OMORI_Android/www.eng/js/plugins/YEP_EventMorpher.js
2024-01-15 18:44:53 +03:00

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19 KiB
JavaScript

//=============================================================================
// Yanfly Engine Plugins - Event Morpher
// YEP_EventMorpher.js
//=============================================================================
var Imported = Imported || {};
Imported.YEP_EventMorpher = true;
var Yanfly = Yanfly || {};
Yanfly.EventMorph = Yanfly.EventMorph || {};
Yanfly.EventMorph.version = 1.00;
//=============================================================================
/*:
* @plugindesc v1.00 Allows events to completely morph into another, copying
* over all pages, conditions, and event commands.
* @author Yanfly Engine Plugins
*
* @help
* ============================================================================
* Introduction
* ============================================================================
*
* WARNING: This plugin is best used with RPG Maker MV 1.5.0 or above! This is
* because the MV 1.5.0 editor allows for this plugin to be made in an orderly
* and efficient manner. Please make sure your RPG Maker MV software is up to
* date before using this plugin to make the most out of it.
*
* Those familiar with RPG Maker will know that you can change the way events
* operate through different pages. However, what if you wanted one event to
* completely change into another, aka morph? By morphing an event into another
* event, the morphed event will completely replace all of its properties from
* pages, conditions, event commands, etc. with the event it morphed into.
*
* This can allow for more progressive systems as the player goes through your
* game. From things like plants to mineral veins to new NPC's hired to keep a
* store running afloat, by morphing an event, you give it a new purpose and
* ongoing functionality.
*
* Furthermore, this plugin allows you to preserve any morphs you want, so that
* the next time the player loads your game, revisits the map with the morphed
* event, or simply comes back from battle, the morph changes remain.
*
* More information will be explained in the Instructions section of this
* plugin's help file.
*
* ============================================================================
* Instructions
* ============================================================================
*
* Use the plugin parameter 'Template Maps' to select which maps your game will
* preload maps from. These maps will contain the events that you want other
* events to morph into. Any kind of event can be used as a morph template,
* from trigger events to auto run events to parallel events.
*
* If you are using RPG Maker MV 1.5.0+ and wish to make use of template names,
* add them through the 'Template Names' plugin parameter. The data from the
* Template Names parameters can be changed and all events in-game that use
* script calls with the respective Template Name will be updated accordingly.
*
* ============================================================================
* Script Calls
* ============================================================================
*
* To make events morph and change into something else, use the following
* script call code:
*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Morph Event - Script Calls
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*
* Yanfly.MorphEvent(targetId, mapId, eventId, preserved)
* - This will cause the target event to morph into the designated event.
* - Replace 'targetId' with the ID of the target event you wish to morph.
* - Replace 'mapId' with the ID of the map with the event to morph into.
* - Replace 'eventId' with the ID of the event to morph the target into.
* - Replace 'preserved' with 'true' or 'false' to preserve the morph.*
*
* * Example: Yanfly.MorphEvent(15, 1, 5, true);
* - Event 15 on the current Map will change into Map 1, Event 5's event.
* - This event will be preserved.
*
* * Example: Yanfly.MorphEvent(20, 2, 10, false);
* - Event 20 on the current Map will change into Map 2, Event 10's event.
* - This event will NOT be preserved.
*
* - - -
*
* Yanfly.MorphEventTemplate(targetId, template, preserved)
* - This will cause the target event to morph based on the template name.
* - Replace 'targetId' with the ID of the target event you wish to morph.
* - Replace 'template' with a name from the 'Template Names' plugin param.
* This must be in 'string' form (surround the name with quotes).
* - Replace 'preserved' with 'true' or 'false' to preserve the morph.*
*
* * Example: Yanfly.MorphEvent(15, 'StrawberryPlant', true);
* - Event 15 on the current Map will change into event marked by the
* 'StrawberryPlant' template from the plugin parameters.
* - This event will be preserved.
*
* * Example: Yanfly.MorphEvent(20, 'MineralVein', false);
* - Event 20 on the current Map will change into event marked by the
* 'MineralVein' template from the plugin parameters.
* - This event will NOT be preserved.
*
* - - -
*
* * Note: If a morph is preserved, it will remain morphed the next time
* the player reenters the map.
*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Morph Removal - Script Calls
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*
* Yanfly.RemoveMorph(targetId)
* - This will remove any morphed (and preserved) effects from the target
* on the current map.
* - Replace 'targetId' with the ID of the target event to remove morphing.
