OMORI_Android/www.eng/Languages/en/25_cutscenes_blackhole.yaml
2024-01-15 18:44:53 +03:00

444 lines
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YAML

# =========================================================================================
# GETTING ALL BLACKCLETTERS - UNUSED?
# =========================================================================================
#Trigger: Examine any black line.
#The black hole sucks in all letters, and becomes a black door.
#Screen becomes in very glitchy.
#message_1:
# faceset: MainCharacters_DreamWorld
# faceindex: 7
# text: \Com[2]\quake[1]\fn<OMORI_GAME>Ahhhhhhh...\! the door...\! it's open...\aub
#message_2:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: \Com[2]\quake[1]\fn<OMORI_GAME>...\! This...\! This isn't looking good...\her
#KEL is surprised.
#message_3:
# faceset: MainCharacters_DreamWorld
# faceindex: 30
# text: \Com[2]\quake[1]\fn<OMORI_GAME>BASIL...\! BASIL must be somewhere inside!\kel
#KEL walks to door.
#KEL glittches out and moves back
#message_4:
# faceset: MainCharacters_DreamWorld
# faceindex: 34
# text: \fn<OMORI_GAME>\sinv[2]\{\quake[1]GAAAAA\{AAAHHHH\{HHHHHHHHH!!!\quake[0]\kel
#message_5:
# faceset: MainCharacters_DreamWorld
# faceindex: 7
# text: \quake[1]\fn<OMORI_GAME>KEL!\! Are you okay!?\aub
#message_6:
# faceset: MainCharacters_DreamWorld
# faceindex: 7
# text: \quake[1]\fn<OMORI_GAME>Let...\! Let me try!\aub
#AUBREY glitches out and moves back.
#message_7:
# faceset: MainCharacters_DreamWorld
# faceindex: 13
# text: \fn<OMORI_GAME>\sinv[2]\{\quake[1]AAAAAAA\{AHHHHHHHHH\{HHHHHHHHHH!!!\quake[0]\aub
#AUBREY comes to door.
#HERO looks at OMORI.
#message_8:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: \Com[2]KEL! AUBREY! Stop!\! It's no use...<br>\!...\! I...\! I don't think we're going to be able do this...\her
#message_9:
# faceset: MainCharacters_DreamWorld
# faceindex: 20
# text: Huh!?\! W-What do you mean, HERO?\!<br>How else are we going to save BASIL!?\kel
#message_10:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: Well...\her
#HERO walks to OMORI
#message_11:
# faceset: MainCharacters_DreamWorld
# faceindex: 44
# text: We won't be able to save him...\! but OMORI can.\her
#message_12:
# faceset: MainCharacters_DreamWorld
# faceindex: 43
# text: OMORI...\! I was hoping we could do this together, but...\!<br>I've known since the beginning...\! that you've been the only one who has been able to touch the MISSING LETTERS...\her
#message_13:
# faceset: MainCharacters_DreamWorld
# faceindex: 30
# text: \Com[2]What are you saying, HERO!?\! We can't leave him alone.\!<br>We've done everything together!\kel
#message_14:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: \Com[2]You're going to let OMORI go in there all by himself!?\!<br>How will he be able to find BASIL without us?\aub
#message_15:
# faceset: MainCharacters_DreamWorld
# faceindex: 43
# text: ...\! I believe that OMORI is strong enough to do this...\! And...\! <br>I know he wants to save BASIL more than anyone...\her
#message_16:
# faceset: MainCharacters_DreamWorld
# faceindex: 40
# text: If it's going to be like this...\! If we all go...\! I don't think we won't be able to help at all...\!<br>It...\! It would be better if OMORI goes by himself...\her
#message_17:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: But...\! we must be able to help somehow...\aub
#message_18:
# faceset: MainCharacters_DreamWorld
# faceindex: 40
# text: Hmm...\! Well, it's not much, but...\! even if we can't be there fighting next to him...\! the least we can do is guide his way back home...\her
#message_19:
# faceset: MainCharacters_DreamWorld
# faceindex: 39
# text: OMORI...\! I don't know what's in there...\! but if you're ever get lost or scared...\! just follow our voices back here!\!<br>You should know...\! that you'll always have us!\her
#message_20:
# faceset: MainCharacters_DreamWorld
# faceindex: 20
# text: ...\! OMORI...\! I know you don't like to be alone...\! but...\! it's just like HERO said...\! We'll just get in the way...\! Stay strong, okay!?\! And know that we'll always have your back!\kel
#message_21:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: Yeah...\! We believe in you, OMORI. We always have!\!<br>Please be safe...\! We'll always be waiting for you here...<br>no matter what!\aub
#message_22:
# faceset: MainCharacters_DreamWorld
# faceindex: 4
# text: Goodbye, OMORI...\! See you soon...\aub
#message_23:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: We can only help you get this far...\! but from now on...\!<br>it looks like you're going to have to go at it alone.\her
# =========================================================================================
# Cutscene: Basil is Here - UNUSED
# =========================================================================================
#Trigger: Talk to Basil.
