OMORI_Android/www.eng/Languages/en/XX_BLUE.yaml
2024-01-15 18:44:53 +03:00

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#=========================================================================================
# Updated at 06/25/2021
# This file has been created by BLUEMOON for exporting all the hardcoded strings
# from JS files.
#
# Just for a good memo, some strings are incapsulated in "" quotes because they have
# : inside the string.
#=========================================================================================
# =========================================================================================
# OMOCAT
# Put the name "OMOCAT" in the Steam version of the game, It will unlock a discount code
# for the OMOCAT shop.
#
# WARNING! This feature is not available for console releases for rights problems.
# =========================================================================================
OMOCAT:
text: OMOCAT
# =========================================================================================
# World Currency Unit
# Those chars are the symbols of the currencies used inside shops and such. Originally,
# they were hardcoded inside OMORI BASE
# =========================================================================================
World_Currency_Unit:
clams: C
dollars: $
# =========================================================================================
# Common Event 3 - Game Chapters Names
# Originally, those texts where hardcoded inside Common Event 3. Added a configuration here.
# =========================================================================================
Chapter_Names:
unknown: "???"
moving_day: MOVING DAY
one_day_left: ONE DAY LEFT...
two_days_left: TWO DAYS LEFT...
three_days_left: THREE DAYS LEFT...
prologue: PROLOGUE
# =========================================================================================
# Map Display Names
# Those are the display names of the game map extracted with a tool I have made. Those
# names will directly applied on the map.
#
# THIS WILL NOT AFFECT OLD SAVE FILES, THEY WILL ALWAYS SHOW THE LAST SAVED STRING :(
# =========================================================================================
Map_Display_Names:
13: OUTSIDE
14: MOM'S ROOM
18: MOM'S ROOM
46: BASIL'S HOUSE
50: BASIL'S HOUSE
63: FARAWAY PARK
73: FARAWAY PARK
74: SECRET LAKE
78: MOM'S ROOM
80: BASIL'S HOUSE
83: FARAWAY PARK
92: FOREST PLAYGROUND
96: VAST FOREST
100: PINWHEEL FOREST
106: ORANGE OASIS
111: RAIN TOWN
124: OTHERWORLD
131: FROZEN LAKE
140: SNOWGLOBE MOUNTAIN
145: JUNKYARD
150: JUNKYARD
158: PYREFLY FOREST
162: LOST FOREST
164: PYREFLY FOREST
165: SPROUT MOLE VILLAGE
180: SWEETHEART'S CASTLE
183: SWEETHEART'S CASTLE
185: SWEETHEART'S CASTLE
191: LAST RESORT
197: LAST RESORT
202: LAST RESORT
215: UNDERWATER HIGHWAY
216: DEEPER WELL
223: HUMPHREY
236: HUMPHREY
244: BOSS RUSH
249: HUMPHREY
250: HUMPHREY
252: LAST RESORT
258: THE ABYSS
264: BLACK SPACE
310: BASIL'S MEADOW
340: LOST LIBRARY
341: RECYCULTIST'S HQ
345: BREAVEN
347: SNOWGLOBE MOUNTAIN
356: BACKSTAGE
380: BACKSTAGE
383: MEMORY LANE
384: MEMORY LANE
455: BLACK SPACE
466: NEIGHBOR'S BEDROOM
497: VAST FOREST
# =========================================================================================
# Pluto Ride Names
# Those are the names of the locations shown in the Pluto's ride event
# =========================================================================================
Pluto_Ride_Names:
otherworld: OTHERWORLD
orange_oasis: ORANGE OASIS
vast_forest: VAST FOREST
pyrefly: PYREFLY FOREST
deep_well: DEEP WELL
snowglobe_mountain: SNOWGLOBE MOUNTAIN
# =========================================================================================
# QUEST NAMES
#
# Those are the quest names in-game. Originally, those names were taken from the
# XX_QUEST.YAML file. However, I have decided to NOT EDIT it as I fear problems with
# other stuff I may not know. So, I have decided to apply Quest Names here and to make
# a small edito to OMORI QUEST MENU.
# =========================================================================================
Quest_Names:
Aubergine: STUFFED TOY
LostBall: BERLY'S LOST BALL
Hector: HECTOR
FlowerPuzzle: DAISYS DILEMMA
KiteKid: WEAK MINDS
Duckie: WHEREABOUTS OF DUCKIE JR
StickInTheMud: STICK IN THE MUD
StrangeRequest: STRANGE REQUEST
Itchy: ITCHY
Orange: THE CONVICTION OF ORANGE JOE
PresentForPalmie: PRESENT FOR PALMIE
FascinatingLiterature: FASCINATING LITERATURE
Candlie: A GOOD LISTENER
CarePackage: CARE PACKAGE
BED: B.E.D.
