1875 lines
67 KiB
JavaScript
1875 lines
67 KiB
JavaScript
//=============================================================================
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// TDS Omori Name Input
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// Version: 1.0
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//=============================================================================
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// Add to Imported List
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var Imported = Imported || {} ; Imported.TDS_NameInput = true;
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// Initialize Alias Object
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var _TDS_ = _TDS_ || {} ; _TDS_.NameInput = _TDS_.NameInput || {};
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//=============================================================================
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/*:
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* @plugindesc
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* Name Input for OMORI
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*
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* @param Name Variable ID
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* @desc Variable ID to put the name text into.
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* @default 1
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*
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* @author TDS
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*
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* @help
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* ============================================================================
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* * Script Calls
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* ============================================================================
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*
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*
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*
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*/
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//=============================================================================
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// Node.js path
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var path = require('path');
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// Get Parameters
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var parameters = PluginManager.parameters("Omori Name Input");
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// Initialize Parameters
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_TDS_.NameInput.params = {};
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_TDS_.NameInput.params.nameVariableID = Number(parameters['Name Variable ID'] || 0);
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//=============================================================================
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// ** Keyboard Input
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//-----------------------------------------------------------------------------
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// The static class that handles input data from the keyboard.
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//=============================================================================
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function KeyboardInput() { throw new Error('This is a static class'); }
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//=============================================================================
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// * Class Values
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//=============================================================================
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KeyboardInput.keyRepeatWait = 24;
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KeyboardInput.keyRepeatInterval = 6;
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//=============================================================================
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// * Key Mapper
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//=============================================================================
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KeyboardInput.keyMapper = {
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8: 'backspace',
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13: 'enter',
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// 16: 'shift',
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32: 'space',
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46: 'delete',
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};
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//=============================================================================
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// * Object Initialization
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//=============================================================================
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KeyboardInput.initialize = function() {
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this.clear();
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this._wrapNwjsAlert();
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this._setupEventHandlers();
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// Set Caps Lock Flag
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this._capsLock = false;
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};
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//=============================================================================
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// * Clear
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//=============================================================================
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KeyboardInput.clear = function() {
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this._keyDown = false;
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this._currentState = {};
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this._previousState = {};
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this._currentEvents = {};
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this._latestButton = null;
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this._latestEvent = null;
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this._pressedTime = 0;
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this._date = 0;
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};
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//=============================================================================
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// * Setup Event Handlers
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//=============================================================================
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KeyboardInput._setupEventHandlers = function() {
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document.addEventListener('keydown', this._onKeyDown.bind(this));
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document.addEventListener('keyup', this._onKeyUp.bind(this));
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//window.addEventListener('blur', this._onLostFocus.bind(this));
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};
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//=============================================================================
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// * Frame Update
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//=============================================================================
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KeyboardInput.update = function() {
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if (this._currentState[this._latestButton]) {
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this._pressedTime++;
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} else {
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this._latestButton = null;
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this._latestEvent = null;
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}
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for (var name in this._currentState) {
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if (this._currentState[name] && !this._previousState[name]) {
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this._latestButton = name;
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this._latestEvent = this._currentEvents[name];
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this._pressedTime = 0;
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this._date = Date.now();
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};
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this._previousState[name] = this._currentState[name];
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};
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};
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//=============================================================================
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// * Wrap NWjs Alert
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//=============================================================================
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KeyboardInput._wrapNwjsAlert = function() {
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if (Utils.isNwjs()) {
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var _alert = window.alert;
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window.alert = function() {
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var gui = require('nw.gui');
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var win = gui.window;
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_alert.apply(this, arguments);
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win.focus();
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KeyboardInput.clear();
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};
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}
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};
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//=============================================================================
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// * Determine if Default Should be prevented
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//=============================================================================
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KeyboardInput._shouldPreventDefault = function(keyCode) {
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switch (keyCode) {
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case 33: // pageup
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case 34: // pagedown
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case 37: // left arrow
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case 38: // up arrow
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case 39: // right arrow
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case 40: // down arrow
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return true;
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};
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return false;
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};
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//=============================================================================
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// * On Key Down
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//=============================================================================
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KeyboardInput._onKeyDown = function(event) {
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// Set Caps Lock State
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this._capsLock = event.getModifierState('CapsLock');
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if (this._shouldPreventDefault(event.keyCode)) {
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event.preventDefault();
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};
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// Get Mapped
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var mapped = KeyboardInput.keyMapper[event.keyCode];
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// Get Button Name
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var buttonName = mapped ? mapped : String.fromCharCode(event.keyCode);
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// String.fromCharCode()
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// If Button Name Exists
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if (buttonName) {
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// Set Current Events
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this._currentEvents[buttonName] = event;
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// Set Button Name Curent State
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this._currentState[buttonName] = true;
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};
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};
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//=============================================================================
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// * On Key Up
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//=============================================================================
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KeyboardInput._onKeyUp = function(event) {
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// Set Caps Lock State
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this._capsLock = event.getModifierState('CapsLock');
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// Get Mapped
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var mapped = KeyboardInput.keyMapper[event.keyCode];
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// Get Button Name
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var buttonName = mapped ? mapped : String.fromCharCode(event.keyCode);
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// If Button Name Exists
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if (buttonName) {
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// Set Button Name Curent State
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this._currentState[buttonName] = false;
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}
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if (event.keyCode === 0) { // For QtWebEngine on OS X
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this.clear();
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};
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};
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//=============================================================================
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// * On Lost Focus
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//=============================================================================
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KeyboardInput._onLostFocus = function() { this.clear(); };
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//=============================================================================
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// * Determine if Caps Lock is on
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//=============================================================================
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KeyboardInput.isCapsLockOn = function() { return this._capsLock; };
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//=============================================================================
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// * Is Triggered
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//=============================================================================
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KeyboardInput.isTriggered = function(keyName) {
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return this._latestButton === keyName && this._pressedTime === 0;
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};
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//=============================================================================
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// * Is Repeated
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//=============================================================================
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KeyboardInput.isRepeated = function(keyName) {
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return (this._latestButton === keyName &&
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(this._pressedTime === 0 ||
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(this._pressedTime >= this.keyRepeatWait &&
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this._pressedTime % this.keyRepeatInterval === 0)));
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};
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//=============================================================================
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// ** SceneManager
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//-----------------------------------------------------------------------------
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// The static class that manages scene transitions.
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//=============================================================================
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// Alias Listing
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//=============================================================================
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_TDS_.NameInput.SceneManager_initInput = SceneManager.initInput;
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_TDS_.NameInput.SceneManager_updateInputData = SceneManager.updateInputData;
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//=============================================================================
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// * Initialize Input
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//=============================================================================
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SceneManager.initInput = function() {
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// Run Original Function
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_TDS_.NameInput.SceneManager_initInput.call(this);
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// Initialize Keyboard Input
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KeyboardInput.initialize();
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};
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//=============================================================================
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// * Update Input Data
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//=============================================================================
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SceneManager.updateInputData = function() {
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// Run Original Function
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_TDS_.NameInput.SceneManager_updateInputData.call(this);
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// Update Keyboard Input
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KeyboardInput.update()
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};
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//=============================================================================
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// ** Game_Interpreter
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//-----------------------------------------------------------------------------
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// The interpreter for running event commands.
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//=============================================================================
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// Alias Listing
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//=============================================================================
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_TDS_.NameInput.Game_Interpreter_updateWaitMode = Game_Interpreter.prototype.updateWaitMode;
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//=============================================================================
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// * Show Name Input Window
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//=============================================================================
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Game_Interpreter.prototype.showNameInputWindows = function(name = "", max = 7, wait = true) {
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// Show Name Input Windows
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SceneManager._scene.showNameInputWindows(name, max);
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// Set Wait
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if (wait) { this.setWaitMode('nameInput'); };
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};
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//=============================================================================
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// * Update Wait Mode
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//=============================================================================
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Game_Interpreter.prototype.updateWaitMode = function() {
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// If Wait mode is name input
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if (this._waitMode === 'nameInput') {
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if (SceneManager._scene.isInputWindowActive()) { return true; };
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return false;
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};
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// Return original function
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return _TDS_.NameInput.Game_Interpreter_updateWaitMode.call(this);
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};
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//=============================================================================
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// ** Scene_Map
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//-----------------------------------------------------------------------------
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// The scene class of the map screen.