*
* * Example: Yanfly.RemoveMorph(15)
* - The current map's event 15 will have its morphed effects removed.
* - All preserved morphing effects for this event will be removed.
*
* - - -
*
* Yanfly.RemovePreserveMorph(targetMapId, targetEventId)
* - This will remove any preserved morphed effect from a target event
* located on different map.
* - Replace 'targetMapId' with the ID of the map the target event is on.
* - Replace 'targetEventId' with the ID of the target event.
*
* * Example: Yanfly.RemovePreserveMorph(10, 20)
* - Map 10's event 20 will have its morphed effects removed.
* - All preserved morphing effects for this event will be removed.
*
* ============================================================================
* Changelog
* ============================================================================
*
* Version 1.00:
* - Finished Plugin!
*
* ============================================================================
* End of Helpfile
* ============================================================================
*
* @param ---General---
* @default
*
* @param TemplateMaps
* @text Template Maps
* @parent ---General---
* @type number[]
* @min 1
* @max 999
* @desc A list of all the ID's of the maps that will be preloaded to
* serve as template maps for this plugin.
* @default ["1"]
*
* @param TemplateNames
* @text Template Names
* @parent ---General---
* @type struct<Template>[]
* @desc A list of templates made by name so you can use names
* instead of mapID and eventID combinations with script calls.
* @default []
*
*/
/* ----------------------------------------------------------------------------
* Template Parameter Structure
* ---------------------------------------------------------------------------
*/
/*~struct~Template:
*
* @param Name
* @desc Name of the template. The template is used with
* the script call: Yanfly.MorphEventTemplate
* @default Untitled
*
* @param MapID
* @text Map ID
* @min 1
* @max 999
* @desc The ID of the map to be loaded when using this template.
* Note: Will automatically add this ID to preloaded maps list.
* @default 1
*
* @param EventID
* @text Event ID
* @min 1
* @max 999
* @desc The ID of the event to be morphed when using this template.
* @default 1
*
*/
//=============================================================================
//=============================================================================
// Parameter Variables
//=============================================================================
Yanfly.Parameters = PluginManager.parameters('YEP_EventMorpher');
Yanfly.Param = Yanfly.Param || {};
Yanfly.Param.EventMorpherData = eval(Yanfly.Parameters['TemplateMaps']);
Yanfly.Param.EventMorpherList = JSON.parse(Yanfly.Parameters['TemplateNames']);
Yanfly.PreloadedMaps = Yanfly.PreloadedMaps || [];
Yanfly.loadMapData = function (mapId) {
mapId = mapId.clamp(1, 999);
if (Yanfly.PreloadedMaps[mapId]) return;
if (Utils.isOptionValid("test")) {
var src = 'Map%1.json'.format(mapId.padZero(3));
var xhr = new XMLHttpRequest();
var url = 'data/' + src;
xhr.open('GET', url);
xhr.overrideMimeType('application/json');
xhr.onload = function () {
if (xhr.status < 400) {
Yanfly.PreloadedMaps[mapId] = JSON.parse(xhr.responseText);
}
};
xhr.onerror = this._mapLoader || function () {
DataManager._errorUrl = DataManager._errorUrl || url;
};
Yanfly.PreloadedMaps[mapId] = null;
xhr.send();
}
else {
const path = require('path');
const fs = require('fs');
var base = path.dirname(process.mainModule.filename);
let filename = 'Map%1.json'.format(mapId.padZero(3));
Yanfly.PreloadedMaps[mapId] = null;
fs.readFile(base + "/data/" + filename, (err, data) => {
Yanfly.PreloadedMaps[mapId] = JSON.parse(data.toString());
})
}
};
Yanfly.SetupParameters = function () {
// Process Template Names
Yanfly.EventMorph.Template = {};
var length = Yanfly.Param.EventMorpherList.length;
for (var i = 0; i < length; ++i) {
var data = JSON.parse(Yanfly.Param.EventMorpherList[i]);
var name = data.Name.toUpperCase();
Yanfly.loadMapData(parseInt(data.MapID));
Yanfly.EventMorph.Template[name] = {
mapId: data.MapID,
eventId: data.EventID
}
}
// Preload Map Data List
var data = Yanfly.Param.EventMorpherData;
var length = data.length;
for (var i = 0; i < length; ++i) {
