OMORI_Android/www.eng/Languages/en/dreamworld_extras_doomtomb.yaml
2024-01-15 18:44:53 +03:00

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# =========================================================
# DOUGH DUNGEON (DOOM TOMB)
# =========================================================
#Upon entry: Crypt is dark
message_0:
faceset: MainCharacters_DreamWorld
faceindex: 20
text: \kelIt sure is dark in here...
#Red eyes surround party
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \herUh-oh...\! It looks like we're not alone!
#One bread walks forward
message_2:
text: \who\Quake[1]Hiss...\Quake[0]
#Rest of bread walks forward
message_3:
text: \who\Quake[1]Hiss...\| Hiss...\| Hiss...\| Hiss...\Quake[0]
#Placeholder:
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \kelHey! They're hissing at us!\! We can't let them do that!\!<br>\Com[2]Let's teach them a lesson!
#AFTERBATTLE
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herHuff...\! Huff...\! Okay, that's the last of them.
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelMan... What's with all this bread down here?\!<br>Someone must have a real baking problem...
#After examining DO NOT TOUCH big bread
message_53:
text: \who\sinv[1]Ohooooooooo...\sinv[0]
#*Small shaking*
message_54:
text: \who\sinv[1]Ohooooooooooooooooooo...\sinv[0]
#*More shaking*
message_55:
text: \who\sinv[1]Ohoooooooooooooooooooooooooooooo!!\sinv[0]
#*The toast begins floating*
#*More shaking and screen starts to fade out*
#*falling noises*
#Upon falling into Doom TOMB
message_60:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kel\Com[2]\sinv[1]\{PWWEEEEHHHHH!!\!\}<br>Ewwwwwwwwww...\!\sinv[0] What is all this?
message_61:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herThis...\! This is all-purpose flour!
message_62:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \aub\Com[2]\sinv[2]\{ACHHOOOOOOO!!\sinv[0]\}\!<br>Urgh...\! My nose is all itchy...
#--------------
#ACTUAL MOLE DIALOGUE + SAFE
message_200:
text: \n<ACTUAL MOLE>Stop right there, no-gooders!\! Can't y'all read directions?\!<br>Ya'll should be ashamed of yourselves!
message_201:
text: \n<ACTUAL MOLE>My family and I have been guardin' this crypt's treasure for generations...\! but guardin' ain't easy cause of people like you!
message_202:
text: \n<ACTUAL MOLE>I may be old and frail now... and my eyesight may not be so good... and I may be the only one left...<br><br>But I've spent a lifetime doin' this, and I've gotten real good at guardin', I reckon!
message_203:
text: \n<ACTUAL MOLE>I can't even remember what I'm guardin', but it's probably whatever's hidden in that important-lookin' safe in the left corner of the room!
message_204:
text: \n<ACTUAL MOLE>Anyway, I'm gonna have to ask y'all to leave peacefully.\! Being an ACTUAL MOLE and all, I can dig my way out of here in 3 seconds flat!
message_205:
text: \n<ACTUAL MOLE>There ain't nothin' special about this place.\! So how about I save y'all some trouble and getchu out of here?
#[YES/NO]
#[YES]
message_206:
text: \n<ACTUAL MOLE>Well, that was easy!\! Don't blink! I'll have you back on the surface faster than a hot knife through butter!
#[NO]
message_207:
text: \n<ACTUAL MOLE>You wanna stay and enjoy the place?\! Alright, if you insist!
message_208:
text: \n<ACTUAL MOLE>Feel free to look around and all...\! This summoning circle may be old, but it still works like a charm...\! but no funny business...\! or else!
#Enter after leaving:
message_209:
text: \n<ACTUAL MOLE>Hey, partner! You're back down yonder already?\! How many years has it been?
#Talk to him again:
message_210:
text: \n<ACTUAL MOLE>You feelin' an itch to get back to the surface?\! You won't be able to take anything you find from the counters here with you!\! That okay, partner?
#[YES/NO]
#[YES]
message_211:
text: \n<ACTUAL MOLE>\{\{\sinv[1]YEEEEE-HAWWW!!
message_230:
text: \n<ACTUAL MOLE>I'll have you back on the surface faster than a hot knife through butter!
#[NO]
#Nothing
#To unveil the safe combination, you must empty the table as the safe combination is on it, meaning you must summon everything.
#Use the combo to open up the safe.
#Examine safe for the first time:
message_212:
text: \n<ACTUAL MOLE>\com[2]Don't you even think about opening up that safe!\! There's definitely no combination or anything like that around these parts!
#Talk to the safe:
message_213:
text: What is the safe combination?
message_217:
text: And?
#Multiple choice with 4 random numbers each.
#Correct answer combo:
#2
#2
#3
#1
#9
#9
#1
#The safe contains RECIPE FOR DISASTER. (Item #246)
#Get Message is in XX_MELON
#The screen will fade out and fade in to show the image, then fade back.
#You can also view it through inventory.
#The recipe requires you to sacrifice ACTUAL MOLE.
