4233 lines
No EOL
296 KiB
JavaScript
4233 lines
No EOL
296 KiB
JavaScript
// Generated by RPG Maker.
|
||
// Do not edit this file directly.
|
||
var $plugins = [
|
||
{
|
||
"name": "Archeia_CoreChanges",
|
||
"status": true,
|
||
"description": "<Archeia_CoreChanges>\r\nThis plugin modifies the core script and adds new things.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Aetherflow_PreloadEverything",
|
||
"status": true,
|
||
"description": "v1.0.2 Preload All The Things. (IF YOU HAVE v1.6.1)",
|
||
"parameters":
|
||
{
|
||
"ReleaseMapChange": "true",
|
||
"PreloadSystem": "true",
|
||
"ImageCacheSize": "10 * 1000 * 1000",
|
||
"AudioCacheSize": "20 * 1000 * 1000",
|
||
"PreloadGlobal": "{\"Images\":\"[\\\"atlases/Omori_TitleScreen\\\",\\\"parallaxes/polaroidBG_BS_sky\\\",\\\"pictures/Blackspace_polaroidBG_FA_day\\\",\\\"characters/DW_AUBREY\\\",\\\"characters/!TAG_AUBREY_HAMMER\\\",\\\"characters/!TAG_AUBREY_HAMMER_MASKED\\\",\\\"characters/DW_OMORI\\\",\\\"characters/DW_OMORI_TAG\\\",\\\"characters/DW_OMORI_MASKED_TAG\\\",\\\"characters/DW_KEL\\\",\\\"characters/DW_KEL_THROW\\\",\\\"characters/DW_MaskedKelThrow\\\",\\\"characters/DW_HERO\\\",\\\"characters/$DW_HERO_charm_masked\\\",\\\"characters/$DW_OMORI_RUN%(8)\\\",\\\"characters/$DW_AUBREY_RUN%(8)\\\",\\\"characters/$DW_KEL_RUN%(8)\\\",\\\"characters/$DW_HERO_RUN%(8)\\\",\\\"characters/$DW_BASIL_RUN%(8)\\\",\\\"characters/FA_OMORI\\\",\\\"characters/FA_AUBREY\\\",\\\"characters/FA_KEL\\\",\\\"characters/FA_HERO\\\",\\\"characters/$FA_OMORI_RUN%(8)\\\",\\\"characters/$FA_AUBREY_RUN%(8)\\\",\\\"characters/$FA_KEL_RUN%(8)\\\",\\\"characters/$FA_HERO_RUN%(8)\\\",\\\"characters/DW_MaskedChars\\\",\\\"characters/$DW_OMORI_MASKED_RUN%(8)\\\",\\\"characters/$DW_AUBREY_MASKED_RUN%(8)\\\",\\\"characters/$DW_KEL_MASKED_RUN%(8)\\\",\\\"characters/$DW_HERO_MASKED_RUN%(8)\\\",\\\"characters/$DW_OMORI_F_RUN%(8)\\\",\\\"characters/DW_OMORI_PIGTAILS\\\",\\\"characters/DW_OMORI_TAG_PIGTAILS\\\",\\\"characters/DW_OMORI_DIG_PIGTAILS\\\",\\\"faces/MainCharacters_DreamWorld\\\",\\\"faces/MainCharacter_Basil\\\",\\\"faces/MainCharacter_Mari\\\",\\\"faces/MainCharacters_Faraway\\\",\\\"faces/MainCharacters_Faraway\\\",\\\"system/Balloon\\\",\\\"system/BalloonDoReMi\\\",\\\"pictures/snow\\\",\\\"pictures/storm\\\",\\\"pictures/rain\\\",\\\"pictures/shine\\\",\\\"pictures/embers\\\",\\\"pictures/leaf\\\",\\\"atlases/TAGATLAS\\\",\\\"atlases/TAGATLAS_FA\\\",\\\"atlases/TAGATLAS_BG_1\\\",\\\"atlases/TAGATLAS_BG_2\\\",\\\"atlases/FarawayAtlas_Pages\\\",\\\"atlases/DreamworldAtlas_Pages\\\",\\\"atlases/DreamworldAtlas_01\\\",\\\"atlases/BlackSpaceAtlas_Pages\\\",\\\"atlases/BlackSpaceAtlas_01\\\",\\\"atlases/BlackSpaceAtlas_02\\\",\\\"atlases/BlackSpace_PolaroidAtlas\\\",\\\"system/ACS_Bubble\\\",\\\"system/bar_gradients\\\",\\\"system/faceset_states\\\",\\\"system/statelist\\\",\\\"system/statelist\\\",\\\"system/newtagmenud\\\",\\\"system/enemy_box\\\",\\\"system/enemy_box_gradients\\\",\\\"system/hp_icon\\\",\\\"system/mp_icon\\\",\\\"system/bsys_heartgauge\\\",\\\"system/player_box\\\",\\\"system/tagmenu\\\",\\\"system/TagMenu_BlackSpace\\\",\\\"system/TagMenu_DreamWorld\\\",\\\"system/itemCharms\\\",\\\"system/itemConsumables\\\",\\\"system/itemImportant\\\",\\\"system/itemWeapons\\\",\\\"system/ItemIcons1\\\",\\\"characters/$DW_OMORI_DIG_RUN%(8)\\\",\\\"characters/!TAG_AUBREY_HAMMER\\\",\\\"characters/!TAG_AUBREY_HAMMER_MASKED\\\",\\\"characters/$DW_HERO_FLOUR_RUN%(8)\\\",\\\"characters/$DW_KEL_FLOUR_RUN%(8)\\\",\\\"characters/$DW_OMORI_FLOUR_RUN%(8)\\\",\\\"characters/$FA_BASIL_RUN%(8)\\\",\\\"characters/$FA_HERO_NIGHT_RUN%(8)\\\",\\\"characters/$FA_KEL_NIGHT_RUN%(8)\\\",\\\"characters/$FA_OMORI_NIGHT_RUN%(8)\\\",\\\"characters/$FA_OMORIPIZZA_RUN%(8)\\\",\\\"characters/DW_AUBREY_FLOUR_RUN8\\\",\\\"characters/DW_HERO_FLOUR_RUN8\\\",\\\"characters/DW_KEL_FLOUR_RUN8\\\",\\\"characters/DW_OMORI_DIG_PIGTAILS\\\",\\\"characters/DW_OMORI_DIG\\\",\\\"characters/DW_OMORI_FLOUR_RUN8\\\",\\\"characters/FA_OMORIPIZZA_RUN\\\",\\\"characters/DW_AUBREY_2test\\\",\\\"characters/OMORI_PLAYER_STAB\\\",\\\"characters/FA_OMORI_3\\\",\\\"characters/DW_OMORI_MASKED_TAG\\\"]\",\"Audio\":\"\"}",
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||
"PreloadMaps": 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ave_of_hands_1\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_2\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_3\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"318\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"340\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/[SF]DAY_piano\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"374\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_AUBREY\\\\\\\",\\\\\\\"characters/!TAG_AUBREY_HAMMER\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"382\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"383\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"384\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"385\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"386\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"387\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"433\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$DW_mushroom_jump\\\\\\\",\\\\\\\"characters/$DW_Mushroom_Man\\\\\\\",\\\\\\\"characters/$DW_Mushroom_Mentor\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"499\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_BREAKTIME_4\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"124\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"129\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"196\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_OMORI\\\\\\\",\\\\\\\"characters/DW_OMORI_TAG\\\\\\\",\\\\\\\"characters/DW_AUBREY\\\\\\\",\\\\\\\"characters/!TAG_AUBREY_HAMMER\\\\\\\",\\\\\\\"characters/DW_KEL\\\\\\\",\\\\\\\"characters/DW_KEL_THROW\\\\\\\",\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\",\\\\\\\"characters/DW_NPC_3\\\\\\\",\\\\\\\"characters/DW_OBJECTS\\\\\\\",\\\\\\\"characters/[SF]Jawsum\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"249\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_NPC_14\\\\\\\",\\\\\\\"characters/DW_Perfectheart\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"391\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/FA_Climb\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"393\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_04\\\\\\\",\\\\\\\"atlases/AlbumPicture_BackAtlas\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\"]"
|
||
}
|
||
},
|
||
{
|
||
"name": "Community_Basic",
|
||
"status": true,
|
||
"description": "Basic plugin for manipulating important parameters.",
|
||
"parameters":
|
||
{
|
||
"cacheLimit": "80",
|
||
"screenWidth": "816",
|
||
"screenHeight": "624",
|
||
"changeWindowWidthTo": "",
|
||
"changeWindowHeightTo": "",
|
||
"renderingMode": "auto",
|
||
"alwaysDash": "off",
|
||
"textSpeed": "1",
|
||
"enableProgressBar": "false",
|
||
"maxRenderingFps": "0"
|
||
}
|
||
},
|
||
{
|
||
"name": "AudioStreaming",
|
||
"status": true,
|
||
"description": "Load audio faster and use only ogg files.",
|
||
"parameters":
|
||
{
|
||
"mode": "11",
|
||
"deleteM4a": "false"
|
||
}
|
||
},
|
||
{
|
||
"name": "OggOnly",
|
||
"status": true,
|
||
"description": "Use only ogg files to play the audio.",
|
||
"parameters":
|
||
{
|
||
"deleteM4a": "false"
|
||
}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "VND_OmoriFixes",
|
||
"status": true,
|
||
"description": "Some fixes for android platform",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_CoreEngine",
|
||
"status": true,
|
||
"description": "v1.31 Needed for the majority of Yanfly Engine Scripts. Also\r\ncontains bug fixes found inherently in RPG Maker.",
|
||
"parameters":
|
||
{
|
||
"---Screen---": "",
|
||
"Screen Width": "1104",
|
||
"Screen Height": "720",
|
||
"Scale Battlebacks": "true",
|
||
"Scale Title": "true",
|
||
"Scale Game Over": "true",
|
||
"Open Console": "false",
|
||
"Reposition Battlers": "true",
|
||
"GameFont Load Timer": "0",
|
||
"Update Real Scale": "true",
|
||
"Collection Clear": "true",
|
||
"---Gold---": "",
|
||
"Gold Max": "99999999",
|
||
"Gold Font Size": "20",
|
||
"Gold Icon": "12",
|
||
"Gold Overlap": "A lotta",
|
||
"---Items---": "",
|
||
"Default Max": "99",
|
||
"Quantity Text Size": "20",
|
||
"---Parameters---": "",
|
||
"Max Level": "50",
|
||
"Actor MaxHP": "9999",
|
||
"Actor MaxMP": "9999",
|
||
"Actor Parameter": "999",
|
||
"Enemy MaxHP": "999999",
|
||
"Enemy MaxMP": "9999",
|
||
"Enemy Parameter": "999",
|
||
"---Battle---": "",
|
||
"Animation Rate": "4",
|
||
"Flash Target": "false",
|
||
"Show Events Transition": "true",
|
||
"Show Events Snapshot": "true",
|
||
"---Map Optimization---": "",
|
||
"Refresh Update HP": "true",
|
||
"Refresh Update MP": "true",
|
||
"Refresh Update TP": "false",
|
||
"---Font---": "",
|
||
"Chinese Font": "SimHei, Heiti TC, sans-serif",
|
||
"Korean Font": "Dotum, AppleGothic, sans-serif",
|
||
"Default Font": "GameFont, Verdana, Arial, Courier New",
|
||
"Font Size": "28",
|
||
"Text Align": "left",
|
||
"---Windows---": "",
|
||
"Digit Grouping": "true",
|
||
"Line Height": "36",
|
||
"Icon Width": "32",
|
||
"Icon Height": "32",
|
||
"Face Width": "144",
|
||
"Face Height": "144",
|
||
"Window Padding": "18",
|
||
"Text Padding": "6",
|
||
"Window Opacity": "192",
|
||
"Gauge Outline": "true",
|
||
"Gauge Height": "18",
|
||
"Menu TP Bar": "true",
|
||
"---Window Colors---": "",
|
||
"Color: Normal": "0",
|
||
"Color: System": "16",
|
||
"Color: Crisis": "17",
|
||
"Color: Death": "18",
|
||
"Color: Gauge Back": "19",
|
||
"Color: HP Gauge 1": "20",
|
||
"Color: HP Gauge 2": "21",
|
||
"Color: MP Gauge 1": "22",
|
||
"Color: MP Gauge 2": "23",
|
||
"Color: MP Cost": "23",
|
||
"Color: Power Up": "24",
|
||
"Color: Power Down": "25",
|
||
"Color: TP Gauge 1": "28",
|
||
"Color: TP Gauge 2": "29",
|
||
"Color: TP Cost Color": "29"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_LoadCustomFonts",
|
||
"status": true,
|
||
"description": "v1.01 Load custom fonts from the /fonts/ folder. This will\nallow you to use custom fonts without installing them.",
|
||
"parameters":
|
||
{
|
||
"Font Filenames": "OMORI_GAME.ttf, OMORI_GAME2.ttf, NotoSans_Regular.ttf",
|
||
"Font Families": "OMORI_GAME, OMORI_GAME2, NotoSans_Regular"
|
||
}
|
||
},
|
||
{
|
||
"name": "GTP_CoreUpdates",
|
||
"status": true,
|
||
"description": "v1.0.1 Optimization for Omori taking in account YEP Core Updates",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "fuku_testpack",
|
||
"status": true,
|
||
"description": "書いただけ詰め合わせ",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YED_Tiled",
|
||
"status": true,
|
||
"description": "v1.20 Plugin supports Tiled Map Editor maps with some additional\nfeatures.",
|
||
"parameters":
|
||
{
|
||
"Z - Player": "3",
|
||
"Z - Below Player": "1",
|
||
"Z - Above Player": "5",
|
||
"Half-tile movement": "false",
|
||
"Priority Tiles Limit": "256",
|
||
"Map Level Variable": "26"
|
||
}
|
||
},
|
||
{
|
||
"name": "AEL_TilesetPropertyRegions",
|
||
"status": true,
|
||
"description": "<AEL_TilesetPropertyRegions> Uses regions to add tile properties.",
|
||
"parameters":
|
||
{
|
||
"Ladder Region": "90",
|
||
"Counter Region": "91",
|
||
"Damage Floor Region": "92",
|
||
"Bush Region": "93",
|
||
"Bush Height": "12"
|
||
}
|
||
},
|
||
{
|
||
"name": "KEN_PictureBelowChars",
|
||
"status": true,
|
||
"description": "v1.00 Plugin to display a picture with a specific ID below characters\nbut above tilemap. (Even if used with YED_Tiled plugin).",
|
||
"parameters":
|
||
{
|
||
"Picture ID": "1",
|
||
"Picture Z": "2"
|
||
}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YSP_VideoPlayer",
|
||
"status": true,
|
||
"description": "v1.0.0 Plugin used for playing video.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "TDDP_NoFastForward",
|
||
"status": true,
|
||
"description": "2.1.0 Disables the ability to fast forward move routes and/or text. id:TDDP_NoFastForward",
|
||
"parameters":
|
||
{
|
||
"Disable for Move Routes": "true",
|
||
"Disable for Show Text": "false"
|
||
}
|
||
},
|
||
{
|
||
"name": "TDDP_AnimationCurves",
|
||
"status": true,
|
||
"description": "1.0.3b Apply animation curves (easing functions) to Move Picture commands using simple Plugin Commands",
|
||
"parameters":
|
||
{
|
||
"Demo hotkey": "122",
|
||
"Plugin Command key": "AnimationCurve"
|
||
}
|
||
},
|
||
{
|
||
"name": "TDDP_MovePictureEx",
|
||
"status": true,
|
||
"description": "1.0.1 Plugin Command to use variables and relative values with Move Picture",
|
||
"parameters":
|
||
{
|
||
"movePictureCommand": "MovePicture"
|
||
}
|
||
},
|
||
{
|
||
"name": "Custom Picture Controls",
|
||
"status": true,
|
||
"description": "This plugin add custom controls as well as pictures for effects.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_BattleEngineCore",
|
||
"status": true,
|
||
"description": "v1.49 Have more control over the flow of the battle system\nwith this plugin and alter various aspects to your liking.",
|
||
"parameters":
|
||
{
|
||
"---General---": "",
|
||
"Action Speed": "agi",
|
||
"Default System": "dtb",
|
||
"---Escape---": "",
|
||
"Escape Ratio": "0.65 * $gameParty.agility() / $gameTroop.agility()",
|
||
"Fail Escape Boost": "0.10",
|
||
"---Animation---": "",
|
||
"Animation Base Delay": "0",
|
||
"Animation Next Delay": "0",
|
||
"Certain Hit Animation": "0",
|
||
"Physical Animation": "0",
|
||
"Magical Animation": "0",
|
||
"Enemy Attack Animation": "0",
|
||
"Reflect Animation": "0",
|
||
"Motion Waiting": "false",
|
||
"---Frontview---": "",
|
||
"Front Position X": "Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index",
|
||
"Front Position Y": "Graphics.boxHeight - 180",
|
||
"Front Actor Sprite": "false",
|
||
"Front Sprite Priority": "1",
|
||
"---Sideview---": "",
|
||
"Home Position X": "screenWidth - 16 - (maxSize + 2) * 32 + index * 32",
|
||
"Home Position Y": "screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32",
|
||
"Side Sprite Priority": "1",
|
||
"---Sprites---": "",
|
||
"Default X Anchor": "0.50",
|
||
"Default Y Anchor": "1.00",
|
||
"Step Distance": "48",
|
||
"Flinch Distance": "12",
|
||
"Show Shadows": "false",
|
||
"---Damage Popups---": "",
|
||
"Popup Duration": "128",
|
||
"Newest Popup Bottom": "true",
|
||
"Popup Overlap Rate": "0.9",
|
||
"Critical Popup": "255, 0, 0, 160",
|
||
"Critical Duration": "60",
|
||
"---Tick-Settings---": "",
|
||
"Timed States": "false",
|
||
"Timed Buffs": "false",
|
||
"Turn Time": "100",
|
||
"AI Self Turns": "true",
|
||
"---Window Settings---": "",
|
||
"Lower Windows": "true",
|
||
"Window Rows": "4",
|
||
"Command Window Rows": "4",
|
||
"Command Alignment": "left",
|
||
"Start Actor Command": "false",
|
||
"Current Max": "false",
|
||
"---Selection Help---": "",
|
||
"Mouse Over": "false",
|
||
"Select Help Window": "false",
|
||
"User Help Text": "User",
|
||
"Ally Help Text": "Ally",
|
||
"Allies Help Text": "Allies",
|
||
"Enemy Help Text": "Enemy",
|
||
"Enemies Help Text": "Enemies",
|
||
"All Help Text": "All %1",
|
||
"Random Help Text": "%2 Random %1",
|
||
"---Enemy Select---": "",
|
||
"Visual Enemy Select": "false",
|
||
"Show Enemy Name": "false",
|
||
"Show Select Box": "false",
|
||
"Enemy Font Size": "20",
|
||
"Enemy Auto Select": "0",
|
||
"---Actor Select---": "",
|
||
"Visual Actor Select": "false",
|
||
"---Battle Log---": "",
|
||
"Show Emerge Text": "true",
|
||
"Show Pre-Emptive Text": "true",
|
||
"Show Surprise Text": "true",
|
||
"Optimize Speed": "false",
|
||
"Show Action Text": "true",
|
||
"Show State Text": "true",
|
||
"Show Buff Text": "true",
|
||
"Show Counter Text": "true",
|
||
"Show Reflect Text": "true",
|
||
"Show Substitute Text": "true",
|
||
"Show Fail Text": "true",
|
||
"Show Critical Text": "true",
|
||
"Show Miss Text": "true",
|
||
"Show Evasion Text": "true",
|
||
"Show HP Text": "true",
|
||
"Show MP Text": "true",
|
||
"Show TP Text": "true"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_BaseTroopEvents",
|
||
"status": true,
|
||
"description": "v1.01 Enabling this plugin will cause all troops to have\r\nevents occur in every fight.",
|
||
"parameters":
|
||
{
|
||
"Base Troop ID": "1"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_X_ActSeqPack1",
|
||
"status": true,
|
||
"description": "v1.13 (Requires YEP_BattleEngineCore.js) Basic functions are\nadded to the Battle Engine Core's action sequences.",
|
||
"parameters":
|
||
{
|
||
"Default Volume": "90",
|
||
"Default Pitch": "100",
|
||
"Default Pan": "0"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_X_ActSeqPack2",
|
||
"status": true,
|
||
"description": "v1.12 (Requires YEP_BattleEngineCore.js) Visual functions\nare added to the Battle Engine Core's action sequences.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_X_ActSeqPack3",
|
||
"status": true,
|
||
"description": "v1.05 (Requires YEP_BattleEngineCore.js) Camera control is\nadded to the Battle Engine Core's action sequences.",
|
||
"parameters":
|
||
{
|
||
"Camera Option": "Battle Camera"
|
||
}
|
||
},
|
||
{
|
||
"name": "Battle Commands List",
|
||
"status": true,
|
||
"description": "This plugin allows you to set custom battle commands for actors and classes.",
|
||
"parameters":
|
||
{
|
||
"Skill Type Names": ""
|
||
}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_EquipCore",
|
||
"status": true,
|
||
"description": "v1.18 Allows for the equipment system to be more flexible to\nallow for unique equipment slots per class.",
|
||
"parameters":
|
||
{
|
||
"---General---": "",
|
||
"Text Align": "center",
|
||
"Finish Command": "Finish",
|
||
"Remove Text": "Remove",
|
||
"Remove Icon": "16",
|
||
"Empty Text": "<Empty>",
|
||
"Empty Icon": "16",
|
||
"---Rules---": "",
|
||
"Non-Removable Types": "1",
|
||
"Non-Optimized Types": "5"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_SkillCore",
|
||
"status": true,
|
||
"description": "v1.13 Skills are now given more functions and the ability\r\nto require different types of costs.",
|
||
"parameters":
|
||
{
|
||
"---General---": "",
|
||
"Cost Padding": "4",
|
||
"Command Alignment": "left",
|
||
"Window Columns": "2",
|
||
"---HP Costs---": "",
|
||
"HP Format": "%1%2",
|
||
"HP Font Size": "20",
