16194 lines
416 KiB
JSON
16194 lines
416 KiB
JSON
[
|
||
null,
|
||
{
|
||
"id": 1,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"iconIndex": 1,
|
||
"maxTurns": 1,
|
||
"message1": " становится ТОСТОМ!",
|
||
"message2": " был побеждён!",
|
||
"message3": "",
|
||
"message4": " снова восстал!",
|
||
"minTurns": 1,
|
||
"motion": 3,
|
||
"name": "БЕЗ СОЗНАНИЯ",
|
||
"note": "State #1 will be automatically added when\nHP reaches 0.\n\n<StateFaceIndex: 8>\n<StateBackIndex: 1>\n<StateListIndex: 1>\n\n<Custom Apply Effect>\nif($gameParty.inBattle() && target.isActor()) {\ntarget.removeStateCategoryAll(\"HAPPY\")\ntarget.removeStateCategoryAll(\"SAD\")\ntarget.removeStateCategoryAll(\"ANGRY\")\ntarget.removeStateCategoryAll(\"AFRAID\")\n$gameParty.refreshMembers()\nSceneManager._scene._statusWindow.refresh()\nif(BattleManager._action.item()) {\nif(BattleManager._action.item().meta.BattleLogType) {\nBattleManager._logWindow.displayAddedStates(user)\n}\n}\n}\n</Custom Apply Effect>\n\n<Custom Remove Effect>\ntarget._playedCollapseSound = false;\nif(target.isActor()) {\n$gameParty.refreshMembers()\n}\n</Custom Remove Effect>",
|
||
"overlay": 0,
|
||
"priority": 100,
|
||
"releaseByDamage": false,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 4,
|
||
"stepsToRemove": 100,
|
||
"traits": [
|
||
{
|
||
"code": 23,
|
||
"dataId": 9,
|
||
"value": 0
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"description": "",
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "ЗАЩИТА",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 0,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": true,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100,
|
||
"traits": [
|
||
{
|
||
"code": 62,
|
||
"dataId": 1,
|
||
"value": 0
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 3,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"description": "",
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "БЕССМЕРТЕН",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 0,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100,
|
||
"traits": [
|
||
{
|
||
"code": 14,
|
||
"dataId": 1,
|
||
"value": 0
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 4,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "// EMOTION STATES //",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 5,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "///HAPPY STATES///",
|
||
"note": "// Trigger: Inflicting a Critical Hit.\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 6,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 0,
|
||
"value": -0.1
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 7,
|
||
"value": 2
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 1.25
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 4,
|
||
"value": 0.8
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 3,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 2,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " чувствует СЧАСТЬЕ!",
|
||
"message2": " чувствует СЧАСТЬЕ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "СЧАСТЬЕ",
|
||
"note": "<TransformEmotion: happy>\n<BattleLogType:HAPPY>\n\n//GRAPHICS\n<StateFaceIndex: 1>\n<StateBackIndex: 2>\n<StateListIndex: 3>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 7,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 0,
|
||
"value": -0.2
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 7,
|
||
"value": 3
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 4,
|
||
"value": 0.65
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 3,
|
||
"value": 2
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 2
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 2,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 6,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " чувствует ВОСТОРГ!",
|
||
"message2": " чувствует ВОСТОРГ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "ВОСТОРГ",
|
||
"note": "<TransformEmotion: happy>\n\n//GRAPHICS\n<StateFaceIndex: 2>\n<StateBackIndex: 3>\n<StateListIndex: 4>\n\n<BattleLogType:ECSTATIC>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 8,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 0,
|
||
"value": -0.3
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 7,
|
||
"value": 4
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 2
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 4,
|
||
"value": 0.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 3,
|
||
"value": 2.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 2.5
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 2,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 6,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 7,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " чувствует НЕИСТОВСТВО!",
|
||
"message2": " чувствует НЕИСТОВСТВО!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "МАНИЯ",
|
||
"note": "<TransformEmotion: happy>\n\n//GRAPHICS\n<StateImageRow:4>\n<StateBackIndex: 4>\n<StateListIndex: 5>\n<StateFaceIndex: 11>\n\n<BattleLogType:MANIC>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 9,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "///SAD STATES///",
|
||
"note": "// Trigger: Missing a Basic Attack or Skill.",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": true,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 10,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 1.25
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 0.8
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 2,
|
||
"value": 0.8
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 4,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 3,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " чувствует ГРУСТЬ...",
|
||
"message2": " чувствует ГРУСТЬ...",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "ГРУСТЬ",
|
||
"note": "<TransformEmotion: sad>\n\n//GRAPHICS\n<StateBackIndex: 5>\n<StateFaceIndex: 4>\n<StateListIndex: 6>\n<BattleLogType:SAD>\n\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: SAD>\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 0.3);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 11,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 1.35
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 0.65
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 2,
|
||
"value": 0.65
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 4,
|
||
"value": 2
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 2
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 3,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 10,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " чувствует УНЫЛОСТЬ...",
|
||
"message2": " чувствует УНЫЛОСТЬ...",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "УНЫЛОСТЬ",
|
||
"note": "<TransformEmotion: sad>\n\n//GRAPHICS\n<BattleBackgroundName: status_depressed>\n<StateBackIndex: 6>\n<BattleFaceRow: 5>\n<StateFaceIndex: 5>\n<BattleLogType:DEPRESSED>\n<StateImageRow:6>\n<StateListIndex: 7>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: SAD>\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 0.5);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 12,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 0.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 2,
