769 lines
23 KiB
YAML
769 lines
23 KiB
YAML
#=========================================================================================
|
||
# Updated at 06/25/2021
|
||
# This file has been created by BLUEMOON for exporting all the hardcoded strings
|
||
# from JS files.
|
||
#
|
||
# Just for a good memo, some strings are incapsulated in "" quotes because they have
|
||
# : inside the string.
|
||
#=========================================================================================
|
||
|
||
# =========================================================================================
|
||
# OMOCAT
|
||
# Put the name "OMOCAT" in the Steam version of the game, It will unlock a discount code
|
||
# for the OMOCAT shop.
|
||
#
|
||
# WARNING! This feature is not available for console releases for rights problems.
|
||
# =========================================================================================
|
||
|
||
OMOCAT:
|
||
text: OMOCAT
|
||
|
||
# =========================================================================================
|
||
# World Currency Unit
|
||
# Those chars are the symbols of the currencies used inside shops and such. Originally,
|
||
# they were hardcoded inside OMORI BASE
|
||
# =========================================================================================
|
||
|
||
World_Currency_Unit:
|
||
clams: C
|
||
dollars: $
|
||
|
||
# =========================================================================================
|
||
# Common Event 3 - Game Chapters Names
|
||
# Originally, those texts where hardcoded inside Common Event 3. Added a configuration here.
|
||
# =========================================================================================
|
||
|
||
Chapter_Names:
|
||
unknown: "???"
|
||
moving_day: MOVING DAY
|
||
one_day_left: ONE DAY LEFT...
|
||
two_days_left: TWO DAYS LEFT...
|
||
three_days_left: THREE DAYS LEFT...
|
||
prologue: PROLOGUE
|
||
|
||
# =========================================================================================
|
||
# Map Display Names
|
||
# Those are the display names of the game map extracted with a tool I have made. Those
|
||
# names will directly applied on the map.
|
||
#
|
||
# THIS WILL NOT AFFECT OLD SAVE FILES, THEY WILL ALWAYS SHOW THE LAST SAVED STRING :(
|
||
# =========================================================================================
|
||
|
||
Map_Display_Names:
|
||
13: OUTSIDE
|
||
14: MOM'S ROOM
|
||
18: MOM'S ROOM
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||
46: BASIL'S HOUSE
|
||
50: BASIL'S HOUSE
|
||
63: FARAWAY PARK
|
||
73: FARAWAY PARK
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||
74: SECRET LAKE
|
||
78: MOM'S ROOM
|
||
80: BASIL'S HOUSE
|
||
83: FARAWAY PARK
|
||
92: FOREST PLAYGROUND
|
||
96: VAST FOREST
|
||
100: PINWHEEL FOREST
|
||
106: ORANGE OASIS
|
||
111: RAIN TOWN
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||
124: OTHERWORLD
|
||
131: FROZEN LAKE
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||
140: SNOWGLOBE MOUNTAIN
|
||
145: JUNKYARD
|
||
150: JUNKYARD
|
||
158: PYREFLY FOREST
|
||
162: LOST FOREST
|
||
164: PYREFLY FOREST
|
||
165: SPROUT MOLE VILLAGE
|
||
180: SWEETHEART'S CASTLE
|
||
183: SWEETHEART'S CASTLE
|
||
185: SWEETHEART'S CASTLE
|
||
191: LAST RESORT
|
||
197: LAST RESORT
|
||
202: LAST RESORT
|
||
215: UNDERWATER HIGHWAY
|
||
216: DEEPER WELL
|
||
223: HUMPHREY
|
||
236: HUMPHREY
|
||
244: BOSS RUSH
|
||
249: HUMPHREY
|
||
250: HUMPHREY
|
||
252: LAST RESORT
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||
258: THE ABYSS
|
||
264: BLACK SPACE
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||
310: BASIL'S MEADOW
|
||
340: LOST LIBRARY
|
||
341: RECYCULTIST'S HQ
|
||
345: BREAVEN
|
||
347: SNOWGLOBE MOUNTAIN
|
||
356: BACKSTAGE
|
||
380: BACKSTAGE
|
||
383: MEMORY LANE
|
||
384: MEMORY LANE
|
||
455: BLACK SPACE
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||
466: NEIGHBOR'S BEDROOM
|
||
497: VAST FOREST
|
||
|
||
# =========================================================================================
|
||
# Pluto Ride Names
|
||
# Those are the names of the locations shown in the Pluto's ride event
|
||
# =========================================================================================
|
||
|
||
Pluto_Ride_Names:
