464 lines
13 KiB
JavaScript
464 lines
13 KiB
JavaScript
//=============================================================================
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// Yanfly Engine Plugins - Region Battlebacks
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// YEP_RegionBattlebacks.js
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//=============================================================================
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var Imported = Imported || {};
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Imported.YEP_RegionBattlebacks = true;
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var Yanfly = Yanfly || {};
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Yanfly.RBB = Yanfly.RBB || {};
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Yanfly.RBB.version = 1.01
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//=============================================================================
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/*:
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* @plugindesc v1.01 This lets you assign certain battlebacks to specific
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* region ID's when entering battle in that region.
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* @author Yanfly Engine Plugins
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*
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* @param ---Default---
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* @default
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*
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* @param Default 1
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* @type file
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* @dir img/battlebacks1
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* @require 1
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* @parent ---Default---
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* @desc The filename used by default for battleback1.
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* Default: Grassland
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* @default Grassland
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*
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* @param Default 2
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* @type file
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* @dir img/battlebacks2
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* @require 1
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* @parent ---Default---
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* @desc The filename used by default for battleback2.
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* Default: Grassland
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* @default Grassland
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*
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* @param ---Ship---
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* @default
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*
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* @param Ship 1
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* @type file
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* @dir img/battlebacks1
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* @require 1
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* @parent ---Ship---
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* @desc The filename used by ships for battleback1.
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* Default: Ship
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* @default Ship
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*
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* @param Ship 2
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* @type file
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* @dir img/battlebacks2
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* @require 1
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* @parent ---Ship---
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* @desc The filename used by ships for battleback2.
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* Default: Ship
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* @default Ship
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*
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* @param ---Forest---
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* @default
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*
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* @param Forest 1
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* @type file
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* @dir img/battlebacks1
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* @require 1
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* @parent ---Forest---
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* @desc The filename used by forests for battleback1.
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* Default: There is none.
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* @default There is none.
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*
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* @param Forest 2
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* @type file
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* @dir img/battlebacks2
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* @require 1
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* @parent ---Forest---
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* @desc The filename used by forests for battleback2.
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* Default: Forest
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* @default Forest
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*
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* @param ---Cliff---
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* @default
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*
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* @param Cliff 1
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* @type file
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* @dir img/battlebacks1
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* @require 1
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* @parent ---Cliff---
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* @desc The filename used by cliffs for battleback1.
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* Default: There is none.
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* @default There is none.
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*
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* @param Cliff 2
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* @type file
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* @dir img/battlebacks2
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* @require 1
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* @parent ---Cliff---
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* @desc The filename used by cliffs for battleback2.
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* Default: Cliff
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* @default Cliff
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*
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* @param ---Wasteland---
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* @default
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*
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* @param Wasteland 1
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* @type file
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* @dir img/battlebacks1
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* @require 1
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* @parent ---Wasteland---
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* @desc The filename used by wastelands for battleback1.
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* Default: Wasteland
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* @default Wasteland
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*
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* @param Wasteland 2
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* @type file
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* @dir img/battlebacks2
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* @require 1
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* @parent ---Wasteland---
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* @desc The filename used by wastelands for battleback2.
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* Default: Wasteland
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* @default Wasteland
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*
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* @param ---Dirtfield---
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* @default
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*
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* @param Dirtfield 1
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* @type file
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* @dir img/battlebacks1
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* @require 1
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* @parent ---Dirtfield---
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* @desc The filename used by dirt fields for battleback1.
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* Default: Wasteland
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* @default Wasteland
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*
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* @param Dirtfield 2
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* @type file
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* @dir img/battlebacks2
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* @require 1
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* @parent ---Dirtfield---
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* @desc The filename used by dirt fields for battleback2.
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* Default: There is none.
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* @default There is none.
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*
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* @param ---Desert---
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* @default
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*
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* @param Desert 1
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* @type file
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* @dir img/battlebacks1
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* @require 1
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* @parent ---Desert---
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* @desc The filename used by deserts for battleback1.
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* Default: Desert
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* @default Desert
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*
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* @param Desert 2
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* @type file
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* @dir img/battlebacks2
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* @require 1
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* @parent ---Desert---
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* @desc The filename used by deserts for battleback2.
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* Default: Desert
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* @default Desert
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*
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* @param ---Lava1---
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* @default
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*
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* @param Lava1 1
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* @type file
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* @dir img/battlebacks1
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* @require 1
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* @parent ---Lava1---
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* @desc The filename used by lava type 1 for battleback1.
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* Default: Lava1
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* @default Lava1
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*
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* @param Lava1 2
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* @type file
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* @dir img/battlebacks2
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* @require 1
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* @parent ---Lava1---
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* @desc The filename used by lava type 1 for battleback2.
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* Default: Lava
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* @default Lava
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*
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* @param ---Lava2---
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* @default
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*
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* @param Lava2 1
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* @type file
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* @dir img/battlebacks1
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* @require 1
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* @parent ---Lava2---
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* @desc The filename used by lava type 2 for battleback1.