|
||
"HP Text Color": "18",
|
||
"HP Icon": "162",
|
||
"---MP Costs---": "",
|
||
"MP Format": "%1%2",
|
||
"MP Font Size": "20",
|
||
"MP Text Color": "23",
|
||
"MP Icon": "165",
|
||
"---TP Costs---": "",
|
||
"TP Format": "%1%2",
|
||
"TP Font Size": "20",
|
||
"TP Text Color": "29",
|
||
"TP Icon": "164"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_X_CounterControl",
|
||
"status": true,
|
||
"description": "v1.08 (Requires YEP_BattleEngineCore.js) Gives you more\ncontrol over how counters work in RPG Maker MV!",
|
||
"parameters":
|
||
{
|
||
"---General---": "",
|
||
"Queue Max": "20",
|
||
"---Default Traits---": "",
|
||
"Counter Skill": "1",
|
||
"Evade Counter": "false",
|
||
"Counter Name": "Counter-%1",
|
||
"Counter Icon": "78",
|
||
"Counter Total": "1",
|
||
"Ally Counter": "false",
|
||
"---Default Conditions---": "",
|
||
"Physical": "true",
|
||
"Single Target": "true",
|
||
"Not Counter": "false"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_BattleAICore",
|
||
"status": true,
|
||
"description": "v1.14 This plugin allows you to structure battle A.I.\npatterns with more control.",
|
||
"parameters":
|
||
{
|
||
"Dynamic Actions": "true",
|
||
"Dynamic Turn Count": "false",
|
||
"Element Testing": "true",
|
||
"Default AI Level": "100"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_BuffsStatesCore",
|
||
"status": true,
|
||
"description": "v1.16 Alter the basic mechanics behind buffs and states\nthat aren't adjustable within the RPG Maker editor.",
|
||
"parameters":
|
||
{
|
||
"---Turn Indicator---": "",
|
||
"Show Turns": "true",
|
||
"Font Size": "16",
|
||
"Turn Alignment": "right",
|
||
"Turn Buffer X": "-3",
|
||
"Turn Buffer Y": "-6",
|
||
"State Color": "0",
|
||
"Buff Color": "24",
|
||
"Debuff Color": "2",
|
||
"---Enemy Icons---": "",
|
||
"Show Enemy Icons": "true",
|
||
"Enemy Buff Turn": "true",
|
||
"Enemy State Turn": "true",
|
||
"Enemy State Counter": "true",
|
||
"---Buff Settings---": "",
|
||
"Default Limit": "8",
|
||
"Maximum Limit": "8",
|
||
"Buff Formula": "Math.pow((this._buffs[paramId] > 0) ? 1.20 : 0.80, Math.abs(this._buffs[paramId]))",
|
||
"Show Buff Rate": "true",
|
||
"---State Settings---": "",
|
||
"Reapply Rules": "1",
|
||
"Show Enemy Turns": "true",
|
||
"---Counter Settings---": "",
|
||
"Counter Font Size": "16",
|
||
"Counter Alignment": "center",
|
||
"Counter Buffer X": "0",
|
||
"Counter Buffer Y": "8",
|
||
"Counter Color": "0"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_X_StateCategories",
|
||
"status": true,
|
||
"description": "v1.07 (Requires YEP_BuffsStatesCore.js) Sets up categories\nfor your states to make control over them easier.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_DamageCore",
|
||
"status": true,
|
||
"description": "v1.07 Expand the control you have over the game's damage\ncalculation with more features and effects.",
|
||
"parameters":
|
||
{
|
||
"---Damage Cap---": "",
|
||
"Enable Cap": "true",
|
||
"Maximum Damage": "9999",
|
||
"Maximum Healing": "9999",
|
||
"---Damage Steps---": "",
|
||
"Damage Step 1": "baseDamage = this.modifyBaseDamage(value, baseDamage, target);",
|
||
"Damage Step 2": "baseDamage *= this.calcElementRate(target);",
|
||
"Damage Step 3": "",
|
||
"Damage Step 4": "",
|
||
"Damage Step 5": "",
|
||
"Damage Step 6": "critical = this.modifyCritical(critical, baseDamage, target);",
|
||
"Damage Step 7": "target.result().critical = critical;",
|
||
"Damage Step 8": "value = baseDamage;",
|
||
"Damage Step 9": "",
|
||
"Damage Step 10": "if (baseDamage > 0) {",
|
||
"Damage Step 11": "value = this.applyDamageRate(value, baseDamage, target);",
|
||
"Damage Step 12": "",
|
||
"Damage Step 13": "",
|
||
"Damage Step 14": "",
|
||
"Damage Step 15": "",
|
||
"Damage Step 16": "",
|
||
"Damage Step 17": "",
|
||
"Damage Step 18": "}",
|
||
"Damage Step 19": "",
|
||
"Damage Step 20": "if (baseDamage < 0) {",
|
||
"Damage Step 21": "value = this.applyHealRate(value, baseDamage, target);",
|
||
"Damage Step 22": "",
|
||
"Damage Step 23": "",
|
||
"Damage Step 24": "",
|
||
"Damage Step 25": "",
|
||
"Damage Step 26": "",
|
||
"Damage Step 27": "",
|
||
"Damage Step 28": "}",
|
||
"Damage Step 29": "",
|
||
"Damage Step 30": "if (critical) {",
|
||
"Damage Step 31": "value = this.applyCriticalRate(value, baseDamage, target);",
|
||
"Damage Step 32": "",
|
||
"Damage Step 33": "",
|
||
"Damage Step 34": "",
|
||
"Damage Step 35": "",
|
||
"Damage Step 36": "",
|
||
"Damage Step 37": "",
|
||
"Damage Step 38": "}",
|
||
"Damage Step 39": "",
|
||
"Damage Step 40": "if (this.isPhysical()) {",
|
||
"Damage Step 41": "value = this.applyPhysicalRate(value, baseDamage, target);",
|
||
"Damage Step 42": "",
|
||
"Damage Step 43": "",
|
||
"Damage Step 44": "",
|
||
"Damage Step 45": "",
|
||
"Damage Step 46": "",
|
||
"Damage Step 47": "value = this.applyFlatPhysical(value, baseDamage, target);",
|
||
"Damage Step 48": "}",
|
||
"Damage Step 49": "",
|
||
"Damage Step 50": "if (this.isMagical()) {",
|
||
"Damage Step 51": "value = this.applyMagicalRate(value, baseDamage, target);",
|
||
"Damage Step 52": "",
|
||
"Damage Step 53": "",
|
||
"Damage Step 54": "",
|
||
"Damage Step 55": "",
|
||
"Damage Step 56": "",
|
||
"Damage Step 57": "value = this.applyFlatMagical(value, baseDamage, target);",
|
||
"Damage Step 58": "}",
|
||
"Damage Step 59": "",
|
||
"Damage Step 60": "if (baseDamage > 0) {",
|
||
"Damage Step 61": "value = this.applyFlatDamage(value, baseDamage, target);",
|
||
"Damage Step 62": "",
|
||
"Damage Step 63": "",
|
||
"Damage Step 64": "",
|
||
"Damage Step 65": "",
|
||
"Damage Step 66": "",
|
||
"Damage Step 67": "",
|
||
"Damage Step 68": "}",
|
||
"Damage Step 69": "",
|
||
"Damage Step 70": "if (baseDamage < 0) {",
|
||
"Damage Step 71": "value = this.applyFlatHeal(value, baseDamage, target);",
|
||
"Damage Step 72": "",
|
||
"Damage Step 73": "",
|
||
"Damage Step 74": "",
|
||
"Damage Step 75": "",
|
||
"Damage Step 76": "",
|
||
"Damage Step 77": "",
|
||
"Damage Step 78": "}",
|
||
"Damage Step 79": "",
|
||
"Damage Step 80": "if (critical) {",
|
||
"Damage Step 81": "value = this.applyFlatCritical(value, baseDamage, target);",
|
||
"Damage Step 82": "",
|
||
"Damage Step 83": "",
|
||
"Damage Step 84": "",
|
||
"Damage Step 85": "",
|
||
"Damage Step 86": "",
|
||
"Damage Step 87": "",
|
||
"Damage Step 88": "}",
|
||
"Damage Step 89": "",
|
||
"Damage Step 90": "value = this.applyVariance(value, item.damage.variance);",
|
||
"Damage Step 91": "",
|
||
"Damage Step 92": "",
|
||
"Damage Step 93": "",
|
||
"Damage Step 94": "",
|
||
"Damage Step 95": "value = this.applyGuard(value, target);",
|
||
"Damage Step 96": "",
|
||
"Damage Step 97": "",
|
||
"Damage Step 98": "",
|
||
"Damage Step 99": "value = this.applyFlatGlobal(value, baseDamage, target);",
|
||
"Damage Step 100": "value = this.applyMinimumDamage(value, baseDamage, target);"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_X_CriticalControl",
|
||
"status": true,
|
||
"description": "v1.05 (Requires YEP_DamageCore.js) Control over critical\nhits have been added.",
|
||
"parameters":
|
||
{
|
||
"Critical Rate Formula": "rate = (user.luk * .01);",
|
||
"Critical Multplier Formula": "value *= 1.5;",
|
||
"Flat Critical Formula": "value += ((baseDamage >= 0) ? 1 : -1) * 1.5;"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_LifeSteal",
|
||
"status": true,
|
||
"description": "v1.04 Enables passive life steal traits without them being\nactive abilities but instead as passive traits.",
|
||
"parameters":
|
||
{
|
||
"Enable HP Overheal": "false",
|
||
"Enable MP Overheal": "false",
|
||
"Negative HP LifeSteal": "false",
|
||
"Negative MP LifeSteal": "false"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_Taunt",
|
||
"status": true,
|
||
"description": "v1.02 Adds a Taunt mechanic to battle. Battlers with a\ntaunt property become the target of enemy focus.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_AutoPassiveStates",
|
||
"status": true,
|
||
"description": "v1.15 This plugin allows for some states to function as\npassives for actors, enemies, skills, and equips.",
|
||
"parameters":
|
||
{
|
||
"---Basic---": "",
|
||
"Actor Passives": "0",
|
||
"Enemy Passives": "0",
|
||
"Global Passives": "0",
|
||
"---List---": "...Requires RPG Maker MV 1.5.0+...",
|
||
"Actor Passives List": "[]",
|
||
"Enemy Passives List": "[]",
|
||
"Global Passives List": "[]"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_X_PassiveAuras",
|
||
"status": true,
|
||
"description": "v1.05 (Requires YEP_AutoPassiveStates.js) Add aura effects\nto various database objects.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_Z_PassiveCases",
|
||
"status": true,
|
||
"description": "v1.01 (Lunatic Pack) Create conditional cases for your passive\nstates through an easy and elaborate method!",
|
||
"parameters":
|
||
{
|
||
"Effect Code": "\"// -------------\\n// Switch On/Off\\n// -------------\\nif (data.match(/SWITCH[ ](\\\\d+)[ ]ON/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = $gameSwitches.value(switchId);\\n\\n} else if (data.match(/SWITCH[ ](\\\\d+)[ ]OFF/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = !$gameSwitches.value(switchId);\\n\\n// -------------\\n// Has/Not State\\n// -------------\\n} else if (data.match(/HAS[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = user.isStateAffected(stateId);\\n\\n} else if (data.match(/NOT[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = !user.isStateAffected(stateId);\\n\\n// -------------------\\n// Has/Not Buff/Debuff\\n// -------------------\\n} else if (data.match(/HAS[ ](.*)[ ]BUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isBuffAffected(paramId);\\n\\n} else if (data.match(/HAS[ ](.*)[ ]DEBUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isDebuffAffected(paramId);\\n\\n// --------------------\\n// Has/Not Weapon/Armor\\n// --------------------\\n} else if (data.match(/HAS[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = !user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/HAS[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = !user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n// ----------------------\\n// Param Above/Below Stat\\n// ----------------------\\n} else if (data.match(/(.*)[ ](?:>|<|>=|<=|=|!=)[ ](.*)/i)) {\\n var check1 = String(RegExp.$1);\\n var check2 = String(RegExp.$2);\\n var value1 = DataManager.numberParameterCheck(check1, user);\\n var value2 = DataManager.numberParameterCheck(check2, user);\\n if (value1 !== null && value2 !== null) {\\n if (data.match(/>=/i)) {\\n condition = value1 >= value2;\\n } else if (data.match(/</i)) {\\n condition = value1 <= value2;\\n } else if (data.match(/>/i)) {\\n condition = value1 > value2;\\n } else if (data.match(/</i)) {\\n condition = value1 < value2;\\n } else if (data.match(/!=/i)) {\\n condition = value1 !== value2;\\n } else if (data.match(/=/i)) {\\n condition = value1 === value2;\\n } else {\\n skip = true;\\n }\\n } else {\\n condition = false;\\n }\\n\\n// -------------------------------\\n// Add new effects above this line\\n// -------------------------------\\n} else {\\n skip = true;\\n}\""
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_StealSnatch",
|
||
"status": true,
|
||
"description": "v1.09 Allows your actors to be able to steal and snatch\nitems from enemies.",
|
||
"parameters":
|
||
{
|
||
"---General---": "",
|
||
"Bonus Formula": "(user.luk / (512 + user.luk)) / 3",
|
||
"---Auto Setup---": "",
|
||
"Gold Drop": "true",
|
||
"Gold Rate": "0.50",
|
||
"Gold Removal": "true",
|
||
"Drop Items": "true",
|
||
"Drop Rates": "0.80",
|
||
"Drop Removal": "true",
|
||
"Automatic Debuff": "true",
|
||
"---Battle Log---": "",
|
||
"Center Text": "true",
|
||
"Fail Text": "%1 couldn't steal from %2.",
|
||
"Success Text": "%1 steals %4%3 from %2!",
|
||
"Steal Empty": "%1 has nothing left to steal.",
|
||
"Gold Format": "%1 %2",
|
||
"Steal Wait": "60",
|
||
"---Snatch Window---": "",
|
||
"Gold Help Text": "There's %1 %2 for you to steal!",
|
||
"Success Font Size": "20",
|
||
"Decimal Places": "0",
|
||
"Already Stolen": "Stolen",
|
||
"---Sound Effects---": "",
|
||
"Failure Sound": "Buzzer2",
|
||
"Failure Volume": "80",
|
||
"Failure Pitch": "120",
|
||
"Failure Pan": "0",
|
||
"Empty Sound": "Evasion1",
|
||
"Empty Volume": "80",
|
||
"Empty Pitch": "120",
|
||
"Empty Pan": "0",
|
||
"Item Sound": "Item1",
|
||
"Item Volume": "80",
|
||
"Item Pitch": "120",
|
||
"Item Pan": "0",
|
||
"Weapon Sound": "Equip1",
|
||
"Weapon Volume": "80",
|
||
"Weapon Pitch": "120",
|
||
"Weapon Pan": "0",
|
||
"Armor Sound": "Equip2",
|
||
"Armor Volume": "80",
|
||
"Armor Pitch": "150",
|
||
"Armor Pan": "0",
|
||
"Gold Sound": "Shop2",
|
||
"Gold Volume": "80",
|
||
"Gold Pitch": "120",
|
||
"Gold Pan": "0"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_SwapEnemies",
|
||
"status": true,
|
||
"description": "v1.03 This is utility plugin made to help randomize sets of\nenemies for battle.",
|
||
"parameters":
|
||
{
|
||
"Filter Unnamed Enemies": "true"
|
||
}
|
||
},
|
||
{
|
||
"name": "HIME_EnemyReinforcements",
|
||
"status": true,
|
||
"description": "Allows you to summon more enemies into the current battle\r\nusing event commands.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_ExtraEnemyDrops",
|
||
"status": true,
|
||
"description": "v1.09 Allows your enemies to drop more than just three\nitems as per the editor's limit.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_X_AnimatedSVEnemies",
|
||
"status": true,
|
||
"description": "v1.19 (Requires YEP_BattleEngineCore.js) This plugin lets\nyou use Animated Sideview Actors for enemies!",
|
||
"parameters":
|
||
{
|
||
"---General---": "",
|
||
"Anchor X": "0.5",
|
||
"Anchor Y": "1.0",
|
||
"Sprite Smoothing": "true",
|
||
"Sprite Width": "auto",
|
||
"Sprite Height": "auto",
|
||
"Collapse": "false",
|
||
"Frame Speed": "12",
|
||
"Show State Overlay": "true",
|
||
"---Shadows---": "",
|
||
"Show Shadow": "false",
|
||
"Shadow Scale X": "auto",
|
||
"Shadow Scale Y": "auto",
|
||
"---Breathing---": "",
|
||
"Enable Breathing": "1",
|
||
"Breathing Speed": "20",
|
||
"Breathing X Rate": "0.001",
|
||
"Breathing Y Rate": "0.020",
|
||
"HP Link Breathing": "false",
|
||
"---Floating---": "",
|
||
"Floating Speed": "20",
|
||
"Floating Rate": "0.3",
|
||
"Floating Height": "50",
|
||
"Floating Death": "true",
|
||
"---Motions---": "",
|
||
"Attack Motion": "thrust",
|
||
"Idle Motion": "walk",
|
||
"Damage Motion": "damage",
|
||
"Evade Motion": "evade",
|
||
"Escape Motion": "escape",
|
||
"Guard Motion": "guard",
|
||
"Abnormal Motion": "abnormal",
|
||
"Sleep Motion": "sleep",
|
||
"Dying Motion": "dying",
|
||
"Dead Motion": "dead",
|
||
"---Weapons---": "",
|
||
"Weapon Image Index": "0",
|
||
"Weapon 1 Motion": "swing",
|
||
"Weapon 1 Animation": "6",
|
||
"Weapon 2 Motion": "swing",
|
||
"Weapon 2 Animation": "6",
|
||
"Weapon 3 Motion": "swing",
|
||
"Weapon 3 Animation": "1",
|
||
"Weapon 4 Motion": "swing",
|
||
"Weapon 4 Animation": "6",
|
||
"Weapon 5 Motion": "swing",
|
||
"Weapon 5 Animation": "6",
|
||
"Weapon 6 Motion": "swing",
|
||
"Weapon 6 Animation": "1",
|
||
"Weapon 7 Motion": "missile",
|
||
"Weapon 7 Animation": "11",
|
||
"Weapon 8 Motion": "missile",
|
||
"Weapon 8 Animation": "11",
|
||
"Weapon 9 Motion": "missile",
|
||
"Weapon 9 Animation": "111",
|
||
"Weapon 10 Motion": "thrust",
|
||
"Weapon 10 Animation": "16",
|
||
"Weapon 11 Motion": "thrust",
|
||
"Weapon 11 Animation": "1",
|
||
"Weapon 12 Motion": "thrust",
|
||
"Weapon 12 Animation": "11",
|
||
"Weapon 13 Motion": "swing",
|
||
"Weapon 13 Animation": "1",
|
||
"Weapon 14 Motion": "swing",
|
||
"Weapon 14 Animation": "1",
|
||
"Weapon 15 Motion": "swing",
|
||
"Weapon 15 Animation": "1",
|
||
"Weapon 16 Motion": "swing",
|
||
"Weapon 16 Animation": "6",
|
||
"Weapon 17 Motion": "swing",
|
||
"Weapon 17 Animation": "7",
|
||
"Weapon 18 Motion": "swing",
|
||
"Weapon 18 Animation": "1",
|
||
"Weapon 19 Motion": "missile",
|
||
"Weapon 19 Animation": "11",
|
||
"Weapon 20 Motion": "missile",
|
||
"Weapon 20 Animation": "111",
|
||
"Weapon 21 Motion": "missile",
|
||
"Weapon 21 Animation": "111",
|
||
"Weapon 22 Motion": "thrust",
|
||
"Weapon 22 Animation": "7",
|
||
"Weapon 23 Motion": "missile",
|
||
"Weapon 23 Animation": "15",
|
||
"Weapon 24 Motion": "thrust",
|
||
"Weapon 24 Animation": "15",
|
||
"Weapon 25 Motion": "swing",
|
||
"Weapon 25 Animation": "1",
|
||
"Weapon 26 Motion": "thrust",
|
||
"Weapon 26 Animation": "1",
|
||
"Weapon 27 Motion": "thrust",
|
||
"Weapon 27 Animation": "1",
|
||
"Weapon 28 Motion": "thrust",
|
||
"Weapon 28 Animation": "1",
|
||
"Weapon 29 Motion": "thrust",
|
||
"Weapon 29 Animation": "1",
|
||
"Weapon 30 Motion": "thrust",
|
||
"Weapon 30 Animation": "1"
|
||
}
|
||
},
|
||
{
|
||
"name": "YED_SideviewBattler",
|
||
"status": true,
|
||
"description": "v1.1.0 This plugin allows user to use any kind of sideview battler.",
|
||
"parameters":
|
||
{
|
||
"[Default Setting]": "",
|
||
"Default Frames": "3",
|
||
"Default Speed": "12",
|
||
"Default Frame Width": "96",
|
||
"Default Frame Height": "96",
|
||
"Enable Weapon": "false"
|
||
}
|
||
},
|
||
{
|
||
"name": "YED_SideviewBattler_MIRROR",
|
||
"status": true,
|
||
"description": "v1.0.0 This plugin allows user to use any kind of sideview battler.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_ImprovedBattlebacks",
|
||
"status": true,
|
||
"description": "v1.02 Changes how RPG Maker MV handles battlebacks.\nBattlebacks are now more flexible with what they can do.",
|
||
"parameters":
|
||
{
|
||
"Scale Battlebacks": "true",
|
||
"Battleback Margin": "32"
|
||
}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Anti Fail Actions",
|
||
"status": true,
|
||
"description": "Prevents failure messages from appearing in certain actions.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Custom Battle Action Text",
|
||
"status": true,
|
||
"description": "This plugins allows you to set customized messages for actions.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "ExtraMovementFrames",
|
||
"status": true,
|
||
"description": "Set sprites with more than 3 frames of animation",
|
||
"parameters":
|
||
{
|
||
"Cycle Time": "60",
|
||
"Default Idle Frame": "0",
|
||
"Default Pattern": "[]"
|
||