|
||
otherworld: OTHERWORLD
|
||
orange_oasis: ORANGE OASIS
|
||
vast_forest: VAST FOREST
|
||
pyrefly: PYREFLY FOREST
|
||
deep_well: DEEP WELL
|
||
snowglobe_mountain: SNOWGLOBE MOUNTAIN
|
||
|
||
# =========================================================================================
|
||
# QUEST NAMES
|
||
#
|
||
# Those are the quest names in-game. Originally, those names were taken from the
|
||
# XX_QUEST.YAML file. However, I have decided to NOT EDIT it as I fear problems with
|
||
# other stuff I may not know. So, I have decided to apply Quest Names here and to make
|
||
# a small edito to OMORI QUEST MENU.
|
||
# =========================================================================================
|
||
|
||
Quest_Names:
|
||
Aubergine: STUFFED TOY
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||
LostBall: BERLY'S LOST BALL
|
||
Hector: HECTOR
|
||
FlowerPuzzle: DAISY’S DILEMMA
|
||
KiteKid: WEAK MINDS
|
||
Duckie: WHEREABOUTS OF DUCKIE JR
|
||
StickInTheMud: STICK IN THE MUD
|
||
StrangeRequest: STRANGE REQUEST
|
||
Itchy: ITCHY
|
||
Orange: THE CONVICTION OF ORANGE JOE
|
||
PresentForPalmie: PRESENT FOR PALMIE
|
||
FascinatingLiterature: FASCINATING LITERATURE
|
||
Candlie: A GOOD LISTENER
|
||
CarePackage: CARE PACKAGE
|
||
BED: B.E.D.
|
||
Sweaty: SWEATY SNACK
|
||
Pessi: PESSI'S THING
|
||
GhostParty: GHOST PARTY
|
||
PoolNoodle: CALL OF INSPIRATION
|
||
Willow: WEEPING WILLOW
|
||
Pinkbeard: SON OF A SPACE PIRATE
|
||
Humphrey: FEED HUMPHREY
|
||
Marina: MARINA'S OPERATION
|
||
Medusa: MEDUSA'S EXPERIMENT
|
||
Molly: MOLLY'S ANALYSIS
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||
Missing: BASIL
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||
Mixtape: CAPTAIN OF THE SPACE PIRATES
|
||
FrontRow: FRONT-ROW TICKETS
|
||
Alone: MISSING FRIENDS
|
||
BasilHouse: BASIL
|
||
Leafie: RABBIT KILLER
|
||
Raintown: RAIN TOWN
|
||
Squizzards: SQUIZZARDS
|
||
Rest: RESTING IN NEIGHBORS ROOM
|
||
Abandoned: EMPTY HOUSE
|
||
|
||
# =========================================================================================
|
||
# Map_Character_Tag
|
||
# Those texts are for the MAP TAG SYSTEM
|
||
# =========================================================================================
|
||
|
||
Map_Character_Tag:
|
||
leader: LEADER
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||
tag_who: TAG WHO?
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||
|
||
# =========================================================================================
|
||
# OMORI BATTLE SYSTEM
|
||
# =========================================================================================
|
||
|
||
Omori_Battle_System:
|
||
hold: "HOLD: x%1" # This is for the hold item on item window of battle scene. %1 is the number of items
|
||
cost: "COST:" # Those are the MP cost of a skill in battle
|
||
|
||
# =========================================================================================
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||
# OMORI BLACK LETTER MENU
|
||
# =========================================================================================
|
||
|
||
Omori_Blackletter_Menu:
|
||
hangman: HANGMAN
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||
collect_desc: Collect the KEYS to fill in the blanks.
|
||
incorrect_desc: Incorrect KEYS will be discarded to the right.
|
||
|
||
# =========================================================================================
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||
# OMORI ITEM SHOP
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||
# =========================================================================================
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||
|
||
Omori_Item_Shop:
|
||
total_price: "TOTAL PRICE:"
|
||
amount: "AMOUNT:"
|
||
|
||
# =========================================================================================
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||
# OMORI MAIN MENU SCENE SKILL
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||
# =========================================================================================
|
||
|
||
Omori_Mainmenu_Sceneskill:
|
||
do_what: DO WHAT?
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||
use_on_who: USE ON WHO?
