OMORI_Android/www.sc/Languages/sc/blackspace_intro.yaml
2024-09-30 18:00:51 +03:00

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#Reach picnic
#Tag should not be enabled
message_0:
faceset: MainCharacter_Mari
faceindex: 0
text: \mar好啦……\!我们到了。
#Hero shakes
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \her大伙……\!我不确定该不该继续往前。
message_2:
faceset: MainCharacter_Mari
faceindex: 2
text: \mar噢英雄你可别跟我说你怕了哦
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kel就是啊你都答应过我们了……
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aub只要齐心协力什么都难不倒我们\!<br>你不是经常这么说的吗?
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \her话是这么说……但是……
#Spider sfx
message_6:
faceset: MainCharacter_Mari
faceindex: 3
text: \mar别害怕英雄。\!我们都在这儿呢。\!<br>你就当做是……为了我吧?\!求你了?
#pause
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 42
text: \her……\!嗯……\!那好吧。
message_8:
faceset: MainCharacter_Mari
faceindex: 6
text: \mar\sinv[1]谢谢啦,英雄~嘻嘻……
#mari walks to OMORI
message_9:
faceset: MainCharacter_Mari
faceindex: 3
text: 带路吧,弟弟。\mar
#------------------------------------------------------------------------
#Fog gets closer covering HERO
#Player walks a bit
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: \kel大家先等一等。\!英雄去哪儿了?
message_11:
faceset: MainCharacter_Mari
faceindex: 5
text: \mar天哪……他逃跑了吗\!<br>明明我们辛辛苦苦劝了他这么久!
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 20
text: \kel……\!英雄不会这样的啊。\!<br>就算他真的要走,也会告诉我们的。
message_13:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub别说了我都起鸡皮疙瘩了……\!<br>他可能只是回野餐的地方等我们了。\!<br>我们之后回去找他就行了!
message_14:
text: 你想要继续穿过迷雾吗?
#[YES/NO]
#[YES]
#[NO]
#------------------------------------------------------------------------
#Player walks a bit
message_20:
faceset: MainCharacters_DreamWorld
faceindex: 20
text: \kel喂大伙……我现在也有点犹豫了。\!<br>这还挺让人担心的。
message_21:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: \aub凯\!担心?\!可真不像你呀。
message_24:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: \kel毕竟……\!英雄绝对不会这么丢下我们的。
message_25:
faceset: MainCharacter_Mari
faceindex: 2
text: \mar你真的想回去吗\!<br>你刚才还特别兴奋,想赶紧看看空屋的!
message_26:
faceset: MainCharacter_Mari
faceindex: 3
text: \mar英雄他能照顾好自己……\!<br>你放心好了!
message_27:
faceset: MainCharacters_DreamWorld
faceindex: 22
text: \kel嗯……\!好像是这样没错。
message_28:
text: 你想要继续穿过迷雾吗?
#[YES/NO]
#[YES]
#[NO]
message_15:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aub唔……\!我们是不是还是回去找英雄比较好?
message_16:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \mar啊呀他一定没事的……
message_17:
faceset: MainCharacter_Mari
faceindex: 5
text: \mar何况……\!如果他真的就这么丢下我们跑了,那活该让他等着!
message_18:
faceset: MainCharacter_Mari
faceindex: 0
text: \mar走吧OMORI。\!我们继续前进!
#------------------------------------------------------------------------
#Fog gets closer covering KEL
#AUBREY shakes
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\com[2]哎哟……凯!你踩到我的脚了!
#AUBREY looks behind her.
message_41:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aub诶\!凯他人呢?
message_42:
faceset: MainCharacter_Mari
faceindex: 4
text: \mar唔……他会不会回去找英雄了
message_43:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aub或许吧……
#AUBREY looks around
message_44:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: \aub话说啊……\!我们人多一点的时候,这片森林还没有那么阴森的……
message_45:
faceset: MainCharacter_Mari
faceindex: 1
text: \mar你想回去吗奥布里
message_46:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: \aub想是想啦可是……\!我才不要独自一个人回去。
message_47:
text: 你想要继续穿过迷雾吗?