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* Default: Lava2
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* @default Lava2
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*
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* @param Lava2 2
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* @type file
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* @dir img/battlebacks2
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* @require 1
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* @parent ---Lava2---
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* @desc The filename used by lava type 2 for battleback2.
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* Default: Lava
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* @default Lava
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*
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* @param ---Snowfield---
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* @default
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*
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* @param Snowfield 1
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* @type file
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* @dir img/battlebacks1
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* @require 1
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* @parent ---Snowfield---
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* @desc The filename used by snow fields for battleback1.
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* Default: Snowfield
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* @default Snowfield
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*
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* @param Snowfield 2
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* @type file
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* @dir img/battlebacks2
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* @require 1
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* @parent ---Snowfield---
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* @desc The filename used by snow fields for battleback2.
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* Default: Snowfield
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* @default Snowfield
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*
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* @param ---Clouds---
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* @default
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*
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* @param Clouds 1
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* @type file
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* @dir img/battlebacks1
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* @require 1
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* @parent ---Clouds---
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* @desc The filename used by clouds for battleback1.
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* Default: Clouds
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* @default Clouds
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*
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* @param Clouds 2
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* @type file
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* @dir img/battlebacks2
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* @require 1
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* @parent ---Clouds---
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* @desc The filename used by clouds for battleback2.
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* Default: Clouds
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* @default Clouds
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*
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* @param ---PoisonSwamp---
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* @default
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*
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* @param PoisonSwamp 1
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* @type file
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* @dir img/battlebacks1
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* @require 1
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* @parent ---PoisonSwamp---
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* @desc The filename used by poison swamps for battleback1.
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* Default: PoisonSwamp
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* @default PoisonSwamp
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*
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* @param PoisonSwamp 2
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* @type file
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* @dir img/battlebacks2
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* @require 1
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* @parent ---PoisonSwamp---
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* @desc The filename used by poison swamps for battleback2.
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* Default: PoisonSwamp
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* @default PoisonSwamp
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*
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* @help
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* ============================================================================
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* Introduction
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* ============================================================================
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*
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* When using an overworld map, you actually have no control over any of the
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* battlebacks used for the region you're in. Although they sometimes make
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* sense if you're using the default RTP graphics, other parts of the terrain
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* do not translate well if you're using custom graphics with different names.
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* As a result, this can result in certain images not loading and promptly
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* crashing the game.
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*
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* This plugin will allow you to alter the battlebacks used by default for the
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* overworld in addition to bind specific battlebacks to specific tiles on the
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* map through usage of regions.
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*
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* ============================================================================
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* Notetags
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* ============================================================================
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*
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* To bind specific battlebacks to certain region ID's, you can use these
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* following notetags:
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*
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* Map Notetags:
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*
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* <Region x Battleback1: filename>
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* <Region x Battleback2: filename>
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* This will change the battleback1 or battleback2 for region x to use
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* the battleback image with the matching filename. When writing out the
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* filename, it is case sensitive. Do not insert the file extension.
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*
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* For example:
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*
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* If you want Region 5 to use battleback1 Dirt2.png and battleback2 as
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* Forest.png, you would use these two notetags:
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*
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* <Region 5 Battleback1: Dirt2>
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* <Region 5 Battleback2: Forest>
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*
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* Insert these combinations into the noteboxes of the maps you wish to use
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* specific battlebacks per region for.
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*
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* ============================================================================
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* Changelog
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* ============================================================================
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*
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* Version 1.01:
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* - Updated for RPG Maker MV version 1.5.0.
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*
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* Version 1.00:
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* - Finished Plugin!