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||
use_on_all: USE ON ALL?
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||
use: USE
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||
swap: SWAP
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||
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||
# =========================================================================================
|
||
# OMORI MAIN MENU
|
||
# =========================================================================================
|
||
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||
Omori_Mainmenu:
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||
lvl: LVL.
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||
select_who: SELECT WHO?
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||
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||
# =========================================================================================
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||
# OMORI MAIN MENU SCENE OPTIONS
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||
# =========================================================================================
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||
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||
Omori_Mainmenu_Sceneoptions:
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||
commands: ["GENERAL", "AUDIO", "CONTROLS", "SYSTEM"]
|
||
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||
# =========================================================================================
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||
# OMORI NAME INPUT
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||
# =========================================================================================
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||
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||
Omori_Name_Input:
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||
nameask: What is his name?
|
||
defaultname: SUNNY
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||
max_chars: 6
|
||
|
||
# =========================================================================================
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||
# OMORI SAVE AND LOAD
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||
# =========================================================================================
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||
|
||
Omori_Save_Load:
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||
file: "FILE %1:" # This is the file number entry on save/load scene. %1 is the file index
|
||
level: "LEVEL:"
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||
playtime: "TOTAL PLAYTIME:"
|
||
location: "LOCATION:"
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||
overwrite_file: Overwrite this file?
|
||
load_file: Load this file?
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||
save_command: SAVE
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||
load_command: LOAD
|
||
|
||
# =========================================================================================
|
||
# YIN BLACKJACK
|
||
# =========================================================================================
|
||
|
||
Yin_Blackjack:
|
||
bets: [$5, $25, $100, Quit] # Those are the strings in the bet commands
|
||
jack_commands: [Stay, Hit] # Those are the commands for blackjack. They will be uppercased.
