5068 lines
216 KiB
JavaScript
5068 lines
216 KiB
JavaScript
/*=============================================================================
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* OMORI - Preset Animations
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//=============================================================================
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/*:
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* @plugindesc <OMO_PresetAnimations> Uses regions to add tile properties.
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* @author Archeia and TDS
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*
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* @help This plugin contains all event animation movements OMORI uses that
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* involves the usage of Frame Blocks from Custom Character Rectangles.js
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*/
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var Imported = Imported || {};
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Imported.OMO_PresetAnimations = true;
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//=============================================================================
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// ** Parameter Check
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//=============================================================================
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var parameters = $plugins.filter(function(p) {
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return p.description.contains('<OMO_PresetAnimations>')
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})[0].parameters;
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//=============================================================================================================================================================================================================
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// ** MAIN CAST ANIMATIONS
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//=============================================================================================================================================================================================================
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//=============================================================================================================================================================================================================
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// ** DREAM WORLD ANIMATIONS
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//=============================================================================================================================================================================================================
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//=============================================================================
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// ** TAG ANIMATIONS
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// * Contains all the animations for Tag-related actions for the game.
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//=============================================================================
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//-----------------------------------------------------------------------------
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// OMORI's Cut Animation
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//
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// Script Call:
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// var idA = $gameVariables.value(8);
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// this.forceOmoriCut(idA);
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//
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Game_Interpreter.prototype.forceOmoriCut = function(idA) {
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// Create Move Route Object
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var route = { list: [], repeat: false, skippable: true, wait: true };
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// Get Direction
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var direction = $gamePlayer.direction();
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// Direction Case
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switch (direction) {
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case 2: // Down
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [7] });
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// Add Play SE command to move route
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route.list.push({ code: 44, parameters: [{ name: 'SE_Cut', volume: 100, pitch: 100, pan: 0 }] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 0)"] });
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route.list.push({ code: 15, parameters: [7] });
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// This is required to end Movement Route.
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route.list.push({ code: 0, parameters: [] });
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break;
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case 4: // Left
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
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// Add wait command to move route
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 44, parameters: [{ name: 'SE_Cut', volume: 100, pitch: 100, pan: 0 }] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
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route.list.push({ code: 15, parameters: [7] });
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// This is required to end Movement Route.
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route.list.push({ code: 0, parameters: [] });
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break;
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case 6: // Right
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
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// Add wait command to move route
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 44, parameters: [{ name: 'SE_Cut', volume: 100, pitch: 100, pan: 0 }] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 3)"] });
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route.list.push({ code: 15, parameters: [7] });
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// This is required to end Movement Route.
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route.list.push({ code: 0, parameters: [] });
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break;
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case 8: // Up
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 2)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [7] });
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// Add Play SE command to move route
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route.list.push({ code: 44, parameters: [{ name: 'SE_Cut', volume: 100, pitch: 100, pan: 0 }] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 2)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 3)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 3)"] });
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route.list.push({ code: 15, parameters: [7] });
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// This is required to end Movement Route.
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route.list.push({ code: 0, parameters: [] });
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break;
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}
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// Get Event (Using argument for ID)
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var event = $gameMap.event(idA)
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// Force event to follow move route
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event.forceMoveRoute(route);
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// Set Character for wait tracking
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this._character = event;
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// Set Wait mode so it waits until character is done moving before running other commands
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this.setWaitMode('route');
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}
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//-----------------------------------------------------------------------------
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// AUBREY's Hammer Animation
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//
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// Script Call:
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// var idA = $gameVariables.value(8);
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// this.forceAubreySmash(idA);
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//
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Game_Interpreter.prototype.forceAubreySmash = function(idA) {
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// Create Move Route Object
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var route = { list: [], repeat: false, skippable: true, wait: true };
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// Get Direction
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var direction = $gamePlayer.direction();
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// Direction Case
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switch (direction) {
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case 2: // Down
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [2] });
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [3] });
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [4] });
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [10] });
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// Add Play SE command to move route
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//route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_01', volume: 100, pitch: 100, pan: 0 }] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] });
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route.list.push({ code: 15, parameters: [4] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 2)"] });
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route.list.push({ code: 15, parameters: [3] });
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// Add Play SE command to move route
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//route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_02', volume: 100, pitch: 100, pan: 100 }] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 2)"] });
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route.list.push({ code: 15, parameters: [2] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 3)"] });
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route.list.push({ code: 15, parameters: [5] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 3)"] });
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route.list.push({ code: 15, parameters: [3] });
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// This is required to end Movement Route.
