457 lines
14 KiB
YAML
457 lines
14 KiB
YAML
# =========================================================================================
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# Cutscene: Basil is Still Missing
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# =========================================================================================
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#Trigger: Examine bed and choose to sleep.
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#OMORI is on the floor, and gets up. He is surrounded by KEL, AUBREY, and HERO.
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#HERO jumps.
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message_0:
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faceset: MainCharacters_DreamWorld
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faceindex: 3
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text: OMORI! Welcome back!\aub
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message_1:
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faceset: MainCharacters_DreamWorld
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faceindex: 19
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text: See, HERO? I told you not to worry.\!<br>OMORI always shows up when we need him!\kel
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message_2:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: Is everything okay, OMORI?<br>We were worried about you...\aub
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#KEL walks towards staircase.
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message_3:
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faceset: MainCharacters_DreamWorld
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faceindex: 19
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text: Now that you're here, let's go out and look for BASIL!\!<br>He's counting on us!\kel
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#AUBREY jumps.
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message_4:
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faceset: MainCharacters_DreamWorld
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faceindex: 10
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text: Be patient, KEL! <br>We have to make sure that OMORI is okay first!\aub
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#AUBREY has an idea.
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message_5:
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faceset: MainCharacters_DreamWorld
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faceindex: 1
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text: Or maybe... You and HERO can go yourselves.\aub
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#AUBREY looks at OMORI.
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message_6:
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faceset: MainCharacters_DreamWorld
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faceindex: 2
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text: Come on, OMORI! Let's go exploring together...\aub
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message_7:
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faceset: MainCharacters_DreamWorld
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faceindex: 3
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text: Just the two of us!\aub
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#KEL jumps.
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message_8:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: Hey, you can't leave us out of this!\kel
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#HERO looks at AUBREY.
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message_9:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: He's right, AUBREY. We have to do this together as a team.\her
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message_10:
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faceset: MainCharacters_DreamWorld
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faceindex: 38
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text: You never know when you'll need someone's help.\! <br>We're stronger when we work together!\her
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#AUBREY looks away.
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message_11:
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faceset: MainCharacters_DreamWorld
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faceindex: 9
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text: Hmph! OMORI and I will be fine on our own.\aub
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#AUBREY looks at OMORI.
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message_12:
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faceset: MainCharacters_DreamWorld
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faceindex: 1
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text: You'll protect me, won't you, OMORI?\aub
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#KEL looks at AUBREY.
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message_13:
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faceset: MainCharacters_DreamWorld
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faceindex: 31
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text: Eww... Gross... Get a room.\kel
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message_14:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: Come on, AUBREY. It's time to get serious now.\!<br>Let's go tell MARI that OMORI is okay.\!<br>You know how she's always worrying about him...\her
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message_15:
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faceset: MainCharacters_DreamWorld
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faceindex: 8
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text: Okay, okay... Fine...\!<br>I was just trying to have a little fun...\aub
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# =========================================================================================
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# Cutscene: Sweetheart's Quest for Hearts
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# =========================================================================================
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#Trigger: Walk to Stump Entrance
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#A line of four SPROUT MOLES are walking toward PYREFLY FOREST.
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message_30:
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text: Oh boy, oh boy!\! I've been waiting so long for this event!\!<br>It is a delightful day indeed!\n<SPROUT MOLE>
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message_31:
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text: Oh yes, oh yes!\! At last, our glorious princess SWEETHEART will finally make her appearance!\n<SPROUT MOLE>
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message_32:
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text: Oh my, oh my!\! I can hardly contain my excitement.\!<br>This show is sure to be the most electrifying of them all!\n<SPROUT MOLE>
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message_33:
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text: Oh dear, oh dear!\! We must hurry!\! <br>Our four front row \c[4]SHOW TICKETS\c[0] are right here!\!<br>We are in for the time of our lives, and must not be late!\n<SPROUT MOLE>
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message_34:
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text: Now... which way do we go again?\n<SPROUT MOLE>
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#Before Cutscene block
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message_43:
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text: \n<SPROUT MOLE>Oh boy, oh boy!
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message_44:
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text: \n<SPROUT MOLE>Oh yes, oh yes!
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message_45:
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text: \n<SPROUT MOLE>Oh my, oh my!
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message_46:
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text: \n<SPROUT MOLE>Oh dear, oh dear!
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#KEL is surprised and walks forward.
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message_35:
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faceset: MainCharacters_DreamWorld
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faceindex: 31
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text: Ahh! It's a horde of LOST SPROUT MOLES!\! \Com[2]Let's get em!\kel
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#[4 LOST SPROUT MOLES BATTLE]
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message_36:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: Hey, cool! These SPROUT MOLES dropped some tickets!\kel
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#AUBREY jumps.