|
||
"value": 0.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 4,
|
||
"value": 2.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 2.5
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 3,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 10,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 11,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " чувствует НИЧТОЖНОСТЬ...",
|
||
"message2": " чувствует НИЧТОЖНОСТЬ...",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "НИЧТОЖНОСТЬ",
|
||
"note": "<TransformEmotion: sad>\n\n<BattleLogType:MISERABLE>\n<StateBackIndex: 7>\n<StateImageRow:7>\n<Category: EMOTION>\n<Category: SAD>\n<StateListIndex: 8>\n<StateFaceIndex: 12>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 1);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 13,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "///ANGRY STATES///",
|
||
"note": "// Trigger: Taking a Critical Hit",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 14,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 2,
|
||
"value": 1.3
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 0.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 3,
|
||
"value": 0.8
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 2,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 4,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " чувствует ЗЛОСТЬ!",
|
||
"message2": " чувствует ЗЛОСТЬ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "ЗЛОСТЬ",
|
||
"note": "<TransformEmotion: angry>\n\n//GRAPHICS\n<BattleBackgroundName: status_angry>\n<StateBackIndex: 8>\n<BattleFaceRow: 6>\n<StateFaceIndex: 6>\n<BattleLogType:ANGRY>\n<StateImageRow:8>\n<StateListIndex: 9>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: ANGRY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 15,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 2,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 0.3
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 3,
|
||
"value": 0.65
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 2,
|
||
"value": 2
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 2
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 4,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 14,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " чувствует ЯРОСТЬ!",
|
||
"message2": " чувствует ЯРОСТЬ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "ЯРОСТЬ",
|
||
"note": "<TransformEmotion: angry>\n\n//GRAPHICS\n<BattleBackgroundName: status_enraged>\n<StateBackIndex: 9>\n<BattleFaceRow: 7>\n<StateFaceIndex: 7>\n<BattleLogType:ENRAGED>\n<StateImageRow:9>\n<StateListIndex: 10>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: ANGRY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 16,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 2,
|
||
"value": 2
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 0.15
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 3,
|
||
"value": 0.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 2,
|
||
"value": 2.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 2.5
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 4,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 14,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 15,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " чувствует БЕШЕНСТВО!",
|
||
"message2": " чувствует БЕШЕНСТВО!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "БЕШЕНСТВО",
|
||
"note": "<TransformEmotion: angry>\n\n//GRAPHICS\n<StateBackIndex: 10>\n<BattleLogType:FURIOUS>\n<StateImageRow:10>\n<StateListIndex: 11>\n<StateFaceIndex: 13>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: ANGRY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 17,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 3,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 3,
|
||
"motion": 0,
|
||
"name": "///FEAR STATES///",
|
||
"note": "// Trigger: Enemy Skill \n// (Only affects Player Characters)\n// Prevents Player Characters from using Skills.",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 18,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"iconIndex": 0,
|
||
"maxTurns": 11,
|
||
"message1": " чувствует ИСПУГ...",
|
||
"message2": " чувствует ИСПУГ...",
|
||
"message3": "",
|
||
"message4": " calmed down.",
|
||
"minTurns": 11,
|
||
"motion": 0,
|
||
"name": "ИСПУГ",
|
||
"note": "//GRAPHICS\n<BattleBackgroundName: status_afraid>\n<StateBackIndex: 11>\n<BattleFaceRow: 3>\n<StateFaceIndex: 3>\n<BattleLogType:AFRAID>\n<StateImageRow:11>\n<StateListIndex: 12>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: AFRAID>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\n</Custom Apply Effect>",
|
||
"overlay": 0,
|
||
"priority": 65,
|
||
"releaseByDamage": false,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100,
|
||
"traits": [
|
||
{
|
||
"code": 42,
|
||
"dataId": 1,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 2,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 3,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 4,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 6,
|
||
"value": 1.5
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 19,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 42,
|
||
"dataId": 1,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "ПАНИКА",
|
||
"note": "//STATE CATEGORIES\n<Category: EMOTION>\n<Category: PANIC>\n\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 20,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 42,
|
||
"dataId": 1,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 42,
|
||
"dataId": 2,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 2,
|
||
"value": 1.2
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 0.9
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 18,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "СТРЕСС",
|
||
"note": "//STATE CATEGORIES\n<Category: EMOTION>\n<Category: PANIC>\n\n//GRAPHICS\n<StateBackIndex: 1>\n<BattleLogType:FURIOUS>\n<StateImageRow:10>\n<StateListIndex: 2>\n<StateFaceIndex: 14>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 21,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "RANDOM EMOTION",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 22,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "// OTHER STATES //",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 23,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "BEAST BOOST",
|
||