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route.list.push({ code: 0, parameters: [] });
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break;
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case 4: // Left
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [2] });
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [3] });
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [4] });
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [10] });
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// Add Play SE command to move route
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//route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_01', volume: 100, pitch: 100, pan: 0 }] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
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route.list.push({ code: 15, parameters: [4] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
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route.list.push({ code: 15, parameters: [3] });
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// Add Play SE command to move route
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//route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_02', volume: 100, pitch: 100, pan: 100 }] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
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route.list.push({ code: 15, parameters: [1] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] });
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route.list.push({ code: 15, parameters: [1] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] });
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route.list.push({ code: 15, parameters: [1] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 3)"] });
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route.list.push({ code: 15, parameters: [1] });
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// This is required to end Movement Route.
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route.list.push({ code: 0, parameters: [] });
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break;
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case 6: // Right
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [2] });
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 1)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [3] });
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [4] });
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 1)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [10] });
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// Add Play SE command to move route
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//route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_01', volume: 100, pitch: 100, pan: 0 }] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 2)"] });
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route.list.push({ code: 15, parameters: [4] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 2)"] });
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route.list.push({ code: 15, parameters: [3] });
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// Add Play SE command to move route
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//route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_02', volume: 100, pitch: 100, pan: 100 }] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 2)"] });
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route.list.push({ code: 15, parameters: [1] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 3)"] });
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route.list.push({ code: 15, parameters: [1] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 3)"] });
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route.list.push({ code: 15, parameters: [1] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 3)"] });
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route.list.push({ code: 15, parameters: [1] });
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// This is required to end Movement Route.
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route.list.push({ code: 0, parameters: [] });
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break;
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case 8: // Up
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 0)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [3] });
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 1)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [4] });
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 1)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [10] });
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 1)"] });
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// Add Play SE command to move route
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//route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_01', volume: 100, pitch: 100, pan: 0 }] });
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route.list.push({ code: 15, parameters: [4] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 2)"] });
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route.list.push({ code: 15, parameters: [3] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 2)"] });
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route.list.push({ code: 15, parameters: [2] });
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// Add Play SE command to move route
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//route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_02', volume: 100, pitch: 100, pan: 100 }] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 2)"] });
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route.list.push({ code: 15, parameters: [3] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 3)"] });
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route.list.push({ code: 15, parameters: [7] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 3)"] });
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route.list.push({ code: 15, parameters: [3] });
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 3)"] });
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route.list.push({ code: 15, parameters: [1] });
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// This is required to end Movement Route.
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route.list.push({ code: 0, parameters: [] });
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break;
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}
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// Get Event (Using argument for ID)
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var event = $gameMap.event(idA)
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// Force event to follow move route
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event.forceMoveRoute(route);
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// Set Character for wait tracking
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this._character = event;
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// Set Wait mode so it waits until character is done moving before running other commands
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this.setWaitMode('route');
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}
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//-----------------------------------------------------------------------------
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// Kel's Throwing Animation
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//
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// Script Call:
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// var idA = $gameVariables.value(8);
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// this.forceKelThrowTag(idA);
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//
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Game_Interpreter.prototype.forceKelThrowTag = function(idA) {
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// Create Move Route Object
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var route = { list: [], repeat: false, skippable: true, wait: true };
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// Get Direction
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var direction = $gamePlayer.direction();
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// Direction Case
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switch (direction) {
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case 2: // Down
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 2)"] });
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// Add Wait command to move route
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route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 2)"] });
|
|
// Add Wait command to move route
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|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Play SE command to move route
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route.list.push({ code: 44, parameters: [{ name: 'BA_Scatter', volume: 100, pitch: 100, pan: 0 }] });
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 3)"] });
|
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// Add Wait command to move route
|
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route.list.push({ code: 15, parameters: [7] });
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// Restart to intial
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(null, null)"] });
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|
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// This is required to end Movement Route.
