OMORI_Android/www.eng/Languages/en/10_cutscenes_fakeknifefight.yaml
2024-01-15 18:44:53 +03:00

344 lines
9.2 KiB
YAML

# =========================================================================================
# Cutscene: Go to the Park
# =========================================================================================
#Trigger: Exit Hobby Shop after purchasing Hero's Gift.
message_0:
faceset: MainCharacters_Faraway
faceindex: 17
text: So...\! Where do you wanna go now, \n[8]?\kel
message_1:
faceset: MainCharacters_Faraway
faceindex: 19
text: Guess there's really not much to do around the suburbs, huh?\kel
message_2:
faceset: MainCharacters_Faraway
faceindex: 14
text: Oh, how about the \c[11]FARAWAY PARK\c[0]?\! Yeah, the park!\kel
#KEL walks towards FARAWAY PARK.
message_3:
faceset: MainCharacters_Faraway
faceindex: 12
text: We passed it by on the way here.\kel
message_4:
faceset: MainCharacters_Faraway
faceindex: 14
text: That sounds fun, doesn't it?\kel
# =========================================================================================
# Cutscene: Aubrey and the Hooligans
# =========================================================================================
#Trigger: Enter proximity in FARAWAY PARK.
#BASIL, talking to Kim
message_20:
text: Wait, don't go!\! Please!\who
#Kim talking:
message_21:
text: Sorry, dude. I can't help you. You're on your own!\who
message_22:
faceset: MainCharacters_Faraway
faceindex: 18
text: Uh-oh...\! There's some commotion going on over there.\kel
#KEL walks up.
message_23:
faceset: MainCharacters_Faraway
faceindex: 18
text: Let's check it out.\kel
#Camera pans to KIM and BASIL talking.
#KIM turns away from BASIL.
#Kim talking:
message_24:
text: This ain't none of my business.\!<br>If you got beef with her, then talk to her yourself, you creep!\who
#BASIL walks up to KIM.
#Basil talking:
message_25:
text: I'm begging you.\! Just ask her to give it back.\who
#Basil talking:
message_26:
text: She won't listen to me...\who
#KEL is surprised.
message_27:
faceset: MainCharacters_Faraway
faceindex: 17
text: Wait...\! Is that...?\kel
#KEL walks forward one step.
message_28:
faceset: MainCharacters_Faraway
faceindex: 23
text: That's BASIL!\! Leave him alone, you bully!\kel
#KIM looks around.
#KIM is surprised.
#KIM talking:
message_29:
text: Huh?\! Who's there?\who
#KIM is frustrated.
message_30:
text: Oh, it's just KEL...\! Grumble, grumble...\who
message_31:
text: Why don't you mind your own business?\who
message_32:
faceset: MainCharacters_Faraway
faceindex: 23
text: Well, why don't you go bother someone else, KIM?\kel
message_33:
text: Psh.\! Well, aren't you acting all high-and-mighty?\kim
message_34:
text: You don't make the rules around here!\kim
#Aubrey talking:
message_35:
text: \Com[2]\{WHAT'S GOIN' ON OVER THERE!?\who
#AUBREY & the rest of the HOOLIGANS scooter in behind KIM.
#AUBREY walks to KIM's side and faces her.
message_36:
text: Oh, hey AUBREY...\!<br>This nerd KEL just showed up and thinks he can <br>boss me around!\! Let's show him what's what!\kim
#AUBREY get off scooter, and turns to KEL.
message_37:
faceset: MainCharacters_Faraway
faceindex: 0
text: KEL...\! What do you want?\aub
message_38:
faceset: MainCharacters_Faraway
faceindex: 23
text: Stop messing with BASIL!\! How could you!?\!<br>We all used to be friends, don't you remember?\!<br>Tell her, \n[8]!\kel
#AUBREY is surprised.
message_39:
faceset: MainCharacters_Faraway
faceindex: 3
text: ...\! \n[8]'s here?\aub
#AUBREY walks up to PLAYER.
message_40:
faceset: MainCharacters_Faraway
faceindex: 0
text: Wow, it really is you.\!<br>It's been a while, but you haven't changed a bit.\aub
message_41:
faceset: MainCharacters_Faraway
faceindex: 10
text: How long has it been since you left your house?\!<br>Three years...?\! Maybe four?\!<br>Must have been nice to live in your own little bubble.\aub
message_42:
faceset: MainCharacters_Faraway
faceindex: 21
text: Watch it, AUBREY!\!<br>You don't know what he's been through.\kel
message_43:
faceset: MainCharacters_Faraway
faceindex: 2
text: Hmph...\! Whatever.\aub
message_44:
faceset: MainCharacter_Basil
faceindex: 34
text: AUBREY!\! Please...\! Listen to me...\bas
#BASIL walks toward AUBREY. KIM gets in BASIL's way. BASIL falls over.