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//=============================================================================
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// Alias Listing
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//=============================================================================
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_TDS_.NameInput.Scene_Map_createAllWindows = Scene_Map.prototype.createAllWindows
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//=============================================================================
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// * Create All Windows
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//=============================================================================
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Scene_Map.prototype.createAllWindows = function() {
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// Run Original Function
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_TDS_.NameInput.Scene_Map_createAllWindows.call(this);
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// Create Quest Windows
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this.createNameInputWindows();
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};
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//=============================================================================
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// * Create Name Input Windows
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//=============================================================================
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Scene_Map.prototype.createNameInputWindows = function() {
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// Create Name Input Window
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this._nameInputNameWindow = new Window_OmoriNameInputName();
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this._nameInputNameWindow.x = 70;
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this._nameInputNameWindow.y = 60
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this.addWindow(this._nameInputNameWindow);
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// Create Name Input Letter Window
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/*this._nameInputLetterWindow = new Window_OmoriInputLetters()
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this._nameInputLetterWindow.x = 70;
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this._nameInputLetterWindow.y = this._nameInputNameWindow.y + this._nameInputNameWindow.height + 2;
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this._nameInputLetterWindow._nameWindow = this._nameInputNameWindow;
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this.addChild(this._nameInputLetterWindow);*/
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this._virtualKeyboard = new VirtualKeyboard()
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this._virtualKeyboard._nameWindow = this._nameInputNameWindow;
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this.addWindow(this._virtualKeyboard)
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this._virtualKeyboard.position.set(this._nameInputNameWindow.x, this._nameInputNameWindow.y + this._nameInputNameWindow.height)
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};
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//=============================================================================
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// * Show Name Input Windows
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//=============================================================================
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Scene_Map.prototype.showNameInputWindows = function(name, max) {
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this._nameInputNameWindow._maxCharacters = max;
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this._nameInputNameWindow.width = this._nameInputNameWindow.windowWidth()
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this._nameInputNameWindow.createContents()
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this._nameInputNameWindow.refresh()
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this._nameInputNameWindow.clearName(name);
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this._nameInputNameWindow.open();
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/*this._nameInputLetterWindow.open();
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this._nameInputLetterWindow.activate();
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this._nameInputLetterWindow.select(0);*/
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this._virtualKeyboard.setup()
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};
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//=============================================================================
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// * Hide Name Input Windows
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//=============================================================================
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Scene_Map.prototype.hideNameInputWindows = function() {
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this._nameInputNameWindow.close();
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this._nameInputNameWindow.deactivate();
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/*this._nameInputLetterWindow.close();
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this._nameInputLetterWindow.deactivate();*/
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this._virtualKeyboard.dispose()
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};
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//=============================================================================
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// * Determine if Input Window is active
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//=============================================================================
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Scene_Map.prototype.isInputWindowActive = function() {
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return (this._nameInputNameWindow.openness > 0 || /*this._nameInputLetterWindow.active*/ this._virtualKeyboard.active)
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};
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//=============================================================================
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// ** Window_OmoriNameInputName
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//-----------------------------------------------------------------------------
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// This window displays the typed name.
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//=============================================================================
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function Window_OmoriNameInputName() { this.initialize.apply(this, arguments); }
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Window_OmoriNameInputName.prototype = Object.create(Window_Base.prototype);
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Window_OmoriNameInputName.prototype.constructor = Window_OmoriNameInputName;
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//=============================================================================
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// * Initialize Object
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//=============================================================================
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Window_OmoriNameInputName.prototype.initialize = function(max) {
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// Set Max Characters
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this._maxCharacters = max === undefined ? 7 : max;
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// Super Call
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Window_Base.prototype.initialize.call(this, 12, 12, this.windowWidth(), this.windowHeight());
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this.openness = 0;
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this.deactivate();
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// Clear Name
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this.clearName('');
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// Draw Contents
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this.refresh();
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};
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//=============================================================================
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// * Settings
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//=============================================================================
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Window_OmoriNameInputName.prototype.standardPadding = function() { return 4; };
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Window_OmoriNameInputName.prototype.windowWidth = function () { return this._maxCharacters * 26; };
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Window_OmoriNameInputName.prototype.windowHeight = function() { return 80; };
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//=============================================================================
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// * Openness Type (0: Vertical, 1: Horizontal, 2: All)
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//=============================================================================
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Window_OmoriNameInputName.prototype.standardOpennessType = function() { return 2;};
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//=============================================================================
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// * Refresh
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//=============================================================================
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Window_OmoriNameInputName.prototype.refresh = function() {
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// Clear Contents
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this.contents.clear();
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this.contents.fontSize = 23
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this.contents.drawText('Qual é o nome dele?', 0, 1, this.contents.width, this.contents.fontSize, 'center');
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this.contents.fillRect(0, 32, this.contents.width, 2, 'rgba(255, 255, 255, 1)');
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// Refresh Text
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this.refreshText();
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};
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//=============================================================================
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// * Refresh
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//=============================================================================
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Window_OmoriNameInputName.prototype.clearName = function(name) {
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// Initialize Array
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this._text = [];
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// Get Letters
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var letters = name.split("");
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// Go Through Max Characters
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for (var i = 0; i < this._maxCharacters; i++) {
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// Get Letter
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var letter = letters[i];
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// Add Letter
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this._text.push(letter ? letter : " ");
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};
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// Set Text Index
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this._textIndex = Math.max(letters.length - 1, 0);
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// Refresh Text
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this.refreshText();
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};
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//=============================================================================
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// * Get Current Inputted Name
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//=============================================================================
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Window_OmoriNameInputName.prototype.name = function() { return this._text.join("").trim(); };
