OMORI_Android/www.eng/Languages/en/13_cutscenes_dinneratbasils.yaml
2024-01-15 18:44:53 +03:00

534 lines
16 KiB
YAML

# =========================================================================================
# Cutscene: Aubrey's Trash
# =========================================================================================
#AUBREY runs out of her house and goes to the trash can.
#The trash can lid opens and AUBREY dumps something inside.
#She walks back to her house, but turns around and looks at the trash can.
#She walks backwards one step toward her house, then turns around and walks inside.
message_0:
faceset: MainCharacters_Faraway
faceindex: 23
text: Did you see that?<br>AUBREY just dumped something into her trash can!\! <br>Let's go check it out.\kel
# =========================================================================================
# Cutscene: Album Get
# =========================================================================================
message_20:
faceset: MainCharacters_Faraway
faceindex: 17
text: \Com[2]Whoa! I don't believe it!\! It's BASIL's \c[4]PHOTO ALBUM\c[0].\kel
#KEL puts hand behind head.
message_21:
faceset: MainCharacters_Faraway
faceindex: 19
text: I can't believe she would just throw it out like that.\!<br>It's a good thing we looked through this trash can.\kel
message_22:
faceset: MainCharacters_Faraway
faceindex: 12
text: Let's give this back to BASIL before it gets dark.\! He'll be so happy when he sees it!\kel
message_23:
text: You got BASIL's \c[4]PHOTO ALBUM\c[0].
message_24:
text: Press \DII[pagedown] to open BASIL's \c[4]PHOTO ALBUM\c[0].
# =========================================================================================
# Cutscene: Polly
# =========================================================================================
message_40:
faceset: MainCharacters_Faraway
faceindex: 14
text: \{\Com[2]\sinv[1]KNOCK, KNOCK!!\! BASIL!\!\}<br>It's your friends, KEL and \n[8]!\kel
#POLLY answers and walks one step out. KEL and PLAYER take one step back.
message_41:
text: Oh, hello there! Who are you?\n<???>
message_42:
faceset: MainCharacters_Faraway
faceindex: 17
text: Hi, BASIL-\! Oh, wait.\! You're not BASIL...\kel
message_43:
text: Ah, I'm sorry! My name is POLLY.\! <br>I'm BASIL's caretaker.\n<POLLY>
#BASIL runs in POLLY's way.
message_44:
faceset: MainCharacter_Basil
faceindex: 32
text: Oh, hey KEL.\! W-What is it?\bas
message_45:
faceset: MainCharacters_Faraway
faceindex: 14
text: Hi, BASIL!\! We got your \c[4]PHOTO ALBUM\c[0] back!\kel
message_46:
faceset: MainCharacter_Basil
faceindex: 33
text: \com[2]H-Huh? You did?\! Wow...\! Thank you.\bas
message_47:
text: You gave BASIL back his \c[4]PHOTO ALBUM\c[0].
message_48:
text: BASIL! You didn't tell me you had friends coming over.\!<br>Would you like to join us for dinner?\! <br>I always seem to cook just a little too much.\n<POLLY>
message_49:
faceset: MainCharacters_Faraway
faceindex: 17
text: Dinner?\! Sure, sounds delicious!\kel
message_200:
faceset: MainCharacters_Faraway
faceindex: 14
text: C'mon, \n[8]! Free dinner!\kel
#POLLY and BASIL enter from the front door.
#KEL and PLAYER follow.
message_50:
text: Please make yourself at home!\! <br>I'll go ahead and finish up the food.\n<POLLY>
#POLLY walks to the kitchen.
