransformBaseID: 206>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 558, target\nRandom 25%: SKILL 558, target\nRandom 25%: SKILL 559, target\nRandom 100%: SKILL 560, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_mussel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 244, 210>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 100, 55, 85, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 209, "actions": [], "battlerHue": 0, "battlerName": "!battle_mussel", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 100}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2064, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 400, "name": "贻贝", "note": "<TransformBaseID: 206>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 558, target\nRandom 70%: SKILL 558, target\nRandom 40%: SKILL 559, target\nRandom 100%: SKILL 560, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_mussel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 244, 210>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 100, 55, 85, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 210, "actions": [], "battlerHue": 0, "battlerName": "!battle_reverse_mermaid", "dropItems": [{"kind": 1, "dataId": 24, "denominator": 2}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 707, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 707, "name": "反向人鱼", "note": "<TransformBaseID: 210>\n<Passive State: 184>\n<sprite mirrored>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 569, target\nState === State 186: SKILL 567, target\nRandom 55%: SKILL 567, target\nRandom 35%: SKILL 568, target\nRandom 100%: SKILL 569, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_reverse_mermaid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 240, 248>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [460, 165, 40, 8, 10, 10, 50, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 211, "actions": [], "battlerHue": 0, "battlerName": "!battle_reverse_mermaid", "dropItems": [{"kind": 1, "dataId": 24, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 707, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 707, "name": "反向人鱼", "note": "<TransformBaseID: 210>\n<Passive State: 184>\n<sprite mirrored>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 569, target\nState === State 186: SKILL 567, target\nRandom 40%: SKILL 567, target\nRandom 25%: SKILL 568, target\nRandom 100%: SKILL 569, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_reverse_mermaid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 240, 248>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [460, 165, 40, 8, 10, 10, 50, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 212, "actions": [], "battlerHue": 0, "battlerName": "!battle_reverse_mermaid", "dropItems": [{"kind": 1, "dataId": 24, "denominator": 2}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 707, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 707, "name": "反向人鱼", "note": "<TransformBaseID: 210>\n<Passive State: 184>\n<sprite mirrored>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 569, target\nState === State 186: SKILL 567, target\nRandom 30%: SKILL 567, target\nRandom 55%: SKILL 568, target\nRandom 100%: SKILL 569, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_reverse_mermaid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 240, 248>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [460, 165, 40, 8, 10, 10, 50, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 213, "actions": [], "battlerHue": 0, "battlerName": "!battle_reverse_mermaid", "dropItems": [{"kind": 1, "dataId": 24, "denominator": 2}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 707, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 707, "name": "反向人鱼", "note": "<TransformBaseID: 210>\n<Passive State: 184>\n<sprite mirrored>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 569, target\nState === State 186: SKILL 567, target\nRandom 70%: SKILL 567, target\nRandom 30%: SKILL 568, target\nRandom 100%: SKILL 569, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_reverse_mermaid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 240, 248>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [460, 165, 40, 8, 10, 10, 50, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 214, "actions": [], "battlerHue": 0, "battlerName": "!battle_shark_fin", "dropItems": [{"kind": 1, "dataId": 60, "denominator": 20}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1400, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 240, "name": "鲨鱼鳍", "note": "<TransformBaseID: 214>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 578, target\nRandom 60%: SKILL 576, target\nRandom 35%: SKILL 577, target\nRandom 50%: SKILL 578, target\nRandom 100%: SKILL 579, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_shark_fin>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 154, 142>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [425, 145, 43, 32, 10, 10, 31, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 215, "actions": [], "battlerHue": 0, "battlerName": "!battle_shark_fin", "dropItems": [{"kind": 1, "dataId": 60, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1400, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 360, "name": "鲨鱼鳍", "note": "<TransformBaseID: 214>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 578, target\nRandom 30%: SKILL 576, target\nRandom 30%: SKILL 577, target\nRandom 30%: SKILL 578, target\nRandom 100%: SKILL 579, target\n</AI Priority>\n\n<Sideview Battler: !battle_shark_fin>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 154, 142>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [425, 145, 43, 32, 10, 10, 31, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 216, "actions": [], "battlerHue": 0, "battlerName": "!battle_shark_fin", "dropItems": [{"kind": 1, "dataId": 60, "denominator": 20}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1050, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 180, "name": "鲨鱼鳍", "note": "<TransformBaseID: 214>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 578, target\nRandom 30%: SKILL 576, target\nRandom 55%: SKILL 577, target\nRandom 30%: SKILL 578, target\nRandom 100%: SKILL 579, target\n</AI Priority>\n\n<Sideview Battler: !battle_shark_fin>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 154, 142>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [425, 145, 43, 32, 10, 10, 31, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 217, "actions": [], "battlerHue": 0, "battlerName": "!battle_shark_fin", "dropItems": [{"kind": 1, "dataId": 60, "denominator": 20}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2100, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 240, "name": "鲨鱼鳍", "note": "<TransformBaseID: 214>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 578, target\nRandom 65%: SKILL 576, target\nRandom 25%: SKILL 577, target\nRandom 100%: SKILL 578, target\n</AI Priority>\n\n<Sideview Battler: !battle_shark_fin>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 154, 142>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [425, 145, 43, 32, 10, 10, 31, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 218, "actions": [], "battlerHue": 0, "battlerName": "!battle_squizzard", "dropItems": [{"kind": 1, "dataId": 81, "denominator": 30}, {"kind": 1, "dataId": 83, "denominator": 30}, {"kind": 1, "dataId": 86, "denominator": 30}], "exp": 1200, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 250, "name": "墨鱼巫贼", "note": "<TransformBaseID: 218>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 551, target\nState === State 186: SKILL 548, target\nRandom 60%: SKILL 548, target\nRandom 20%: SKILL 549, target\nRandom 50%: SKILL 550, target\nRandom 100%: SKILL 551, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_squizzard>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 204, 234>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [550, 175, 42, 25, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 219, "actions": [], "battlerHue": 0, "battlerName": "!battle_squizzard", "dropItems": [{"kind": 1, "dataId": 81, "denominator": 15}, {"kind": 1, "dataId": 83, "denominator": 15}, {"kind": 1, "dataId": 86, "denominator": 15}], "exp": 1200, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 375, "name": "墨鱼巫贼", "note": "<TransformBaseID: 218>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 551, target\nState === State 186: SKILL 548, target\nRandom 35%: SKILL 548, target\nRandom 20%: SKILL 549, target\nRandom 50%: SKILL 550, target\nRandom 100%: SKILL 551, target\n</AI Priority>\n\n<Sideview Battler: !battle_squizzard>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 204, 234>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [550, 175, 42, 25, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 220, "actions": [], "battlerHue": 0, "battlerName": "!battle_squizzard", "dropItems": [{"kind": 1, "dataId": 81, "denominator": 30}, {"kind": 1, "dataId": 83, "denominator": 30}, {"kind": 1, "dataId": 86, "denominator": 30}], "exp": 900, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 188, "name": "墨鱼巫贼", "note": "<TransformBaseID: 218>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 551, target\nState === State 186: SKILL 548, target\nRandom 35%: SKILL 548, target\nRandom 50%: SKILL 549, target\nRandom 50%: SKILL 550, target\nRandom 100%: SKILL 551, target\n</AI Priority>\n\n<Sideview Battler: !battle_squizzard>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 204, 234>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [550, 175, 42, 25, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 221, "actions": [], "battlerHue": 0, "battlerName": "!battle_squizzard", "dropItems": [{"kind": 1, "dataId": 81, "denominator": 30}, {"kind": 1, "dataId": 83, "denominator": 30}, {"kind": 1, "dataId": 86, "denominator": 30}], "exp": 1800, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 256, "name": "墨鱼巫贼", "note": "<TransformBaseID: 218>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 551, target\nState === State 186: SKILL 548, target\nRandom 75%: SKILL 548, target\nRandom 20%: SKILL 549, target\nRandom 50%: SKILL 550, target\nRandom 100%: SKILL 551, target\n</AI Priority>\n\n<Sideview Battler: !battle_squizzard>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 204, 234>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [550, 175, 42, 25, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 222, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "note": "<AI Priority>\ncondition: SKILL x, target\ncondition: SKILL x, target\n</AI Priority>\n\n", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 223, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "note": "<AI Priority>\ncondition: SKILL x, target\ncondition: SKILL x, target\n</AI Priority>\n\n", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 224, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "note": "<AI Priority>\ncondition: SKILL x, target\ncondition: SKILL x, target\n</AI Priority>\n\n", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 225, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 226, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 227, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//ABYSS//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 228, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_salli", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 35%: SKILL 669, target\nRandom 35%: SKILL 670, target\nRandom 100%: SKILL 671, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n", "params": [450, 225, 67, 47, 10, 10, 100, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 229, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_salli", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 35%: SKILL 669, target\nRandom 35%: SKILL 670, target\nRandom 100%: SKILL 671, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n", "params": [450, 225, 67, 47, 10, 10, 100, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 230, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_salli", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 35%: SKILL 669, target\nRandom 35%: SKILL 670, target\nRandom 100%: SKILL 671, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n", "params": [450, 225, 67, 47, 10, 10, 100, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 231, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_salli", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 35%: SKILL 669, target\nRandom 35%: SKILL 670, target\nRandom 100%: SKILL 671, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n", "params": [450, 225, 67, 47, 10, 10, 100, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 232, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_lilli", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 232>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 40%: SKILL 719, target\nRandom 30%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_lilli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 184>\n<Sideview Width: 640>\n<Sideview Height: 390>\n<Position Offset Y: 25>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [500, 250, 76, 45, 10, 10, 75, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 233, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_lilli", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 232>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 45%: SKILL 719, target\nRandom 35%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [500, 250, 76, 45, 10, 10, 75, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 234, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_lilli", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 232>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 30%: SKILL 719, target\nRandom 35%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [500, 250, 76, 45, 10, 10, 75, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 235, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_lilli", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 232>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 70%: SKILL 719, target\nRandom 25%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [500, 250, 76, 45, 10, 10, 75, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 236, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_merci", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 236>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 709, target\nRandom 60%: SKILL 709, target\nRandom 35%: SKILL 713, target\nRandom 40%: SKILL 711, target\nRandom 100%: SKILL 712, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_merci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 271, 402>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<DamageOffsetY: -200>\n<Position Offset Y: 120>\n<StatusXOffset: 20>\n<StatusYOffset: -240>\n<StatusCursorPosition: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [666, 333, 84, 53, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 237, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_merci", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 236>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 709, target\nRandom 60%: SKILL 709, target\nRandom 35%: SKILL 713, target\nRandom 40%: SKILL 711, target\nRandom 100%: SKILL 712, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_merci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 271, 402>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<DamageOffsetY: -300>\n<Position Offset Y: 120>\n<StatusXOffset: 20>\n<StatusYOffset: -240>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [666, 333, 84, 53, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 238, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_merci", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 236>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 709, target\nRandom 60%: SKILL 709, target\nRandom 35%: SKILL 713, target\nRandom 40%: SKILL 711, target\nRandom 100%: SKILL 712, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_merci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 271, 402>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<DamageOffsetY: -300>\n<Position Offset Y: 120>\n<StatusXOffset: 20>\n<StatusYOffset: -240>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [666, 333, 84, 53, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 239, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_merci", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 236>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 709, target\nRandom 60%: SKILL 709, target\nRandom 35%: SKILL 713, target\nRandom 40%: SKILL 711, target\nRandom 100%: SKILL 712, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_merci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 271, 402>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<DamageOffsetY: -300>\n<Position Offset Y: 120>\n<StatusXOffset: 20>\n<StatusYOffset: -240>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [666, 333, 84, 53, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 240, "actions": [], "battlerHue": 0, "battlerName": "!battle_angi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 240>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 588, target\nRandom 65%: SKILL 585, target\nRandom 45%: SKILL 586, target\nRandom 100%: SKILL 588, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_angi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 414, 424>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusXOffset: -45>\n<StatusYOffset: -370>\n<DamageOffsetX: -40>\n<DamageOffsetY: -165>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [960, 480, 75, 74, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 241, "actions": [], "battlerHue": 0, "battlerName": "!battle_angi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 240>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 588, target\nRandom 65%: SKILL 585, target\nRandom 45%: SKILL 586, target\nRandom 100%: SKILL 588, target\n</AI Priority>\n\n<Sideview Battler: !battle_angi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 414, 424>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusXOffset: -45>\n<StatusYOffset: -370>\n<DamageOffsetX: -40>\n<DamageOffsetY: -165>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [960, 480, 75, 74, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 242, "actions": [], "battlerHue": 0, "battlerName": "!battle_angi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 240>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 588, target\nRandom 65%: SKILL 585, target\nRandom 45%: SKILL 586, target\nRandom 100%: SKILL 588, target\n</AI Priority>\n\n<Sideview Battler: !battle_angi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 414, 424>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusXOffset: -45>\n<StatusYOffset: -370>\n<DamageOffsetX: -40>\n<DamageOffsetY: -165>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [960, 480, 75, 74, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 243, "actions": [], "battlerHue": 0, "battlerName": "!battle_angi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 240>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 588, target\nRandom 65%: SKILL 585, target\nRandom 45%: SKILL 586, target\nRandom 100%: SKILL 588, target\n</AI Priority>\n\n<Sideview Battler: !battle_angi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 414, 424>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusXOffset: -45>\n<StatusYOffset: -370>\n<DamageOffsetX: -40>\n<DamageOffsetY: -165>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [960, 480, 75, 74, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 244, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 245, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 246, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 247, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 248, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 249, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//SLIME GIRLS LAIR//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 250, "actions": [], "battlerHue": 0, "battlerName": "!battle_slime_bunny", "dropItems": [{"kind": 1, "dataId": 25, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1467, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 288, "name": "史莱姆兔兔", "note": "<TransformBaseID: 250>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 596, target\nRandom 50%: SKILL 596, target\nRandom 50%: SKILL 597, target\nRandom 100%: SKILL 599, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_slime_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [460, 150, 57, 5, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 251, "actions": [], "battlerHue": 0, "battlerName": "!battle_slime_bunny", "dropItems": [{"kind": 1, "dataId": 25, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1467, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 432, "name": "史莱姆兔兔", "note": "<TransformBaseID: 250>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 596, target\nRandom 35%: SKILL 596, target\nRandom 30%: SKILL 597, target\nRandom 100%: SKILL 599, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_slime_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [460, 150, 57, 5, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 252, "actions": [], "battlerHue": 0, "battlerName": "!battle_slime_bunny", "dropItems": [{"kind": 1, "dataId": 25, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1100, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 216, "name": "史莱姆兔兔", "note": "<TransformBaseID: 250>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 596, target\nRandom 30%: SKILL 596, target\nRandom 60%: SKILL 597, target\nRandom 100%: SKILL 599, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_slime_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [460, 150, 57, 5, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 253, "actions": [], "battlerHue": 0, "battlerName": "!battle_slime_bunny", "dropItems": [{"kind": 1, "dataId": 25, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2200, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 288, "name": "史莱姆兔兔", "note": "<TransformBaseID: 250>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 596, target\nRandom 60%: SKILL 596, target\nRandom 25%: SKILL 597, target\nRandom 100%: SKILL 599, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_slime_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [460, 150, 57, 5, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 254, "actions": [], "battlerHue": 0, "battlerName": "!battle_watermelon_mimic", "dropItems": [{"kind": 1, "dataId": 63, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4000, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 400, "name": "拟态瓜", "note": "<TransformBaseID: 254>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 607, target\nState === State 186: SKILL 605, target\nRandom 20%: SKILL 605, target\nRandom 20%: SKILL 606, target\nRandom 20%: SKILL 607, target\nRandom 20%: SKILL 608, target\nRandom 20%: SKILL 609, target\nRandom 20%: SKILL 610, target\nRandom 20%: SKILL 611, target\nRandom 20%: SKILL 612, target\nRandom 100%: SKILL 613, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_watermelon_mimic>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 216, 264>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -240>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [600, 250, 10, 25, 10, 10, 150, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 255, "actions": [], "battlerHue": 0, "battlerName": "!battle_watermelon_mimic", "dropItems": [{"kind": 1, "dataId": 63, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4000, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 600, "name": "拟态瓜", "note": "<TransformBaseID: 254>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 607, target\nState === State 186: SKILL 605, target\nRandom 20%: SKILL 605, target\nRandom 20%: SKILL 606, target\nRandom 20%: SKILL 607, target\nRandom 20%: SKILL 608, target\nRandom 20%: SKILL 609, target\nRandom 20%: SKILL 610, target\nRandom 20%: SKILL 612, target\nRandom 100%: SKILL 613, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_watermelon_mimic>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 216, 264>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [600, 250, 10, 25, 10, 10, 150, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 256, "actions": [], "battlerHue": 0, "battlerName": "!battle_watermelon_mimic", "dropItems": [{"kind": 1, "dataId": 63, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3000, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 300, "name": "拟态瓜", "note": "<TransformBaseID: 254>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 607, target\nState === State 186: SKILL 605, target\nRandom 20%: SKILL 605, target\nRandom 20%: SKILL 606, target\nRandom 20%: SKILL 607, target\nRandom 20%: SKILL 608, target\nRandom 20%: SKILL 609, target\nRandom 20%: SKILL 610, target\nRandom 20%: SKILL 611, target\nRandom 100%: SKILL 613, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_watermelon_mimic>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 216, 264>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [600, 250, 10, 25, 10, 10, 150, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 257, "actions": [], "battlerHue": 0, "battlerName": "!battle_watermelon_mimic", "dropItems": [{"kind": 1, "dataId": 63, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 6000, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 400, "name": "拟态瓜", "note": "<TransformBaseID: 254>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 607, target\nState === State 186: SKILL 605, target\nRandom 20%: SKILL 605, target\nRandom 20%: SKILL 606, target\nRandom 20%: SKILL 607, target\nRandom 20%: SKILL 608, target\nRandom 20%: SKILL 609, target\nRandom 20%: SKILL 610, target\nRandom 20%: SKILL 611, target\nRandom 100%: SKILL 612, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_watermelon_mimic>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 216, 264>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [600, 250, 10, 25, 10, 10, 150, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 258, "actions": [], "battlerHue": 0, "battlerName": "!battle_worm_bot", "dropItems": [{"kind": 1, "dataId": 76, "denominator": 25}, {"kind": 1, "dataId": 77, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1908, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 312, "name": "蠕虫机器人", "note": "<TransformBaseID: 258>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 622, target\nRandom 60%: SKILL 620, target\nRandom 40%: SKILL 621, target\nRandom 100%: SKILL 622, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_worm_bot>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 292>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [410, 205, 53, 46, 10, 10, 30, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 259, "actions": [], "battlerHue": 0, "battlerName": "!battle_worm_bot", "dropItems": [{"kind": 1, "dataId": 76, "denominator": 15}, {"kind": 1, "dataId": 77, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1908, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 468, "name": "蠕虫机器人", "note": "<TransformBaseID: 258>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 622, target\nRandom 50%: SKILL 620, target\nRandom 30%: SKILL 621, targett\nRandom 100%: SKILL 622, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_worm_bot>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 292>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -300>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [410, 205, 53, 46, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 260, "actions": [], "battlerHue": 0, "battlerName": "!battle_worm_bot", "dropItems": [{"kind": 1, "dataId": 76, "denominator": 25}, {"kind": 1, "dataId": 77, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1431, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 234, "name": "蠕虫机器人", "note": "<TransformBaseID: 258>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 622, target\nRandom 30%: SKILL 620, target\nRandom 55%: SKILL 621, target\nRandom 100%: SKILL 622, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_worm_bot>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 292>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [410, 205, 53, 46, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 261, "actions": [], "battlerHue": 0, "battlerName": "!battle_worm_bot", "dropItems": [{"kind": 1, "dataId": 76, "denominator": 25}, {"kind": 1, "dataId": 77, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2862, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 312, "name": "蠕虫机器人", "note": "<TransformBaseID: 258>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 622, target\nRandom 60%: SKILL 620, target\nRandom 10%: SKILL 621, target\nRandom 100%: SKILL 622, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_worm_bot>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 292>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [410, 205, 53, 46, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 262, "actions": [], "battlerHue": 0, "battlerName": "!battle_snot_bubble", "dropItems": [{"kind": 1, "dataId": 53, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1661, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 272, "name": "鼻涕泡泡", "note": "<TransformBaseID: 262>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 631, target\nUser HP% param <= 10%: SKILL 632, target\nTurn === 0: Skill 630, target\nTurn === 1: Skill 630, target\nTurn === 2: Skill 630, target\nTurn === 3: Skill 631, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snot_bubble>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 178, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [875, 250, 20, 1, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 263, "actions": [], "battlerHue": 0, "battlerName": "!battle_snot_bubble", "dropItems": [{"kind": 1, "dataId": 53, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1661, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 408, "name": "鼻涕泡泡", "note": "<TransformBaseID: 262>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 631, target\nUser HP% param <= 10%: SKILL 632, target\nTurn === 0: Skill 630, target\nTurn === 1: Skill 630, target\nTurn === 2: Skill 630, target\nTurn === 3: Skill 631, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snot_bubble>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 178, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [875, 250, 20, 1, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 264, "actions": [], "battlerHue": 0, "battlerName": "!battle_snot_bubble", "dropItems": [{"kind": 1, "dataId": 53, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1245, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 204, "name": "鼻涕泡泡", "note": "<TransformBaseID: 262>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 631, target\nUser HP% param <= 10%: SKILL 632, target\nTurn === 0: Skill 630, target\nTurn === 1: Skill 630, target\nTurn === 2: Skill 630, target\nTurn === 3: Skill 631, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snot_bubble>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 178, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [875, 250, 20, 1, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 265, "actions": [], "battlerHue": 0, "battlerName": "!battle_snot_bubble", "dropItems": [{"kind": 1, "dataId": 53, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2491, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 272, "name": "鼻涕泡泡", "note": "<TransformBaseID: 262>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 631, target\nUser HP% param <= 10%: SKILL 632, target\nTurn === 0: Skill 630, target\nTurn === 1: Skill 630, target\nTurn === 2: Skill 630, target\nTurn === 3: Skill 631, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snot_bubble>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 178, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [875, 250, 20, 1, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 266, "actions": [], "battlerHue": 0, "battlerName": "!battle_lab_rat", "dropItems": [{"kind": 1, "dataId": 27, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1770, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 304, "name": "小白鼠", "note": "<TransformBaseID: 266>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 641, target\nState === State 186: SKILL 639, target\nRandom 55%: SKILL 639, target\nRandom 25%: SKILL 640, target\nRandom 100%: SKILL 641, target\n</AI Priority>\n\n<Sideview Battler: !battle_lab_rat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 272, 214>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusXOffset: 25>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 110, 53, 17, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 267, "actions": [], "battlerHue": 0, "battlerName": "!battle_lab_rat", "dropItems": [{"kind": 1, "dataId": 27, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1770, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 456, "name": "小白鼠", "note": "<TransformBaseID: 266>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 641, target\nState === State 186: SKILL 639, target\nRandom 75%: SKILL 639, target\nRandom 100%: SKILL 640, target\n</AI Priority>\n\n<Sideview Battler: !battle_lab_rat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 272, 214>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 25>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 110, 53, 17, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 268, "actions": [], "battlerHue": 0, "battlerName": "!battle_lab_rat", "dropItems": [{"kind": 1, "dataId": 27, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1327, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 228, "name": "小白鼠", "note": "<TransformBaseID: 266>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 641, target\nState === State 186: SKILL 639, target\nRandom 40%: SKILL 639, target\nRandom 40%: SKILL 640, target\nRandom 100%: SKILL 641, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_lab_rat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 272, 214>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 25>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 110, 53, 17, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 269, "actions": [], "battlerHue": 0, "battlerName": "!battle_lab_rat", "dropItems": [{"kind": 1, "dataId": 27, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2655, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 304, "name": "小白鼠", "note": "<TransformBaseID: 266>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 641, target\nState === State 186: SKILL 639, target\nRandom 70%: SKILL 639, target\nRandom 20%: SKILL 640, target\nRandom 100%: SKILL 641, target\n</AI Priority>\n\n<Sideview Battler: !battle_lab_rat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 272, 214>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 25>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 110, 53, 17, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 270, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole_questionmark", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1846, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 328, "name": "树苗鼹鼠??", "note": "<TransformBaseID: 270>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 649, target\nUser HP param <= 100: SKILL 651, target\nRandom 60%: SKILL 649, target\nRandom 35%: SKILL 650, target\nRandom 100%: SKILL 652, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole_questionmark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 116, 274>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [910, 195, 61, 10, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 271, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole_questionmark", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1846, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 492, "name": "树苗鼹鼠??", "note": "<TransformBaseID: 270>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 649, target\nUser HP param <= 100: SKILL 651, target\nRandom 35%: SKILL 649, target\nRandom 35%: SKILL 650, target\nRandom 100%: SKILL 652, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole_questionmark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 116, 274>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [910, 195, 61, 10, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 272, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole_questionmark", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1384, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 246, "name": "树苗鼹鼠??", "note": "<TransformBaseID: 270>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 649, target\nUser HP param <= 100: SKILL 651, target\nRandom 35%: SKILL 649, target\nRandom 55%: SKILL 650, target\nRandom 100%: SKILL 652, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole_questionmark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 116, 274>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [910, 195, 61, 10, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 273, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole_questionmark", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2769, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 328, "name": "树苗鼹鼠??", "note": "<TransformBaseID: 270>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 649, target\nUser HP param <= 100: SKILL 651, target\nRandom 75%: SKILL 649, target\nRandom 25%: SKILL 650, target\nRandom 100%: SKILL 652, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole_questionmark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 116, 274>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [910, 195, 61, 10, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 274, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"kind": 1, "dataId": 19, "denominator": 25}, {"kind": 1, "dataId": 33, "denominator": 50}, {"kind": 0, "dataId": 0, "denominator": 100}], "exp": 1600, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 80, "name": "鸡?", "note": "<TransformBaseID: 274>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 300, 10, 10, 10, 10, 95, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 275, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"kind": 1, "dataId": 19, "denominator": 25}, {"kind": 1, "dataId": 33, "denominator": 50}, {"kind": 0, "dataId": 0, "denominator": 100}], "exp": 1600, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 120, "name": "鸡?", "note": "<TransformBaseID: 274>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 300, 10, 10, 10, 10, 95, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 276, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"kind": 1, "dataId": 19, "denominator": 25}, {"kind": 1, "dataId": 33, "denominator": 50}, {"kind": 0, "dataId": 0, "denominator": 100}], "exp": 1200, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 60, "name": "鸡?", "note": "<TransformBaseID: 274>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 300, 10, 10, 10, 10, 95, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 277, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"kind": 1, "dataId": 19, "denominator": 25}, {"kind": 1, "dataId": 33, "denominator": 50}, {"kind": 0, "dataId": 0, "denominator": 100}], "exp": 2400, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 80, "name": "鸡?", "note": "<TransformBaseID: 274>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 300, 10, 10, 10, 10, 95, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 278, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 279, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"kind": 2, "dataId": 35, "denominator": 1}, {"kind": 0, "dataId": 0, "denominator": 50}, {"kind": 0, "dataId": 0, "denominator": 100}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 5000, "name": "鸡?", "note": "//Chicken Ball Chicken\n<TransformBaseID: 279>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 300, 10, 10, 10, 10, 110, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 280, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"kind": 2, "dataId": 35, "denominator": 1}, {"kind": 0, "dataId": 0, "denominator": 50}, {"kind": 0, "dataId": 0, "denominator": 100}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 5000, "name": "鸡?", "note": "//Chicken Ball Chicken\n<TransformBaseID: 279>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 300, 10, 10, 10, 10, 110, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 281, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"kind": 2, "dataId": 35, "denominator": 1}, {"kind": 0, "dataId": 0, "denominator": 50}, {"kind": 0, "dataId": 0, "denominator": 100}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 5000, "name": "鸡?", "note": "//Chicken Ball Chicken\n<TransformBaseID: 279>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 300, 10, 10, 10, 10, 110, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 282, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"kind": 2, "dataId": 35, "denominator": 1}, {"kind": 0, "dataId": 0, "denominator": 50}, {"kind": 0, "dataId": 0, "denominator": 100}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 5000, "name": "鸡?", "note": "//Chicken Ball Chicken\n<TransformBaseID: 279>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 300, 10, 10, 10, 10, 110, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 283, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//BLACK SPACE//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 284, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_salli", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 30%: SKILL 673, target\nRandom 100%: SKILL 670, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 250, 70, 30, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 285, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_salli", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 30%: SKILL 673, target\nRandom 100%: SKILL 670, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 250, 70, 30, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 286, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_salli", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 30%: SKILL 673, target\nRandom 100%: SKILL 670, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 250, 70, 30, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 287, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_salli", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 30%: SKILL 673, target\nRandom 100%: SKILL 670, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 250, 70, 30, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 288, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_cindi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 288>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 680, target\nRandom 