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//=============================================================================
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// * Add Letter
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//=============================================================================
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Window_OmoriNameInputName.prototype.add = function(character) {
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if (this._textIndex < this._maxCharacters) {
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this._text[this._textIndex] = character;
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this._textIndex = Math.min(this._textIndex + 1, this._maxCharacters-1)
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this.refreshText()
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return true
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};
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return false;
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};
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//=============================================================================
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// * Back
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//=============================================================================
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Window_OmoriNameInputName.prototype.back = function() {
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if (this._textIndex > -1) {
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this._text[this._textIndex] = '';
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this._textIndex = Math.max(this._textIndex - 1, 0);
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this.refreshText();
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return true
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};
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return false;
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};
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//=============================================================================
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// * Refresh Text
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//=============================================================================
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Window_OmoriNameInputName.prototype.refreshText = function() {
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// Clear Rect
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this.contents.clearRect(0, 34, this.contents.width, this.contents.height - 34);
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this.contents.fontSize = 28
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// Space width
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var width = 20;
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// Go Through Text
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for (var i = 0; i < this._text.length; i++) {
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// Get Letter
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var letter = this._text[i];
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var x = 6 + (i * (width + 3));
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var y = 34
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this.contents.drawText(letter, x, y, width, this.contents.fontSize, 'center');
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this.contents.paintOpacity = this._textIndex === i ? 255 : 100;
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this.contents.fillRect(x, y + this.contents.fontSize + 4, width, 2, 'rgba(255, 255, 255, 1)');
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this.contents.paintOpacity = 255;
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};
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};
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//=============================================================================
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// ** Window_OmoriInputLetters
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//-----------------------------------------------------------------------------
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// This window handles drawing of pictures and selection.
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//=============================================================================
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function Window_OmoriInputLetters() { this.initialize.apply(this, arguments); }
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Window_OmoriInputLetters.prototype = Object.create(Window_Selectable.prototype);
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Window_OmoriInputLetters.prototype.constructor = Window_OmoriInputLetters;
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//=============================================================================
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// * Initialize Object
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//=============================================================================
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Window_OmoriInputLetters.prototype.initialize = function() {
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// Super Call
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Window_Selectable.prototype.initialize.call(this, 0, 0, this.windowWidth(), this.windowHeight());
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this.refresh()
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this.openness = 0;
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this.deactivate();
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};
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//=============================================================================
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// * Settings
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//=============================================================================
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Window_OmoriInputLetters.prototype.isUsingCustomCursorRectSprite = function() { return true; };
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Window_OmoriInputLetters.prototype.standardPadding = function() { return 4; };
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Window_OmoriInputLetters.prototype.windowWidth = function() { return 500; };
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Window_OmoriInputLetters.prototype.windowHeight = function() { return 250; };
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Window_OmoriInputLetters.prototype.customCursorRectXOffset = function() {
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if([58,59].contains(this.index())) {return -18;}
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return -12;
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};
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Window_OmoriInputLetters.prototype.customCursorRectBitmapName = function() { return 'name_cursor'; }
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Window_OmoriInputLetters.prototype.maxCols = function() { return 10; };
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Window_OmoriInputLetters.prototype.maxItems = function() { return 60; };
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//=============================================================================
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// * Openness Type (0: Vertical, 1: Horizontal, 2: All)
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//=============================================================================
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Window_OmoriInputLetters.prototype.standardOpennessType = function() { return 2;};
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//=============================================================================
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// * Create Custom Cursor Rect
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//=============================================================================
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Window_OmoriInputLetters.prototype.initCustomCursorRect = function() {
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// Run Original Function
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Window_Selectable.prototype.initCustomCursorRect.call(this);
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// Change Cursor Animation Speed
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this._customCursorRectSprite.initCursorAnimation(0.15, 0.25);
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};
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//=============================================================================
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// * Get Table
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//=============================================================================
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Window_OmoriInputLetters.prototype.table = function() {
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// Return Input Keys Table
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return LanguageManager.getInputKeysTable();
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};
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//=============================================================================
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// * Get Selected Character
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//=============================================================================
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Window_OmoriInputLetters.prototype.character = function(index = this._index) {
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// Get Character
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return this.table()[index];
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};
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//=============================================================================
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// * Item Rect
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|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.itemRect = function(index) {
|
|
var rect = new Rectangle(0, 0, 42, this.lineHeight());
|
|
rect.x = 20 + (index % 10 * 42 + Math.floor(index % 10 / 5) * 24);
|
|
rect.y = 10 + (Math.floor(index / 10) * this.lineHeight());
|
|
// Return Rect
|
|
return rect;
|
|
};
|
|
//=============================================================================
|
|
// * Refresh
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.refresh = function() {
|
|
// Get Table
|
|
var table = this.table();
|
|
this.contents.clear();
|
|
this.resetTextColor();
|
|
for (var i = 0; i < this.maxItems(); i++) {
|
|
var rect = this.itemRect(i);
|
|
this.drawText(table[i], rect.x, rect.y, rect.width, 'center');
|
|
};
|
|
};
|
|
//=============================================================================
|
|
// * Cursor Down
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.cursorDown = function(wrap) {
|
|
// Get Next Character
|
|
var nextChar = this.character(this._index + 10);
|
|
if (nextChar === '') {
|
|
return;
|
|
};
|
|
if (this._index < 60 || wrap) {
|
|
this._index = (this._index + 10) % 60;
|
|
};
|
|
this.updateCursor();
|
|
};
|
|
//=============================================================================
|
|
// * Cursor Up
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.cursorUp = function(wrap) {
|
|
if (this._index <= 9) {
|
|
this._index += 50;
|
|
// Get Next Character
|
|
let nextChar = this.character(this._index);
|
|
// If next character is empty
|
|
if (nextChar === '') {
|
|
for (var i = 0; i < this.maxRows(); i++) {
|
|
var nC = this.character(this._index - 10);
|
|
if (nC === undefined) { break; }
|
|
if (nC !== '') { this._index -= 10; break;}
|
|
};
|
|
}
|
|
this.updateCursor();
|
|
return;
|
|
};
|
|
|
|
if (this._index > 0 || wrap) {
|
|
this._index = (this._index + 80) % 90;
|
|
};
|
|
// Update Cursor
|
|
this.updateCursor();
|
|
};
|
|
//=============================================================================
|
|
// * Cursor Right
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.cursorRight = function(wrap) {
|
|
// Get Next Character
|
|
var nextChar = this.character(this._index + 1);
|
|
if (nextChar === '') {
|
|
for (var i = 0; i < this.maxCols(); i++) {
|
|
var nC = this.character(this._index + i + 1)
|
|
if (nC === undefined) { break; }
|
|
if (nC !== '') { this._index += (i + 1); break;}
|
|
};
|
|
this.updateCursor();
|
|
return;
|
|
};
|
|
if (this._index % 10 < 9) {
|
|
this._index++;
|
|
} else if (wrap) {
|
|
this._index -= 9;
|
|
};
|
|
this.updateCursor();
|
|
};
|
|
//=============================================================================
|
|
// * Cursor Left