}
|
||
},
|
||
{
|
||
"name": "Exhydra_FollowerControl",
|
||
"status": true,
|
||
"description": "Options to control and enhance interaction with followers.",
|
||
"parameters":
|
||
{
|
||
"Interpreter Commands": "205,212,213"
|
||
}
|
||
},
|
||
{
|
||
"name": "Extra_Followers",
|
||
"status": true,
|
||
"description": "This plugin allows you to add extra followers to your party.",
|
||
"parameters":
|
||
{
|
||
"Max Extra Followers": "10"
|
||
}
|
||
},
|
||
{
|
||
"name": "Character_Movement_Graphics",
|
||
"status": true,
|
||
"description": "This plugins let's you set special graphics for character movements such as:\r\nidle, walking, and running.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Custom_Character_Rectangles",
|
||
"status": true,
|
||
"description": "Description",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "fuku_EventTremble",
|
||
"status": true,
|
||
"description": "イベントを震えさせる v1.00",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "PresetAnimations",
|
||
"status": true,
|
||
"description": "<OMO_PresetAnimations> Uses regions to add tile properties.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_EventCopier",
|
||
"status": true,
|
||
"description": "v1.01 Copy premade events from a template including all of the\npossible data stored from a different map!",
|
||
"parameters":
|
||
{
|
||
"---General---": "",
|
||
"TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\",\"14\",\"266\",\"283\",\"301\",\"312\",\"315\",\"337\",\"346\"]",
|
||
"TemplateNames": "[\"{\\\"Name\\\":\\\"KeyHand\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"PicnicBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"FruitsBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"dreamDoor\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriBush\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriCone\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriWeb\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreySmash\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyPots\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyBarrels\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"kelThrow\\\",\\\"MapID\\\":\\\"9\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"forestCheck\\\",\\\"MapID\\\":\\\"99\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole2\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"wrongMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"spiderCat\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglButton\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglSpikes\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBeach\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"playerBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"laSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"waSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"Hologram\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"movementTest\\\",\\\"MapID\\\":\\\"416\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySpaceBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyUFO\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWormhole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyVenusFlytrap\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMixtape\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDialUp\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDoomBox\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlaneJunk\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBugBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPottedPalm\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRareBear\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyFishBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMussel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySquizzard\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySlimeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWatermelon\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnotBubble\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLabRat\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySproutmole??\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCupcakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMilkshakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPancakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBreadKids\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPasta\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLivingBread\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHushPuppy\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowPile\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowAngel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunnyWeak\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrawberryShortSnake\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPorcupie\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCelery\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCilantro\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGinger\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRabbit\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyAngi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHousefly\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCrow\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrayDog\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCindi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDorothi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySalli\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldOutsideBedroom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaTortureRoom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseHead\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseButt\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlane\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGhostBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTofu\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCandy\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSmores\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGranolaBar\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBread\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonNachos\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChickenWing\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHotDog\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaffle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPancake\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPizzaSlice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFishTaco\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseburger\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChocolate\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDonut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRamen\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSpaghetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPopcorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseWheel\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholeChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholePizza\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowCone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTomato\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComboMeal\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPlumJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAppleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCherrySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStarFruitSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBreadfruitJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTastySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLemonade\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonButtPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOrangeJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPineappleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGrapeSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBananaSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMangoSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlueberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHoneydewSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStrawberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWatermelonJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottledWater\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFruitJuice?\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPruneJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRottenMilk\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaterBottle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCardboard\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDeadBatteries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComputerPart\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJacks\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDynamite\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSparkler\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonConfetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPoetryBook\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRainCloud\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPresent\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAirHorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDandelion\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMush\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLifeJam\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBigRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon5LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBabyChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBaseballCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCactus\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCatEars\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonClamCoin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFauxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHardHat\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHeartString\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHomework\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPaperBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberDuck\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRedRibbon\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCometHammer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMailbox\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMeteorBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBloodOrange\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"86\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlobe\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowball\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRollingPin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTeaPot\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlender\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBakingPan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTenderizer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoconut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"95\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBackpack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"96\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3dGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"97\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonInnerTube\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"98\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOvenMitts\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"99\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlanket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"100\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheapGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"101\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBeachBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"102\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonShucker\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"103\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJamPackets\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"104\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWishbone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"105\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoolGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"106\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottleCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"107\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFedora\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"108\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFlowerClip\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"109\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFoxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"110\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFriendshipBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"111\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"112\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"113\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSeashellNecklace\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"114\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSno-coneTicket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"115\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\"]",
|
||
"---Lunatic Mode---": "",
|
||
"PreCopyCode": "\"// Variables Description\\n//\\n// mapId ID of the map to be loaded.\\n// eventId ID of the event to be loaded.\\n// target The event before it's copied over.\\n// player The player character.\"",
|
||
"PostCopyCode": "\"// Variables Description\\n//\\n// target The loaded event after copied over.\\n// player The player character.\""
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_EventEncounterAid",
|
||
"status": true,
|
||
"description": "v1.01 This plugin helps make eventable encounters easier\nand determine player position relative to the event.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_EventMiniLabel",
|
||
"status": true,
|
||
"description": "v1.12 Creates miniature-sized labels over events to allow\nyou to insert whatever text you'd like in them.",
|
||
"parameters":
|
||
{
|
||
"Default Show": "true",
|
||
"Minimum Width": "136",
|
||
"Font Size": "20",
|
||
"X Buffer": "0",
|
||
"Y Buffer": "36",
|
||
"Battle Transition": "false"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_EventMorpher",
|
||
"status": true,
|
||
"description": "v1.00 Allows events to completely morph into another, copying\nover all pages, conditions, and event commands.",
|
||
"parameters":
|
||
{
|
||
"---General---": "",
|
||
"TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]",
|
||
"TemplateNames": "[]"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_EventSpawner",
|
||
"status": true,
|
||
"description": "v1.02 Spawn premade events at specific locations or random\npoints marked by regions.",
|
||
"parameters":
|
||
{
|
||
"---General---": "",
|
||
"TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]",
|
||
"TemplateNames": "[\"{\\\"Name\\\":\\\"DinoDig\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"13\\\"}\",\"{\\\"Name\\\":\\\"PyramidKey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"12\\\"}\",\"{\\\"Name\\\":\\\"Humphrey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"67\\\"}\"]",
|
||
"IdStartRange": "1000"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_EventSpriteOffset",
|
||
"status": true,
|
||
"description": "v1.00 Offset event sprites using notetags and comment tags!",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_EventStepAniOpt",
|
||
"status": true,
|
||
"description": "v1.00",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_EventHitboxResize",
|
||
"status": true,
|
||
"description": "v1.00 Allows you to make larger event hitboxes, making the event\nable to be triggered from multiple tiles.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_EventProxActivate",
|
||
"status": true,
|
||
"description": "v1.01 Allows events to activate by being in range of them\ninstead of needing to be exactly next to or on top of them.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_CallEvent",
|
||
"status": true,
|
||
"description": "v1.01 A lost utility command from RPG Maker 2000 and\nRPG Maker 2003 has been remade for RPG Maker MV!",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_DashToggle",
|
||
"status": true,
|
||
"description": "v1.03 RPG Maker MV lacks the ability to toggle dashing\non and off. This plugin will let you do so~",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_FootstepSounds",
|
||
"status": true,
|
||
"description": "v1.01 Set footstep sounds to play when the player and/or\nevents walk over specific tiles.",
|
||
"parameters":
|
||
{
|
||
"---Default---": "",
|
||
"Default Sound": "",
|
||
"Default Volume": "10",
|
||
"Default Pitch": "150",
|
||
"---Player Settings---": "",
|
||
"Player Enable": "true",
|
||
"Player Volume": "1.00",
|
||
"Player Pitch": "1.00",
|
||
"---Event Settings---": "",
|
||
"Event Enable": "true",
|
||
"Event Volume": "1.00",
|
||
"Distance Volume": "-0.10",
|
||
"Event Pitch": "1.00",
|
||
"Distance Pitch": "-0.00",
|
||
"Distance Pan": "10"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_RegionEvents",
|
||
"status": true,
|
||
"description": "v1.03 Make it so that whenever players step on certain\nRegion ID's, the game will play certain common events.",
|
||
"parameters":
|
||
{
|
||
"---Regions 1 to 20---": "",
|
||
"Region 1": "0",
|
||
"Region 2": "0",
|
||
"Region 3": "0",
|
||
"Region 4": "0",
|
||
"Region 5": "0",
|
||
"Region 6": "0",
|
||
"Region 7": "0",
|
||
"Region 8": "0",
|
||
"Region 9": "0",
|
||
"Region 10": "0",
|
||
"Region 11": "0",
|
||
"Region 12": "0",
|
||
"Region 13": "0",
|
||
"Region 14": "0",
|
||
"Region 15": "0",
|
||
"Region 16": "0",
|
||
"Region 17": "0",
|
||
"Region 18": "0",
|
||
"Region 19": "0",
|
||
"Region 20": "0",
|
||
"---Regions 21 to 40---": "",
|
||
"Region 21": "0",
|
||
"Region 22": "0",
|
||
"Region 23": "0",
|
||
"Region 24": "0",
|
||
"Region 25": "0",
|
||
"Region 26": "0",
|
||
