OMORI_Android/www.eng/Languages/en/sidequest_farawaytown_bringangel.yaml
2024-01-15 18:44:53 +03:00

112 lines
3.4 KiB
YAML

# =========================================================================================
# Sidequest: Bring back Angel
# =========================================================================================
message_0:
text: \artHey, have you guys seen my idiot little brother, ANGEL?\!<br>I gave him some money and sent him out on some errands this morning, but he hasn't come back yet.
message_1:
text: \artKnowing him... He probably just forgot...\!<br>If you find him, could you check up on him?
message_2:
text: \artTell him...\! his sister...\! is growing impatient...
#Talk to ANGEL
message_3:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelHey, ANGEL! Your sister is looking for you...\!<br>She said she sent you out on some errands earlier today!
message_4:
text: \angHuh...\! Errands?\! What errands?
message_5:
text: \ang\Com[2]Oh, crap!\! I forgot I was supposed to buy some art supplies for her this morning!
message_6:
text: \angUh...\! Uh-oh...\! So that's why I had that money in my pocket...\!<br>...\! Oops...
message_7:
text: \angHey, uh...\! When you were talking to my sister...\!<br>Did...\! Did she look angry?
#[yes/no]
#[if yes]
message_8:
text: \angSh-She...\! did?
message_9:
text: \angHmm...\! Should I bother going back home then?\!<br>Is it even worth it at this point?
message_10:
text: \ang\Com[2]Gah!\! No, if I keep running away, it'll only make things worse!\!<br>Come on, ANGEL! You have to face your fears head on!
message_11:
text: \ang\{\Com[2]ONWARD, ANGEL!\! \Com[2]YOU CAN DO THIS!!
#ADD FWWAAAAAAAAA
#ANGEL runs O.S. towards TOWN PLAZA.
#[if no]
message_12:
text: \angHeh...\! Is that so...?\! Well, you can never be too sure, can you?
message_13:
text: \angI should probably head back now...\! just to be safe...
message_14:
text: \angI'll catch up with you guys later...
message_15:
text: \angI...\! uh...\! I gotta go...
#Fwaaaaa
#ANGEL runs O.S. towards TOWN PLAZA.
# =========================================================================================
# Cutscene: Angel's Punishment
# =========================================================================================
message_20:
text: \art\{\{\COM[2]\QUAKE[1]ANGEL, GET BACK HERE!!!!\QUAKE[0]
message_21:
text: \ang\{\{\COM[2]\QUAKE[1]I'M SORRY, SIS!!!\QUAKE[0]
message_22:
text: \ang\COM[2]\QUAKE[1]Please...\! I beg you...\!<br>\{\COM[2]NOT THAT!!!\! \COM[2]ANYTHING BUT THAT!!!!\QUAKE[0]
#RIPPING NOISE
message_23:
text: \ang\COM[2]\QUAKE[1]AHH\{HHHHH\{HHHH\{HHHHH\{HHHHHH!!!!\QUAKE[0]
#TALK TO ARTIST
message_24:
text: \artHuff...\! Oh, it's just you guys.\!<br>Thanks for fetching my baby brother...
message_25:
text: \artHe's...\! He's in a better place now...
message_26:
text: \artJust kidding...\! He's just standing in the corner there in time-out.\! Maybe next time he'll think twice before he uses all my money to buy trading cards!
message_27:
text: \art\}Psst...\! Here.\! Take this.
message_100:
text: You got a \c[4]RARE CARD\c[0].
#You got a RARE TRADING CARD.
message_28:
text: \art\}I pretended to rip one of his ultra rare cards earlier just to freak him out a little...\! but that's the real one right there.
message_29:
text: \art\}Just...\! hold on to it for a few days or so before you give it back to him.\! Heh heh...\! That should teach him a lesson.