#message_40:
# faceset: MainCharacter_Basil
# faceindex: 1
# text: \fn<OMORI_GAME>\}Ah... OMORI...\! It's you...\! You're finally here...\! <br>I knew you'd come eventually...\bas
#message_41:
# faceset: MainCharacter_Basil
# faceindex: 4
# text: \fn<OMORI_GAME>\}I'm sorry I'm so useless...\! I hope we can find a way out of here...\bas
# =========================================================================================
# GREAT ESCAPE - UNUSED
# =========================================================================================
#Trigger: Escape Black Space.
#OMORI and BASIL walk out of Black Door.
#Black Door disappears.
#message_60:
# faceset: MainCharacters_DreamWorld
# faceindex: 18
# text: \Com[2]Holy moly! It's OMORI and BASIL!\!<br>You did it, OMORI! You really did it!<br>\kel
#message_61:
# faceset: MainCharacters_DreamWorld
# faceindex: 4
# text: Oh, I'm so relieved...\aub
#message_62:
# faceset: MainCharacters_DreamWorld
# faceindex: 17
# text: I don't really wanna admit it, but I was starting to get a little worried, heh heh...\kel
#message_63:
# faceset: MainCharacters_DreamWorld
# faceindex: 1
# text: BASIL, BASIL!\! You're finally back!\!<br>How are you feeling? Are you okay?\aub
#message_64:
# faceset: MainCharacter_Basil
# faceindex: 1
# text: I'm fine...\! I think.\! Sorry that I made you worry...\bas
#message_65:
# faceset: MainCharacters_DreamWorld
# faceindex: 2
# text: Oh, don't apologize, BASIL!\!<br>You're safe and that's what matters.\aub
#message_66:
# faceset: MainCharacters_DreamWorld
# faceindex: 37
# text: \herLet's go see MARI!\!<br>I'm sure she'll be so excited to hear the news!\!<br>Lead the way, OMORI!
# =========================================================================================
# Cutscene: Great Escape 2
# =========================================================================================
#After entering BLACK DOOR from black space,
#Copy Cutscene where BASIL takes a picture of everyone before entering his house. Exact location and everything with slight change at the end.
#AUBREY and KEL don't fight.
message_89:
faceset: MainCharacter_Basil
faceindex: 0
text: Aw, it came out kind of crooked.\! Well, that's ok.\! <br>It gives it character.\bas
#BASIL puts away photo.
message_90:
faceset: MainCharacter_Basil
faceindex: 1
text: Hope you don't mind the photo...\bas
message_91:
faceset: MainCharacters_DreamWorld
faceindex: 6
text: Of course we don't mind!\! Can I see it?\aub
message_92:
faceset: MainCharacter_Basil
faceindex: 0
text: O-Oh, sure thing.\bas
#BASIL takes out PHOTO ALBUM.
#AUBREY runs to the side of BASIL.
#AUBREY jumps.
message_93:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Ooooooooh, we all look so cute!\aub
#HERO walks up to the side BASIL.
message_94:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: So, how does my hair look?\her
#KEL jumps.
message_95:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: I wanna see too!\! Wow, I look great!\kel
#KEL runs up to the front of BASIL.
