OMORI_Android/www.eng/Languages/en/20_cutscenes_sleepover.yaml
2024-01-15 18:44:53 +03:00

352 lines
11 KiB
YAML

# =========================================================================================
# Cutscene: Last Time at Player's
# =========================================================================================
#Trigger: Enter proximity of PLAYER's House.
message_0:
faceset: MainCharacter_Basil_dark
faceindex: 7
text: Wow...\! it just hit me.\kel
message_1:
faceset: MainCharacter_Basil_dark
faceindex: 11
text: It's been so long since we've been inside your house...<br>even though we live right next door.\! Time really flies, huh?\kel
message_2:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: Yeah, it sure does...\her
message_3:
faceset: MainCharacter_Basil
faceindex: 13
text: Let's go inside.\! After you, \n[8]!\her
# =========================================================================================
# Cutscene: Last Time at Player's (Cont.)
# =========================================================================================
#Trigger: Enter PLAYER's Living Room.
message_10:
faceset: MainCharacter_Basil_dark
faceindex: 12
text: Whoa! This place is cleared out, \n[8]!\! <br>Your house feels a lot bigger now that nothing's here.\kel
#HERO walks to the couch area.
message_11:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: There used to be a couch here where we'd watch TV.\! <br>We'd all come over every weekend and watch cartoons in the morning.\her
message_12:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Yeah, and this is the stain from that one time I spilled my \c[3]ORANGE JOE\c[0]!\! MARI got so mad at me...\kel
message_13:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: Well, that's because her cat stepped in it and walked all over the house!\her
message_14:
faceset: MainCharacter_Basil_dark
faceindex: 10
text: Heh, heh...\! Oh yeah, huh?\kel
#KEL goes to the backyard door.
message_15:
faceset: MainCharacter_Basil_dark
faceindex: 7
text: Aww, man...\!<br>It looks like it's getting too dark to go see the treehouse.\kel
message_16:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: That's okay.\! Maybe we can come back tomorrow.\her
message_17:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: \Com[2]\{WAIT, I HAVE AN IDEA!!\!<br>\}What if we just stay over for the night?\kel
message_18:
faceset: MainCharacter_Basil_dark
faceindex: 11
text: It's gonna be our last time in this house forever, right?\kel
#KEL turns to PLAYER.
message_19:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: And when will be the next time we can spend the night with \n[8] like this?\kel
message_20:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: I'd love to, but...\! Mom's not gonna be too happy about it. \her
message_21:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: She'll be fine!\! I'm tired of waking up at night 'cause of SALLY's crying anyway.\! You're gonna wash dishes with Mom<br>for an entire week, aren't you? You deserve this! \kel
message_22:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: Well...\! That's true.\! It'll probably be fine.\! <br>We live right next door, so we'll only be a walk away! \her
message_23:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Where are you going, \n[8]?\!<br>Don't you know it's rude to leave your guests hanging?\kel
message_24:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Let's check what HERO is up to in the piano room!\kel
message_25:
text: You don't want to go out alone at night.
# =========================================================================================
# Cutscene: Hero on the Piano
# =========================================================================================
#Trigger: Enter Hallway.
message_40:
faceset: MainCharacter_Basil
faceindex: 15
text: Ah, I remember this hallway!\!<br>The closet was to the left...\!<br>and the piano room was to the right. \her
message_41:
faceset: MainCharacter_Basil
faceindex: 13
text: I wonder if the piano is still there.\! I'll go on ahead and see! \her
message_42:
text: HERO left the party.
#HERO leaves
# =========================================================================================
# Cutscene: Hero on the Piano (Cont.)
# =========================================================================================
#Trigger: Enter Piano Room.
message_60:
faceset: MainCharacter_Basil
faceindex: 15
text: Don't judge me too hard.\! I haven't practiced in a while.\her
#HERO plays an immaculate piece.
message_61:
faceset: MainCharacter_Basil_dark
faceindex: 14
text: Show off...\kel
message_62:
faceset: MainCharacter_Basil
faceindex: 14
text: Haha, I guess I still got it.\her
#HERO turns to PLAYER.
message_63:
faceset: MainCharacter_Basil
faceindex: 13
text: Hey, \n[8]. That reminds me! Do you still play the violin?\her
#HERO looks at empty violin stand.