"note": "<Custom Establish Effect>\n// Check if Beast Boost hasn't been applied yet and if the target is dead or the target's HP is 0\nif (!this._beastBoostApplied && (target.isDead() || target.hp <= 0)) {\n // Enable the Beast Boost flag\n this._beastBoostApplied = true;\n // Get the parameter ID to be boosted to be ATK\n var boostParam = 2;\n // Loop through ATK, DEF, MAT, MDF, AGI, and LUK parameters\n for (var i = 3; i < 8; ++i) {\n // Check if the looped parameter is the highest\n if (user.param(i) > user.param(boostParam)) {\n // Set the boosted parameter to the currently looped parameter\n boostParam = i;\n }\n }\n // Set the number of turns for the buff\n var turns = 4;\n // Buff the attacker\n user.addBuff(boostParam, turns);\n // Play an animation on the attacker\n user.startAnimation(119);\n}\n</Custom Establish Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 24,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "TICKLE",
|
||
"note": "<Custom Select Effect>\n// Get the current skill\nvar skill = this.item();\n// Check if the skill exists and can deal critical damage\nif (skill && skill.damage.critical) {\n // Get the previous Critical Hit settings\n this._prevForcedCriticalHit = $gameSystem._forceCritical;\n this._prevForcedNoCriticalHit = $gameSystem._forceNoCritical;\n // Force the hit to be a critical hit\n BattleManager.actionForceCritical();\n}\n</Custom Select Effect>\n\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 25,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 2,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 2,
|
||
"motion": 0,
|
||
"name": "IMMOBILE",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 4,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 26,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "TAUNT",
|
||
"note": "<Physical Taunt>\n<Magical Taunt>\n<Certain Taunt>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 27,
|
||
"autoRemovalTiming": 1,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "SINGLE TARGET TAUNT (CHARM)",
|
||
"note": "<Ignore Physical Taunt>\n<Ignore Magical Taunt>\n<Ignore Certain Taunt>\n\n<Custom Action Start Effect>\n// Get current action.\nvar action = user.currentAction();\n// Check if action exists, for an opponent, and that the provoker isn't on the same team\nif (action && action.isForOpponent() && origin.isActor() !== user.isActor()) {\n action.setTarget(origin.index());\n}\n</Custom Action Start Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 28,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "HEALING LINK",
|
||
"note": "<Custom React Effect>\nif (value < 0) {\n var heal = Math.floor(value * 0.5);\n origin.gainHp(-heal);\n origin.startDamagePopup();\n origin.clearResult();\n}\n</Custom React Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 29,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "CALL FOR FRIEND DELAY",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 4,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 30,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 1,
|
||
"value": 10
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 2,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 2,
|
||
"motion": 0,
|
||
"name": "FLY",
|
||
"note": "// Selection Control\n<Cannot Select: All>\n\n// Buffs & States Core\n<Custom Leave Effect>\n// Get the landing skill.\nvar skill = 778;\n// Get the last targeted index.\nvar target = -2;\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Leave Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 4,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 31,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "HIDE",
|
||
"note": "<Cannot Select: All>\n\n<BattleLogType:HIDE>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 32,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "STOCKPILE",
|
||
"note": "<Custom Apply Effect>\n// Default the stockpile stacks to 0.\nuser._stockpile = user._stockpile || 0;\n// Increase the stockpile stack by 1\nuser._stockpile += 1;\n// Cap the stockpile stack at 3\nuser._stockpile = Math.min(user._stockpile, 3);\n// Update the state counter for the stockpile stack\nuser.setStateCounter(stateId, user._stockpile);\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n// Set the user's stockpile stack to 0\nuser._stockpile = 0;\n// Update the state counter for the stockpile stack\nuser.setStateCounter(stateId, user._stockpile);\n</Custom Remove Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 33,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 0,
|
||
"value": 10
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "FLEX",
|
||
"note": "<Custom Action Start Effect>\n// Get the current action.\nvar action = user.currentAction();\n// Check if the action is physical, and deals HP damage.\nif (action.isPhysical() && action.isHpEffect()) {\n\n}\n</Custom Action Start Effect>\n\n<Custom Confirm Effect>\n// Check if the action is physical, and deals HP damage.\nif (this.isPhysical() && this.isHpEffect() && value > 0) {\n // Increase the damage by a multiplier.\n value *= 2.5;\n // Round up the damage.\n value = Math.ceil(value);\n // Remove the state.\n user.removeState(stateId);\n}\n</Custom Confirm Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 34,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 7,
|
||
"value": 0.1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "HP REGEN (Small)",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 35,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 7,
|
||
"value": 0.3
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "HP REGEN (Large)",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 36,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 23,
|
||
"dataId": 4,
|
||
"value": 0.5
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "HALF MP",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 37,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "SECOND CHANCE",
|
||
"note": "<Custom React Effect>\n// Check to see if the party is in battle.\nif ($gameParty.inBattle()) {\n // Sets the flag if the target has more than 1 HP at the time of death.\n target._secondChance = target.hp > 0;\n}\n</Custom React Effect>\n\n<Custom Respond Effect>\n// Check to see if the party is in battle, has the Second Chance flag, and if the target is dead with 0 HP.\nif ($gameParty.inBattle() && target._secondChance && target.hp <= 1) {\n // Set the target's HP to 1.\n target.setHp(1);\n}\n</Custom Respond Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 38,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 33,
|
||
"dataId": 0,
|
||
"value": 100
|
||
},
|
||
{
|
||
"code": 34,
|
||
"dataId": 0,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "WEDDING RING",
|
||
"note": "\n\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 39,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "HOMEWORK",
|
||
"note": "<Custom Apply Effect>\n {\nvar rr = Math.floor(Math.random() * 3);\nif(rr==1){\nuser.addState(10);\n}else if(rr==2){\nuser.addState(11);\n}else{\nuser.addState(12);\n}\n}\n</Custom Apply Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 40,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 2,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 2,
|
||
"motion": 0,
|
||
"name": "ENEMY AI ",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 41,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 10