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route.list.push({ code: 0, parameters: [] });
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break;
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case 4: // Left
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// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
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route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
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route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Play SE command to move route
|
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route.list.push({ code: 44, parameters: [{ name: 'BA_Scatter', volume: 100, pitch: 100, pan: 0 }] });
|
|
// Add Script call to move route
|
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
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route.list.push({ code: 15, parameters: [7] });
|
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// Add Script call to move route
|
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
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// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Restart to intial
|
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route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(null, null)"] });
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|
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// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
break;
|
|
|
|
case 6: // Right
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Play SE command to move route
|
|
route.list.push({ code: 44, parameters: [{ name: 'BA_Scatter', volume: 100, pitch: 100, pan: 0 }] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Restart to intial
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(null, null)"] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
break;
|
|
|
|
case 8: // Up
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Play SE command to move route
|
|
route.list.push({ code: 44, parameters: [{ name: 'BA_Scatter', volume: 100, pitch: 100, pan: 0 }] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(null, null)"] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
break;
|
|
}
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Kel's Ball Movement
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceKellBall(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKellBall = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: false };
|
|
// Add Script call to move route
|
|
var x = $gameMap.event($gameVariables.value(31)).x + $gameVariables.value(35)
|
|
var y = $gameMap.event($gameVariables.value(31)).y + $gameVariables.value(36)
|
|
route.list.push({ code: 45, parameters: ["this.moveToPoint(x, y)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["$gameVariables.setValue(29, 99)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// KEL's Climb Animation
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceKelTag(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKelTag = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Play SE command to move route
|
|
route.list.push({ code: 44, parameters: [{ name: 'SE_Cut', volume: 100, pitch: 100, pan: 100 }] });
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Maverick Flip
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceMaverickFlip(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceMaverickFlip = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Hero Charm
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceHeroCharm(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceHeroCharm = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Aubrey Spin
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceAubreySpin(idA);
|
|
// Hold alt
|
|
Game_Interpreter.prototype.forceAubreySpin = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Aubrey Stump
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceAubreyStump(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceAubreyStump = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Aubrey Stuck
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceAubreyStuck(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceAubreyStuck = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Kel Pull Aubrey
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceKellPullAub(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKellPullAub = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Kel Rolls
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceKellRoll(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKellRoll = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 7)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 7)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 7)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 7)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Jump
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forcejump(idA);
|
|
//
|
|
Game_Interpreter.prototype.forcejump = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 14, parameters: [0, 0] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [3] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 14, parameters: [0, 0] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [3] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Basil Getting Up
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceBasilGetUp(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBasilGetUp = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Basil Takes Photo
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceBasilCheese(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBasilCheese = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [40] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Basil Photo Album
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceBasilAlbum(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBasilAlbum = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Basil Tripped
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceBasilTripped(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBasilTripped = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["$gameSelfSwitches.setValue([$gameMap._mapId, 7, 'B'], true);"] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//=============================================================================================================================================================================================================
|
|
// ** FARAWAY TOWN ANIMATIONS (MAIN CAST)
|
|
//=============================================================================================================================================================================================================
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// PLAYER Photo Album
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceDanAlbum(idA);
|
|
Game_Interpreter.prototype.forceDanAlbum = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Aubrey Threat
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceAubreyThreat(idA);
|
|
|
|
Game_Interpreter.prototype.forceAubreyThreat = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Aubrey Fall
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceAubreyFall(idA);
|
|
|
|
Game_Interpreter.prototype.forceAubreyFall = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Aubrey Fall 2
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceAubreyFall2(idA);
|
|
|
|
Game_Interpreter.prototype.forceAubreyFall2 = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Aubrey Stand
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceAubreyStand(idA);
|
|
|
|
Game_Interpreter.prototype.forceAubreyStand = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Aubrey Angry
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceAubreyAngry(idA);
|
|
|
|
Game_Interpreter.prototype.forceAubreyAngry = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Kel Headrub
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceKelHeadrub(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKelHeadrub = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Kel Pocket
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceKelPocket(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKelPocket = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Kel BOO
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceKelBOO(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKelBOO = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Hero Piano
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceHeroPiano(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceHeroPiano = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [15] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Hero Knock
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceHeroKnock(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceHeroKnock = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(null, null)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Basil Falling
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceBasilFalling(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBasilFalling = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Basil Looking Up After Falling
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceBasilLookUp(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBasilLookUp = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Basil Shears
