OMORI_Android/www.eng/Languages/en/XX_MARI_LOCATIONS.yaml
2024-01-15 18:44:53 +03:00

522 lines
17 KiB
YAML

# =========================================================================================
# - MARI LOCATIONS -
# =========================================================================================
# =========================================================================================
# FOREST PLAYGROUND - UPON RETURNING
# =========================================================================================
message_1:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHey, OMORI! How are you all doing?
message_2:
faceset: MainCharacter_Mari
faceindex: 4
text: \marJust the other day, NOSE was telling me about a cute little leaf she met...\! but...\! when she tried to be its friend, all it wanted to talk about was how much it hated bunnies...
message_3:
faceset: MainCharacter_Mari
faceindex: 5
text: \mar\Com[2]How could someone hate bunnies!?\!<br>I just don't understand some people...
# =========================================================================================
# PINWHEEL FOREST
# =========================================================================================
message_10:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHi, everyone! You all came just in time for a lovely picnic!
message_11:
faceset: MainCharacter_Mari
faceindex: 3
text: \marFeel free to rest here!\! Everything is already all set up,<br>and I even brought some fruit!
#After using fruit to heal:
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelMunch, munch, munch...\!<br>\Com[2]Woo-hoo! Thanks, MARI! You're the best!
message_13:
faceset: MainCharacter_Mari
faceindex: 0
text: \marOh, it's nothing...\! I'm just trying to look out for all of you...
message_14:
faceset: MainCharacter_Basil
faceindex: 1
text: \basAww, MARI... I wish I could be more like you!\!<br>You always seem to have everything under control.
message_15:
faceset: MainCharacter_Mari
faceindex: 2
text: \marThat's not true at all!\!<br>It just seems that way from the outside!
message_16:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: \herEither way, you sure seem to make everything look easy.
message_17:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubYes, I agree!\! MARI is so effortlessly graceful...
#AUBREY DOES A TWIRL
message_18:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: \aubDon't you think so, OMORI?
#NOD/SHAKE
message_19:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubOMORI, stop kidding around!\!<br>Is that any way to treat your big sister?
message_20:
faceset: MainCharacter_Mari
faceindex: 6
text: \mar\sinv[1]Awwwww...\sinv[1]\! I guess I have to believe it a little bit if all of you think so!
#Basil moves a step down
message_21:
faceset: MainCharacter_Basil
faceindex: 1
text: \basMy house is right down this way...\!<br>Are we all ready to go?
message_23:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubI'm ready when you are!
message_24:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelWe'll catch you later, MARI!
message_25:
faceset: MainCharacter_Mari
faceindex: 3
text: \marLet me know if you need anything!\!<br>See you soon!
message_26:
faceset: MainCharacter_Mari
faceindex: 3
text: \marCome on, OMORI! Have some fruit!\! Fruit is good for you!
#Trying walk past
message_27:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubOMORI...\! MARI went through the trouble of gathering all this delicious fruit for us and you're just going to walk on by?
# =========================================================================================
# FLOATING FOREST
# =========================================================================================
message_30:
faceset: MainCharacter_Mari
faceindex: 0
text: \marOh, hey OMORI! Fancy seeing you all the way up here.
message_31:
faceset: MainCharacter_Mari
faceindex: 2
text: \marThe wind here is stronger than it is on the ground.\!<br>I wonder why that is...
message_32:
faceset: MainCharacter_Mari
faceindex: 3
text: \marSeems like the perfect weather to fly a kite!
# =========================================================================================
# CAMPSITE
# =========================================================================================
message_40:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWelcome to \c[11]OTHERWORLD\c[0]...\! an unofficial pitstop for weary space travelers and a popular family-friendly camping ground!
message_41:
faceset: MainCharacter_Mari
faceindex: 3
text: \mar\sinv[1]Ahhhhhhhh...\!\sinv[0]<br>Don't you just love the smell of firewood?\! And the sound of running water?\! And the crisp space breeze?
message_42:
faceset: MainCharacter_Mari
faceindex: 2
text: \marIt all makes the vast emptiness of space a little more bearable, don't you think?