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.cursorLeft = function(wrap) {
|
|
// Get Next Character
|
|
var nextChar = this.character(this._index - 1);
|
|
if (nextChar === '') {
|
|
for (var i = 0; i < this.maxCols(); i++) {
|
|
var nC = this.character(this._index - (i + 1))
|
|
if (nC === undefined) { break; }
|
|
if (nC !== '') { this._index -= (i + 1); break;}
|
|
};
|
|
this.updateCursor();
|
|
return;
|
|
};
|
|
if (this._index % 10 > 0) {
|
|
this._index--;
|
|
} else if (wrap) {
|
|
this._index += 9;
|
|
};
|
|
this.updateCursor();
|
|
};
|
|
//=============================================================================
|
|
// * Process Touch
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.onTouch = function(triggered) {
|
|
var lastIndex = this.index();
|
|
var x = this.canvasToLocalX(TouchInput.x);
|
|
var y = this.canvasToLocalY(TouchInput.y);
|
|
var hitIndex = this.hitTest(x, y);
|
|
if (hitIndex >= 0) {
|
|
if (hitIndex === this.index()) {
|
|
if (triggered && this.isTouchOkEnabled()) {
|
|
this.processOk();
|
|
}
|
|
} else if (this.isCursorMovable()) {
|
|
if (this.character(hitIndex) !== '') { this.select(hitIndex); };
|
|
}
|
|
} else if (this._stayCount >= 10) {
|
|
if (y < this.padding) {
|
|
this.cursorUp();
|
|
} else if (y >= this.height - this.padding) {
|
|
this.cursorDown();
|
|
}
|
|
}
|
|
if (this.index() !== lastIndex) {
|
|
SoundManager.playCursor();
|
|
}
|
|
};
|
|
//=============================================================================
|
|
// * Process Handling
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.processHandling = function() {
|
|
if (this.isOpen() && this.active) {
|
|
// if (KeyboardInput.isRepeated('enter')) {
|
|
// this.processOk();
|
|
// };
|
|
|
|
if (Input.isTriggered('ok')) {
|
|
this.processOk();
|
|
};
|
|
|
|
if (Input.isTriggered('cancel')) {
|
|
this.processBack();
|
|
};
|
|
};
|
|
};
|
|
//=============================================================================
|
|
// * Determine if OK
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.isOk = function() { return this._index === 59; };
|
|
//=============================================================================
|
|
// * Determine if BackSpace
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.isBackSpace = function() { return this._index === 58; };
|
|
//=============================================================================
|
|
// * Process Back
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.processBack = function() {
|
|
if (this._nameWindow) {
|
|
if (this._nameWindow.back()) {
|
|
SoundManager.playCancel();
|
|
};
|
|
};
|
|
};
|
|
//=============================================================================
|
|
// * Process Ok
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.processOk = function() {
|
|
// Get Character
|
|
var character = this.character();
|
|
if (this.isBackSpace()) {
|
|
this.processBack();
|
|
} else if (this.isOk()) {
|
|
this.onNameOk();
|
|
} else if (character) {
|
|
if (this._nameWindow) {
|
|
if (this._nameWindow.add(character)) {
|
|
SoundManager.playOk();
|
|
} else {
|
|
SoundManager.playBuzzer();
|
|
};
|
|
};
|
|
};
|
|
|
|
};
|
|
//=============================================================================
|
|
// * Process Handling
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.onNameOk = function() {
|
|
// Get Text
|
|
var text = this._nameWindow.name();
|
|
// If Text Length is more than 0
|
|
if (text.length > 0) {
|
|
if(text.toLowerCase() === "omocat") {$gameSystem.unlockAchievement("YOU_THINK_YOU_RE_CLEVER_HUH")}
|
|
if (new RegExp($gameSystem._badWords.join("|")).test(text.toLowerCase())) { // YIN - Bad words check
|
|
//console.log("That's totally inappropriate");
|
|
this.playBuzzerSound();
|
|
return;
|
|
}
|
|
//console.log("That is acceptable.")
|
|
this.deactivate();
|
|
this.close();
|
|
this._nameWindow.close();
|
|
if (_TDS_.NameInput.params.nameVariableID > 0) {
|
|
$gameVariables.setValue(_TDS_.NameInput.params.nameVariableID, text);
|
|
};
|
|
} else {
|
|
this.playBuzzerSound();
|
|
};
|
|
};
|
|
//=============================================================================
|
|
// * Frame Update
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.update = function() {
|
|
// Super Call
|
|
Window_Selectable.prototype.update.call(this);
|
|
// Update Key Input
|
|
this.updateKeyInput();
|
|
};
|
|
//=============================================================================
|
|
// * Update Key Input
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.updateKeyInput = function() {
|
|
return
|
|
if (!this.isOpenAndActive()) { return; }
|
|
// Get Key
|
|
var key = KeyboardInput._latestButton;
|
|
// Return if Key is null
|
|
if (key === null) { return; }
|
|
// If Backspace
|
|
if (KeyboardInput.isRepeated('backspace')) {
|
|
this.processBack();
|
|
return;
|
|
};
|
|
// If Space
|
|
if (KeyboardInput.isRepeated('space')) { return; };
|
|
if (KeyboardInput.isRepeated('enter')) { return; };
|
|
|
|
// Set UpperCase Flag
|
|
var upperCase = Input.isPressed('shift');
|
|
if (KeyboardInput.isCapsLockOn()) { upperCase = true; }
|
|
// If Key is pressed
|
|
if (KeyboardInput.isRepeated(key)) {
|
|
// If Key is usable
|
|
if (this.isKeyAlphabetical(key)) {
|
|
// Convert key to lowercase if necessary
|
|
key = upperCase ? key : key.toLowerCase();
|
|
if (this._nameWindow) {
|
|
if (this._nameWindow.add(key)) {
|
|
SoundManager.playOk();
|
|
} else {
|
|
SoundManager.playBuzzer();
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
//=============================================================================
|
|
// * Determine if key is Alphabetical
|
|
//=============================================================================
|
|
Window_OmoriInputLetters.prototype.isKeyAlphabetical = function(key) { return /^[a-z ]*$/i.test(key); };
|
|
|
|
//=============================================================================
|
|
// * VIRTUAL KEYBOARD IMPLEMENTATION
|
|
//=============================================================================
|
|
|
|
// HANGUL
|
|
(function () {
|
|
'use strict';
|
|
/* Disassembled 초성(onset) */
|
|
var CHO = [
|
|
'ㄱ', 'ㄲ', 'ㄴ', 'ㄷ', 'ㄸ',
|
|
'ㄹ', 'ㅁ', 'ㅂ', 'ㅃ', 'ㅅ', 'ㅆ',
|
|
'ㅇ', 'ㅈ', 'ㅉ', 'ㅊ', 'ㅋ', 'ㅌ',
|
|
'ㅍ', 'ㅎ'
|
|
],
|
|
/* Disassembled 중성(nucleus) */
|
|
JUNG = [
|
|
'ㅏ', 'ㅐ', 'ㅑ', 'ㅒ', 'ㅓ',
|
|
'ㅔ', 'ㅕ', 'ㅖ', 'ㅗ', ['ㅗ', 'ㅏ'], ['ㅗ', 'ㅐ'],
|
|
['ㅗ', 'ㅣ'], 'ㅛ', 'ㅜ', ['ㅜ', 'ㅓ'], ['ㅜ', 'ㅔ'], ['ㅜ', 'ㅣ'],
|
|
'ㅠ', 'ㅡ', ['ㅡ', 'ㅣ'], 'ㅣ'
|
|
],
|
|
/* Desassembled 종성(coda) */
|
|
JONG = [
|
|
'', 'ㄱ', 'ㄲ', ['ㄱ', 'ㅅ'], 'ㄴ', ['ㄴ', 'ㅈ'], ['ㄴ', 'ㅎ'], 'ㄷ', 'ㄹ',
|
|
['ㄹ', 'ㄱ'], ['ㄹ', 'ㅁ'], ['ㄹ', 'ㅂ'], ['ㄹ', 'ㅅ'], ['ㄹ', 'ㅌ'], ['ㄹ', 'ㅍ'], ['ㄹ', 'ㅎ'], 'ㅁ',
|
|
'ㅂ', ['ㅂ', 'ㅅ'], 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ'
|
|
],
|
|
/* 유니코드 한글 시작 위치 */
|
|
HANGUL_OFFSET = 0xAC00,
|
|
/* 자음 */
|
|
CONSONANTS = [
|
|
'ㄱ', 'ㄲ', 'ㄳ', 'ㄴ', 'ㄵ', 'ㄶ', 'ㄷ', 'ㄸ',
|
|
'ㄹ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ',
|
|
'ㅁ', 'ㅂ', 'ㅃ', 'ㅄ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ',
|
|
'ㅉ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ'
|
|
],
|
|
/* Assembled 초성 */
|
|
COMPLETE_CHO = [
|
|
'ㄱ', 'ㄲ', 'ㄴ', 'ㄷ', 'ㄸ',
|
|
'ㄹ', 'ㅁ', 'ㅂ', 'ㅃ', 'ㅅ', 'ㅆ',
|
|
'ㅇ', 'ㅈ', 'ㅉ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ'
|
|
],
|
|
/* Assembled 중성 */
|
|
COMPLETE_JUNG = [
|
|
'ㅏ', 'ㅐ', 'ㅑ', 'ㅒ', 'ㅓ',
|
|
'ㅔ', 'ㅕ', 'ㅖ', 'ㅗ', 'ㅘ', 'ㅙ',
|
|
'ㅚ', 'ㅛ', 'ㅜ', 'ㅝ', 'ㅞ', 'ㅟ',
|
|
'ㅠ', 'ㅡ', 'ㅢ', 'ㅣ'
|
|
],
|
|
/* Assembled 종성 */
|
|
COMPLETE_JONG = [
|
|
'', 'ㄱ', 'ㄲ', 'ㄳ', 'ㄴ', 'ㄵ', 'ㄶ', 'ㄷ', 'ㄹ',
|
|
'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅁ',
|
|
'ㅂ', 'ㅄ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ'
|
|
],
|
|
/* 복잡한 자음: [ 자음1, 자음2, 자음1+자음2 ] */
|
|
COMPLEX_CONSONANTS = [
|
|
['ㄱ', 'ㅅ', 'ㄳ'],
|
|
['ㄴ', 'ㅈ', 'ㄵ'],
|
|
['ㄴ', 'ㅎ', 'ㄶ'],
|
|
['ㄹ', 'ㄱ', 'ㄺ'],
|
|
['ㄹ', 'ㅁ', 'ㄻ'],
|
|
['ㄹ', 'ㅂ', 'ㄼ'],
|
|
['ㄹ', 'ㅅ', 'ㄽ'],
|
|
['ㄹ', 'ㅌ', 'ㄾ'],
|
|
['ㄹ', 'ㅍ', 'ㄿ'],
|
|
['ㄹ', 'ㅎ', 'ㅀ'],
|
|
['ㅂ', 'ㅅ', 'ㅄ']
|
|
],
|
|
/* 복잡한 모음: [모음1, 모음2, 모음1+모음2] */
|
|
COMPLEX_VOWELS = [
|
|
['ㅗ', 'ㅏ', 'ㅘ'],
|
|
['ㅗ', 'ㅐ', 'ㅙ'],
|
|
['ㅗ', 'ㅣ', 'ㅚ'],
|
|
['ㅜ', 'ㅓ', 'ㅝ'],
|
|
['ㅜ', 'ㅔ', 'ㅞ'],
|
|
['ㅜ', 'ㅣ', 'ㅟ'],
|
|
['ㅡ', 'ㅣ', 'ㅢ']
|
|
],
|
|
CONSONANTS_HASH,
|
|
CHO_HASH,
|
|
JUNG_HASH,
|
|
JONG_HASH,
|
|
COMPLEX_CONSONANTS_HASH,
|
|
COMPLEX_VOWELS_HASH
|
|
;
|
|
|
|
function _makeHash(array) {
|
|
var length = array.length,
|
|
hash = { 0: 0 }
|
|
;
|
|
for (var i = 0; i < length; i++) {
|
|
if (array[i])
|
|
hash[array[i].charCodeAt(0)] = i;
|
|
}
|
|
return hash;
|
|
}
|
|
|
|
CONSONANTS_HASH = _makeHash(CONSONANTS);
|
|
CHO_HASH = _makeHash(COMPLETE_CHO);
|
|
JUNG_HASH = _makeHash(COMPLETE_JUNG);
|
|
JONG_HASH = _makeHash(COMPLETE_JONG);
|
|
|
|
function _makeComplexHash(array) {
|
|
var length = array.length,
|
|
hash = {},
|
|
code1,
|
|
code2
|
|
;
|
|
for (var i = 0; i < length; i++) {
|
|
code1 = array[i][0].charCodeAt(0);
|
|
code2 = array[i][1].charCodeAt(0);
|
|
if (typeof hash[code1] === 'undefined') {
|
|
hash[code1] = {};
|
|
}
|
|
hash[code1][code2] = array[i][2].charCodeAt(0);
|
|
}
|
|
return hash;
|
|
}
|
|
|
|
COMPLEX_CONSONANTS_HASH = _makeComplexHash(COMPLEX_CONSONANTS);
|
|
COMPLEX_VOWELS_HASH = _makeComplexHash(COMPLEX_VOWELS);
|
|
|
|
/* c 가 CONSONANTS의 멤버일 경우 true 반환 (c가 자음일 경우 true 반환) */
|
|
function _isConsonant(c) {
|
|
return typeof CONSONANTS_HASH[c] !== 'undefined';
|
|
}
|
|
/* c 가 COMPLETE_JUNG의 멤버일 경우 true 반환 (c 가 초성일 경우 true 반환) */
|
|
function _isCho(c) {
|
|
return typeof CHO_HASH[c] !== 'undefined';
|
|
}
|
|
/* c 가 COMPLETE_JUNG의 멤버일 경우 true 반환 (c 가 중성일 경우 true 반환) */
|
|
function _isJung(c) {
|
|
return typeof JUNG_HASH[c] !== 'undefined';
|
|
}
|
|
/* c 가 COMPLETE_JONG의 멤버일 경우 true 반환 (c 가 종성일 경우 true 반환) */
|
|
function _isJong(c) {
|
|
return typeof JONG_HASH[c] !== 'undefined';
|
|
}
|
|
/* c 가 한글일 경우 true 반환 */
|
|
function _isHangul(c /* code number */) {
|
|
return 0xAC00 <= c && c <= 0xd7a3;
|
|
}
|
|
/* a와 b가 중성으로서 결합할 수 있는 경우 COMPLEX_VOWELS_HASH[a][b] 값(결합한 종성의 유니코드 값) 반환 */
|
|
function _isJungJoinable(a, b) {
|
|
return (COMPLEX_VOWELS_HASH[a] && COMPLEX_VOWELS_HASH[a][b]) ? COMPLEX_VOWELS_HASH[a][b] : false;
|
|
}
|
|
/* a와 b가 종성으로서 결합할 수 있는 경우 COMPLEX_CONSONANTS_HASH[a][b] 값(결합한 종성의 유니코드 값) 반환 */
|
|
function _isJongJoinable(a, b) {
|
|
return COMPLEX_CONSONANTS_HASH[a] && COMPLEX_CONSONANTS_HASH[a][b] ? COMPLEX_CONSONANTS_HASH[a][b] : false;
|
|
}
|
|
|
|
var disassemble = function (string, grouped) {
|
|
/* 입력값이 NULL일 경우 에러 발생 */
|
|
if (string === null) {
|
|
throw new Error('Arguments cannot be null');
|
|
}
|
|
/* 입력값이 'object' 타입인 경우 문자열로 병합 */
|
|
if (typeof string === 'object') {
|
|
string = string.join('');
|
|
}
|
|
|
|
var result = [],
|
|
length = string.length,
|
|
cho,
|
|
jung,
|
|
jong,
|
|
code,
|
|
r
|
|
;
|
|
/* 모든 문자에 대해 확인 */
|
|
for (var i = 0; i < length; i++) {
|
|
var temp = [];
|
|
|
|
code = string.charCodeAt(i); //문자를 유니코드값으로 변환해 code에 저장
|
|
/* i번째 문자(code)가 완성된 한글인 경우 */
|
|
if (_isHangul(code)) {
|
|
code -= HANGUL_OFFSET;
|
|
jong = code % 28;
|
|
jung = (code - jong) / 28 % 21;
|
|
cho = parseInt((code - jong) / 28 / 21);
|
|
temp.push(CHO[cho]); // temp 배열에 초성 추가
|
|
/* 중성이 object형인 경우 (2 단일 모음의 조합인 경우) */
|
|
if (typeof JUNG[jung] === 'object') {
|
|
temp = temp.concat(JUNG[jung]); // temp에 해당 중성의 모음들 추가
|
|
/* 중성이 단일 모음으로 이루어진 경우 */
|
|
} else {
|
|
temp.push(JUNG[jung]); // temp에 해당 모음 추가
|
|
}
|
|
/* 종성이 있는 경우 */
|
|
if (jong > 0) {
|
|
/* 종성이 object형인 경우 (2 단일 자음의 조합인 경우) */
|
|
if (typeof JONG[jong] === 'object') {
|
|
temp = temp.concat(JONG[jong]); // temp에 해당 종성의 자음들 추가
|
|
/* 종성이 단일 자음으로 이루어진 경우 */
|
|
} else {
|
|
temp.push(JONG[jong]); // temp에 해당 자음 추가
|
|
}
|
|
}
|
|
/* i번째 문자(code)가 완성된 한글이 아니면서 CONSONANTS의 멤버일 경우 (자음일 경우)*/
|
|
} else if (_isConsonant(code)) {
|
|
if (_isCho(code)) {
|
|
r = CHO[CHO_HASH[code]]; // 초성일 경우 해당 초성을 r에 저장
|
|
} else {
|
|
r = JONG[JONG_HASH[code]]; // 종성일 경우 해당 종성을 r에 저장
|
|
}
|
|
if (typeof r === 'string') {
|
|
temp.push(r); // r이 string 형일 경우 temp에 추가
|
|
} else {
|
|
temp = temp.concat(r); // 아닐 경우 temp에 r 배열의 요소들 추가
|
|
}
|
|
/* i번째 문자(code)가 완성된 한글이 아니면서 COMPLETE_JUNG의 멤버일 경우 (중성일 경우) */
|
|
} else if (_isJung(code)) {
|
|
r = JUNG[JUNG_HASH[code]]; // r에 해당 중성 저장
|
|
if (typeof r === 'string') {
|
|
temp.push(r); // r이 string 형일 경우 temp에 추가
|
|
} else {
|
|
temp = temp.concat(r); // 아닐 경우 temp에 r 배열의 요소들 추가
|
|
}
|
|
/* i번째 문자(code)가 한글이 아닐 경우 */
|
|
} else {
|
|
temp.push(string.charAt(i)); // temp에 i번째 문자를 추가
|
|
}
|
|
|
|
if (grouped) result.push(temp); //grouped가 설정된 경우 result에 temp 추가
|
|
else result = result.concat(temp); //grouped가 설정되지 않은 경우 result에 temp의 요소들 추가
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
/* string으로 disassemle */
|
|
var disassembleToString = function (str) {
|
|
if (typeof str !== 'string') {
|
|
return ''; // 입력값이 string형이 아닐 경우 빈 문자열 반환
|
|
}
|
|
str = disassemble(str); // str을 disassemble
|
|
return str.join(''); // str을 문자열로 반환
|
|
};
|
|
|
|
/* string으로 assemble */
|
|
var assemble = function (array) {
|
|
if (typeof array === 'string') {
|
|
array = disassemble(array); // 입력값이 string형인 경우 우선 disassemble
|
|
}
|
|
|
|
var result = [],
|
|
length = array.length,
|
|
code,
|
|
stage = 0,
|
|
complete_index = -1, //완성된 곳의 인덱스
|
|
previous_code,
|
|
jong_joined = false
|
|
;
|
|
|
|
function _makeHangul(index) { // complete_index + 1부터 index까지를 greedy하게 한글로 만든다.