|
||
dealer_streak: Dealer %1 # %1 is streak string
|
||
player_streak: Player %1 # %1 is streak string
|
||
streak_string: " - Winning Streak - %1" # %1 is the player/dealer streak value
|
||
score: "Score: Dealer - %1 You - %2" # %1 and %2 are dealer and player scores
|
||
bet: "Bet: $%1 x%2Total Cash - $%3" # Format numbers references to wagerAmount, playerBonus and currentEarnings
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||
maincommands: [New Game, Continue, Quit] # Blackjack commands. They will be uppercased.
|
||
|
||
# =========================================================================================
|
||
# YIN OMORI FIXES
|
||
# =========================================================================================
|
||
|
||
Yin_Omori_Fixes:
|
||
# Final Battle Strings
|
||
continue: Do you want to continue? # This message is returned on the scripted Game Over during the final OMORI BATTLE
|
||
retry: Do you want to retry?
|
||
|
||
# =========================================================================================
|
||
# OMORI TITLE SCREEN
|
||
# =========================================================================================
|
||
|
||
Omori_Title_Screen:
|
||
commands: ["NEW GAME", "CONTINUE", "OPTIONS", "PORTED BY"]
|
||
|
||
# =========================================================================================
|
||
# YIN PIZZA MINIGAME
|
||
# As I have not coded this plugin myself, I'm trying to imagine the logic of the
|
||
# original coder. - BLUEMOON
|
||
# =========================================================================================
|
||
|
||
Yin_Pizza_Delivery:
|
||
houseHints:
|
||
1:
|
||
[
|
||
"Cans In The Yard",
|
||
"Red PickupTruck",
|
||
"Green Rug",
|
||
"Cans By The Garbage",
|
||
"RunDown Brown Roof",
|
||
"Boarded Up Window",
|
||
"Brick Front",
|
||
"No Fence",
|
||
"Roots In The Yard",
|
||
"Plants On The Driveway",
|
||
"Garbage Lined Up In The Front",
|
||
]
|
||
2:
|
||
[
|
||
"Dark Green PickupTruck",
|
||
"Purple Rug",
|
||
"Stone Chimney In The Yellow Roof",
|
||
"Yellow Door With Windows",
|
||
"Windows In The Door",
|
||
]
|
||
3:
|
||
[
|
||
"White Rug",
|
||
"Dark Pink Door",
|
||
"Tether Ball In The Yard",
|
||
"Pink Roof",
|
||
"One Pink Front Window",
|
||
"Purple Flowers By The Window",
|
||
]
|
||
4:
|
||
[
|
||
"Gray Rug",
|
||
"Orange Door",
|
||
"Cones In Front Of The Driveway",
|
||
"Light Blue Roof",
|
||
"Ladder By The Tree",
|
||
]
|
||
5:
|
||
[
|
||
"Gray Car",
|
||
"Large Rock In The Yard",
|
||
"Flowers By The Large Rock",
|
||
"Purple Rug",
|
||
"Orange Roof",
|
||
"Brick Front",
|
||
"No Garbage Cans",
|
||
]
|
||
6:
|
||
[
|
||
"White Door",
|
||
"Dark Blue Roof With The Stone Chimney",
|
||
"Beat Up Front",
|
||
"Easel In The Yard",
|
||
"Plants In The Yard",
|
||
]
|
||
7:
|
||
[
|
||
"Red PickupTruck",
|
||
"Light Yellow Door With Windows",
|
||
"Boxes In The Side Yard",
|
||
"Purple Flowers By The Yellow Window",
|
||
"Dark Purple Rug",
|
||
"No Garbage Can",
|
||
"Red Roof",
|
||
"No Fence",
|
||
]
|
||
8:
|
||
[
|
||
"Purple Roof With A Chimney",
|
||
"Messy Yard",
|
||
"Brown Rug",
|
||
"No Fence",
|
||
"Ladder By The Door",
|
||
"Hydrant Out Front",
|
||
"Dark Red Door",
|
||
]
|
||
9: ["Light Brown Roof", "Pink Door", "Gray PickupTruck", "No Fence"]
|
||
10:
|
||
[
|
||
"Yellow Roof",
|
||
"Tires In The Yard",
|
||
"White Door With No Windows",
|
||
"Picnic Table On The Side",
|
||
"Grill In The Yard",