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 1,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "IMMORTAL NO DAMAGE",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 42,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 2,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 2,
|
||
"motion": 0,
|
||
"name": "MINION BARRIER",
|
||
"note": "<Custom Passive Condition>\n// The passive effect will only be true if there's more than 1 member on the field\ncondition = user.friendsUnit().aliveMembers().length > 1;\n</Custom Passive Condition>\n\n<Custom React Effect>\n// Check if this dealt HP damage\nif (this.isHpEffect() && value > 0) {\n // Get the current group of alive allies\n var allies = target.friendsUnit().aliveMembers();\n // Calculate the amount of damage dealt spread across the allies\n var dmg = Math.ceil(value / Math.max(1, allies.length - 1));\n // Check if the number of allies is greater than 0\n if (allies.length - 1 > 0) {\n // If it is, reduce the direct damage to 0\n value = 0;\n }\n // Loop through each of the allies\n for (var i = 0; i < allies.length; ++i) {\n // Get the currently looped ally\n var ally = allies[i];\n // Check if the ally exists and isn't the target\n if (ally && ally !== target) {\n // Make the ally take damage\n ally.gainHp(-dmg);\n // Show the damage popup\n ally.result().missed = false\n ally.startDamagePopup();\n BattleManager._logWindow.displayHpDamage(ally)\n // Display an animation on that ally\n ally.startAnimation(123);\n // If the ally is dead\n if (ally.isDead()) {\n // Then make the ally collapse\n ally.performCollapse();\n }\n // Clear the ally's results\n ally.clearResult()\n }\n }\n}\n</Custom React Effect>\n\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 43,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 11,
|
||
"dataId": 7,
|
||
"value": 1.5
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "FRY",
|
||
"note": "<Custom Passive Condition>\ncondition = $gameParty.inBattle();\n</Custom Passive Condition>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 44,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 11,
|
||
"dataId": 8,
|
||
"value": 1.5
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "BLEND",
|
||
"note": "<Custom Passive Condition>\ncondition = $gameParty.inBattle();\n</Custom Passive Condition>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 45,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "FRY AURA",
|
||
"note": "<Ally Aura: 43>\n<Custom Passive Condition>\ncondition = $gameParty.inBattle();\n</Custom Passive Condition>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 46,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "BLEND AURA",
|
||
"note": "<Ally Aura: 44>\n<Custom Passive Condition>\ncondition = $gameParty.inBattle();\n</Custom Passive Condition>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 47,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "SKILL ITERATION",
|
||
"note": "<Custom Battle Effect>\n// At the start of battle reset the number of casts\nuser._totalSpellsCasted = 0;\n</Custom Battle Effect>\n\n<Custom Action Start Effect>\n// Default the amount of spells casted to 0\nuser._totalSpellsCasted = user._totalSpellsCasted || 0;\n// Get the user's current action\nvar action = user.currentAction();\n// Check if it is a skill and magical\nif (action.isSkill() && action.isMagical()) {\n // Increase the total number of spells casted by 1\n user._totalSpellsCasted += 1;\n}\n</Custom Action Start Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 48,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "STORMFLURRY",
|
||
"note": "<Custom Establish Effect>\n// Create empty pools for skills and skipp types.\nvar skills = [];\nvar skillTypes = [];\n// Insert the skills this passive can be used with.\nskills.push(112);\n// Insert the skill types this passive can be used with.\nskillTypes.push(1);\n// Check if the action is a skill, the skill pool contain the skill or if the skill type pool contains the skill's type\nif (this.isSkill() && (skills.contains(this.item().id)) || skillTypes.contains(this.item().stypeId)) {\n // Check if the target exists and has suffered HP damage\n if (target && target.result() && target.result().hpDamage > 0) {\n // Make a copy of the target's original action results\n var originalResult = JsonEx.makeDeepCopy(target._result);\n // Clear those results\n target.clearResult();\n // Calculate the extra damage\n var extraDmg = Math.ceil(0.50 * originalResult.hpDamage);\n // Calculate the success rate to deal extra damage\n var successRate = 0.75;\n // Make the number of times struck\n var struck = 0;\n // Set the maximum number of times the action can be struck\n var maxHits = 5;\n // Make a loop\n for (;;) {\n // Check if the target is alive and the action has passed the success rate\n if (target.isAlive() && Math.random() < successRate) {\n // Increase the number of times struck by 1\n struck += 1;\n // Make the target receive damage\n target.gainHp(-extraDmg);\n // Show the damage popup\n target.startDamagePopup();\n // Check if the target is dead\n if (target.isDead()) {\n // Make the target collapse\n target.performCollapse();\n }\n // Clear the target's results\n target.clearResult();\n // Check if the number of times struck has hit the maximum\n if (struck >= maxHits) {\n // If it did, break the loop\n break;\n }\n // If the extra damage success rate fails\n } else {\n // Then break the loop\n break;\n }\n }\n // If the number of times struck is greater than 0\n if (struck > 0) {\n // Then play an animation on the target\n target.startAnimation(17);\n }\n // Revert the target's results back to its original results\n target._result = originalResult;\n }\n}\n</Custom Establish Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 49,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 61,
|
||
"dataId": 0,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 34,
|
||
"dataId": 0,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "HAPPY BONUS",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 50,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 61,
|
||
"dataId": 0,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 61,
|
||
"dataId": 0,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 34,
|
||
"dataId": 0,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "ECSTATIC BONUS",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 51,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 61,
|
||
"dataId": 0,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 61,
|
||
"dataId": 0,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 61,
|
||
"dataId": 0,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 34,
|
||
"dataId": 0,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 34,
|
||
"dataId": 0,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "MANIC BONUS",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 52,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"iconIndex": 1,
|
||
"maxTurns": 1,
|
||
"message1": " пал!",
|
||
"message2": " побежден!",
|
||
"message3": "",
|
||
"message4": " воскрес!",
|
||
"minTurns": 1,
|
||