# =========================================================================================
# FROZEN LAKE
# =========================================================================================
message_50:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHey, OMORI... Isn't this place pretty?\!<br>The snow comes down so slowly, but all the pieces seem to fall right into place in the end.
message_51:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIt reminds me to be patient.
message_52:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHey, I know!\! We should go ice skating one day!\!<br>Doesn't that sound fun, OMORI?
# =========================================================================================
# JUNKYARD
# =========================================================================================
message_60:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHey, everyone! Hope you're all enjoying yourselves!\!<br>I cleared out the junk here and found a perfectly good roasted chicken.
message_61:
faceset: MainCharacter_Mari
faceindex: 6
text: \marSee, OMORI? Cleaning has its benefits!\!<br>Yup!\! I need to set an example for my sometimes-messy<br>little brother!
# =========================================================================================
# PYREFLY FOREST- BEFORE BOSS
# =========================================================================================
message_70:
faceset: MainCharacter_Mari
faceindex: 2
text: \marOh, I'm so relieved you all finally showed up!
message_71:
faceset: MainCharacter_Mari
faceindex: 5
text: \marThis forest is full of creepy-crawlies...\!<br>It sure is giving me the heebie-jeebies!
message_72:
faceset: MainCharacter_Mari
faceindex: 4
text: \marNot to mention I keep hearing skittering from up ahead...\!<br>Seems like it could be something potentially dangerous, so<br>you all should probably rest up.
message_73:
faceset: MainCharacter_Mari
faceindex: 0
text: \marYup!\! Big sister is always prepared!<br>\!You can count on me, OMORI!
message_74:
faceset: MainCharacter_Mari
faceindex: 0
text: \marThis place is really overgrown, isn't it?\! You are all so brave for going through this forest!
message_75:
faceset: MainCharacter_Mari
faceindex: 0
text: \marThere's even an old minecart running through here...\! I wonder what it was used for?
# =========================================================================================
# SPROUTMOLE VILLAGE - ENTRANCE
# =========================================================================================
message_80:
faceset: MainCharacter_Mari
faceindex: 3
text: \marThese SPROUT MOLES are such funny little creatures...\!<br>I just want to pick one up and squish it! Hehe!
message_81:
faceset: MainCharacter_Mari
faceindex: 2
text: \marDid you know? SPROUT MOLES really love \c[3]TOFU\c[0]!\!<br>I bought some \c[3]TOFU\c[0] at a \c[3]TOFU\c[0] stand earlier...<br>Feel free to try some!
# =========================================================================================
# SWEETHEART'S CASTLE - PRISON B1
# =========================================================================================
message_90:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHey, gang...\! Seems like you're all stuck in a little pickle, so...
message_91:
faceset: MainCharacter_Mari
faceindex: 6
text: \marI snuck in some pickles! Hehe...
message_92:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kelAwww... Yuck!\! I hate pickles!\!<br>Next time, can you sneak in some jam instead?
# KEL will not allow you to examine Pickles.
message_93:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: \kelBut...\! I don't like pickles...
# =========================================================================================
# DESERT OASIS
# =========================================================================================
message_95:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHey, OMORI! Guess what!\!<br>The sand here...\! isn't sand at all!\! It's brown sugar!
message_96:
faceset: MainCharacter_Mari
faceindex: 0
text: \marNow isn't that sweet? Hehe!
message_97:
faceset: MainCharacter_Mari
faceindex: 2
text: \marIt sure is hot out here, though...\!<br>Remember to stay hydrated, everyone!