"Region 27": "0",
|
||
"Region 28": "0",
|
||
"Region 29": "0",
|
||
"Region 30": "0",
|
||
"Region 31": "0",
|
||
"Region 32": "0",
|
||
"Region 33": "0",
|
||
"Region 34": "0",
|
||
"Region 35": "0",
|
||
"Region 36": "0",
|
||
"Region 37": "0",
|
||
"Region 38": "0",
|
||
"Region 39": "0",
|
||
"Region 40": "0",
|
||
"---Regions 41 to 60---": "",
|
||
"Region 41": "0",
|
||
"Region 42": "0",
|
||
"Region 43": "0",
|
||
"Region 44": "0",
|
||
"Region 45": "0",
|
||
"Region 46": "0",
|
||
"Region 47": "0",
|
||
"Region 48": "0",
|
||
"Region 49": "0",
|
||
"Region 50": "0",
|
||
"Region 51": "0",
|
||
"Region 52": "0",
|
||
"Region 53": "0",
|
||
"Region 54": "0",
|
||
"Region 55": "0",
|
||
"Region 56": "0",
|
||
"Region 57": "0",
|
||
"Region 58": "0",
|
||
"Region 59": "0",
|
||
"Region 60": "0",
|
||
"---Regions 61 to 80---": "",
|
||
"Region 61": "0",
|
||
"Region 62": "0",
|
||
"Region 63": "0",
|
||
"Region 64": "0",
|
||
"Region 65": "0",
|
||
"Region 66": "0",
|
||
"Region 67": "0",
|
||
"Region 68": "0",
|
||
"Region 69": "0",
|
||
"Region 70": "0",
|
||
"Region 71": "0",
|
||
"Region 72": "0",
|
||
"Region 73": "0",
|
||
"Region 74": "0",
|
||
"Region 75": "0",
|
||
"Region 76": "0",
|
||
"Region 77": "0",
|
||
"Region 78": "0",
|
||
"Region 79": "0",
|
||
"Region 80": "0",
|
||
"---Regions 81 to 100---": "",
|
||
"Region 81": "0",
|
||
"Region 82": "0",
|
||
"Region 83": "0",
|
||
"Region 84": "0",
|
||
"Region 85": "0",
|
||
"Region 86": "0",
|
||
"Region 87": "0",
|
||
"Region 88": "0",
|
||
"Region 89": "0",
|
||
"Region 90": "0",
|
||
"Region 91": "0",
|
||
"Region 92": "0",
|
||
"Region 93": "0",
|
||
"Region 94": "0",
|
||
"Region 95": "0",
|
||
"Region 96": "0",
|
||
"Region 97": "0",
|
||
"Region 98": "0",
|
||
"Region 99": "0",
|
||
"Region 100": "0",
|
||
"---Regions 101 to 120---": "",
|
||
"Region 101": "0",
|
||
"Region 102": "0",
|
||
"Region 103": "0",
|
||
"Region 104": "0",
|
||
"Region 105": "0",
|
||
"Region 106": "0",
|
||
"Region 107": "0",
|
||
"Region 108": "0",
|
||
"Region 109": "0",
|
||
"Region 110": "0",
|
||
"Region 111": "0",
|
||
"Region 112": "0",
|
||
"Region 113": "0",
|
||
"Region 114": "0",
|
||
"Region 115": "0",
|
||
"Region 116": "0",
|
||
"Region 117": "0",
|
||
"Region 118": "0",
|
||
"Region 119": "0",
|
||
"Region 120": "0",
|
||
"---Regions 121 to 140---": "",
|
||
"Region 121": "0",
|
||
"Region 122": "0",
|
||
"Region 123": "0",
|
||
"Region 124": "0",
|
||
"Region 125": "0",
|
||
"Region 126": "0",
|
||
"Region 127": "0",
|
||
"Region 128": "0",
|
||
"Region 129": "0",
|
||
"Region 130": "0",
|
||
"Region 131": "0",
|
||
"Region 132": "0",
|
||
"Region 133": "0",
|
||
"Region 134": "0",
|
||
"Region 135": "0",
|
||
"Region 136": "0",
|
||
"Region 137": "0",
|
||
"Region 138": "0",
|
||
"Region 139": "0",
|
||
"Region 140": "0",
|
||
"---Regions 141 to 160---": "",
|
||
"Region 141": "0",
|
||
"Region 142": "0",
|
||
"Region 143": "0",
|
||
"Region 144": "0",
|
||
"Region 145": "0",
|
||
"Region 146": "0",
|
||
"Region 147": "0",
|
||
"Region 148": "0",
|
||
"Region 149": "0",
|
||
"Region 150": "0",
|
||
"Region 151": "0",
|
||
"Region 152": "0",
|
||
"Region 153": "0",
|
||
"Region 154": "0",
|
||
"Region 155": "0",
|
||
"Region 156": "0",
|
||
"Region 157": "0",
|
||
"Region 158": "0",
|
||
"Region 159": "0",
|
||
"Region 160": "0",
|
||
"---Regions 161 to 180---": "",
|
||
"Region 161": "0",
|
||
"Region 162": "0",
|
||
"Region 163": "0",
|
||
"Region 164": "0",
|
||
"Region 165": "0",
|
||
"Region 166": "0",
|
||
"Region 167": "0",
|
||
"Region 168": "0",
|
||
"Region 169": "0",
|
||
"Region 170": "0",
|
||
"Region 171": "0",
|
||
"Region 172": "0",
|
||
"Region 173": "0",
|
||
"Region 174": "0",
|
||
"Region 175": "0",
|
||
"Region 176": "0",
|
||
"Region 177": "0",
|
||
"Region 178": "0",
|
||
"Region 179": "0",
|
||
"Region 180": "0",
|
||
"---Regions 181 to 200---": "",
|
||
"Region 181": "0",
|
||
"Region 182": "0",
|
||
"Region 183": "0",
|
||
"Region 184": "0",
|
||
"Region 185": "0",
|
||
"Region 186": "0",
|
||
"Region 187": "0",
|
||
"Region 188": "0",
|
||
"Region 189": "0",
|
||
"Region 190": "0",
|
||
"Region 191": "0",
|
||
"Region 192": "0",
|
||
"Region 193": "0",
|
||
"Region 194": "0",
|
||
"Region 195": "0",
|
||
"Region 196": "0",
|
||
"Region 197": "0",
|
||
"Region 198": "0",
|
||
"Region 199": "0",
|
||
"Region 200": "0",
|
||
"---Regions 201 to 220---": "",
|
||
"Region 201": "0",
|
||
"Region 202": "0",
|
||
"Region 203": "0",
|
||
"Region 204": "0",
|
||
"Region 205": "0",
|
||
"Region 206": "0",
|
||
"Region 207": "0",
|
||
"Region 208": "0",
|
||
"Region 209": "0",
|
||
"Region 210": "0",
|
||
"Region 211": "0",
|
||
"Region 212": "0",
|
||
"Region 213": "0",
|
||
"Region 214": "0",
|
||
"Region 215": "0",
|
||
"Region 216": "0",
|
||
"Region 217": "0",
|
||
"Region 218": "0",
|
||
"Region 219": "0",
|
||
"Region 220": "0",
|
||
"---Regions 221 to 240---": "",
|
||
"Region 221": "0",
|
||
"Region 222": "0",
|
||
"Region 223": "0",
|
||
"Region 224": "0",
|
||
"Region 225": "0",
|
||
"Region 226": "0",
|
||
"Region 227": "0",
|
||
"Region 228": "0",
|
||
"Region 229": "0",
|
||
"Region 230": "0",
|
||
"Region 231": "0",
|
||
"Region 232": "0",
|
||
"Region 233": "0",
|
||
"Region 234": "0",
|
||
"Region 235": "0",
|
||
"Region 236": "0",
|
||
"Region 237": "0",
|
||
"Region 238": "0",
|
||
"Region 239": "0",
|
||
"Region 240": "0",
|
||
"---Regions 241 to 255---": "",
|
||
"Region 241": "0",
|
||
"Region 242": "0",
|
||
"Region 243": "0",
|
||
"Region 244": "0",
|
||
"Region 245": "0",
|
||
"Region 246": "0",
|
||
"Region 247": "0",
|
||
"Region 248": "0",
|
||
"Region 249": "0",
|
||
"Region 250": "0",
|
||
"Region 251": "0",
|
||
"Region 252": "0",
|
||
"Region 253": "0",
|
||
"Region 254": "0",
|
||
"Region 255": "0"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_RegionBattlebacks",
|
||
"status": true,
|
||
"description": "v1.01 This lets you assign certain battlebacks to specific\nregion ID's when entering battle in that region.",
|
||
"parameters":
|
||
{
|
||
"---Default---": "",
|
||
"Default 1": "Grassland",
|
||
"Default 2": "Grassland",
|
||
"---Ship---": "",
|
||
"Ship 1": "Ship",
|
||
"Ship 2": "Ship",
|
||
"---Forest---": "",
|
||
"Forest 1": "There is none.",
|
||
"Forest 2": "Forest",
|
||
"---Cliff---": "",
|
||
"Cliff 1": "There is none.",
|
||
"Cliff 2": "Cliff",
|
||
"---Wasteland---": "",
|
||
"Wasteland 1": "Wasteland",
|
||
"Wasteland 2": "Wasteland",
|
||
"---Dirtfield---": "",
|
||
"Dirtfield 1": "Wasteland",
|
||
"Dirtfield 2": "There is none.",
|
||
"---Desert---": "",
|
||
"Desert 1": "Desert",
|
||
"Desert 2": "Desert",
|
||
"---Lava1---": "",
|
||
"Lava1 1": "Lava1",
|
||
"Lava1 2": "Lava",
|
||
"---Lava2---": "",
|
||
"Lava2 1": "Lava2",
|
||
"Lava2 2": "Lava",
|
||
"---Snowfield---": "",
|
||
"Snowfield 1": "Snowfield",
|
||
"Snowfield 2": "Snowfield",
|
||
"---Clouds---": "",
|
||
"Clouds 1": "Clouds",
|
||
"Clouds 2": "Clouds",
|
||
"---PoisonSwamp---": "",
|
||
"PoisonSwamp 1": "PoisonSwamp",
|
||
"PoisonSwamp 2": "PoisonSwamp"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_RegionRestrictions",
|
||
"status": true,
|
||
"description": "v1.04 Use regions to block out Events and/or the player from\nbeing able to venture into those spots.",
|
||
"parameters":
|
||
{
|
||
"Player Restrict": "0",
|
||
"Event Restrict": "20",
|
||
"All Restrict": "0",
|
||
"Player Allow": "0",
|
||
"Event Allow": "0",
|
||
"All Allow": "0"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_EventChasePlayer",
|
||
"status": true,
|
||
"description": "v1.07 When a player is in the proximity of a certain event,\nthe event will start chasing or fleeing from the player.",
|
||
"parameters":
|
||
{
|
||
"Sight Lock": "300",
|
||
"See Player": "true",
|
||
"Alert Timer": "120",
|
||
"Alert Balloon": "1",
|
||
"Alert Sound": "GEN_exclamation",
|
||
"Alert Common Event": "0",
|
||
"Return After": "true",
|
||
"Return Wait": "180"
|
||
}
|
||
},
|
||
{
|
||
"name": "RegionRandomize",
|
||
"status": true,
|
||
"description": "Places an event on specificied region randomly.\r\n\r\n\r\nScript Call:\r\n$gameMap.randomPos(eventId, regionId);",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_SaveEventLocations",
|
||
"status": true,
|
||
"description": "v1.06 Enable specified maps to memorize the locations of\nevents when leaving and loading them upon reentering map.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_SlipperyTiles",
|
||
"status": true,
|
||
"description": "v1.05 You can create slippery tiles by marking them with\neither a terrain tag or a region number.",
|
||
"parameters":
|
||
{
|
||
"Slippery Frame": "2",
|
||
"Slippery Region": "10",
|
||
"Slippery Speed": "5"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_SmartJump",
|
||
"status": true,
|
||
"description": "v1.03 Adds a plugin command that enables smart jumping\nwhere the player cannot jump into illegal areas.",
|
||
"parameters":
|
||
{
|
||
"Illegal Regions": "0",
|
||
"Illegal Regions List": "[]",
|
||
"Equal Regions": "0",
|
||
"Equal Regions List": "[]"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_StopMapMovement",
|
||
"status": true,
|
||
"description": "v1.02 A utility plugin to stop events from automatically\nmoving by themselves all across your map.",
|
||
"parameters":
|
||
{
|
||
"Stop During Events": "false",
|
||
"Stop During Message": "false"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_MoveRouteCore",
|
||
"status": true,
|
||
"description": "v1.03 Expand the number of movement options for the move\nroute events using this plugin.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_X_ExtMovePack1",
|
||
"status": true,
|
||
"description": "v1.01 (Requires YEP_MoveRouteCore.js) Adds extra movement\noptions to create specific behaviors in movement patterns.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "GALV_MoveRouteExtras",
|
||
"status": true,
|
||
"description": "Additional SCRIPT commands to use within MOVE ROUTES\r\nView the plugin \"Help\" to view available commands.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "GALV_EventDetectors",
|
||
"status": true,
|
||
"description": "Have events activate when player gets in range and line of sight.",
|
||
"parameters":
|
||
{
|
||
"LOS Blocking Terrain": "5",
|
||
"LOS Blocking Regions": "1,2",
|
||
"Tile Size": "32",
|
||
"Search Limit": "15",
|
||
"--- Behaviors ---": "",
|
||
"Behavior 0": "freeze,approach,6,0,3,5,2",
|
||
"Behavior 1": "rand,flee,4,0,4,5,6",
|
||
"Behavior 2": "return,search,6,1,4,5,1",
|
||
"Behavior 3": "return,approach,6,1,5,5,1",
|
||
"Behavior 4": "",
|
||
"Behavior 5": "",
|
||
"Behavior 6": "",
|
||
"Behavior 7": "",
|
||
"Behavior 8": "",
|
||
"Behavior 9": "",
|
||
"Behavior 10": "",
|
||
"Behavior 11": "",
|
||
"Behavior 12": "",
|
||
"Behavior 13": "",
|
||
"Behavior 14": "",
|
||
"Behavior 15": "",
|
||
"Behavior 16": "",
|
||
"Behavior 17": "",
|
||
"Behavior 18": "",
|
||
"Behavior 19": "",
|
||
"Behavior 20": ""
|
||
}
|
||
},
|
||
{
|
||
"name": "GALV_CamControl",
|
||
"status": true,
|
||
"description": "Allows greater control over where the game camera is focused. View HELP for plugin commands.",
|
||
"parameters":
|
||
{
|
||
"Tile Size": "48"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_EventTimerControl",
|
||
"status": true,
|
||
"description": "v1.01 Gain more control over the event timer function\nfor your game.",
|
||
"parameters":
|
||
{
|
||
"---Mechanical---": "",
|
||
"SpritesetSplit": "true",
|
||
"TextAlign": "right",
|
||
"---Lunatic Mode---": "",
|
||
"Effect Code": "\"// ------------\\n// Pause/Resume\\n// ------------\\nif (data.match(/PAUSE/i)) {\\n $gameTimer.pause();\\n\\n} else if (data.match(/RESUME/i)) {\\n $gameTimer.resume();\\n\\n// -------------\\n// Count Down/Up\\n// -------------\\n} else if (data.match(/(?:COUNTDOWN|COUNT DOWN)/i)) {\\n $gameTimer.changeDirection(-1);\\n\\n} else if (data.match(/(?:COUNTUP|COUNT UP)/i)) {\\n $gameTimer.changeDirection(1);\\n\\n} else if (data.match(/(?:COUNTOGGLE|COUNT TOGGLE)/i)) {\\n $gameTimer.changeDirection(-1 * $gameTimer._direction);\\n\\n// -----------------\\n// Increase/Decrease\\n// -----------------\\n} else if (data.match(/(?:INCREASE|DECREASE)/i)) {\\n if (data.match(/DECREASE/i)) {\\n var direction = -1;\\n } else {\\n var direction = 1;\\n }\\n var frames = 0;\\n if (data.match(/(\\\\d+)[ ]FRAME/i)) {\\n frames += parseInt(RegExp.$1);\\n }\\n if (data.match(/(\\\\d+)[ ]SEC/i)) {\\n frames += parseInt(RegExp.$1) * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]MIN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ](?:HR|HOUR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]DAY/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24;\\n }\\n if (data.match(/(\\\\d+)[ ]WEEK/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 7;\\n }\\n if (data.match(/(\\\\d+)[ ]MONTH/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 30;\\n }\\n if (data.match(/(\\\\d+)[ ](?:YR|YEAR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365;\\n }\\n if (data.match(/(\\\\d+)[ ]DECADE/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 10;\\n }\\n if (data.match(/(\\\\d+)[ ]CENTUR/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 100;\\n }\\n if (data.match(/(\\\\d+)[ ]MILLEN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 1000;\\n }\\n frames *= direction;\\n $gameTimer.gainFrames(frames);\\n\\n// --------------------------------\\n// Add new commands above this data\\n// --------------------------------\\n} else {\\n // Do nothing\\n}\"",
|
||
"Expire Code": "\"BattleManager.abort();\""
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_UtilityCommonEvents",
|
||
"status": true,
|
||
"description": "v1.01 Make common events occur at specific gameplay points\nsuch as on loading, after battles, etc.",
|
||
"parameters":
|
||
{
|
||
"---General---": "",
|
||
"Load Game Event": "62",
|
||
"Battle Won Event": "0",
|
||
"Escape Battle Event": "0",
|
||
"Close Menu Event": "0",
|
||
"---Vehicles---": "",
|
||
"Boat Enter Event": "0",
|
||
"Boat Exit Event": "0",
|
||
"Ship Enter Event": "0",
|
||
"Ship Exit Event": "0",
|
||
"Airship Enter Event": "0",
|
||
"Airship Exit Event": "0"
|
||
}
|
||
},
|
||
{
|
||
"name": "smart_path_mv",
|
||
"status": true,
|
||
"description": "Allows events or players to do smart Pathfinding",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "SimpleEventFade",
|
||
"status": true,
|
||
"description": "v1.1 Makes fading events in or out easier.",
|
||
"parameters":
|
||
{
|
||
"Default Fade Time": "30"
|
||
}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Text_Language_Processor",
|
||
"status": true,
|
||
"description": "This plugin allows you to use YAML files for multiple language purposes.",
|
||
"parameters":
|
||
{
|
||
"Default Language": "en"
|
||
}
|
||
},
|
||
{
|
||
"name": "Text_LanguageProcessor_MissingYAMLCrashPrevent",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_MessageCore",
|
||
"status": true,
|
||
"description": "v1.19 Adds more features to the Message Window to customized\nthe way your messages appear and functions.",
|
||
"parameters":
|
||
{
|
||
"---General---": "",
|
||
"Default Rows": "4",
|
||
"Default Width": "Graphics.boxWidth",
|
||
"Face Indent": "0",
|
||
"Fast Forward Key": "pagedown",
|
||
"Enable Fast Forward": "false",
|
||
"Word Wrapping": "true",
|
||
"Description Wrap": "true",
|
||
"Word Wrap Space": "false",
|
||
"Tight Wrap": "false",
|
||
"---Font---": "",
|
||
"Font Name": "GameFont",
|
||
"Font Name CH": "SimHei, Heiti TC, sans-serif",
|
||
"Font Name KR": "Dotum, AppleGothic, sans-serif",
|
||
"Font Size": "28",
|
||
"Font Size Change": "15",
|
||
"Font Changed Max": "96",
|
||
"Font Changed Min": "23",
|
||
"Font Outline": "4",
|
||
"Maintain Font": "false",
|
||
"---Name Box---": "",
|
||
"Name Box Buffer X": "0",
|
||
"Name Box Buffer Y": "0",
|
||
"Name Box Padding": "0",
|
||
"Name Box Color": "4",
|
||
"Name Box Clear": "false",
|
||
"Name Box Added Text": "",
|
||
"Name Box Auto Close": "false"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_X_ExtMesPack1",
|
||
"status": true,
|
||
"description": "v1.12 (Requires YEP_MessageCore.js) Letter Sounds, NameBox\nBackground Types, Choice Control, and more!",
|
||
"parameters":
|
||
{
|
||
"---Letter Sounds---": "",
|
||
"Enable Sound": "true",
|
||
"Sound Name": "SYS_text",
|
||
"Sound Volume": "50",
|
||
"Sound Pitch": "100",
|
||
"Pitch Variance": "10",
|
||
"Sound Pan": "0",
|
||
"Pan Variance": "10",
|
||
"Sound Interval": "2",
|
||
"Reset Sounds": "false",
|
||
"---Message Anchor---": "",
|
||
"Default X": "center",
|
||
"Default Y": "bottom",
|
||
"Auto Row Full Face": "false",
|
||
"---Message Choices---": "",
|
||
"Max Rows": "6",
|
||
"Choice 1 Show Switch": "0",
|
||
"Choice 2 Show Switch": "0",
|
||
"Choice 3 Show Switch": "0",
|
||
"Choice 4 Show Switch": "0",
|
||
"Choice 5 Show Switch": "0",
|
||
"Choice 6 Show Switch": "0",
|
||
"Choice 7 Show Switch": "0",
|
||
"Choice 8 Show Switch": "0",
|
||
"Choice 9 Show Switch": "0",
|
||
"Choice 10 Show Switch": "0",
|
||
"Choice 11 Show Switch": "0",
|
||
"Choice 12 Show Switch": "0",
|
||
"Choice 13 Show Switch": "0",
|
||
"Choice 14 Show Switch": "0",
|
||
"Choice 15 Show Switch": "0",
|
||
"Choice 16 Show Switch": "0",
|
||
"Choice 17 Show Switch": "0",
|
||
"Choice 18 Show Switch": "0",
|
||
"Choice 19 Show Switch": "0",
|
||
"Choice 20 Show Switch": "0",
|
||
"Choice 1 On Switch": "0",
|
||
"Choice 2 On Switch": "0",
|
||
"Choice 3 On Switch": "0",
|
||
"Choice 4 On Switch": "0",
|
||
"Choice 5 On Switch": "0",
|
||
"Choice 6 On Switch": "0",
|
||
"Choice 7 On Switch": "0",
|
||
"Choice 8 On Switch": "0",
|
||
"Choice 9 On Switch": "0",
|
||
"Choice 10 On Switch": "0",
|
||
"Choice 11 On Switch": "0",
|
||
"Choice 12 On Switch": "0",
|
||
"Choice 13 On Switch": "0",
|
||
"Choice 14 On Switch": "0",
|
||
"Choice 15 On Switch": "0",
|
||
"Choice 16 On Switch": "0",
|
||
"Choice 17 On Switch": "0",
|
||
"Choice 18 On Switch": "0",
|
||
"Choice 19 On Switch": "0",
|
||
"Choice 20 On Switch": "0"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_X_ExtMesPack2",
|
||
"status": true,
|
||
"description": "v1.00 (Requires YEP_MessageCore.js) Adds text codes to display\nvarious game data information for messages.",
|
||
"parameters":
|
||
{
|
||