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message_37:
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faceset: MainCharacters_DreamWorld
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faceindex: 1
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text: Let me see!\!<br>Oh, they're front row tickets for some kind of show... \aub
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message_38:
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faceset: MainCharacters_DreamWorld
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faceindex: 0
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text: Featuring...\! SWEETHEART?\aub
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message_39:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: Wasn't that CAPT. SPACEBOY's ex-girlfriend?\her
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#AUBREY looks at HERO.
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message_40:
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faceset: MainCharacters_DreamWorld
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faceindex: 2
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text: Yeah! It looks like some sort of contest or something!\aub
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message_41:
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faceset: MainCharacters_DreamWorld
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faceindex: 1
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text: If we happen to pass by, we should stop and watch!\! <br>We do have front-row \c[4]SHOW TICKETS\c[0] after all!\aub
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message_42:
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faceset: MainCharacters_DreamWorld
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faceindex: 36
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text: Well...\! alright.\!<br>Maybe we can drop by if we happen to come across it.\her
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# =========================================================================================
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# Cutscene: Pyreflies Intro
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# =========================================================================================
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#Trigger: Enter Pyrefly Forest
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message_60:
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faceset: MainCharacters_DreamWorld
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faceindex: 27
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text: Ugh...\! On second thought... Let's look for BASIL somewhere else.\! This place gives me the heebie-jeebies.\kel
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message_61:
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faceset: MainCharacters_DreamWorld
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faceindex: 10
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text: Don't be such a baby, KEL.\!<br>There are just some spider webs here and there!\aub
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message_62:
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faceset: MainCharacters_DreamWorld
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faceindex: 31
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text: \{\quake[1]AAAAAAAHH!!\!<br>THERE'S A SPIDER IN YOUR HAIR!!\kel\quake[0]
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message_63:
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faceset: MainCharacters_DreamWorld
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faceindex: 6
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text: \{\Com[2]W-WHAT? \Com[2]WHERE? \Com[2]GET IT OFF!!\aub\quake[0]
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message_64:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: Haha! Just kidding!<br>Look who's the scared one now!\kel
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message_65:
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faceset: MainCharacters_DreamWorld
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faceindex: 8
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text: Hmph! That's not very funny, KEL...\aub
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# =========================================================================================
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# Cutscene: Sweetheart's Bachelor Contest
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# =========================================================================================
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#Trigger: Walk in proximity of SWEETHEART stage.
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message_80:
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faceset: MainCharacters_DreamWorld
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faceindex: 2
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text: Wow, look at this huge stage!<br>It's just as amazing as I imagined!\aub
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message_81:
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faceset: MainCharacters_DreamWorld
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faceindex: 3
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text: Let's take our seats.<br>It looks like the show is about to start!\aub
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# =========================================================================================
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# Cutscene: Sweetheart's Bachelor Contest (Cont.)
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# =========================================================================================
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#Trigger: Examine Front Row Seats.
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#Camera pans to stage.
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#Spot light moves around.
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#SMM walks onto the stage.
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message_100:
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text: Ladies and gentlemoles...\!<br>Welcome to a special episode of...\!<br>\"SWEETHEART'S QUEST FOR HEARTS!\"\smm
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#Applause
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message_101:
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text: Before our show, we wanted to take a moment to honor the life of someone who has been an inspiration to us all. \!<br>Our beloved leader, YE OLD SPROUT.\smm
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#The curtain opens and a portrait of YE OLD SPROUT is shown.
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message_102:
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text: He was truly the father that none of us deserved.\! <br>Let us have a moment of silence in memory of him.\smm
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message_103:
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text: ...\| ...\| ...\| ...\| ... \smm
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message_104:
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text: May he rest in peace.\smm
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#Curtains close.
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message_105:
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text: \sinv[1]\{AND NOW...\. ON TO THE SHOW!!\smm
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#Curtains open, changing the graphic behind to SWEETHEART'S Show Graphic.
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message_106:
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text: Last time on \"SWEETHEART'S QUEST FOR HEARTS\"...\!<br>Our favorite princess...\! once again...\! failed to fall in love with any of our eligible bachelors!\smm
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message_107:
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text: This time...\! we've rounded up three new very attractive contestants!\! Will one of them be able to capture SWEETHEART'S heart?\! Let's reveal them now!\smm
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#Contestant #1 comes out and makes a circle around the stage.
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message_108:
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text: CONTESTANT \#1 is a local of SPROUT MOLE VILLAGE!\smm
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message_109:
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text: He's coming in at three-feet tall!\! His favorite food is \c[3]TOFU\c[0]. He has a huge collection of plastic flamingos... and enjoys long walks through narrow tunnels!\smm
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message_110:
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text: \Com[2]\{GIVE IT UP FOR CONTESTANT \#1!\smm
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#Applause.
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#Contestant #2 comes out and makes a circle around the stage.