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceBasilShears(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBasilShears = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Basil Stab
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceBasilStab(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBasilStab = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//=============================================================================================================================================================================================================
|
|
// ** DREAM WORLD ANIMATIONS
|
|
//=============================================================================================================================================================================================================
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// DreamworldDoorOpen
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceDreamworldDoorOpen(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceDreamworldDoorOpen = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA);
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// DreamworldDoorClose
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceDreamworldDoorClose(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceDreamworldDoorClose = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 3)"] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA);
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
// BlackspaceDoorOpen
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceBlackspaceDoorOpen(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBlackspaceDoorOpen = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA);
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// BlackspaceDoorClose
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceBlackspaceDoorClose(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBlackspaceDoorClose = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA);
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Dream World Photo Fall
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceDWPhotoFall(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceDWPhotoFall = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: false };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
// route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// // Add Wait command to move route
|
|
// route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Dream World Junk
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceDreamworldJunk(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceDreamworldJunk = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA);
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Dream World Pink Gate
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceDWGatePink(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceDWGatePink = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA);
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Dream World Cyan Gate
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceDWGateCyan(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceDWGateCyan = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA);
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Dream World Silver Gate
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceDWGateSilver(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceDWGateSilver = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA);
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Dream World Copper Gate
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceDWGateCopper(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceDWGateCopper = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA);
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
// Dream World Open Gate
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceDWGateOpen(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceDWGateOpen = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA);
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Dream World Space Boyfriend Awake
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceSBFAwake(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceSBFAwake = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA);
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================================================================================================================================================
|
|
// ** FARAWAY TOWN ANIMATIONS
|
|
//=============================================================================================================================================================================================================
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// AngelJutsu
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceAngelJutsu(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceAngelJutsu = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 7)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// AngelFallen
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceAngelFallen(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceAngelFallen = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Angel Stand
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceAngelStand(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceAngelStand = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Maverick Flip
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceMaverickFlip(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceMaverickFlip = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Maverick Lame Pose
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceMaverickLamePose(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceMaverickLamePose = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Maverick Kneel
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceMaverickKneel(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceMaverickKneel = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Maverick Kneel Stand
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceMaverickKneelStand(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceMaverickKneelStand = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Maverick Wig Fall
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceMaverickWigFall(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceMaverickWigFall = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [30] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// ArtistPainting
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceArtistPainting(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceArtistPainting = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// AyeeGuffaw
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceAyeeGuffaw(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceAyeeGuffaw = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// BebeBlush
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceBebeBlush(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBebeBlush = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// BebeMomHairflip
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceBebeMomHairflip(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBebeMomHairflip = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// BrandiHmph
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceBrandiHmph(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBrandiHmph = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// BrentStudying
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceBrentStudying(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBrentStudying = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// BrentSigh
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceBrentSigh(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBrentSigh = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// BrentsMomShakehead
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceBrentsMomShakehead(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceBrentsMomShakehead = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CandicePose
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceCandicePose(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceCandicePose = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CandiceSpin
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceCandiceSpin(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceCandiceSpin = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Charlie Punch
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceCharliePunch(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceCharliePunch = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this._spriteOffsetX -= 4"] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this._spriteOffsetX += 4"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this._spriteOffsetX += 4"] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CharlieSpin
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceCharlieSpin(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceCharlieSpin = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CharlieHappy
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceCharlieHappy(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceCharlieHappy = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CharlieJutsu
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceCharlieJutsu(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceCharlieJutsu = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CharlieShaketree