"---Quantity Text Codes---": "",
|
||
"TextCode QI": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar item = $dataItems[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(item)) {\\n var quantity = $gameParty.numIndependentItems(item);\\n} else {\\n var quantity = $gameParty.numItems(item);\\n}\\ntext = this.groupDigits(quantity);\"",
|
||
"TextCode QW": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar weapon = $dataWeapons[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(weapon)) {\\n var quantity = $gameParty.numIndependentItems(weapon);\\n} else {\\n var quantity = $gameParty.numItems(weapon);\\n}\\ntext = this.groupDigits(quantity);\"",
|
||
"TextCode QA": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar armor = $dataArmors[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(armor)) {\\n var quantity = $gameParty.numIndependentItems(armor);\\n} else {\\n var quantity = $gameParty.numItems(armor);\\n}\\ntext = this.groupDigits(quantity);\"",
|
||
"---Compare Text Codes---": "",
|
||
"TextCode Compare": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 24;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
|
||
"TextCode Compare1": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 2;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
|
||
"TextCode Compare2": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 14;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
|
||
"TextCode Compare3": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 3;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
|
||
"TextCode Compare4": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 4;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
|
||
"TextCode Compare5": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 7;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
|
||
"TextCode Compare6": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
|
||
"TextCode Compare7": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 13;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
|
||
"TextCode Compare8": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 9;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
|
||
"TextCode Compare9": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 20;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
|
||
"---Case Text Codes---": "",
|
||
"TextCode CaseSwitch": "\"// Variables:\\n// s - The switch ID (number) to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (s) ? x : y;\"",
|
||
"TextCode CaseEval": "\"// Variables:\\n// e - The eval code to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (e) ? x : y;\"",
|
||
"---Actor Param Codes---": "",
|
||
"---Actor Params---": "",
|
||
"---Actor XParams---": "",
|
||
"---Actor SParams---": "",
|
||
"TextCode ALvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.level;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode AMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mhp;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode AHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hp;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode AHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hpRate();\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode AMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mmp;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode AMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mp;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode AMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mpRate();\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode AMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.maxTp();\\ntext = this.groupDigits(value);\"",
|
||
"TextCode ATp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tp;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode ATp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tpRate();\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode AAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.atk;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode ADef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.def;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode AMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mat;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode AMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdf;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode AAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.agi;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode ALuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.luk;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode AHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hit;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode AEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.eva;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ACri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cri;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ACev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cev;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode AMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mev;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode AMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrf;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ACnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cnt;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode AHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hrg;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode AMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrg;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ATrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.trg;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ATgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tgr;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode AGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.grd;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ARec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.rec;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode APha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pha;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode AMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mcr;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ATcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tcr;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode APdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pdr;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode AMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdr;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode AFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.fdr;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode AExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.exr;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"---Enemy Param Codes---": "",
|
||
"---Enemy Params---": "",
|
||
"---Enemy XParams---": "",
|
||
"---Enemy SParams---": "",
|
||
"TextCode ELvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nif (Imported.YEP_EnemyLevels) {\\n var enemy = $gameTroop.members()[x];\\n var value = enemy.level;\\n text = this.groupDigits(value);\\n} else {\\n text = $gameParty.highestLevel();\\n}\"",
|
||
"TextCode EMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mhp;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode EHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hp;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode EHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hpRate();\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mmp;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode EMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mp;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode EMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mpRate();\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.maxTp();\\ntext = this.groupDigits(value);\"",
|
||
"TextCode ETp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tp;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode ETp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tpRate();\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.atk;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode EDef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.def;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode EMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mat;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode EMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdf;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode EAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.agi;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode ELuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.luk;\\ntext = this.groupDigits(value);\"",
|
||
"TextCode EExp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exp();\\ntext = this.groupDigits(value);\"",
|
||
"TextCode EGold": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.gold();\\ntext = this.groupDigits(value);\"",
|
||
"TextCode EHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hit;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.eva;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ECri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cri;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ECev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cev;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mev;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrf;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ECnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cnt;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hrg;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrg;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ETrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.trg;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ETgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tgr;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.grd;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ERec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.rec;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EPha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pha;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mcr;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode ETcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tcr;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EPdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pdr;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdr;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.fdr;\\ntext = Math.floor(value * 100) + '%';\"",
|
||
"TextCode EExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exr;\\ntext = Math.floor(value * 100) + '%';\""
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_X_MessageMacros1",
|
||
"status": true,
|
||
"description": "v1.01 (Requires YEP_MessageCore.js) Adds macros 1 to 100\nfor your game's message system.",
|
||
"parameters":
|
||
{
|
||
"---Setting---": "",
|
||
"Enable Quick Macro": "true",
|
||
"---Macro 1---": "",
|
||
"Macro 1 Text": "\\n<\\n[1]>",
|
||
"Macro 1 Name": "omo",
|
||
"---Macro 2---": "",
|
||
"Macro 2 Text": "\\n<\\n[2]>",
|
||
"Macro 2 Name": "aub",
|
||
"---Macro 3---": "",
|
||
"Macro 3 Text": "\\n<\\n[3]>",
|
||
"Macro 3 Name": "kel",
|
||
"---Macro 4---": "",
|
||
"Macro 4 Text": "\\n<\\n[4]>",
|
||
"Macro 4 Name": "her",
|
||
"---Macro 5---": "",
|
||
"Macro 5 Text": "\\n<БЭЗИЛ>",
|
||
"Macro 5 Name": "bas",
|
||
"---Macro 6---": "",
|
||
"Macro 6 Text": "\\n<???>",
|
||
"Macro 6 Name": "who",
|
||
"---Macro 7---": "",
|
||
"Macro 7 Text": "\\v[11]",
|
||
"Macro 7 Name": "he",
|
||
"---Macro 8---": "",
|
||
"Macro 8 Text": "\\v[12]",
|
||
"Macro 8 Name": "him",
|
||
"---Macro 9---": "",
|
||
"Macro 9 Text": "\\v[13]",
|
||
"Macro 9 Name": "his",
|
||
"---Macro 10---": "",
|
||
"Macro 10 Text": "\\n<МАРИ>",
|
||
"Macro 10 Name": "mar",
|
||
"---Macro 11---": "",
|
||
"Macro 11 Text": "\\n<МИНСИ>",
|
||
"Macro 11 Name": "min",
|
||
"---Macro 12---": "",
|
||
"Macro 12 Text": "\\n<ХУДОЖНИЦА>",
|
||
"Macro 12 Name": "art",
|
||
"---Macro 13---": "",
|
||
"Macro 13 Text": "\\n<КОСМО-БЫВШИЙ МУЖ>",
|
||
"Macro 13 Name": "spxh",
|
||
"---Macro 14---": "",
|
||
"Macro 14 Text": "\\n<ПОЧТОВЫЙ ЯЩИК>",
|
||
"Macro 14 Name": "mai",
|
||
"---Macro 15---": "",
|
||
"Macro 15 Text": "\\n<ДУШЕЧКА>",
|
||
"Macro 15 Name": "swh",
|
||
"---Macro 16---": "",
|
||
"Macro 16 Text": "\\n<РОСТОКРОТ МАЙК>",
|
||
"Macro 16 Name": "smm",
|
||
"---Macro 17---": "",
|
||
"Macro 17 Text": "\\n<МР. КРУТОЗУБ>",
|
||
"Macro 17 Name": "jaw",
|
||
"---Macro 18---": "",
|
||
"Macro 18 Text": "undefined",
|
||
"Macro 18 Name": "undefined",
|
||
"---Macro 19---": "",
|
||
"Macro 19 Text": "undefined",
|
||
"Macro 19 Name": "undefined",
|
||
"---Macro 20---": "",
|
||
"Macro 20 Text": "undefined",
|
||
"Macro 20 Name": "undefined",
|
||
"---Macro 21---": "",
|
||
"Macro 21 Text": "undefined",
|
||
"Macro 21 Name": "undefined",
|
||
"---Macro 22---": "",
|
||
"Macro 22 Text": "undefined",
|
||
"Macro 22 Name": "undefined",
|
||
"---Macro 23---": "",
|
||
"Macro 23 Text": "undefined",
|
||
"Macro 23 Name": "undefined",
|
||
"---Macro 24---": "",
|
||
"Macro 24 Text": "undefined",
|
||
"Macro 24 Name": "undefined",
|
||
"---Macro 25---": "",
|
||
"Macro 25 Text": "undefined",
|
||
"Macro 25 Name": "undefined",
|
||
"---Macro 26---": "",
|
||
"Macro 26 Text": "undefined",
|
||
"Macro 26 Name": "undefined",
|
||
"---Macro 27---": "",
|
||
"Macro 27 Text": "undefined",
|
||
"Macro 27 Name": "undefined",
|
||
"---Macro 28---": "",
|
||
"Macro 28 Text": "undefined",
|
||
"Macro 28 Name": "undefined",
|
||
"---Macro 29---": "",
|
||
"Macro 29 Text": "undefined",
|
||
"Macro 29 Name": "undefined",
|
||
"---Macro 30---": "",
|
||
"Macro 30 Text": "undefined",
|
||
"Macro 30 Name": "undefined",
|
||
"---Macro 31---": "",
|
||
"Macro 31 Text": "undefined",
|
||
"Macro 31 Name": "undefined",
|
||
"---Macro 32---": "",
|
||
"Macro 32 Text": "undefined",
|
||
"Macro 32 Name": "undefined",
|
||
"---Macro 33---": "",
|
||
"Macro 33 Text": "undefined",
|
||
"Macro 33 Name": "undefined",
|
||
"---Macro 34---": "",
|
||
"Macro 34 Text": "undefined",
|
||
"Macro 34 Name": "undefined",
|
||
"---Macro 35---": "",
|
||
"Macro 35 Text": "undefined",
|
||
"Macro 35 Name": "undefined",
|
||
"---Macro 36---": "",
|
||
"Macro 36 Text": "undefined",
|
||
"Macro 36 Name": "undefined",
|
||
"---Macro 37---": "",
|
||
"Macro 37 Text": "undefined",
|
||
"Macro 37 Name": "undefined",
|
||
"---Macro 38---": "",
|
||
"Macro 38 Text": "undefined",
|
||
"Macro 38 Name": "undefined",
|
||
"---Macro 39---": "",
|
||
"Macro 39 Text": "undefined",
|
||
"Macro 39 Name": "undefined",
|
||
"---Macro 40---": "",
|
||
"Macro 40 Text": "undefined",
|
||
"Macro 40 Name": "undefined",
|
||
"---Macro 41---": "",
|
||
"Macro 41 Text": "undefined",
|
||
"Macro 41 Name": "undefined",
|
||
"---Macro 42---": "",
|
||
"Macro 42 Text": "The Answer to the Ultimate Question of Life, the Universe, and Everything.",
|
||
"Macro 42 Name": "Life",
|
||
"---Macro 43---": "",
|
||
"Macro 43 Text": "undefined",
|
||
"Macro 43 Name": "undefined",
|
||
"---Macro 44---": "",
|
||
"Macro 44 Text": "undefined",
|
||
"Macro 44 Name": "undefined",
|
||
"---Macro 45---": "",
|
||
"Macro 45 Text": "undefined",
|
||
"Macro 45 Name": "undefined",
|
||
"---Macro 46---": "",
|
||
"Macro 46 Text": "undefined",
|
||
"Macro 46 Name": "undefined",
|
||
"---Macro 47---": "",
|
||
"Macro 47 Text": "undefined",
|
||
"Macro 47 Name": "undefined",
|
||
"---Macro 48---": "",
|
||
"Macro 48 Text": "undefined",
|
||
"Macro 48 Name": "undefined",
|
||
"---Macro 49---": "",
|
||
"Macro 49 Text": "undefined",
|
||
"Macro 49 Name": "undefined",
|
||
"---Macro 50---": "",
|
||
"Macro 50 Text": "undefined",
|
||
"Macro 50 Name": "undefined",
|
||
"---Macro 51---": "",
|
||
"Macro 51 Text": "undefined",
|
||
"Macro 51 Name": "undefined",
|
||
"---Macro 52---": "",
|
||
"Macro 52 Text": "undefined",
|
||
"Macro 52 Name": "undefined",
|
||
"---Macro 53---": "",
|
||
"Macro 53 Text": "undefined",
|
||
"Macro 53 Name": "undefined",
|
||
"---Macro 54---": "",
|
||
"Macro 54 Text": "undefined",
|
||
"Macro 54 Name": "undefined",
|
||
"---Macro 55---": "",
|
||
"Macro 55 Text": "undefined",
|
||
"Macro 55 Name": "undefined",
|
||
"---Macro 56---": "",
|
||
"Macro 56 Text": "undefined",
|
||
"Macro 56 Name": "undefined",
|
||
"---Macro 57---": "",
|
||
"Macro 57 Text": "undefined",
|
||
"Macro 57 Name": "undefined",
|
||
"---Macro 58---": "",
|
||
"Macro 58 Text": "undefined",
|
||
"Macro 58 Name": "undefined",
|
||
"---Macro 59---": "",
|
||
"Macro 59 Text": "undefined",
|
||
"Macro 59 Name": "undefined",
|
||
"---Macro 60---": "",
|
||
"Macro 60 Text": "undefined",
|
||
"Macro 60 Name": "undefined",
|
||
"---Macro 61---": "",
|
||
"Macro 61 Text": "undefined",
|
||
"Macro 61 Name": "undefined",
|
||
"---Macro 62---": "",
|
||
"Macro 62 Text": "undefined",
|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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||
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|
||
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||
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||
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||
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||
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||
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|
||
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||
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|
||
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|
||
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||
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||
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|
||
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||
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|
||
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|
||
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||
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||
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|
||