65%: SKILL 678, target\nRandom 40%: SKILL 683, target\nRandom 100%: SKILL 680, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_cindi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 265>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -90>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 400, 90, 10, 10, 10, 30, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 289, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_cindi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 288>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 680, target\nRandom 65%: SKILL 678, target\nRandom 40%: SKILL 683, target\nRandom 100%: SKILL 680, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_cindi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 265>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -90>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 400, 90, 10, 10, 10, 30, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 290, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_cindi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 288>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 680, target\nRandom 65%: SKILL 678, target\nRandom 40%: SKILL 683, target\nRandom 100%: SKILL 680, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_cindi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 265>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -90>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 400, 90, 10, 10, 10, 30, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 291, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_cindi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 288>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 680, target\nRandom 65%: SKILL 678, target\nRandom 40%: SKILL 683, target\nRandom 100%: SKILL 680, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_cindi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 265>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -90>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 400, 90, 10, 10, 10, 30, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 292, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_dorothi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 292>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 65%: SKILL 688, target\nRandom 40%: SKILL 683, target\nRandom 35%: SKILL 690, target\nRandom 100%: SKILL 692, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>", "params": [1000, 500, 75, 13, 10, 10, 91, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 293, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_dorothi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 292>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 65%: SKILL 688, target\nRandom 40%: SKILL 683, target\nRandom 35%: SKILL 690, target\nRandom 100%: SKILL 692, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>", "params": [1000, 500, 75, 13, 10, 10, 91, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 294, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_dorothi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 292>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 65%: SKILL 688, target\nRandom 40%: SKILL 683, target\nRandom 35%: SKILL 690, target\nRandom 100%: SKILL 692, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>", "params": [1000, 500, 75, 13, 10, 10, 91, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 295, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_dorothi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 292>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 65%: SKILL 688, target\nRandom 40%: SKILL 683, target\nRandom 35%: SKILL 690, target\nRandom 100%: SKILL 692, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>", "params": [1000, 500, 75, 13, 10, 10, 91, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 296, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_nanci", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 296>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 700, target\nRandom 75%: SKILL 700, target\nRandom 45%: SKILL 703, target\nRandom 100%: SKILL 702, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_nanci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 358>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -140>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>", "params": [520, 250, 83, 90, 10, 10, 44, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 297, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_nanci", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 296>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 700, target\nRandom 75%: SKILL 700, target\nRandom 45%: SKILL 703, target\nRandom 100%: SKILL 702, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_nanci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 358>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -140>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>", "params": [520, 250, 83, 90, 10, 10, 44, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 298, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_nanci", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 296>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 700, target\nRandom 75%: SKILL 700, target\nRandom 45%: SKILL 703, target\nRandom 100%: SKILL 702, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_nanci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 358>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -140>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [520, 250, 83, 90, 10, 10, 44, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 299, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_nanci", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 296>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 700, target\nRandom 75%: SKILL 700, target\nRandom 45%: SKILL 703, target\nRandom 100%: SKILL 702, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_nanci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 358>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusCursorPosition: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -140>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [520, 250, 83, 90, 10, 10, 44, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 300, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_merci", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 300>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 709, target\nRandom 65%: SKILL 709, target\nRandom 35%: SKILL 713, target\nRandom 35%: SKILL 711, target\nRandom 100%: SKILL 712, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_merci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 271, 402>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<DamageOffsetY: -300>\n<Position Offset Y: 120>\n<StatusXOffset: 20>\n<StatusYOffset: -240>\n<StatusCursorPosition: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [660, 330, 82, 13, 10, 10, 87, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 301, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_merci", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 300>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 709, target\nRandom 65%: SKILL 709, target\nRandom 35%: SKILL 713, target\nRandom 35%: SKILL 711, target\nRandom 100%: SKILL 712, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_merci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 271, 402>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<DamageOffsetY: -300>\n<Position Offset Y: 120>\n<StatusXOffset: 20>\n<StatusYOffset: -240>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [660, 330, 82, 13, 10, 10, 87, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 302, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_merci", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 300>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 709, target\nRandom 65%: SKILL 709, target\nRandom 35%: SKILL 713, target\nRandom 35%: SKILL 711, target\nRandom 100%: SKILL 712, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_merci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 271, 402>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<DamageOffsetY: -300>\n<Position Offset Y: 120>\n<StatusXOffset: 20>\n<StatusYOffset: -240>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [270, 32, 82, 13, 10, 10, 87, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 303, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_merci", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 300>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 709, target\nRandom 65%: SKILL 709, target\nRandom 35%: SKILL 713, target\nRandom 35%: SKILL 711, target\nRandom 100%: SKILL 712, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_merci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 271, 402>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<DamageOffsetY: -300>\n<Position Offset Y: 120>\n<StatusXOffset: 20>\n<StatusYOffset: -240>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [270, 32, 82, 13, 10, 10, 87, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 304, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_lilli", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 304>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 40%: SKILL 719, target\nRandom 30%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_lilli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [540, 270, 70, 70, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 305, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_lilli", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 304>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 45%: SKILL 719, target\nRandom 35%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_lilli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [540, 270, 70, 70, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 306, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_lilli", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 304>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 30%: SKILL 719, target\nRandom 35%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_lilli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [540, 270, 70, 70, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 307, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_lilli", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "<TransformBaseID: 304>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 70%: SKILL 719, target\nRandom 25%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_lilli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [540, 270, 70, 70, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 308, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_dorothi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "//Train\n\n<TransformBaseID: 308>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 65%: SKILL 688, target\nRandom 35%: SKILL 693, target\nRandom 100%: SKILL 690, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>", "params": [450, 50, 22, 10, 10, 10, 22, 13], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 309, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_dorothi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "//Train\n\n<TransformBaseID: 308>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 45%: SKILL 688, target\nRandom 35%: SKILL 693, target\nRandom 100%: SKILL 690, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>", "params": [450, 50, 22, 10, 10, 10, 22, 13], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 310, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_dorothi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "//Train\n\n<TransformBaseID: 308>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 45%: SKILL 688, target\nRandom 35%: SKILL 693, target\nRandom 100%: SKILL 690, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>", "params": [450, 50, 22, 10, 10, 10, 22, 13], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 311, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_dorothi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "", "note": "//Train\n\n<TransformBaseID: 308>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 45%: SKILL 688, target\nRandom 35%: SKILL 693, target\nRandom 100%: SKILL 690, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>", "params": [450, 50, 22, 10, 10, 10, 22, 13], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 312, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 313, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//FAR AWAY TOWN//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 314, "actions": [], "battlerHue": 0, "battlerName": "!battle_housefly", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "苍蝇", "note": "<TransformBaseID: 314>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 730, target\nRandom 40%: SKILL 731, target\nRandom 100%: SKILL 732, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_housefly>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 80, 52>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1, 1, 1, 1, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 315, "actions": [], "battlerHue": 0, "battlerName": "!battle_housefly", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "苍蝇", "note": "<TransformBaseID: 314>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 30%: SKILL 730, target\nRandom 30%: SKILL 731, target\nRandom 100%: SKILL 732, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_housefly>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 80, 52>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1, 1, 1, 1, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 316, "actions": [], "battlerHue": 0, "battlerName": "!battle_housefly", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "苍蝇", "note": "<TransformBaseID: 314>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 30%: SKILL 730, target\nRandom 55%: SKILL 731, target\nRandom 100%: SKILL 732, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_housefly>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 80, 52>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1, 1, 1, 1, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 317, "actions": [], "battlerHue": 0, "battlerName": "!battle_housefly", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "苍蝇", "note": "<TransformBaseID: 314>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 60%: SKILL 730, target\nRandom 30%: SKILL 731, target\nRandom 100%: SKILL 732, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_housefly>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 80, 52>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1, 1, 1, 1, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 318, "actions": [], "battlerHue": 0, "battlerName": "!battle_recyclist", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "回收教徒", "note": "<TransformBaseID: 318>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 739, target\nRandom 100%: SKILL 740, target\n</AI Priority>\n\n<Sideview Battler: !battle_recyclist>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 457>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [130, 65, 30, 20, 10, 10, 13, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 319, "actions": [], "battlerHue": 0, "battlerName": "!battle_recyclist", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "回收教徒", "note": "<TransformBaseID: 318>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 739, target\nRandom 100%: SKILL 740, target\n</AI Priority>\n\n<Sideview Battler: !battle_recyclist>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 457>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [130, 65, 30, 20, 10, 10, 13, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 320, "actions": [], "battlerHue": 0, "battlerName": "!battle_recyclist", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "回收教徒", "note": "<TransformBaseID: 318>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 739, target\nRandom 100%: SKILL 740, target\n</AI Priority>\n\n<Sideview Battler: !battle_recyclist>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 457>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [130, 65, 30, 20, 10, 10, 13, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 321, "actions": [], "battlerHue": 0, "battlerName": "!battle_recyclist", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "回收教徒", "note": "<TransformBaseID: 318>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 739, target\nRandom 100%: SKILL 740, target\n</AI Priority>\n\n<Sideview Battler: !battle_recyclist>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 457>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [130, 65, 30, 20, 10, 10, 13, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 322, "actions": [], "battlerHue": 0, "battlerName": "!battle_stray_dog", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 1.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "流浪狗", "note": "<TransformBaseID: 322>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 60%: SKILL 748, target\nRandom 100%: SKILL 749, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_stray_dog>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 254, 314>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusXOffset: 25>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [50, 25, 5, 3, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 323, "actions": [], "battlerHue": 0, "battlerName": "!battle_stray_dog", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "流浪狗", "note": "<TransformBaseID: 322>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 748, target\nRandom 100%: SKILL 749, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_stray_dog>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 254, 314>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 25>\n<StatusYOffset: -300>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [50, 25, 5, 3, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 324, "actions": [], "battlerHue": 0, "battlerName": "!battle_stray_dog", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "流浪狗", "note": "<TransformBaseID: 322>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 40%: SKILL 748, target\nRandom 100%: SKILL 749, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_stray_dog>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 254, 314>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 25>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [50, 25, 5, 3, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 325, "actions": [], "battlerHue": 0, "battlerName": "!battle_stray_dog", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "流浪狗", "note": "<TransformBaseID: 322>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 70%: SKILL 748, target\nRandom 100%: SKILL 749, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_stray_dog>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 254, 314>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 25>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [50, 25, 5, 3, 10, 10, 15, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 326, "actions": [], "battlerHue": 0, "battlerName": "!battle_crow", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "乌鸦", "note": "<TransformBaseID: 326>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 756, target\nRandom 100%: SKILL 757, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_crow>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 134, 166>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [40, 20, 5, 3, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 327, "actions": [], "battlerHue": 0, "battlerName": "!battle_crow", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "乌鸦", "note": "<TransformBaseID: 326>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 756, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_crow>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 134, 166>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [40, 20, 5, 3, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 328, "actions": [], "battlerHue": 0, "battlerName": "!battle_crow", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "乌鸦", "note": "<TransformBaseID: 326>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 756, target\nRandom 100%: SKILL 757, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_crow>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 134, 166>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [40, 20, 5, 3, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 329, "actions": [], "battlerHue": 0, "battlerName": "!battle_crow", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "乌鸦", "note": "<TransformBaseID: 326>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 756, target\nRandom 100%: SKILL 757, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_crow>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 134, 166>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [40, 20, 5, 3, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 330, "actions": [], "battlerHue": 0, "battlerName": "!battle_recyclist_2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "回收教徒", "note": "<TransformBaseID: 330>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 739, target\nRandom 100%: SKILL 740, target\n</AI Priority>\n\n<Sideview Battler: !battle_recyclist_2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 457>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [130, 65, 30, 20, 10, 10, 13, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 331, "actions": [], "battlerHue": 0, "battlerName": "!battle_recyclist_2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "回收教徒", "note": "<TransformBaseID: 330>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 739, target\nRandom 100%: SKILL 740, target\n</AI Priority>\n\n<Sideview Battler: !battle_recyclist_2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 457>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [130, 65, 30, 20, 10, 10, 13, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 332, "actions": [], "battlerHue": 0, "battlerName": "!battle_recyclist_2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "回收教徒", "note": "<TransformBaseID: 330>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 739, target\nRandom 100%: SKILL 740, target\n</AI Priority>\n\n<Sideview Battler: !battle_recyclist_2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 457>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [130, 65, 30, 20, 10, 10, 13, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 333, "actions": [], "battlerHue": 0, "battlerName": "!battle_recyclist_2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "回收教徒", "note": "<TransformBaseID: 330>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 739, target\nRandom 100%: SKILL 740, target\n</AI Priority>\n\n<Sideview Battler: !battle_recyclist_2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 457>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [130, 65, 30, 20, 10, 10, 13, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 334, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 335, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//BOSSES//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 336, "actions": [], "battlerHue": 0, "battlerName": "!battle_ye_old_sprout", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 150, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 50, "name": "上古树苗", "note": "<TransformBaseID: 336>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 785, target\nAlways: SKILL 785, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 8, 8, 10, 10, 2, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 337, "actions": [], "battlerHue": 0, "battlerName": "!battle_ye_old_sprout", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 150, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 50, "name": "上古树苗", "note": "<TransformBaseID: 336>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 785, target\nAlways: SKILL 785, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 8, 8, 10, 10, 2, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 338, "actions": [], "battlerHue": 0, "battlerName": "!battle_ye_old_sprout", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 150, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 50, "name": "上古树苗", "note": "<TransformBaseID: 336>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 785, target\nAlways: SKILL 785, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 8, 8, 10, 10, 2, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 339, "actions": [], "battlerHue": 0, "battlerName": "!battle_ye_old_sprout", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 150, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 50, "name": "上古树苗", "note": "<TransformBaseID: 336>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 785, target\nAlways: SKILL 785, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 8, 8, 10, 10, 2, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 340, "actions": [], "battlerHue": 0, "battlerName": "!battle_kite_kid", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 350, "name": "风筝男孩", "note": "<TransformBaseID: 340>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 75%: SKILL 766, target\nRandom 100%: SKILL 767, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [750, 375, 24, 15, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 341, "actions": [], "battlerHue": 0, "battlerName": "!battle_kite_kid", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 525, "name": "风筝男孩", "note": "<TransformBaseID: 340>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 100%: SKILL 766, target\n</AI Priority>\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [750, 375, 24, 15, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 342, "actions": [], "battlerHue": 0, "battlerName": "!battle_kite_kid", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 750, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 263, "name": "风筝男孩", "note": "<TransformBaseID: 340>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 75%: SKILL 766, target\nRandom 100%: SKILL 767, target\n</AI Priority>\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [750, 375, 24, 15, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 343, "actions": [], "battlerHue": 0, "battlerName": "!battle_kite_kid", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 350, "name": "风筝男孩", "note": "<TransformBaseID: 340>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 75%: SKILL 766, target\nRandom 100%: SKILL 767, target\n</AI Priority>\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [750, 375, 24, 15, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 344, "actions": [], "battlerHue": 0, "battlerName": "!battle_kids_kite", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "男孩的风筝", "note": "<TransformBaseID: 344>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 25%: SKILL 778, target\nRandom 45%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Name Offset Y: -100>", "params": [175, 90, 26, 10, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 345, "actions": [], "battlerHue": 0, "battlerName": "!battle_kids_kite", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "男孩的风筝", "note": "<TransformBaseID: 344>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 30%: SKILL 778, target\nRandom 30%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [175, 90, 26, 10, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 346, "actions": [], "battlerHue": 0, "battlerName": "!battle_kids_kite", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "男孩的风筝", "note": "<TransformBaseID: 344>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 20%: SKILL 778, target\nRandom 30%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [175, 90, 26, 10, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 347, "actions": [], "battlerHue": 0, "battlerName": "!battle_kids_kite", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "男孩的风筝", "note": "<TransformBaseID: 344>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 50%: SKILL 778, target\nRandom 50%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [175, 90, 26, 10, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 348, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 349, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 350, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 351, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 352, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 353, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 251, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 125, "name": "", "note": "<TransformBaseID: 353>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 803, target\nRandom 40%: SKILL 802, target\nRandom 60%: SKILL 803, target\nRandom 100%: SKILL 804, target\n</AI Priority>\n\n\n\n<Sideview Battler: !battle_pluto>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 300>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n<DamageOffsetY: -30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 12, 10, 10, 10, 4, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 354, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 250, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 188, "name": "", "note": "<TransformBaseID: 353>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 803, target\nRandom 30%: SKILL 802, target\nRandom 100%: SKILL 803, target\n</AI Priority>\n\n\n\n\n<Sideview Battler: !battle_pluto>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 300>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 12, 10, 10, 10, 4, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 355, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 188, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 94, "name": "", "note": "<TransformBaseID: 353>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 803, target\nRandom 80%: SKILL 802, target\nRandom 30%: SKILL 803, target\nRandom 100%: SKILL 804, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 300>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 12, 10, 10, 10, 4, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 356, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 375, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 125, "name": "", "note": "<TransformBaseID: 353>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 803, target\nRandom 30%: SKILL 802, target\nRandom 80%: SKILL 803, target\nRandom 100%: SKILL 804, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 300>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 12, 10, 10, 10, 4, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 357, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_rightarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 100, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 80, "name": "右臂", "note": "<TransformBaseID: 357>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 812, target\nRandom 60%: SKILL 812, target\nRandom 50%: SKILL 813, target\nRandom 100%: SKILL 814, target\n</AI Priority>\n\n\n\n<Sideview Battler: !battle_pluto_leftarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [175, 75, 12, 5, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 358, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_rightarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 100, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 120, "name": "右臂", "note": "<TransformBaseID: 357>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 812, target\nRandom 45%: SKILL 812, target\nRandom 40%: SKILL 813, target\nRandom 100%: SKILL 814, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_leftarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [175, 75, 12, 5, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 359, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_rightarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 75, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 60, "name": "右臂", "note": "<TransformBaseID: 357>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 812, target\nRandom 60%: SKILL 812, target\nRandom 30%: SKILL 813, target\nRandom 100%: SKILL 814, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_pluto_leftarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [175, 75, 12, 5, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 360, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_rightarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 150, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 80, "name": "右臂", "note": "<TransformBaseID: 357>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 812, target\nRandom 60%: SKILL 812, target\nRandom 50%: SKILL 813, target\nRandom 100%: SKILL 814, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_pluto_leftarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [175, 75, 12, 5, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 361, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_leftarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 100, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 80, "name": "左臂", "note": "<TransformBaseID: 361>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 821, target\nRandom 55%: SKILL 821, target\nRandom 40%: SKILL 822, target\nRandom 100%: SKILL 823, target\n</AI Priority>\n\n\n\n<Sideview Battler: !battle_pluto_rightarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [175, 75, 12, 5, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 362, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_leftarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 100, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 120, "name": "左臂", "note": "<TransformBaseID: 361>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 821, target\nRandom 45%: SKILL 821, target\nRandom 35%: SKILL 822, target\nRandom 100%: SKILL 823, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_pluto_rightarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [175, 75, 12, 5, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 363, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_leftarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 75, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 60, "name": "左臂", "note": "<TransformBaseID: 361>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 821, target\nRandom 55%: SKILL 821, target\nRandom 30%: SKILL 822, target\nRandom 100%: SKILL 823, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_pluto_rightarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [175, 75, 12, 5, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 364, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_leftarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 150, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 80, "name": "左臂", "note": "<TransformBaseID: 361>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 821, target\nRandom 60%: SKILL 821, target\nRandom 50%: SKILL 822, target\nRandom 100%: SKILL 823, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_pluto_rightarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [175, 75, 12, 5, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 365, "actions": [], "battlerHue": 0, "battlerName": "!battle_reckut", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 32, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 22, "name": "老大", "note": "<TransformBaseID: 365>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nUser HP% param <= 15%: SKILL 1393, target\nState === State 186: SKILL 1391, target\nRandom 30%: SKILL 1391, target\nRandom 30%: SKILL 1392, target\nRandom 100%: SKILL 1393, target\n</AI Priority>\n\n<Sideview Battler: !battle_reckut>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 392, 350>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -320>\n<Position Offset Y: 75>\n<DamageOffsetY: -60>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 25, 6, 2, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 366, "actions": [], "battlerHue": 0, "battlerName": "!battle_reckut", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 32, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 22, "name": "老大", "note": "<TransformBaseID: 365>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nUser HP% param <= 15%: SKILL 1393, target\nState === State 186: SKILL 1391, target\nRandom 30%: SKILL 1391, target\nRandom 30%: SKILL 1392, target\nRandom 100%: SKILL 1393, target\n</AI Priority>\n\n<Sideview Battler: !battle_reckut>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 392, 350>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -320>\n<Position Offset Y: 75>\n<DamageOffsetY: -60>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 25, 6, 2, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 367, "actions": [], "battlerHue": 0, "battlerName": "!battle_reckut", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 32, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 22, "name": "老大", "note": "<TransformBaseID: 365>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nUser HP% param <= 15%: SKILL 1393, target\nState === State 186: SKILL 1391, target\nRandom 30%: SKILL 1391, target\nRandom 30%: SKILL 1392, target\nRandom 100%: SKILL 1393, target\n</AI Priority>\n\n<Sideview Battler: !battle_reckut>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 392, 350>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -320>\n<Position Offset Y: 75>\n<DamageOffsetY: -60>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 25, 6, 2, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 368, "actions": [], "battlerHue": 0, "battlerName": "!battle_reckut", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 32, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 22, "name": "老大", "note": "<TransformBaseID: 365>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nUser HP% param <= 15%: SKILL 1393, target\nState === State 186: SKILL 1391, target\nRandom 30%: SKILL 1391, target\nRandom 30%: SKILL 1392, target\nRandom 100%: SKILL 1393, target\n</AI Priority>\n\n<Sideview Battler: !battle_reckut>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 392, 350>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -320>\n<Position Offset Y: 75>\n<DamageOffsetY: -60>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 25, 6, 2, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 369, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 370, "actions": [], "battlerHue": 0, "battlerName": "!battle_earth", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 600, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 230, "name": "地球", "note": "<TransformBaseID: 370>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 830, target\nUser HP% param <= 20%: SKILL 833, target\nRandom 60%: SKILL 830, target\nRandom 35%: SKILL 831, target\nRandom 100%: SKILL 832, target\n</AI Priority>\n\n<StatusYOffset: 0>\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -250>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [425, 210, 20, 15, 10, 10, 13, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 371, "actions": [], "battlerHue": 0, "battlerName": "!battle_earth", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 600, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 345, "name": "地球", "note": "<TransformBaseID: 370>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 830, target\nUser HP% param <= 20%: SKILL 833, target\nRandom 50%: SKILL 830, target\nRandom 30%: SKILL 831, target\nRandom 100%: SKILL 832, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [425, 210, 20, 15, 10, 10, 13, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 372, "actions": [], "battlerHue": 0, "battlerName": "!battle_earth", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 450, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 173, "name": "地球", "note": "<TransformBaseID: 370>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 830, target\nUser HP% param <= 20%: SKILL 833, target\nRandom 45%: SKILL 830, target\nRandom 60%: SKILL 831, target\nRandom 100%: SKILL 832, target\n</AI Priority>\n\n<StatusYOffset: 0>\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [425, 210, 20, 15, 10, 10, 13, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 373, "actions": [], "battlerHue": 0, "battlerName": "!battle_earth", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 900, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 230, "name": "地球", "note": "<TransformBaseID: 370>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 830, target\nUser HP% param <= 20%: SKILL 833, target\nRandom 75%: SKILL 830, target\nRandom 35%: SKILL 831, target\nRandom 100%: SKILL 832, target\n</AI Priority>\n\n<StatusYOffset: 0>\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [425, 210, 20, 15, 10, 10, 13, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 374, "actions": [], "battlerHue": 0, "battlerName": "!battle_life_jam", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 1, "value": 1}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "生命果酱人", "note": "<TransformBaseID: 374>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9999, 0, 1, 999, 10, 999, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 375, "actions": [], "battlerHue": 0, "battlerName": "!battle_life_jam", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 1, "value": 1}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "生命果酱人", "note": "<TransformBaseID: 374>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [9999, 0, 1, 15, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 376, "actions": [], "battlerHue": 0, "battlerName": "!battle_life_jam", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 1, "value": 1}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "生命果酱人", "note": "<TransformBaseID: 374>\n\n<Static Level: 1>\n<AI Level: 100>\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n", "params": [9999, 0, 1, 15, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 377, "actions": [], "battlerHue": 0, "battlerName": "!battle_life_jam", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 1, "value": 1}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "生命果酱人", "note": "<TransformBaseID: 374>\n\n<Static Level: 1>\n<AI Level: 100>\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [9999, 0, 1, 15, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 378, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 379, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 3, "dataId": 28, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 208, "name": "太空前男友", "note": "<TransformBaseID: 379>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 30%: SKILL 841, target\nRandom 30%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n", "params": [1350, 750, 15, 16, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 380, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 3, "dataId": 28, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 208, "name": "太空前男友", "note": "<TransformBaseID: 379>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 20%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n", "params": [1350, 750, 15, 16, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 381, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 3, "dataId": 28, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 208, "name": "太空前男友", "note": "<TransformBaseID: 379>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 30%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 20%: SKILL 841, target\nRandom 40%: SKILL 842, target\nRandom 20%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n", "params": [1350, 750, 15, 16, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 382, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 3, "dataId": 28, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 208, "name": "太空前男友", "note": "<TransformBaseID: 379>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 45%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [1350, 750, 15, 16, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 383, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 3, "dataId": 28, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 208, "name": "太空前男友", "note": "<TransformBaseID: 383>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 45%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [1350, 750, 15, 16, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 384, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 3, "dataId": 28, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 208, "name": "太空前男友", "note": "<TransformBaseID: 383>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 45%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n", "params": [1350, 750, 15, 16, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 385, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 3, "dataId": 28, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 208, "name": "太空前男友", "note": "<TransformBaseID: 383>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 30%: SKILL 841, target\nRandom 30%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 6\nLoop\n</Sideview Battler Motion>\n", "params": [1350, 750, 15, 16, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 386, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 3, "dataId": 28, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 208, "name": "太空前男友", "note": "<TransformBaseID: 383>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 30%: SKILL 841, target\nRandom 30%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 7\nLoop\n</Sideview Battler Motion>\n", "params": [1350, 750, 15, 16, 10, 10, 25, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 387, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 388, "actions": [], "battlerHue": 0, "battlerName": "!battle_download_window", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 404, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 42, "name": "下载窗口", "note": "<TransformBaseID: 388>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -50>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [600, 210, 10, 5, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 389, "actions": [], "battlerHue": 0, "battlerName": "!battle_download_window", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 404, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 42, "name": "下载窗口", "note": "<TransformBaseID: 388>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -50>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [600, 210, 10, 5, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 390, "actions": [], "battlerHue": 0, "battlerName": "!battle_download_window", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 404, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 42, "name": "下载窗口", "note": "<TransformBaseID: 388>\n\n<Static Level: 1>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -50>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [600, 210, 10, 5, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 391, "actions": [], "battlerHue": 0, "battlerName": "!battle_download_window", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 404, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 42, "name": "下载窗口", "note": "<TransformBaseID: 388>\n\n<Static Level: 1>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -50>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [600, 210, 10, 5, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 392, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 393, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 394, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 395, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 396, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 397, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 398, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 399, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 400, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 401, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 402, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exhusband_neutral", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 20000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}], "gold": 5000, "name": "太空前夫", "note": "<TransformBaseID: 402>\n<ScanImmunity>\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 862, target\nRandom 50%: SKILL 861, target\nRandom 100%: SKILL 862, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exhusband>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 844, 604>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: -10>\n<StatusYOffset: -260>\n<Position Offset Y: 180>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -25>\n<DamageOffsetY: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [6000, 3000, 80, 999, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 403, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exhusband_neutral", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 20000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 7500, "name": "太空前夫", "note": "<TransformBaseID: 402>\n\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 866, target\nState === State 186: SKILL 862, target\nRandom 50%: SKILL 866, target\nRandom 50%: SKILL 867, target\nRandom 100%: SKILL 862, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exhusband>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 844, 604>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: -50>\n<Position Offset Y: 150>\n<StatusXOffset: 5>\n<StatusYOffset: -260>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 5\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [6000, 3000, 70, 35, 10, 10, 105, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 404, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exhusband_neutral", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 15000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3750, "name": "太空前夫", "note": "<TransformBaseID: 402>\n\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 865, target\nState === State 186: SKILL 862, target\nRandom 50%: SKILL 865, target\nRandom 100%: SKILL 862, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_space_exhusband>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 844, 604>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -260>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 3\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [6000, 3000, 65, 85, 10, 10, 30, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 405, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exhusband_neutral", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 30000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}], "gold": 5000, "name": "太空前夫", "note": "<TransformBaseID: 402>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 864, target\nState === State 186: SKILL 862, target\nRandom 45%: SKILL 864, target\nRandom 45%: SKILL 862, target\nRandom 100%: SKILL 868, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_space_exhusband>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 844, 604>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -260>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -240>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [6000, 3000, 90, 15, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 406, "actions": [], "battlerHue": 0, "battlerName": "!battle_uncle_chip", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1000, "name": "极恶奇普", "note": "<TransformBaseID: 406>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 873, target\nRandom 40%: SKILL 873, target\nRandom 30%: SKILL 874, target\nRandom 35%: SKILL 875, target\nRandom 100%: SKILL 876, target\n</AI Priority>\n\n<Sideview Battler: !battle_uncle_chip>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 612, 432>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -230>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [3456, 1700, 43, 47, 10, 10, 10, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 407, "actions": [], "battlerHue": 0, "battlerName": "!battle_uncle_chip", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1500, "name": "极恶奇普", "note": "<TransformBaseID: 406>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 873, target\nRandom 25%: SKILL 873, target\nRandom 25%: SKILL 874, target\nRandom 100%: SKILL 877, target\n</AI Priority>\n\n<Sideview Battler: !battle_uncle_chip>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 612, 432>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -230>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [3456, 1700, 43, 47, 10, 10, 10, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 408, "actions": [], "battlerHue": 0, "battlerName": "!battle_uncle_chip", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 7500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 750, "name": "极恶奇普", "note": "<TransformBaseID: 406>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 873, target\nRandom 35%: SKILL 873, target\nRandom 50%: SKILL 874, target\nRandom 25%: SKILL 875, target\nRandom 100%: SKILL 876, target\n</AI Priority>\n\n<Sideview Battler: !battle_uncle_chip>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 612, 432>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -230>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [3456, 1700, 43, 47, 10, 10, 10, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 409, "actions": [], "battlerHue": 0, "battlerName": "!battle_uncle_chip", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 15000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1000, "name": "极恶奇普", "note": "<TransformBaseID: 406>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 873, target\nRandom 60%: SKILL 873, target\nRandom 25%: SKILL 874, target\nRandom 25%: SKILL 875, target\nRandom 100%: SKILL 876, target\n</AI Priority>\n\n<Sideview Battler: !battle_uncle_chip>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 612, 432>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -230>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [3456, 1700, 43, 47, 10, 10, 10, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 410, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 411, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 412, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 413, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 414, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 415, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 415>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [7500, 5000, 65, 1, 10, 10, 57, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 416, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 415>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>", "params": [7500, 5000, 65, 1, 10, 10, 57, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 417, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 415>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [7500, 5000, 65, 1, 10, 10, 57, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 418, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 415>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoopz\n</Sideview Battler Motion>", "params": [7500, 5000, 65, 1, 10, 10, 57, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 419, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 419>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 40%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [7500, 5000, 65, 1, 10, 10, 57, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 420, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 419>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 40%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoopz\n</Sideview Battler Motion>", "params": [7500, 5000, 65, 1, 10, 10, 57, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 421, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 419>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 40%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 6\nLoopz\n</Sideview Battler Motion>", "params": [7500, 5000, 65, 1, 10, 10, 57, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 422, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 419>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 40%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 7\nLoopz\n</Sideview Battler Motion>", "params": [7500, 5000, 65, 1, 10, 10, 57, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 423, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 424, "actions": [], "battlerHue": 0, "battlerName": "!battle_king_crawler", "dropItems": [{"kind": 1, "dataId": 241, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2400, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 475, "name": "帝王爬虫", "note": "<TransformBaseID: 424>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 25%: SKILL 895, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n", "params": [730, 250, 25, 10, 10, 10, 18, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 425, "actions": [], "battlerHue": 0, "battlerName": "!battle_king_crawler", "dropItems": [{"kind": 1, "dataId": 241, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2400, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 475, "name": "帝王爬虫", "note": "<TransformBaseID: 424>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority> \nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 25%: SKILL 895, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [730, 250, 25, 10, 10, 10, 18, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 426, "actions": [], "battlerHue": 0, "battlerName": "!battle_king_crawler", "dropItems": [{"kind": 1, "dataId": 241, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2400, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 475, "name": "帝王爬虫", "note": "<TransformBaseID: 424>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority> \nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 25%: SKILL 895, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [730, 250, 25, 10, 10, 10, 18, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 427, "actions": [], "battlerHue": 0, "battlerName": "!battle_king_crawler", "dropItems": [{"kind": 1, "dataId": 241, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2400, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 475, "name": "帝王爬虫", "note": "<TransformBaseID: 424>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority> \nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [730, 250, 25, 10, 10, 10, 18, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 428, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 429, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 430, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 431, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 432, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 433, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 905}, {"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 906}], "battlerHue": 0, "battlerName": "download_window", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "树苗爬虫梯", "note": "<TransformBaseID: 433>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 905, target\nRandom 50%: SKILL 906, target\n</AI Priority>\n\n<Sideview Battler: download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 290, 220>\n<Sideview Width: 1160>\n<Sideview Height: 660>\n<Position Offset Y: 25>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [500, 250, 1, 1, 1, 1, 1, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 434, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 905}, {"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 906}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "树苗爬虫梯", "note": "<TransformBaseID: 433>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 905, target\nRandom 50%: SKILL 906, target\n</AI Priority>\n\n", "params": [500, 250, 1, 1, 1, 1, 1, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 435, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 905}, {"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 906}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "树苗爬虫梯", "note": "<TransformBaseID: 433>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 905, target\nRandom 50%: SKILL 906, target\n</AI Priority>", "params": [500, 250, 1, 1, 1, 1, 1, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 436, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 905}, {"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 906}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "树苗爬虫梯", "note": "<TransformBaseID: 433>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 905, target\nRandom 50%: SKILL 906, target\n</AI Priority>\n\n", "params": [500, 250, 1, 1, 1, 1, 1, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 437, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 438, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 439, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 440, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 441, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 442, "actions": [], "battlerHue": 0, "battlerName": "!battle_bandito_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "可疑的鼹鼠", "note": "<TransformBaseID: 442>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 933, target\nState === State 186: SKILL 930, target\nRandom 45%: SKILL 930, target\nRandom 40%: SKILL 932, target\nRandom 100%: SKILL 933, target\n</AI Priority>\n\n<Sideview Battler: !battle_bandito_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 166, 222>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -15>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1200, 600, 45, 17, 10, 10, 65, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 443, "actions": [], "battlerHue": 0, "battlerName": "!battle_bandito_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "可疑的鼹鼠", "note": "<TransformBaseID: 442>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 933, target\nState === State 186: SKILL 930, target\nRandom 25%: SKILL 930, target\nRandom 45%: SKILL 932, target\nRandom 100%: SKILL 933, target\n</AI Priority>\n\n<Sideview Battler: !battle_bandito_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 166, 222>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1200, 600, 45, 17, 10, 10, 65, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 444, "actions": [], "battlerHue": 0, "battlerName": "!battle_bandito_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3750, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "可疑的鼹鼠", "note": "<TransformBaseID: 442>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 933, target\nState === State 186: SKILL 930, target\nRandom 30%: SKILL 930, target\nRandom 55%: SKILL 932, target\nRandom 100%: SKILL 933, target\n</AI Priority>\n\n<Sideview Battler: !battle_bandito_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 166, 222>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1200, 600, 45, 17, 10, 10, 65, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 445, "actions": [], "battlerHue": 0, "battlerName": "!battle_bandito_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 7500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "可疑的鼹鼠", "note": "<TransformBaseID: 442>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 933, target\nState === State 186: SKILL 930, target\nRandom 45%: SKILL 930, target\nRandom 25%: SKILL 932, target\nRandom 100%: SKILL 933, target\n</AI Priority>\n\n<Sideview Battler: !battle_bandito_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 166, 222>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1200, 600, 45, 17, 10, 10, 65, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 446, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 447, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 448, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 449, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 450, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 451, "actions": [], "battlerHue": 0, "battlerName": "!battle_ugly_plant_creature", "dropItems": [{"kind": 1, "dataId": 96, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 6000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 2000, "name": "食肉之王", "note": "<TransformBaseID: 451>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 55%: SKILL 914, target\nRandom 40%: SKILL 915, target\nRandom 100%: SKILL 916, target\n</AI Priority>\n\n<Sideview Battler: !battle_ugly_plant_creature>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 316, 494>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 200>\n<StatusXOffset: 25>\n<StatusYOffset: -295>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1900, 950, 65, 29, 10, 10, 53, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 452, "actions": [], "battlerHue": 0, "battlerName": "!battle_ugly_plant_creature", "dropItems": [{"kind": 1, "dataId": 82, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 6000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3000, "name": "食肉之王", "note": "<TransformBaseID: 451>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 75%: SKILL 914, target\nRandom 100%: SKILL 915, target\n</AI Priority>\n\n<Sideview Battler: !battle_ugly_plant_creature>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 316, 494>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -295>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [1900, 950, 65, 29, 10, 10, 53, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 453, "actions": [], "battlerHue": 0, "battlerName": "!battle_ugly_plant_creature", "dropItems": [{"kind": 1, "dataId": 84, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1500, "name": "食肉之王", "note": "<TransformBaseID: 451>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 914, target\nRandom 55%: SKILL 915, target\nRandom 100%: SKILL 916, target\n</AI Priority>\n\n<Sideview Battler: !battle_ugly_plant_creature>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 316, 494>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -295>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [1900, 950, 65, 29, 10, 10, 53, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 454, "actions": [], "battlerHue": 0, "battlerName": "!battle_ugly_plant_creature", "dropItems": [{"kind": 1, "dataId": 86, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 9000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 2000, "name": "食肉之王", "note": "<TransformBaseID: 451>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 60%: SKILL 914, target\nRandom 30%: SKILL 915, target\nRandom 100%: SKILL 916, target\n</AI Priority>\n\n<Sideview Battler: !battle_ugly_plant_creature>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 316, 494>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -295>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [1900, 950, 65, 29, 10, 10, 53, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 455, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 456, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 457, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 458, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 459, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 460, "actions": [], "battlerHue": 0, "battlerName": "!battle_ugly_plant_creature_root", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 500, "name": "根", "note": "<TransformBaseID: 460>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 925, target\nRandom 30%: SKILL 923, target\nRandom 100%: SKILL 924, target\n</AI Priority>\n\n<Sideview Battler: !battle_ugly_plant_creature_root>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 412>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: 15>\n<Position Offset Y: 250>\n<StatusYOffset: -390>\n<DamageOffsetY: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 500, 30, 35, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 461, "actions": [], "battlerHue": 0, "battlerName": "!battle_ugly_plant_creature_root", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 750, "name": "根", "note": "<TransformBaseID: 460>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 924, target\n</AI Priority>\n\n<Sideview Battler: !battle_ugly_plant_creature_root>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 412>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: 15>\n<Position Offset Y: 0>\n<StatusYOffset: -390>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 500, 30, 35, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 462, "actions": [], "battlerHue": 0, "battlerName": "!battle_ugly_plant_creature_root", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 375, "name": "根", "note": "<TransformBaseID: 460>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 923, target\n</AI Priority>\n\n<Sideview Battler: !battle_ugly_plant_creature_root>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 412>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: 15>\n<Position Offset Y: 0>\n<StatusYOffset: -390>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 500, 30, 35, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 463, "actions": [], "battlerHue": 0, "battlerName": "!battle_ugly_plant_creature_root", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 500, "name": "根", "note": "<TransformBaseID: 460>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 925, target\n</AI Priority>\n\n<Sideview Battler: !battle_ugly_plant_creature_root>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 412>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: 15>\n<Position Offset Y: 0>\n<StatusYOffset: -390>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 500, 30, 35, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 464, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 465, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 466, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 467, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 468, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 469, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 800, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 200, "name": "马克西姆斯爵士", "note": "<TransformBaseID: 469>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 941, target\nState === State 186: SKILL 939, target\nRandom 35%: SKILL 939, target\nRandom 25%: SKILL 940, target\nRandom 100%: SKILL 941, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -5>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [600, 300, 17, 15, 10, 10, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 470, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 800, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 300, "name": "马克西姆斯爵士", "note": "<TransformBaseID: 469>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 941, target\nState === State 186: SKILL 939, target\nRandom 30%: SKILL 939, target\nRandom 30%: SKILL 940, target\nRandom 100%: SKILL 941, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [600, 300, 17, 15, 10, 10, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 471, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 600, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 150, "name": "马克西姆斯爵士", "note": "<TransformBaseID: 469>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 941, target\nState === State 186: SKILL 939, target\nRandom 40%: SKILL 939, target\nRandom 100%: SKILL 941, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [600, 300, 17, 15, 10, 10, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 472, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1200, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 200, "name": "马克西姆斯爵士", "note": "<TransformBaseID: 469>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 941, target\nState === State 186: SKILL 939, target\nRandom 45%: SKILL 939, target\nRandom 20%: SKILL 940, target\nRandom 100%: SKILL 941, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [600, 300, 17, 15, 10, 10, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 473, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 474, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 475, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 476, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 477, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 478, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1700, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 400, "name": "马克西姆斯爵士二世", "note": "<TransformBaseID: 478>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 952, target\nState === State 186: SKILL 949, target\nRandom 35%: SKILL 949, target\nRandom 30%: SKILL 950, target\nRandom 35%: SKILL 951, target\nRandom 100%: SKILL 952, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -5>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [750, 375, 20, 20, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 479, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1700, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 600, "name": "马克西姆斯爵士二世", "note": "<TransformBaseID: 478>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 952, target\nState === State 186: SKILL 949, target\nRandom 35%: SKILL 949, target\nRandom 25%: SKILL 950, target\nRandom 35%: SKILL 951, target\nRandom 100%: SKILL 952, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [750, 375, 20, 20, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 480, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1275, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 300, "name": "马克西姆斯爵士二世", "note": "<TransformBaseID: 478>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 952, target\nState === State 186: SKILL 949, target\nRandom 45%: SKILL 949, target\nRandom 35%: SKILL 951, target\nRandom 100%: SKILL 952, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [750, 375, 20, 20, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 481, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2550, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 400, "name": "马克西姆斯爵士二世", "note": "<TransformBaseID: 478>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 952, target\nState === State 186: SKILL 949, target\nRandom 45%: SKILL 949, target\nRandom 25%: SKILL 950, target\nRandom 40%: SKILL 951, target\nRandom 100%: SKILL 952, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [750, 375, 20, 20, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 482, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 483, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 484, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 485, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 486, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 487, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 600, "name": "马克西姆斯爵士三世", "note": "<TransformBaseID: 487>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 963, target\nState === State 186: SKILL 960, target\nRandom 30%: SKILL 960, target\nRandom 25%: SKILL 961, target\nRandom 30%: SKILL 962, target\nRandom 35%: SKILL 963, target\nRandom 100%: SKILL 964, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -5>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1100, 550, 24, 24, 10, 10, 20, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 488, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 900, "name": "马克西姆斯爵士三世", "note": "<TransformBaseID: 487>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 963, target\nState === State 186: SKILL 960, target\nRandom 40%: SKILL 960, target\nRandom 30%: SKILL 961, target\nRandom 30%: SKILL 962, target\nRandom 100%: SKILL 963, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1100, 550, 24, 24, 10, 10, 20, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 489, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1875, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 450, "name": "马克西姆斯爵士三世", "note": "<TransformBaseID: 487>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 963, target\nState === State 186: SKILL 960, target\nRandom 40%: SKILL 960, target\nRandom 30%: SKILL 962, target\nRandom 30%: SKILL 963, target\nRandom 100%: SKILL 964, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1100, 550, 24, 24, 10, 10, 20, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 490, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3750, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 600, "name": "马克西姆斯爵士三世", "note": "<TransformBaseID: 487>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 963, target\nState === State 186: SKILL 960, target\nRandom 45%: SKILL 960, target\nRandom 30%: SKILL 961, target\nRandom 45%: SKILL 962, target\nRandom 40%: SKILL 963, target\nRandom 100%: SKILL 964, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1100, 550, 24, 24, 10, 10, 20, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 491, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 492, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 493, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 494, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 495, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 496, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5800, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1376, "name": "甜心", "note": "<TransformBaseID: 496>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 40%: SKILL 972, target\nRandom 30%: SKILL 973, target\nRandom 35%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [3300, 1650, 30, 25, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 497, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5800, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1376, "name": "甜心", "note": "<TransformBaseID: 496>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 35%: SKILL 972, target\nRandom 45%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [3300, 1650, 30, 25, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 498, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5800, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1376, "name": "甜心", "note": "<TransformBaseID: 496>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 35%: SKILL 972, target\nRandom 20%: SKILL 973, target\nRandom 30%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [3300, 1650, 30, 25, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 499, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5800, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1376, "name": "甜心", "note": "<TransformBaseID: 496>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 50%: SKILL 972, target\nRandom 30%: SKILL 973, target\nRandom 70%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>", "params": [3300, 1650, 30, 25, 10, 10, 40, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 500, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5800, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1376, "name": "甜心", "note": "<TransformBaseID: 500>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 45%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>", "params": [3300, 1650, 30, 25, 10, 10, 40, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 501, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5800, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1376, "name": "甜心", "note": "<TransformBaseID: 500>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 45%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>", "params": [3300, 1650, 30, 25, 10, 10, 40, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 502, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5800, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1376, "name": "甜心", "note": "<TransformBaseID: 500>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 45%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 6\nLoop\n</Sideview Battler Motion>", "params": [3300, 1650, 30, 25, 10, 10, 40, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 503, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5800, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1376, "name": "甜心", "note": "<TransformBaseID: 500>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 45%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 7\nLoop\n</Sideview Battler Motion>", "params": [3300, 1650, 30, 25, 10, 10, 40, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 504, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 505, "actions": [], "battlerHue": 0, "battlerName": "!battle_jawsum", "dropItems": [{"kind": 3, "dataId": 76, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 6000, "name": "鲨赞先生", "note": "<TransformBaseID: 505>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 982, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 982, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [500, 250, 999, 20, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 506, "actions": [], "battlerHue": 0, "battlerName": "!battle_jawsum", "dropItems": [{"kind": 3, "dataId": 76, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 6000, "name": "鲨赞先生", "note": "<TransformBaseID: 505>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 982, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 982, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [500, 250, 999, 20, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 507, "actions": [], "battlerHue": 0, "battlerName": "!battle_jawsum", "dropItems": [{"kind": 3, "dataId": 76, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 6000, "name": "鲨赞先生", "note": "<TransformBaseID: 505>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 982, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 982, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [500, 250, 999, 20, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 508, "actions": [], "battlerHue": 0, "battlerName": "!battle_jawsum", "dropItems": [{"kind": 3, "dataId": 76, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 6000, "name": "鲨赞先生", "note": "<TransformBaseID: 505>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 982, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 982, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [500, 250, 999, 20, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 509, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 510, "actions": [], "battlerHue": 0, "battlerName": "!battle_gator", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鳄鱼男", "note": "//FOR JAWSUM FIGHT ONLY\n\n<TransformBaseID: 510>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 539, target\nRandom 25%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 40, 10, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 511, "actions": [], "battlerHue": 0, "battlerName": "!battle_gator", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鳄鱼男", "note": "//FOR JAWSUM FIGHT ONLY\n\n<TransformBaseID: 510>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 30%: SKILL 539, target\nRandom 30%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 40, 10, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 512, "actions": [], "battlerHue": 0, "battlerName": "!battle_gator", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鳄鱼男", "note": "//FOR JAWSUM FIGHT ONLY\n\n<TransformBaseID: 510>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 25%: SKILL 539, target\nRandom 40%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 40, 10, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 513, "actions": [], "battlerHue": 0, "battlerName": "!battle_gator", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鳄鱼男", "note": "//FOR JAWSUM FIGHT ONLY\n\n<TransformBaseID: 510>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 539, target\nRandom 25%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [300, 150, 40, 10, 10, 10, 30, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 514, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_expanded", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 6000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 500, "name": "冥王星(扩大后)", "note": "<TransformBaseID: 514>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [3000, 1500, 52, 32, 10, 10, 22, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 515, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_expanded", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 6000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 500, "name": "冥王星(扩大后)", "note": "<TransformBaseID: 514>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [3000, 1500, 52, 32, 10, 10, 22, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 516, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_expanded", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 6000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 500, "name": "冥王星(扩大后)", "note": "<TransformBaseID: 514>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [3000, 1500, 52, 32, 10, 10, 22, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 517, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_expanded", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 6000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 500, "name": "冥王星(扩大后)", "note": "<TransformBaseID: 514>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [3000, 1500, 52, 32, 10, 10, 22, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 518, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 519, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 520, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 521, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 522, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 523, "actions": [], "battlerHue": 0, "battlerName": "!battle_abbi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 20000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "阿比", "note": "<TransformBaseID: 