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message_111:
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text: CONTESTANT \#2 is... Yup, you guessed it!\! <br>Also a local of SPROUT MOLE VILLAGE!\smm
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message_112:
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text: Careful! He's coming in hot at three-feet-and-one-whole-inch!\!<br>His hobbies include walking, running, and crawling!\smm
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message_113:
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text: His favorite color combination is brown and green, and he spends his weekends rolling around in dirty laundry!<br>\!Mmm... spicy.\smm
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message_114:
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text: \Com[2]\{GIVE IT UP FOR CONTESTANT \#2!\smm
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#Applause.
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message_115:
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text: And now for something completely different!\smm
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#Contestant #3 comes out and makes a circle around the stage.
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message_116:
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text: CONTESTANT \#3 comes all the way from \c[11]OTHERWORLD\c[0]!\smm
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message_117:
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text: It's like he just fell out of the sky... literally!\!<br>According to him and us, that makes him a catch.\! <br>Give it up for SNALEY!\smm
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#Scattered applause.
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message_118:
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text: And now...\! it's the moment you've all been waiting for...\smm
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message_119:
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text: \{\sinv[1]DIM THE LIGHTS, PLEASE!!\smm
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#Lights dim.
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message_120:
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text: \sinv[1]She emits...\| beauty... \|She exudes...\| grace...\|<br>She truly has...\| the most pulchritudinous face...\smm
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message_121:
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text: Yes!\! You know who we're talking about!<br>\!She's all that is amazing and wonderful, and she is just about to set foot on this very stage!\smm
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message_122:
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text: Please...\! Give a big, warm welcome to...<br>\!the one... \!the only... \!the magnificent...\smm
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message_123:
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text: \{\{\{\Com[2]SWEETHEA-\smm
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#Lightning strikes and hits SNALEY. He gets fried and turns into ashes, then blows away.
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#There is a blackout.
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#Screen goes black and re-centers around party.
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message_124:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: Oh, no! There's a blackout!\!<br>Now what do we do? I have to know what happens next!\aub
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message_125:
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faceset: MainCharacters_DreamWorld
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faceindex: 36
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text: Let's wait it out... I'm sure the SPROUT MOLES will get the power back on in no time!\her
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#Camera pans to area side of stage..
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#SPROUT MOLE runs in.
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message_126:
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text: Help! We don't know what to do!\n<SPROUT MOLE>
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#SPROUT MOLE runs in from the other side.
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message_127:
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text: Help! We don't know what to do either!\n<SPROUT MOLE>
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#SPROUT MOLE jumps.
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message_128:
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text: Help!\n<SPROUT MOLE>
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#Other SPROUT MOLE jumps.
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message_129:
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text: \{Help!!\n<SPROUT MOLE>
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#SPROUT MOLE jumps.
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message_130:
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text: \Com[2]\{\{HELP!!!\n<SPROUT MOLE>
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#Other SPROUT MOLE jumps.
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message_131:
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text: \Com[2]\{\{\{HELP!!!!\n<SPROUT MOLE>
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#Both SPROUT MOLE jump.
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message_132:
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text: \quake[1]\{HHEE\{\Com[2]LLLLPPPPP\Com[2]\{PPPPPP!!!!!\quake[0]\n<SPROUT MOLE>
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#Camera pans to party.
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message_133:
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faceset: MainCharacters_DreamWorld
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faceindex: 42
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text: ...\! Well...\! Maybe we should look around just in case.\her
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# =========================================================================================
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# Cutscene: Sweetheart's Bachelor Contest (Cont.)
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# =========================================================================================
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# - Upon exiting SW Stage:
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message_150:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: Wow... I guess the blackout affected all of \c[11]SPROUT MOLE VILLAGE\c[0] too!\her
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message_151:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: HERO, what do we do now?\aub
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message_152:
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faceset: MainCharacters_DreamWorld
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faceindex: 37
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text: Don't worry, AUBREY. This is where my handyman expertise comes into play!\! In cases like this, we should probably be looking for...\! some kind of back-up generator!\her
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# - There's a room full of treadmills in bottom floor. Map 166
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message_153:
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text: \n<WARDEN MOLE>Pick, up the pace, boys! We must make haste!
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message_154:
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text: \n<SPROUT MOLE>We're trying our best, warden!
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message_155:
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text: \n<SPROUT MOLE>This is as fast as we can go!
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message_156:
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text: \n<SPROUT MOLE>Why isn't this working!? I feel sick.
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message_157:
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text: \n<SPROUT MOLE>Just keep running, moles!\! Nothing gets done without a little sweat!
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message_158:
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text: This wire isn't plugged into the outlet.\! Plug it in?
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#YES/NO
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message_159:
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text: \n<WARDEN MOLE>\Com[2]What'd I say, moles? Hard work pays off!<br>\!Now keep on running!
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message_160:
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text: \n<SPROUT MOLE>Huff... huff... huff... huff...
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message_161:
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text: \n<WARDEN MOLE>Faster, men!\! We must push ourselves to the limit and strive for a brighter tomorrow!
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message_162:
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text: A very large, happy outlet.
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