Sweaty: SWEATY SNACK
Pessi: PESSI'S THING
GhostParty: GHOST PARTY
PoolNoodle: CALL OF INSPIRATION
Willow: WEEPING WILLOW
Pinkbeard: SON OF A SPACE PIRATE
Humphrey: FEED HUMPHREY
Marina: MARINA'S OPERATION
Medusa: MEDUSA'S EXPERIMENT
Molly: MOLLY'S ANALYSIS
Missing: BASIL
Mixtape: CAPTAIN OF THE SPACE PIRATES
FrontRow: FRONT-ROW TICKETS
Alone: MISSING FRIENDS
BasilHouse: BASIL
Leafie: RABBIT KILLER
Raintown: RAIN TOWN
Squizzards: SQUIZZARDS
Rest: RESTING IN NEIGHBORS ROOM
Abandoned: EMPTY HOUSE
# =========================================================================================
# Map_Character_Tag
# Those texts are for the MAP TAG SYSTEM
# =========================================================================================
Map_Character_Tag:
leader: LEADER
tag_who: TAG WHO?
# =========================================================================================
# OMORI BATTLE SYSTEM
# =========================================================================================
Omori_Battle_System:
hold: "HOLD: x%1" # This is for the hold item on item window of battle scene. %1 is the number of items
cost: "COST:" # Those are the MP cost of a skill in battle
# =========================================================================================
# OMORI BLACK LETTER MENU
# =========================================================================================
Omori_Blackletter_Menu:
hangman: HANGMAN
collect_desc: Collect the KEYS to fill in the blanks.
incorrect_desc: Incorrect KEYS will be discarded to the right.
# =========================================================================================
# OMORI ITEM SHOP
# =========================================================================================
Omori_Item_Shop:
total_price: "TOTAL PRICE:"
amount: "AMOUNT:"
# =========================================================================================
# OMORI MAIN MENU SCENE SKILL
# =========================================================================================
Omori_Mainmenu_Sceneskill:
do_what: DO WHAT?
use_on_who: USE ON WHO?
use_on_all: USE ON ALL?
use: USE
swap: SWAP
# =========================================================================================
# OMORI MAIN MENU
# =========================================================================================
Omori_Mainmenu:
lvl: LVL.
select_who: SELECT WHO?
# =========================================================================================
# OMORI MAIN MENU SCENE OPTIONS
# =========================================================================================
Omori_Mainmenu_Sceneoptions:
commands: ["GENERAL", "AUDIO", "CONTROLS", "SYSTEM"]
# =========================================================================================
# OMORI NAME INPUT
# =========================================================================================
Omori_Name_Input:
nameask: What is his name?
defaultname: SUNNY
max_chars: 6
# =========================================================================================
# OMORI SAVE AND LOAD
# =========================================================================================
Omori_Save_Load:
file: "FILE %1:" # This is the file number entry on save/load scene. %1 is the file index
level: "LEVEL:"
playtime: "TOTAL PLAYTIME:"
location: "LOCATION:"
overwrite_file: Overwrite this file?
load_file: Load this file?
save_command: SAVE
load_command: LOAD
# =========================================================================================
# YIN BLACKJACK
# =========================================================================================
Yin_Blackjack:
bets: [$5, $25, $100, Quit] # Those are the strings in the bet commands
jack_commands: [Stay, Hit] # Those are the commands for blackjack. They will be uppercased.
dealer_streak: Dealer %1 # %1 is streak string
player_streak: Player %1 # %1 is streak string
streak_string: " - Winning Streak - %1" # %1 is the player/dealer streak value
score: "Score: Dealer - %1 You - %2" # %1 and %2 are dealer and player scores
bet: "Bet: $%1 x%2Total Cash - $%3" # Format numbers references to wagerAmount, playerBonus and currentEarnings
maincommands: [New Game, Continue, Quit] # Blackjack commands. They will be uppercased.
# =========================================================================================
# YIN OMORI FIXES
# =========================================================================================
Yin_Omori_Fixes:
# Final Battle Strings
continue: Do you want to continue? # This message is returned on the scripted Game Over during the final OMORI BATTLE
retry: Do you want to retry?