523>\n<ZIndex:2>\n<Static Level: 1>\n\n<ScanImmunity>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1001, target\nRandom 70% +++ Troop Alive Members < 5: SKILL 1002, target\nRandom 35% +++ Troop Alive Members > 1: SKILL 1004, target\nRandom 100%: SKILL 1001, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_abbi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 761, 446>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 250>\n<StatusYOffset: -325>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [8000, 2500, 63, 76, 10, 10, 90, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 524, "actions": [], "battlerHue": 0, "battlerName": "!battle_abbi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 20000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 15000, "name": "阿比", "note": "<TransformBaseID: 523>\n<ZIndex:2>\n<Static Level: 1>\n<ScanImmunity>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1001, target\nRandom 70% +++ Troop Alive Members < 5: SKILL 1002, target\nRandom 35% +++ Troop Alive Members > 1: SKILL 1004, target\nRandom 100%: SKILL 1001, target\n</AI Priority>\n\n<Sideview Battler: !battle_abbi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 761, 446>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -325>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [8000, 2500, 63, 76, 10, 10, 90, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 525, "actions": [], "battlerHue": 0, "battlerName": "!battle_abbi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 15000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 7500, "name": "阿比", "note": "<TransformBaseID: 523>\n<ZIndex:2>\n<Static Level: 1>\n<ScanImmunity>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1001, target\nRandom 70% +++ Troop Alive Members < 5: SKILL 1002, target\nRandom 35% +++ Troop Alive Members > 1: SKILL 1004, target\nRandom 100%: SKILL 1001, target\n</AI Priority>\n\n<Sideview Battler: !battle_abbi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 761, 446>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -325>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [8000, 2500, 63, 76, 10, 10, 90, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 526, "actions": [], "battlerHue": 0, "battlerName": "!battle_abbi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 30000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "阿比", "note": "<TransformBaseID: 523>\n<ZIndex:2>\n<Static Level: 1>\n<ScanImmunity>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1001, target\nRandom 70% +++ Troop Alive Members < 5: SKILL 1002, target\nRandom 35% +++ Troop Alive Members > 1: SKILL 1004, target\nRandom 100%: SKILL 1001, target\n</AI Priority>\n\n<Sideview Battler: !battle_abbi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 761, 446>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -325>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [8000, 2500, 63, 76, 10, 10, 90, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 527, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 528, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 529, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 530, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 531, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 532, "actions": [], "battlerHue": 0, "battlerName": "!battle_abbi_tentacle", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "触手", "note": "<TransformBaseID: 532>\n<Static Level: 1>\n<ScanImmunity>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1013, target\nRandom 40%: SKILL 1013, target\nRandom 30%: SKILL 1014, target\nRandom 30%: SKILL 1015, target\nRandom 100%: SKILL 1016, target\n</AI Priority>\n\n<Sideview Battler: !battle_abbi_tentacle>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 180, 504>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 200>\n<StatusXOffset: 25>\n<StatusYOffset: -350>\n<DamageOffsetY: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1200, 600, 72, 50, 10, 10, 110, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 533, "actions": [], "battlerHue": 0, "battlerName": "!battle_abbi_tentacle", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "触手", "note": "<TransformBaseID: 532>\n\n<Static Level: 1>\n<ScanImmunity>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1013, target\nRandom 25%: SKILL 1013, target\nRandom 35%: SKILL 1014, target\nRandom 35%: SKILL 1015, target\nRandom 100%: SKILL 1016, target\n</AI Priority>\n\n<Sideview Battler: !battle_abbi_tentacle>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 180, 504>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1200, 600, 72, 50, 10, 10, 110, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 534, "actions": [], "battlerHue": 0, "battlerName": "!battle_abbi_tentacle", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "触手", "note": "<TransformBaseID: 532>\n\n<Static Level: 1>\n<ScanImmunity>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1013, target\nRandom 30%: SKILL 1013, target\nRandom 25%: SKILL 1014, target\nRandom 45%: SKILL 1015, target\nRandom 100%: SKILL 1016, target\n</AI Priority>\n\n<Sideview Battler: !battle_abbi_tentacle>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 180, 504>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1200, 600, 72, 50, 10, 10, 110, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 535, "actions": [], "battlerHue": 0, "battlerName": "!battle_abbi_tentacle", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "触手", "note": "<TransformBaseID: 532>\n\n<Static Level: 1>\n<ScanImmunity>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1013, target\nRandom 45%: SKILL 1013, target\nRandom 20%: SKILL 1014, target\nRandom 35%: SKILL 1015, target\nRandom 100%: SKILL 1016, target\n</AI Priority>\n\n<Sideview Battler: !battle_abbi_tentacle>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 180, 504>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1200, 600, 72, 50, 10, 10, 110, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 536, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 537, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 538, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 539, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 540, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 541, "actions": [], "battlerHue": 0, "battlerName": "!battle_roboheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5662, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1331, "name": "机械甜心", "note": "<TransformBaseID: 541>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1023, target\nUser HP% param <= 10%: SKILL 1026, target\nRandom 35%: SKILL 1023, target\nRandom 35%: SKILL 1024, target\nRandom 35%: SKILL 1025, target\nRandom 100%: SKILL 1027, target\n</AI Priority>\n\n<Sideview Battler: !battle_roboheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 630, 412>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -375>\n<DamageOffsetY: -180>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [2500, 1250, 45, 40, 10, 10, 60, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 542, "actions": [], "battlerHue": 0, "battlerName": "!battle_roboheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5662, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1997, "name": "机械甜心", "note": "<TransformBaseID: 541>\n\n<Static Level: 1>\n\n<AI Priority>\nState === State 186: SKILL 1023, target\nUser HP% param <= 10%: SKILL 1026, target\nRandom 30%: SKILL 1023, target\nRandom 25%: SKILL 1024, target\nRandom 40%: SKILL 1025, target\nRandom 100%: SKILL 1027, target\n</AI Priority>\n\n<Sideview Battler: !battle_roboheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 630, 412>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [2500, 1250, 45, 40, 10, 10, 60, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 543, "actions": [], "battlerHue": 0, "battlerName": "!battle_roboheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4247, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 999, "name": "机械甜心", "note": "<TransformBaseID: 541>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1023, target\nUser HP% param <= 10%: SKILL 1026, target\nRandom 30%: SKILL 1023, target\nRandom 55%: SKILL 1024, target\nRandom 30%: SKILL 1025, target\nRandom 100%: SKILL 1027, target\n</AI Priority>\n\n<Sideview Battler: !battle_roboheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 630, 412>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [2500, 1250, 45, 40, 10, 10, 60, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 544, "actions": [], "battlerHue": 0, "battlerName": "!battle_roboheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 8493, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 1331, "name": "机械甜心", "note": "<TransformBaseID: 541>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1023, target\nUser HP% param <= 10%: SKILL 1026, target\nRandom 45%: SKILL 1023, target\nRandom 35%: SKILL 1024, target\nRandom 55%: SKILL 1025, target\nRandom 100%: SKILL 1027, target\n</AI Priority>\n\n<Sideview Battler: !battle_roboheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 630, 412>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [2500, 1250, 45, 40, 10, 10, 60, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 545, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 546, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 547, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 548, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 549, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 550, "actions": [], "battlerHue": 0, "battlerName": "!battle_mutantheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 5000, "name": "异变甜心", "note": "<TransformBaseID: 550>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1040, target\nRandom 50%: SKILL 1037, target\nRandom 50%: SKILL 1039, target\nRandom 100%: SKILL 1040, target\n</AI Priority>\n\n<Sideview Battler: !battle_mutantheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 216, 414>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -375>\n<DamageOffsetX: 10>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [7000, 3500, 75, 1, 10, 10, 50, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 551, "actions": [], "battlerHue": 0, "battlerName": "!battle_mutantheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 7500, "name": "异变甜心", "note": "<TransformBaseID: 550>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1037, target\nRandom 100%: SKILL 1037, target\n</AI Priority>\n\n<Sideview Battler: !battle_mutantheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 216, 414>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n<DamageOffsetX: 10>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [7000, 3500, 75, 1, 10, 10, 50, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 552, "actions": [], "battlerHue": 0, "battlerName": "!battle_mutantheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 7500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3750, "name": "异变甜心", "note": "<TransformBaseID: 550>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1039, target\nRandom 100%: SKILL 1039, target\n</AI Priority>\n\n<Sideview Battler: !battle_mutantheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 216, 414>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n<DamageOffsetX: 10>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [7000, 3500, 75, 1, 10, 10, 50, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 553, "actions": [], "battlerHue": 0, "battlerName": "!battle_mutantheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 15000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 5000, "name": "异变甜心", "note": "<TransformBaseID: 550>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1040, target\nRandom 100%: SKILL 1040, target\n</AI Priority>\n\n<Sideview Battler: !battle_mutantheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 216, 414>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n<DamageOffsetX: 10>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [7000, 3500, 75, 1, 10, 10, 50, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 554, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 555, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 556, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 557, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 558, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 559, "actions": [], "battlerHue": 0, "battlerName": "!battle_perfect_heart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "完美甜心", "note": "<TransformBaseID: 559>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1046, target\nState === State 186: SKILL 1044, target\nVariable 1001 === 1: Skill 1046, target\nRandom 35%: SKILL 1044, target\nRandom 25%: SKILL 1045, target\nRandom 35%: SKILL 1049, target\nRandom 45%: SKILL 1047, target\nRandom 100%: SKILL 1048, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_perfect_heart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 343, 414>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusCursorPosition: 0>\n<StatusYOffset: -165>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [10000, 5000, 140, 140, 10, 10, 140, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 560, "actions": [], "battlerHue": 0, "battlerName": "!battle_perfect_heart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "完美甜心", "note": "<TransformBaseID: 559>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1046, target\nState === State 186: SKILL 1044, target\nVariable 1001 === 1: Skill 1046, target\nRandom 35%: SKILL 1044, target\nRandom 25%: SKILL 1045, target\nRandom 35%: SKILL 1049, target\nRandom 45%: SKILL 1047, target\nRandom 100%: SKILL 1048, target\n</AI Priority>\n\n<Sideview Battler: !battle_perfect_heart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 343, 414>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusCursorPosition: 0>\n<StatusYOffset: -165>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [10000, 5000, 140, 140, 10, 10, 140, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 561, "actions": [], "battlerHue": 0, "battlerName": "!battle_perfect_heart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "完美甜心", "note": "<TransformBaseID: 559>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1046, target\nState === State 186: SKILL 1044, target\nVariable 1001 === 1: Skill 1046, target\nRandom 35%: SKILL 1044, target\nRandom 25%: SKILL 1045, target\nRandom 35%: SKILL 1049, target\nRandom 45%: SKILL 1047, target\nRandom 100%: SKILL 1048, target\n</AI Priority>\n\n<Sideview Battler: !battle_perfect_heart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 343, 414>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusCursorPosition: 0>\n<StatusYOffset: -165>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [10000, 5000, 140, 140, 10, 10, 140, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 562, "actions": [], "battlerHue": 0, "battlerName": "!battle_perfect_heart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "完美甜心", "note": "<TransformBaseID: 559>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1046, target\nState === State 186: SKILL 1044, target\nVariable 1001 === 1: Skill 1046, target\nRandom 35%: SKILL 1044, target\nRandom 25%: SKILL 1045, target\nRandom 35%: SKILL 1049, target\nRandom 45%: SKILL 1047, target\nRandom 100%: SKILL 1048, target\n</AI Priority>\n\n<Sideview Battler: !battle_perfect_heart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 343, 414>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusCursorPosition: 0>\n<StatusYOffset: -165>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [10000, 5000, 140, 140, 10, 10, 140, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 563, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 564, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 565, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 566, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 567, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 568, "actions": [], "battlerHue": 0, "battlerName": "!battle_slimegirls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 9000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 999, "name": "史莱姆女孩们", "note": "<TransformBaseID: 568>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 15%: SKILL 1059, target\nRandom 15%: SKILL 1061, target\nRandom 15%: SKILL 1062, target\nRandom 15%: SKILL 1063, target\nRandom 100%: SKILL 1065, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [5700, 1750, 57, 32, 10, 10, 52, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 569, "actions": [], "battlerHue": 0, "battlerName": "!battle_slimegirls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 9000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 999, "name": "史莱姆女孩们", "note": "<TransformBaseID: 568>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 15%: SKILL 1059, target\nRandom 20%: SKILL 1061, target\nRandom 15%: SKILL 1062, target\nRandom 20%: SKILL 1063, target\nRandom 100%: SKILL 1065, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [5700, 1750, 57, 32, 10, 10, 52, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 570, "actions": [], "battlerHue": 0, "battlerName": "!battle_slimegirls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 9000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 999, "name": "史莱姆女孩们", "note": "<TransformBaseID: 568>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 15%: SKILL 1059, target\nRandom 15%: SKILL 1061, target\nRandom 20%: SKILL 1062, target\nRandom 15%: SKILL 1063, target\nRandom 100%: SKILL 1065, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [5700, 1750, 57, 32, 10, 10, 52, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 571, "actions": [], "battlerHue": 0, "battlerName": "!battle_slimegirls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 9000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 999, "name": "史莱姆女孩们", "note": "<TransformBaseID: 568>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 20%: SKILL 1059, target\nRandom 10%: SKILL 1061, target\nRandom 20%: SKILL 1062, target\nRandom 10%: SKILL 1063, target\nRandom 100%: SKILL 1065, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [5700, 1750, 57, 32, 10, 10, 52, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 572, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 573, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 574, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 575, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 576, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 577, "actions": [], "battlerHue": 0, "battlerName": "!battle_humprhey_swarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 577>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 40%: SKILL 1071, target\nRandom 30%: SKILL 1072, target\nRandom 100%: SKILL 1073, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9999, 5000, 10, 60, 10, 10, 60, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 578, "actions": [], "battlerHue": 0, "battlerName": "!battle_humprhey_swarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 577>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 40%: SKILL 1071, target\nRandom 30%: SKILL 1072, target\nRandom 100%: SKILL 1073, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [9999, 5000, 10, 60, 10, 10, 60, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 579, "actions": [], "battlerHue": 0, "battlerName": "!battle_humprhey_swarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 577>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 40%: SKILL 1071, target\nRandom 100%: SKILL 1072, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [9999, 5000, 10, 60, 10, 10, 60, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 580, "actions": [], "battlerHue": 0, "battlerName": "!battle_humprhey_swarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 577>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 30%: SKILL 1071, target\nRandom 20%: SKILL 1072, target\nRandom 100%: SKILL 1073, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [9999, 5000, 10, 60, 10, 10, 60, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 581, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_stage2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "巨大汉弗莱", "note": "<TransformBaseID: 581>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1077, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_stage2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 510, 498>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [3700, 425, 68, 30, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 582, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_stage2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "巨大汉弗莱", "note": "<TransformBaseID: 581>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1077, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_stage2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 510, 498>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [3700, 425, 68, 30, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 583, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_stage2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "巨大汉弗莱", "note": "<TransformBaseID: 581>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1077, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_stage2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 510, 498>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [3700, 425, 68, 30, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 584, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_stage2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "巨大汉弗莱", "note": "<TransformBaseID: 581>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1077, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_stage2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 510, 498>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [3700, 425, 68, 30, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 585, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_face", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 585>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1083, target\nRandom 55%: SKILL 1083, target\nRandom 100%: SKILL 1084, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_face>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\nloop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [6000, 3000, 63, 5, 10, 10, 35, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 586, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_face", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 585>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1083, target\nRandom 50%: SKILL 1083, target\nRandom 100%: SKILL 1084, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_face>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [6000, 3000, 63, 5, 10, 10, 35, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 587, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_face", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 585>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1083, target\nRandom 40%: SKILL 1083, target\nRandom 100%: SKILL 1084, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_face>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [6000, 3000, 63, 5, 10, 10, 35, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 588, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_face", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 585>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1083, target\nRandom 75%: SKILL 1083, target\nRandom 100%: SKILL 1084, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_face>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [6000, 3000, 63, 5, 10, 10, 35, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 589, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_uvula", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 2000, "name": "汉弗莱", "note": "<TransformBaseID: 589>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1092, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_uvula>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Position Offset Y: 106>\n<StatusYOffset: -115>\n<DamageOffsetY: -150>\n<StatusCursorPosition: 0>\n<Breathing>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\nloop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1, 1, 1, 1, 10, 10, 900, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 590, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_uvula", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 2000, "name": "汉弗莱", "note": "<TransformBaseID: 589>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1092, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_uvula>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Position Offset Y: 106>\n<StatusYOffset: -115>\n<DamageOffsetY: -150>\n<StatusCursorPosition: 0>\n<Breathing>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\nloop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1, 1, 1, 1, 10, 10, 900, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 591, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_uvula", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 2000, "name": "汉弗莱", "note": "<TransformBaseID: 589>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1092, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_uvula>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Position Offset Y: 106>\n<StatusYOffset: -115>\n<DamageOffsetY: -150>\n<StatusCursorPosition: 0>\n<Breathing>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\nloop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1, 1, 1, 1, 10, 10, 900, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 592, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_uvula", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 2000, "name": "汉弗莱", "note": "<TransformBaseID: 589>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1092, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_uvula>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Position Offset Y: 106>\n<StatusYOffset: -115>\n<DamageOffsetY: -150>\n<StatusCursorPosition: 0>\n<Breathing>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\nloop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1, 1, 1, 1, 10, 10, 900, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 593, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "BLANK", "params": [3000, 1500, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 594, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 595, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "battlerName": "!battle_humprhey", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 500, "name": "汉弗莱", "note": "//Single Humphrey\n\n<TransformBaseID: 595>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1386, target\nRandom 50%: SKILL 1385, target\nRandom 100%: SKILL 1386, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 261, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -385>\n<Position Offset Y: 150>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nloop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [250, 250, 50, 25, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 596, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "battlerName": "!battle_humprhey", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 750, "name": "汉弗莱", "note": "//Single Humphrey\n\n<TransformBaseID: 595>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1386, target\nRandom 50%: SKILL 1385, target\nRandom 100%: SKILL 1386, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 261, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -385>\n<Position Offset Y: 150>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [250, 250, 50, 25, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 597, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "battlerName": "!battle_humprhey", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 375, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 375, "name": "汉弗莱", "note": "//Single Humphrey\n\n<TransformBaseID: 595>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1386, target\nRandom 50%: SKILL 1385, target\nRandom 100%: SKILL 1386, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 261, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -385>\n<Position Offset Y: 150>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [250, 250, 50, 25, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 598, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "battlerName": "!battle_humprhey", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 750, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 500, "name": "汉弗莱", "note": "//Single Humphrey\n\n<TransformBaseID: 595>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1386, target\nRandom 50%: SKILL 1385, target\nRandom 100%: SKILL 1386, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 261, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -385>\n<Position Offset Y: 150>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [250, 250, 50, 25, 10, 10, 50, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 599, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 600, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 601, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 602, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 603, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 604, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 605, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 606, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 607, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 608, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1101}], "battlerHue": 0, "battlerName": "!battle_something_in_the_dark", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 608>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 138: SKILL 1100, target\nTurn === 1: SKILL 1103, target\nTurn === 2: SKILL 1103, target\nTurn === 3: SKILL 1103, target\nTurn === 4: SKILL 1102, target\nTurn === 5: SKILL 1102, target\nTurn === 6: SKILL 1103, target\nTurn === 7: SKILL 1103, target\nTurn === 8: SKILL 1103, target\nTurn === 9: SKILL 1102, target\nTurn === 10: SKILL 1102, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_dark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 609, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1101}], "battlerHue": 0, "battlerName": "!battle_something_in_the_dark", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 608>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1101, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_dark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 610, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1101}], "battlerHue": 0, "battlerName": "!battle_something_in_the_dark", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 608>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1101, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_dark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 611, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1101}], "battlerHue": 0, "battlerName": "!battle_something_in_the_dark", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 608>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1101, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_dark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 612, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 613, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 614, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 615, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 616, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 617, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 617>\n<Static Level: 1>\n<FallOnDeath>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1111, target\nTurn === 2: SKILL 1109, target\nTurn === 3: SKILL 1108, target\nTurn === 4: SKILL 1108, target\nTurn === 5: SKILL 1111, target\nTurn === 6: SKILL 1109, target\nTurn === 7: SKILL 1109, target\nTurn === 8: SKILL 1108, target\nTurn === 9: SKILL 1111, target\nTurn >= 10: SKILL 1108, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -125>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 618, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 617>\n<Static Level: 1>\n<Cannot Select: All>\n<FallOnDeath>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1111, target\nTurn === 2: SKILL 1109, target\nTurn === 3: SKILL 1108, target\nTurn === 4: SKILL 1108, target\nTurn === 5: SKILL 1111, target\nTurn === 6: SKILL 1109, target\nTurn === 7: SKILL 1109, target\nTurn === 8: SKILL 1108, target\nTurn === 9: SKILL 1111, target\nTurn >= 10: SKILL 1108, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 619, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 617>\n<Static Level: 1>\n<Cannot Select: All>\n<FallOnDeath>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1111, target\nTurn === 2: SKILL 1109, target\nTurn === 3: SKILL 1108, target\nTurn === 4: SKILL 1108, target\nTurn === 5: SKILL 1111, target\nTurn === 6: SKILL 1109, target\nTurn === 7: SKILL 1109, target\nTurn === 8: SKILL 1108, target\nTurn === 9: SKILL 1111, target\nTurn >= 10: SKILL 1108, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 620, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 617>\n<Static Level: 1>\n<Cannot Select: All>\n<FallOnDeath>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1111, target\nTurn === 2: SKILL 1109, target\nTurn === 3: SKILL 1108, target\nTurn === 4: SKILL 1108, target\nTurn === 5: SKILL 1111, target\nTurn === 6: SKILL 1109, target\nTurn === 7: SKILL 1109, target\nTurn === 8: SKILL 1108, target\nTurn === 9: SKILL 1111, target\nTurn >= 10: SKILL 1108, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 621, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls_spider", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "某个东西", "note": "<Static Level: 1>\n<FallOnDeath>\n\n<Sideview Battler: !battle_something_in_the_walls_spider>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 88, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1, 1, 1, 1, 1, 1, 1, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 622, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 623, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 624, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 625, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 626, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls_spider", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "蜘蛛宝宝", "note": "<TransformBaseID: 626>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 1118, target\nRandom 100%: SKILL 1119, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls_spider>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 88, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1, 1, 1, 1, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 627, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls_spider", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "蜘蛛宝宝", "note": "<TransformBaseID: 626>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 1118, target\nRandom 100%: SKILL 1119, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls_spider>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 88, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1, 1, 1, 1, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 628, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls_spider", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "蜘蛛宝宝", "note": "<TransformBaseID: 626>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 1118, target\nRandom 100%: SKILL 1119, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls_spider>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 88, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1, 1, 1, 1, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 629, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls_spider", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "蜘蛛宝宝", "note": "<TransformBaseID: 626>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 1118, target\nRandom 100%: SKILL 1119, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls_spider>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 88, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1, 1, 1, 1, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 630, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 631, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 632, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 633, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 634, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 635, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_water_1", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 635>\n<Static Level: 1>\n\n<AI Level: 100>\n\nTurn === 1: SKILL 1124, target\nTurn === 2: SKILL 1124, target\n<AI Priority>\nTurn === 1: SKILL 1123, target\nTurn === 2: SKILL 1123, target\nTurn === 3: SKILL 1123, target\nTurn === 4: SKILL 1123, target\nTurn === 5: SKILL 1123, target\nTurn >= 6: SKILL 1122, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_water_1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 108>\n<StatusYOffset: -350>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 999, 10, 900, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 636, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_water_2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 635>\n<Static Level: 1>\n\n<AI Level: 100>\n\nTurn === 1: SKILL 1124, target\nTurn === 2: SKILL 1124, target\n<AI Priority>\nTurn === 1: SKILL 1123, target\nTurn === 2: SKILL 1123, target\nTurn === 3: SKILL 1123, target\nTurn === 4: SKILL 1123, target\nTurn === 5: SKILL 1123, target\nTurn >= 6: SKILL 1122, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_water_2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 108>\n<StatusYOffset: -350>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 999, 10, 900, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 637, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_water_3", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 635>\n<Static Level: 1>\n\n<AI Level: 100>\n\nTurn === 1: SKILL 1124, target\nTurn === 2: SKILL 1124, target\n<AI Priority>\nTurn === 1: SKILL 1123, target\nTurn === 2: SKILL 1123, target\nTurn === 3: SKILL 1123, target\nTurn === 4: SKILL 1123, target\nTurn === 5: SKILL 1123, target\nTurn >= 6: SKILL 1122, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_water_3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 108>\n<StatusYOffset: -350>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 999, 10, 900, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 638, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 639, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 640, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 641, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 642, "actions": [], "battlerHue": 0, "battlerName": "!battle_something", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1131, target\n</AI Priority>\n\n<Sideview Battler: !battle_something>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 75, 235>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -100>\n<StatusCursorPosition: 0>\n<Position Offset X: 7>\n<Position Offset Y: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [50, 50, 7, 2, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 643, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_cindi", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<FallOnDeath>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1101, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_dark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 644, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<FallOnDeath>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 1108, target\nRandom 30%: SKILL 1109, target\nRandom 100%: SKILL 1111, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 645, "actions": [], "battlerHue": 0, "battlerName": "!battle_fish_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<FallOnDeath>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1125, target\nTurn === 2: SKILL 1125, target\nTurn === 3: SKILL 1127, target\nTurn === 4: SKILL 1128, target\nTurn === 5: SKILL 1129, target\nTurn === 6: SKILL 1127, target\nTurn === 7: SKILL 1129, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_water_3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 10, 10, 900, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 646, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 647, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 648, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1145}], "battlerHue": 0, "battlerName": "!battle_bread1", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 648>\n\n<Static Level: 1>\n\n<Sideview Battler: !battle_blur>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 1>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9998, 4500, 10, 999, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 649, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1145}], "battlerHue": 0, "battlerName": "!battle_blur", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 648>\n\n<Static Level: 1>\n\n<Sideview Battler: !battle_blur>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9998, 4500, 10, 999, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 650, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1145}], "battlerHue": 0, "battlerName": "!battle_blur", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 648>\n\n<Static Level: 1>\n\n<Sideview Battler: !battle_blur>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -300>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9998, 4500, 10, 999, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 651, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1145}], "battlerHue": 0, "battlerName": "!battle_blur", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 648>\n\n<Static Level: 1>\n\n<Sideview Battler: !battle_blur>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -300>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9998, 4500, 10, 999, 10, 10, 10, 11], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 652, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 653, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 654, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 655, "actions": [], "battlerHue": 0, "battlerName": "!battle_gingerdeadman", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "吊着的尸体", "note": "<TransformBaseID: 655>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 160: Skill 1133, Target\nState === State 161: Skill 1134, Target\nState === State 162: Skill 1135, Target\nState === State 163: Skill 1136, Target\nState === State 164: Skill 