var mapId = parseInt(data[i]);
Yanfly.loadMapData(mapId)
}
};
Yanfly.SetupParameters();
//=============================================================================
// Yanfly Morph Event - Script Calls
//=============================================================================
Yanfly.MorphEventFailChecks = function (targetId, mapId, eventId) {
var target = $gameMap.event(targetId);
if (!target) {
if ($gameTemp.isPlaytest()) {
console.log('Target Event ID ' + targetId + ' does not exist. ' +
'It cannot be used for the Yanfly.MorphEvent function.');
}
return true;
}
if (!Yanfly.PreloadedMaps[mapId]) {
if ($gameTemp.isPlaytest()) {
console.log('Map ID ' + mapId + ' has not been preloaded. ' +
'It cannot be used for the Morph Event function.');
}
return true;
}
if (!Yanfly.PreloadedMaps[mapId].events[eventId]) {
if ($gameTemp.isPlaytest()) {
console.log('Map ID ' + mapId + ', Event ID ' + eventId + ' does not ' +
'exist. It cannot be used for the Morph Event function.');
}
return true;
}
return false;
};
Yanfly.MorphEvent = function (targetId, mapId, eventId, preserved) {
if ($gameParty.inBattle()) return;
if (Yanfly.MorphEventFailChecks(targetId, mapId, eventId)) return;
preserved = preserved || false;
var target = $gameMap.event(targetId);
if (!target) return;
target.morphInto(mapId, eventId);
if (preserved) $gameSystem.logPreservedEventMorph(target);
};
Yanfly.MorphEventTemplate = function (targetId, template, preserved) {
var str = template.toUpperCase();
if (Yanfly.EventMorph.Template[str]) {
var mapId = Yanfly.EventMorph.Template[str].mapId;
var eventId = Yanfly.EventMorph.Template[str].eventId;
Yanfly.MorphEvent(targetId, mapId, eventId, preserved);
} else {
console.log('Template ' + template + ' does not exist to morph into!');
}
};
Yanfly.RemoteMorphEvent = function (targetMapId, targetEventId, mapId, eventId) {
if ($gameParty.inBattle() && $gameTemp.isPlaytest()) return;
if ($gameMap.mapId() === targetMapId) {
Yanfly.MorphEvent(targetEventId, mapId, eventId, true);
} else {
$gameSystem.logPreservedEventMorphRaw(targetMapId, targetEventId,
mapId, eventId);
}
};
Yanfly.RemoteMorphEventTemplate = function (targetMapId, targetEventId, name) {
var str = name.toUpperCase();
if (Yanfly.EventMorph.Template[str]) {
var mapId = Yanfly.EventMorph.Template[str].mapId;
var eventId = Yanfly.EventMorph.Template[str].eventId;
Yanfly.RemoteMorphEvent(targetMapId, targetEventId, mapId, eventId);
} else {
console.log('Template ' + name + ' does not exist to morph into!');
}
};
Yanfly.RemoveMorph = function (targetId) {
var target = $gameMap.event(targetId);
if (!target) return;
target.removeMorph();
};
Yanfly.RemovePreserveMorph = function (targetMapId, targetId) {
if ($gameParty.inBattle() && $gameTemp.isPlaytest()) return;
if (targetMapId === $gameMap.mapId()) return Yanfly.RemoveMorph(targetId);
$gameSystem.removePreservedEventMorph(targetMapId, targetId);
};
Yanfly.RemoteRemoveMorph = function (targetMapId, targetId) {
Yanfly.RemovePreserveMorph(targetMapId, targetId);
};
//=============================================================================
// Game_System
//=============================================================================
Yanfly.EventMorph.Game_System_initialize = Game_System.prototype.initialize;
Game_System.prototype.initialize = function () {
Yanfly.EventMorph.Game_System_initialize.call(this);
this.initEventMorpher();
};
Game_System.prototype.initEventMorpher = function () {
this._preservedEventMorphs = {};
};
Game_System.prototype.getPreservedEventMorphs = function () {
if (this._preservedEventMorphs === undefined) this.initEventMorpher();
return this._preservedEventMorphs;
};
Game_System.prototype.logPreservedEventMorphRaw = function (a, b, c, d) {
var targetMapId = a;
var targetEventId = b;
var mapId = c;
var eventId = d;
var key = [targetMapId, targetEventId];
var preserved = this.getPreservedEventMorphs();
preserved[key] = {
mapId: mapId,
eventId: eventId
}
};
Game_System.prototype.logPreservedEventMorph = function (target) {
var targetMapId = $gameMap.mapId();
var targetEventId = target.eventId();
var mapId = target._morphMapId;
var eventId = target._morphEventId;
this.logPreservedEventMorphRaw(targetMapId, targetEventId, mapId, eventId);
};