"motion": 3,
|
||
"name": "0 MP = Death",
|
||
"note": "<Passive Condition Cases>\nMP = 0\n</Passive Condition Cases>\n\n<StateFaceIndex: 8>\n<StateBackIndex: 1>\n<StateListIndex: 1>",
|
||
"overlay": 0,
|
||
"priority": 100,
|
||
"releaseByDamage": false,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 4,
|
||
"stepsToRemove": 100,
|
||
"traits": [
|
||
{
|
||
"code": 23,
|
||
"dataId": 9,
|
||
"value": 0
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 53,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "// Counter Skills //",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 54,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 6,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "(K) DODGE ATTACK",
|
||
"note": "<Evade Counter>\n<Counter Skills: 106>\n<Counter Total: +10>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 55,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 6,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "(K) DODGE ANNOY",
|
||
"note": "<Evade Counter>\n<Counter Skills: 120>\n<Counter Total: +10>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 56,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 6,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "(K) DODGE TAUNT",
|
||
"note": "<Evade Counter>\n<Counter Skills: 121>\n<Counter Total: +10>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 57,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "(A) COUNTER ATTACK",
|
||
"note": "<Hit Counter>\n<Counter Skills: 79>\n<Counter Total: +10>\n\n<Custom Respond Effect>\nlet isForOne = BattleManager._action.isForOne()\nif(user.isEnemy() && !!isForOne) {\nif(!target.isDead() && target.hp > 0) {\nif(!$gameTemp._forceActionQueue) {\nBattleManager.queueForceAction(target, 79, user.index(), false);\n}\n}\nelse {\n$gameTemp._forceActionQueue = undefined;\ntarget.removeState(57)\n}\n}\n</Custom Respond Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 58,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 6,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "(A) COUNTER HEADBUTT",
|
||
"note": "<Hit Counter>\n<Counter Skills: 69>\n<Counter Total: +10>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 59,
|
||
"autoRemovalTiming": 1,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 6,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "(A) COUNTER ANGRY",
|
||
"note": "<Hit Counter>\n<Counter Skills: 77>\n<Counter Total: +10>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 60,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "// Enemy Counter //",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 61,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 6,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "Bad Smell",
|
||
"note": "<Hit Counter>\n<Counter Skills: 403>\n<Counter Total: +20>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
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|
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}
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|
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"message2": " уменьшил свою АТАКУ!",
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||
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|
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|
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|
||
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|
||
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|
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||
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|
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|
||
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|
||
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|
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|
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|
||
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|
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|
||
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|
||
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|
||
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|
||
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|
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|
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|
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|
||
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|
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|
||
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|
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|
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|
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||
},
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{
|
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||
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|
||
}
|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"priority": 50,
|
||
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|
||
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|
||
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|
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|
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"traits": [
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||
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|
||
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|
||
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|
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|
||
},
|
||
{
|
||
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|
||
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|
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||
},
|
||
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|
||
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||
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|
||
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||
}
|
||
],
|
||
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|
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|
||
"message2": " увеличил свою ЗАЩИТУ!",
|
||
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|
||
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|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
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|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
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|
||
"removeByDamage": false,
|
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"removeByRestriction": false,
|
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"removeByWalking": false,
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|
||
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|
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},
|
||
{
|
||
"id": 98,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 0.75
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " уменьшил свою ЗАЩИТУ!",
|
||
"message2": " уменьшил свою ЗАЩИТУ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "DEFENSE DOWN 1",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 99,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