# =========================================================================================
# OMORI TITLE SCREEN
# =========================================================================================
Omori_Title_Screen:
commands: ["NEW GAME", "CONTINUE", "OPTIONS", "PORTED BY"]
# =========================================================================================
# YIN PIZZA MINIGAME
# As I have not coded this plugin myself, I'm trying to imagine the logic of the
# original coder. - BLUEMOON
# =========================================================================================
Yin_Pizza_Delivery:
houseHints:
1:
[
"Cans In The Yard",
"Red PickupTruck",
"Green Rug",
"Cans By The Garbage",
"RunDown Brown Roof",
"Boarded Up Window",
"Brick Front",
"No Fence",
"Roots In The Yard",
"Plants On The Driveway",
"Garbage Lined Up In The Front",
]
2:
[
"Dark Green PickupTruck",
"Purple Rug",
"Stone Chimney In The Yellow Roof",
"Yellow Door With Windows",
"Windows In The Door",
]
3:
[
"White Rug",
"Dark Pink Door",
"Tether Ball In The Yard",
"Pink Roof",
"One Pink Front Window",
"Purple Flowers By The Window",
]
4:
[
"Gray Rug",
"Orange Door",
"Cones In Front Of The Driveway",
"Light Blue Roof",
"Ladder By The Tree",
]
5:
[
"Gray Car",
"Large Rock In The Yard",
"Flowers By The Large Rock",
"Purple Rug",
"Orange Roof",
"Brick Front",
"No Garbage Cans",
]
6:
[
"White Door",
"Dark Blue Roof With The Stone Chimney",
"Beat Up Front",
"Easel In The Yard",
"Plants In The Yard",
]
7:
[
"Red PickupTruck",
"Light Yellow Door With Windows",
"Boxes In The Side Yard",
"Purple Flowers By The Yellow Window",
"Dark Purple Rug",
"No Garbage Can",
"Red Roof",
"No Fence",
]
8:
[
"Purple Roof With A Chimney",
"Messy Yard",
"Brown Rug",
"No Fence",
"Ladder By The Door",
"Hydrant Out Front",
"Dark Red Door",
]
9: ["Light Brown Roof", "Pink Door", "Gray PickupTruck", "No Fence"]
10:
[
"Yellow Roof",
"Tires In The Yard",
"White Door With No Windows",
"Picnic Table On The Side",
"Grill In The Yard",
]
11:
[
"Blue Roof",
"Light Brown Door",
"Brown Rug",
"Dog House",
"Roots In The Yard",
]
12:
[
"Light Green Roof",
"Toys In The Yard",
"Cans By The White Fence",
"White Rug",
"One Green Window",
"Large Rock In The Yard",
"Hydrant Out Front",
]
13:
[
"Light By The Driveway",
"Dark Green Rug",
"Blue PickupTruck",
"Brown Fence With Bushes",
"Hydrant Out Front",
"Purple Brick Chimney In A Dark Green Roof",
]
14:
[
"Brown Roof",
"Roots And Flowers In The Yard",
"Tree Lined Entrance",
"Dark Yellow Rug",
"Dark Red Door",
"White Garage Door",
]
15:
[
"Blue Roof With The Blue Brick Chimney",
"White Brick Front",
"Green PickupTruck",
"Garbage On The Left Side",
"Hoops In The Yard",
"Tether Ball",
"Bushes By The Light Brown Garage Door",
]
16:
[
"Pink Car In The Driveway",
"Brown Roof With Dark Green Chimney",
"Yellow Door With Windows",
"Yellow Flowers In The Bushes",
]
17:
[
"White Car",
"Light Pink Garage Door",
"Light Pink Rug",
"White Door With Windows",
"Dirt Patch By The Fence",
"Light Gray Roof",
"Flowers In The Yard",
"Boxes By The Garage Door",
]
18:
[
"Dark Brown Brick Roof",
"Garage Door With No Windows",
"Beat Up Fence",
"Green PickupTruck",
"Garbage Out Front",
"Yellow Flowers In The Bushes",
"Trees In The Yard",
"Couch In The Garbage",
]
19:
[
"Red Roof",
"Messy Garbage On The Left Side",
"Blue Rug",
"Gray Door",
"Rock Lined Driveway",
"Bottles And Cans In The Yard",
"Tree By The Door",
"No Windows In The Garage Door",
"Red Brick Chimney",
]
20:
[
"Light Brown Roof",
"Orange Door",
"Garbage On The Side Of The Driveway",
"Gray Car",
"Brown Chimney",
"Flowers Bushes Lined Driveway",
]
21:
[
"Purple Roof",
"Purple Chimney",
"Pink Door",
"Dark Red Garage Door",
"Hydrant Out Front",
"Dark Blue Rug",
"Pink Car",