|
|
var code,
|
|
cho,
|
|
jung1,
|
|
jung2,
|
|
jong1 = 0,
|
|
jong2,
|
|
hangul = ''
|
|
;
|
|
|
|
jong_joined = false;
|
|
if (complete_index + 1 > index) {
|
|
return;
|
|
}
|
|
for (var step = 1; ; step++) {
|
|
if (step === 1) {
|
|
cho = array[complete_index + step].charCodeAt(0); // 첫 자모를 cho에 저장
|
|
/* cho가 중성인 경우 */
|
|
if (_isJung(cho)) { // 첫번째 것이 모음이면 1) ㅏ같은 경우이거나 2) ㅙ같은 경우이다
|
|
/* cho의 다음 자모(jung1)가 범위 내에 있으면서 모음인 경우 */
|
|
if (complete_index + step + 1 <= index && _isJung(jung1 = array[complete_index + step + 1].charCodeAt(0))) { //다음것이 있고 모음이면
|
|
result.push(String.fromCharCode(_isJungJoinable(cho, jung1))); // cho와 jung1이 중성으로 조합가능한 경우 result에 조합한 문자 추가
|
|
complete_index = index; // complete_index에 index값 저장 (index까지 assemble 완료)
|
|
return;
|
|
/* cho의 다음 자모가 없거나 자음인 경우 (cho와 결합할 것이 없을때)*/
|
|
} else {
|
|
result.push(array[complete_index + step]); // result에 cho에 해당하는 자모값 추가
|
|
complete_index = index; // complete_index에 index값 저장 (index까지 assemble 완료)
|
|
return;
|
|
}
|
|
/* cho가 중성이 아니면서 초성도 아닌 경우 */
|
|
} else if (!_isCho(cho)) {
|
|
result.push(array[complete_index + step]); // result에 cho에 해당하는 자모값 추가
|
|
complete_index = index; // complete_index에 index값 저장 (index까지 assemble 완료)
|
|
return;
|
|
}
|
|
hangul = array[complete_index + step]; // hangul에 첫 자모값 저장
|
|
} else if (step === 2) {
|
|
jung1 = array[complete_index + step].charCodeAt(0); // jung1에 두번째 자모 저장
|
|
/* jung1이 자음인 경우 */
|
|
if (_isCho(jung1)) { //두번째 또 자음이 오면 ㄳ 에서 ㅅ같은 경우이다
|
|
cho = _isJongJoinable(cho, jung1); // 앞의 초성(cho)과 jung1이 조합 가능한 경우 cho에 해당 조합을 저장한다
|
|
hangul = String.fromCharCode(cho); // hangul에 cho를 문자열로 반환해 저장한다.
|
|
result.push(hangul); // result에 hangul 추가
|
|
complete_index = index; // complete_index에 index값 저장 (index까지 assemble 완료)
|
|
return;
|
|
/* jung1이 자음이 아닌 경우 */
|
|
} else {
|
|
hangul = String.fromCharCode((CHO_HASH[cho] * 21 + JUNG_HASH[jung1]) * 28 + HANGUL_OFFSET); // cho와 jung1을 한글로 조합해 문자열로 반환 후 hangul에 저장
|
|
}
|
|
} else if (step === 3) {
|
|
jung2 = array[complete_index + step].charCodeAt(0); // jung2에 세번째 자모 저장
|
|
if (_isJungJoinable(jung1, jung2)) {
|
|
jung1 = _isJungJoinable(jung1, jung2); // jung1과 jung2가 종성으로서 조합 가능한 경우 조합 해 jung1에 저장
|
|
} else {
|
|
jong1 = jung2; // jung1과 jung2가 종성으로서 조합 불가능한 경우 jung2값을 jong1에 저장
|
|
}
|
|
hangul = String.fromCharCode((CHO_HASH[cho] * 21 + JUNG_HASH[jung1]) * 28 + JONG_HASH[jong1] + HANGUL_OFFSET);
|
|
|
|
} else if (step === 4) {
|
|
jong2 = array[complete_index + step].charCodeAt(0); // jong2에 네번째 자모 저장
|
|
if (_isJongJoinable(jong1, jong2)) {
|
|
jong1 = _isJongJoinable(jong1, jong2); // jong1과 jong2가 종성으로서 조합 가능한 경우 조합 후 jong1에 저장
|
|
} else {
|
|
jong1 = jong2; // jong1과 jong2가 종성으로서 조합 불가능한 경우 jong2값을 jong1에 저장
|
|
}
|
|
hangul = String.fromCharCode((CHO_HASH[cho] * 21 + JUNG_HASH[jung1]) * 28 + JONG_HASH[jong1] + HANGUL_OFFSET); // cho, jung1, jong1를 한글로 조합해 문자열로 반환 후 hangul에 저장
|
|
} else if (step === 5) {
|
|
jong2 = array[complete_index + step].charCodeAt(0); // jong2에 다섯번째 자모 저장
|
|
jong1 = _isJongJoinable(jong1, jong2); // jong1과 jong2를 종성으로서 조합해 jong1에 저장
|
|
hangul = String.fromCharCode((CHO_HASH[cho] * 21 + JUNG_HASH[jung1]) * 28 + JONG_HASH[jong1] + HANGUL_OFFSET); // cho, jung1, jong1를 한글로 조합해 문자열로 반환 후 hangul에 저장
|
|
}
|
|
|
|
if (complete_index + step >= index) {
|
|
result.push(hangul); // result에 hangul 추가 (조합 결과 추가)
|
|
complete_index = index;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* 모든 문자에 대해 확인 */
|
|
for (var i = 0; i < length; i++) {
|
|
code = array[i].charCodeAt(0);
|
|
if (!_isCho(code) && !_isJung(code) && !_isJong(code)) { //초, 중, 종성 다 아니면
|
|
_makeHangul(i - 1); // i-1번째 문자까지 우선 한글로 조합한 후
|
|
_makeHangul(i); // i번째부터 다시 조합
|
|
stage = 0;
|
|
continue;
|
|
}
|
|
//console.log(stage, array[i]);
|
|
if (stage === 0) { // 초성이 올 차례
|
|
if (_isCho(code)) { // 초성이 오면 아무 문제 없다.
|
|
stage = 1;
|
|
} else if (_isJung(code)) {
|
|
// 중성이오면 ㅐ 또는 ㅘ 인것이다. 바로 구분을 못한다. 따라서 특수한 stage인 stage4로 이동
|
|
stage = 4;
|
|
}
|
|
} else if (stage == 1) { //중성이 올 차례
|
|
if (_isJung(code)) { //중성이 오면 문제없음 진행.
|
|
stage = 2;
|
|
} else { //아니고 자음이오면 ㄻ같은 경우가 있고 ㄹㅋ같은 경우가 있다.
|
|
if (_isJongJoinable(previous_code, code)) {
|
|
// 합쳐질 수 있다면 ㄻ 같은 경우인데 이 뒤에 모음이 와서 ㄹ마 가 될수도 있고 초성이 올 수도 있다. 따라서 섣불리 완성할 수 없다. 이땐 stage5로 간다.