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|
||
"value": 0.5
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 98,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " уменьшил свою ЗАЩИТУ!",
|
||
"message2": " уменьшил свою ЗАЩИТУ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "DEFENSE DOWN 2",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 100,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 0.25
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 98,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 99,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " уменьшил свою ЗАЩИТУ!",
|
||
"message2": " уменьшил свою ЗАЩИТУ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "DEFENSE DOWN 3",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 101,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 1.5
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " увеличил свою СКОРОСТЬ!",
|
||
"message2": " увеличил свою СКОРОСТЬ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "SPEED UP 1",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 102,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 2
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 101,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " увеличил свою СКОРОСТЬ!",
|
||
"message2": " увеличил свою СКОРОСТЬ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "SPEED UP 2",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 103,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 5
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 101,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 102,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " увеличил свою СКОРОСТЬ!",
|
||
"message2": " увеличил свою СКОРОСТЬ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "SPEED UP 3",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 104,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 0.8
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " уменьшил свою СКОРОСТЬ!",
|
||
"message2": " уменьшил свою СКОРОСТЬ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "SPEED DOWN 1",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 105,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 0.5
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 104,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " уменьшил свою СКОРОСТЬ!",
|
||
"message2": " уменьшил свою СКОРОСТЬ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "SPEED DOWN 2",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 106,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 0.25
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 104,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 105,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 6,
|
||
"message1": " уменьшил свою СКОРОСТЬ!",
|
||
"message2": " уменьшил свою СКОРОСТЬ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 6,
|
||
"motion": 0,
|
||
"name": "SPEED DOWN 3",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 107,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "RESERVED",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 108,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 2,
|
||
"value": 1.2
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 1.2
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 1.2
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 7,
|
||
"value": 1.2
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
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|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "SNO-CONE",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 109,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 11,
|
||
"dataId": 10,
|
||
"value": 10
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
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|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "CLAM",
|
||
"note": "//FOR MUSSELS",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 110,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 2,
|
||
"value": 1.25
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 1.25
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 1.25
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 7,
|
||
"value": 1.25
|
||
},
|
||
{
|
||
"code": 64,
|
||
"dataId": 4,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 23,
|
||
"dataId": 9,
|
||
"value": 1.5
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "RELEASE ENERGY BUFF",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 111,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 3
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 2,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 2,
|
||
"motion": 0,
|
||
"name": "PLUTO ULTIMATE CHARGE",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 4,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 112,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 2,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 10
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 7,
|
||
"value": 1.5
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 2,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 2,
|
||
"motion": 0,
|
||
"name": "PLUTO ULTIMATE BUFF",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 113,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
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|
||
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|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "FORCE ATTACK OMORI",
|
||
"note": "<Custom Apply Effect>\n$gameTemp._storeAction = user.currentAction();\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 24;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\nif(!!$gameTemp._storeAction) {\nBattleManager.queueForceScriptCall(\"$gameActors.actor(1)._actions = [$gameTemp._storeAction];$gameTemp._storeAction=undefined;\");\n}\n</Custom Apply Effect>\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 114,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "FORCE ATTACK AUBREY",
|
||
"note": "<Custom Apply Effect>\n$gameTemp._storeAction = user.currentAction();\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 67;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\nif(!!$gameTemp._storeAction) {\nBattleManager.queueForceScriptCall(\"$gameActors.actor(2)._actions = [$gameTemp._storeAction];$gameTemp._storeAction=undefined;\");\n}\n</Custom Apply Effect>\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 115,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "FORCE ATTACK KEL",
|
||
"note": "<Custom Apply Effect>\n$gameTemp._storeAction = user.currentAction();\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 106;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\nif(!!$gameTemp._storeAction) {\nBattleManager.queueForceScriptCall(\"$gameActors.actor(3)._actions = [$gameTemp._storeAction];$gameTemp._storeAction=undefined;\");\n}\n</Custom Apply Effect>\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 116,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "DROWNING 1",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 117,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "DROWNING 2",
