534 lines
16 KiB
YAML
534 lines
16 KiB
YAML
# =========================================================================================
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# Cutscene: Aubrey's Trash
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# =========================================================================================
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#AUBREY runs out of her house and goes to the trash can.
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#The trash can lid opens and AUBREY dumps something inside.
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#She walks back to her house, but turns around and looks at the trash can.
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#She walks backwards one step toward her house, then turns around and walks inside.
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message_0:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: Did you see that?<br>AUBREY just dumped something into her trash can!\! <br>Let's go check it out.\kel
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# =========================================================================================
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# Cutscene: Album Get
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# =========================================================================================
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message_20:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: \Com[2]Whoa! I don't believe it!\! It's BASIL's \c[4]PHOTO ALBUM\c[0].\kel
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#KEL puts hand behind head.
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message_21:
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faceset: MainCharacters_Faraway
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faceindex: 19
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text: I can't believe she would just throw it out like that.\!<br>It's a good thing we looked through this trash can.\kel
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message_22:
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faceset: MainCharacters_Faraway
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faceindex: 12
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text: Let's give this back to BASIL before it gets dark.\! He'll be so happy when he sees it!\kel
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message_23:
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text: You got BASIL's \c[4]PHOTO ALBUM\c[0].
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message_24:
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text: Press \DII[pagedown] to open BASIL's \c[4]PHOTO ALBUM\c[0].
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# =========================================================================================
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# Cutscene: Polly
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# =========================================================================================
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message_40:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: \{\Com[2]\sinv[1]KNOCK, KNOCK!!\! BASIL!\!\}<br>It's your friends, KEL and \n[8]!\kel
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#POLLY answers and walks one step out. KEL and PLAYER take one step back.
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message_41:
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text: Oh, hello there! Who are you?\n<???>
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message_42:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Hi, BASIL-\! Oh, wait.\! You're not BASIL...\kel
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message_43:
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text: Ah, I'm sorry! My name is POLLY.\! <br>I'm BASIL's caretaker.\n<POLLY>
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#BASIL runs in POLLY's way.
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message_44:
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faceset: MainCharacter_Basil
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faceindex: 32
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text: Oh, hey KEL.\! W-What is it?\bas
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message_45:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: Hi, BASIL!\! We got your \c[4]PHOTO ALBUM\c[0] back!\kel
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message_46:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: \com[2]H-Huh? You did?\! Wow...\! Thank you.\bas
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message_47:
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text: You gave BASIL back his \c[4]PHOTO ALBUM\c[0].
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message_48:
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text: BASIL! You didn't tell me you had friends coming over.\!<br>Would you like to join us for dinner?\! <br>I always seem to cook just a little too much.\n<POLLY>
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message_49:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Dinner?\! Sure, sounds delicious!\kel
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message_200:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: C'mon, \n[8]! Free dinner!\kel
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#POLLY and BASIL enter from the front door.
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#KEL and PLAYER follow.
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message_50:
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text: Please make yourself at home!\! <br>I'll go ahead and finish up the food.\n<POLLY>
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#POLLY walks to the kitchen.
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#KEL turns to BASIL.
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message_51:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: Wow, it's been a while since I've been in here.\! <br>You definitely have a lot more plants than you used to!\kel
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message_52:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: Ahh...\! Yeah. I like them a lot.\! Actually, there's some that are still alive from when you guys came here more often.\bas
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message_53:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: Wow, you sure are dedicated.\kel
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message_54:
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faceset: MainCharacters_Faraway
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faceindex: 12
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text: Yup, that's BASIL for you...\! Flowers and photos...\kel
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#KEL has an idea.
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message_55:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Oh, that reminds me!\! Now that we got your <br>\c[4]PHOTO ALBUM\c[0] back, we can all go <br>through the photos together.\kel
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message_56:
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faceset: MainCharacter_Basil
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faceindex: 35
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text: \com[2]Ah! That's- Uh...\! I don't know.\bas
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message_57:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: It's been a while since you've looked through them, hasn't it?\!<br>Come on! It'll be fun!\kel
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message_58:
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faceset: MainCharacter_Basil
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faceindex: 34
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text: Umm...\! ...\! S-Sure...\! Okay.\bas
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#BASIL takes out his PHOTO ALBUM.
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message_59:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: Here it is.\bas
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#Slide: Basil's PHOTO ALBUM (Faraway - Missing Photos)
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message_60:
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faceset: MainCharacters_Faraway
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faceindex: 19
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text: Oh man...\! It looks like a lot of the photos are still missing.\kel
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message_61:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: Maybe AUBREY kept them for herself...\!<br>We'll have to get those back later.\kel
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#KEL jumps.
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message_62:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: On the bright side, look how short I was. Haha!\kel
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message_63:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: I know I've grown at least a foot since HERO left for college.\!<br>I can't wait until he comes back...\kel
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#KEL looks back.
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message_64:
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faceset: MainCharacters_Faraway
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faceindex: 13
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text: This year, I'll finally be the taller brother. Heh heh!\kel
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message_65:
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faceset: MainCharacters_Faraway
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faceindex: 13
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text: ... ... ... \kel
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#KEL looks at BASIL.