|
||
]
|
||
11:
|
||
[
|
||
"Blue Roof",
|
||
"Light Brown Door",
|
||
"Brown Rug",
|
||
"Dog House",
|
||
"Roots In The Yard",
|
||
]
|
||
12:
|
||
[
|
||
"Light Green Roof",
|
||
"Toys In The Yard",
|
||
"Cans By The White Fence",
|
||
"White Rug",
|
||
"One Green Window",
|
||
"Large Rock In The Yard",
|
||
"Hydrant Out Front",
|
||
]
|
||
13:
|
||
[
|
||
"Light By The Driveway",
|
||
"Dark Green Rug",
|
||
"Blue PickupTruck",
|
||
"Brown Fence With Bushes",
|
||
"Hydrant Out Front",
|
||
"Purple Brick Chimney In A Dark Green Roof",
|
||
]
|
||
14:
|
||
[
|
||
"Brown Roof",
|
||
"Roots And Flowers In The Yard",
|
||
"Tree Lined Entrance",
|
||
"Dark Yellow Rug",
|
||
"Dark Red Door",
|
||
"White Garage Door",
|
||
]
|
||
15:
|
||
[
|
||
"Blue Roof With The Blue Brick Chimney",
|
||
"White Brick Front",
|
||
"Green PickupTruck",
|
||
"Garbage On The Left Side",
|
||
"Hoops In The Yard",
|
||
"Tether Ball",
|
||
"Bushes By The Light Brown Garage Door",
|
||
]
|
||
16:
|
||
[
|
||
"Pink Car In The Driveway",
|
||
"Brown Roof With Dark Green Chimney",
|
||
"Yellow Door With Windows",
|
||
"Yellow Flowers In The Bushes",
|
||
]
|
||
17:
|
||
[
|
||
"White Car",
|
||
"Light Pink Garage Door",
|
||
"Light Pink Rug",
|
||
"White Door With Windows",
|
||
"Dirt Patch By The Fence",
|
||
"Light Gray Roof",
|
||
"Flowers In The Yard",
|
||
"Boxes By The Garage Door",
|
||
]
|
||
18:
|
||
[
|
||
"Dark Brown Brick Roof",
|
||
"Garage Door With No Windows",
|
||
"Beat Up Fence",
|
||
"Green PickupTruck",
|
||
"Garbage Out Front",
|
||
"Yellow Flowers In The Bushes",
|
||
"Trees In The Yard",
|
||
"Couch In The Garbage",
|
||
]
|
||
19:
|
||
[
|
||
"Red Roof",
|
||
"Messy Garbage On The Left Side",
|
||
"Blue Rug",
|
||
"Gray Door",
|
||
"Rock Lined Driveway",
|
||
"Bottles And Cans In The Yard",
|
||
"Tree By The Door",
|
||
"No Windows In The Garage Door",
|
||
"Red Brick Chimney",
|
||
]
|
||
20:
|
||
[
|
||
"Light Brown Roof",
|
||
"Orange Door",
|
||
"Garbage On The Side Of The Driveway",
|
||
"Gray Car",
|
||
"Brown Chimney",
|
||
"Flowers Bushes Lined Driveway",
|
||
]
|
||
21:
|
||
[
|
||
"Purple Roof",
|
||
"Purple Chimney",
|
||
"Pink Door",
|
||
"Dark Red Garage Door",
|
||
"Hydrant Out Front",
|
||
"Dark Blue Rug",
|
||
"Pink Car",
|
||
"Birdhouse In The Yard",
|
||
"Mailbox Out Front",
|
||
"Flowers Boxes In The Yard",
|
||
"Grill On The Right Side",
|
||
"Wood Planks By The Trees",
|
||
]
|
||
22:
|
||
[
|
||
"Dark Brown Door",
|
||
"Dark Green Roof",
|
||
"White Brick Front",
|
||
"Plants By The Door",
|
||
"Mulch On The Side Of The Yard",
|
||
"Garbage By The Fence",
|
||
"Dog House",
|
||
"Purple Brick Chimney",
|
||
"Hoops",
|
||
]
|
||
23:
|
||
[
|
||
"Yellow Roof",
|
||
"Work Table On The Side",
|
||
"Tools In The Yard",
|
||
"Yellow Rug",
|
||
"Gray PickupTruck",
|
||
"White Garage Door With Windows",
|
||
"Tires In The Yard",
|
||
]
|
||
24:
|
||
[
|
||
"Red PickupTruck",
|
||
"Blue Roof",
|
||
"Cones Out Front",
|
||
"Yellow Door With Windows",
|
||
"Flamingo",
|
||
"Birdhouse",
|
||
"Blue Brick Chimney",
|
||
]
|
||
25:
|
||
[
|
||
"Purple Roof",
|
||
"White Rug",
|
||
"Flamingo And Trees On The Driveway",
|
||
"Brown Fence On The Left Side",
|
||
"Gray Stone Chimney",
|
||
"One Pink Window",
|
||
"Grill By The Picnic Table",
|
||
]
|
||
26:
|
||
[
|
||
"Light Brown Roof",
|
||
"Brown Door",
|
||
"Hoops By The Brown Fence",
|
||
"Purple Rug",
|
||
"Two Black Garbage Cans",
|
||
"Toys In The Yard",
|
||
"Light Brown Brick Front",