"Birdhouse In The Yard",
"Mailbox Out Front",
"Flowers Boxes In The Yard",
"Grill On The Right Side",
"Wood Planks By The Trees",
]
22:
[
"Dark Brown Door",
"Dark Green Roof",
"White Brick Front",
"Plants By The Door",
"Mulch On The Side Of The Yard",
"Garbage By The Fence",
"Dog House",
"Purple Brick Chimney",
"Hoops",
]
23:
[
"Yellow Roof",
"Work Table On The Side",
"Tools In The Yard",
"Yellow Rug",
"Gray PickupTruck",
"White Garage Door With Windows",
"Tires In The Yard",
]
24:
[
"Red PickupTruck",
"Blue Roof",
"Cones Out Front",
"Yellow Door With Windows",
"Flamingo",
"Birdhouse",
"Blue Brick Chimney",
]
25:
[
"Purple Roof",
"White Rug",
"Flamingo And Trees On The Driveway",
"Brown Fence On The Left Side",
"Gray Stone Chimney",
"One Pink Window",
"Grill By The Picnic Table",
]
26:
[
"Light Brown Roof",
"Brown Door",
"Hoops By The Brown Fence",
"Purple Rug",
"Two Black Garbage Cans",
"Toys In The Yard",
"Light Brown Brick Front",
"Cones Out Front",
]
27:
[
"Dark Brown Roof",
"Sign Out Front",
"Roots In The Yard",
"Red Flowers By The Yellow Window",
]
28:
[
"Flowers Lined Path",
"Garbage On The Left And Right Side",
"Two Green Garbage Cans On The Right",
"White Roof",
"White Door",
"Hydrant Out Front",
"White Stone Chimney",
]
29:
[
"Yellow Roof",
"Dark Red Door",
"Brown Rug",
"Garbage In The Front",
"Tires In The Yard",
"Ladder By The Door",
"Gray PickupTruck",
"Blue PickupTruck",
"Wood Planks On The Side",
]
30:
[
"White Fence",
"Pink Car",
"Flowers Lined Driveway",
"Light Brown Roof",
"Grill On The Left Side",
"Dark Pink Door",
]
31:
[
"Dark Brown Roof",
"Swing",
"Tether Ball",
"Flowers In The Yard",
"Garbage On The Dirt Patch",
"Small Dirt Path",
"Toys Out Front",
]
32:
[
"Red Roof",
"Gray Rug",
"Orange Door",
"Roots In The Yard",
"Two Green Garbage Cans",
"Beat Up Front",
"Hydrant Out Front",
"Ladder On The Wood Planks",
"Gray Stone Chimney",
]
33:
[
"Gray Roof",
"Brick Front",
"Purple Rug",
"Ladder By The Door",
"Two Garbage Cans",
"Bottles By The Garbage",
"Dog House",
"Wood Planks In The Yard",
"No Fence",
"Gray PickupTruck Out Front",
]
34:
[
"White Car Out Front",
"Mailbox Out Front",
"Cans By The Garbage Out Front",
"Light Blue Roof",
"Trees By The Entrance",
"Light Red Door",
"Hoops",
"Light Green Rug",
]
35:
[
"Yellow Car Out Front",
"Red Flowers By The Window",
"Flowers By The Small Path",
"Mulch In The Yard",
"Blue Roof",
"Dark Blue Rug",
"Trees In Front Of The White Fence",
]
36:
[
"Hydrant Out Front",
"No Fence",
"Purple Flowers By The Pink Window",
"Garbage On The Right Side By The Toys",
"Pink Door",
"White Roof",
"Gray Car",
"Car Toys In The Yard",
]
partPool:
[
"This Pizza Goes Down The Street To The House With The ",
"Please Take This Pizza To The House With The ",
"Look For The House That Has The ",
"This Pizza Goes To The House With The ",
"Take The Pizza To The House That Has The ",
"Find The House With The ",
"Can You Find The House With The ",
"Take This Pizza To The House With The ",
"Take This Pizza Down The Street To The House With The ",
"Please Find The House With The ",
"This Pizza Goes To The House That Has The ",
"Can You Find The House That Has The ",
]
descriptionLink: " And The " # This part of the string seems to be used to link the description of the House Pools -> var text = part + $gameSystem.pizza[0] + " And The " + $gameSystem.pizza[1];
#==========================
# In the original code, there is this line
# if (text.contains("The No")) {
# text = text.replace("The No", "No");
# }
#
# I'm not sure why the original programmer added this, probably to prevent
# some kind of mispelling/grammar problem. If you think that this is not
# needed in the localization by any chance, just leave void the strings
# this way ["", ""]
theNo: ["The No", "No"]