|
|
stage = 5;
|
|
} else { //합쳐질 수 없다면 앞 글자 완성 후 여전히 중성이 올 차례
|
|
_makeHangul(i - 1);
|
|
}
|
|
}
|
|
} else if (stage == 2) { //종성이 올 차례
|
|
if (_isJong(code)) { //종성이 오면 다음엔 자음 또는 모음이 온다.
|
|
stage = 3;
|
|
} else if (_isJung(code)) { //그런데 중성이 오면 앞의 모음과 합칠 수 있는지 본다.
|
|
if (_isJungJoinable(previous_code, code)) { //합칠 수 있으면 여전히 종성이 올 차례고 그대로 진행
|
|
} else { // 합칠 수 없다면 오타가 생긴 경우
|
|
_makeHangul(i - 1);
|
|
stage = 4;
|
|
}
|
|
} else { // 받침이 안되는 자음이 오면 ㄸ 같은 이전까지 완성하고 다시시작
|
|
_makeHangul(i - 1);
|
|
stage = 1;
|
|
}
|
|
} else if (stage == 3) { // 종성이 하나 온 상태.
|
|
if (_isJong(code)) { // 또 종성이면 합칠수 있는지 본다.
|
|
if (!jong_joined && _isJongJoinable(previous_code, code)) { //합칠 수 있으면 계속 진행. 왜냐하면 이번에 온 자음이 다음 글자의 초성이 될 수도 있기 때문. 대신 이 기회는 한번만
|
|
jong_joined = true;
|
|
} else { //없으면 한글자 완성
|
|
_makeHangul(i - 1);
|
|
stage = 1; // 이 종성이 초성이 되고 중성부터 시작
|
|
}
|
|
} else if (_isCho(code)) { // 초성이면 한글자 완성.
|
|
_makeHangul(i - 1);
|
|
stage = 1; //이 글자가 초성이되므로 중성부터 시작
|
|
} else if (_isJung(code)) { // 중성이면 이전 종성은 이 중성과 합쳐지고 앞 글자는 받침이 없다.
|
|
_makeHangul(i - 2);
|
|
stage = 2;
|
|
}
|
|
} else if (stage == 4) { // 중성이 하나 온 상태
|
|
if (_isJung(code)) { //중성이 온 경우
|
|
if (_isJungJoinable(previous_code, code)) { //이전 중성과 합쳐질 수 있는 경우
|
|
_makeHangul(i);
|
|
stage = 0;
|
|
} else { //중성이 왔지만 못합치는 경우. ㅒㅗ 같은
|
|
_makeHangul(i - 1);
|
|
}
|
|
} else { // 아니면 자음이 온 경우.
|
|
_makeHangul(i - 1);
|
|
stage = 1;
|
|
}
|
|
} else if (stage == 5) { // 초성이 연속해서 두개 온 상태 ㄺ
|
|
if (_isJung(code)) { //이번에 중성이면 ㄹ가
|
|
_makeHangul(i - 2);
|
|
stage = 2;
|
|
} else {
|
|
_makeHangul(i - 1);
|
|
stage = 1;
|
|
}
|
|
}
|
|
previous_code = code;
|
|
}
|
|
_makeHangul(i - 1);
|
|
return result.join('');
|
|
};
|
|
|
|
var search = function (a, b) {
|
|
/* a 와 b 를 disassemble한 후 문자열로 반환해 ad, bd에 각각 저장 */
|
|
var ad = disassemble(a).join(''),
|
|
bd = disassemble(b).join('')
|
|
;
|
|
|
|
return ad.indexOf(bd); // ad 에서 bd가 포함되는 인덱스를 찾아 반환
|
|
};
|
|
|
|
var rangeSearch = function (haystack, needle) {
|
|
var hex = disassemble(haystack).join(''),
|
|
nex = disassemble(needle).join(''),
|
|
grouped = disassemble(haystack, true),
|
|
re = new RegExp(nex, 'gi'),
|
|
indices = [],
|
|
result;
|
|
|
|
if (!needle.length) return [];
|
|
|
|
while ((result = re.exec(hex))) {
|
|
indices.push(result.index);
|
|
}
|
|
|
|
function findStart(index) {
|
|
for (var i = 0, length = 0; i < grouped.length; ++i) {
|
|
length += grouped[i].length;
|
|
if (index < length) return i;
|
|
}
|
|
}
|
|
|
|
function findEnd(index) {
|
|
for (var i = 0, length = 0; i < grouped.length; ++i) {
|
|
length += grouped[i].length;
|
|
if (index + nex.length <= length) return i;
|
|
}
|
|
}
|
|
|
|
return indices.map(function (i) {
|
|
return [findStart(i), findEnd(i)];
|
|
});
|
|
};
|
|
|
|
function Searcher(string) {
|
|
this.string = string;
|
|
this.disassembled = disassemble(string).join('');
|
|
}
|
|
|
|
Searcher.prototype.search = function (string) {
|
|
return disassemble(string).join('').indexOf(this.disassembled);
|
|
};
|
|
/* string이 자음으로 끝나는지 확인 */
|
|
var endsWithConsonant = function (string) {
|
|
if (typeof string === 'object') {
|
|
string = string.join('');
|
|
}
|
|
|
|
var code = string.charCodeAt(string.length - 1);
|
|
|
|
if (_isHangul(code)) { // 완성된 한글이면
|
|
code -= HANGUL_OFFSET;
|
|
var jong = code % 28;
|
|
if (jong > 0) {
|
|
return true;
|
|
}
|
|
} else if (_isConsonant(code)) { //자음이면
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/* string이 target 문자로 끝나는지 확인 */
|
|
var endsWith = function (string, target) {
|
|
return disassemble(string).pop() === target;
|
|
};
|
|
|
|
|
|
var hangul = {
|
|
disassemble: disassemble,
|
|
d: disassemble, // alias for disassemble
|
|
disassembleToString: disassembleToString,
|
|
ds: disassembleToString, // alias for disassembleToString
|
|
assemble: assemble,
|
|
a: assemble, // alias for assemble
|
|
search: search,
|
|
rangeSearch: rangeSearch,
|
|
Searcher: Searcher,
|
|
endsWithConsonant: endsWithConsonant,
|
|
endsWith: endsWith,
|
|
isHangul: function (c) {
|
|
if (typeof c === 'string')
|
|
c = c.charCodeAt(0);
|
|
return _isHangul(c);
|
|
},
|
|
isComplete: function (c) {
|
|
if (typeof c === 'string')
|
|
c = c.charCodeAt(0);
|
|
return _isHangul(c);
|
|
},
|
|
isConsonant: function (c) {
|
|
if (typeof c === 'string')
|
|
c = c.charCodeAt(0);
|
|
return _isConsonant(c);
|
|
},
|
|
isVowel: function (c) {
|
|
if (typeof c === 'string')
|
|
c = c.charCodeAt(0);
|
|
return _isJung(c);
|
|
},
|
|
isCho: function (c) {
|
|
if (typeof c === 'string')
|
|
c = c.charCodeAt(0);
|
|
return _isCho(c);
|
|
},
|
|
isJong: function (c) {
|
|
if (typeof c === 'string')
|
|
c = c.charCodeAt(0);
|
|
return _isJong(c);
|
|
},
|
|
isHangulAll: function (str) {
|
|
if (typeof str !== 'string') return false;
|
|
for (var i = 0; i < str.length; i++) {
|
|
if (!_isHangul(str.charCodeAt(i))) return false;
|
|
}
|
|
return true;
|
|
},
|
|
isCompleteAll: function (str) {
|
|
if (typeof str !== 'string') return false;
|
|
for (var i = 0; i < str.length; i++) {
|
|
if (!_isHangul(str.charCodeAt(i))) return false;
|
|
}
|
|
return true;
|
|
},
|
|
isConsonantAll: function (str) {
|
|
if (typeof str !== 'string') return false;
|
|
for (var i = 0; i < str.length; i++) {
|
|
if (!_isConsonant(str.charCodeAt(i))) return false;
|
|
}
|
|
return true;
|
|
},
|
|
isVowelAll: function (str) {
|
|
if (typeof str !== 'string') return false;
|
|
for (var i = 0; i < str.length; i++) {
|
|
if (!_isJung(str.charCodeAt(i))) return false;
|
|
}
|
|
return true;
|
|
},
|
|
isChoAll: function (str) {
|
|
if (typeof str !== 'string') return false;
|
|
for (var i = 0; i < str.length; i++) {
|
|
if (!_isCho(str.charCodeAt(i))) return false;
|
|
}
|
|
return true;
|
|
},
|
|
isJongAll: function (str) {
|
|
if (typeof str !== 'string') return false;
|
|
for (var i = 0; i < str.length; i++) {
|
|
if (!_isJong(str.charCodeAt(i))) return false;
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
if (typeof define == 'function' && define.amd) {
|
|
define(function () {
|
|
return hangul;
|
|
});
|
|
} else if (typeof module !== 'undefined') {
|
|
module.exports = hangul;
|
|
} else {
|
|
window.Hangul = hangul;
|
|
}
|
|
})();
|
|
|
|
|
|
//=============================================================================
|
|
// * OMORI NAME INPUT HANGUL
|
|
//=============================================================================
|
|
|
|
Window_OmoriNameInputName.prototype.addHangul = function (character) {
|
|
let current_char = Hangul.d(this._text[this._textIndex])
|
|
let char = Hangul.a(current_char.concat([character]))
|
|
let result = true
|
|
if (char.length <= 1) {
|
|