|
||
"note": "<TransformEmotion: happy>\n\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 118,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "DROWNING 3",
|
||
"note": "<TransformEmotion: sad>\n\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: SAD>\n\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 119,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 2,
|
||
"value": 1.2
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 0.9
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 3,
|
||
"value": 0.8
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 2,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 4,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 28,
|
||
"maxTurns": 4,
|
||
"message1": " ЗОЛ!",
|
||
"message2": " ЗОЛ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 4,
|
||
"motion": 0,
|
||
"name": "SPACE EX ANGRY",
|
||
"note": "<TransformEmotion: happy>\n\n//GRAPHICS\n<BattleBackgroundName: status_angry>\n<StateBackIndex: 8>\n<BattleFaceRow: 6>\n<StateFaceIndex: 6>\n<BattleLogType:ANGRY>\n<StateImageRow:8>\n<StateListIndex: 9>\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 120,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 2,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 0.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 3,
|
||
"value": 0.8
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 2,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 4,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 14,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 29,
|
||
"maxTurns": 5,
|
||
"message1": " РАЗЬЯРЕН!",
|
||
"message2": " РАЗЬЯРЕН!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 5,
|
||
"motion": 0,
|
||
"name": "SPACE EX ENRAGED",
|
||
"note": "<TransformEmotion: sad>\n\n//GRAPHICS\n<BattleBackgroundName: status_enraged>\n<StateBackIndex: 9>\n<BattleFaceRow: 7>\n<StateFaceIndex: 7>\n<BattleLogType:ENRAGED>\n<StateImageRow:9>\n<StateListIndex: 10>\n\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 121,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 2,
|
||
"value": 2
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 0.3
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 3,
|
||
"value": 0.8
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 2,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 4,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 14,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 15,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 5,
|
||
"message1": " стал ЖЕСТОКИМ!",
|
||
"message2": " стал ЖЕСТОКИМ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 5,
|
||
"motion": 0,
|
||
"name": "SPACE EX FURIOUS",
|
||
"note": "<TransformEmotion: angry>\n\n//GRAPHICS\n<StateBackIndex: 10>\n<BattleLogType:FURIOUS>\n<StateImageRow:10>\n<StateListIndex: 11>\n<StateFaceIndex: 13>\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 122,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 0,
|
||
"value": -0.2
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 7,
|
||
"value": 3
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 4,
|
||
"value": 0.8
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 3,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 2,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 6,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 13,
|
||
"maxTurns": 5,
|
||
"message1": " в ВОСТОРГЕ!",
|
||
"message2": " в ВОСТОРГЕ!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 5,
|
||
"motion": 0,
|
||
"name": "SWEET ECSTATIC",
|
||
"note": "<TransformEmotion: sad>\n\n//GRAPHICS\n<StateFaceIndex: 2>\n<StateBackIndex: 3>\n<StateListIndex: 4>\n\n<BattleLogType:ECSTATIC>\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 123,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 0,
|
||
"value": -0.3
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 7,
|
||
"value": 4
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 2
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 4,
|
||
"value": 0.8
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 3,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 2,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 6,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 7,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 5,
|
||
"message1": " МАНИАКАЛЬНА!",
|
||
"message2": " МАНИАКАЛЬНА!",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 5,
|
||
"motion": 0,
|
||
"name": "SWEET MANIC",
|
||
"note": "<TransformEmotion: angry>\n\n//GRAPHICS\n<StateImageRow:4>\n<StateBackIndex: 4>\n<StateListIndex: 5>\n<StateFaceIndex: 11>\n\n<BattleLogType:MANIC>\n\n\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 124,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 1.25
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 0.8
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 2,
|
||
"value": 0.8
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 4,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 3,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 30,
|
||
"maxTurns": 4,
|
||
"message1": " ЗАГРУСТИЛИ...",
|
||
"message2": " ЗАГРУСТИЛИ...",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 4,
|
||
"motion": 0,
|
||
"name": "BD SAD",
|
||
"note": "<TransformEmotion: happy>\n\n//GRAPHICS\n<StateBackIndex: 5>\n<StateFaceIndex: 4>\n<StateListIndex: 6>\n<BattleLogType:SAD>\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 0.3);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 125,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
"dataId": 3,
|
||
"value": 1.35
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 6,
|
||
"value": 0.65
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 2,
|
||
"value": 0.8
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 4,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 5,
|
||
"value": 1.5
|
||
},
|
||
{
|
||
"code": 31,
|
||
"dataId": 3,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 10,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 31,
|
||
"maxTurns": 5,
|
||
"message1": " впали в УНЫНИЕ...",
|
||
"message2": " впали в УНЫНИЕ...",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 5,
|
||
"motion": 0,
|
||
"name": "BD DEPRESSED",
|
||
"note": "<TransformEmotion: sad>\n\n//GRAPHICS\n<BattleBackgroundName: status_depressed>\n<StateBackIndex: 6>\n<BattleFaceRow: 5>\n<StateFaceIndex: 5>\n<BattleLogType:DEPRESSED>\n<StateImageRow:6>\n<StateListIndex: 7>\n\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 0.5);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 126,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 21,
|
||
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|
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|
||
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|