1137, Target\nState === State 165: Skill 1138, Target\nState === State 166: Skill 1139, Target\nState === State 167: Skill 1140, Target\nState === State 168: Skill 1141, Target\nState === State 169: Skill 1142, Target\nState === State 170: Skill 1143, Target\nState === State 171: Skill 1144, Target\n</AI Priority>\n\n<Sideview Battler: !battle_hanging>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 36>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 136>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9999, 5000, 10, 999, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 656, "actions": [], "battlerHue": 0, "battlerName": "!battle_hanging", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "吊着的尸体", "note": "<TransformBaseID: 655>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 160: Skill 1133, Target\nState === State 161: Skill 1134, Target\nState === State 162: Skill 1135, Target\nState === State 163: Skill 1136, Target\nState === State 164: Skill 1137, Target\nState === State 165: Skill 1138, Target\nState === State 166: Skill 1139, Target\nState === State 167: Skill 1140, Target\nState === State 168: Skill 1141, Target\nState === State 169: Skill 1142, Target\nState === State 170: Skill 1143, Target\nState === State 171: Skill 1144, Target\n</AI Priority>\n\n<Sideview Battler: !battle_hanging>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 36>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9999, 5000, 10, 999, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 657, "actions": [], "battlerHue": 0, "battlerName": "!battle_hanging", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "吊着的尸体", "note": "<TransformBaseID: 655>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 160: Skill 1133, Target\nState === State 161: Skill 1134, Target\nState === State 162: Skill 1135, Target\nState === State 163: Skill 1136, Target\nState === State 164: Skill 1137, Target\nState === State 165: Skill 1138, Target\nState === State 166: Skill 1139, Target\nState === State 167: Skill 1140, Target\nState === State 168: Skill 1141, Target\nState === State 169: Skill 1142, Target\nState === State 170: Skill 1143, Target\nState === State 171: Skill 1144, Target\n</AI Priority>\n\n<Sideview Battler: !battle_hanging>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 36>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9999, 5000, 10, 999, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 658, "actions": [], "battlerHue": 0, "battlerName": "!battle_hanging", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "吊着的尸体", "note": "<TransformBaseID: 655>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 160: Skill 1133, Target\nState === State 161: Skill 1134, Target\nState === State 162: Skill 1135, Target\nState === State 163: Skill 1136, Target\nState === State 164: Skill 1137, Target\nState === State 165: Skill 1138, Target\nState === State 166: Skill 1139, Target\nState === State 167: Skill 1140, Target\nState === State 168: Skill 1141, Target\nState === State 169: Skill 1142, Target\nState === State 170: Skill 1143, Target\nState === State 171: Skill 1144, Target\n</AI Priority>\n\n<Sideview Battler: !battle_hanging>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 36>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9999, 5000, 10, 999, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 659, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 660, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 661, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 662, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1149}], "battlerHue": 0, "battlerName": "!battle_omori", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 22, "dataId": 2, "value": -1}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "OMORI", "note": "<TransformBaseID: 662>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1149, target\nTurn === 2: SKILL 1154, target\nTurn === 3: SKILL 1152, target\nTurn === 4: SKILL 1152, target\nTurn === 5: SKILL 1154, target\nVariable 1220 > 1 +++ Random 35%: SKILL 1154, target\nVariable 1220 > 1 +++ Random 20%: SKILL 1152, target\nVariable 1220 > 1 +++ Random 100%: SKILL 1149, target\n</AI Priority>\n\n<Sideview Battler: !battle_omori>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 389>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 116>\n<StatusYOffset: -217>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [80, 0, 4, 2, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 663, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1149}], "battlerHue": 0, "battlerName": "!battle_omori_2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 22, "dataId": 2, "value": -1}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "OMORI", "note": "<TransformBaseID: 663>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50% +++ HP% param >= 65%: SKILL 1157, target\nRandom 35%: SKILL 1154, target\nRandom 20%: SKILL 1152, target\nRandom 100%: SKILL 1149, target\n</AI Priority>\n\n<Sideview Battler: !battle_omori_2>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 389>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 116>\n<StatusYOffset: -217>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [80, 0, 4, 2, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 664, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1149}], "battlerHue": 0, "battlerName": "!battle_omori_3", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 22, "dataId": 2, "value": -1}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "OMORI", "note": "<TransformBaseID: 664>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50% +++ HP% param >= 65%: SKILL 1448, target\nRandom 40%: SKILL 1154, target\nRandom 100%: SKILL 1149, target\n</AI Priority>\n\n<Sideview Battler: !battle_omori_3>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 389>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 116>\n<StatusYOffset: -217>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [80, 0, 4, 2, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 665, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1149}], "battlerHue": 0, "battlerName": "!battle_omori_4", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 22, "dataId": 2, "value": -1}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "OMORI", "note": "<TransformBaseID: 665>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 55% +++ HP% param >= 60%: SKILL 1449, target\nRandom 35%: SKILL 1154, target\nRandom 20%: SKILL 1152, target\nRandom 100%: SKILL 1149, target\n</AI Priority>\n\n<Sideview Battler: !battle_omori_4>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 389>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 116>\n<StatusYOffset: -217>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [80, 0, 4, 2, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 666, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1149}], "battlerHue": 0, "battlerName": "!battle_omori_5", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 22, "dataId": 2, "value": -1}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "OMORI", "note": "<TransformBaseID: 666>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50% +++ HP% param >= 65%: SKILL 1450, target\nRandom 35%: SKILL 1154, target\nRandom 20%: SKILL 1152, target\nRandom 100%: SKILL 1149, target\n</AI Priority>\n\n<Sideview Battler: !battle_omori_5>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 389>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 116>\n<StatusYOffset: -217>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [80, 0, 4, 2, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 667, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1149}], "battlerHue": 0, "battlerName": "!battle_omori_6", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 10}, {"code": 22, "dataId": 2, "value": -1}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "OMORI", "note": "<TransformBaseID: 667>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1451, target\n</AI Priority>\n\n<Sideview Battler: !battle_omori_6>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 389>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 116>\n<StatusYOffset: -217>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [80, 0, 4, 2, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 668, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 669, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 670, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 671, "actions": [], "battlerHue": 0, "battlerName": "!battle_aubrey", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "奥布里", "note": "<TransformBaseID: 671>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 1161, Highest AGI\nRandom 30%: SKILL 1162, target\nRandom 100%: SKILL 1163, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_aubrey>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 322, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusXOffset: 25>\n<StatusYOffset: -200>\n<StatusCursorPosition: 0>\n<DamageOffsetX: 30>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [240, 120, 24, 8, 10, 10, 12, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 672, "actions": [], "battlerHue": 0, "battlerName": "!battle_aubrey", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "奥布里", "note": "<TransformBaseID: 671>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 1161, Highest AGI\nRandom 30%: SKILL 1162, target\nRandom 100%: SKILL 1163, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_aubrey>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 322, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusXOffset: 25>\n<StatusYOffset: -200>\n<StatusCursorPosition: 0>\n<DamageOffsetX: 30>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [240, 120, 24, 8, 10, 10, 12, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 673, "actions": [], "battlerHue": 0, "battlerName": "!battle_aubrey", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "奥布里", "note": "<TransformBaseID: 671>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 1161, Highest AGI\nRandom 30%: SKILL 1162, target\nRandom 100%: SKILL 1163, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_aubrey>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 322, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusXOffset: 25>\n<StatusYOffset: -200>\n<StatusCursorPosition: 0>\n<DamageOffsetX: 30>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [240, 120, 24, 8, 10, 10, 12, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 674, "actions": [], "battlerHue": 0, "battlerName": "!battle_aubrey", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "奥布里", "note": "<TransformBaseID: 671>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 1161, Highest AGI\nRandom 30%: SKILL 1162, target\nRandom 100%: SKILL 1163, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_aubrey>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 322, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusXOffset: 25>\n<StatusYOffset: -200>\n<StatusCursorPosition: 0>\n<DamageOffsetX: 30>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [240, 120, 24, 8, 10, 10, 12, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 675, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 676, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 677, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 678, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 679, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 680, "actions": [], "battlerHue": 0, "battlerName": "!battle_hooligans", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "流氓们", "note": "<TransformBaseID: 680>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nUser HP% param <= 15%: SKILL 1177, target\nRandom 45%: SKILL 1173, Highest AGI\nRandom 25%: SKILL 1174, Highest AGI\nRandom 45%: SKILL 1176, Highest AGI\nRandom 100%: SKILL 1175, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_hooligans>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 769, 520>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 190>\n<StatusYOffset: -415>\n<DamageOffsetX: 10>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [500, 250, 25, 22, 10, 10, 22, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 681, "actions": [], "battlerHue": 0, "battlerName": "!battle_hooligans", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "流氓们", "note": "<TransformBaseID: 680>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nUser HP% param <= 15%: SKILL 1177, target\nRandom 45%: SKILL 1173, Highest AGI\nRandom 25%: SKILL 1174, Highest AGI\nRandom 45%: SKILL 1176, Highest AGI\nRandom 100%: SKILL 1175, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_hooligans>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 769, 520>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 190>\n<StatusYOffset: -415>\n<DamageOffsetX: 10>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [500, 250, 25, 22, 10, 10, 22, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 682, "actions": [], "battlerHue": 0, "battlerName": "!battle_hooligans", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "流氓们", "note": "<TransformBaseID: 680>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nUser HP% param <= 15%: SKILL 1177, target\nRandom 45%: SKILL 1173, Highest AGI\nRandom 25%: SKILL 1174, Highest AGI\nRandom 45%: SKILL 1176, Highest AGI\nRandom 100%: SKILL 1175, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_hooligans>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 769, 520>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 190>\n<StatusYOffset: -415>\n<DamageOffsetX: 10>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [500, 250, 25, 22, 10, 10, 22, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 683, "actions": [], "battlerHue": 0, "battlerName": "!battle_hooligans", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "流氓们", "note": "<TransformBaseID: 680>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nUser HP% param <= 15%: SKILL 1177, target\nRandom 45%: SKILL 1173, Highest AGI\nRandom 25%: SKILL 1174, Highest AGI\nRandom 45%: SKILL 1176, Highest AGI\nRandom 100%: SKILL 1175, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_hooligans>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 769, 520>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 190>\n<StatusYOffset: -415>\n<DamageOffsetX: 10>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [500, 250, 25, 22, 10, 10, 22, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 684, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 685, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 686, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 687, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 688, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 689, "actions": [], "battlerHue": 0, "battlerName": "!battle_basil_something", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "贝瑟尔", "note": "<TransformBaseID: 689>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1184, target\nTurn === 2: SKILL 1183, target\nTurn === 3: SKILL 1183, target\nTurn === 4: SKILL 1183, target\nTurn === 5: SKILL 1183, target\nTurn === 6: SKILL 1183, target\nTurn === 7: SKILL 1183, target\nTurn === 8: SKILL 1183, target\nTurn === 9: SKILL 1183, target\nTurn >= 10: SKILL 1183, target\n</AI Priority>\n\n<Sideview Battler: !battle_basil_something>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 722, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -8>\n<Position Offset Y: 120>\n<StatusYOffset: -200>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [150, 30, 4, 2, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 690, "actions": [], "battlerHue": 0, "battlerName": "!battle_basil_something", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "贝瑟尔", "note": "<TransformBaseID: 689>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1184, target\nTurn === 2: SKILL 1184, target\nTurn === 3: SKILL 1184, target\nTurn === 4: SKILL 1184, target\nTurn === 5: SKILL 1184, target\nTurn === 6: SKILL 1184, target\nTurn === 7: SKILL 1184, target\nTurn === 8: SKILL 1184, target\nTurn === 9: SKILL 1184, target\nTurn >= 10: SKILL 1184, target\n</AI Priority>\n\n<Sideview Battler: !battle_basil_something>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 722, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [150, 30, 2, 2, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 691, "actions": [], "battlerHue": 0, "battlerName": "!battle_basil_something", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "贝瑟尔", "note": "<TransformBaseID: 689>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1184, target\nTurn === 2: SKILL 1184, target\nTurn === 3: SKILL 1184, target\nTurn === 4: SKILL 1184, target\nTurn === 5: SKILL 1184, target\nTurn === 6: SKILL 1184, target\nTurn === 7: SKILL 1184, target\nTurn === 8: SKILL 1184, target\nTurn === 9: SKILL 1184, target\nTurn >= 10: SKILL 1184, target\n</AI Priority>\n\n<Sideview Battler: !battle_basil_something>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 722, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [150, 30, 2, 2, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 692, "actions": [], "battlerHue": 0, "battlerName": "!battle_basil_something", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "贝瑟尔", "note": "<TransformBaseID: 689>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1184, target\nTurn === 2: SKILL 1184, target\nTurn === 3: SKILL 1184, target\nTurn === 4: SKILL 1184, target\nTurn === 5: SKILL 1184, target\nTurn === 6: SKILL 1184, target\nTurn === 7: SKILL 1184, target\nTurn === 8: SKILL 1184, target\nTurn === 9: SKILL 1184, target\nTurn >= 10: SKILL 1184, target\n</AI Priority>\n\n<Sideview Battler: !battle_basil_something>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 722, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [150, 30, 2, 2, 10, 10, 6, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 693, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 694, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 695, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 696, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 697, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 698, "actions": [], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "贝瑟尔的某个东西", "note": "<Cannot Select: All>\n<Static Level: 1>\n", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 699, "actions": [], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "玩家的某个东西", "note": "<Cannot Select: All>\n<Static Level: 1>", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 700, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 701, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 702, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 703, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 704, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 705, "actions": [], "battlerHue": 0, "battlerName": "!battle_charlie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}], "gold": 0, "name": "查理", "note": "<TransformBaseID: 705>\n<Static Level: 1>\n<FallOnDeath>\n\n<AI Level: 100>\n\n<AI Priority>\nTroop Dead Members === 1: SKILL 1194, target\nRandom 15%: SKILL 1192, Highest AGI\nRandom 100%: SKILL 1193, target\n</AI Priority>\n\n<Sideview Battler: !battle_charlie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 336, 496>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [300, 100, 10, 40, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 706, "actions": [], "battlerHue": 0, "battlerName": "!battle_charlie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}], "gold": 0, "name": "查理", "note": "<TransformBaseID: 705>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTroop Dead Members === 1: SKILL 1194, target\nRandom 15%: SKILL 1192, Highest AGI\nRandom 100%: SKILL 1193, target\n</AI Priority>\n\n<Sideview Battler: !battle_charlie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 336, 496>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [300, 100, 10, 40, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 707, "actions": [], "battlerHue": 0, "battlerName": "!battle_charlie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}], "gold": 0, "name": "查理", "note": "<TransformBaseID: 705>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTroop Dead Members === 1: SKILL 1194, target\nRandom 5%: SKILL 1192, Highest AGI\nRandom 100%: SKILL 1193, target\n</AI Priority>\n\n<Sideview Battler: !battle_charlie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 336, 496>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [300, 100, 10, 40, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 708, "actions": [], "battlerHue": 0, "battlerName": "!battle_charlie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 23, "dataId": 6, "value": 0}, {"code": 23, "dataId": 7, "value": 0}], "gold": 0, "name": "查理", "note": "<TransformBaseID: 705>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTroop Dead Members === 1: SKILL 1194, target\nRandom 35%: SKILL 1192, Highest AGI\nRandom 100%: SKILL 1193, target\n</AI Priority>\n\n<Sideview Battler: !battle_charlie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 336, 496>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [300, 100, 10, 40, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 709, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 710, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 711, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 712, "actions": [], "battlerHue": 0, "battlerName": "!battle_angel", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "安吉尔", "note": "<TransformBaseID: 712>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 75%: SKILL 1201, Highest AGI\nRandom 25%: SKILL 1202, target\nRandom 45%: SKILL 1203, Highest AGI\nRandom 100%: SKILL 1204, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 290, 356>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [130, 65, 10, 3, 10, 10, 15, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 713, "actions": [], "battlerHue": 0, "battlerName": "!battle_angel", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "安吉尔", "note": "<TransformBaseID: 712>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 75%: SKILL 1201, Highest AGI\nRandom 25%: SKILL 1202, target\nRandom 45%: SKILL 1203, Highest AGI\nRandom 100%: SKILL 1204, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 290, 356>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [130, 65, 10, 3, 10, 10, 15, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 714, "actions": [], "battlerHue": 0, "battlerName": "!battle_angel", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "安吉尔", "note": "<TransformBaseID: 712>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 75%: SKILL 1201, Highest AGI\nRandom 25%: SKILL 1202, target\nRandom 45%: SKILL 1203, Highest AGI\nRandom 100%: SKILL 1204, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 290, 356>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [130, 65, 10, 3, 10, 10, 15, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 715, "actions": [], "battlerHue": 0, "battlerName": "!battle_angel", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "安吉尔", "note": "<TransformBaseID: 712>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 75%: SKILL 1201, Highest AGI\nRandom 25%: SKILL 1202, target\nRandom 45%: SKILL 1203, Highest AGI\nRandom 100%: SKILL 1204, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 290, 356>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [130, 65, 10, 3, 10, 10, 15, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 716, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 717, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 718, "actions": [], "battlerHue": 0, "battlerName": "!battle_angel", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "安吉尔", "note": "<TransformBaseID: 718>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 75%: SKILL 1201, Highest AGI\nRandom 25%: SKILL 1202, target\nRandom 45%: SKILL 1203, Highest AGI\nRandom 100%: SKILL 1204, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 290, 356>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [150, 75, 15, 6, 10, 10, 18, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 719, "actions": [], "battlerHue": 0, "battlerName": "!battle_angel", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "安吉尔", "note": "<TransformBaseID: 718>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 75%: SKILL 1201, Highest AGI\nRandom 25%: SKILL 1202, target\nRandom 45%: SKILL 1203, Highest AGI\nRandom 100%: SKILL 1204, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 290, 356>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [150, 75, 15, 6, 10, 10, 18, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 720, "actions": [], "battlerHue": 0, "battlerName": "!battle_angel", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "安吉尔", "note": "<TransformBaseID: 718>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 75%: SKILL 1201, Highest AGI\nRandom 25%: SKILL 1202, target\nRandom 45%: SKILL 1203, Highest AGI\nRandom 100%: SKILL 1204, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 290, 356>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [150, 75, 15, 6, 10, 10, 18, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 721, "actions": [], "battlerHue": 0, "battlerName": "!battle_angel", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "安吉尔", "note": "<TransformBaseID: 718>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 75%: SKILL 1201, Highest AGI\nRandom 25%: SKILL 1202, target\nRandom 45%: SKILL 1203, Highest AGI\nRandom 100%: SKILL 1204, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 290, 356>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [150, 75, 15, 6, 10, 10, 18, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 722, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 723, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 724, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 725, "actions": [], "battlerHue": 0, "battlerName": "!battle_the_maverick", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "独行侠", "note": "<TransformBaseID: 725>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 70%: SKILL 1211, Highest AGI\nRandom 15%: SKILL 1212, Highest AGI\nRandom 25%: SKILL 1213, Highest AGI\nRandom 100%: SKILL 1214, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_the_maverick>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 452, 396>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [375, 125, 13, 5, 10, 10, 18, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 726, "actions": [], "battlerHue": 0, "battlerName": "!battle_the_maverick", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "独行侠", "note": "<TransformBaseID: 725>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 70%: SKILL 1211, Highest AGI\nRandom 15%: SKILL 1212, Highest AGI\nRandom 25%: SKILL 1213, Highest AGI\nRandom 100%: SKILL 1214, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_the_maverick>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 452, 396>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [375, 125, 13, 5, 10, 10, 18, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 727, "actions": [], "battlerHue": 0, "battlerName": "!battle_the_maverick", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "独行侠", "note": "<TransformBaseID: 725>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 70%: SKILL 1211, Highest AGI\nRandom 15%: SKILL 1212, Highest AGI\nRandom 25%: SKILL 1213, Highest AGI\nRandom 100%: SKILL 1214, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_the_maverick>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 452, 396>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [375, 125, 13, 5, 10, 10, 18, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 728, "actions": [], "battlerHue": 0, "battlerName": "!battle_the_maverick", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "独行侠", "note": "<TransformBaseID: 725>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 70%: SKILL 1211, Highest AGI\nRandom 15%: SKILL 1212, Highest AGI\nRandom 25%: SKILL 1213, Highest AGI\nRandom 100%: SKILL 1214, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_the_maverick>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 452, 396>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [375, 125, 13, 5, 10, 10, 18, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 729, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 730, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 731, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 732, "actions": [], "battlerHue": 0, "battlerName": "!battle_kim", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "小金", "note": "<TransformBaseID: 732>\n<FallOnDeath>\n<Static Level: 1>\n<ZIndex:2>\n<AI Level: 100>\n\n<AI Priority>\nRandom 55%: SKILL 1221, Highest AGI\nRandom 25%: SKILL 1222, Highest AGI\nRandom 65%: SKILL 1223, Highest AGI\nRandom 100%: SKILL 1224, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_kim>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 200, 380>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [130, 65, 20, 3, 10, 10, 10, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 733, "actions": [], "battlerHue": 0, "battlerName": "!battle_kim", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "小金", "note": "<TransformBaseID: 732>\n<FallOnDeath>\n<Static Level: 1>\n<ZIndex:2>\n<AI Level: 100>\n\n<AI Priority>\nRandom 55%: SKILL 1221, Highest AGI\nRandom 25%: SKILL 1222, Highest AGI\nRandom 65%: SKILL 1223, Highest AGI\nRandom 100%: SKILL 1224, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_kim>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 200, 380>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [130, 65, 20, 3, 10, 10, 10, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 734, "actions": [], "battlerHue": 0, "battlerName": "!battle_kim", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "小金", "note": "<TransformBaseID: 732>\n<FallOnDeath>\n<Static Level: 1>\n<ZIndex:2>\n<AI Level: 100>\n\n<AI Priority>\nRandom 55%: SKILL 1221, Highest AGI\nRandom 25%: SKILL 1222, Highest AGI\nRandom 65%: SKILL 1223, Highest AGI\nRandom 100%: SKILL 1224, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_kim>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 200, 380>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [130, 65, 20, 3, 10, 10, 10, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 735, "actions": [], "battlerHue": 0, "battlerName": "!battle_kim", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "小金", "note": "<TransformBaseID: 732>\n<FallOnDeath>\n<Static Level: 1>\n<ZIndex:2>\n<AI Level: 100>\n\n<AI Priority>\nRandom 55%: SKILL 1221, Highest AGI\nRandom 25%: SKILL 1222, Highest AGI\nRandom 65%: SKILL 1223, Highest AGI\nRandom 100%: SKILL 1224, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_kim>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 200, 380>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [130, 65, 20, 3, 10, 10, 10, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 736, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 737, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 738, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 739, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 740, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 741, "actions": [], "battlerHue": 0, "battlerName": "!battle_vance", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "万斯", "note": "<TransformBaseID: 741>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 65%: SKILL 1231, Highest AGI\nRandom 25%: SKILL 1232, Highest AGI\nRandom 45%: SKILL 1233, Highest AGI\nRandom 100%: SKILL 1234, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_vance>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 406, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [145, 72, 13, 10, 10, 10, 7, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 742, "actions": [], "battlerHue": 0, "battlerName": "!battle_vance", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "万斯", "note": "<TransformBaseID: 741>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 65%: SKILL 1231, Highest AGI\nRandom 25%: SKILL 1232, Highest AGI\nRandom 45%: SKILL 1233, Highest AGI\nRandom 100%: SKILL 1234, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_vance>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 406, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [145, 72, 13, 10, 10, 10, 7, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 743, "actions": [], "battlerHue": 0, "battlerName": "!battle_vance", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "万斯", "note": "<TransformBaseID: 741>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 65%: SKILL 1231, Highest AGI\nRandom 25%: SKILL 1232, Highest AGI\nRandom 45%: SKILL 1233, Highest AGI\nRandom 100%: SKILL 1234, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_vance>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 406, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [145, 72, 13, 10, 10, 10, 7, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 744, "actions": [], "battlerHue": 0, "battlerName": "!battle_vance", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "万斯", "note": "<TransformBaseID: 741>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 65%: SKILL 1231, Highest AGI\nRandom 25%: SKILL 1232, Highest AGI\nRandom 45%: SKILL 1233, Highest AGI\nRandom 100%: SKILL 1234, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_vance>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 406, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -375>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nSpeed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [145, 72, 13, 10, 10, 10, 7, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 745, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 746, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 747, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 748, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 749, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 750, "actions": [], "battlerHue": 0, "battlerName": "!battle_jackson", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "杰克逊", "note": "<TransformBaseID: 750>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 0: SKILL 1241, target\nTurn === 1: SKILL 1241, target\nTurn === 2: SKILL 1241, target\nTurn === 3: SKILL 1241, target\nTurn === 4: SKILL 1241, target\nTurn === 5: SKILL 1242, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_jackson>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 548, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusXOffset: 6>\n<StatusYOffset: -162>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [45, 75, 10, 1, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 751, "actions": [], "battlerHue": 0, "battlerName": "!battle_jackson", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "杰克逊", "note": "<TransformBaseID: 750>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 0: SKILL 1241, target\nTurn === 1: SKILL 1241, target\nTurn === 2: SKILL 1241, target\nTurn === 3: SKILL 1241, target\nTurn === 4: SKILL 1241, target\nTurn === 5: SKILL 1242, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_jackson>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 548, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusXOffset: 6>\n<StatusYOffset: -162>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [45, 75, 10, 1, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 752, "actions": [], "battlerHue": 0, "battlerName": "!battle_jackson", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "杰克逊", "note": "<TransformBaseID: 750>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 0: SKILL 1241, target\nTurn === 1: SKILL 1241, target\nTurn === 2: SKILL 1241, target\nTurn === 3: SKILL 1241, target\nTurn === 4: SKILL 1241, target\nTurn === 5: SKILL 1242, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_jackson>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 548, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusXOffset: 6>\n<StatusYOffset: -162>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [45, 75, 10, 1, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 753, "actions": [], "battlerHue": 0, "battlerName": "!battle_jackson", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "杰克逊", "note": "<TransformBaseID: 750>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 0: SKILL 1241, target\nTurn === 1: SKILL 1241, target\nTurn === 2: SKILL 1241, target\nTurn === 3: SKILL 1241, target\nTurn === 4: SKILL 1241, target\nTurn === 5: SKILL 1242, target\n</AI Priority>\n\n<Sideview Battler: !battle_jackson>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 548, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusXOffset: 6>\n<StatusYOffset: -162>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [45, 75, 10, 1, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 754, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 755, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 756, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 757, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 758, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 759, "actions": [], "battlerHue": 0, "battlerName": "!battle_recycle_path", "dropItems": [{"kind": 3, "dataId": 108, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "回收狂人", "note": "<TransformBaseID: 759>\n\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 1250, target\nRandom 30%: SKILL 1252, target\nTroop Alive Members <= 2: SKILL 1251, target\nRandom 100%: SKILL 1253, target\n</AI Priority>\n\n<Sideview Battler: !battle_recycle_path>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 351, 537>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusXOffset: 15>\n<StatusYOffset: -230>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1000, 500, 40, 20, 10, 10, 16, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 760, "actions": [], "battlerHue": 0, "battlerName": "!battle_recycle_path", "dropItems": [{"kind": 3, "dataId": 108, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "回收狂人", "note": "<TransformBaseID: 759>\n\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 1250, target\nRandom 30%: SKILL 1252, target\nTroop Alive Members <= 2: SKILL 1251, target\nRandom 100%: SKILL 1253, target\n</AI Priority>\n\n<Sideview Battler: !battle_recycle_path>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 351, 537>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [1000, 500, 40, 20, 10, 10, 16, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 761, "actions": [], "battlerHue": 0, "battlerName": "!battle_recycle_path", "dropItems": [{"kind": 3, "dataId": 108, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "回收狂人", "note": "<TransformBaseID: 759>\n\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 1250, target\nRandom 30%: SKILL 1252, target\nTroop Alive Members <= 2: SKILL 1251, target\nRandom 100%: SKILL 1253, target\n</AI Priority>\n\n<Sideview Battler: !battle_recycle_path>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 351, 537>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [1000, 500, 40, 20, 10, 10, 16, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 762, "actions": [], "battlerHue": 0, "battlerName": "!battle_recycle_path", "dropItems": [{"kind": 3, "dataId": 108, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "回收狂人", "note": "<TransformBaseID: 759>\n\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 1250, target\nRandom 30%: SKILL 1252, target\nTroop Alive Members <= 2: SKILL 1251, target\nRandom 100%: SKILL 1253, target\n</AI Priority>\n\n<Sideview Battler: !battle_recycle_path>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 351, 537>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [1000, 500, 40, 20, 10, 10, 16, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 763, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 764, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 765, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 766, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 767, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 768, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 769, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 770, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 771, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//REAL ENEMIES//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 772, "actions": [], "battlerHue": 0, "battlerName": "!battle_rabbit", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 500, "name": "兔子?", "note": "<TransformBaseID: 772>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nRandom 55%: SKILL 1298, target\nRandom 35%: SKILL 1299, target\nRandom 100%: SKILL 1300, target\n</AI Priority>\n\n<Sideview Battler: !battle_rabbit>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 230>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1244, 622, 95, 70, 10, 10, 80, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 773, "actions": [], "battlerHue": 0, "battlerName": "!battle_rabbit", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 750, "name": "兔子?", "note": "<TransformBaseID: 772>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nRandom 40%: SKILL 1298, target\nRandom 25%: SKILL 1299, target\nRandom 100%: SKILL 1300, target\n</AI Priority>\n\n<Sideview Battler: !battle_rabbit>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 230>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1244, 622, 95, 70, 10, 10, 80, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 774, "actions": [], "battlerHue": 0, "battlerName": "!battle_rabbit", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3750, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 375, "name": "兔子?", "note": "<TransformBaseID: 772>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nRandom 30%: SKILL 1298, target\nRandom 55%: SKILL 1299, target\nRandom 100%: SKILL 1301, target\n</AI Priority>\n\n<Sideview Battler: !battle_rabbit>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 230>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1244, 622, 95, 70, 10, 10, 80, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 775, "actions": [], "battlerHue": 0, "battlerName": "!battle_rabbit", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 7500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 500, "name": "兔子?", "note": "<TransformBaseID: 772>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nRandom 60%: SKILL 1298, target\nRandom 20%: SKILL 1299, target\nRandom 100%: SKILL 1300, target\n</AI Priority>\n\n<Sideview Battler: !battle_rabbit>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 230>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1244, 