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message_66:
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faceset: MainCharacters_Faraway
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faceindex: 12
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text: Anyway, don't sweat it about the missing photos, BASIL.\! <br>Me and \n[8] will take care of things for you.\kel
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message_67:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: You just focus on going back to your happy, carefree self.\kel
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message_68:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: Okay.\! Thank you...\! I'll try.\bas
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#POLLY walks to party.
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message_69:
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text: Sorry about the wait... Dinner is taking longer than I thought.\! <br>Would any of you boys like to help?\n<POLLY>
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message_70:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: Yeah, sure! I'll help!\!<br>I got some experience helping my brother cook and stuff.\kel
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message_71:
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text: Oh, that would be lovely.\!<br>Please, follow me. The kitchen is this way.\n<POLLY>
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#POLLY walks O.S. and KEL follows.
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message_72:
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text: KEL left the party.
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# =========================================================================================
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# Cutscene: Grandma's Room
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# =========================================================================================
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#TRIGGER: Examine White Egret Orchid.
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message_90:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: Oh, \n[8]...\! I didn't expect to see you in here...\! Haha...\bas
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message_91:
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faceset: MainCharacter_Basil
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faceindex: 34
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text: ... ... ... \bas
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message_92:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: H-How are you doing, \n[8]?\! <br>Is everything okay with you?\bas
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message_93:
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faceset: MainCharacter_Basil
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faceindex: 32
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text: ...\! Okay...\! N-Nevermind, then.\bas
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#BASIL walks to GRANDMA.
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message_94:
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faceset: MainCharacter_Basil
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faceindex: 43
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text: GRANDMA can't hear us, you know?\! <br>She hasn't been feeling very well lately...\bas
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message_95:
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faceset: MainCharacter_Basil
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faceindex: 32
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text: ... ... ... \bas
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#BASIL walks up to PLAYER.
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message_96:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: It's already been four years, hasn't it?\bas
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message_97:
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faceset: MainCharacter_Basil
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faceindex: 32
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text: ... ... ... \bas
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message_98:
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faceset: MainCharacter_Basil
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faceindex: 43
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text: It's nice to see that you're still around...\! <br>even if it's only for a little while.\bas
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message_99:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: Here.\! Take my \c[4]PHOTO ALBUM\c[0]...\! I want you to have it.\bas
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message_100:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: I'm trusting you with it, okay?\! I just think... you can probably use it more than me.\bas
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message_101:
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text: BASIL gave you his \c[4]PHOTO ALBUM\c[0].
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message_103:
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faceset: MainCharacter_Basil
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faceindex: 32
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text: A lot has happened since these pictures were taken.\!<br>Sometimes, it feels like it was all a bad dream.\bas
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message_106:
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faceset: MainCharacter_Basil
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faceindex: 43
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text: It's hard to remember now, but...\! I think...\! at the time...\! <br>I took photos of what I was most afraid to lose.\bas
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message_107:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: Flipping through this album, you can still see the good times...\! Maybe one day...\! things can go back to the way they were before.\bas
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message_108:
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text: \sinv[1]\Com[2]\{\n[8]!\! BASIL!!\! DINNER'S READY!!\kel
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message_109:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: Okay, coming!\bas
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#BASIL walks out.
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# =========================================================================================
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# Cutscene: Awkward Dinner
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# =========================================================================================
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#Trigger: Examine Dining Table
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message_120:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: Everything tastes so good!\! You're the best, POLLY!\kel
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message_121:
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text: Oh, it's nothing... I'm just following GRANDMA's recipes.\! <br>Thanks for your help, KEL.\n<POLLY>
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#KEL grabs food and starts to eat.
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message_122:
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faceset: MainCharacters_Faraway
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faceindex: 24
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text: Munch... munch... munch... munch...\! So as I was saying <br>before, POLLY... \!Tomorrow... munch... \!<br>My older brother, HERO's finally coming back from college.\kel
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message_123:
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faceset: MainCharacters_Faraway
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faceindex: 24
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text: My mom's all crazy right now preparing the <br>house and everything...\! munch...\! <br>Don't want to be anywhere near that mess.\kel
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message_124:
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faceset: MainCharacters_Faraway
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faceindex: 24
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text: Although...\! munch...\! I am pretty excited to see him...<br>munch...\! Every time he comes back,<br>the first thing we do is compare heights...\! munch...\kel
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message_125:
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faceset: MainCharacters_Faraway
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faceindex: 24
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text: This year is the year...\! munch...\! that I'm... munch...\! <br>finally gonna be taller than him...\! <br>I can... munch...\! feel it in my bones!\kel
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message_126:
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text: Hehe...\! You and your brother seem close.\! <br>That's good...\! Family is important!\n<POLLY>
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#KEL looks surprised.
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message_127:
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faceset: MainCharacters_Faraway
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faceindex: 24
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text: Oh, hey!\! Munch...\!<br>What'cha doin' with BASIL's \c[4]PHOTO ALBUM\c[0] there, \n[8]?\kel
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#BASIL looks nervous.