#KEL turns to BASIL.
message_51:
faceset: MainCharacters_Faraway
faceindex: 14
text: Wow, it's been a while since I've been in here.\! <br>You definitely have a lot more plants than you used to!\kel
message_52:
faceset: MainCharacter_Basil
faceindex: 33
text: Ahh...\! Yeah. I like them a lot.\! Actually, there's some that are still alive from when you guys came here more often.\bas
message_53:
faceset: MainCharacters_Faraway
faceindex: 14
text: Wow, you sure are dedicated.\kel
message_54:
faceset: MainCharacters_Faraway
faceindex: 12
text: Yup, that's BASIL for you...\! Flowers and photos...\kel
#KEL has an idea.
message_55:
faceset: MainCharacters_Faraway
faceindex: 17
text: Oh, that reminds me!\! Now that we got your <br>\c[4]PHOTO ALBUM\c[0] back, we can all go <br>through the photos together.\kel
message_56:
faceset: MainCharacter_Basil
faceindex: 35
text: \com[2]Ah! That's- Uh...\! I don't know.\bas
message_57:
faceset: MainCharacters_Faraway
faceindex: 14
text: It's been a while since you've looked through them, hasn't it?\!<br>Come on! It'll be fun!\kel
message_58:
faceset: MainCharacter_Basil
faceindex: 34
text: Umm...\! ...\! S-Sure...\! Okay.\bas
#BASIL takes out his PHOTO ALBUM.
message_59:
faceset: MainCharacter_Basil
faceindex: 33
text: Here it is.\bas
#Slide: Basil's PHOTO ALBUM (Faraway - Missing Photos)
message_60:
faceset: MainCharacters_Faraway
faceindex: 19
text: Oh man...\! It looks like a lot of the photos are still missing.\kel
message_61:
faceset: MainCharacters_Faraway
faceindex: 20
text: Maybe AUBREY kept them for herself...\!<br>We'll have to get those back later.\kel
#KEL jumps.
message_62:
faceset: MainCharacters_Faraway
faceindex: 14
text: On the bright side, look how short I was. Haha!\kel
message_63:
faceset: MainCharacters_Faraway
faceindex: 14
text: I know I've grown at least a foot since HERO left for college.\!<br>I can't wait until he comes back...\kel
#KEL looks back.
message_64:
faceset: MainCharacters_Faraway
faceindex: 13
text: This year, I'll finally be the taller brother. Heh heh!\kel
message_65:
faceset: MainCharacters_Faraway
faceindex: 13
text: ... ... ... \kel
#KEL looks at BASIL.
message_66:
faceset: MainCharacters_Faraway
faceindex: 12
text: Anyway, don't sweat it about the missing photos, BASIL.\! <br>Me and \n[8] will take care of things for you.\kel
message_67:
faceset: MainCharacters_Faraway
faceindex: 14
text: You just focus on going back to your happy, carefree self.\kel
message_68:
faceset: MainCharacter_Basil
faceindex: 33
text: Okay.\! Thank you...\! I'll try.\bas
#POLLY walks to party.
message_69:
text: Sorry about the wait... Dinner is taking longer than I thought.\! <br>Would any of you boys like to help?\n<POLLY>
message_70:
faceset: MainCharacters_Faraway
faceindex: 14
text: Yeah, sure! I'll help!\!<br>I got some experience helping my brother cook and stuff.\kel
message_71:
text: Oh, that would be lovely.\!<br>Please, follow me. The kitchen is this way.\n<POLLY>
#POLLY walks O.S. and KEL follows.
message_72:
text: KEL left the party.
# =========================================================================================
# Cutscene: Grandma's Room
# =========================================================================================
#TRIGGER: Examine White Egret Orchid.
message_90:
faceset: MainCharacter_Basil
faceindex: 33
text: Oh, \n[8]...\! I didn't expect to see you in here...\! Haha...\bas
message_91:
faceset: MainCharacter_Basil
faceindex: 34
text: ... ... ... \bas
message_92:
faceset: MainCharacter_Basil
faceindex: 33
text: H-How are you doing, \n[8]?\! <br>Is everything okay with you?\bas
message_93:
faceset: MainCharacter_Basil
faceindex: 32
text: ...\! Okay...\! N-Nevermind, then.\bas
#BASIL walks to GRANDMA.
message_94:
faceset: MainCharacter_Basil
faceindex: 43
text: GRANDMA can't hear us, you know?\! <br>She hasn't been feeling very well lately...\bas
message_95:
faceset: MainCharacter_Basil
faceindex: 32
text: ... ... ... \bas
#BASIL walks up to PLAYER.