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceCharlieShaketree(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceCharlieShaketree = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CharliesMomSign
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceCharliesMomSigh(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceCharliesMomSigh = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CrisDadButtscratch
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceCrisDadButtscratch(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceCrisDadButtscratch = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// FruitsellerExcited
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceFruitsellerExcited(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceFruitsellerExcited = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// GroundskeeperFlexOops
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceGroundkeeperFlexOops(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceGroundskeeperFlexOops = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// GroundskeeperFlex
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceGroundkeeperFlex(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceGroundskeeperFlex = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// GroundskeeperLaugh
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceGroundkeeperLaugh(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceGroundskeeperLaugh = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// JoysDadHeroic
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceJoysDadHeroic(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceJoysDadHeroic = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// JoysDadNope
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceJoysDadNope(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceJoysDadNope = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// KarenKiss
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceKarenKiss(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKarenKiss = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Heart
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceHeart(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceHeart = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// KelsDadSigh
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceKelsDadSigh(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKelsDadSigh = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// KelsDadLaugh
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceKelsDadLaugh(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKelsDadLaugh = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// KelsMomLecture
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceKelsMomLecture(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKelsMomLecture = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// KevinRollover
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceKevinRollover(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKevinRollover = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// KevinPlayDead
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceKevinPlayDead(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKevinPlayDead = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// KevinShake
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceKevinShake(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKevinShake = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// KimHairflip
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceKimHairflip(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceKimHairflip = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// MichaelPerforming
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceMichaelPerforming(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceMichaelPerforming = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// MichaelTakeout
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceMichaelTakeout(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceMichaelTakeout = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// MichaelPutback
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceMichaelPutback(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceMichaelPutback = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// MichaelLook
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceMichaelLook(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceMichaelLook = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// MincyNotes
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceMincyNotes(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceMincyNotes = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// MondoNope
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceMondoNope(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceMondoNope = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// PedroFlick
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forcePedroFlick(idA);
|
|
//
|
|
Game_Interpreter.prototype.forcePedroFlick = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// PollyShy
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forcePollyShy(idA);
|
|
//
|
|
Game_Interpreter.prototype.forcePollyShy = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// PriestFlick
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forcePriestFlick(idA);
|
|
//
|
|
Game_Interpreter.prototype.forcePriestFlick = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// PriestReading
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forcePriestReading(idA);
|
|
//
|
|
Game_Interpreter.prototype.forcePriestReading = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// RaiIdol
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceRaiIdol(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceRaiIdol = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// SeanKiss
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceSeanKiss(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceSeanKiss = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Studying
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceStudying(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceStudying = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 6)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// TimSpin
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceTimSpin(idA);
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|
//
|
|
Game_Interpreter.prototype.forceTimSpin = function(idA) {
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|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
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|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
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|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
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|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
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|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// TuckerSigh
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceTuckerSigh(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceTuckerSigh = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// TuckerDance
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceTuckerDance(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceTuckerDance = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//=============================================================================================================================================================================================================
|
|
// ** FARAWAY TOWN ANIMATIONS (objects)
|
|
//=============================================================================================================================================================================================================
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Leaves Falling
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(8);
|
|
// this.forceFALeaves(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceFALeaves = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: true };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: [""] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 7)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Faraway Photo Fall
|
|
//
|
|
// Script Call:
|
|
// var idA = $gameVariables.value(78);
|
|
// this.forceFAPhotoFall(idA);
|
|
//
|
|
Game_Interpreter.prototype.forceFAPhotoFall = function(idA) {
|
|
// Create Move Route Object
|
|
var route = { list: [], repeat: false, skippable: true, wait: false };
|
|
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 2)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
// Add Script call to move route
|
|
route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 3)"] });
|
|
// Add Wait command to move route
|
|
route.list.push({ code: 15, parameters: [7] });
|
|
|
|
// This is required to end Movement Route.
|
|
route.list.push({ code: 0, parameters: [] });
|
|
// Get Event (Using argument for ID)
|
|
var event = $gameMap.event(idA)
|
|
// Force event to follow move route
|
|
event.forceMoveRoute(route);
|
|
// Set Character for wait tracking
|
|
this._character = event;
|
|
// Set Wait mode so it waits until character is done moving before running other commands
|
|
this.setWaitMode('route');
|
|
}
|