|
||
"Cones Out Front",
|
||
]
|
||
27:
|
||
[
|
||
"Dark Brown Roof",
|
||
"Sign Out Front",
|
||
"Roots In The Yard",
|
||
"Red Flowers By The Yellow Window",
|
||
]
|
||
28:
|
||
[
|
||
"Flowers Lined Path",
|
||
"Garbage On The Left And Right Side",
|
||
"Two Green Garbage Cans On The Right",
|
||
"White Roof",
|
||
"White Door",
|
||
"Hydrant Out Front",
|
||
"White Stone Chimney",
|
||
]
|
||
29:
|
||
[
|
||
"Yellow Roof",
|
||
"Dark Red Door",
|
||
"Brown Rug",
|
||
"Garbage In The Front",
|
||
"Tires In The Yard",
|
||
"Ladder By The Door",
|
||
"Gray PickupTruck",
|
||
"Blue PickupTruck",
|
||
"Wood Planks On The Side",
|
||
]
|
||
30:
|
||
[
|
||
"White Fence",
|
||
"Pink Car",
|
||
"Flowers Lined Driveway",
|
||
"Light Brown Roof",
|
||
"Grill On The Left Side",
|
||
"Dark Pink Door",
|
||
]
|
||
31:
|
||
[
|
||
"Dark Brown Roof",
|
||
"Swing",
|
||
"Tether Ball",
|
||
"Flowers In The Yard",
|
||
"Garbage On The Dirt Patch",
|
||
"Small Dirt Path",
|
||
"Toys Out Front",
|
||
]
|
||
32:
|
||
[
|
||
"Red Roof",
|
||
"Gray Rug",
|
||
"Orange Door",
|
||
"Roots In The Yard",
|
||
"Two Green Garbage Cans",
|
||
"Beat Up Front",
|
||
"Hydrant Out Front",
|
||
"Ladder On The Wood Planks",
|
||
"Gray Stone Chimney",
|
||
]
|
||
33:
|
||
[
|
||
"Gray Roof",
|
||
"Brick Front",
|
||
"Purple Rug",
|
||
"Ladder By The Door",
|
||
"Two Garbage Cans",
|
||
"Bottles By The Garbage",
|
||
"Dog House",
|
||
"Wood Planks In The Yard",
|
||
"No Fence",
|
||
"Gray PickupTruck Out Front",
|
||
]
|
||
34:
|
||
[
|
||
"White Car Out Front",
|
||
"Mailbox Out Front",
|
||
"Cans By The Garbage Out Front",
|
||
"Light Blue Roof",
|
||
"Trees By The Entrance",
|
||
"Light Red Door",
|
||
"Hoops",
|
||
"Light Green Rug",
|
||
]
|
||
35:
|
||
[
|
||
"Yellow Car Out Front",
|
||
"Red Flowers By The Window",
|
||
"Flowers By The Small Path",
|
||
"Mulch In The Yard",
|
||
"Blue Roof",
|
||
"Dark Blue Rug",
|
||
"Trees In Front Of The White Fence",
|
||
]
|
||
36:
|
||
[
|
||
"Hydrant Out Front",
|
||
"No Fence",
|
||
"Purple Flowers By The Pink Window",
|
||
"Garbage On The Right Side By The Toys",
|
||
"Pink Door",
|
||
"White Roof",
|
||
"Gray Car",
|
||
"Car Toys In The Yard",
|
||
]
|
||
|
||
partPool:
|
||
[
|
||
"This Pizza Goes Down The Street To The House With The ",
|
||
"Please Take This Pizza To The House With The ",
|
||
"Look For The House That Has The ",
|
||
"This Pizza Goes To The House With The ",
|
||
"Take The Pizza To The House That Has The ",
|
||
"Find The House With The ",
|
||
"Can You Find The House With The ",
|
||
"Take This Pizza To The House With The ",
|
||
"Take This Pizza Down The Street To The House With The ",
|
||
"Please Find The House With The ",
|
||
"This Pizza Goes To The House That Has The ",
|
||
"Can You Find The House That Has The ",
|
||
]
|
||
|
||
descriptionLink: " And The " # This part of the string seems to be used to link the description of the House Pools -> var text = part + $gameSystem.pizza[0] + " And The " + $gameSystem.pizza[1];
|
||
|
||
#==========================
|
||
# In the original code, there is this line
|
||
# if (text.contains("The No")) {
|
||
# text = text.replace("The No", "No");
|
||
# }
|
||
#
|
||
# I'm not sure why the original programmer added this, probably to prevent
|
||
# some kind of mispelling/grammar problem. If you think that this is not
|
||
# needed in the localization by any chance, just leave void the strings
|
||
# this way ["", ""]
|
||
theNo: ["The No", "No"]