this._text[this._textIndex] = char
|
|
}
|
|
else {
|
|
char = char.split("")
|
|
while (char.length > 0) {
|
|
const last_char = char.shift()
|
|
this._text[this._textIndex] = last_char
|
|
if (char.length > 0) {
|
|
this._textIndex = this._textIndex + 1
|
|
}
|
|
|
|
if (this._textIndex >= this._maxCharacters) {
|
|
this._textIndex = this._maxCharacters - 1
|
|
result = false
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
this.refreshText()
|
|
return result
|
|
};
|
|
|
|
//=============================================================================
|
|
// * Back
|
|
//=============================================================================
|
|
Window_OmoriNameInputName.prototype.backHangul = function () {
|
|
const char = this._text[this._textIndex]
|
|
if (char === "") {
|
|
return this.back()
|
|
}
|
|
let dis = Hangul.d(this._text[this._textIndex])
|
|
dis.pop()
|
|
dis = Hangul.a(dis)
|
|
this._text[this._textIndex] = dis;
|
|
this.refreshText()
|
|
return true
|
|
};
|
|
|
|
//=============================================================================
|
|
// * VIRTUAL KEYBOARD
|
|
//=============================================================================
|
|
|
|
class VirtualKeyboard extends Window_Selectable {
|
|
|
|
initialize() {
|
|
const ww = Math.floor(Graphics.boxWidth / 1.2)
|
|
const hh = Math.floor(Graphics.boxHeight / 2.5)
|
|
const x = Graphics.boxWidth / 2 - ww / 2
|
|
const y = Graphics.boxHeight / 2 - hh / 2
|
|
super.initialize(x, y, ww, hh);
|
|
this._layoutType = "default"
|
|
this._isCaps = false
|
|
this.openness = 0
|
|
this.loadChineseLibrary()
|
|
this.refresh()
|
|
}
|
|
|
|
isOkEnabled() { return true }
|
|
|
|
isUsingCustomCursorRectSprite() { return true }
|
|
customCursorRectBitmapName() { return "name_cursor" }
|
|
customCursorRectXOffset() { return -12 }
|
|
|
|
add(char) {
|
|
switch (this.getLanguage()) {
|
|
case "KR":
|
|
return this._nameWindow.addHangul(char)
|
|
case "CH":
|
|
if (char === " ") { return false }
|
|
return this._candidateWindow.add(char)
|
|
default:
|
|
return this._nameWindow.add(char)
|
|
}
|
|
}
|
|
|
|
back() {
|
|
switch (this.getLanguage()) {
|
|
case "KR":
|
|
return this._nameWindow.backHangul()
|
|
case "CH":
|
|
return this._candidateWindow.back()
|
|
default:
|
|
return this._nameWindow.back()
|
|
}
|
|
}
|
|
|
|
confirmEntry() {
|
|
const entry = this._nameWindow.name()
|
|
if (entry.length > 0) {
|
|
if (entry.toLowerCase() === LanguageManager.getMessageData("XX_BLUE.OMOCAT").text.toLowerCase()) {
|
|
$gameSystem.unlockAchievement("YOU_THINK_YOU_RE_CLEVER_HUH")
|
|
}
|
|
if (new RegExp($gameSystem._badWords.join("|")).test(entry.toLowerCase())) { // YIN - Bad words check
|
|
//console.log("That's totally inappropriate");
|
|
this.playBuzzerSound();
|
|
return;
|
|
}
|
|
this.dispose()
|
|
this._nameWindow.close()
|
|
if (_TDS_.NameInput.params.nameVariableID > 0) {
|
|
$gameVariables.setValue(_TDS_.NameInput.params.nameVariableID, entry);
|
|
};
|
|
}
|
|
else {
|
|
this.playBuzzerSound();
|
|
}
|
|
}
|
|
|
|
getLanguage() {
|
|
return LanguageManager._language.toUpperCase()
|
|
}
|
|
|
|
loadChineseLibrary() {
|
|
const language = this.getLanguage()
|
|
if (language !== "CH") { return }
|
|
const fs = require("fs")
|
|
fs.readFile("./js/libs/pinyin.json", (err, data) => {
|
|
if (!!err) { throw new Error(err) }
|
|
this._pinyin = JSON.parse(data.toString())
|
|
this._candidateWindow = new Window_Candidate(0, this.height)
|
|
this.addChild(this._candidateWindow)
|
|
this.setHandler("pageup", () => {
|
|
this._candidateWindow.select(0)
|
|
this._candidateWindow.activate()
|
|
})
|
|
this.setHandler("pagedown", () => {
|
|
this._candidateWindow.select(0)
|
|
this._candidateWindow.activate()
|
|
})
|
|
this._candidateWindow.setHandler("cancel", () => {
|
|
this._candidateWindow.deactivate();
|
|
this._candidateWindow.deselect()
|
|
this.activate()
|
|
})
|
|
this._candidateWindow.setHandler("ok", () => {
|
|
this._candidateWindow.getCandidate()
|
|
this._candidateWindow.deselect()
|
|
this.activate()
|
|
})
|
|
this._candidateWindow.open()
|
|
})
|
|
}
|
|
|
|
processOk() {
|
|
const character = this.getCharacter();
|
|
if (!!VirtualKeyboard[character]) {
|
|
switch (character) {
|
|
case "{lock}":
|
|
case "{tradch}":
|
|
case "{simpch}":
|
|
SoundManager.playOk()
|
|
if (!!this._candidateWindow) {
|
|
this._candidateWindow.clearEntry()
|
|
}
|
|
this._isCaps = !this._isCaps
|
|
this._layoutType = !!this._isCaps ? "shift" : "default"
|
|
this.determineLayoutData()
|
|
this.refresh()
|
|
break;
|
|
case "{confirm}":
|
|
this.confirmEntry()
|
|
break;
|
|
case "{space}":
|
|
this._nameWindow.add(" ")
|
|
break;
|
|
case "{bksp}":
|
|
if (this.back()) {
|
|
SoundManager.playCancel()
|
|
}
|
|
break;
|
|
case "{larrow}":
|
|
SoundManager.playCursor()
|
|
this._nameWindow._textIndex = Math.max(this._nameWindow._textIndex - 1, 0)
|
|
this._nameWindow.refreshText()
|
|
break;
|
|
case "{rarrow}":
|
|
SoundManager.playCursor()
|
|
this._nameWindow._textIndex = Math.min(this._nameWindow._textIndex + 1, this._nameWindow._maxCharacters - 1)
|
|
this._nameWindow.refreshText()
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
if (this.add(character)) {
|
|
SoundManager.playOk()
|
|
}
|
|
else {
|
|
SoundManager.playBuzzer()
|
|
}
|
|
}
|
|
}
|
|
|
|
setup() {
|
|
this.activate()
|
|
this.select(0)
|
|
this.open()
|
|
}
|
|
|
|
dispose() {
|
|
this.deactivate()
|
|
this.close()
|
|
}
|
|
|
|
standardFontSize() { return 24 }
|
|
|
|
refresh() {
|
|
this.determineLayoutData();
|
|
super.refresh();
|
|
}
|
|
|
|
determineLayoutData() {
|
|
const language = this.getLanguage()
|
|
this._currentLayout = VirtualKeyboard[language][this._layoutType].map(l => l.split(" "))
|
|
this._layoutCols = 0
|
|
this._numberOfItems
|
|
for (let layout of this._currentLayout) {
|
|
if (this._layoutCols < layout.length) {
|
|
this._layoutCols = layout.length
|
|
}
|
|
}
|
|
this._currentLayout = this._currentLayout.map(l => {
|
|
let res = []
|
|
if (l.length >= this._layoutCols) { return l }
|
|
let missing_cols = Math.abs(l.length - this._layoutCols)
|
|
let back = []
|
|
let forward = []
|
|
for (let i = 0; i < missing_cols; i++) {
|
|
if (i % 2 === 0) {
|
|
back.push(" ")
|
|
}
|
|
else {
|
|
forward.push(" ")
|
|
}
|
|
}
|
|
return res.concat(back).concat(l).concat(forward)
|
|
})
|
|
}
|
|
|
|
maxItems() {
|
|
return this._layoutCols * this._currentLayout.length
|
|
}
|
|
|
|
maxCols() {
|
|
return this._layoutCols
|
|
}
|
|
|
|
getCharacter(index = this.index()) { return this._currentLayout[Math.floor(index / this.maxCols())][index % this.maxCols()] }
|
|
|
|
drawItem(index) {
|
|