# =========================================================================================
# UI_CONFIGURATION
# In the object below, you can edit some settings related to some UI parts of the game
# that were originally edited directly in the source code.
# =========================================================================================
# LanguageManager.getMessageData("XX_BLUE.Window_Base")
Sprite_MapCharacterTagFace:
setText_fontsize: 24 # MAP CHARACTER TAG line 622
Window_Base:
drawShortActorHP_contents_fontsize: 20 # OMORI BASE line 3514
processDrawIconOffset: [0, 0] # This adds a offset when the escape character \i[x] is used. The format is [x,y]
processDrawInputIconOffset: [0, 0] # This adds an offset when the escape character \DII[x] is used for drawing inputs images. The format is [x,y]
Window_OmoMenuHelp:
refresh_contents_fontsize: 28 # OMORI BASE line 3868
refresh_description_fontsize: 20 # OMORI BASE line 3870
refresh_position: [6, 28] # OMORI BASE line 3872
Window_OmoWindowIndexCursor:
refresh_contents_fontsize: 23 # OMORI BASE line 3969
refresh_draw_text_position: [0, -13] # OMORI BASE line 3976
Window_NameBox:
refresh_draw_text_position: ["padding", -14] # OMORI BASE line 4634
standardFontSize: "$gameSystem.getMessageFontSize()" # YEP MESSAGE CORE line 1094
Window_OmoriBattleActorStatus:
drawHP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2537
drawHP_contents_clearRect_position: [0, "y + 10"] # OMORI BATTLE SYSTEM line 2539
drawMP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2551
Window_ScrollingTextSource:
standardFontSize: 24 # OMORI BATTLE SYSTEM line 4124
Window_OmoMenuOptionsCategory:
standardFontSize: 24 # OMORI MAIN MENU SCENE OPTIONS line 698
Window_MenuCommand:
standardFontSize: 24 # OMORI MAIN MENU line 259
Window_Gold:
drawCurrencyValue_position: ["x", 0] # OMORI MAIN MENU line 334
Window_OmoMainMenuActorStatus:
refresh_contents_fontsize: 25 # OMORI MAIN MENU line 604
refresh_drawText_position: [12, -7] # OMORI MAIN MENU line 606
refresh_contents_fontsize2: 20 # OMORI MAIN MENU line 607
refresh_drawTextHP_position: [12, 42] # OMORI MAIN MENU line 626
refresh_drawTextMP_position: [12, 70] # OMORI MAIN MENU line 631
Window_OmoriFileInformation:
refresh_contents_fontsize: 30 # OMORI SAVE AND LOAD LINE 608
refresh_drawText_position: [115, -5] # OMORI SAVE AND LOAD line 613
file_position: [40, -5] # OMORI SAVE AND LOAD line 610
level_position: [345, 30] # OMORI SAVE AND LOAD line 632
playtime_position: [350, 55] # OMORI SAVE AND LOAD line 637
Scene_OmoriTitleScreen:
commandHints_fontsize: 28 # OMORI TITLE SCREEN line 208
commandHints_confirm_position: ["iconSize + 5", "paddingY"] # OMORI TITLE SCREEN line 211
commandHints_cancel_position: [
"iconSize*2 + 20 + this._commandHints.bitmap.measureTextWidth(confirm)",
"paddingY",
] # OMORI TITLE SCREEN line 214
gameVersion_position: [0, 0] # OMORI TITLE SCREEN line 234
gameVersion_fontsize: 24 # OMORI TITLE SCREEN line 235
Window_OmoTitleScreenBox:
refresh_contents_fontsize: 28 # OMORI TITLE SCREEN line 1134
refresh_drawText_position: [0, -13] # OMORI TITLE SCREEN line 1140
Window_OmoMenuItemCategory:
standardFontSize: 20 # OMORI MAIN MENU SCENE ITEM line 620
Window_OmoMenuItemList:
drawItem_contents_fontsize: 22 # OMORI MAIN MENU SCENE ITEM line 794
drawItem_drawText_position: ["rect.x + rect.width - 18", "rect.y"] # OMORI MAIN MENU SCENE ITEM line 800
Window_OmoMenuItemConfirmation:
standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 832
Window_OmoMenuItemTrashPromptWindow:
standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 893
itemRectForText_rectx: "this.textPadding() + 35" # OMORI MAIN MENU SCENE ITEM line 925
Window_ChoiceList:
standardFontSize: 28 # OMORI BASE LINE 4665
Window_OmoMenuActorSkillEquip:
skillsFontSize: 24 # OMORI MAIN MENU SCENE SKILL LINE 701
Window_OmoriShopItemList:
transactionHeaderFontSize: 20 # OMORI ITEM SHOP LINE 910
itemFontSize: 24 # OMORI ITEM SHOP LINE 892