352 lines
11 KiB
YAML
352 lines
11 KiB
YAML
# =========================================================================================
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# Cutscene: Last Time at Player's
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# =========================================================================================
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#Trigger: Enter proximity of PLAYER's House.
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message_0:
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faceset: MainCharacter_Basil_dark
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faceindex: 7
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text: Wow...\! it just hit me.\kel
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message_1:
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faceset: MainCharacter_Basil_dark
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faceindex: 11
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text: It's been so long since we've been inside your house...<br>even though we live right next door.\! Time really flies, huh?\kel
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message_2:
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faceset: MainCharacter_Basil_dark
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faceindex: 30
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text: Yeah, it sure does...\her
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message_3:
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faceset: MainCharacter_Basil
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faceindex: 13
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text: Let's go inside.\! After you, \n[8]!\her
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# =========================================================================================
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# Cutscene: Last Time at Player's (Cont.)
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# =========================================================================================
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#Trigger: Enter PLAYER's Living Room.
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message_10:
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faceset: MainCharacter_Basil_dark
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faceindex: 12
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text: Whoa! This place is cleared out, \n[8]!\! <br>Your house feels a lot bigger now that nothing's here.\kel
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#HERO walks to the couch area.
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message_11:
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faceset: MainCharacter_Basil_dark
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faceindex: 28
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text: There used to be a couch here where we'd watch TV.\! <br>We'd all come over every weekend and watch cartoons in the morning.\her
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message_12:
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faceset: MainCharacter_Basil_dark
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faceindex: 8
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text: Yeah, and this is the stain from that one time I spilled my \c[3]ORANGE JOE\c[0]!\! MARI got so mad at me...\kel
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message_13:
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faceset: MainCharacter_Basil_dark
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faceindex: 31
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text: Well, that's because her cat stepped in it and walked all over the house!\her
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message_14:
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faceset: MainCharacter_Basil_dark
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faceindex: 10
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text: Heh, heh...\! Oh yeah, huh?\kel
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#KEL goes to the backyard door.
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message_15:
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faceset: MainCharacter_Basil_dark
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faceindex: 7
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text: Aww, man...\!<br>It looks like it's getting too dark to go see the treehouse.\kel
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message_16:
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faceset: MainCharacter_Basil_dark
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faceindex: 28
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text: That's okay.\! Maybe we can come back tomorrow.\her
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message_17:
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faceset: MainCharacter_Basil_dark
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faceindex: 8
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text: \Com[2]\{WAIT, I HAVE AN IDEA!!\!<br>\}What if we just stay over for the night?\kel
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message_18:
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faceset: MainCharacter_Basil_dark
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faceindex: 11
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text: It's gonna be our last time in this house forever, right?\kel
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#KEL turns to PLAYER.
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message_19:
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faceset: MainCharacter_Basil_dark
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faceindex: 8
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text: And when will be the next time we can spend the night with \n[8] like this?\kel
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message_20:
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faceset: MainCharacter_Basil_dark
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faceindex: 29
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text: I'd love to, but...\! Mom's not gonna be too happy about it. \her
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message_21:
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faceset: MainCharacter_Basil_dark
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faceindex: 8
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text: She'll be fine!\! I'm tired of waking up at night 'cause of SALLY's crying anyway.\! You're gonna wash dishes with Mom<br>for an entire week, aren't you? You deserve this! \kel
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message_22:
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faceset: MainCharacter_Basil_dark
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faceindex: 31
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text: Well...\! That's true.\! It'll probably be fine.\! <br>We live right next door, so we'll only be a walk away! \her
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message_23:
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faceset: MainCharacter_Basil_dark
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faceindex: 8
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text: Where are you going, \n[8]?\!<br>Don't you know it's rude to leave your guests hanging?\kel
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message_24:
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faceset: MainCharacter_Basil_dark
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faceindex: 8
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text: Let's check what HERO is up to in the piano room!\kel
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message_25:
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text: You don't want to go out alone at night.
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# =========================================================================================
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# Cutscene: Hero on the Piano
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# =========================================================================================
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#Trigger: Enter Hallway.
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message_40:
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faceset: MainCharacter_Basil
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faceindex: 15
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text: Ah, I remember this hallway!\!<br>The closet was to the left...\!<br>and the piano room was to the right. \her
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message_41:
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faceset: MainCharacter_Basil
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faceindex: 13
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text: I wonder if the piano is still there.\! I'll go on ahead and see! \her
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message_42:
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text: HERO left the party.
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#HERO leaves
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# =========================================================================================
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# Cutscene: Hero on the Piano (Cont.)
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# =========================================================================================
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#Trigger: Enter Piano Room.
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message_60:
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faceset: MainCharacter_Basil
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faceindex: 15
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text: Don't judge me too hard.\! I haven't practiced in a while.\her
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#HERO plays an immaculate piece.
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message_61:
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faceset: MainCharacter_Basil_dark
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faceindex: 14
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text: Show off...\kel
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message_62:
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faceset: MainCharacter_Basil
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faceindex: 14
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text: Haha, I guess I still got it.\her
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#HERO turns to PLAYER.
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message_63:
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faceset: MainCharacter_Basil
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faceindex: 13
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text: Hey, \n[8]. That reminds me! Do you still play the violin?\her
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#HERO looks at empty violin stand.
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message_64:
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faceset: MainCharacter_Basil_dark
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faceindex: 29
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text: Oh...\! It's not here.\! I guess you already packed it up.\her
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message_65:
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faceset: MainCharacter_Basil_dark
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faceindex: 28
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text: There was this song you used to play with MARI...\!<br>It still gets stuck in my head sometimes, but I don't<br>remember what it's called.\her
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message_66:
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faceset: MainCharacter_Basil_dark
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faceindex: 30
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text: You two would play it over and over.\!<br>We'd even hear it from our house sometimes!\!<br>What was it again?\her
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#[Trigger: PLAYER attempts to leave the room.]