#[YES/NO]
#[NO]
message_48:
faceset: MainCharacter_Mari
faceindex: 4
text: \mar哎呀……\!奥布里,不用害怕。\!我们都度过了这么多难关。<br>\!任何事都难不倒我们!
message_49:
faceset: MainCharacter_Mari
faceindex: 0
text: \mar就算事情真的到了很糟糕的地步……\!<br>我和 OMORI 也有能力保护你。
message_50:
faceset: MainCharacter_Mari
faceindex: 3
text: \mar对吧OMORI
#------------------------------------------------------------------------
#Player walks a bit
#AUBREY disappears
#There should be footprints visible at the bottom of the map during this cutscene
message_60:
faceset: MainCharacter_Mari
faceindex: 4
text: \mar咦\!奥布里呢?\!<br>奇怪……\!就在刚才,她还牵着我的手的呀。
message_61:
faceset: MainCharacter_Mari
faceindex: 4
text: \mar可能大家都回去了……\!<br>我们现在该怎么办呢OMORI\!<br>你还想继续前进吗?
#[YES/NO]
message_62:
faceset: MainCharacter_Mari
faceindex: 3
text: 嗯!既然你这么说了,那我就陪着你,弟弟!\mar
#[NO]
message_63:
faceset: MainCharacter_Mari
faceindex: 4
text: 可是OMORI……\!我们都快到目的地了!\mar
message_64:
faceset: MainCharacter_Mari
faceindex: 0
text: 等回去的时候,大家一定都在等着我们呢。\mar
message_65:
faceset: MainCharacter_Mari
faceindex: 3
text: 我会保证你平安无事的!\mar
#------------------------------------------------------------------------
#Go to BASIL's house entrance.
#BASIL's shadow is in front of the bridge to his house.
#He walks from the bridge to his house door and fades in.
#If you try to go back:
message_70:
faceset: MainCharacter_Mari
faceindex: 3
text: \mar怎么了OMORI\!你想回去吗?
#[YES] takes you back to picnic cutscene
#------------------------------------------------------------------------
#Go into BASIL's house.
#BASIL's ghost looks at you then walks into blackness.
message_80:
faceset: MainCharacter_Mari
faceindex: 0
text: \mar好啦……\!我们终于到了。
#MARI looks around
message_82:
faceset: MainCharacter_Mari
faceindex: 4
text: \mar看来空屋果然如同其名什么都没有。\!<br>不知道为什么,感觉有点悲伤呢。
#MARI walks up to and sits on the ledge.
message_83:
faceset: MainCharacter_Mari
faceindex: 0
text: \mar陪我坐坐吧OMORI
#PLAYER gets control
#talk to MARI
message_84:
text: 你想要和玛里一起坐下吗?
#[YES/NO]
#[YES]
#OMORI sits on the ledge animation + cutscene
#NO
#Nothing
message_85:
faceset: MainCharacter_Mari
faceindex: 3
text: \mar只剩下我们两个人了。\!<br>我们其实很少能这样独处,是不是?
message_86:
faceset: MainCharacter_Mari
faceindex: 0
text: \mar只要大伙都在就很难有片刻安宁。\!<br>有的时候,我还蛮怀念这样安静的时光的。
#MARI question mark
message_87:
faceset: MainCharacter_Mari
faceindex: 2
text: \mar怎么了OMORI你好像走神了……
#*Shadow BASIL fades away slowly*
#pause
message_88:
text: 深不见底……\|你要跳下去吗?
#[YES/NO]
#[YES]
message_89:
faceset: MainCharacter_Mari
faceindex: 5
text: \marOMORI当心\!你差点就要掉下去了。
message_90:
faceset: MainCharacter_Mari
faceindex: 4
text: \mar一定要小心哦知道了吗\!我不能再失去你了……
#pause
message_91:
faceset: MainCharacter_Mari
faceindex: 4
text: \mar或许这里真的不太安全。\!<br>我们还是回去找大家吧。
message_92:
faceset: MainCharacter_Mari
faceindex: 0
text: \mar我就在外面等着你
#MARI leaves
#NO
message_93:
faceset: MainCharacter_Mari
faceindex: 4
text: \mar真是深不见底呢……
#pause
message_94:
faceset: MainCharacter_Mari
faceindex: 4
text: \mar或许这里真的不太安全。\!我们还是回去找大家吧。
message_95:
faceset: MainCharacter_Mari
faceindex: 0
text: \mar我就在外面等着你
#MARI leaves
#PLAYER gets up from the ledge and regains control
#If you try to leave, glitch to PLAYER shaking his head.
#If you examine hole, it says:
message_100:
text: 你不想跳下去。
#PLAYER must stab himself.
#When he stabs himself, it plays a special stab animation.
#Then, he wakes up as PLAYER instead of OMORI.
#------------------------------------------------------------------------
#NO
#Teleport back to “reach picnic” cutscene