message_64:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: Oh...\! It's not here.\! I guess you already packed it up.\her
message_65:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: There was this song you used to play with MARI...\!<br>It still gets stuck in my head sometimes, but I don't<br>remember what it's called.\her
message_66:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: You two would play it over and over.\!<br>We'd even hear it from our house sometimes!\!<br>What was it again?\her
#[Trigger: PLAYER attempts to leave the room.]
message_67:
faceset: MainCharacter_Basil_dark
faceindex: 13
text: \sinv[1]Yawn...\! Man, all of a sudden, I'm getting really sleepy.\! <br>Maybe we should call it a night.\kel\sinv[0]
message_68:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: That sounds good to me. I have to get up early for my morning jog anyway!\her
message_69:
faceset: MainCharacter_Basil
faceindex: 13
text: So where should we sleep, \n[8]?\! Probably somewhere in your room, right?\! I remember you used to hate sleeping alone.\her
message_70:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Yeah, that sounds fun!\!<br>We can sleep on the floor if anything!<br>Let's go find some blankets!\kel
#KEL runs out.
message_71:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: Hold on, KEL! Wait for me!\her
#HERO runs out.
#PLAYER hears the duet when he is alone.
# =========================================================================================
# Cutscene: Talking before Bed
# =========================================================================================
#KEL and HERO are in a bed fort.
message_90:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Hey, \n[8]! We built a bed fort!\!<br>I hope you don't mind.\kel
message_91:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: This was all KEL's idea. I had nothing to do with it.\her
message_92:
faceset: MainCharacter_Basil_dark
faceindex: 11
text: By the way, HERO... \n[8] and I got you a gift!\kel
message_110:
text: KEL gave \c[4]HERO'S GIFT\c[0] to HERO!
message_93:
faceset: MainCharacter_Basil_dark
faceindex: 13
text: It's PAPA CHIP'S CHIP-OFF-THE-OLD-BLOCK COOKBOOK!\! <br>Do you remember this?\kel
message_94:
faceset: MainCharacter_Basil
faceindex: 13
text: Of course I do!<br>\!Man, I remember when I wanted to be a cook...\!<br>It seems so silly now.\her
message_95:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Hey, you were pretty good at it! \!<br>And you can still be a cook, HERO!\kel
message_96:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: Ah...\! It's okay.\! I don't have time for that anymore. \her
message_97:
faceset: MainCharacter_Basil_dark
faceindex: 12
text: But...\! You really like to cook, don't you?\!<br>And people have to eat, right?\! So like...\! Why not?\kel
message_98:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: Haha...\! I don't think it works that way, KEL-\her
message_99:
text: ...\| ...\| ...\|<br>\SINV[1]Snore...\| Snore...\| Snore...\kel
message_100:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: ...\her
message_101:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: He's such a fast sleeper...\! Always been that way, I guess.\her
#HERO looks at PLAYER.
message_102:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: Thanks for letting us sleep over, \n[8].\her
message_103:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: I bet it's been pretty hard in this empty house...<BR>especially without MARI.\her
message_104:
faceset: MainCharacter_Basil_dark
faceindex: 15
text: I'm sorry I couldn't be there for you more...\her
message_105:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: Everything feels so different now...\!<br>but it seems like you've pretty much stayed the same.\her
message_106:
faceset: MainCharacter_Basil
faceindex: 13
text: It's kind of relieving, to be honest! Haha!\her
#HERO looks away.
message_107:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: Sigh...\! It's really nice to see you again.\! <br>I just wish AUBREY and BASIL could be here, too. \her
#HERO is surprised.
message_108:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: A-Anyway!\! Sorry for ranting.\! It's getting late. <br>I'll probably head to sleep soon too.\her
message_109:
faceset: MainCharacter_Basil
faceindex: 13
text: Good night, \n[8]! I'll talk to you in the morning.\her
# =========================================================================================
# Cutscene: Player in the Bathtub
# =========================================================================================
#Trigger: Enter Bathroom.
message_130:
text: You feel like taking a bath.
#Screen turns black. PLAYER is in bath tub.
message_131:
text: You felt something pull you down...
message_150:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: \herI'm glad that someone's been taking care of MARI's piano.\! There's barely any dust at all.
message_151:
faceset: MainCharacter_Basil_dark
faceindex: 9
text: \kelHow come HERO still remembers how to play all good and stuff?\! I can barely even read sheet music anymore...