622, 95, 70, 10, 10, 80, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 776, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 6000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鸡?", "note": "<TransformBaseID: 776>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 50, 10, 10, 10, 10, 120, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 777, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 6000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鸡?", "note": "<TransformBaseID: 776>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 50, 10, 10, 10, 10, 120, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 778, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 6000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鸡?", "note": "<TransformBaseID: 776>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 50, 10, 10, 10, 10, 120, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 779, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 6000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鸡?", "note": "<TransformBaseID: 776>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 50, 10, 10, 10, 10, 120, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 780, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 781, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 782, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 783, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 784, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//RAIN TOWN//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 785, "actions": [], "battlerHue": 0, "battlerName": "!battle_celery", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 230, "name": "芹菜", "note": "<TransformBaseID: 785>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 50%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [935, 467, 80, 20, 10, 10, 65, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 786, "actions": [], "battlerHue": 0, "battlerName": "!battle_celery", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 345, "name": "芹菜", "note": "<TransformBaseID: 785>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 50%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [935, 467, 80, 20, 10, 10, 65, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 787, "actions": [], "battlerHue": 0, "battlerName": "!battle_celery", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2625, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 173, "name": "芹菜", "note": "<TransformBaseID: 785>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 40%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [935, 467, 80, 20, 10, 10, 65, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 788, "actions": [], "battlerHue": 0, "battlerName": "!battle_celery", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5250, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 230, "name": "芹菜", "note": "<TransformBaseID: 785>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 60%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [935, 467, 80, 20, 10, 10, 65, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 789, "actions": [], "battlerHue": 0, "battlerName": "!battle_cilantro", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3621, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 130, "name": "香菜", "note": "<TransformBaseID: 789>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 50%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [715, 357, 70, 5, 10, 10, 90, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 790, "actions": [], "battlerHue": 0, "battlerName": "!battle_cilantro", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3621, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 195, "name": "香菜", "note": "<TransformBaseID: 789>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 50%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [715, 357, 70, 5, 10, 10, 90, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 791, "actions": [], "battlerHue": 0, "battlerName": "!battle_cilantro", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2715, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 98, "name": "香菜", "note": "<TransformBaseID: 789>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 40%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [715, 357, 70, 5, 10, 10, 90, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 792, "actions": [], "battlerHue": 0, "battlerName": "!battle_cilantro", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5431, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 130, "name": "香菜", "note": "<TransformBaseID: 789>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 60%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [715, 357, 70, 5, 10, 10, 90, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 793, "actions": [], "battlerHue": 0, "battlerName": "!battle_ginger", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3814, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 300, "name": "生姜", "note": "<TransformBaseID: 793>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 55%: SKILL 1365, target\nRandom 35%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [590, 1180, 67, 86, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 794, "actions": [], "battlerHue": 0, "battlerName": "!battle_ginger", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3814, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 450, "name": "生姜", "note": "<TransformBaseID: 793>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 30%: SKILL 1365, target\nRandom 25%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [590, 1180, 67, 86, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 795, "actions": [], "battlerHue": 0, "battlerName": "!battle_ginger", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2860, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 225, "name": "生姜", "note": "<TransformBaseID: 793>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 30%: SKILL 1365, target\nRandom 55%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [590, 1180, 67, 86, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 796, "actions": [], "battlerHue": 0, "battlerName": "!battle_ginger", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5721, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 300, "name": "生姜", "note": "<TransformBaseID: 793>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 55%: SKILL 1365, target\nRandom 30%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [590, 1180, 67, 86, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 797, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 400, "name": "树苗兔兔", "note": "<TransformBaseID: 797>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1346, target\nRandom 45%: SKILL 1346, target\nRandom 30%: SKILL 1347, target\nRandom 100%: SKILL 1348, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 168>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [810, 405, 75, 65, 10, 10, 35, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 798, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 600, "name": "树苗兔兔", "note": "<TransformBaseID: 797>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1346, target\nRandom 35%: SKILL 1346, target\nRandom 30%: SKILL 1347, target\nRandom 100%: SKILL 1348, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 168>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [810, 405, 75, 65, 10, 10, 35, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 799, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 300, "name": "树苗兔兔", "note": "<TransformBaseID: 797>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1346, target\nRandom 30%: SKILL 1346, target\nRandom 50%: SKILL 1347, target\nRandom 100%: SKILL 1348, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 168>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [810, 405, 75, 65, 10, 10, 35, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 800, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 400, "name": "树苗兔兔", "note": "<TransformBaseID: 797>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1346, target\nRandom 50%: SKILL 1346, target\nRandom 20%: SKILL 1347, target\nRandom 100%: SKILL 1348, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 168>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [810, 405, 75, 65, 10, 10, 35, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 801, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 802, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 803, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, 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"params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 831, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 832, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 833, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 834, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 835, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 836, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1128}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "NOTHING", "note": "<Passive State: 41>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1130, target\nTurn === 2: SKILL 1130, target\nTurn === 3: SKILL 1129, target\n</AI Priority>", "params": [999999, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 837, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 838, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//EXTRAS//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 839, "actions": [], "battlerHue": 0, "battlerName": "!battle_cupcake_bunny", "dropItems": [{"kind": 1, "dataId": 48, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 248, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 45, "name": "小蛋糕兔兔", "note": "<TransformBaseID: 839>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1309, target\nState === State 186: SKILL 1307, target\nRandom 30%: SKILL 1307, target\nRandom 20%: SKILL 1308, target\nRandom 100%: SKILL 1309, target\n</AI Priority>\n\n<Sideview Battler: !battle_cupcake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 155, 200>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 100, 15, 15, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 840, "actions": [], "battlerHue": 0, "battlerName": "!battle_cupcake_bunny", "dropItems": [{"kind": 1, "dataId": 48, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 248, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 68, "name": "小蛋糕兔兔", "note": "<TransformBaseID: 839>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1309, target\nState === State 186: SKILL 1307, target\nRandom 30%: SKILL 1307, target\nRandom 20%: SKILL 1308, target\nRandom 100%: SKILL 1309, target\n</AI Priority>\n\n<Sideview Battler: !battle_cupcake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 155, 200>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 100, 15, 15, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 841, "actions": [], "battlerHue": 0, "battlerName": "!battle_cupcake_bunny", "dropItems": [{"kind": 1, "dataId": 48, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 186, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 34, "name": "小蛋糕兔兔", "note": "<TransformBaseID: 839>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1309, target\nState === State 186: SKILL 1307, target\nRandom 25%: SKILL 1307, target\nRandom 45%: SKILL 1308, target\nRandom 100%: SKILL 1309, target\n</AI Priority>\n\n<Sideview Battler: !battle_cupcake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 155, 200>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 100, 15, 15, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 842, "actions": [], "battlerHue": 0, "battlerName": "!battle_cupcake_bunny", "dropItems": [{"kind": 1, "dataId": 48, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 372, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 45, "name": "小蛋糕兔兔", "note": "<TransformBaseID: 839>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1309, target\nState === State 186: SKILL 1307, target\nRandom 55%: SKILL 1307, target\nRandom 25%: SKILL 1308, target\nRandom 100%: SKILL 1309, target\n</AI Priority>\n\n<Sideview Battler: !battle_cupcake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 155, 200>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 100, 15, 15, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 843, "actions": [], "battlerHue": 0, "battlerName": "!battle_milkshake_bunny", "dropItems": [{"kind": 1, "dataId": 48, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 60, "name": "奶昔兔兔", "note": "<TransformBaseID: 843>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1316, target\nState === State 186: SKILL 1314, target\nRandom 45%: SKILL 1314, target\nRandom 35%: SKILL 1315, target\nRandom 100%: SKILL 1316, target\n</AI Priority>\n\n<Sideview Battler: !battle_milkshake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 238>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [220, 110, 15, 7, 10, 10, 10, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 844, "actions": [], "battlerHue": 0, "battlerName": "!battle_milkshake_bunny", "dropItems": [{"kind": 1, "dataId": 48, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 90, "name": "奶昔兔兔", "note": "<TransformBaseID: 843>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1316, target\nState === State 186: SKILL 1314, target\nRandom 35%: SKILL 1314, target\nRandom 35%: SKILL 1315, target\nRandom 100%: SKILL 1316, target\n</AI Priority>\n\n<Sideview Battler: !battle_milkshake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 238>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [220, 110, 15, 7, 10, 10, 10, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 845, "actions": [], "battlerHue": 0, "battlerName": "!battle_milkshake_bunny", "dropItems": [{"kind": 1, "dataId": 48, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 225, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 45, "name": "奶昔兔兔", "note": "<TransformBaseID: 843>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1316, target\nState === State 186: SKILL 1314, target\nRandom 30%: SKILL 1314, target\nRandom 40%: SKILL 1315, target\nRandom 100%: SKILL 1316, target\n</AI Priority>\n\n<Sideview Battler: !battle_milkshake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 238>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [220, 110, 15, 7, 10, 10, 10, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 846, "actions": [], "battlerHue": 0, "battlerName": "!battle_milkshake_bunny", "dropItems": [{"kind": 1, "dataId": 48, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 450, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 60, "name": "奶昔兔兔", "note": "<TransformBaseID: 843>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1316, target\nState === State 186: SKILL 1314, target\nRandom 55%: SKILL 1314, target\nRandom 25%: SKILL 1315, target\nRandom 100%: SKILL 1316, target\n</AI Priority>\n\n<Sideview Battler: !battle_milkshake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 238>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [220, 110, 15, 7, 10, 10, 10, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 847, "actions": [], "battlerHue": 0, "battlerName": "!battle_pancake_bunny", "dropItems": [{"kind": 1, "dataId": 21, "denominator": 15}, {"kind": 1, "dataId": 22, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 275, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 30, "name": "松饼兔兔", "note": "<TransformBaseID: 847>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1321, target\nRandom 50%: SKILL 1321, target\nRandom 100%: SKILL 1322, target\n</AI Priority>\n\n<Sideview Battler: !battle_pancake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 206, 175>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 100, 10, 10, 10, 10, 30, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 848, "actions": [], "battlerHue": 0, "battlerName": "!battle_pancake_bunny", "dropItems": [{"kind": 1, "dataId": 21, "denominator": 10}, {"kind": 1, "dataId": 22, "denominator": 2}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 275, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 45, "name": "松饼兔兔", "note": "<TransformBaseID: 847>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1321, target\nRandom 55%: SKILL 1321, target\nRandom 100%: SKILL 1322, target\n</AI Priority>\n\n<Sideview Battler: !battle_pancake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 206, 175>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 100, 10, 10, 10, 10, 30, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 849, "actions": [], "battlerHue": 0, "battlerName": "!battle_pancake_bunny", "dropItems": [{"kind": 1, "dataId": 21, "denominator": 15}, {"kind": 1, "dataId": 22, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 207, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 23, "name": "松饼兔兔", "note": "<TransformBaseID: 847>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1321, target\nRandom 40%: SKILL 1321, target\nRandom 100%: SKILL 1322, target\n</AI Priority>\n\n<Sideview Battler: !battle_pancake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 206, 175>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 100, 10, 10, 10, 10, 30, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 850, "actions": [], "battlerHue": 0, "battlerName": "!battle_pancake_bunny", "dropItems": [{"kind": 1, "dataId": 21, "denominator": 15}, {"kind": 1, "dataId": 22, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 412, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 30, "name": "松饼兔兔", "note": "<TransformBaseID: 847>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1321, target\nRandom 65%: SKILL 1321, target\nRandom 100%: SKILL 1322, target\n</AI Priority>\n\n<Sideview Battler: !battle_pancake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 206, 175>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 100, 10, 10, 10, 10, 30, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 851, "actions": [], "battlerHue": 0, "battlerName": "!battle_strawberry_shortsnake", "dropItems": [{"kind": 1, "dataId": 62, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2230, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 40, "name": "草小蛇", "note": "<TransformBaseID: 851>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 40%: SKILL 1327, target\nRandom 30%: SKILL 1328, target\nRandom 100%: SKILL 1329, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -170>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [620, 310, 60, 25, 10, 10, 75, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 852, "actions": [], "battlerHue": 0, "battlerName": "!battle_strawberry_shortsnake", "dropItems": [{"kind": 1, "dataId": 62, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2230, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 60, "name": "草小蛇", "note": "<TransformBaseID: 851>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 70%: SKILL 1327, target\nRandom 100%: SKILL 1328, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [620, 310, 60, 25, 10, 10, 75, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 853, "actions": [], "battlerHue": 0, "battlerName": "!battle_strawberry_shortsnake", "dropItems": [{"kind": 1, "dataId": 62, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 1672, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 30, "name": "草小蛇", "note": "<TransformBaseID: 851>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 30%: SKILL 1327, target\nRandom 40%: SKILL 1328, target\nRandom 100%: SKILL 1329, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [620, 310, 60, 25, 10, 10, 75, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 854, "actions": [], "battlerHue": 0, "battlerName": "!battle_strawberry_shortsnake", "dropItems": [{"kind": 1, "dataId": 62, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3345, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 40, "name": "草小蛇", "note": "<TransformBaseID: 851>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 50%: SKILL 1327, target\nRandom 25%: SKILL 1328, target\nRandom 100%: SKILL 1329, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [620, 310, 60, 25, 10, 10, 75, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 855, "actions": [], "battlerHue": 0, "battlerName": "!battle_ghost_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "幽灵兔兔", "note": "<TransformBaseID: 855>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1334, target\nRandom 55%: SKILL 1334, target\nRandom 100%: SKILL 1335, target\n</AI Priority>\n\n<Sideview Battler: !battle_ghost_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 155>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 25>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 999, 20, 10, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 856, "actions": [], "battlerHue": 0, "battlerName": "!battle_ghost_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "幽灵兔兔", "note": "<TransformBaseID: 855>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1334, target\nRandom 50%: SKILL 1334, target\nRandom 100%: SKILL 1335, target\n</AI Priority>\n\n<Sideview Battler: !battle_ghost_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 155>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 25>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 999, 20, 10, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 857, "actions": [], "battlerHue": 0, "battlerName": "!battle_ghost_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 225, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "幽灵兔兔", "note": "<TransformBaseID: 855>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1334, target\nRandom 45%: SKILL 1334, target\nRandom 100%: SKILL 1335, target\n</AI Priority>\n\n<Sideview Battler: !battle_ghost_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 155>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 25>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 999, 20, 10, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 858, "actions": [], "battlerHue": 0, "battlerName": "!battle_ghost_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 450, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "幽灵兔兔", "note": "<TransformBaseID: 855>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1334, target\nRandom 60%: SKILL 1334, target\nRandom 40%: SKILL 1335, target\n</AI Priority>\n\n<Sideview Battler: !battle_ghost_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 155>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 25>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [150, 999, 20, 10, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 859, "actions": [], "battlerHue": 0, "battlerName": "!battle_toast_ghost", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "吐司幽灵", "note": "<TransformBaseID: 859>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1340, target\nRandom 70%: SKILL 1340, target\nRandom 100%: SKILL 1341, target\n</AI Priority>\n\n<Sideview Battler: !battle_toast_ghost>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 128, 144>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 999, 15, 3, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 860, "actions": [], "battlerHue": 0, "battlerName": "!battle_toast_ghost", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "吐司幽灵", "note": "<TransformBaseID: 859>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1340, target\nRandom 70%: SKILL 1340, target\nRandom 100%: SKILL 1341, target\n</AI Priority>\n\n<Sideview Battler: !battle_toast_ghost>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 128, 144>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 999, 15, 3, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 861, "actions": [], "battlerHue": 0, "battlerName": "!battle_toast_ghost", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 225, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "吐司幽灵", "note": "<TransformBaseID: 859>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1340, target\nRandom 60%: SKILL 1340, target\nRandom 100%: SKILL 1341, target\n</AI Priority>\n\n<Sideview Battler: !battle_toast_ghost>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 128, 144>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 999, 15, 3, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 862, "actions": [], "battlerHue": 0, "battlerName": "!battle_toast_ghost", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 450, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "吐司幽灵", "note": "<TransformBaseID: 859>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1340, target\nRandom 90%: SKILL 1340, target\nRandom 100%: SKILL 1341, target\n</AI Priority>\n\n<Sideview Battler: !battle_toast_ghost>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 128, 144>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [200, 999, 15, 3, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 863, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1372}], "battlerHue": 0, "battlerName": "!battle_big_strong_tree", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 500, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "巨大强壮树", "note": "<TransformBaseID: 863>\n\n<Static Level: 1>\n\n<Sideview Battler: !battle_big_strong_tree>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 722, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 108>\n<StatusYOffset: -300>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1000, 500, 999, 999, 10, 10, 1, 999], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 864, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1372}], "battlerHue": 0, "battlerName": "!battle_big_strong_tree", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 500, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "巨大强壮树", "note": "<TransformBaseID: 863>\n\n<Static Level: 1>\n\n<Sideview Battler: !battle_big_strong_tree>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 722, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -300>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n", "params": [1000, 500, 999, 999, 10, 10, 1, 999], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 865, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1372}], "battlerHue": 0, "battlerName": "!battle_big_strong_tree", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 500, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "巨大强壮树", "note": "<TransformBaseID: 863>\n\n<Static Level: 1>\n\n<Sideview Battler: !battle_big_strong_tree>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 722, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -300>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1000, 500, 999, 999, 10, 10, 1, 999], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 866, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1372}], "battlerHue": 0, "battlerName": "!battle_big_strong_tree", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 500, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "巨大强壮树", "note": "<TransformBaseID: 863>\n\n<Static Level: 1>\n\n<Sideview Battler: !battle_big_strong_tree>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 722, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -300>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1000, 500, 999, 999, 10, 10, 1, 999], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 867, "actions": [], "battlerHue": 0, "battlerName": "!battle_bee", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "黄蜂", "note": "<TransformBaseID: 867>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 1378, target\nRandom 100%: SKILL 1379, target\n</AI Priority>\n\n<Sideview Battler: !battle_bee>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 96, 83>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [10, 5, 4, 2, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 868, "actions": [], "battlerHue": 0, "battlerName": "!battle_bee", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "黄蜂", "note": "<TransformBaseID: 867>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 1378, target\nRandom 100%: SKILL 1379, target\n</AI Priority>\n\n<Sideview Battler: !battle_bee>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 96, 83>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [10, 5, 4, 2, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 869, "actions": [], "battlerHue": 0, "battlerName": "!battle_bee", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "黄蜂", "note": "<TransformBaseID: 867>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 1378, target\nRandom 100%: SKILL 1379, target\n</AI Priority>\n\n<Sideview Battler: !battle_bee>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 96, 83>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [10, 5, 4, 2, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 870, "actions": [], "battlerHue": 0, "battlerName": "!battle_bee", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "黄蜂", "note": "<TransformBaseID: 867>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 1378, target\nRandom 100%: SKILL 1379, target\n</AI Priority>\n\n<Sideview Battler: !battle_bee>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 96, 83>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [10, 5, 4, 2, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 871, "actions": [], "battlerHue": 0, "battlerName": "!battle_bun_bunny", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2714, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 170, "name": "面包兔兔", "note": "//FOR DINOS DIG\n\n<TransformBaseID: 871>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 40%: SKILL 344, target\nRandom 40%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 1400, 65, 35, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 872, "actions": [], "battlerHue": 0, "battlerName": "!battle_bun_bunny", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2714, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 255, "name": "面包兔兔", "note": "//FOR DINOS DIG\n\n<TransformBaseID: 871>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 40%: SKILL 344, target\nRandom 30%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 1400, 65, 35, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 873, "actions": [], "battlerHue": 0, "battlerName": "!battle_bun_bunny", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2035, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 128, "name": "面包兔兔", "note": "//FOR DINOS DIG\n\n<TransformBaseID: 871>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 30%: SKILL 344, target\nRandom 50%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 1400, 65, 35, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 874, "actions": [], "battlerHue": 0, "battlerName": "!battle_bun_bunny", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4071, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 170, "name": "面包兔兔", "note": "//FOR DINOS DIG\n\n<TransformBaseID: 871>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 55%: SKILL 344, target\nRandom 25%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 1400, 65, 35, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 875, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 876, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//FOR BEASTIARY//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 877, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "battlerName": "!battle_marina", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "玛丽娜", "note": "<Sideview Battler: !battle_marina>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 630, 500>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 878, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "battlerName": "!battle_molly", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "莫莉", "note": "<Sideview Battler: !battle_molly>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 532, 494>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 879, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "battlerName": "!battle_medusa", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "美杜莎", "note": "<Sideview Battler: !battle_medusa>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 424>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 880, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "battlerName": "!battle_pluto_beastiary", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "冥王星", "note": "<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 40%: SKILL 802, target\nRandom 40%: SKILL 803, target\nRandom 100%: SKILL 804, target\n</AI Priority>\n\n\n\n<Sideview Battler: !battle_pluto_beastiary>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 540, 300>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 881, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread1", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 300, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 215, "name": "面包孩子", "note": "\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 362, target\nRandom 65%: SKILL 360, target\nRandom 25%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_breadkids>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 384, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [363, 93, 55, 33, 10, 10, 49, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 882, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//Alt Route Something//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 883, "actions": [], "battlerHue": 0, "battlerName": "!battle_something", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 23, "dataId": 6, "value": 0}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, 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1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1130, target\n</AI Priority>\n\n<Sideview Battler: !battle_something>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 75, 235>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -100>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1000, 250, 20, 20, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 889, "actions": [], "battlerHue": 0, "battlerName": "!battle_something", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 888>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1130, target\n</AI Priority>\n\n<Sideview Battler: !battle_something>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 75, 235>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -100>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1000, 250, 20, 20, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 890, "actions": [], "battlerHue": 0, "battlerName": "!battle_something", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, 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12>\n\n<Sideview Battler Size: 75, 235>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -100>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1000, 250, 20, 20, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 892, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 893, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 894, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 895, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 896, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 897, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 898, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 899, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 900, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "// Fear Dreamworld Fights //", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 901, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_dark", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 1000, "name": "某个东西", "note": "<TransformBaseID: 901>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 1415, target\nRandom 15%: SKILL 1416, target\nRandom 25%: SKILL 1417, target\nRandom 30%: SKILL 1418, target\nRandom 100%: SKILL 1419, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_dark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [6000, 4000, 120, 100, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 902, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_dark", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 1000, "name": "某个东西", "note": "<TransformBaseID: 901>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 1415, target\nRandom 15%: SKILL 1416, target\nRandom 25%: SKILL 1417, target\nRandom 30%: SKILL 1418, target\nRandom 100%: SKILL 1419, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_dark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [6000, 4000, 120, 100, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 903, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_dark", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 1000, "name": "某个东西", "note": "<TransformBaseID: 901>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 1415, target\nRandom 15%: SKILL 1416, target\nRandom 25%: SKILL 1417, target\nRandom 30%: SKILL 1418, target\nRandom 100%: SKILL 1419, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_dark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [6000, 4000, 120, 100, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 904, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_dark", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 1000, "name": "某个东西", "note": "<TransformBaseID: 901>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 1415, target\nRandom 15%: SKILL 1416, target\nRandom 25%: SKILL 1417, target\nRandom 30%: SKILL 1418, target\nRandom 100%: SKILL 1419, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_dark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [6000, 4000, 120, 100, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 905, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 906, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 907, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 908, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 909, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 910, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 1000, "name": "某个东西", "note": "<TransformBaseID: 910>\n<Static Level: 1>\n<FallOnDeath>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 25%: SKILL 1423, target\nRandom 15%: SKILL 1424, target\nRandom 20%: SKILL 1425, target\nRandom 100%: SKILL 1426, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -125>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [7500, 3000, 115, 35, 10, 10, 110, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 911, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 1000, "name": "某个东西", "note": "<TransformBaseID: 910>\n<Static Level: 1>\n<Cannot Select: All>\n<FallOnDeath>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 25%: SKILL 1423, target\nRandom 15%: SKILL 1424, target\nRandom 20%: SKILL 1425, target\nRandom 100%: SKILL 1426, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [7500, 3000, 115, 35, 10, 10, 110, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 912, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 1000, "name": "某个东西", "note": "<TransformBaseID: 910>\n<Static Level: 1>\n<Cannot Select: All>\n<FallOnDeath>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 25%: SKILL 1423, target\nRandom 15%: SKILL 1424, target\nRandom 20%: SKILL 1425, target\nRandom 100%: SKILL 1426, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [7500, 3000, 115, 35, 10, 10, 110, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 913, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 1000, "name": "某个东西", "note": "<TransformBaseID: 910>\n<Static Level: 1>\n<Cannot Select: All>\n<FallOnDeath>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 25%: SKILL 1423, target\nRandom 15%: SKILL 1424, target\nRandom 20%: SKILL 1425, target\nRandom 100%: SKILL 1426, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [7500, 3000, 115, 35, 10, 10, 110, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 914, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls_spider", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "某个东西", "note": "<Static Level: 1>\n<FallOnDeath>\n\n<Sideview Battler: !battle_something_in_the_walls_spider>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 88, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [1, 1, 1, 1, 1, 1, 1, 1], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 915, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 916, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 917, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 918, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 919, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls_spider", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 100, "name": "蜘蛛宝宝", "note": "<TransformBaseID: 919>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 1118, target\nRandom 100%: SKILL 1119, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls_spider>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 88, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1, 0, 40, 1, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 920, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls_spider", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 100, "name": "蜘蛛宝宝", "note": "<TransformBaseID: 919>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 1118, target\nRandom 100%: SKILL 1119, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls_spider>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 88, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1, 0, 40, 1, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 921, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls_spider", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 100, "name": "蜘蛛宝宝", "note": "<TransformBaseID: 919>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 1118, target\nRandom 100%: SKILL 1119, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls_spider>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 88, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1, 0, 40, 1, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 922, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_walls_spider", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 100, "name": "蜘蛛宝宝", "note": "<TransformBaseID: 919>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 1118, target\nRandom 100%: SKILL 1119, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_walls_spider>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 88, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1, 0, 40, 1, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 923, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 924, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 925, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 926, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 927, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 928, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_water_1", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 1000, "name": "某个东西", "note": "<TransformBaseID: 928>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 40%: SKILL 1431, target\nRandom 25%: SKILL 1432, target\nRandom 40%: SKILL 1433, target\nRandom 100%: SKILL 1434, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_water_1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 108>\n<StatusYOffset: -350>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [10300, 0, 84, 84, 999, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 929, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_water_2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 1000, "name": "某个东西", "note": "<TransformBaseID: 928>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 40%: SKILL 1431, target\nRandom 25%: SKILL 1432, target\nRandom 40%: SKILL 1433, target\nRandom 100%: SKILL 1434, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_water_2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 108>\n<StatusYOffset: -350>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [10300, 0, 84, 84, 999, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 930, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_water_3", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 1000, "name": "某个东西", "note": "<TransformBaseID: 928>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 40%: SKILL 1431, target\nRandom 25%: SKILL 1432, target\nRandom 40%: SKILL 1433, target\nRandom 100%: SKILL 1434, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_water_3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 108>\n<StatusYOffset: -350>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [10300, 0, 84, 84, 999, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 931, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 932, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 933, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "RESERVED", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 934, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 935, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 936, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 937, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 938, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 939, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//TUTORIAL HAPPY//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 940, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 4, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 940>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 234, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [42, 21, 3, 8, 5, 5, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 941, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 4, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 940>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 234, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [42, 21, 3, 8, 5, 5, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 942, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 14, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 2, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 940>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 30%: SKILL 227, target\nRandom 55%: SKILL 228, target\nRandom 100%: SKILL 234, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [42, 21, 3, 8, 5, 5, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 943, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 22, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 940>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 227, target\nRandom 20%: SKILL 228, target\nRandom 100%: SKILL 234, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [42, 21, 3, 8, 5, 5, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 944, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//TUTORIAL SAD//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 945, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 14, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 2, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 945>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 30%: SKILL 227, target\nRandom 55%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [42, 21, 3, 8, 5, 5, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 946, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 4, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 945>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [42, 21, 3, 8, 5, 5, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 947, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 14, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 2, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 945>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 30%: SKILL 227, target\nRandom 55%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [42, 21, 3, 8, 5, 5, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 948, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 22, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 945>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 227, target\nRandom 20%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [42, 21, 3, 8, 5, 5, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 949, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//TUTORIAL ANGRY//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 950, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 22, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 950>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 227, target\nRandom 20%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [42, 21, 3, 8, 5, 5, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 951, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 3}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 4, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 950>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [42, 21, 3, 8, 5, 5, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 952, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 14, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 2, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 950>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 30%: SKILL 227, target\nRandom 55%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [42, 21, 3, 8, 5, 5, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 953, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 1, "dataId": 13, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 22, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 950>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 227, target\nRandom 20%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [42, 21, 3, 8, 5, 5, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 954, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 955, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 956, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 957, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 958, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 959, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 960, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_water_1", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 635>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1122, target\nTurn === 2: SKILL 1122, target\nTurn === 3: SKILL 1123, target\nTurn === 4: SKILL 1123, target\nTurn === 5: SKILL 1123, target\nTurn >= 6: SKILL 1122, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_water_1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 108>\n<StatusYOffset: -350>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 999, 10, 900, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 961, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_water_2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 635>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1124, target\nTurn === 2: SKILL 1124, target\nTurn === 3: SKILL 1123, target\nTurn === 4: SKILL 1123, target\nTurn === 5: SKILL 1123, target\nTurn >= 6: SKILL 1122, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_water_2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 108>\n<StatusYOffset: -350>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 999, 10, 900, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 962, "actions": [], "battlerHue": 0, "battlerName": "!battle_something_in_the_water_3", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "某个东西", "note": "<TransformBaseID: 635>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nTurn === 1: SKILL 1124, target\nTurn === 2: SKILL 1124, target\nTurn === 3: SKILL 1123, target\nTurn === 4: SKILL 1123, target\nTurn === 5: SKILL 1123, target\nTurn >= 6: SKILL 1122, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_water_3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 108>\n<StatusYOffset: -350>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4500, 10, 10, 999, 10, 900, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 963, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 964, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 965, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 966, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 967, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 968, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 969, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//SHADOW BASIL//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 970, "actions": [], "battlerHue": 0, "battlerName": "!battle_shadow_basil", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}, {"code": 14, "dataId": 18, "value": 1}, {"code": 14, "dataId": 19, "value": 1}, {"code": 14, "dataId": 20, "value": 1}], "gold": 0, "name": "陌生人", "note": "<TransformBaseID: 970>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\n\n</AI Priority>\n\n<Sideview Battler: !battle_shadow_basil>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 722, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -8>\n<Position Offset Y: 120>\n<StatusYOffset: -200>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9999, 9999, 10, 99, 10, 10, 99, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 971, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 972, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 973, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 974, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 975, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "//EPILOUGE FIGHTS//", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 976, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_expanded", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 15000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 5000, "name": "冥王星(扩大后)", "note": "<TransformBaseID: 976>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 112: SKILL 1471, target\nState === State 186: SKILL 993, target\nState === State 12: SKILL 993, target\nState === State 11: SKILL 993, target\nState === State 10: SKILL 993, target\nRandom 55%: SKILL 990, target\nRandom 35%: SKILL 991, target\nRandom 30%: SKILL 992, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 185>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [10000, 5000, 85, 65, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 977, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_expanded", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 15000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 6000, "name": "冥王星(扩大后)", "note": "<TransformBaseID: 976>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 112: SKILL 1471, target\nState === State 186: SKILL 993, target\nState === State 12: SKILL 993, target\nState === State 11: SKILL 993, target\nState === State 10: SKILL 993, target\nRandom 55%: SKILL 990, target\nRandom 35%: SKILL 991, target\nRandom 30%: SKILL 992, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 175>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [10000, 5000, 85, 65, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 978, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_expanded", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 14000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 4000, "name": "冥王星(扩大后)", "note": "<TransformBaseID: 976>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 112: SKILL 1471, target\nState === State 186: SKILL 993, target\nState === State 12: SKILL 993, target\nState === State 11: SKILL 993, target\nState === State 10: SKILL 993, target\nRandom 55%: SKILL 990, target\nRandom 35%: SKILL 991, target\nRandom 30%: SKILL 992, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 175>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [10000, 5000, 85, 65, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 979, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_expanded", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 16000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 5000, "name": "冥王星(扩大后)", "note": "<TransformBaseID: 976>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 112: SKILL 1471, target\nState === State 186: SKILL 993, target\nState === State 12: SKILL 993, target\nState === State 11: SKILL 993, target\nState === State 10: SKILL 993, target\nRandom 55%: SKILL 990, target\nRandom 35%: SKILL 991, target\nRandom 30%: SKILL 992, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 175>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [10000, 5000, 85, 65, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 980, "actions": [], "battlerHue": 0, "battlerName": "!battle_earth", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "地球", "note": "<TransformBaseID: 980>\n<FoeEntry:370>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 835, target\nRandom 55%: SKILL 834, target\nRandom 100%: SKILL 835, target\n</AI Priority>\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -400>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [5000, 2500, 70, 70, 10, 10, 85, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 981, "actions": [], "battlerHue": 0, "battlerName": "!battle_earth", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "地球", "note": "<TransformBaseID: 980>\n<FoeEntry:370>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 835, target\nRandom 50%: SKILL 834, target\nRandom 100%: SKILL 835, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -400>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [5000, 2500, 70, 70, 10, 10, 85, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 982, "actions": [], "battlerHue": 0, "battlerName": "!battle_earth", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "地球", "note": "<TransformBaseID: 980>\n<FoeEntry:370>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 835, target\nRandom 60%: SKILL 834, target\nRandom 100%: SKILL 835, target\n</AI Priority>\n\n<StatusYOffset: 0>\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -400>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [5000, 2500, 70, 70, 10, 10, 85, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 983, "actions": [], "battlerHue": 0, "battlerName": "!battle_earth", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "地球", "note": "<TransformBaseID: 980>\n<FoeEntry:370>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 835, target\nRandom 30%: SKILL 834, target\nRandom 100%: SKILL 835, target\n</AI Priority>\n\n<StatusYOffset: 0>\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -400>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [5000, 2500, 70, 70, 10, 10, 85, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 984, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 985, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 986, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 987, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 988, "actions": [], "battlerHue": 0, "battlerName": "!battle_kite_kid", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 12000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3000, "name": "风筝男孩", "note": "<TransformBaseID: 988>\n<ZIndex:2>\n<Static Level: 1>\n<FoeEntry:340>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 75%: SKILL 766, target\nRandom 100%: SKILL 767, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [8000, 4000, 84, 68, 10, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 989, "actions": [], "battlerHue": 0, "battlerName": "!battle_kite_kid", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 12000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3500, "name": "风筝男孩", "note": "<TransformBaseID: 988>\n<ZIndex:2>\n<Static Level: 1>\n<FoeEntry:340>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 100%: SKILL 766, target\n</AI Priority>\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [8000, 4000, 84, 68, 10, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 990, "actions": [], "battlerHue": 0, "battlerName": "!battle_kite_kid", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 10000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 2500, "name": "风筝男孩", "note": "<TransformBaseID: 988>\n<ZIndex:2>\n<Static Level: 1>\n<FoeEntry:340>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 75%: SKILL 766, target\nRandom 100%: SKILL 767, target\n</AI Priority>\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [8000, 4000, 84, 68, 10, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 991, "actions": [], "battlerHue": 0, "battlerName": "!battle_kite_kid", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 14000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 3000, "name": "风筝男孩", "note": "<TransformBaseID: 988>\n<ZIndex:2>\n<Static Level: 1>\n<FoeEntry:340>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 75%: SKILL 766, target\nRandom 100%: SKILL 767, target\n</AI Priority>\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [8000, 4000, 84, 68, 10, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 992, "actions": [], "battlerHue": 0, "battlerName": "!battle_kids_kite", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "男孩的风筝", "note": "<TransformBaseID: 992>\n<FallOnDeath>\n<Static Level: 1>\n<FoeEntry:344>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 25%: SKILL 778, target\nRandom 45%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Name Offset Y: -100>", "params": [3000, 1500, 100, 35, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 993, "actions": [], "battlerHue": 0, "battlerName": "!battle_kids_kite", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "男孩的风筝", "note": "<TransformBaseID: 992>\n<FallOnDeath>\n<Static Level: 1>\n<FoeEntry:344>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 30%: SKILL 778, target\nRandom 30%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [3000, 1500, 100, 35, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 994, "actions": [], "battlerHue": 0, "battlerName": "!battle_kids_kite", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "男孩的风筝", "note": "<TransformBaseID: 992>\n<FallOnDeath>\n<Static Level: 1>\n<FoeEntry:344>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 20%: SKILL 778, target\nRandom 30%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [3000, 1500, 100, 35, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 995, "actions": [], "battlerHue": 0, "battlerName": "!battle_kids_kite", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "男孩的风筝", "note": "<TransformBaseID: 992>\n<FallOnDeath>\n<Static Level: 1>\n<FoeEntry:344>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 50%: SKILL 778, target\nRandom 50%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [3000, 1500, 100, 35, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 996, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "note": "<TransformBaseID: 996>\n<FoeEntry:415>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [10000, 5000, 90, 1, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "不面双胞胎"}, {"id": 997, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 996>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>", "params": [10000, 5000, 90, 1, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 998, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 996>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [10000, 5000, 90, 1, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 999, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 996>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoopz\n</Sideview Battler Motion>", "params": [10000, 5000, 90, 1, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1000, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 1000>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 45%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [10000, 5000, 90, 1, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1001, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 1000>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 45%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoopz\n</Sideview Battler Motion>", "params": [10000, 5000, 90, 1, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1002, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 1000>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 45%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 6\nLoopz\n</Sideview Battler Motion>", "params": [10000, 5000, 90, 1, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1003, "actions": [], "battlerHue": 0, "battlerName": "!battle_biscuit_doughie", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 18000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 10000, "name": "不面双胞胎", "note": "<TransformBaseID: 1000>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 45%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 7\nLoopz\n</Sideview Battler Motion>", "params": [10000, 5000, 90, 1, 10, 10, 80, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1004, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread3", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"kind": 0, "dataId": 0, "denominator": 200}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "切片", "note": "<TransformBaseID: 1004>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 45%: SKILL 353, target\nRandom 40%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1500, 1500, 88, 65, 10, 10, 95, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1005, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread3", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 15}, {"kind": 0, "dataId": 0, "denominator": 100}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "切片", "note": "<TransformBaseID: 1004>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 35%: SKILL 353, target\nRandom 30%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1500, 1500, 88, 65, 10, 10, 95, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1006, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread3", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"kind": 0, "dataId": 0, "denominator": 200}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "切片", "note": "<TransformBaseID: 1004>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 30%: SKILL 353, target\nRandom 50%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1500, 1500, 88, 65, 10, 10, 95, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1007, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread3", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"kind": 0, "dataId": 0, "denominator": 200}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "切片", "note": "<TransformBaseID: 1004>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 55%: SKILL 353, target\nRandom 25%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1500, 1500, 88, 65, 10, 10, 95, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1008, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread1", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "酸酸", "note": "<TransformBaseID: 1008>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 360, target\nRandom 25%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2000, 2000, 105, 33, 10, 10, 62, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1009, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread1", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "酸酸", "note": "<TransformBaseID: 1008>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 360, target\nRandom 30%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2000, 2000, 105, 33, 10, 10, 62, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1010, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread1", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "酸酸", "note": "<TransformBaseID: 1008>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 20%: SKILL 360, target\nRandom 35%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2000, 2000, 105, 33, 10, 10, 62, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1011, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread1", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "酸酸", "note": "<TransformBaseID: 1008>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 60%: SKILL 360, target\nRandom 25%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2000, 2000, 105, 33, 10, 10, 62, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1012, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread2", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "芝麻", "note": "<TransformBaseID: 1012>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 45%: SKILL 367, target\nRandom 40%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 1000, 77, 43, 10, 10, 122, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1013, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread2", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "芝麻", "note": "<TransformBaseID: 1012>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 40%: SKILL 367, target\nRandom 35%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 1000, 77, 43, 10, 10, 122, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1014, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread2", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "芝麻", "note": "<TransformBaseID: 1012>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 35%: SKILL 367, target\nRandom 50%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 1000, 77, 43, 10, 10, 122, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1015, "actions": [], "battlerHue": 0, "battlerName": "!battle_bread2", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "芝麻", "note": "<TransformBaseID: 1012>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 60%: SKILL 367, target\nRandom 20%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 1000, 77, 43, 10, 10, 122, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1016, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1017, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1018, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1019, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1020, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "// BOSS RUSH //", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 1021, "actions": [], "battlerHue": 0, "battlerName": "!battle_ye_old_sprout", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "上古树苗", "note": "<TransformBaseID: 1021>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 786, target\nAlways: SKILL 786, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [3000, 1500, 80, 80, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1022, "actions": [], "battlerHue": 0, "battlerName": "!battle_ye_old_sprout", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "上古树苗", "note": "<TransformBaseID: 1021>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 786, target\nAlways: SKILL 786, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [3000, 1500, 80, 80, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1023, "actions": [], "battlerHue": 0, "battlerName": "!battle_ye_old_sprout", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "上古树苗", "note": "<TransformBaseID: 1021>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 786, target\nAlways: SKILL 786, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [3000, 1500, 80, 80, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1024, "actions": [], "battlerHue": 0, "battlerName": "!battle_ye_old_sprout", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "上古树苗", "note": "<TransformBaseID: 1021>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 786, target\nAlways: SKILL 786, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [3000, 1500, 80, 80, 10, 10, 20, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1025, "actions": [], "battlerHue": 0, "battlerName": "!battle_download_window", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "下载窗口", "note": "<TransformBaseID: 1025>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -25>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [6000, 3000, 10, 65, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1026, "actions": [], "battlerHue": 0, "battlerName": "!battle_download_window", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "下载窗口", "note": "<TransformBaseID: 1025>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [6000, 3000, 10, 65, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1027, "actions": [], "battlerHue": 0, "battlerName": "!battle_download_window", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "下载窗口", "note": "<TransformBaseID: 1025>\n\n<Static Level: 1>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [6000, 3000, 10, 65, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1028, "actions": [], "battlerHue": 0, "battlerName": "!battle_download_window", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "下载窗口", "note": "<TransformBaseID: 1025>\n\n<Static Level: 1>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [6000, 3000, 10, 65, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1029, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "太空前男友", "note": "<TransformBaseID: 1029>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 30%: SKILL 841, target\nRandom 30%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n", "params": [7000, 3500, 95, 50, 10, 10, 105, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1030, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "太空前男友", "note": "<TransformBaseID: 1029>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 20%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n", "params": [7000, 3500, 95, 50, 10, 10, 105, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1031, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "太空前男友", "note": "<TransformBaseID: 1029>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 30%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 20%: SKILL 841, target\nRandom 40%: SKILL 842, target\nRandom 20%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n", "params": [7000, 3500, 95, 50, 10, 10, 105, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1032, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "太空前男友", "note": "<TransformBaseID: 1029>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 45%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [7000, 3500, 95, 50, 10, 10, 105, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1033, "actions": [], "battlerHue": 0, "battlerName": "!battle_king_crawler", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "帝王爬虫", "note": "<TransformBaseID: 1033>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 25%: SKILL 895, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n", "params": [6200, 2500, 90, 60, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1034, "actions": [], "battlerHue": 0, "battlerName": "!battle_king_crawler", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "帝王爬虫", "note": "<TransformBaseID: 1033>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority> \nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 25%: SKILL 895, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [6200, 2500, 90, 60, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1035, "actions": [], "battlerHue": 0, "battlerName": "!battle_king_crawler", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "帝王爬虫", "note": "<TransformBaseID: 1033>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority> \nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 25%: SKILL 895, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [6200, 2500, 90, 60, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1036, "actions": [], "battlerHue": 0, "battlerName": "!battle_king_crawler", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "帝王爬虫", "note": "<TransformBaseID: 1033>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority> \nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [6200, 2500, 90, 60, 10, 10, 100, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1037, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 1037>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 40%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 200, 50, 50, 5, 5, 50, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1038, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 1037>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 35%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 200, 50, 50, 5, 5, 50, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1039, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 1037>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 30%: SKILL 227, target\nRandom 55%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [500, 200, 50, 50, 5, 5, 50, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1040, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_mole", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "迷路的树苗鼹鼠", "note": "<TransformBaseID: 1037>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 50%: SKILL 227, target\nRandom 20%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [42, 0, 11, 8, 5, 5, 5, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1041, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "马克西姆斯爵士", "note": "<TransformBaseID: 1041>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 941, target\nState === State 186: SKILL 939, target\nRandom 35%: SKILL 939, target\nRandom 25%: SKILL 940, target\nRandom 100%: SKILL 941, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -5>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [3000, 1500, 65, 90, 10, 10, 65, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1042, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "马克西姆斯爵士", "note": "<TransformBaseID: 1041>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 941, target\nState === State 186: SKILL 939, target\nRandom 30%: SKILL 939, target\nRandom 30%: SKILL 940, target\nRandom 100%: SKILL 941, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [3000, 1500, 65, 90, 10, 10, 65, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1043, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "马克西姆斯爵士", "note": "<TransformBaseID: 1041>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 941, target\nState === State 186: SKILL 939, target\nRandom 25%: SKILL 939, target\nRandom 50%: SKILL 940, target\nRandom 100%: SKILL 941, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [3000, 1500, 65, 90, 10, 10, 65, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1044, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "马克西姆斯爵士", "note": "<TransformBaseID: 1041>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 941, target\nState === State 186: SKILL 939, target\nRandom 45%: SKILL 939, target\nRandom 20%: SKILL 940, target\nRandom 100%: SKILL 941, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [3000, 1500, 65, 90, 10, 10, 65, 5], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1045, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "马克西姆斯爵士二世", "note": "<TransformBaseID: 1045>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 952, target\nState === State 186: SKILL 949, target\nRandom 35%: SKILL 949, target\nRandom 30%: SKILL 950, target\nRandom 35%: SKILL 951, target\nRandom 100%: SKILL 952, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -5>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [3500, 2000, 70, 95, 10, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1046, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "马克西姆斯爵士二世", "note": "<TransformBaseID: 1045>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 952, target\nState === State 186: SKILL 949, target\nRandom 35%: SKILL 949, target\nRandom 25%: SKILL 950, target\nRandom 35%: SKILL 951, target\nRandom 100%: SKILL 952, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [3500, 1500, 70, 95, 10, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1047, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "马克西姆斯爵士二世", "note": "<TransformBaseID: 1045>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 952, target\nState === State 186: SKILL 949, target\nRandom 30%: SKILL 949, target\nRandom 55%: SKILL 950, target\nRandom 25%: SKILL 951, target\nRandom 100%: SKILL 952, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [3500, 1500, 70, 95, 10, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1048, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "马克西姆斯爵士二世", "note": "<TransformBaseID: 1045>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 952, target\nState === State 186: SKILL 949, target\nRandom 45%: SKILL 949, target\nRandom 25%: SKILL 950, target\nRandom 40%: SKILL 951, target\nRandom 100%: SKILL 952, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [3500, 1500, 70, 95, 10, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1049, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "马克西姆斯爵士三世", "note": "<TransformBaseID: 1049>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 963, target\nState === State 186: SKILL 960, target\nRandom 30%: SKILL 960, target\nRandom 25%: SKILL 961, target\nRandom 30%: SKILL 962, target\nRandom 35%: SKILL 963, target\nRandom 100%: SKILL 964, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -5>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [4000, 2000, 75, 100, 10, 10, 75, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1050, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "马克西姆斯爵士三世", "note": "<TransformBaseID: 1049>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 963, target\nState === State 186: SKILL 960, target\nRandom 30%: SKILL 960, target\nRandom 30%: SKILL 961, target\nRandom 30%: SKILL 962, target\nRandom 40%: SKILL 963, target\nRandom 100%: SKILL 964, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [4000, 2000, 75, 100, 10, 10, 75, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1051, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "马克西姆斯爵士三世", "note": "<TransformBaseID: 1049>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 963, target\nState === State 186: SKILL 960, target\nRandom 30%: SKILL 960, target\nRandom 45%: SKILL 961, target\nRandom 30%: SKILL 962, target\nRandom 20%: SKILL 963, target\nRandom 100%: SKILL 964, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [4000, 2000, 75, 100, 10, 10, 75, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1052, "actions": [], "battlerHue": 0, "battlerName": "!battle_maximus", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "马克西姆斯爵士三世", "note": "<TransformBaseID: 1049>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 963, target\nState === State 186: SKILL 960, target\nRandom 45%: SKILL 960, target\nRandom 30%: SKILL 961, target\nRandom 45%: SKILL 962, target\nRandom 40%: SKILL 963, target\nRandom 100%: SKILL 964, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [4000, 2000, 75, 100, 10, 10, 75, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1053, "actions": [], "battlerHue": 0, "battlerName": "!battle_life_jam", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 1}, {"kind": 1, "dataId": 89, "denominator": 1}, {"kind": 1, "dataId": 89, "denominator": 1}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "生命果酱人", "note": "<TransformBaseID: 1053>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n<FallOnDeath>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9999, 0, 1, 999, 10, 999, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1054, "actions": [], "battlerHue": 0, "battlerName": "!battle_life_jam", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 1}, {"kind": 1, "dataId": 89, "denominator": 1}, {"kind": 1, "dataId": 89, "denominator": 1}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "生命果酱人", "note": "<TransformBaseID: 1053>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [9999, 0, 1, 999, 10, 999, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1055, "actions": [], "battlerHue": 0, "battlerName": "!battle_life_jam", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 1}, {"kind": 1, "dataId": 89, "denominator": 1}, {"kind": 1, "dataId": 89, "denominator": 1}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "生命果酱人", "note": "<TransformBaseID: 1053>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n", "params": [9999, 0, 1, 999, 10, 999, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1056, "actions": [], "battlerHue": 0, "battlerName": "!battle_life_jam", "dropItems": [{"kind": 1, "dataId": 89, "denominator": 1}, {"kind": 1, "dataId": 89, "denominator": 1}, {"kind": 1, "dataId": 89, "denominator": 1}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "生命果酱人", "note": "<TransformBaseID: 1053>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [9999, 0, 1, 999, 10, 999, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1057, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "甜心", "note": "<TransformBaseID: 1057>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 40%: SKILL 972, target\nRandom 30%: SKILL 973, target\nRandom 35%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [7600, 3800, 90, 70, 10, 10, 130, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1058, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "甜心", "note": "<TransformBaseID: 1057>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 35%: SKILL 972, target\nRandom 45%: SKILL 973, target\nRandom 60%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [7600, 3800, 90, 70, 10, 10, 130, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1059, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "甜心", "note": "<TransformBaseID: 1057>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 35%: SKILL 972, target\nRandom 20%: SKILL 973, target\nRandom 30%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [7600, 3800, 90, 70, 10, 10, 130, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1060, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "甜心", "note": "<TransformBaseID: 1057>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 50%: SKILL 972, target\nRandom 