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message_128:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: O-Oh...\! I...\! I gave it to him.\! <br>I just thought he should have it.\bas
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message_129:
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faceset: MainCharacters_Faraway
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faceindex: 24
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text: Whoa, really?\! Munch...\! That's so cool of you.\! Makes sense...\! <br>munch...\! especially since \n[8]'s moving away and all.\kel
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#BASIL drops his fork.
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message_130:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: W-What?\! ...\! \n[8]'s...\! m-moving...?\bas
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message_131:
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faceset: MainCharacters_Faraway
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faceindex: 24
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text: Oh yeah!\! I thought I already mentioned it...\! munch...\! <br>I must have forgot.\! Munch...\! He's moving in...\! three days, <br>I think?\! Munch...\! Sorry... I thought you already knew.\kel
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message_132:
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faceset: MainCharacter_Basil
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faceindex: 36
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text: O-Oh...\! Uh...\! No, I guess I must have missed it...\bas
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message_133:
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faceset: MainCharacter_Basil
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faceindex: 35
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text: S-Sorry...\! Umm...\bas
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message_134:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: M-May I be excused?\! I...\! I have to go to the bathroom.\bas
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#BASIL gets up leaves the table.
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#KEL is confused.
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message_135:
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faceset: MainCharacters_Faraway
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faceindex: 24
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text: What's up with him?\! Munch...\! <br>Well...\! that's just how it is.\!<br>When you gotta go, you gotta go!\kel
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message_136:
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text: \n<POLLY>BASIL's been going to the bathroom a lot lately.\!<br>I hope it's not my food...
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# =========================================================================================
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# Cutscene: There's Something Behind You
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# =========================================================================================
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#Trigger: Enter Basil's Bathroom
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#BASIL's Something's silhouette is pulsing on the ground.
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message_150:
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faceset: MainCharacter_Basil_dark
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faceindex: 41
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text: \fn<OMORI_GAME>Everything is going to be okay...\| Everything is going to be okay...\| Everything is going to be okay...\| Everything is going to be okay...\bas
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#BASIL turns around to see you.
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message_151:
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faceset: MainCharacter_Basil_dark
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faceindex: 33
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text: O-oh... It's you...\! \n[8]...\! You're here...\! I'm so glad...\bas
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message_153:
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faceset: MainCharacter_Basil_dark
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faceindex: 33
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text: You...\! You can see it too, can't you?\|<br>Something...\| behind you...\bas
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#[Trigger: Attempt to leave]
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message_152:
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faceset: MainCharacter_Basil_dark
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faceindex: 37
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text: W...Wait...\! P-Please, \n[8]...\! Don't leave me...\| \fn<OMORI_GAME><br>Not again...\bas
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# =========================================================================================
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# Cutscene: Bye, Polly
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# =========================================================================================
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message_170:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Oh hey, \n[8]!\! I think it's about time we went home.\!<br>It's way past my curfew!\kel
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#KEL turns to POLLY.
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message_171:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: So yeah...\! <br>Anyway, POLLY, if you ever need me, here's my address.\!<br>I live just down the block!\kel
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message_172:
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text: Thanks, KEL. You're sweet.\n<POLLY>
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message_173:
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faceset: MainCharacters_Faraway
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faceindex: 15
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text: Heh, heh... Oh, it's nothing.\!<br>Say goodbye to BASIL for me!\kel
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message_174:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: Where are you going? C'mon, \n[8]! Free dinner!\kel
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# =========================================================================================
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# Cutscene: Good Night, Player
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# =========================================================================================
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message_190:
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faceset: MainCharacter_Basil_dark
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faceindex: 8
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text: Hey, \n[8].\! Thanks for hanging out with me today.\kel
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message_191:
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faceset: MainCharacter_Basil_dark
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faceindex: 9
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text: Sorry for all the trouble.\! That was a pretty crazy adventure, huh?\kel
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message_192:
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faceset: MainCharacter_Basil_dark
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faceindex: 10
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text: I can tell you haven't talked to anyone in a while...\! but that's okay!\! It just takes practice!\kel
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message_193:
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faceset: MainCharacter_Basil_dark
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faceindex: 11
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text: Anyway, HERO's coming back from college tomorrow, so I'm sure he'll want to see you before you leave.\kel
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message_194:
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faceset: MainCharacter_Basil_dark
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faceindex: 8
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text: So... If you don't mind...\!<br>I'll be coming back for you again in the morning.\kel
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message_195:
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faceset: MainCharacter_Basil_dark
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faceindex: 11
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text: Goodnight, \n[8].\! Sweet dreams!\kel
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#BASILS GRANDMA
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message_300:
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text: \n<BASIL\'S GRANDMA>\}BASIL...\| Is that you?
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message_301:
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text: BASIL\'S GRANDMA is breathing steadily.
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#=======
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#KEL's HOUSE STOP
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message_220:
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faceset: MainCharacter_Basil_dark
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faceindex: 7
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text: \{\Com[2]WAIT, HOLD UP, \n[8]!!\}\kel
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message_221:
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faceset: MainCharacter_Basil_dark
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faceindex: 10
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text: I know it's been a while since you've been over at my place, but now might not be a good time, heh heh...\!\kel
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