const rect = this.itemRect(index)
|
|
let current_char = this.getCharacter(index)
|
|
if (!!VirtualKeyboard[current_char]) {
|
|
if (current_char === "{confirm}") {
|
|
this.changeTextColor(this.textColor(1))
|
|
}
|
|
current_char = VirtualKeyboard[current_char]
|
|
}
|
|
this.drawText(current_char, rect.x, rect.y, rect.width, "center")
|
|
this.resetTextColor()
|
|
}
|
|
}
|
|
|
|
VirtualKeyboard.EN = {
|
|
default: [
|
|
"` 1 2 3 4 5 6 7 8 9 0 - = {bksp}",
|
|
"q w e r t y u i o p [ ] \\",
|
|
"{lock} a s d f g h j k l ; '",
|
|
"z x c v b n m , . / {confirm} {space}"
|
|
],
|
|
shift: [
|
|
"~ ! @ # $ % ^ & * ( ) _ + {bksp}",
|
|
"Q W E R T Y U I O P { } |",
|
|
'{lock} A S D F G H J K L : "',
|
|
"Z X C V B N M < > ? {confirm} {space}",
|
|
]
|
|
}
|
|
VirtualKeyboard.JP = {
|
|
default: [
|
|
"1 2 3 4 5 6 7 8 9 0 - ^ \u00a5 {bksp}",
|
|
"\u305f \u3066 \u3044 \u3059 \u304b \u3093 \u306a \u306b \u3089 \u305b \u309b \u309c \u3080",
|
|
"{lock} \u3061 \u3068 \u3057 \u306f \u304D \u304f \u307e \u306e \u308a \u308c \u3051",
|
|
"\u3064 \u3055 \u305d \u3072 \u3053 \u307f \u3082 \u306d \u308b \u3081 {confirm} {space}"
|
|
],
|
|
shift: [
|
|
"! \" # $ % & ' ( ) \u0301 = ~ | {bksp}",
|
|
"\u305f \u3066 \u3043 \u3059 \u304b \u3093 \u306a \u306b \u3089 \u305b \u300c \u300d \u3080",
|
|
"{lock} \u3061 \u3068 \u3057 \u306f \u304D \u304f \u307e \u306e \u308a \u308c \u3051",
|
|
"\u3063 \u3055 \u305d \u3072 \u3053 \u307f \u3082 \u3001 \u3002 \u30fb {confirm} {space}"
|
|
],
|
|
}
|
|
|
|
VirtualKeyboard.KR = {
|
|
default: [
|
|
"` 1 2 3 4 5 6 7 8 9 0 - = {bksp} {rarrow} {larrow}",
|
|
"ㅂ ㅈ ㄷ ㄱ ㅅ ㅛ ㅕ ㅑ ㅐ ㅔ [ ] \u20a9",
|
|
"{lock} ㅁ ㄴ ㅇ ㄹ ㅎ ㅗ ㅓ ㅏ ㅣ ; '",
|
|
"ㅋ ㅌ ㅊ ㅍ ㅠ ㅜ ㅡ , . / {confirm} {space}"
|
|
],
|
|
shift: [
|
|
"~ ! @ # $ % ^ & * ( ) _ + {bksp}",
|
|
"ㅃ ㅉ ㄸ ㄲ ㅆ ㅛ ㅕ ㅑ ㅒ ㅖ { } |",
|
|
'{lock} ㅁ ㄴ ㅇ ㄹ ㅎ ㅗ ㅓ ㅏ ㅣ : "',
|
|
"ㅋ ㅌ ㅊ ㅍ ㅠ ㅜ ㅡ < > ? {confirm} {space}"
|
|
],
|
|
}
|
|
VirtualKeyboard.CH = {
|
|
default: [
|
|
"` 1 2 3 4 5 6 7 8 9 0 - = {bksp}",
|
|
"q w e r t y u i o p [ ] \\",
|
|
"{tradch} a s d f g h j k l ; '",
|
|
"z x c v b n m , . / {confirm} {space}"
|
|
],
|
|
shift: [
|
|
"~ \u3105 \u3109 \u02C7 \u02F4 \u3113 \u02CA \u02D9 \u311A \u311E \u3122 \u3126 + {bksp}",
|
|
"\u3106 \u310A \u310D \u3110 \u3114 \u3117 \u3127 \u311B \u311F \u3123 { } |",
|
|
'{simpch} \u3107 \u310B \u310E \u3111 \u3115 \u3118 \u3128 \u311C \u3120 \u3124 "',
|
|
"\u3108 \u310C \u310F \u3112 \u3116 \u3119 \u3129 \u311D \u3121 \u3125 {confirm} {space}",
|
|
]
|
|
}
|
|
|
|
// UNICODES
|
|
//VirtualKeyboard["{shift}"] = "\u21e7"
|
|
VirtualKeyboard["{lock}"] = "\u21eA"
|
|
VirtualKeyboard["{confirm}"] = "OK"//"\u23ce"
|
|
VirtualKeyboard["{space}"] = " "
|
|
VirtualKeyboard["{bksp}"] = "\u232b"
|
|
VirtualKeyboard["{rarrow}"] = "\u2192"
|
|
VirtualKeyboard["{larrow}"] = "\u2190"
|
|
VirtualKeyboard["{tradch}"] = "繁"
|
|
VirtualKeyboard["{simpch}"] = "简"
|
|
|
|
// ZHUYIN TO PINYIN
|
|
VirtualKeyboard.Z2P = {
|
|
"ㄅ": "b", "ㄆ": "p", "ㄇ": "m", "ㄈ": "f",
|
|
"ㄉ": "d", "ㄊ": "t", "ㄋ": "n", "ㄌ": "l",
|
|
"ㄍ": "g", "ㄎ": "k", "ㄏ": "h",
|
|
"ㄐ": "j", "ㄑ": "q", "ㄒ": "x",
|
|
"ㄓ": "zh", "ㄔ": "ch", "ㄕ": "sh", "ㄖ": "r",
|
|
"ㄗ": "z", "ㄘ": "c", "ㄙ": "s",
|
|
|
|
// Rhymes
|
|
"ㄚ": "a", "ㄛ": "o", "ㄜ": "e", "ㄝ": "e",
|
|
"ㄧ": "i", "ㄨ": "u", "ㄩ": "v",
|
|
"ㄞ": "ai", "ㄟ": "ei", "ㄦ": "er",
|
|
"ㄠ": "ao", "ㄡ": "ou",
|
|
"ㄢ": "an", "ㄣ": "en",
|
|
"ㄤ": "ang", "ㄥ": "eng",
|
|
|
|
"ㄨㄥ": "ong", "ㄧㄝ": "ie",
|
|
"ㄧㄡ": "iu", "ㄧㄣ": "in", "ㄧㄥ": "ing",
|
|
"ㄩㄝ": "ve",
|
|
"ㄨㄣ": "un", "ㄩㄣ": "vn", "ㄧㄚ": "ia",
|
|
"ㄨㄚ": "ua", "ㄨㄢ": "uan", "ㄩㄢ": "van",
|
|
"ㄨㄞ": "uai", "ㄨㄛ": "uo", "ㄩㄥ": "iong",
|
|
"ㄧㄤ": "iang", "ㄨㄤ": "uang", "ㄧㄢ": "ian",
|
|
"ㄧㄠ": "iao", "ㄨㄟ": "ui",
|
|
}
|
|
|
|
//=============================================================================
|
|
// * CANDIDATE WINDOW
|
|
//=============================================================================
|
|
|
|
Window_Candidate = class extends Window_HorzCommand {
|
|
|
|
initialize(x, y) {
|
|
super.initialize(x, y)
|
|
this.openness = 0
|
|
this.deactivate()
|
|
this.deselect()
|
|
this._entry = ""
|
|
}
|
|
|
|
clearEntry() {
|
|
this._entry = ""
|
|
this.refresh()
|
|
}
|
|
|
|
isUsingCustomCursorRectSprite() { return true }
|
|
customCursorRectBitmapName() { return "name_cursor" }
|
|
customCursorRectXOffset() { return -12 }
|
|
|
|
windowWidth() { return SceneManager._scene._virtualKeyboard.width }
|
|
windowHeight() { return super.windowHeight() + this.lineHeight() * 2 }
|
|
maxCols() { return 8 }
|
|
|
|
z2p(entry) {
|
|
if (!SceneManager._scene._virtualKeyboard._isCaps) { return entry }
|
|
let zhuyin_arr = entry.split("")
|
|
let zhuyin_index = 0
|
|
let converted_string = ""
|
|
while (zhuyin_index < zhuyin_arr.length) {
|
|
let doubleChar = `${zhuyin_arr[zhuyin_index]}${zhuyin_arr[zhuyin_index + 1]}`
|
|
let singleChar = `${zhuyin_arr[zhuyin_index]}`
|
|
if (!!VirtualKeyboard.Z2P[doubleChar]) {
|
|
converted_string += VirtualKeyboard.Z2P[doubleChar]
|
|
zhuyin_index += 2
|
|
}
|
|
else if (!!VirtualKeyboard.Z2P[singleChar]) {
|
|
converted_string += VirtualKeyboard.Z2P[singleChar]
|
|
zhuyin_index += 1
|
|
}
|
|
else {
|
|
console.log("CHAR NOT FOUND!", singleChar, doubleChar)
|
|
zhuyin_index += 1
|
|
}
|
|
}
|
|
return converted_string
|
|
}
|
|
|
|
maxPageRows() { return 2 }
|
|
|
|
makeCommandList() {
|
|
let input = this.z2p(this._entry)
|
|
const dictionary = SceneManager._scene._virtualKeyboard._pinyin
|
|
if (!dictionary[input]) { return; }
|
|
const candidates = dictionary[input].split("")
|
|
for (const candidate of candidates) {
|
|
this.addCommand(candidate, "candidate")
|
|
}
|
|
}
|
|
|
|
getCandidate() {
|
|
let candidate = this._list[this.index()]
|
|
if (!candidate) { return SoundManager.playBuzzer() }
|
|
candidate = candidate.name
|
|
SceneManager._scene._nameInputNameWindow.add(candidate)
|
|
this._entry = ""
|
|
this.refresh()
|
|
}
|
|
|
|
add(char) {
|
|
this._entry += char
|
|
this.refresh()
|
|
return true
|
|
}
|
|
|
|
back() {
|
|
if (this._entry.length <= 0) {
|
|
return SceneManager._scene._nameInputNameWindow.back()
|
|
}
|
|
this._entry = this._entry.split("")
|
|
this._entry.pop()
|
|
this._entry = this._entry.join("")
|
|
this.refresh()
|
|
return true
|
|
}
|
|
|
|
refresh() {
|
|
super.refresh()
|
|
this.drawText(this._entry, 0, 0, this.contents.width, "left")
|
|
}
|
|
|
|
itemRect(index) {
|
|
const rect = super.itemRect(index)
|
|
rect.y += rect.height
|
|
return rect
|
|
}
|
|
|
|
drawItem(index) {
|
|
const rect = this.itemRect(index)
|
|
this.drawText(this.commandName(index), rect.x, rect.y, rect.width, "center")
|
|
}
|
|
|
|
setup() {
|
|
this.select(0)
|
|
this.activate()
|
|
}
|
|
}
|