Game_System.prototype.getPreservedEventMorph = function (mapId, eventId) {
var preserved = this.getPreservedEventMorphs();
var key = [mapId, eventId];
return preserved[key];
};
Game_System.prototype.removePreservedEventMorph = function (mapId, eventId) {
var preserved = this.getPreservedEventMorphs();
var key = [mapId, eventId];
preserved[key] = undefined;
};
//=============================================================================
// Game_Event
//=============================================================================
Yanfly.EventMorph.Game_Event_initialize = Game_Event.prototype.initialize;
Game_Event.prototype.initialize = function (mapId, eventId) {
this.initEventMorpher(mapId, eventId);
Yanfly.EventMorph.Game_Event_initialize.call(this, mapId, eventId);
};
Game_Event.prototype.initEventMorpher = function (mapId, eventId) {
this._morphed = false;
this._morphMapId = mapId;
this._morphEventId = eventId;
var preserved = $gameSystem.getPreservedEventMorph(mapId, eventId);
if (preserved) {
var preservedId = this.eventId();
var preservedX = $dataMap.events[eventId].x;
var preservedY = $dataMap.events[eventId].y;
this.morphInto(preserved.mapId, preserved.eventId);
this._eventId = preservedId;
var data = this.event();
data.x = preservedX;
data.y = preservedY;
}
};
Yanfly.EventMorph.event = Game_Event.prototype.event;
Game_Event.prototype.event = function () {
if (this._morphed) {
return Yanfly.PreloadedMaps[this._morphMapId].events[this._morphEventId];
} else {
return Yanfly.EventMorph.event.call(this);
}
};
Game_Event.prototype.morphInto = function (mapId, eventId) {
this._morphed = true;
this._morphMapId = mapId;
this._morphEventId = eventId;
this._pageIndex = -2;
this.findProperPageIndex();
this.setupPage();
this.refresh();
//this.forceGraphicalUpdate();
};
Game_Event.prototype.removeMorph = function () {
$gameSystem.removePreservedEventMorph($gameMap.mapId(), this.eventId());
this._morphed = false;
this._pageIndex = -2;
this.findProperPageIndex();
this.setupPage();
this.refresh();
//this.forceGraphicalUpdate();
};
Game_Event.prototype.isEventMorphed = function () {
if (this._morphed === undefined) {
this.initEventMorpher(this._mapId, this._eventId);
}
return this._morphed;
};
Game_Event.prototype.getEventMorphedData = function () {
if (this._morphed === undefined) {
this.initEventMorpher(this._mapId, this._eventId);
}
return {
mapId: this._morphMapId,
eventId: this._morphEventId
}
};
Game_Event.prototype.forceGraphicalUpdate = function () {
var spriteset = SceneManager._scene._spriteset;
if (!spriteset) return;
var sprites = spriteset._characterSprites;
var length = sprites.length;
for (var i = 0; i < length; ++i) {
var sprite = sprites[i];
if (!sprite) continue;
if (sprite._character !== this) continue;
sprite.update();
}
spriteset.update();
};
//=============================================================================
// Game_Map
//=============================================================================
Yanfly.EventMorph.Game_Map_setup = Game_Map.prototype.setup;
Game_Map.prototype.setup = function (mapId) {
this.checkReloadForMorphedEvents(mapId);
Yanfly.EventMorph.Game_Map_setup.call(this, mapId);
this.processMorphedEvents();
};
Game_Map.prototype.checkReloadForMorphedEvents = function (mapId) {
this._recordedMorphedEvents = false;
if ($gamePlayer && $gamePlayer._needsMapReload) {
if (mapId === this.mapId() && $gamePlayer) {
this.recordMorphedEvents();
}
}
};
Game_Map.prototype.recordMorphedEvents = function () {
this._recordedMorphedEvents = true;
this._recordedMorphedEventData = {};
var events = this.events();
var length = events.length;
for (var i = 0; i < length; ++i) {
var ev = events[i];
if (!ev) continue;
if (!ev.isEventMorphed()) continue;
this._recordedMorphedEventData[ev.eventId()] = ev.getEventMorphedData();
}
};
Game_Map.prototype.processMorphedEvents = function () {
if (!this._recordedMorphedEvents) return;
for (var targetId in this._recordedMorphedEventData) {
var data = this._recordedMorphedEventData[targetId];
Yanfly.MorphEvent(targetId, data.mapId, data.eventId);
}
this._recordedMorphedEvents = false;
};
//=============================================================================
// End of File
//=============================================================================