#Talk to the Mole with RECIPE FOR DISASTER:
message_214:
text: Do you want to pick up \c[4]ACTUAL MOLE\c[0]?\!<br>There may be no turning back...
message_215:
text: \n<ACTUAL MOLE>\quake[1]\{\{WHAT IN TARNATION!?!?
message_216:
text: You picked up \c[4]ACTUAL MOLE\c[0].
#(Note: Once you pick up the ACTUAL MOLE, you won't be able to leave.)
#ACTUAL MOLE is Item #248
#Talk to the summoning circle. (XX_MELON.message_79)
#After you sacrifice the ACTUAL MOLE, the map starts rumbling, the screen begins shaking and turning black.
#You and your party will spawn to the top of this map. The boulder will appear and start chasing you down.
#If you die here, it'll play the funeral song like you died.
#Then you'll respawn at the top of the boulder map infinitely.
#If you fall “survive” and fall through the hole at the bottom, the screen will turn black, then there will be a falling noise and then a crash signifying you hit the ground. Then it'll play the funeral song like you died. (Either way, you “die.”)
#Instead of GAME OVER, you find yourself in the left pantry with 3 TOASTS around you (your party members).
#OMORI pops out from the middle of the flour pile, covered in flour.
#Orange = party members Green = Life Jam watermelons
#You must gather the LIFE JAM around the room and use the LIFE JAM on the TOASTS to revive them.
#After you revive each member, they join your party.
message_220:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubOMORI! You saved me!
#*AUBREY twirl*
message_221:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubThank you... I thought I was TOAST for sure!
#AUBREY joins your party.
#KEL looks around
message_222:
faceset: MainCharacters_DreamWorld
faceindex: 33
text: \kel\quake[1]\com[2]\{AHHHHH!! WHERE AM I!?
#*KEL jumps*
message_223:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: \kelOh, hey guys! What'd I miss?
#KEL joins your party.
message_224:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herUrf...
message_225:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubWelcome back, HERO! How are you feeling?
message_226:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herI feel...\! dizzy...
message_227:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \her\com[2]W-Whoa!\! Hey, where are we?
message_228:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: \kelI dunno...\! Maybe a place where all abandoned TOAST goes...
message_229:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \herWell, we sure as heck aren't TOAST anymore!\! Let's hurry and find a way out of here!
#Walk to the top of the staircase and Biscuit and Doughie will challenge you.
#Their dialogue was edited in dreamworld_extras_doomtomb.yaml. (message 63 - 110)
#You can win or lose to them and it'll produce the same result except for a few lines of text.
#Note: Maybe ingredients on the table should be gone after you defeat them.
#After you fight them, Biscuit and Doughie leave using the portal above them.
#When party uses portal, they pop out of the sand in toast graveyard one by one like zombies. Then they align into party formation.
#-----------
#After entering BISCUIT and DOUGHIE's lair:
message_63:
text: \n<DOUGHIE>We were born to make bread forever, day in and day out...\! \sinv[1]Fresh bread...\| Fresh bread...\| Fresh bread...\sinv[0]
message_64:
text: \n<DOUGHIE>It's a hard life... and it's not very rewarding...<br>but this is all we have...\!<Br>We just have to be grateful, right BISCUIT?
message_65:
text: \n<BISCUIT>\sinv[1]Ohooo...\sinv[0]
message_66:
text: \n<DOUGHIE>That's right, brother...\! This has always been our life...\! trapped in an endless circle of bread.
message_67:
text: \n<BISCUIT>\sinv[1]Ohooooooooo...\sinv[0]
message_68:
text: \n<DOUGHIE>\sinv[1]Ohooo\{oooooooooo\{oooooooo...\sinv[0]
message_69:
text: \n<BISCUIT AND DOUGHIE>\sinv[1]Ohooo\{oooooooooo\{ooooooooo\{oooooooo...\sinv[0]
message_70:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelSo this is where the wailing was coming from!
message_71:
text: \n<DOUGHIE>\Com[2]Ah!\! The bread...\! It has spoken!\!<br>I knew that our bread would come back to haunt us eventually...
message_72:
text: \n<DOUGHIE>Come, BISCUIT!<br>We must destroy them before they destroy us first!
message_73:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kelWait a sec... We're not-
message_74:
text: \n<BISCUIT>\sinv[1]Ohooooooooo!\sinv[0]
message_75:
text: \n<DOUGHIE>\sinv[1]Ohooo\{oooooooooo\{oooooooo!!\sinv[0]
message_76:
text: \n<BISCUIT AND DOUGHIE>\sinv[1]Ohooo\{oooooooooo\{ooooooooo\{oooooooo!!!\sinv[0]
#After fighting BISCUIT and DOUGHIE and WINNING:
message_78:
text: \n<DOUGHIE>Huff...\! Huff...\! We're all out of JUICE...\!<br>It seems...\| that this is the end for us, BISCUIT...
message_79:
text: \n<BISCUIT>\sinv[1]Ohoo...\sinv[0]
#then continue to after win/lose text (message 85+)
#After fighting BISCUIT and DOUGHIE and LOSING:
#party members are lying on the floor
#biscuit and doughie look at each other
message_80:
text: \n<DOUGHIE>\{\sinv[1]HURRAY! WE ARE VICTORIOUS!!
message_81:
text: \n<BISCUIT>\sinv[1]Ohoo!\sinv[0]
#party members get up one by one
message_82:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: Hey...\! Is everyone okay?\her
message_83:
text: \n<DOUGHIE>Brother!\! The living bread has risen again!