message_45:
faceset: MainCharacters_Faraway
faceindex: 23
text: Hey, stop that!\kel
#KEL attempts to run to KIM, but AUBREY blocks his path.
message_46:
faceset: MainCharacters_Faraway
faceindex: 3
text: Leave it alone, KEL. This isn't your problem.\aub
message_47:
faceset: MainCharacters_Faraway
faceindex: 23
text: What the heck is wrong with you, AUBREY!?\kel
message_48:
faceset: MainCharacters_Faraway
faceindex: 21
text: Ugh... \n[8]!\! C'mon! We've got to do something!\kel
message_49:
faceset: MainCharacters_Faraway
faceindex: 10
text: Haha...\! Are you guys really picking a fight?\aub
message_50:
faceset: MainCharacters_Faraway
faceindex: 11
text: Sure, why not?\!<br>The two of you against me! How's that sound?\!<br>\Com[2]Come at me!\! I'll take on the both of you!\aub
# =========================================================================================
# Cutscene: Fake Knife Fight
# =========================================================================================
#Trigger: Attack AUBREY in battle.
#AUBREY falls to the floor.
#KIM runs to AUBREY.
message_70:
text: Oh, shoot...\! AUBREY, are you okay?\!<br>You're... You're hurt...\kim
message_71:
faceset: MainCharacters_Faraway
faceindex: 6
text: I-I'm fine...\aub
message_72:
text: No, you're not! You're bleeding!\!<br>C'mon, we gotta get you out of here!\kim
message_73:
faceset: MainCharacters_Faraway
faceindex: 6
text: Ugh...\! I'll get you back for this...\aub
#AUBREY and HOOLIGANS run away.
message_74:
faceset: MainCharacters_Faraway
faceindex: 19
text: Whoa, that was about to get really messy.\!<br>Good thing you had your knife there or we would've-\kel
message_75:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]W-Wait a sec!\! Give me that!\kel
message_76:
text: KEL took away your \c[13]STEAK KNIFE\c[0].
message_77:
faceset: MainCharacters_Faraway
faceindex: 22
text: You shouldn't be carrying things around like this, \n[8]...\! That's dangerous!\kel
message_78:
faceset: MainCharacters_Faraway
faceindex: 19
text: Sigh...\! AUBREY's really changed since you last saw her.\!<br>Her and her new friends have been nothing but trouble.\kel
#KEL looks at BASIL.
message_79:
faceset: MainCharacters_Faraway
faceindex: 20
text: Poor BASIL...\kel
message_80:
faceset: MainCharacters_Faraway
faceindex: 20
text: Let's check if he's okay.\kel
# =========================================================================================
# Cutscene: Faraway Basil
# =========================================================================================
#Trigger: Talk to BASIL.
message_100:
faceset: MainCharacters_Faraway
faceindex: 18
text: Hey, BASIL. How are you doin'?\kel
message_101:
faceset: MainCharacter_Basil
faceindex: 32
text: Ah...\! I'm fine...\! Thank you...\! KEL...\bas
message_102:
faceset: MainCharacters_Faraway
faceindex: 17
text: I don't know if you noticed, but \n[8] is here too!\!<br>Say hi, \n[8]!\kel
message_103:
faceset: MainCharacter_Basil
faceindex: 33
text: Oh...\! Hey, \n[8].\! It's been a while, hasn't it?\! <br>Haha...\bas
message_104:
faceset: MainCharacters_Faraway
faceindex: 14
text: \{\sinv[1]WOO-HOO!\! WHAT A HAPPY REUNION!!\kel\}
message_105:
faceset: MainCharacters_Faraway
faceindex: 14
text: So, did you wanna hang out with us today?\kel
message_106:
faceset: MainCharacter_Basil
faceindex: 32
text: O-Oh...\! I'm sorry...\! I'd love to, but...\!<br>I...\! I should probably head home.\bas
message_107:
faceset: MainCharacters_Faraway
faceindex: 17
text: Huh? Really? Are you sure?\kel
message_108:
faceset: MainCharacter_Basil
faceindex: 34
text: My, um...\! My grandma hasn't been feeling too well lately.\bas
message_109:
faceset: MainCharacters_Faraway
faceindex: 19
text: Oh, I'm sorry to hear that.\kel
message_110:
faceset: MainCharacters_Faraway
faceindex: 12
text: Let us at least walk you home.\!<br>It's been so long since we've all hung out!\kel
message_111:
faceset: MainCharacter_Basil
faceindex: 33
text: O-Oh...\! A-Alright then...\! Thank you.\bas
message_112:
faceset: MainCharacters_Faraway
faceindex: 12
text: There's BASIL's house!\! It's that one with the green roof!\kel
message_123:
faceset: MainCharacter_Basil
faceindex: 32
text: Umm...\! Weren't you guys just going to drop me off?\bas