message_96:
faceset: MainCharacter_Basil
faceindex: 33
text: It's already been four years, hasn't it?\bas
message_97:
faceset: MainCharacter_Basil
faceindex: 32
text: ... ... ... \bas
message_98:
faceset: MainCharacter_Basil
faceindex: 43
text: It's nice to see that you're still around...\! <br>even if it's only for a little while.\bas
message_99:
faceset: MainCharacter_Basil
faceindex: 33
text: Here.\! Take my \c[4]PHOTO ALBUM\c[0]...\! I want you to have it.\bas
message_100:
faceset: MainCharacter_Basil
faceindex: 33
text: I'm trusting you with it, okay?\! I just think... you can probably use it more than me.\bas
message_101:
text: BASIL gave you his \c[4]PHOTO ALBUM\c[0].
message_103:
faceset: MainCharacter_Basil
faceindex: 32
text: A lot has happened since these pictures were taken.\!<br>Sometimes, it feels like it was all a bad dream.\bas
message_106:
faceset: MainCharacter_Basil
faceindex: 43
text: It's hard to remember now, but...\! I think...\! at the time...\! <br>I took photos of what I was most afraid to lose.\bas
message_107:
faceset: MainCharacter_Basil
faceindex: 33
text: Flipping through this album, you can still see the good times...\! Maybe one day...\! things can go back to the way they were before.\bas
message_108:
text: \sinv[1]\Com[2]\{\n[8]!\! BASIL!!\! DINNER'S READY!!\kel
message_109:
faceset: MainCharacter_Basil
faceindex: 33
text: Okay, coming!\bas
#BASIL walks out.
# =========================================================================================
# Cutscene: Awkward Dinner
# =========================================================================================
#Trigger: Examine Dining Table
message_120:
faceset: MainCharacters_Faraway
faceindex: 14
text: Everything tastes so good!\! You're the best, POLLY!\kel
message_121:
text: Oh, it's nothing... I'm just following GRANDMA's recipes.\! <br>Thanks for your help, KEL.\n<POLLY>
#KEL grabs food and starts to eat.
message_122:
faceset: MainCharacters_Faraway
faceindex: 24
text: Munch... munch... munch... munch...\! So as I was saying <br>before, POLLY... \!Tomorrow... munch... \!<br>My older brother, HERO's finally coming back from college.\kel
message_123:
faceset: MainCharacters_Faraway
faceindex: 24
text: My mom's all crazy right now preparing the <br>house and everything...\! munch...\! <br>Don't want to be anywhere near that mess.\kel
message_124:
faceset: MainCharacters_Faraway
faceindex: 24
text: Although...\! munch...\! I am pretty excited to see him...<br>munch...\! Every time he comes back,<br>the first thing we do is compare heights...\! munch...\kel
message_125:
faceset: MainCharacters_Faraway
faceindex: 24
text: This year is the year...\! munch...\! that I'm... munch...\! <br>finally gonna be taller than him...\! <br>I can... munch...\! feel it in my bones!\kel
message_126:
text: Hehe...\! You and your brother seem close.\! <br>That's good...\! Family is important!\n<POLLY>
#KEL looks surprised.
message_127:
faceset: MainCharacters_Faraway
faceindex: 24
text: Oh, hey!\! Munch...\!<br>What'cha doin' with BASIL's \c[4]PHOTO ALBUM\c[0] there, \n[8]?\kel
#BASIL looks nervous.
message_128:
faceset: MainCharacter_Basil
faceindex: 33
text: O-Oh...\! I...\! I gave it to him.\! <br>I just thought he should have it.\bas
message_129:
faceset: MainCharacters_Faraway
faceindex: 24
text: Whoa, really?\! Munch...\! That's so cool of you.\! Makes sense...\! <br>munch...\! especially since \n[8]'s moving away and all.\kel
#BASIL drops his fork.
message_130:
faceset: MainCharacter_Basil
faceindex: 33
text: W-What?\! ...\! \n[8]'s...\! m-moving...?\bas
message_131:
faceset: MainCharacters_Faraway
faceindex: 24
text: Oh yeah!\! I thought I already mentioned it...\! munch...\! <br>I must have forgot.\! Munch...\! He's moving in...\! three days, <br>I think?\! Munch...\! Sorry... I thought you already knew.\kel
message_132:
faceset: MainCharacter_Basil
faceindex: 36
text: O-Oh...\! Uh...\! No, I guess I must have missed it...\bas
message_133:
faceset: MainCharacter_Basil
faceindex: 35
text: S-Sorry...\! Umm...\bas
message_134:
faceset: MainCharacter_Basil
faceindex: 33
text: M-May I be excused?\! I...\! I have to go to the bathroom.\bas
#BASIL gets up leaves the table.