#Trigger: OMORI talks to BASIL from behind.
message_96:
faceset: MainCharacter_Basil
faceindex: 2
text: Oh hey, OMORI! Did you want to see the photo too?\!<br>Here, you can hold it.\bas
message_97:
text: BASIL gave you a \c[4]GROUP PHOTO\c[0].
#Slide: Group Photo (Dream)
message_98:
faceset: MainCharacter_Basil
faceindex: 1
text: It's a nice one, right?\! You all look so happy...\!<br>I should add it to my collection!\bas
#BASIL takes out his PHOTO ALBUM.
message_99:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \Com[2]\{Woo-hoo!\}<br>Another perfect shot for the album!\kel
message_100:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: I wanna look at all the pictures! \!<br>Can we, BASIL?\aub
message_101:
faceset: MainCharacter_Basil
faceindex: 0
text: Ah, okay...\! but it's nothing amazing...\bas
#View PHOTO Album dream world complete
#once Player exits, Screen turns White
#PLAYER wakes up to DAY 3: FARAWAY TOWN
#PLAYER completes chore and goes back to sleep
#FROM NOW ON, BASIL is at the PICNIC
message_102:
faceset: MainCharacter_Basil
faceindex: 2
text: Hey, everyone! How are you all doing?\!<br>Did you want to look through my \c[4]PHOTO ALBUM\c[0]?\bas
#[YES/NO]
message_103:
faceset: MainCharacter_Basil
faceindex: 1
text: Everyone looks so happy!\bas
message_104:
faceset: MainCharacter_Basil
faceindex: 0
text: Aww... alright!\! Maybe next time...\bas
#MARI Something
message_110:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: Basil's pictures look great as usual, huh?\kel
message_111:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: Alright, come on!\! MARI misses you guys already.\her
message_112:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Hold on, we have to show MARI the album!\aub
# =========================================================================================
# Cutscene: Duet
# =========================================================================================
#Trigger: Solve Mirror Puzzle in Piano Room.
#MARI plays a bit of duet.
message_120:
text: You know...\! Waltzes were always my favorite.\! <br>That's why I chose this song for our last recital.\mar
message_121:
text: But you always hated it, didn't you?\!<br>How I'd lock myself away on the piano...\mar
message_122:
text: All that practicing...\! Playing the same song over and over.\mar
message_123:
text: When you first picked up your new violin, you were so eager to play with me.\mar
message_124:
text: But keeping up with something isn't so easy.\mar
message_125:
text: ...\mar
message_126:
text: Maybe I pushed you too hard.\mar
message_127:
text: I'm sorry...\! I just wanted it to be perfect.\mar
message_128:
text: ...\mar
message_129:
text: We never did get to play at that last recital.\mar
message_130:
text: Did you want to play it with me now?\mar
#Light turns on.
message_131:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: \Com[2]Whoa, you scared me there, \n[8]!\her
message_132:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: Sorry for bursting in like that.\!<br>I could've sworn I heard some music.\her
message_133:
faceset: MainCharacter_Basil_dark
faceindex: 15
text: ...\her
message_134:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: You must miss MARI a lot.\her
message_135:
faceset: MainCharacter_Basil_dark
faceindex: 15
text: It's been hard for me, too.\! I still think about her every day.\her
message_136:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: I just... don't understand why she chose to leave us...<br>the way she did.\her
message_137:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: But I knew her as a person who would always want all of us to be happy, even if it was without her.\her
message_138:
faceset: MainCharacter_Basil_dark
faceindex: 15
text: ...\her
message_139:
faceset: MainCharacter_Basil
faceindex: 13
text: You should really get some rest.\!<br>Go upstairs. I'll come join you in a bit.\her
#ENTER PIANO ROOM AFTER LEAVING
message_140:
text: You hear someone crying.
message_141:
text: Oh...\| MARI...\her
#Player walks back (Cant get close to HERO)
message_145:
text: There's no room for you.
message_146:
text: KEL and HERO's bed fort.\!<br>It's been a while since you've had company over.
#=====
message_150:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: O-OMORI...\! I'm scared...\aub
message_151:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Let's...\! Let's go back...\aub