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||
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||
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|
||
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||
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|
||
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|
||
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||
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|
||
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|
||
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||
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|
||
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|
||
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||
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|
||
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|
||
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||
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||
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|
||
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||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_X_MessageMacros2",
|
||
"status": true,
|
||
"description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 101 to 200\nfor your game's message system.",
|
||
"parameters":
|
||
{
|
||
"---Macro 101---": "",
|
||
"Macro 101 Text": "\\n<КИМ>",
|
||
"Macro 101 Name": "kim",
|
||
"---Macro 102---": "",
|
||
"Macro 102 Text": "\\n<ШАРЛИ>",
|
||
"Macro 102 Name": "cha",
|
||
"---Macro 103---": "",
|
||
"Macro 103 Text": "\\n<ЭНДЖЕЛ>",
|
||
"Macro 103 Name": "ang",
|
||
"---Macro 104---": "",
|
||
"Macro 104 Text": "\\n<ВЕЛИКИЙ МЭВЕРИК>",
|
||
"Macro 104 Name": "mav",
|
||
"---Macro 105---": "",
|
||
"Macro 105 Text": "\\n<ВЭНС>",
|
||
"Macro 105 Name": "van",
|
||
"---Macro 106---": "",
|
||
"Macro 106 Text": "\\n<ЧУВАК КОСМО-ПИРАТ>",
|
||
"Macro 106 Name": "spg",
|
||
"---Macro 107---": "",
|
||
"Macro 107 Text": " \\n<ЧУВАК КОСМО-ПИРАТ>",
|
||
"Macro 107 Name": "spd",
|
||
"---Macro 108---": "",
|
||
"Macro 108 Text": "\\n<ПРИЯТЕЛЬ КОСМО-ПИРАТ>",
|
||
"Macro 108 Name": "spb",
|
||
"---Macro 109---": "",
|
||
"Macro 109 Text": "undefined",
|
||
"Macro 109 Name": "undefined",
|
||
"---Macro 110---": "",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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||
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|
||
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|
||
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||
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|
||
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|
||
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||
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|
||
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|
||
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||
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|
||
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|
||
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||
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|
||
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|
||
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||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"Macro 179 Text": "undefined",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"Macro 182 Text": "undefined",
|
||
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|
||
"---Macro 183---": "",
|
||
"Macro 183 Text": "undefined",
|
||
"Macro 183 Name": "undefined",
|
||
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|
||
"Macro 184 Text": "undefined",
|
||
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|
||
"---Macro 185---": "",
|
||
"Macro 185 Text": "undefined",
|
||
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|
||
"---Macro 186---": "",
|
||
"Macro 186 Text": "undefined",
|
||
"Macro 186 Name": "undefined",
|
||
"---Macro 187---": "",
|
||
"Macro 187 Text": "undefined",
|
||
"Macro 187 Name": "undefined",
|
||
"---Macro 188---": "",
|
||
"Macro 188 Text": "undefined",
|
||
"Macro 188 Name": "undefined",
|
||
"---Macro 189---": "",
|
||
"Macro 189 Text": "undefined",
|
||
"Macro 189 Name": "undefined",
|
||
"---Macro 190---": "",
|
||
"Macro 190 Text": "undefined",
|
||
"Macro 190 Name": "undefined",
|
||
"---Macro 191---": "",
|
||
"Macro 191 Text": "undefined",
|
||
"Macro 191 Name": "undefined",
|
||
"---Macro 192---": "",
|
||
"Macro 192 Text": "undefined",
|
||
"Macro 192 Name": "undefined",
|
||
"---Macro 193---": "",
|
||
"Macro 193 Text": "undefined",
|
||
"Macro 193 Name": "undefined",
|
||
"---Macro 194---": "",
|
||
"Macro 194 Text": "undefined",
|
||
"Macro 194 Name": "undefined",
|
||
"---Macro 195---": "",
|
||
"Macro 195 Text": "undefined",
|
||
"Macro 195 Name": "undefined",
|
||
"---Macro 196---": "",
|
||
"Macro 196 Text": "undefined",
|
||
"Macro 196 Name": "undefined",
|
||
"---Macro 197---": "",
|
||
"Macro 197 Text": "undefined",
|
||
"Macro 197 Name": "undefined",
|
||
"---Macro 198---": "",
|
||
"Macro 198 Text": "undefined",
|
||
"Macro 198 Name": "undefined",
|
||
"---Macro 199---": "",
|
||
"Macro 199 Text": "undefined",
|
||
"Macro 199 Name": "undefined",
|
||
"---Macro 200---": "",
|
||
"Macro 200 Text": "undefined",
|
||
"Macro 200 Name": "undefined"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_X_MessageMacros3",
|
||
"status": true,
|
||
"description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 201 to 300\nfor your game's message system.",
|
||
"parameters":
|
||
{
|
||
"---Macro 201---": "",
|
||
"Macro 201 Text": "\\n<МУДРЫЙ КАМЕНЬ>",
|
||
"Macro 201 Name": "wis",
|
||
"---Macro 202---": "",
|
||
"Macro 202 Text": "\\n<БЕРЛИ>",
|
||
"Macro 202 Name": "ber",
|
||
"---Macro 203---": "",
|
||
"Macro 203 Text": "\\n<ВЭН>",
|
||
"Macro 203 Name": "van",
|
||
"---Macro 204---": "",
|
||
"Macro 204 Text": "\\n<НОУЗ>",
|
||
"Macro 204 Name": "nos",
|
||
"---Macro 205---": "",
|
||
"Macro 205 Text": "\\n<БАН>",
|
||
"Macro 205 Name": "bun",
|
||
"---Macro 206---": "",
|
||
"Macro 206 Text": "\\n<МИКАЛ>",
|
||
"Macro 206 Name": "lad",
|
||
"---Macro 207---": "",
|
||
"Macro 207 Text": "\\n<МАРГИ>",
|
||
"Macro 207 Name": "dai",
|
||
"---Macro 208---": "",
|
||
"Macro 208 Text": "\\n<НЕБ>",
|
||
"Macro 208 Name": "neb",
|
||
"---Macro 209---": "",
|
||
"Macro 209 Text": "\\n<ХЕППИ>",
|
||
"Macro 209 Name": "hap",
|
||
"---Macro 210---": "",
|
||
"Macro 210 Text": "\\n<EYEBROWS>",
|
||
"Macro 210 Name": "eye",
|
||
"---Macro 211---": "",
|
||
"Macro 211 Text": "\\n<БЕНГС>",
|
||
"Macro 211 Name": "ban",
|
||
"---Macro 212---": "",
|
||
"Macro 212 Text": "\\n<ШОН>",
|
||
"Macro 212 Name": "shaw",
|
||
"---Macro 213---": "",
|
||
"Macro 213 Text": "\\n<РЕН>",
|
||
"Macro 213 Name": "ren",
|
||
"---Macro 214---": "",
|
||
"Macro 214 Text": "\\n<ШАРЛИН>",
|
||
"Macro 214 Name": "char",
|
||
"---Macro 215---": "",
|
||
"Macro 215 Text": "\\n<ПЛАКУЧАЯ ИВА>",
|
||
"Macro 215 Name": "wee",
|
||
"---Macro 216---": "",
|
||
"Macro 216 Text": "\\n<ХАМФРИ>",
|
||
"Macro 216 Name": "hum",
|
||
"---Macro 217---": "",
|
||
"Macro 217 Text": "\\n<БАБУШКА>",
|
||
"Macro 217 Name": "gra",
|
||
"---Macro 218---": "",
|
||
"Macro 218 Text": "\\n<ЧИРС>",
|
||
"Macro 218 Name": "che",
|
||
"---Macro 219---": "",
|
||
"Macro 219 Text": "\\n<УЛИТИК>",
|
||
"Macro 219 Name": "sna",
|
||
"---Macro 220---": "",
|
||
"Macro 220 Text": "\\n<ДУШЕЧКА>",
|
||
"Macro 220 Name": "swe",
|
||
"---Macro 221---": "",
|
||
"Macro 221 Text": "\\n<ЭМС>",
|
||
"Macro 221 Name": "ems",
|
||
"---Macro 222---": "",
|
||
"Macro 222 Text": "\\n<ЭШ>",
|
||
"Macro 222 Name": "ash",
|
||
"---Macro 223---": "",
|
||
"Macro 223 Text": "\\n<ПЛУТОН>",
|
||
"Macro 223 Name": "plu",
|
||
"---Macro 224---": "",
|
||
"Macro 224 Text": "\\n<ДЬЮ>",
|
||
"Macro 224 Name": "due",
|
||
"---Macro 225---": "",
|
||
"Macro 225 Text": "\\n<КРЮ>",
|
||
"Macro 225 Name": "cru",
|
||
"---Macro 226---": "",
|
||
"Macro 226 Text": "\\n<РОЗА>",
|
||
"Macro 226 Name": "ros",
|
||
"---Macro 227---": "",
|
||
"Macro 227 Text": "\\n<МАЛЬЧИК СО ЗМЕЕМ>",
|
||
"Macro 227 Name": "kit",
|
||
"---Macro 228---": "",
|
||
"Macro 228 Text": "\\n<ПУГАЛО>",
|
||
"Macro 228 Name": "sca",
|
||
"---Macro 229---": "",
|
||
"Macro 229 Text": "\\n<ТВ-ДЕВОЧКА>",
|
||
"Macro 229 Name": "tvg",
|
||
"---Macro 230---": "",
|
||
"Macro 230 Text": "\\n<МУТНОКРОТ>",
|
||
"Macro 230 Name": "sha",
|
||
"---Macro 231---": "",
|
||
"Macro 231 Text": "\\n<МЭР КРОТ>",
|
||
"Macro 231 Name": "may",
|
||
"---Macro 232---": "",
|
||
"Macro 232 Text": "\\n<СОННОКРОТ>",
|
||
"Macro 232 Name": "sle",
|
||
"---Macro 233---": "",
|
||
"Macro 233 Text": "\\n<СПОРТОКРОТ>",
|
||
"Macro 233 Name": "spo",
|
||
"---Macro 234---": "",
|
||
"Macro 234 Text": "\\n<ШЭФ КРОТ>",
|
||
"Macro 234 Name": "che",
|
||
"---Macro 235---": "",
|
||
"Macro 235 Text": "\\n<РОСТОК КРОТ>",
|
||
"Macro 235 Name": "spr",
|
||
"---Macro 236---": "",
|
||
"Macro 236 Text": "\\n<КРОТ БАНДИТ>",
|
||
"Macro 236 Name": "ban",
|
||
"---Macro 237---": "",
|
||
"Macro 237 Text": "\\n<ТОСТИ>",
|
||
"Macro 237 Name": "toa",
|
||
"---Macro 238---": "",
|
||
"Macro 238 Text": "\\n<BUN BUNNY>",
|
||
"Macro 238 Name": "bun",
|
||
"---Macro 239---": "",
|
||
"Macro 239 Text": "\\n<MAFIALLIGATOR 1>",
|
||
"Macro 239 Name": "ma1",
|
||
"---Macro 240---": "",
|
||
"Macro 240 Text": "\\n<MAFIALLIGATOR 2>",
|
||
"Macro 240 Name": "ma2",
|
||
"---Macro 241---": "",
|
||
"Macro 241 Text": "\\n<ОРФОПЧЕЛА>",
|
||
"Macro 241 Name": "spe",
|
||
"---Macro 242---": "",
|
||
"Macro 242 Text": "\\n<HOTDOG>",
|
||
"Macro 242 Name": "hot",
|
||
"---Macro 243---": "",
|
||
"Macro 243 Text": "\\n<BUDGIRL>",
|
||
"Macro 243 Name": "bud",
|
||
"---Macro 244---": "",
|
||
"Macro 244 Text": "\\n<TOMATO GIRL>",
|
||
"Macro 244 Name": "tom",
|
||
"---Macro 245---": "",
|
||
"Macro 245 Text": "\\n<ЛИСТИК>",
|
||
"Macro 245 Name": "lea",
|
||
"---Macro 246---": "",
|
||
"Macro 246 Text": "\\n<АПЕЛЬСИН ДЖО>",
|
||
"Macro 246 Name": "ora",
|
||
"---Macro 247---": "",
|
||
"Macro 247 Text": "\\n<ПРИЗРАК С ПРОПЕЛЛЕРОМ>",
|
||
"Macro 247 Name": "pro",
|
||
"---Macro 248---": "",
|
||
"Macro 248 Text": "\\n<ПРИЗРАК-СОЛОМЕННАЯ ШЛЯПА>",
|
||
"Macro 248 Name": "str",
|
||
"---Macro 249---": "",
|
||
"Macro 249 Text": "\\n<ПРИЗРАК-ЦИЛИНДР>",
|
||
"Macro 249 Name": "top",
|
||
"---Macro 250---": "",
|
||
"Macro 250 Text": "\\n<ПО>",
|
||
"Macro 250 Name": "po",
|
||
"---Macro 251---": "",
|
||
"Macro 251 Text": "\\n<ЛАРАМИ>",
|
||
"Macro 251 Name": "lar",
|
||
"---Macro 252---": "",
|
||
"Macro 252 Text": "\\n<ФЕРРИС>",
|
||
"Macro 252 Name": "fer",
|
||
"---Macro 253---": "",
|
||
"Macro 253 Text": "\\n<ГАМБО>",
|
||
"Macro 253 Name": "gum",
|
||
"---Macro 254---": "",
|
||
"Macro 254 Text": "\\n<ГИБС>",
|
||
"Macro 254 Name": "gib",
|
||
"---Macro 255---": "",
|
||
"Macro 255 Text": "\\n<ЖУТКИЙ КОТ>",
|
||
"Macro 255 Name": "cre",
|
||
"---Macro 256---": "",
|
||
"Macro 256 Text": "\\n<DUCK WIFE>",
|
||
"Macro 256 Name": "duw",
|
||
"---Macro 257---": "",
|
||
"Macro 257 Text": "\\n<DUCK JR.>",
|
||
"Macro 257 Name": "duj",
|
||
"---Macro 258---": "",
|
||
"Macro 258 Text": "\\n<DUCK>",
|
||
"Macro 258 Name": "duc",
|
||
"---Macro 259---": "",
|
||
"Macro 259 Text": "\\n<ПЕССИ>",
|
||
"Macro 259 Name": "pes",
|
||
"---Macro 260---": "",
|
||
"Macro 260 Text": "\\n<КРОХ>",
|
||
"Macro 260 Name": "smo",
|
||
"---Macro 261---": "",
|
||
"Macro 261 Text": "\\n<ГЕНКИ>",
|
||
"Macro 261 Name": "gen",
|
||
"---Macro 262---": "",
|
||
"Macro 262 Text": "\\n<ЛЬЮ>",
|
||
"Macro 262 Name": "lue",
|
||
"---Macro 263---": "",
|
||
"Macro 263 Text": "\\n<БЕЛЫЙ МЕДВЕДЬ>",
|
||
"Macro 263 Name": "pol",
|
||
"---Macro 264---": "",
|
||
"Macro 264 Text": "\\n<СУ-ШЕФ КРОТ>",
|
||
"Macro 264 Name": "sou",
|
||
"---Macro 265---": "",
|
||
"Macro 265 Text": "\\n<КРОТ УЧИТЕЛЬ>",
|
||
"Macro 265 Name": "tea",
|
||
"---Macro 266---": "",
|
||
"Macro 266 Text": "\\n<КРОТ УЧЕНИК 1>",
|
||
"Macro 266 Name": "st1",
|
||
"---Macro 267---": "",
|
||
"Macro 267 Text": "\\n<КРОТ УЧЕНИК 2>",
|
||
"Macro 267 Name": "st2",
|
||
"---Macro 268---": "",
|
||
"Macro 268 Text": "\\n<КРОТ УЧЕНИК 3>",
|
||
"Macro 268 Name": "st3",
|
||
"---Macro 269---": "",
|
||
"Macro 269 Text": "\\n<КРОТ БОЛВАН>",
|
||
"Macro 269 Name": "dun",
|
||
"---Macro 270---": "",
|
||
"Macro 270 Text": "\\n<ПРАЧКРОТ>",
|
||
"Macro 270 Name": "lau",
|
||
"---Macro 271---": "",
|
||
"Macro 271 Text": "\\n<SQUARE MOLE>",
|
||
"Macro 271 Name": "squ",
|
||
"---Macro 272---": "",
|
||
"Macro 272 Text": "\\n<DINING MOLE 1>",
|
||
"Macro 272 Name": "dm1",
|
||
"---Macro 273---": "",
|
||
"Macro 273 Text": "\\n<DINING MOLE 2>",
|
||
"Macro 273 Name": "dm2",
|
||
"---Macro 274---": "",
|
||
"Macro 274 Text": "\\n<DINING MOLE 3>",
|
||
"Macro 274 Name": "dm3",
|
||
"---Macro 275---": "",
|
||
"Macro 275 Text": "\\n<MISC MOLE 1>",
|
||
"Macro 275 Name": "mm1",
|
||
"---Macro 276---": "",
|
||
"Macro 276 Text": "\\n<MISC MOLE 2>",
|
||
"Macro 276 Name": "mm2",
|
||
"---Macro 277---": "",
|
||
"Macro 277 Text": "\\n<ДЖОК ДЖЕМС>",
|
||
"Macro 277 Name": "joc",
|
||
"---Macro 278---": "",
|
||
"Macro 278 Text": "\\n<SPACE CREW 1>",
|
||
"Macro 278 Name": "sp1",
|
||
"---Macro 279---": "",
|
||
"Macro 279 Text": "\\n<SPACE CREW 2>",
|
||
"Macro 279 Name": "sp2",
|
||
"---Macro 280---": "",
|
||
"Macro 280 Text": "\\n<SPACE CREW 3>",
|
||
"Macro 280 Name": "sp3",
|
||
"---Macro 281---": "",
|
||
"Macro 281 Text": "\\n<ЗЕМЛЯ>",
|
||
"Macro 281 Name": "ear",
|
||
"---Macro 282---": "",
|
||
"Macro 282 Text": "undefined",
|
||
"Macro 282 Name": "undefined",
|
||
"---Macro 283---": "",
|
||
"Macro 283 Text": "undefined",
|
||
"Macro 283 Name": "undefined",
|
||
"---Macro 284---": "",
|
||
"Macro 284 Text": "undefined",
|
||
"Macro 284 Name": "undefined",
|
||
"---Macro 285---": "",
|
||
"Macro 285 Text": "undefined",
|
||
"Macro 285 Name": "undefined",
|
||
"---Macro 286---": "",
|
||
"Macro 286 Text": "undefined",
|
||
"Macro 286 Name": "undefined",
|
||
"---Macro 287---": "",
|
||
"Macro 287 Text": "undefined",
|
||
"Macro 287 Name": "undefined",
|
||
"---Macro 288---": "",
|
||
"Macro 288 Text": "undefined",
|
||
"Macro 288 Name": "undefined",
|
||
"---Macro 289---": "",
|
||
"Macro 289 Text": "undefined",
|
||
"Macro 289 Name": "undefined",
|
||
"---Macro 290---": "",
|
||
"Macro 290 Text": "undefined",
|
||
"Macro 290 Name": "undefined",
|
||
"---Macro 291---": "",
|
||
"Macro 291 Text": "undefined",
|
||
"Macro 291 Name": "undefined",
|
||
"---Macro 292---": "",
|
||
"Macro 292 Text": "undefined",
|
||
"Macro 292 Name": "undefined",
|
||
"---Macro 293---": "",
|
||
"Macro 293 Text": "undefined",
|
||
"Macro 293 Name": "undefined",
|
||
"---Macro 294---": "",
|
||
"Macro 294 Text": "undefined",
|
||
"Macro 294 Name": "undefined",
|
||
"---Macro 295---": "",
|
||
"Macro 295 Text": "undefined",
|
||
"Macro 295 Name": "undefined",
|
||
"---Macro 296---": "",
|
||
"Macro 296 Text": "undefined",
|
||
"Macro 296 Name": "undefined",
|
||
"---Macro 297---": "",
|
||
"Macro 297 Text": "undefined",
|
||
"Macro 297 Name": "undefined",
|
||
"---Macro 298---": "",
|
||
"Macro 298 Text": "undefined",
|
||
"Macro 298 Name": "undefined",
|
||
"---Macro 299---": "",
|
||
"Macro 299 Text": "undefined",
|
||
"Macro 299 Name": "undefined",
|
||
"---Macro 300---": "",
|
||
"Macro 300 Text": "undefined",
|
||
"Macro 200 Name": "undefined"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_X_MessageMacros4",
|
||
"status": true,
|
||
"description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 301 to 400\nfor your game's message system.",
|
||
"parameters":
|
||
{
|
||
"---Macro 301---": "",
|
||
"Macro 301 Text": "\\n<КОСМО-БОЙФРЕНД>",
|
||
"Macro 301 Name": "sbf",
|
||
"---Macro 302---": "",
|
||
"Macro 302 Text": "\\n<КОСМО-БЫВШИЙ БОЙФРЕНД>",
|
||
"Macro 302 Name": "sxbf",
|
||
"---Macro 303---": "",
|
||
"Macro 303 Text": "\\n<КАПТ. КОСМОПАРЕНЬ>",
|
||
"Macro 303 Name": "cap",
|
||
"---Macro 304---": "",
|
||
"Macro 304 Text": "\\n<КОСМО-МУЖ>",
|
||
"Macro 304 Name": "shb",
|
||
"---Macro 305---": "",
|
||
"Macro 305 Text": "\\n<КОСМО-БЫВШИЙ МУЖ>",
|
||
"Macro 305 Name": "sxhb",
|
||
"---Macro 306---": "",
|
||
"Macro 306 Text": "\\n<МИНСИ>",
|
||
"Macro 306 Name": "min",
|
||
"---Macro 307---": "",
|
||
"Macro 307 Text": "undefined",
|
||
"Macro 307 Name": "undefined",
|
||
"---Macro 308---": "",
|
||
"Macro 308 Text": "undefined",
|
||
"Macro 308 Name": "undefined",
|
||
"---Macro 309---": "",
|
||
"Macro 309 Text": "undefined",
|
||
"Macro 309 Name": "undefined",
|
||
"---Macro 310---": "",
|
||
"Macro 310 Text": "undefined",
|
||
"Macro 310 Name": "undefined",
|
||
"---Macro 311---": "",
|
||
"Macro 311 Text": "undefined",
|
||
"Macro 311 Name": "undefined",
|
||
"---Macro 312---": "",
|
||
"Macro 312 Text": "undefined",
|
||
"Macro 312 Name": "undefined",
|
||
"---Macro 313---": "",
|
||
"Macro 313 Text": "undefined",
|
||
"Macro 313 Name": "undefined",
|
||
"---Macro 314---": "",
|
||
"Macro 314 Text": "undefined",
|
||
"Macro 314 Name": "undefined",
|
||
"---Macro 315---": "",
|
||
"Macro 315 Text": "undefined",
|
||
"Macro 315 Name": "undefined",
|
||
"---Macro 316---": "",
|
||
"Macro 316 Text": "undefined",
|
||
"Macro 316 Name": "undefined",
|
||
"---Macro 317---": "",
|
||
"Macro 317 Text": "undefined",
|
||
"Macro 317 Name": "undefined",
|
||
"---Macro 318---": "",
|
||
"Macro 318 Text": "undefined",
|
||
"Macro 318 Name": "undefined",
|
||
"---Macro 319---": "",
|
||
"Macro 319 Text": "undefined",
|
||
"Macro 319 Name": "undefined",
|
||
"---Macro 320---": "",
|
||
"Macro 320 Text": "undefined",
|
||
"Macro 320 Name": "undefined",
|
||
"---Macro 321---": "",
|
||
"Macro 321 Text": "undefined",
|
||
"Macro 321 Name": "undefined",
|
||
"---Macro 322---": "",
|
||
"Macro 322 Text": "undefined",
|
||
"Macro 322 Name": "undefined",
|
||
"---Macro 323---": "",
|
||
"Macro 323 Text": "undefined",
|
||
"Macro 323 Name": "undefined",
|
||
"---Macro 324---": "",
|
||
"Macro 324 Text": "undefined",
|
||
"Macro 324 Name": "undefined",
|
||
"---Macro 325---": "",
|
||
"Macro 325 Text": "undefined",
|
||
"Macro 325 Name": "undefined",
|
||
"---Macro 326---": "",
|
||
"Macro 326 Text": "undefined",
|
||
"Macro 326 Name": "undefined",
|
||
"---Macro 327---": "",
|
||
"Macro 327 Text": "undefined",
|
||
"Macro 327 Name": "undefined",
|
||
"---Macro 328---": "",
|
||
"Macro 328 Text": "undefined",