#KEL is confused.
message_135:
faceset: MainCharacters_Faraway
faceindex: 24
text: What's up with him?\! Munch...\! <br>Well...\! that's just how it is.\!<br>When you gotta go, you gotta go!\kel
message_136:
text: \n<POLLY>BASIL's been going to the bathroom a lot lately.\!<br>I hope it's not my food...
# =========================================================================================
# Cutscene: There's Something Behind You
# =========================================================================================
#Trigger: Enter Basil's Bathroom
#BASIL's Something's silhouette is pulsing on the ground.
message_150:
faceset: MainCharacter_Basil_dark
faceindex: 41
text: \fn<OMORI_GAME>Everything is going to be okay...\| Everything is going to be okay...\| Everything is going to be okay...\| Everything is going to be okay...\bas
#BASIL turns around to see you.
message_151:
faceset: MainCharacter_Basil_dark
faceindex: 33
text: O-oh... It's you...\! \n[8]...\! You're here...\! I'm so glad...\bas
message_153:
faceset: MainCharacter_Basil_dark
faceindex: 33
text: You...\! You can see it too, can't you?\|<br>Something...\| behind you...\bas
#[Trigger: Attempt to leave]
message_152:
faceset: MainCharacter_Basil_dark
faceindex: 37
text: W...Wait...\! P-Please, \n[8]...\! Don't leave me...\| \fn<OMORI_GAME><br>Not again...\bas
# =========================================================================================
# Cutscene: Bye, Polly
# =========================================================================================
message_170:
faceset: MainCharacters_Faraway
faceindex: 17
text: Oh hey, \n[8]!\! I think it's about time we went home.\!<br>It's way past my curfew!\kel
#KEL turns to POLLY.
message_171:
faceset: MainCharacters_Faraway
faceindex: 14
text: So yeah...\! <br>Anyway, POLLY, if you ever need me, here's my address.\!<br>I live just down the block!\kel
message_172:
text: Thanks, KEL. You're sweet.\n<POLLY>
message_173:
faceset: MainCharacters_Faraway
faceindex: 15
text: Heh, heh... Oh, it's nothing.\!<br>Say goodbye to BASIL for me!\kel
message_174:
faceset: MainCharacters_Faraway
faceindex: 14
text: Where are you going? C'mon, \n[8]! Free dinner!\kel
# =========================================================================================
# Cutscene: Good Night, Player
# =========================================================================================
message_190:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Hey, \n[8].\! Thanks for hanging out with me today.\kel
message_191:
faceset: MainCharacter_Basil_dark
faceindex: 9
text: Sorry for all the trouble.\! That was a pretty crazy adventure, huh?\kel
message_192:
faceset: MainCharacter_Basil_dark
faceindex: 10
text: I can tell you haven't talked to anyone in a while...\! but that's okay!\! It just takes practice!\kel
message_193:
faceset: MainCharacter_Basil_dark
faceindex: 11
text: Anyway, HERO's coming back from college tomorrow, so I'm sure he'll want to see you before you leave.\kel
message_194:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: So... If you don't mind...\!<br>I'll be coming back for you again in the morning.\kel
message_195:
faceset: MainCharacter_Basil_dark
faceindex: 11
text: Goodnight, \n[8].\! Sweet dreams!\kel
#BASILS GRANDMA
message_300:
text: \n<BASIL\'S GRANDMA>\}BASIL...\| Is that you?
message_301:
text: BASIL\'S GRANDMA is breathing steadily.
#=======
#KEL's HOUSE STOP
message_220:
faceset: MainCharacter_Basil_dark
faceindex: 7
text: \{\Com[2]WAIT, HOLD UP, \n[8]!!\}\kel
message_221:
faceset: MainCharacter_Basil_dark
faceindex: 10
text: I know it's been a while since you've been over at my place, but now might not be a good time, heh heh...\!\kel