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||
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||
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|
||
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|
||
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||
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|
||
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|
||
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||
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||
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|
||
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|
||
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||
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"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 44,
|
||
"dataId": 201,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "HANGING 9",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 169,
|
||
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|
||
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|
||
"traits": [
|
||
{
|
||
"code": 44,
|
||
"dataId": 201,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "HANGING 10",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 170,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 44,
|
||
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||
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|
||
}
|
||
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|
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"iconIndex": 0,
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||
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||
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|
||
"message3": "",
|
||
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|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "HANGING 11",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 171,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 44,
|
||
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||
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|
||
}
|
||
],
|
||
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|
||
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|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "HANGING 12",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 172,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 44,
|
||
"dataId": 201,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "HANGING 13",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 173,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 44,
|
||
"dataId": 201,
|
||
"value": 1
|
||
}
|
||
],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "HANGING END FIGHT",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 174,
|
||
"autoRemovalTiming": 1,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 2,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 2,
|
||
"motion": 0,
|
||
"name": "SINGLE TARGET TAUNT (OBSERVE)",
|
||
"note": "<Ignore Physical Taunt>\n<Ignore Magical Taunt>\n<Ignore Certain Taunt>\n\n<Custom Action Start Effect>\nlet AUBREY = $gameActors.actor(2);\nlet HERO = $gameActors.actor(3);\n// Check Taunts\nlet isTaunt = AUBREY.isStateAffected(57) || HERO.isStateAffected(26) || HERO.isStateAffected(27)\n// Get current action.\nvar action = user.currentAction();\n// Check if action exists, for an opponent, and that the provoker isn't on the same team\nif (action && action.isForOpponent() && origin.isActor() !== user.isActor() && !isTaunt) {\n action.setTarget(origin.index());\n}\n</Custom Action Start Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 175,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 176,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "FORCE ACTION HAPPY",
|
||
"note": "<Custom Apply Effect>\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 9;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Apply Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 177,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "FORCE ACTION SAD",
|
||
"note": "<Custom Apply Effect>\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 10;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Apply Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 178,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "FORCE ACTION ANGRY",
|
||
"note": "<Custom Apply Effect>\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 11;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Apply Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 179,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 180,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "FORCE ACTION SQUIZZARD",
|
||
"note": "<Custom Apply Effect>\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 551;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Apply Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 181,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "FORCE ACTION S.GIRLS",
|
||
"note": "<Custom Apply Effect>\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 1061;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Apply Effect>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 182,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "FORCE ACTION SNALEY",
|
||
"note": "<Custom Apply Effect>\n$gameTemp._storeAction = user.currentAction();\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 1488;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\nif(!!$gameTemp._storeAction) {\nBattleManager.queueForceScriptCall(\"$gameActors.actor(3)._actions = [$gameTemp._storeAction];$gameTemp._storeAction=undefined;\");\n}\n</Custom Apply Effect>\n",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 183,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 184,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "Observe: Has Multi",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 185,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 2,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 2,
|
||
"motion": 0,
|
||
"name": "Observe: Multi Target",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 186,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 2,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 2,
|
||
"motion": 0,
|
||
"name": "Observe: Single Target",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 187,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "Hero Charm Text",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 188,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "Donut Text Check",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
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{
|
||
"id": 599,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
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||
"motion": 0,
|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
},
|
||
{
|
||
"id": 600,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
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||
"motion": 0,
|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100
|
||
}
|
||
]
|