#DOUGHIE looks around
message_84:
text: \n<DOUGHIE>But we don't have any more ingredients...\! Perhaps this is the end for us, BISCUIT...
message_85:
text: \n<BISCUIT>\sinv[1]Ohooo...\sinv[0]
#After win/lose text always continues to this same part:
message_86:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kel\Com[2]Wait!\! We're not bread...\! We're kids, just like you!
message_87:
text: \n<DOUGHIE>You...\! You mean you're not here to destroy us?
message_88:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubOf course not!\! We would never attack unprovoked!
message_89:
text: \n<DOUGHIE>You hear that, BISCUIT?\! We're saved!\! <br>Now it's back to baking...\!<br>\sinv[1]Fresh bread...\| Fresh bread...\| Fresh bread...\sinv[0]
message_90:
text: \n<BISCUIT>\sinv[1]Ohoo...\sinv[0]
#they bake for a while
message_91:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herHey... so...\! How long have you guys been baking bread here?\!<br>Don't you want to go outside and get some fresh air?
message_92:
text: \n<DOUGHIE>\sinv[1]Ohoo...\sinv[0]\! If only that were possible...\!<br>We've been trapped here since the inception of the universe...
message_93:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubWow... That sounds like a pretty long time.\! I think you both deserve a break!
message_94:
text: \n<DOUGHIE>\Com[2]What? That's preposterous!\! What meaning do our lives have if we do not spend it baking bread?
message_95:
text: \n<BISCUIT>\sinv[1]Ohoo?\sinv[0]
message_96:
text: \n<DOUGHIE>If we were to leave our bread-making stations... what would we do with ourselves?\! This is the only life we know...
#pause
message_97:
text: \n<DOUGHIE>And yet...\! My morbid curiosity overwhelms me...
message_98:
text: \n<DOUGHIE>That portal up there is able to transport us out of this place.
message_99:
text: \n<DOUGHIE>We've used it countless times to fulfill our bread summonings, but we have never seen the other side for ourselves...
message_100:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelWell, we have!\! And let me tell you... It's a big, awesome world out there!\! I think it's about time that you guys start exploring new possibilities!
#[Doughie and BISCUIT face each other]
message_101:
text: \n<DOUGHIE>Hmm...\! Tempting...
#face each other
message_102:
text: \n<DOUGHIE>Well? What do you think, BISCUIT?
message_103:
text: \n<BISCUIT>\sinv[1]Ohoo...
message_104:
text: \n<DOUGHIE>\}Mhmm...\| I'm listening...\| Mhmm...\| Yes...\| But...\| Ah...\| That is true...
#face party
message_105:
text: \n<DOUGHIE>Alright, we've changed our minds...\!<br>We want to leave...\! This place sucks!
message_106:
text: \n<BISCUIT>\sinv[1]Ohoo!\sinv[0]
#face each other
message_107:
text: \n<DOUGHIE>BISCUIT...\! We've always been afraid to use the portal...
message_108:
text: \n<DOUGHIE>But perhaps it's time for change...
#walk to portal
message_109:
text: \n<DOUGHIE>Come on, brother!\!<br>\Com[2]Let's experience our first taste of freedom!
message_110:
text: \n<BISCUIT AND DOUGHIE>\sinv[1]OHOOOOO\{OOOOOOOO\{OOOOOOOO\{OOOOOOOO!!\sinv[0]
#[BISCUIT & DOUGHIE go into the portal]
message_500:
text: You used \c[3]LIFE JAM\c[0] on AUBREY.
message_501:
text: You used \c[3]LIFE JAM\c[0] on KEL.
message_502:
text: You used \c[3]LIFE JAM\c[0] on HERO.
message_503:
text: AUBREY...\! but TOAST.
message_504:
text: KEL...\! but TOAST.
message_505:
text: HERO...\! but TOAST.
#GHOST Mole
message_510:
text: \n<ACTUAL GHOST>\com[2]It's you!\! Don't think I've forgotten what you did!\! Anyways, just because I'm a ghost now doesn't mean I can't dig my way out of here.
message_511:
text: \n<ACTUAL GHOST>Did you want to go back to the surface?\! You won't be able to take anything you find from the counters here with you.
message_512:
text: \n<ACTUAL GHOST>Okay...\! But no funny business...\! Or else!
message_513:
text: \n<ACTUAL GHOST>\com[2]I'll have you back on the surface faster than a hot knife through butter!
message_515:
text: This PYRAMID GATE needs a \c[4]PYRAMID KEY\c[0].
message_517:
text: The perfect spot for a sacrifice.
message_518:
text: