399 lines
9.1 KiB
YAML
399 lines
9.1 KiB
YAML
#Reach picnic
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#Tag should not be enabled
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message_0:
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faceset: MainCharacter_Mari
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faceindex: 0
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text: \mar好啦……\!我们到了。
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#Hero shakes
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message_1:
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faceset: MainCharacters_DreamWorld
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faceindex: 40
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text: \her大伙……\!我不确定该不该继续往前。
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message_2:
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faceset: MainCharacter_Mari
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faceindex: 2
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text: \mar噢,英雄!你可别跟我说你怕了哦!
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message_3:
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faceset: MainCharacters_DreamWorld
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faceindex: 28
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text: \kel就是啊,哥!你都答应过我们了……
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message_4:
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faceset: MainCharacters_DreamWorld
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faceindex: 1
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text: \aub只要齐心协力,什么都难不倒我们!\!<br>你不是经常这么说的吗?
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message_5:
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faceset: MainCharacters_DreamWorld
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faceindex: 40
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text: \her话是这么说……但是……
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#Spider sfx
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message_6:
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faceset: MainCharacter_Mari
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faceindex: 3
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text: \mar别害怕,英雄。\!我们都在这儿呢。\!<br>你就当做是……为了我吧?\!求你了?
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#pause
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message_7:
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faceset: MainCharacters_DreamWorld
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faceindex: 42
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text: \her……\!嗯……\!那好吧。
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message_8:
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faceset: MainCharacter_Mari
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faceindex: 6
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text: \mar\sinv[1]谢谢啦,英雄~嘻嘻……
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#mari walks to OMORI
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message_9:
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faceset: MainCharacter_Mari
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faceindex: 3
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text: 带路吧,弟弟。\mar
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#------------------------------------------------------------------------
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#Fog gets closer covering HERO
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#Player walks a bit
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message_10:
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faceset: MainCharacters_DreamWorld
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faceindex: 29
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text: \kel大家,先等一等。\!英雄去哪儿了?
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message_11:
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faceset: MainCharacter_Mari
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faceindex: 5
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text: \mar天哪……他逃跑了吗?\!<br>明明我们辛辛苦苦劝了他这么久!
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message_12:
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faceset: MainCharacters_DreamWorld
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faceindex: 20
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text: \kel……\!英雄不会这样的啊。\!<br>就算他真的要走,也会告诉我们的。
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message_13:
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faceset: MainCharacters_DreamWorld
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faceindex: 10
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text: \aub别说了!我都起鸡皮疙瘩了……\!<br>他可能只是回野餐的地方等我们了。\!<br>我们之后回去找他就行了!
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message_14:
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text: 你想要继续穿过迷雾吗?
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#[YES/NO]
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#[YES]
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#[NO]
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#------------------------------------------------------------------------
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#Player walks a bit
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message_20:
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faceset: MainCharacters_DreamWorld
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faceindex: 20
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text: \kel喂,大伙……我现在也有点犹豫了。\!<br>这还挺让人担心的。
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message_21:
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faceset: MainCharacters_DreamWorld
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faceindex: 8
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text: \aub凯?\!担心?\!可真不像你呀。
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message_24:
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faceset: MainCharacters_DreamWorld
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faceindex: 29
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text: \kel毕竟……\!英雄绝对不会这么丢下我们的。
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message_25:
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faceset: MainCharacter_Mari
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faceindex: 2
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text: \mar你真的想回去吗,凯?\!<br>你刚才还特别兴奋,想赶紧看看空屋的!
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message_26:
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faceset: MainCharacter_Mari
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faceindex: 3
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text: \mar英雄他能照顾好自己……\!<br>你放心好了!
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message_27:
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faceset: MainCharacters_DreamWorld
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faceindex: 22
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text: \kel嗯……\!好像是这样没错。
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message_28:
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text: 你想要继续穿过迷雾吗?
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#[YES/NO]
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#[YES]
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#[NO]
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message_15:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: \aub唔……\!我们是不是还是回去找英雄比较好?
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message_16:
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faceset: MainCharacters_DreamWorld
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faceindex: 3
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text: \mar啊呀,他一定没事的……
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message_17:
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faceset: MainCharacter_Mari
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faceindex: 5
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text: \mar何况……\!如果他真的就这么丢下我们跑了,那活该让他等着!
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message_18:
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faceset: MainCharacter_Mari
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faceindex: 0
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text: \mar走吧,OMORI。\!我们继续前进!
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#------------------------------------------------------------------------
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#Fog gets closer covering KEL
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#AUBREY shakes
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message_40:
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faceset: MainCharacters_DreamWorld
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faceindex: 10
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text: \aub\com[2]哎哟……凯!你踩到我的脚了!
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#AUBREY looks behind her.
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message_41:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: \aub诶?\!凯他人呢?
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message_42:
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faceset: MainCharacter_Mari
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faceindex: 4
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text: \mar唔……他会不会回去找英雄了?
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message_43:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: \aub或许吧……
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#AUBREY looks around
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message_44:
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faceset: MainCharacters_DreamWorld
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faceindex: 5
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text: \aub话说啊……\!我们人多一点的时候,这片森林还没有那么阴森的……
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message_45:
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faceset: MainCharacter_Mari
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faceindex: 1
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text: \mar你想回去吗,奥布里?