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message_67:
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faceset: MainCharacter_Basil_dark
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faceindex: 13
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text: \sinv[1]Yawn...\! Man, all of a sudden, I'm getting really sleepy.\! <br>Maybe we should call it a night.\kel\sinv[0]
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message_68:
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faceset: MainCharacter_Basil_dark
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faceindex: 28
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text: That sounds good to me. I have to get up early for my morning jog anyway!\her
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message_69:
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faceset: MainCharacter_Basil
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faceindex: 13
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text: So where should we sleep, \n[8]?\! Probably somewhere in your room, right?\! I remember you used to hate sleeping alone.\her
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message_70:
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faceset: MainCharacter_Basil_dark
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faceindex: 8
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text: Yeah, that sounds fun!\!<br>We can sleep on the floor if anything!<br>Let's go find some blankets!\kel
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#KEL runs out.
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message_71:
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faceset: MainCharacter_Basil_dark
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faceindex: 31
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text: Hold on, KEL! Wait for me!\her
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#HERO runs out.
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#PLAYER hears the duet when he is alone.
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# =========================================================================================
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# Cutscene: Talking before Bed
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# =========================================================================================
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#KEL and HERO are in a bed fort.
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message_90:
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faceset: MainCharacter_Basil_dark
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faceindex: 8
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text: Hey, \n[8]! We built a bed fort!\!<br>I hope you don't mind.\kel
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message_91:
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faceset: MainCharacter_Basil_dark
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faceindex: 31
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text: This was all KEL's idea. I had nothing to do with it.\her
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message_92:
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faceset: MainCharacter_Basil_dark
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faceindex: 11
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text: By the way, HERO... \n[8] and I got you a gift!\kel
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message_110:
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text: KEL gave \c[4]HERO'S GIFT\c[0] to HERO!
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message_93:
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faceset: MainCharacter_Basil_dark
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faceindex: 13
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text: It's PAPA CHIP'S CHIP-OFF-THE-OLD-BLOCK COOKBOOK!\! <br>Do you remember this?\kel
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message_94:
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faceset: MainCharacter_Basil
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faceindex: 13
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text: Of course I do!<br>\!Man, I remember when I wanted to be a cook...\!<br>It seems so silly now.\her
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message_95:
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faceset: MainCharacter_Basil_dark
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faceindex: 8
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text: Hey, you were pretty good at it! \!<br>And you can still be a cook, HERO!\kel
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message_96:
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faceset: MainCharacter_Basil_dark
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faceindex: 30
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text: Ah...\! It's okay.\! I don't have time for that anymore. \her
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message_97:
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faceset: MainCharacter_Basil_dark
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faceindex: 12
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text: But...\! You really like to cook, don't you?\!<br>And people have to eat, right?\! So like...\! Why not?\kel
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message_98:
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faceset: MainCharacter_Basil_dark
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faceindex: 31
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text: Haha...\! I don't think it works that way, KEL-\her
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message_99:
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text: ...\| ...\| ...\|<br>\SINV[1]Snore...\| Snore...\| Snore...\kel
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message_100:
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faceset: MainCharacter_Basil_dark
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faceindex: 31
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text: ...\her
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message_101:
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faceset: MainCharacter_Basil_dark
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faceindex: 30
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text: He's such a fast sleeper...\! Always been that way, I guess.\her
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#HERO looks at PLAYER.
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message_102:
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faceset: MainCharacter_Basil_dark
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faceindex: 28
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text: Thanks for letting us sleep over, \n[8].\her
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message_103:
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faceset: MainCharacter_Basil_dark
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faceindex: 29
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text: I bet it's been pretty hard in this empty house...<BR>especially without MARI.\her
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message_104:
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faceset: MainCharacter_Basil_dark
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faceindex: 15
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text: I'm sorry I couldn't be there for you more...\her
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message_105:
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faceset: MainCharacter_Basil_dark
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faceindex: 28
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text: Everything feels so different now...\!<br>but it seems like you've pretty much stayed the same.\her
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message_106:
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faceset: MainCharacter_Basil
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faceindex: 13
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text: It's kind of relieving, to be honest! Haha!\her
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#HERO looks away.
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message_107:
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faceset: MainCharacter_Basil_dark
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faceindex: 30
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text: Sigh...\! It's really nice to see you again.\! <br>I just wish AUBREY and BASIL could be here, too. \her
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#HERO is surprised.
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message_108:
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faceset: MainCharacter_Basil_dark
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faceindex: 31
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text: A-Anyway!\! Sorry for ranting.\! It's getting late. <br>I'll probably head to sleep soon too.\her
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message_109:
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faceset: MainCharacter_Basil
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faceindex: 13
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text: Good night, \n[8]! I'll talk to you in the morning.\her
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# =========================================================================================
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# Cutscene: Player in the Bathtub
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# =========================================================================================
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#Trigger: Enter Bathroom.
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message_130:
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text: You feel like taking a bath.
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#Screen turns black. PLAYER is in bath tub.
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message_131:
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text: You felt something pull you down...
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message_150:
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faceset: MainCharacter_Basil_dark
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faceindex: 30
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text: \herI'm glad that someone's been taking care of MARI's piano.\! There's barely any dust at all.
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message_151:
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faceset: MainCharacter_Basil_dark
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faceindex: 9
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text: \kelHow come HERO still remembers how to play all good and stuff?\! I can barely even read sheet music anymore...
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