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*/
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//=============================================================================
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//=============================================================================
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// Parameter Variables
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//=============================================================================
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Yanfly.Parameters = PluginManager.parameters('YEP_RegionBattlebacks');
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Yanfly.Param = Yanfly.Param || {};
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Yanfly.Param.RBBDefault1 = String(Yanfly.Parameters['Default 1']);
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Yanfly.Param.RBBDefault2 = String(Yanfly.Parameters['Default 2']);
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Yanfly.Param.RBBShip1 = String(Yanfly.Parameters['Ship 1']);
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Yanfly.Param.RBBShip2 = String(Yanfly.Parameters['Ship 2']);
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Yanfly.Param.RBBForest2 = String(Yanfly.Parameters['Forest 2']);
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Yanfly.Param.RBBCliff2 = String(Yanfly.Parameters['Cliff 2']);
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Yanfly.Param.RBBWasteland1 = String(Yanfly.Parameters['Wasteland 1']);
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Yanfly.Param.RBBWasteland2 = String(Yanfly.Parameters['Wasteland 2']);
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Yanfly.Param.RBBDirtField1 = String(Yanfly.Parameters['Dirtfield 1']);
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Yanfly.Param.RBBDesert1 = String(Yanfly.Parameters['Desert 1']);
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Yanfly.Param.RBBDesert2 = String(Yanfly.Parameters['Desert 2']);
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Yanfly.Param.RBBLaval11 = String(Yanfly.Parameters['Lava1 1']);
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Yanfly.Param.RBBLaval12 = String(Yanfly.Parameters['Lava1 2']);
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Yanfly.Param.RBBLaval21 = String(Yanfly.Parameters['Lava2 1']);
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Yanfly.Param.RBBLaval22 = String(Yanfly.Parameters['Lava2 2']);
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Yanfly.Param.RBBSnowfield1 = String(Yanfly.Parameters['Snowfield 1']);
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Yanfly.Param.RBBSnowfield2 = String(Yanfly.Parameters['Snowfield 2']);
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Yanfly.Param.RBBClouds1 = String(Yanfly.Parameters['Clouds 1']);
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Yanfly.Param.RBBClouds2 = String(Yanfly.Parameters['Clouds 2']);
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Yanfly.Param.RBBPoisonSwamp1 = String(Yanfly.Parameters['PoisonSwamp 1']);
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Yanfly.Param.RBBPoisonSwamp2 = String(Yanfly.Parameters['PoisonSwamp 2']);
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//=============================================================================
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// DataManager
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//=============================================================================
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DataManager.getBattlebackName = function(regionId, type) {
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if (!$dataMap) return '';
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var notedata = $dataMap.note.split(/[\r\n]+/);
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for (var i = 0; i < notedata.length; i++) {
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var line = notedata[i];
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if (line.match(/<REGION[ ](\d+)[ ]BATTLEBACK(\d+):[ ](.*)>/i)) {
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var id = parseInt(RegExp.$1);
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var typeId = parseInt(RegExp.$2);
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var name = String(RegExp.$3);
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if (id === regionId && typeId === type) return name;
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}
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}
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return '';
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};
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//=============================================================================
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// Game_Map
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//=============================================================================
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Yanfly.RBB.Game_Map_battleback1Name = Game_Map.prototype.battleback1Name;
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Game_Map.prototype.battleback1Name = function() {
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var battlebackName = this.getRegionBattlebackName(1);
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if (battlebackName !== '') return battlebackName;
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return Yanfly.RBB.Game_Map_battleback1Name.call(this);
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};
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Yanfly.RBB.Game_Map_battleback2Name = Game_Map.prototype.battleback2Name;
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Game_Map.prototype.battleback2Name = function() {
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var battlebackName = this.getRegionBattlebackName(2);
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if (battlebackName !== '') return battlebackName;
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return Yanfly.RBB.Game_Map_battleback2Name.call(this);
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};
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Game_Map.prototype.getRegionBattlebackName = function(type) {
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if (!$dataMap) return '';
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return DataManager.getBattlebackName($gamePlayer.regionId(), type);
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};
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//=============================================================================
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// Spriteset_Battle
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//=============================================================================
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Spriteset_Battle.prototype.terrainBattleback1Name = function(type) {
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switch (type) {
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case 24: case 25:
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return Yanfly.Param.RBBWasteland1;
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case 26: case 27:
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return Yanfly.Param.RBBDirtField1;
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case 32: case 33:
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return Yanfly.Param.RBBDesert1;
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case 34:
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return Yanfly.Param.RBBLaval11;
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case 35:
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return Yanfly.Param.RBBLaval21;
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case 40: case 41:
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return Yanfly.Param.RBBSnowfield1;
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case 42:
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return Yanfly.Param.RBBClouds1;
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case 4: case 5:
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return Yanfly.Param.RBBPoisonSwamp1;
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default:
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return null;
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}
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};
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Spriteset_Battle.prototype.terrainBattleback2Name = function(type) {
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switch (type) {
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case 20: case 21:
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return Yanfly.Param.RBBForest2;
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case 22: case 30: case 38:
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return Yanfly.Param.RBBCliff2;
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case 24: case 25: case 26: case 27:
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return Yanfly.Param.RBBWasteland2;
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case 32: case 33:
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return Yanfly.Param.RBBDesert2;
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case 34:
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return Yanfly.Param.RBBLaval12;
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case 35:
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return Yanfly.Param.RBBLaval22;
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case 40: case 41:
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return Yanfly.Param.RBBSnowfield2;
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case 42:
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return Yanfly.Param.RBBClouds2;
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case 4: case 5:
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return Yanfly.Param.RBBPoisonSwamp2;
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}
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};
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Spriteset_Battle.prototype.defaultBattleback1Name = function() {
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return Yanfly.Param.RBBDefault1;
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};
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Spriteset_Battle.prototype.defaultBattleback2Name = function() {
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return Yanfly.Param.RBBDefault2;
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};
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Spriteset_Battle.prototype.shipBattleback1Name = function() {
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return Yanfly.Param.RBBShip1;
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};
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Spriteset_Battle.prototype.shipBattleback2Name = function() {
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return Yanfly.Param.RBBShip2;
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};
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//=============================================================================
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// End of File
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//=============================================================================
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