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message_46:
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faceset: MainCharacters_DreamWorld
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faceindex: 5
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text: \aub想是想啦,可是……\!我才不要独自一个人回去。
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message_47:
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text: 你想要继续穿过迷雾吗?
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#[YES/NO]
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#[NO]
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message_48:
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faceset: MainCharacter_Mari
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faceindex: 4
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text: \mar哎呀……\!奥布里,不用害怕。\!我们都度过了这么多难关。<br>\!任何事都难不倒我们!
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message_49:
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faceset: MainCharacter_Mari
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faceindex: 0
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text: \mar就算事情真的到了很糟糕的地步……\!<br>我和 OMORI 也有能力保护你。
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message_50:
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faceset: MainCharacter_Mari
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faceindex: 3
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text: \mar对吧,OMORI?
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#------------------------------------------------------------------------
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#Player walks a bit
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#AUBREY disappears
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#There should be footprints visible at the bottom of the map during this cutscene
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message_60:
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faceset: MainCharacter_Mari
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faceindex: 4
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text: \mar咦?\!奥布里呢?\!<br>奇怪……\!就在刚才,她还牵着我的手的呀。
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message_61:
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faceset: MainCharacter_Mari
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faceindex: 4
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text: \mar可能大家都回去了……\!<br>我们现在该怎么办呢,OMORI?\!<br>你还想继续前进吗?
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#[YES/NO]
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message_62:
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faceset: MainCharacter_Mari
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faceindex: 3
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text: 嗯!既然你这么说了,那我就陪着你,弟弟!\mar
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#[NO]
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message_63:
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faceset: MainCharacter_Mari
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faceindex: 4
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text: 可是,OMORI……\!我们都快到目的地了!\mar
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message_64:
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faceset: MainCharacter_Mari
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faceindex: 0
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text: 等回去的时候,大家一定都在等着我们呢。\mar
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message_65:
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faceset: MainCharacter_Mari
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faceindex: 3
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text: 我会保证你平安无事的!\mar
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#------------------------------------------------------------------------
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#Go to BASIL's house entrance.
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#BASIL's shadow is in front of the bridge to his house.
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#He walks from the bridge to his house door and fades in.
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#If you try to go back:
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message_70:
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faceset: MainCharacter_Mari
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faceindex: 3
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text: \mar怎么了,OMORI?\!你想回去吗?
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#[YES] takes you back to picnic cutscene
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#------------------------------------------------------------------------
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#Go into BASIL's house.
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#BASIL's ghost looks at you then walks into blackness.
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message_80:
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faceset: MainCharacter_Mari
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faceindex: 0
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text: \mar好啦……\!我们终于到了。
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#MARI looks around
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message_82:
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faceset: MainCharacter_Mari
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faceindex: 4
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text: \mar看来空屋果然如同其名,什么都没有。\!<br>不知道为什么,感觉有点悲伤呢。
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#MARI walks up to and sits on the ledge.
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message_83:
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faceset: MainCharacter_Mari
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faceindex: 0
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text: \mar陪我坐坐吧,OMORI!
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#PLAYER gets control
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#talk to MARI
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message_84:
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text: 你想要和玛里一起坐下吗?
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#[YES/NO]
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#[YES]
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#OMORI sits on the ledge animation + cutscene
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#NO
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#Nothing
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message_85:
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faceset: MainCharacter_Mari
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faceindex: 3
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text: \mar只剩下我们两个人了。\!<br>我们其实很少能这样独处,是不是?
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message_86:
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faceset: MainCharacter_Mari
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faceindex: 0
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text: \mar只要大伙都在,就很难有片刻安宁。\!<br>有的时候,我还蛮怀念这样安静的时光的。
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#MARI question mark
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message_87:
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faceset: MainCharacter_Mari
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faceindex: 2
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text: \mar怎么了,OMORI?你好像走神了……
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#*Shadow BASIL fades away slowly*
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#pause
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message_88:
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text: 深不见底……\|你要跳下去吗?
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#[YES/NO]
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#[YES]
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message_89:
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faceset: MainCharacter_Mari
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faceindex: 5
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text: \marOMORI,当心!\!你差点就要掉下去了。
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message_90:
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faceset: MainCharacter_Mari
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faceindex: 4
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text: \mar一定要小心哦,知道了吗?\!我不能再失去你了……
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#pause
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message_91:
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faceset: MainCharacter_Mari
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faceindex: 4
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text: \mar或许这里真的不太安全。\!<br>我们还是回去找大家吧。
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message_92:
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faceset: MainCharacter_Mari
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faceindex: 0
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text: \mar我就在外面等着你!
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#MARI leaves
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#NO
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message_93:
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faceset: MainCharacter_Mari
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faceindex: 4
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text: \mar真是深不见底呢……
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#pause
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message_94:
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faceset: MainCharacter_Mari
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faceindex: 4
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text: \mar或许这里真的不太安全。\!我们还是回去找大家吧。
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message_95:
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faceset: MainCharacter_Mari
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faceindex: 0
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text: \mar我就在外面等着你!
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#MARI leaves
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#PLAYER gets up from the ledge and regains control
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#If you try to leave, glitch to PLAYER shaking his head.
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#If you examine hole, it says:
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message_100:
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text: 你不想跳下去。
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#PLAYER must stab himself.
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#When he stabs himself, it plays a special stab animation.
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#Then, he wakes up as PLAYER instead of OMORI.
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#------------------------------------------------------------------------
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#NO
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#Teleport back to “reach picnic” cutscene
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