|
||
"Macro 328 Name": "undefined",
|
||
"---Macro 329---": "",
|
||
"Macro 329 Text": "undefined",
|
||
"Macro 329 Name": "undefined",
|
||
"---Macro 330---": "",
|
||
"Macro 330 Text": "undefined",
|
||
"Macro 330 Name": "undefined",
|
||
"---Macro 331---": "",
|
||
"Macro 331 Text": "undefined",
|
||
"Macro 331 Name": "undefined",
|
||
"---Macro 332---": "",
|
||
"Macro 332 Text": "undefined",
|
||
"Macro 332 Name": "undefined",
|
||
"---Macro 333---": "",
|
||
"Macro 333 Text": "undefined",
|
||
"Macro 333 Name": "undefined",
|
||
"---Macro 334---": "",
|
||
"Macro 334 Text": "undefined",
|
||
"Macro 334 Name": "undefined",
|
||
"---Macro 335---": "",
|
||
"Macro 335 Text": "undefined",
|
||
"Macro 335 Name": "undefined",
|
||
"---Macro 336---": "",
|
||
"Macro 336 Text": "undefined",
|
||
"Macro 336 Name": "undefined",
|
||
"---Macro 337---": "",
|
||
"Macro 337 Text": "undefined",
|
||
"Macro 337 Name": "undefined",
|
||
"---Macro 338---": "",
|
||
"Macro 338 Text": "undefined",
|
||
"Macro 338 Name": "undefined",
|
||
"---Macro 339---": "",
|
||
"Macro 339 Text": "undefined",
|
||
"Macro 339 Name": "undefined",
|
||
"---Macro 340---": "",
|
||
"Macro 340 Text": "undefined",
|
||
"Macro 340 Name": "undefined",
|
||
"---Macro 341---": "",
|
||
"Macro 341 Text": "undefined",
|
||
"Macro 341 Name": "undefined",
|
||
"---Macro 342---": "",
|
||
"Macro 342 Text": "undefined",
|
||
"Macro 342 Name": "undefined",
|
||
"---Macro 343---": "",
|
||
"Macro 343 Text": "undefined",
|
||
"Macro 343 Name": "undefined",
|
||
"---Macro 344---": "",
|
||
"Macro 344 Text": "undefined",
|
||
"Macro 344 Name": "undefined",
|
||
"---Macro 345---": "",
|
||
"Macro 345 Text": "undefined",
|
||
"Macro 345 Name": "undefined",
|
||
"---Macro 346---": "",
|
||
"Macro 346 Text": "undefined",
|
||
"Macro 346 Name": "undefined",
|
||
"---Macro 347---": "",
|
||
"Macro 347 Text": "undefined",
|
||
"Macro 347 Name": "undefined",
|
||
"---Macro 348---": "",
|
||
"Macro 348 Text": "undefined",
|
||
"Macro 348 Name": "undefined",
|
||
"---Macro 349---": "",
|
||
"Macro 349 Text": "undefined",
|
||
"Macro 349 Name": "undefined",
|
||
"---Macro 350---": "",
|
||
"Macro 350 Text": "undefined",
|
||
"Macro 350 Name": "undefined",
|
||
"---Macro 351---": "",
|
||
"Macro 351 Text": "undefined",
|
||
"Macro 351 Name": "undefined",
|
||
"---Macro 352---": "",
|
||
"Macro 352 Text": "undefined",
|
||
"Macro 352 Name": "undefined",
|
||
"---Macro 353---": "",
|
||
"Macro 353 Text": "undefined",
|
||
"Macro 353 Name": "undefined",
|
||
"---Macro 354---": "",
|
||
"Macro 354 Text": "undefined",
|
||
"Macro 354 Name": "undefined",
|
||
"---Macro 355---": "",
|
||
"Macro 355 Text": "undefined",
|
||
"Macro 355 Name": "undefined",
|
||
"---Macro 356---": "",
|
||
"Macro 356 Text": "undefined",
|
||
"Macro 356 Name": "undefined",
|
||
"---Macro 357---": "",
|
||
"Macro 357 Text": "undefined",
|
||
"Macro 357 Name": "undefined",
|
||
"---Macro 358---": "",
|
||
"Macro 358 Text": "undefined",
|
||
"Macro 358 Name": "undefined",
|
||
"---Macro 359---": "",
|
||
"Macro 359 Text": "undefined",
|
||
"Macro 359 Name": "undefined",
|
||
"---Macro 360---": "",
|
||
"Macro 360 Text": "undefined",
|
||
"Macro 360 Name": "undefined",
|
||
"---Macro 361---": "",
|
||
"Macro 361 Text": "undefined",
|
||
"Macro 361 Name": "undefined",
|
||
"---Macro 362---": "",
|
||
"Macro 362 Text": "undefined",
|
||
"Macro 362 Name": "undefined",
|
||
"---Macro 363---": "",
|
||
"Macro 363 Text": "undefined",
|
||
"Macro 363 Name": "undefined",
|
||
"---Macro 364---": "",
|
||
"Macro 364 Text": "undefined",
|
||
"Macro 364 Name": "undefined",
|
||
"---Macro 365---": "",
|
||
"Macro 365 Text": "undefined",
|
||
"Macro 365 Name": "undefined",
|
||
"---Macro 366---": "",
|
||
"Macro 366 Text": "undefined",
|
||
"Macro 366 Name": "undefined",
|
||
"---Macro 367---": "",
|
||
"Macro 367 Text": "undefined",
|
||
"Macro 367 Name": "undefined",
|
||
"---Macro 368---": "",
|
||
"Macro 368 Text": "undefined",
|
||
"Macro 368 Name": "undefined",
|
||
"---Macro 369---": "",
|
||
"Macro 369 Text": "undefined",
|
||
"Macro 369 Name": "undefined",
|
||
"---Macro 370---": "",
|
||
"Macro 370 Text": "undefined",
|
||
"Macro 370 Name": "undefined",
|
||
"---Macro 371---": "",
|
||
"Macro 371 Text": "undefined",
|
||
"Macro 371 Name": "undefined",
|
||
"---Macro 372---": "",
|
||
"Macro 372 Text": "undefined",
|
||
"Macro 372 Name": "undefined",
|
||
"---Macro 373---": "",
|
||
"Macro 373 Text": "undefined",
|
||
"Macro 373 Name": "undefined",
|
||
"---Macro 374---": "",
|
||
"Macro 374 Text": "undefined",
|
||
"Macro 374 Name": "undefined",
|
||
"---Macro 375---": "",
|
||
"Macro 375 Text": "undefined",
|
||
"Macro 375 Name": "undefined",
|
||
"---Macro 376---": "",
|
||
"Macro 376 Text": "undefined",
|
||
"Macro 376 Name": "undefined",
|
||
"---Macro 377---": "",
|
||
"Macro 377 Text": "undefined",
|
||
"Macro 377 Name": "undefined",
|
||
"---Macro 378---": "",
|
||
"Macro 378 Text": "undefined",
|
||
"Macro 378 Name": "undefined",
|
||
"---Macro 379---": "",
|
||
"Macro 379 Text": "undefined",
|
||
"Macro 379 Name": "undefined",
|
||
"---Macro 380---": "",
|
||
"Macro 380 Text": "undefined",
|
||
"Macro 380 Name": "undefined",
|
||
"---Macro 381---": "",
|
||
"Macro 381 Text": "undefined",
|
||
"Macro 381 Name": "undefined",
|
||
"---Macro 382---": "",
|
||
"Macro 382 Text": "undefined",
|
||
"Macro 382 Name": "undefined",
|
||
"---Macro 383---": "",
|
||
"Macro 383 Text": "undefined",
|
||
"Macro 383 Name": "undefined",
|
||
"---Macro 384---": "",
|
||
"Macro 384 Text": "undefined",
|
||
"Macro 384 Name": "undefined",
|
||
"---Macro 385---": "",
|
||
"Macro 385 Text": "undefined",
|
||
"Macro 385 Name": "undefined",
|
||
"---Macro 386---": "",
|
||
"Macro 386 Text": "undefined",
|
||
"Macro 386 Name": "undefined",
|
||
"---Macro 387---": "",
|
||
"Macro 387 Text": "undefined",
|
||
"Macro 387 Name": "undefined",
|
||
"---Macro 388---": "",
|
||
"Macro 388 Text": "undefined",
|
||
"Macro 388 Name": "undefined",
|
||
"---Macro 389---": "",
|
||
"Macro 389 Text": "undefined",
|
||
"Macro 389 Name": "undefined",
|
||
"---Macro 390---": "",
|
||
"Macro 390 Text": "undefined",
|
||
"Macro 390 Name": "undefined",
|
||
"---Macro 391---": "",
|
||
"Macro 391 Text": "undefined",
|
||
"Macro 391 Name": "undefined",
|
||
"---Macro 392---": "",
|
||
"Macro 392 Text": "undefined",
|
||
"Macro 392 Name": "undefined",
|
||
"---Macro 393---": "",
|
||
"Macro 393 Text": "undefined",
|
||
"Macro 393 Name": "undefined",
|
||
"---Macro 394---": "",
|
||
"Macro 394 Text": "undefined",
|
||
"Macro 394 Name": "undefined",
|
||
"---Macro 395---": "",
|
||
"Macro 395 Text": "undefined",
|
||
"Macro 395 Name": "undefined",
|
||
"---Macro 396---": "",
|
||
"Macro 396 Text": "undefined",
|
||
"Macro 396 Name": "undefined",
|
||
"---Macro 397---": "",
|
||
"Macro 397 Text": "undefined",
|
||
"Macro 397 Name": "undefined",
|
||
"---Macro 398---": "",
|
||
"Macro 398 Text": "undefined",
|
||
"Macro 398 Name": "undefined",
|
||
"---Macro 399---": "",
|
||
"Macro 399 Text": "undefined",
|
||
"Macro 399 Name": "undefined",
|
||
"---Macro 400---": "",
|
||
"Macro 400 Text": "undefined",
|
||
"Macro 400 Name": "undefined"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_X_MessageMacros5",
|
||
"status": true,
|
||
"description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 401 to 500\nfor your game's message system.",
|
||
"parameters":
|
||
{
|
||
"---Macro 401---": "",
|
||
"Macro 401 Text": "kev",
|
||
"Macro 401 Name": "KEVIN",
|
||
"---Macro 402---": "",
|
||
"Macro 402 Text": "undefined",
|
||
"Macro 402 Name": "undefined",
|
||
"---Macro 403---": "",
|
||
"Macro 403 Text": "undefined",
|
||
"Macro 403 Name": "undefined",
|
||
"---Macro 404---": "",
|
||
"Macro 404 Text": "undefined",
|
||
"Macro 404 Name": "undefined",
|
||
"---Macro 405---": "",
|
||
"Macro 405 Text": "undefined",
|
||
"Macro 405 Name": "undefined",
|
||
"---Macro 406---": "",
|
||
"Macro 406 Text": "undefined",
|
||
"Macro 406 Name": "undefined",
|
||
"---Macro 407---": "",
|
||
"Macro 407 Text": "undefined",
|
||
"Macro 407 Name": "undefined",
|
||
"---Macro 408---": "",
|
||
"Macro 408 Text": "undefined",
|
||
"Macro 408 Name": "undefined",
|
||
"---Macro 409---": "",
|
||
"Macro 409 Text": "undefined",
|
||
"Macro 409 Name": "undefined",
|
||
"---Macro 410---": "",
|
||
"Macro 410 Text": "undefined",
|
||
"Macro 410 Name": "undefined",
|
||
"---Macro 411---": "",
|
||
"Macro 411 Text": "undefined",
|
||
"Macro 411 Name": "undefined",
|
||
"---Macro 412---": "",
|
||
"Macro 412 Text": "undefined",
|
||
"Macro 412 Name": "undefined",
|
||
"---Macro 413---": "",
|
||
"Macro 413 Text": "undefined",
|
||
"Macro 413 Name": "undefined",
|
||
"---Macro 414---": "",
|
||
"Macro 414 Text": "undefined",
|
||
"Macro 414 Name": "undefined",
|
||
"---Macro 415---": "",
|
||
"Macro 415 Text": "undefined",
|
||
"Macro 415 Name": "undefined",
|
||
"---Macro 416---": "",
|
||
"Macro 416 Text": "undefined",
|
||
"Macro 416 Name": "undefined",
|
||
"---Macro 417---": "",
|
||
"Macro 417 Text": "undefined",
|
||
"Macro 417 Name": "undefined",
|
||
"---Macro 418---": "",
|
||
"Macro 418 Text": "undefined",
|
||
"Macro 418 Name": "undefined",
|
||
"---Macro 419---": "",
|
||
"Macro 419 Text": "undefined",
|
||
"Macro 419 Name": "undefined",
|
||
"---Macro 420---": "",
|
||
"Macro 420 Text": "undefined",
|
||
"Macro 420 Name": "undefined",
|
||
"---Macro 421---": "",
|
||
"Macro 421 Text": "undefined",
|
||
"Macro 421 Name": "undefined",
|
||
"---Macro 422---": "",
|
||
"Macro 422 Text": "undefined",
|
||
"Macro 422 Name": "undefined",
|
||
"---Macro 423---": "",
|
||
"Macro 423 Text": "undefined",
|
||
"Macro 423 Name": "undefined",
|
||
"---Macro 424---": "",
|
||
"Macro 424 Text": "undefined",
|
||
"Macro 424 Name": "undefined",
|
||
"---Macro 425---": "",
|
||
"Macro 425 Text": "undefined",
|
||
"Macro 425 Name": "undefined",
|
||
"---Macro 426---": "",
|
||
"Macro 426 Text": "undefined",
|
||
"Macro 426 Name": "undefined",
|
||
"---Macro 427---": "",
|
||
"Macro 427 Text": "undefined",
|
||
"Macro 427 Name": "undefined",
|
||
"---Macro 428---": "",
|
||
"Macro 428 Text": "undefined",
|
||
"Macro 428 Name": "undefined",
|
||
"---Macro 429---": "",
|
||
"Macro 429 Text": "undefined",
|
||
"Macro 429 Name": "undefined",
|
||
"---Macro 430---": "",
|
||
"Macro 430 Text": "undefined",
|
||
"Macro 430 Name": "undefined",
|
||
"---Macro 431---": "",
|
||
"Macro 431 Text": "undefined",
|
||
"Macro 431 Name": "undefined",
|
||
"---Macro 432---": "",
|
||
"Macro 432 Text": "undefined",
|
||
"Macro 432 Name": "undefined",
|
||
"---Macro 433---": "",
|
||
"Macro 433 Text": "undefined",
|
||
"Macro 433 Name": "undefined",
|
||
"---Macro 434---": "",
|
||
"Macro 434 Text": "undefined",
|
||
"Macro 434 Name": "undefined",
|
||
"---Macro 435---": "",
|
||
"Macro 435 Text": "undefined",
|
||
"Macro 435 Name": "undefined",
|
||
"---Macro 436---": "",
|
||
"Macro 436 Text": "undefined",
|
||
"Macro 436 Name": "undefined",
|
||
"---Macro 437---": "",
|
||
"Macro 437 Text": "undefined",
|
||
"Macro 437 Name": "undefined",
|
||
"---Macro 438---": "",
|
||
"Macro 438 Text": "undefined",
|
||
"Macro 438 Name": "undefined",
|
||
"---Macro 439---": "",
|
||
"Macro 439 Text": "undefined",
|
||
"Macro 439 Name": "undefined",
|
||
"---Macro 440---": "",
|
||
"Macro 440 Text": "undefined",
|
||
"Macro 440 Name": "undefined",
|
||
"---Macro 441---": "",
|
||
"Macro 441 Text": "undefined",
|
||
"Macro 441 Name": "undefined",
|
||
"---Macro 442---": "",
|
||
"Macro 442 Text": "undefined",
|
||
"Macro 442 Name": "undefined",
|
||
"---Macro 443---": "",
|
||
"Macro 443 Text": "undefined",
|
||
"Macro 443 Name": "undefined",
|
||
"---Macro 444---": "",
|
||
"Macro 444 Text": "undefined",
|
||
"Macro 444 Name": "undefined",
|
||
"---Macro 445---": "",
|
||
"Macro 445 Text": "undefined",
|
||
"Macro 445 Name": "undefined",
|
||
"---Macro 446---": "",
|
||
"Macro 446 Text": "undefined",
|
||
"Macro 446 Name": "undefined",
|
||
"---Macro 447---": "",
|
||
"Macro 447 Text": "undefined",
|
||
"Macro 447 Name": "undefined",
|
||
"---Macro 448---": "",
|
||
"Macro 448 Text": "undefined",
|
||
"Macro 448 Name": "undefined",
|
||
"---Macro 449---": "",
|
||
"Macro 449 Text": "undefined",
|
||
"Macro 449 Name": "undefined",
|
||
"---Macro 450---": "",
|
||
"Macro 450 Text": "undefined",
|
||
"Macro 450 Name": "undefined",
|
||
"---Macro 451---": "",
|
||
"Macro 451 Text": "undefined",
|
||
"Macro 451 Name": "undefined",
|
||
"---Macro 452---": "",
|
||
"Macro 452 Text": "undefined",
|
||
"Macro 452 Name": "undefined",
|
||
"---Macro 453---": "",
|
||
"Macro 453 Text": "undefined",
|
||
"Macro 453 Name": "undefined",
|
||
"---Macro 454---": "",
|
||
"Macro 454 Text": "undefined",
|
||
"Macro 454 Name": "undefined",
|
||
"---Macro 455---": "",
|
||
"Macro 455 Text": "undefined",
|
||
"Macro 455 Name": "undefined",
|
||
"---Macro 456---": "",
|
||
"Macro 456 Text": "undefined",
|
||
"Macro 456 Name": "undefined",
|
||
"---Macro 457---": "",
|
||
"Macro 457 Text": "undefined",
|
||
"Macro 457 Name": "undefined",
|
||
"---Macro 458---": "",
|
||
"Macro 458 Text": "undefined",
|
||
"Macro 458 Name": "undefined",
|
||
"---Macro 459---": "",
|
||
"Macro 459 Text": "undefined",
|
||
"Macro 459 Name": "undefined",
|
||
"---Macro 460---": "",
|
||
"Macro 460 Text": "undefined",
|
||
"Macro 460 Name": "undefined",
|
||
"---Macro 461---": "",
|
||
"Macro 461 Text": "undefined",
|
||
"Macro 461 Name": "undefined",
|
||
"---Macro 462---": "",
|
||
"Macro 462 Text": "undefined",
|
||
"Macro 462 Name": "undefined",
|
||
"---Macro 463---": "",
|
||
"Macro 463 Text": "undefined",
|
||
"Macro 463 Name": "undefined",
|
||
"---Macro 464---": "",
|
||
"Macro 464 Text": "undefined",
|
||
"Macro 464 Name": "undefined",
|
||
"---Macro 465---": "",
|
||
"Macro 465 Text": "undefined",
|
||
"Macro 465 Name": "undefined",
|
||
"---Macro 466---": "",
|
||
"Macro 466 Text": "undefined",
|
||
"Macro 466 Name": "undefined",
|
||
"---Macro 467---": "",
|
||
"Macro 467 Text": "undefined",
|
||
"Macro 467 Name": "undefined",
|
||
"---Macro 468---": "",
|
||
"Macro 468 Text": "undefined",
|
||
"Macro 468 Name": "undefined",
|
||
"---Macro 469---": "",
|
||
"Macro 469 Text": "undefined",
|
||
"Macro 469 Name": "undefined",
|
||
"---Macro 470---": "",
|
||
"Macro 470 Text": "undefined",
|
||
"Macro 470 Name": "undefined",
|
||
"---Macro 471---": "",
|
||
"Macro 471 Text": "undefined",
|
||
"Macro 471 Name": "undefined",
|
||
"---Macro 472---": "",
|
||
"Macro 472 Text": "undefined",
|
||
"Macro 472 Name": "undefined",
|
||
"---Macro 473---": "",
|
||
"Macro 473 Text": "undefined",
|
||
"Macro 473 Name": "undefined",
|
||
"---Macro 474---": "",
|
||
"Macro 474 Text": "undefined",
|
||
"Macro 474 Name": "undefined",
|
||
"---Macro 475---": "",
|
||
"Macro 475 Text": "undefined",
|
||
"Macro 475 Name": "undefined",
|
||
"---Macro 476---": "",
|
||
"Macro 476 Text": "undefined",
|
||
"Macro 476 Name": "undefined",
|
||
"---Macro 477---": "",
|
||
"Macro 477 Text": "undefined",
|
||
"Macro 477 Name": "undefined",
|
||
"---Macro 478---": "",
|
||
"Macro 478 Text": "undefined",
|
||
"Macro 478 Name": "undefined",
|
||
"---Macro 479---": "",
|
||
"Macro 479 Text": "undefined",
|
||
"Macro 479 Name": "undefined",
|
||
"---Macro 480---": "",
|
||
"Macro 480 Text": "undefined",
|
||
"Macro 480 Name": "undefined",
|
||
"---Macro 481---": "",
|
||
"Macro 481 Text": "undefined",
|
||
"Macro 481 Name": "undefined",
|
||
"---Macro 482---": "",
|
||
"Macro 482 Text": "undefined",
|
||
"Macro 482 Name": "undefined",
|
||
"---Macro 483---": "",
|
||
"Macro 483 Text": "undefined",
|
||
"Macro 483 Name": "undefined",
|
||
"---Macro 484---": "",
|
||
"Macro 484 Text": "undefined",
|
||
"Macro 484 Name": "undefined",
|
||
"---Macro 485---": "",
|
||
"Macro 485 Text": "undefined",
|
||
"Macro 485 Name": "undefined",
|
||
"---Macro 486---": "",
|
||
"Macro 486 Text": "undefined",
|
||
"Macro 486 Name": "undefined",
|
||
"---Macro 487---": "",
|
||
"Macro 487 Text": "undefined",
|
||
"Macro 487 Name": "undefined",
|
||
"---Macro 488---": "",
|
||
"Macro 488 Text": "undefined",
|
||
"Macro 488 Name": "undefined",
|
||
"---Macro 489---": "",
|
||
"Macro 489 Text": "undefined",
|
||
"Macro 489 Name": "undefined",
|
||
"---Macro 490---": "",
|
||
"Macro 490 Text": "undefined",
|
||
"Macro 490 Name": "undefined",
|
||
"---Macro 491---": "",
|
||
"Macro 491 Text": "undefined",
|
||
"Macro 491 Name": "undefined",
|
||
"---Macro 492---": "",
|
||
"Macro 492 Text": "undefined",
|
||
"Macro 492 Name": "undefined",
|
||
"---Macro 493---": "",
|
||
"Macro 493 Text": "undefined",
|
||
"Macro 493 Name": "undefined",
|
||
"---Macro 494---": "",
|
||
"Macro 494 Text": "undefined",
|
||
"Macro 494 Name": "undefined",
|
||
"---Macro 495---": "",
|
||
"Macro 495 Text": "undefined",
|
||
"Macro 495 Name": "undefined",
|
||
"---Macro 496---": "",
|
||
"Macro 496 Text": "undefined",
|
||
"Macro 496 Name": "undefined",
|
||
"---Macro 497---": "",
|
||
"Macro 497 Text": "undefined",
|
||
"Macro 497 Name": "undefined",
|
||
"---Macro 498---": "",
|
||
"Macro 498 Text": "undefined",
|
||
"Macro 498 Name": "undefined",
|
||
"---Macro 499---": "",
|
||
"Macro 499 Text": "undefined",
|
||
"Macro 499 Name": "undefined",
|
||
"---Macro 500---": "",
|
||
"Macro 500 Text": "undefined",
|
||
"Macro 500 Name": "undefined"
|
||
}
|
||
},
|
||
{
|
||
"name": "Archeia_MessageCodes",
|
||
"status": true,
|
||
"description": "Plugin Description <Archeia_MessageCodes>",
|
||
"parameters":
|
||
{
|
||
"Variable Set Code": "Var",
|
||
"Variable Add Code": "VarA",
|
||
"Variable Sub Code": "VarS",
|
||
"Variable Mul Code": "VarX",
|
||
"Variable Div Code": "VarD",
|
||
"Variable Mod Code": "VarM",
|
||
"Common Event Code": "Com"
|
||
}
|
||
},
|
||
{
|
||
"name": "Liquid_EventData",
|
||
"status": true,
|
||
"description": "v1.0 Easibly add saveable data to events",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Liquid_EventIcons",
|
||
"status": true,
|
||
"description": "v2 adds persistent balloon icons.",
|
||
"parameters":
|
||
{
|
||
"---General---": "",
|
||
"Icon Width": "32",
|
||
"Icon Height": "24",
|
||
"Default Sprite Sheet": "quest",
|
||
"Speed": "16",
|
||
"Wait Time": "64"
|
||
}
|
||
},
|
||
