112 lines
3.4 KiB
YAML
112 lines
3.4 KiB
YAML
# =========================================================================================
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# Sidequest: Bring back Angel
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# =========================================================================================
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message_0:
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text: \artHey, have you guys seen my idiot little brother, ANGEL?\!<br>I gave him some money and sent him out on some errands this morning, but he hasn't come back yet.
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message_1:
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text: \artKnowing him... He probably just forgot...\!<br>If you find him, could you check up on him?
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message_2:
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text: \artTell him...\! his sister...\! is growing impatient...
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#Talk to ANGEL
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message_3:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: \kelHey, ANGEL! Your sister is looking for you...\!<br>She said she sent you out on some errands earlier today!
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message_4:
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text: \angHuh...\! Errands?\! What errands?
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message_5:
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text: \ang\Com[2]Oh, crap!\! I forgot I was supposed to buy some art supplies for her this morning!
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message_6:
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text: \angUh...\! Uh-oh...\! So that's why I had that money in my pocket...\!<br>...\! Oops...
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message_7:
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text: \angHey, uh...\! When you were talking to my sister...\!<br>Did...\! Did she look angry?
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#[yes/no]
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#[if yes]
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message_8:
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text: \angSh-She...\! did?
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message_9:
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text: \angHmm...\! Should I bother going back home then?\!<br>Is it even worth it at this point?
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message_10:
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text: \ang\Com[2]Gah!\! No, if I keep running away, it'll only make things worse!\!<br>Come on, ANGEL! You have to face your fears head on!
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message_11:
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text: \ang\{\Com[2]ONWARD, ANGEL!\! \Com[2]YOU CAN DO THIS!!
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#ADD FWWAAAAAAAAA
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#ANGEL runs O.S. towards TOWN PLAZA.
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#[if no]
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message_12:
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text: \angHeh...\! Is that so...?\! Well, you can never be too sure, can you?
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message_13:
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text: \angI should probably head back now...\! just to be safe...
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message_14:
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text: \angI'll catch up with you guys later...
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message_15:
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text: \angI...\! uh...\! I gotta go...
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#Fwaaaaa
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#ANGEL runs O.S. towards TOWN PLAZA.
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# =========================================================================================
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# Cutscene: Angel's Punishment
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# =========================================================================================
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message_20:
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text: \art\{\{\COM[2]\QUAKE[1]ANGEL, GET BACK HERE!!!!\QUAKE[0]
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message_21:
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text: \ang\{\{\COM[2]\QUAKE[1]I'M SORRY, SIS!!!\QUAKE[0]
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message_22:
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text: \ang\COM[2]\QUAKE[1]Please...\! I beg you...\!<br>\{\COM[2]NOT THAT!!!\! \COM[2]ANYTHING BUT THAT!!!!\QUAKE[0]
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#RIPPING NOISE
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message_23:
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text: \ang\COM[2]\QUAKE[1]AHH\{HHHHH\{HHHH\{HHHHH\{HHHHHH!!!!\QUAKE[0]
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#TALK TO ARTIST
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message_24:
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text: \artHuff...\! Oh, it's just you guys.\!<br>Thanks for fetching my baby brother...
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message_25:
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text: \artHe's...\! He's in a better place now...
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message_26:
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text: \artJust kidding...\! He's just standing in the corner there in time-out.\! Maybe next time he'll think twice before he uses all my money to buy trading cards!
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message_27:
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text: \art\}Psst...\! Here.\! Take this.
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message_100:
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text: You got a \c[4]RARE CARD\c[0].
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#You got a RARE TRADING CARD.
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message_28:
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text: \art\}I pretended to rip one of his ultra rare cards earlier just to freak him out a little...\! but that's the real one right there.
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message_29:
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text: \art\}Just...\! hold on to it for a few days or so before you give it back to him.\! Heh heh...\! That should teach him a lesson.
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