|
||
|
||
# =========================================================================================
|
||
# UI_CONFIGURATION
|
||
# In the object below, you can edit some settings related to some UI parts of the game
|
||
# that were originally edited directly in the source code.
|
||
# =========================================================================================
|
||
# LanguageManager.getMessageData("XX_BLUE.Window_Base")
|
||
|
||
Sprite_MapCharacterTagFace:
|
||
setText_fontsize: 24 # MAP CHARACTER TAG line 622
|
||
|
||
Window_Base:
|
||
drawShortActorHP_contents_fontsize: 20 # OMORI BASE line 3514
|
||
processDrawIconOffset: [0, 0] # This adds a offset when the escape character \i[x] is used. The format is [x,y]
|
||
processDrawInputIconOffset: [0, 0] # This adds an offset when the escape character \DII[x] is used for drawing inputs images. The format is [x,y]
|
||
|
||
Window_OmoMenuHelp:
|
||
refresh_contents_fontsize: 28 # OMORI BASE line 3868
|
||
refresh_description_fontsize: 20 # OMORI BASE line 3870
|
||
refresh_position: [6, 28] # OMORI BASE line 3872
|
||
|
||
Window_OmoWindowIndexCursor:
|
||
refresh_contents_fontsize: 23 # OMORI BASE line 3969
|
||
refresh_draw_text_position: [0, -13] # OMORI BASE line 3976
|
||
|
||
Window_NameBox:
|
||
refresh_draw_text_position: ["padding", -14] # OMORI BASE line 4634
|
||
standardFontSize: "$gameSystem.getMessageFontSize()" # YEP MESSAGE CORE line 1094
|
||
|
||
Window_OmoriBattleActorStatus:
|
||
drawHP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2537
|
||
drawHP_contents_clearRect_position: [0, "y + 10"] # OMORI BATTLE SYSTEM line 2539
|
||
drawMP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2551
|
||
|
||
Window_ScrollingTextSource:
|
||
standardFontSize: 24 # OMORI BATTLE SYSTEM line 4124
|
||
|
||
Window_OmoMenuOptionsCategory:
|
||
standardFontSize: 24 # OMORI MAIN MENU SCENE OPTIONS line 698
|
||
|
||
Window_MenuCommand:
|
||
standardFontSize: 24 # OMORI MAIN MENU line 259
|
||
|
||
Window_Gold:
|
||
drawCurrencyValue_position: ["x", 0] # OMORI MAIN MENU line 334
|
||
|
||
Window_OmoMainMenuActorStatus:
|
||
refresh_contents_fontsize: 25 # OMORI MAIN MENU line 604
|
||
refresh_drawText_position: [12, -7] # OMORI MAIN MENU line 606
|
||
refresh_contents_fontsize2: 20 # OMORI MAIN MENU line 607
|
||
refresh_drawTextHP_position: [12, 42] # OMORI MAIN MENU line 626
|
||
refresh_drawTextMP_position: [12, 70] # OMORI MAIN MENU line 631
|
||
|
||
Window_OmoriFileInformation:
|
||
refresh_contents_fontsize: 30 # OMORI SAVE AND LOAD LINE 608
|
||
refresh_drawText_position: [115, -5] # OMORI SAVE AND LOAD line 613
|
||
file_position: [40, -5] # OMORI SAVE AND LOAD line 610
|
||
level_position: [345, 30] # OMORI SAVE AND LOAD line 632
|
||
playtime_position: [350, 55] # OMORI SAVE AND LOAD line 637
|
||
|
||
Scene_OmoriTitleScreen:
|
||
commandHints_fontsize: 28 # OMORI TITLE SCREEN line 208
|
||
commandHints_confirm_position: ["iconSize + 5", "paddingY"] # OMORI TITLE SCREEN line 211
|
||
commandHints_cancel_position: [
|
||
"iconSize*2 + 20 + this._commandHints.bitmap.measureTextWidth(confirm)",
|
||
"paddingY",
|
||
] # OMORI TITLE SCREEN line 214
|
||
gameVersion_position: [0, 0] # OMORI TITLE SCREEN line 234
|
||
gameVersion_fontsize: 24 # OMORI TITLE SCREEN line 235
|
||
|
||
Window_OmoTitleScreenBox:
|
||
refresh_contents_fontsize: 28 # OMORI TITLE SCREEN line 1134
|
||
refresh_drawText_position: [0, -13] # OMORI TITLE SCREEN line 1140
|
||
|
||
Window_OmoMenuItemCategory:
|
||
standardFontSize: 20 # OMORI MAIN MENU SCENE ITEM line 620
|
||
|
||
Window_OmoMenuItemList:
|
||
drawItem_contents_fontsize: 22 # OMORI MAIN MENU SCENE ITEM line 794
|
||
drawItem_drawText_position: ["rect.x + rect.width - 18", "rect.y"] # OMORI MAIN MENU SCENE ITEM line 800
|
||
|
||
Window_OmoMenuItemConfirmation:
|
||
standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 832
|
||
|
||
Window_OmoMenuItemTrashPromptWindow:
|
||
standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 893
|
||
itemRectForText_rectx: "this.textPadding() + 35" # OMORI MAIN MENU SCENE ITEM line 925
|
||
|
||
Window_ChoiceList:
|
||
standardFontSize: 28 # OMORI BASE LINE 4665
|
||
|
||
Window_OmoMenuActorSkillEquip:
|
||
skillsFontSize: 24 # OMORI MAIN MENU SCENE SKILL LINE 701
|
||
|
||
Window_OmoriShopItemList:
|
||
transactionHeaderFontSize: 20 # OMORI ITEM SHOP LINE 910
|
||
itemFontSize: 24 # OMORI ITEM SHOP LINE 892
|