30%: SKILL 973, target\nRandom 70%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>", "params": [7600, 3800, 90, 70, 10, 10, 130, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1061, "actions": [], "battlerHue": 0, "battlerName": "!battle_jawsum", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鲨赞先生", "note": "<TransformBaseID: 1061>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 984, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 984, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [3000, 1000, 999, 60, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1062, "actions": [], "battlerHue": 0, "battlerName": "!battle_jawsum", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鲨赞先生", "note": "<TransformBaseID: 1061>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 984, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 984, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [3000, 1000, 999, 60, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1063, "actions": [], "battlerHue": 0, "battlerName": "!battle_jawsum", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鲨赞先生", "note": "<TransformBaseID: 1061>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 984, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 984, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [3000, 1000, 999, 60, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1064, "actions": [], "battlerHue": 0, "battlerName": "!battle_jawsum", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鲨赞先生", "note": "<TransformBaseID: 1061>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 984, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 984, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [3000, 1000, 999, 60, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1065, "actions": [], "battlerHue": 0, "battlerName": "!battle_gator", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鳄鱼男", "note": "//FOR JAWSUM FIGHT ONLY\n//BOSS RUSH\n\n<TransformBaseID: 1065>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 539, target\nRandom 25%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2200, 85, 100, 60, 10, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1066, "actions": [], "battlerHue": 0, "battlerName": "!battle_gator", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鳄鱼男", "note": "//FOR JAWSUM FIGHT ONLY\n//BOSS RUSH\n\n<TransformBaseID: 1065>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 30%: SKILL 539, target\nRandom 30%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2200, 85, 100, 60, 10, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1067, "actions": [], "battlerHue": 0, "battlerName": "!battle_gator", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鳄鱼男", "note": "//FOR JAWSUM FIGHT ONLY\n//BOSS RUSH\n\n<TransformBaseID: 1065>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 25%: SKILL 539, target\nRandom 40%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2200, 85, 100, 60, 10, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1068, "actions": [], "battlerHue": 0, "battlerName": "!battle_gator", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鳄鱼男", "note": "//FOR JAWSUM FIGHT ONLY\n//BOSS RUSH\n\n<TransformBaseID: 1065>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 539, target\nRandom 25%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2200, 85, 100, 60, 10, 10, 70, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1069, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_expanded", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "冥王星(扩大后)", "note": "<TransformBaseID: 1069>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [10000, 5000, 85, 65, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1070, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_expanded", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "冥王星(扩大后)", "note": "<TransformBaseID: 1069>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [10000, 5000, 85, 65, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1071, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_expanded", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "冥王星(扩大后)", "note": "<TransformBaseID: 1069>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [10000, 5000, 85, 65, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1072, "actions": [], "battlerHue": 0, "battlerName": "!battle_pluto_expanded", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "冥王星(扩大后)", "note": "<TransformBaseID: 1069>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [10000, 5000, 85, 65, 10, 10, 70, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1073, "actions": [], "battlerHue": 0, "battlerName": "!battle_slimegirls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "史莱姆女孩", "note": "<TransformBaseID: 1073>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 15%: SKILL 1059, target\nRandom 15%: SKILL 1061, target\nRandom 15%: SKILL 1062, target\nRandom 15%: SKILL 1063, target\nRandom 100%: SKILL 1066, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [8000, 4000, 100, 70, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1074, "actions": [], "battlerHue": 0, "battlerName": "!battle_slimegirls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "史莱姆女孩", "note": "<TransformBaseID: 1073>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 15%: SKILL 1059, target\nRandom 20%: SKILL 1061, target\nRandom 15%: SKILL 1062, target\nRandom 20%: SKILL 1063, target\nRandom 100%: SKILL 1066, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [8000, 4000, 100, 70, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1075, "actions": [], "battlerHue": 0, "battlerName": "!battle_slimegirls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "史莱姆女孩", "note": "<TransformBaseID: 1073>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 15%: SKILL 1059, target\nRandom 15%: SKILL 1061, target\nRandom 20%: SKILL 1062, target\nRandom 15%: SKILL 1063, target\nRandom 100%: SKILL 1066, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [8000, 4000, 100, 70, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1076, "actions": [], "battlerHue": 0, "battlerName": "!battle_slimegirls", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "史莱姆女孩", "note": "<TransformBaseID: 1073>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 20%: SKILL 1059, target\nRandom 10%: SKILL 1061, target\nRandom 20%: SKILL 1062, target\nRandom 10%: SKILL 1063, target\nRandom 100%: SKILL 1066, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [8000, 4000, 100, 70, 10, 10, 90, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1077, "actions": [], "battlerHue": 0, "battlerName": "!battle_humprhey_swarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 1077>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 40%: SKILL 1071, target\nRandom 30%: SKILL 1072, target\nRandom 100%: SKILL 1073, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9999, 5000, 10, 150, 10, 10, 65, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1078, "actions": [], "battlerHue": 0, "battlerName": "!battle_humprhey_swarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 1077>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 40%: SKILL 1071, target\nRandom 30%: SKILL 1072, target\nRandom 100%: SKILL 1073, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [9999, 5000, 10, 150, 10, 10, 65, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1079, "actions": [], "battlerHue": 0, "battlerName": "!battle_humprhey_swarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 1077>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 40%: SKILL 1071, target\nRandom 100%: SKILL 1072, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [9999, 5000, 10, 150, 10, 10, 65, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1080, "actions": [], "battlerHue": 0, "battlerName": "!battle_humprhey_swarm", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 1077>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 30%: SKILL 1071, target\nRandom 20%: SKILL 1072, target\nRandom 100%: SKILL 1073, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [9999, 5000, 10, 150, 10, 10, 65, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1081, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_stage2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "巨大汉弗莱", "note": "<TransformBaseID: 1081>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1077, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_stage2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 510, 498>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [9000, 4000, 100, 25, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1082, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_stage2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "巨大汉弗莱", "note": "<TransformBaseID: 1081>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1077, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_stage2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 510, 498>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [9000, 4000, 100, 25, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1083, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_stage2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "巨大汉弗莱", "note": "<TransformBaseID: 1081>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1077, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_stage2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 510, 498>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [9000, 4000, 100, 25, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1084, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_stage2", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "巨大汉弗莱", "note": "<TransformBaseID: 1081>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1077, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_stage2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 510, 498>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [9000, 4000, 100, 25, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1085, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_face", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 1085>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1083, target\nRandom 55%: SKILL 1083, target\nRandom 100%: SKILL 1084, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_face>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\nloop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>", "params": [10000, 3000, 110, 50, 10, 10, 115, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1086, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_face", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 1085>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1083, target\nRandom 50%: SKILL 1083, target\nRandom 100%: SKILL 1084, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_face>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n", "params": [10000, 3000, 110, 50, 10, 10, 115, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1087, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_face", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 1085>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1083, target\nRandom 45%: SKILL 1083, target\nRandom 100%: SKILL 1084, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_face>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>", "params": [10000, 3000, 110, 50, 10, 10, 115, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1088, "actions": [], "battlerHue": 0, "battlerName": "!battle_humphrey_face", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 1}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "汉弗莱", "note": "<TransformBaseID: 1085>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1083, target\nRandom 75%: SKILL 1083, target\nRandom 100%: SKILL 1084, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_face>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [10000, 3000, 110, 50, 10, 10, 115, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1089, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1090, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1091, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "太空前男友", "note": "<TransformBaseID: 1091>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 45%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n", "params": [7000, 3500, 95, 50, 10, 10, 105, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1092, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "太空前男友", "note": "<TransformBaseID: 1091>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 45%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n", "params": [7000, 3500, 95, 50, 10, 10, 105, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1093, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "太空前男友", "note": "<TransformBaseID: 1091>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 30%: SKILL 841, target\nRandom 30%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 6\nLoop\n</Sideview Battler Motion>\n", "params": [7000, 3500, 95, 50, 10, 10, 105, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1094, "actions": [], "battlerHue": 0, "battlerName": "!battle_space_exboyfriend", "dropItems": [{"kind": 0, "dataId": 0, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "太空前男友", "note": "<TransformBaseID: 1091>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 30%: SKILL 841, target\nRandom 30%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 7\nLoop\n</Sideview Battler Motion>\n", "params": [7000, 3500, 95, 50, 10, 10, 105, 12], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1095, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1096, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "甜心", "note": "<TransformBaseID: 1096>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 40%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>", "params": [7600, 3800, 90, 70, 10, 10, 130, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1097, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "甜心", "note": "<TransformBaseID: 1096>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 40%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>", "params": [7600, 3800, 90, 70, 10, 10, 130, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1098, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "甜心", "note": "<TransformBaseID: 1096>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 40%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 6\nLoop\n</Sideview Battler Motion>", "params": [7600, 3800, 90, 70, 10, 10, 130, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1099, "actions": [], "battlerHue": 0, "battlerName": "!battle_sweetheart", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.9}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 6, "value": 1}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 10, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 14, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "甜心", "note": "<TransformBaseID: 1096>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 40%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 7\nLoop\n</Sideview Battler Motion>", "params": [7600, 3800, 90, 70, 10, 10, 130, 20], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1100, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1101, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "BLANK", "params": [10000, 3000, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 1102, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "BLANK", "params": [10000, 3000, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 1103, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "BLANK", "params": [10000, 3000, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 1104, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "BLANK", "params": [10000, 3000, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 1105, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1106, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1107, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1108, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1109, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1110, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "// NOW WITH MORE EXP ///", "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "note": ""}, {"id": 1111, "actions": [], "battlerHue": 0, "battlerName": "!battle_bun_bunny", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4071, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 170, "name": "面包兔兔", "note": "//FOR DINOS DIG\n\n<TransformBaseID: 1111>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 40%: SKILL 344, target\nRandom 40%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 1400, 65, 35, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1112, "actions": [], "battlerHue": 0, "battlerName": "!battle_bun_bunny", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 5}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4071, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 255, "name": "面包兔兔", "note": "//FOR DINOS DIG\n\n<TransformBaseID: 1111>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 40%: SKILL 344, target\nRandom 30%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 1400, 65, 35, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1113, "actions": [], "battlerHue": 0, "battlerName": "!battle_bun_bunny", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3053, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 128, "name": "面包兔兔", "note": "//FOR DINOS DIG\n\n<TransformBaseID: 1111>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 30%: SKILL 344, target\nRandom 50%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 1400, 65, 35, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1114, "actions": [], "battlerHue": 0, "battlerName": "!battle_bun_bunny", "dropItems": [{"kind": 1, "dataId": 17, "denominator": 10}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 6106, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 170, "name": "面包兔兔", "note": "//FOR DINOS DIG\n\n<TransformBaseID: 1111>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 55%: SKILL 344, target\nRandom 25%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [700, 1400, 65, 35, 10, 10, 1, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1115, "actions": [], "battlerHue": 0, "battlerName": "!battle_strawberry_shortsnake", "dropItems": [{"kind": 1, "dataId": 62, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3345, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 40, "name": "草小蛇", "note": "<TransformBaseID: 1115>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 40%: SKILL 1327, target\nRandom 30%: SKILL 1328, target\nRandom 100%: SKILL 1329, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -170>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [620, 310, 60, 25, 10, 10, 75, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1116, "actions": [], "battlerHue": 0, "battlerName": "!battle_strawberry_shortsnake", "dropItems": [{"kind": 1, "dataId": 62, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3345, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 60, "name": "草小蛇", "note": "<TransformBaseID: 1115>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 70%: SKILL 1327, target\nRandom 100%: SKILL 1328, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [620, 310, 60, 25, 10, 10, 75, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1117, "actions": [], "battlerHue": 0, "battlerName": "!battle_strawberry_shortsnake", "dropItems": [{"kind": 1, "dataId": 62, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2508, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 30, "name": "草小蛇", "note": "<TransformBaseID: 1115>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 30%: SKILL 1327, target\nRandom 40%: SKILL 1328, target\nRandom 100%: SKILL 1329, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [620, 310, 60, 25, 10, 10, 75, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1118, "actions": [], "battlerHue": 0, "battlerName": "!battle_strawberry_shortsnake", "dropItems": [{"kind": 1, "dataId": 62, "denominator": 50}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5017, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 40, "name": "草小蛇", "note": "<TransformBaseID: 1115>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 50%: SKILL 1327, target\nRandom 25%: SKILL 1328, target\nRandom 100%: SKILL 1329, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [620, 310, 60, 25, 10, 10, 75, 25], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1119, "actions": [], "battlerHue": 0, "battlerName": "!battle_porcupie", "dropItems": [{"kind": 1, "dataId": 26, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3846, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 73, "name": "纸杯刺猬", "note": "<TransformBaseID: 1119>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 35%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [370, 740, 50, 75, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1120, "actions": [], "battlerHue": 0, "battlerName": "!battle_porcupie", "dropItems": [{"kind": 1, "dataId": 26, "denominator": 15}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3846, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 110, "name": "纸杯刺猬", "note": "<TransformBaseID: 1119>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 30%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [370, 740, 50, 75, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1121, "actions": [], "battlerHue": 0, "battlerName": "!battle_porcupie", "dropItems": [{"kind": 1, "dataId": 26, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 2884, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 55, "name": "纸杯刺猬", "note": "<TransformBaseID: 1119>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 45%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [370, 740, 50, 75, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1122, "actions": [], "battlerHue": 0, "battlerName": "!battle_porcupie", "dropItems": [{"kind": 1, "dataId": 26, "denominator": 25}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5769, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 73, "name": "纸杯刺猬", "note": "<TransformBaseID: 1119>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 15%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [370, 740, 50, 75, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1123, "actions": [], "battlerHue": 0, "battlerName": "!battle_celery", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5250, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 230, "name": "芹菜", "note": "<TransformBaseID: 1123>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 50%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [935, 467, 80, 20, 10, 10, 65, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1124, "actions": [], "battlerHue": 0, "battlerName": "!battle_celery", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5250, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 345, "name": "芹菜", "note": "<TransformBaseID: 1123>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 50%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [935, 467, 80, 20, 10, 10, 65, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1125, "actions": [], "battlerHue": 0, "battlerName": "!battle_celery", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3937, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 173, "name": "芹菜", "note": "<TransformBaseID: 1123>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 40%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [935, 467, 80, 20, 10, 10, 65, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1126, "actions": [], "battlerHue": 0, "battlerName": "!battle_celery", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 7875, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 230, "name": "芹菜", "note": "<TransformBaseID: 1123>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 60%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [935, 467, 80, 20, 10, 10, 65, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1127, "actions": [], "battlerHue": 0, "battlerName": "!battle_cilantro", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5431, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 130, "name": "香菜", "note": "<TransformBaseID: 1127>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 50%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [715, 357, 70, 5, 10, 10, 90, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1128, "actions": [], "battlerHue": 0, "battlerName": "!battle_cilantro", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5431, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 195, "name": "香菜", "note": "<TransformBaseID: 1127>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 50%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [715, 357, 70, 5, 10, 10, 90, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1129, "actions": [], "battlerHue": 0, "battlerName": "!battle_cilantro", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4073, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 98, "name": "香菜", "note": "<TransformBaseID: 1127>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 40%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [715, 357, 70, 5, 10, 10, 90, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1130, "actions": [], "battlerHue": 0, "battlerName": "!battle_cilantro", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 8146, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 130, "name": "香菜", "note": "<TransformBaseID: 1127>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 60%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [715, 357, 70, 5, 10, 10, 90, 30], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1131, "actions": [], "battlerHue": 0, "battlerName": "!battle_ginger", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5721, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 300, "name": "生姜", "note": "<TransformBaseID: 1131>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 55%: SKILL 1365, target\nRandom 35%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [590, 1180, 67, 86, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1132, "actions": [], "battlerHue": 0, "battlerName": "!battle_ginger", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5721, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 450, "name": "生姜", "note": "<TransformBaseID: 1131>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 30%: SKILL 1365, target\nRandom 25%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [590, 1180, 67, 86, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1133, "actions": [], "battlerHue": 0, "battlerName": "!battle_ginger", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 4290, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 225, "name": "生姜", "note": "<TransformBaseID: 1131>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 30%: SKILL 1365, target\nRandom 55%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [590, 1180, 67, 86, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1134, "actions": [], "battlerHue": 0, "battlerName": "!battle_ginger", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 8581, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 300, "name": "生姜", "note": "<TransformBaseID: 1131>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 55%: SKILL 1365, target\nRandom 30%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [590, 1180, 67, 86, 10, 10, 5, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1135, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 400, "name": "树苗兔兔", "note": "<TransformBaseID: 1135>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1346, target\nRandom 45%: SKILL 1346, target\nRandom 30%: SKILL 1347, target\nRandom 100%: SKILL 1348, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 168>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [810, 405, 75, 65, 10, 10, 35, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1136, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 600, "name": "树苗兔兔", "note": "<TransformBaseID: 1135>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1346, target\nRandom 35%: SKILL 1346, target\nRandom 30%: SKILL 1347, target\nRandom 100%: SKILL 1348, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 168>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [810, 405, 75, 65, 10, 10, 35, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1137, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 3750, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 300, "name": "树苗兔兔", "note": "<TransformBaseID: 1135>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1346, target\nRandom 30%: SKILL 1346, target\nRandom 50%: SKILL 1347, target\nRandom 100%: SKILL 1348, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 168>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [810, 405, 75, 65, 10, 10, 35, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1138, "actions": [], "battlerHue": 0, "battlerName": "!battle_sprout_bunny", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 7500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 400, "name": "树苗兔兔", "note": "<TransformBaseID: 1135>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1346, target\nRandom 50%: SKILL 1346, target\nRandom 20%: SKILL 1347, target\nRandom 100%: SKILL 1348, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 168>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [810, 405, 75, 65, 10, 10, 35, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1139, "actions": [], "battlerHue": 0, "battlerName": "!battle_rabbit", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 7500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 500, "name": "兔子?", "note": "<TransformBaseID: 1139>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nRandom 55%: SKILL 1298, target\nRandom 35%: SKILL 1299, target\nRandom 100%: SKILL 1300, target\n</AI Priority>\n\n<Sideview Battler: !battle_rabbit>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 230>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1244, 622, 95, 70, 10, 10, 80, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1140, "actions": [], "battlerHue": 0, "battlerName": "!battle_rabbit", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 7500, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 750, "name": "兔子?", "note": "<TransformBaseID: 1139>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nRandom 40%: SKILL 1298, target\nRandom 25%: SKILL 1299, target\nRandom 100%: SKILL 1300, target\n</AI Priority>\n\n<Sideview Battler: !battle_rabbit>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 230>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1244, 622, 95, 70, 10, 10, 80, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1141, "actions": [], "battlerHue": 0, "battlerName": "!battle_rabbit", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 5625, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 375, "name": "兔子?", "note": "<TransformBaseID: 1139>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nRandom 30%: SKILL 1298, target\nRandom 55%: SKILL 1299, target\nRandom 100%: SKILL 1301, target\n</AI Priority>\n\n<Sideview Battler: !battle_rabbit>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 230>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1244, 622, 95, 70, 10, 10, 80, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1142, "actions": [], "battlerHue": 0, "battlerName": "!battle_rabbit", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 11250, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 500, "name": "兔子?", "note": "<TransformBaseID: 1139>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nRandom 60%: SKILL 1298, target\nRandom 20%: SKILL 1299, target\nRandom 100%: SKILL 1300, target\n</AI Priority>\n\n<Sideview Battler: !battle_rabbit>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 230>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1244, 622, 95, 70, 10, 10, 80, 15], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1143, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 9000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鸡?", "note": "<TransformBaseID: 1143>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 50, 10, 10, 10, 10, 120, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1144, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 9000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鸡?", "note": "<TransformBaseID: 1143>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 50, 10, 10, 10, 10, 120, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1145, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 9000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鸡?", "note": "<TransformBaseID: 1143>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 50, 10, 10, 10, 10, 120, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1146, "actions": [], "battlerHue": 0, "battlerName": "!battle_chicken", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 9000, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}, {"code": 14, "dataId": 7, "value": 1}, {"code": 14, "dataId": 8, "value": 1}, {"code": 14, "dataId": 11, "value": 1}, {"code": 14, "dataId": 12, "value": 1}, {"code": 14, "dataId": 15, "value": 1}, {"code": 14, "dataId": 16, "value": 1}], "gold": 0, "name": "鸡?", "note": "<TransformBaseID: 1143>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [100, 50, 10, 10, 10, 10, 120, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}}, {"id": 1147, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1148, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1149, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1150, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "battlerName": "", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "// SNALEY //", "note": "", "params": [100, 0, 10, 10, 10, 10, 10, 10]}, {"id": 1151, "actions": [], "battlerHue": 0, "battlerName": "!battle_snaley", "dropItems": [{"kind": 1, "dataId": 91, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.85}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "斯纳里", "note": "// 1st fight \n\n<TransformBaseID: 1151>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1486, target\nTurn === 1: SKILL 1486, target\nTurn === 2: SKILL 1486, target\nTurn === 3: SKILL 1489, target\nTurn === 4: SKILL 1489, target\nRandom 100%: SKILL 1486, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 500, 30, 10, 10, 10, 30, 10]}, {"id": 1152, "actions": [], "battlerHue": 0, "battlerName": "!battle_snaley", "dropItems": [{"kind": 1, "dataId": 91, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.85}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "斯纳里", "note": "// 1st fight \n\n<TransformBaseID: 1151>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1486, target\nTurn === 1: SKILL 1486, target\nTurn === 2: SKILL 1486, target\nTurn === 3: SKILL 1489, target\nTurn === 4: SKILL 1489, target\nRandom 100%: SKILL 1486, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 500, 30, 10, 10, 10, 30, 10]}, {"id": 1153, "actions": [], "battlerHue": 0, "battlerName": "!battle_snaley", "dropItems": [{"kind": 1, "dataId": 91, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.85}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "斯纳里", "note": "// 1st fight \n\n<TransformBaseID: 1151>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1486, target\nTurn === 1: SKILL 1486, target\nTurn === 2: SKILL 1486, target\nTurn === 3: SKILL 1489, target\nTurn === 4: SKILL 1489, target\nRandom 100%: SKILL 1486, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 500, 30, 10, 10, 10, 30, 10]}, {"id": 1154, "actions": [], "battlerHue": 0, "battlerName": "!battle_snaley", "dropItems": [{"kind": 1, "dataId": 91, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.85}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "斯纳里", "note": "// 1st fight \n\n<TransformBaseID: 1151>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1486, target\nTurn === 1: SKILL 1486, target\nTurn === 2: SKILL 1486, target\nTurn === 3: SKILL 1489, target\nTurn === 4: SKILL 1489, target\nRandom 100%: SKILL 1486, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1000, 500, 30, 10, 10, 10, 30, 10]}, {"id": 1155, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "battlerName": "", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "", "note": "", "params": [100, 0, 10, 10, 10, 10, 10, 10]}, {"id": 1156, "actions": [], "battlerHue": 0, "battlerName": "!battle_snaley", "dropItems": [{"kind": 1, "dataId": 91, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "斯纳里", "note": "// 2nd fight \n\n<TransformBaseID: 1156>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1490, target\nTurn === 1: SKILL 1490, target\nTurn === 2: SKILL 1487, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 25%: SKILL 1490, target\nRandom 100%: SKILL 1489, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1500, 750, 35, 25, 10, 10, 35, 10]}, {"id": 1157, "actions": [], "battlerHue": 0, "battlerName": "!battle_snaley", "dropItems": [{"kind": 1, "dataId": 91, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "斯纳里", "note": "// 2nd fight \n\n<TransformBaseID: 1156>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1490, target\nTurn === 1: SKILL 1490, target\nTurn === 2: SKILL 1487, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 25%: SKILL 1490, target\nRandom 100%: SKILL 1489, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1500, 750, 35, 25, 10, 10, 35, 10]}, {"id": 1158, "actions": [], "battlerHue": 0, "battlerName": "!battle_snaley", "dropItems": [{"kind": 1, "dataId": 91, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "斯纳里", "note": "// 2nd fight \n\n<TransformBaseID: 1156>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1490, target\nTurn === 1: SKILL 1490, target\nTurn === 2: SKILL 1487, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 25%: SKILL 1490, target\nRandom 100%: SKILL 1489, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1500, 750, 35, 25, 10, 10, 35, 10]}, {"id": 1159, "actions": [], "battlerHue": 0, "battlerName": "!battle_snaley", "dropItems": [{"kind": 1, "dataId": 91, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "斯纳里", "note": "// 2nd fight \n\n<TransformBaseID: 1156>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1490, target\nTurn === 1: SKILL 1490, target\nTurn === 2: SKILL 1487, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 25%: SKILL 1490, target\nRandom 100%: SKILL 1489, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [1500, 750, 35, 25, 10, 10, 35, 10]}, {"id": 1160, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "battlerName": "", "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "", "note": "", "params": [100, 0, 10, 10, 10, 10, 10, 10]}, {"id": 1161, "actions": [], "battlerHue": 0, "battlerName": "!battle_snaley", "dropItems": [{"kind": 1, "dataId": 91, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "斯纳里", "note": "// 3rd fight \n\n<TransformBaseID: 1161>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nTurn === 1: SKILL 1491, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 100%: SKILL 1490, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2000, 1000, 40, 30, 10, 10, 40, 15]}, {"id": 1162, "actions": [], "battlerHue": 0, "battlerName": "!battle_snaley", "dropItems": [{"kind": 1, "dataId": 91, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "斯纳里", "note": "// 3rd fight \n\n<TransformBaseID: 1161>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nTurn === 1: SKILL 1491, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 100%: SKILL 1490, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2000, 1000, 40, 30, 10, 10, 40, 15]}, {"id": 1163, "actions": [], "battlerHue": 0, "battlerName": "!battle_snaley", "dropItems": [{"kind": 1, "dataId": 91, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "斯纳里", "note": "// 3rd fight \n\n<TransformBaseID: 1161>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nTurn === 1: SKILL 1491, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 100%: SKILL 1490, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2000, 1000, 40, 30, 10, 10, 40, 15]}, {"id": 1164, "actions": [], "battlerHue": 0, "battlerName": "!battle_snaley", "dropItems": [{"kind": 1, "dataId": 91, "denominator": 1}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 2}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "name": "斯纳里", "note": "// 3rd fight \n\n<TransformBaseID: 1161>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nTurn === 1: SKILL 1491, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 100%: SKILL 1490, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>", "params": [2000, 1000, 40, 30, 10, 10, 40, 15]}, {"id": 1165, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1166, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1167, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1168, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1169, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1170, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1171, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1172, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1173, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1174, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1175, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1176, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1177, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1178, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1179, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1180, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1181, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1182, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1183, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1184, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1185, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1186, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1187, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1188, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1189, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, "traits": [{"code": 22, "dataId": 0, "value": 0.95}, {"code": 22, "dataId": 1, "value": 0.05}, {"code": 31, "dataId": 1, "value": 0}], "gold": 0, "params": [100, 0, 10, 10, 10, 10, 10, 10], "damage": {"critical": "", "elementId": "", "formula": "", "type": "", "variance": ""}, "name": "", "note": ""}, {"id": 1190, "actions": [{"conditionParam1": 0, "conditionParam2": 0, "conditionType": 0, "rating": 5, "skillId": 1}], "battlerHue": 0, "dropItems": [{"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}, {"dataId": 1, "denominator": 1, "kind": 0}], "exp": 0, 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