// { "name": "GALV_AnimatedSplashScreens", "status": true, "description": "(v.1.1) Set up animated splash screens that show before the title screen.", "parameters": { "----- SPLASH SCREENS -----": "", "Splash Images": "splashGalv,200,3,314|splashGalv2,200,3,314", "Splash Background": "splashBg", "Splash Skip": "ONE" } },
|
||
{
|
||
"name": "GALV_AnimatedSplashScreens",
|
||
"status": true,
|
||
"description": "(v.1.1) Set up animated splash screens that show before the title screen.",
|
||
"parameters":
|
||
{
|
||
"----- SPLASH SCREENS -----": "",
|
||
"Splash Images": "splashGalv,640,3,480|splashGalv2,640,3,480|splashGalv3,640,3,480",
|
||
"Splash Background": "splashBg",
|
||
"Splash Skip": "ONE"
|
||
}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Atlas Loader",
|
||
"status": true,
|
||
"description": "Atlas loading BETA.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Omori BASE",
|
||
"status": true,
|
||
"description": "Contains base functions and standards for OMORI.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Active Chain Skills",
|
||
"status": true,
|
||
"description": "This script allows you to chain skills in a combo.",
|
||
"parameters":
|
||
{
|
||
"Minimun Time": "120",
|
||
"Title Text": "Active Chain Skills",
|
||
"Title Font Size": "20",
|
||
"Active Skill Sound": "{\"name\": \"Skill2\", \"pan\": 0, \"pitch\": 100, \"volume\": 80}\r",
|
||
"* Chain Input Text *\r": "",
|
||
"(↑) Up Skill ON": "\\C[17]↑\\C[0]Chain:",
|
||
"(↑) Up Skill OFF": "\\C[7]↑Chain:",
|
||
"(↑) Up Skill ACT": "\\C[17]↑Chain:\r",
|
||
"(↓) Down Skill ON": "\\C[17]↓\\C[0]Chain:",
|
||
"(↓) Down Skill OFF": "\\C[7]↓Chain:",
|
||
"(↓) Down Skill ACT": "\\C[17]↓Chain:\r",
|
||
"(←) Left Skill ON": "\\C[17]←\\C[0]Attack:",
|
||
"(←) Left Skill OFF": "\\C[7]←Attack:",
|
||
"(←) Left Skill ACT": "\\C[17]←Attack:\r",
|
||
"(→) Right Skill ON": "\\C[17]→\\C[0]Strike:",
|
||
"(→) Right Skill OFF": "\\C[7]→Strike:",
|
||
"(→) Right Skill ACT": "\\C[17]→Strike:\r"
|
||
}
|
||
},
|
||
{
|
||
"name": "Omori Battle System",
|
||
"status": true,
|
||
"description": "Contains base functions and standards for OMORI.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Omori Main Menu",
|
||
"status": true,
|
||
"description": "Main Menu for Omori.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Omori Main Menu - Scene Item",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Omori Main Menu - Scene Skill",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Omori Main Menu - Scene Equip",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Omori Name Input",
|
||
"status": true,
|
||
"description": "Name Input for OMORI",
|
||
"parameters":
|
||
{
|
||
"Name Variable ID": "1"
|
||
}
|
||
},
|
||
{
|
||
"name": "Omori Quest Menu",
|
||
"status": true,
|
||
"description": "Quest Menu for OMORI.",
|
||
"parameters":
|
||
{
|
||
"Opening Message": "",
|
||
"World Variable ID": "22"
|
||
}
|
||
},
|
||
{
|
||
"name": "Omori Save & Load",
|
||
"status": true,
|
||
"description": "Combo Skills port from ACE.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Omori Map QTE",
|
||
"status": true,
|
||
"description": "This plugin add event Quick Time Events.",
|
||
"parameters":
|
||
{
|
||
"Active QTE Switch ID": "9",
|
||
"QTE Result Variable ID": "38"
|
||
}
|
||
},
|
||
{
|
||
"name": "Omori BlackLetterMap",
|
||
"status": true,
|
||
"description": "This plugin shows the Omori Black Letter map.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Omori Main Menu - Scene Options",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Omori Photo Album",
|
||
"status": true,
|
||
"description": "Omori Photo Album Menu.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Omori BlackLetterMenu",
|
||
"status": true,
|
||
"description": "This plugin shows the Omori Black Letter menu.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Omori Bestiary",
|
||
"status": true,
|
||
"description": "Bestiary for Omori.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Omori Item Shop",
|
||
"status": true,
|
||
"description": "Omori Item Shop",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Omori Title Screen",
|
||
"status": true,
|
||
"description": "Title screen for Omori",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Map_Character_Tag",
|
||
"status": true,
|
||
"description": "Shortcut for tag system",
|
||
"parameters":
|
||
{
|
||
"Common Event ID": "11",
|
||
"Selected Variable ID": "20",
|
||
"Disable Switch ID": "16"
|
||
}
|
||
},
|
||
{
|
||
"name": "TDS Text Effects",
|
||
"status": true,
|
||
"description": "Text Effects.",
|
||
"parameters":
|
||
{
|
||
"Effects": "",
|
||
"SINV": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\",\"{\\\"spacing\\\":\\\"5\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\"]",
|
||
"SINH": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.70\\\",\\\"anchor\\\":\\\"false\\\"}\"]",
|
||
"SHAKE": "[\"{\\\"powerX\\\":\\\"3\\\",\\\"powerY\\\":\\\"3\\\",\\\"timing\\\":\\\"1\\\"}\",\"{\\\"powerX\\\":\\\"1\\\",\\\"powerY\\\":\\\"1\\\",\\\"timing\\\":\\\"3\\\"}\"]",
|
||
"RAINBOW": "[\"{\\\"speed\\\":\\\"0.30\\\",\\\"amplitude\\\":\\\"128\\\",\\\"center\\\":\\\"128\\\",\\\"redPhase\\\":\\\"2\\\",\\\"greenPhase\\\":\\\"4\\\",\\\"bluePhase\\\":\\\"6\\\",\\\"opacity\\\":\\\"255\\\",\\\"useWaveOpacity\\\":\\\"false\\\"}\"]"
|
||
}
|
||
},
|
||
{
|
||
"name": "TDS Particles",
|
||
"status": true,
|
||
"description": "Particle system.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "TDS Parallax Pictures",
|
||
"status": true,
|
||
"description": "Adds the ability to set parallax effects to pictures",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "TDS Map Fog",
|
||
"status": true,
|
||
"description": "Adds fog sprites to map.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Sketchbook",
|
||
"status": true,
|
||
"description": "// * Sketchbook menu\r\n// *\r\n// *",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YIN - Minigame - Blackjack",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YIN - Minigame - HardwareShop",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YIN - Minigame - HomeAlone",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YIN - Minigame - PetRocks",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YIN - Minigame - PizzaDelivery",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YIN - Minigame - Snake",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YIN - Minigame - SpaceInvaders",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YIN - Minigame - Jukebox",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "SlotMachine",
|
||
"status": true,
|
||
"description": "Slot Machine scene",
|
||
"parameters":
|
||
{
|
||
"Variable ID": "832",
|
||
"Help Text": "Bet on cursor key, start under cursor key",
|
||
"Won Text": "Congratulations! Win Coin!",
|
||
"Lost Text": "That's too bad.",
|
||
"Replay Text": "Do you want to try again?",
|
||
"CoinFull Text": "The number of coins has reached the limit.",
|
||
"Bet Text": "Bet",
|
||
"Spin Text": "Spin",
|
||
"Yes Text": "Yes",
|
||
"No Text": "No"
|
||
}
|
||
},
|
||
{
|
||
"name": "Gacha",
|
||
"status": true,
|
||
"description": "Get the item at random",
|
||
"parameters":
|
||
{
|
||
"Help Message Text": "Pull gacha with Required Amount \\G once",
|
||
"Button Text": "Pull gacha",
|
||
"Get Message Text": "GET Item Name",
|
||
"Show Item Description": "0",
|
||
"Effect": "800",
|
||
"Rank1 Effect": "801",
|
||
"Rank2 Effect": "802",
|
||
"Rank3 Effect": "803",
|
||
"Rank4 Effect": "804",
|
||
"Rank5 Effect": "805",
|
||
"ME": "Victory1",
|
||
"Required Amount": "100"
|
||
}
|
||
},
|
||
{
|
||
"name": "GachaBook",
|
||
"status": true,
|
||
"description": "Displays detailed statuses of \"gacha\" items.",
|
||
"parameters":
|
||
{
|
||
"Unknown Data": "??????",
|
||
"Price Text": "Price",
|
||
"Equip Text": "Equip",
|
||
"Type Text": "Type",
|
||
"Rank Text": "Rank",
|
||
"Simple Display": "0"
|
||
}
|
||
},
|
||
{
|
||
"name": "YIN_OmoriFixes",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "FilterController",
|
||
"status": true,
|
||
"description": "FilterController",
|
||
"parameters":
|
||
{
|
||
"Use Decimal in Variables": "true",
|
||
"displacementImage": "DisplacementMap",
|
||
"enabledAll-Settings": "",
|
||
"enabledAll-ShowInOptionMenu": "true",
|
||
"enabledAll-Text": "Filter Effects",
|
||
"enabledAll-DefaultValue": "true"
|
||
}
|
||
},
|
||
{
|
||
"name": "FilterControllerBlurPatch",
|
||
"status": true,
|
||
"description": "Filter Controller Blur Quality Patch\r\nv 1.01 - replaced Kawase Blur with regular Guassin",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Olivia_SkipCutscene",
|
||
"status": true,
|
||
"description": "<SkipCutscene> for RPG Maker MV version 1.6.1.",
|
||
"parameters":
|
||
{
|
||
"": "",
|
||
"ATTENTION!!!": "READ THE HELP FILE",
|
||
"Hold Duration": "180",
|
||
"Filling Speed": "7",
|
||
"Emptying Speed": "4",
|
||
"Skip Text": "УДЕРЖИВАЙТЕ \\DII[escape] ДЛЯ ПРОПУСКА",
|
||
"Gauge Color 1": "#8781bd",
|
||
"Gauge Color 2": "#bd8cbf",
|
||
"Gauge Position X": "auto",
|
||
"Gauge Position Y": "auto",
|
||
"Fade Speed": "24"
|
||
}
|
||
},
|
||
{
|
||
"name": "Olivia_HorrorEffects",
|
||
"status": true,
|
||
"description": "<HorrorEffects> for RPG Maker MV version 1.6.1.",
|
||
"parameters":
|
||
{
|
||
"": "",
|
||
"ATTENTION!!!": "READ THE HELP FILE",
|
||
"Title1 Noise Effect": "true",
|
||
"Title1 Noise Rate": "0.3",
|
||
"Title1 Noise Animated": "true",
|
||
"Title1 Glitch Effect": "true",
|
||
"Title1 Glitch Slices": "10",
|
||
"Title1 Glitch Offset": "100",
|
||
"Title1 Glitch Animated": "true",
|
||
"Title1 Glitch Animated Frequency": "300",
|
||
"Title1 Glitch Animated Strength": "30",
|
||
"Title1 TV Effect": "true",
|
||
"Title1 TV Line Thickness": "5",
|
||
"Title1 TV Corner Size": "0.3",
|
||
"Title1 TV Animated": "true",
|
||
"Title1 TV Speed": "0.25",
|
||
"Title2 Noise Effect": "false",
|
||
"Title2 Noise Rate": "0.3",
|
||
"Title2 Noise Animated": "true",
|
||
"Title2 Glitch Effect": "true",
|
||
"Title2 Glitch Slices": "10",
|
||
"Title2 Glitch Offset": "20",
|
||
"Title2 Glitch Animated": "true",
|
||
"Title2 Glitch Animated Frequency": "200",
|
||
"Title2 Glitch Animated Strength": "10",
|
||
"Title2 TV Effect": "false",
|
||
"Title2 TV Line Thickness": "5",
|
||
"Title2 TV Corner Size": "0.3",
|
||
"Title2 TV Animated": "true",
|
||
"Title2 TV Speed": "0.25",
|
||
"Default Noise Settings": "",
|
||
"Noise Default": "0.5",
|
||
"Noise Animated": "true",
|
||
"Default Glitch Settings": "",
|
||
"Glitch Slices": "10",
|
||
"Glitch Offset": "100",
|
||
"Glitch Animated": "true",
|
||
"Glitch Animated Frequency": "300",
|
||
"Glitch Animated Strength": "30",
|
||
"Default TV Settings": "",
|
||
"TV Line Thickness": "5",
|
||
"TV Corner Size": "0.3",
|
||
"TV Animated": "true",
|
||
"TV Speed": "0.25"
|
||
}
|
||
},
|
||
{
|
||
"name": "Aries001_AnimationScreenEffects",
|
||
"status": true,
|
||
"description": "Additional screen effects in RPG Maker MV.",
|
||
"parameters":
|
||
{
|
||
"Screen Shakes": "",
|
||
"Sound Effect File Names": "",
|
||
"Options": "",
|
||
"Shake Type": "Vertical",
|
||
"Shake SE": "ft_doShake",
|
||
"Blur SE": "SSFX_Blur",
|
||
"ZoomBlur SE": "SSFX_ZoomBlur",
|
||
"Glow SE": "SSFX_Glow",
|
||
"Wave SE": "SSFX_Wave",
|
||
"Distort SE": "SSFX_Distort",
|
||
"Allow Options": "true",
|
||
"Options Text Effect Playback": "Screen Effects",
|
||
"Options Text Effect Power": "Screen Effect Power",
|
||
"Default Option": "true",
|
||
"Default Power": "100"
|
||
}
|
||
},
|
||
{
|
||
"name": "Aries003_WeatherControl",
|
||
"status": true,
|
||
"description": "Fine-tune in-game weather with various customizable features.",
|
||
"parameters":
|
||
{
|
||
"Rain": "",
|
||
"Detailed Settings (Rain)": "",
|
||
"Storm": "",
|
||
"Detailed Settings (Storm)": "",
|
||
"Snow": "",
|
||
"Detailed Settings (Snow)": "",
|
||
"Leaves": "",
|
||
"Detailed Settings (Leaves)": "",
|
||
"Embers": "",
|
||
"Detailed Settings (Embers)": "",
|
||
"Shine": "",
|
||
"Detailed Settings (Shine)": "",
|
||
"Rain Image": "",
|
||
"Raindrop Count Minimum": "12",
|
||
"Raindrop Count Maximum": "300",
|
||
"Raindrop Lifetime": "5",
|
||
"Raindrop Speed": "35",
|
||
"Raindrop Angle Base": "9",
|
||
"Raindrop Angle Variation": "4",
|
||
"Raindrop Opacity Base": "180",
|
||
"Raindrop Opacity Variation": "60",
|
||
"Raindrop Size Variation": "20",
|
||
"Storm Raindrop Lifetime": "2",
|
||
"Storm Raindrop Speed": "75",
|
||
"Storm Raindrop Angle Base": "18",
|
||
"Storm Raindrop Angle Variation": "12",
|
||
"Storm Raindrop Opacity Base": "210",
|
||
"Storm Raindrop Opacity Variation": "125",
|
||
"Storm Raindrop Size Variation": "33",
|
||
"Storm Thunder": "true",
|
||
"Storm Thunder in Battle": "false",
|
||
"Thunder Sound": "Thunder9",
|
||
"Thunder Sound Volume": "75",
|
||
"Thunder Sound Pitch": "100",
|
||
"Thunder Sound Pitch Variation": "15",
|
||
"Thunder Flash Power": "180",
|
||
"Thunder Flash Variation": "50",
|
||
"Thunder Wait Time": "300",
|
||
"Thunder Wait Time Variation": "45",
|
||
"Storm Image": "",
|
||
"Storm Raindrop Count Minimum": "75",
|
||
"Storm Raindrop Count Maximum": "350",
|
||
"Snow Image": "",
|
||
"Snow Count Minimum": "12",
|
||
"Snow Count Maximum": "320",
|
||
"Snowflake Lifetime": "16",
|
||
"Snowflake Speed Base": "25",
|
||
"Snowflake Speed Variation": "10",
|
||
"Snowflake Opacity Base": "220",
|
||
"Snowflake Opacity Variation": "20",
|
||
"Snowflake Size Variation": "40",
|
||
"Leaf Image": "Leaf",
|
||
"Leaf Count Minimum": "10",
|
||
"Leaf Count Maximum": "100",
|
||
"Leaf Lifetime": "80",
|
||
"Leaf Speed Base": "3",
|
||
"Leaf Speed Variation": "2",
|
||
"Leaf Size Variation": "32",
|
||
"Embers Image": "Embers",
|
||
"Embers Count Minimum": "20",
|
||
"Embers Count Maximum": "160",
|
||
"Embers Lifetime": "33",
|
||
"Embers Speed Base": "30",
|
||
"Embers Speed Variation": "25",
|
||
"Embers Size Variation": "40",
|
||
"Shine Image": "Shine",
|
||
"Shine Count Minimum": "20",
|
||
"Shine Count Maximum": "360",
|
||
"Shine Lifetime": "25",
|
||
"Shine Opacity Base": "220",
|
||
"Shine Opacity Variation": "20",
|
||
"Shine Size Variation": "80"
|
||
}
|
||
},
|
||
{
|
||
"name": "RotatePictureEx",
|
||
"status": true,
|
||
"description": "Rotate picture with specified angle and frame",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "SRD_WaitOptions",
|
||
"status": true,
|
||
"description": "Adds more options for waiting in your events.",
|
||
"parameters":
|
||
{
|
||
"SE Wait Buffer": "4"
|
||
}
|
||
},
|
||
{
|
||
"name": "External Notes",
|
||
"status": true,
|
||
"description": "This script allows you to set notes for objects with an external file.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "WaitFPS",
|
||
"status": true,
|
||
"description": "WaitFPS",
|
||
"parameters":
|
||
{
|
||
"momentFPSThreshold": "57",
|
||
"meanFPSFrames": "3",
|
||
"meanFPSThreshold": "50",
|
||
"maxWaitTime": "90"
|
||
}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "SpaghettiCode",
|
||
"status": true,
|
||
"description": "",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "YEP_TestPlayAssist",
|
||
"status": true,
|
||
"description": "v1.00 Test playing can become a chore. This plugin offers new\nfeatures that would help make your test playing more flexible and efficient.",
|
||
"parameters":
|
||
{
|
||
"AutoStart": "true",
|
||
"OnSwitches": "[]",
|
||
"CommonEvent": "0",
|
||
"StartCode": "\"// Get 10x of each regular item. Exclude key/hidden items.\\nfor (var i = 1; i < $dataItems.length; ++i) {\\n var item = $dataItems[i];\\n if (!item) continue;\\n if (item.itypeId !== 1) continue;\\n if (item.name.trim().length <= 0) continue;\\n $gameParty.gainItem(item, 10);\\n}\"",
|
||
"AutoFPS": "true",
|
||
"AutoFullScr": "false"
|
||
}
|
||
},
|
||
{
|
||
"name": "YEP_Debugger",
|
||
"status": true,
|
||
"description": "v2.07 This is Yanfly's debugger plugin tool given to\nfaithful supporters to help you testplay your game better!",
|
||
"parameters":
|
||
{
|
||
"---Startup---": "",
|
||
"Auto New Game": "false",
|
||
"Auto Show FPS": "false",
|
||
"Auto Full Screen": "false",
|
||
"Auto Console": "true",
|
||
"---Visual---": "",
|
||
"Debug Window Tone": "50, 50, 50, 0",
|
||
"Console Messages": "true",
|
||
"---Field---": "",
|
||
"Field Debug": "true",
|
||
"Debug Menu Icon": "225",
|
||
"---Battle---": "",
|
||
"Battle Test TP Start": "value = user.maxTp()",
|
||
"Damage CTRL Modifier": "value *= -1",
|
||
"Damage SHIFT Modifier": "value *= 10",
|
||
"EXP CTRL Modifier": "rate *= 100",
|
||
"EXP SHIFT Modifier": "rate *= 10",
|
||
"Warning Message": "true",
|
||
"Disable Variance": "false",
|
||
"100% State Rate": "false",
|
||
"---Spawn Options---": "",
|
||
"Spawn at Boat": "false",
|
||
"Spawn at Ship": "false",
|
||
"Spawn at Airship": "false"
|
||
}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Olivia_MapDisplayNameCore",
|
||
"status": true,
|
||
"description": "<MapDisplayNameCore> for RPG Maker MV version 1.6.1.",
|
||
"parameters":
|
||
{
|
||
"": "",
|
||
"ATTENTION!!!": "READ THE HELP FILE",
|
||
"Text Distance": "80",
|
||
"Window Height": "36",
|
||
"Y Position": "",
|
||
"Starting Y": "-80",
|
||
"Middle Y": "-80",
|
||
"Ending Y": "-90",
|
||
"Fade": "",
|
||
"Fade In Time": "0",
|
||
"Middle Time": "0",
|
||
"Fade Out Time": "0",
|
||
"Dim Color": "",
|
||
"Dim Color 1": "rgba(0, 0, 0, 0.6)",
|
||
"Dim Color 2": "rgba(0, 0, 0, 0)"
|
||
}
|
||
},
|
||
{
|
||
"name": "TDS Footprints",
|
||
"status": true,
|
||
"description": "Adds footprints for characters.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "GTP_OmoriFixes",
|
||
"status": true,
|
||
"description": "v3.5.1 Bug Fixes and Optimization for OMORI",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "DisableMouse",
|
||
"status": true,
|
||
"description": "Disables mouse clicks.",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "--------------------",
|
||
"status": false,
|
||
"description": "------------------------------------------------------------",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "Fullscreen",
|
||
"status": true,
|
||
"description": "Starts the game in fullscreen",
|
||
"parameters":
|
||
{}
|
||
},
|
||
{
|
||
"name": "VND_CordovaFixes",
|
||
"status": true,
|
||
"description": "Some fixes for cordova-android",
|
||
"parameters":
|
||
{}
|
||
},
|
||
]; |