# =========================================================================================
# RAIN TOWN
# =========================================================================================
message_100:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHere in \c[11]RAIN TOWN\c[0], it always seems to be raining a bit...
message_101:
faceset: MainCharacter_Mari
faceindex: 6
text: \marIt's not the most ideal weather conditions for a picnic, but that's never stopped me before!
message_102:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelYeah! Anytime is a good time for a picnic!
message_103:
faceset: MainCharacter_Mari
faceindex: 6
text: \marHehe... That's right, KEL!<br>\!Anytime is a good time, especially with friends!
# =========================================================================================
# DOUGH DUNGEON
# =========================================================================================
message_110:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHey, gang...\! Seems like you're all stuck in a bit of a jam, so...
message_111:
faceset: MainCharacter_Mari
faceindex: 6
text: \marI brought you some jam!
message_112:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\{\Com[2]JAM!?\! \Com[2]I LOVE JAM!!\}
message_113:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\Com[2]KEL, you nincompoop! Save some for the rest of us!
message_114:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \kel\sinv[1]Awwwwwww... Do I have to?\sinv[0]
# =========================================================================================
# LAST RESORT OUTSIDE + ELEVATOR
# =========================================================================================
message_120:
faceset: MainCharacter_Mari
faceindex: 6
text: \marHi, little brother!\! Are you feeling a bit better now?
message_121:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWhy don't you enjoy a nice picnic with me?\!<br>That always seems to cheer you up.
# =========================================================================================
# LAST RESORT CONSTRUCTION
# =========================================================================================
#MARI turns up at HERO statue.
message_125:
faceset: MainCharacter_Mari
faceindex: 6
text: \marHi, little brother!\! We're seeing a lot of each other lately, huh?
message_126:
faceset: MainCharacter_Mari
faceindex: 6
text: \marAnyways, come sit!\! It's not like you to turn down a picnic.
#MARI looks up at giant HERO statue
message_127:
faceset: MainCharacter_Mari
faceindex: 6
text: \marAnd look there!\! You've got to admit...\!<br>The view \sinv[1]is\sinv[0] pretty nice.
# =========================================================================================
# Before Trench
# =========================================================================================
#MARI is in the end of the underwater highway before the trench
message_130:
faceset: MainCharacter_Mari
faceindex: 6
text: \marHey OMORI, it looks like we've reached the end of the road... literally.
message_131:
faceset: MainCharacter_Mari
faceindex: 0
text: \marIt looks like there's a long bridge up ahead.
message_132:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWhatever you do, don't look down!
message_133:
faceset: MainCharacter_Mari
faceindex: 5
text: \marOMORI! Did you really pay those TOLL GATORS?\! You shouldn't support their criminal schemes!
message_134:
faceset: MainCharacter_Mari
faceindex: 4
text: \marYou must be running low on CLAMS.\! Here, take some of my savings.\! Hopefully that'll help out a little.
message_135:
text: You got 500 CLAMS.
message_137:
faceset: MainCharacter_Mari
faceindex: 6
text: \marThose TOLL GATORS didn't give you a rough time, did they?
# =========================================================================================
# SLIME GIRL'S LAIR - ENTRANCE
# =========================================================================================
message_140:
faceset: MainCharacter_Mari
faceindex: 0
text: \marNow, OMORI...\! I know what you're thinking...\!<br>You're thinking to yourself...\!<br>"Wow, sis. This is a weird place to set up a picnic."
message_141:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWell...\! Let me tell you...\!
message_142:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIt may be recommended to only set up picnics in normal places like in forests or campsites...\!<br>But... where's the fun in that?
message_143:
faceset: MainCharacter_Mari
faceindex: 5
text: \marWhat if I want to study the anatomy of a whale while I eat?\! Then what?
message_144:
faceset: MainCharacter_Mari
faceindex: 6
text: \marExpand your mind, OMORI!\!<br>I need to set an example for my sometimes-boring<br>little brother!
# =========================================================================================
# FROZEN FOREST - BEFORE SNOW ANGELS
# =========================================================================================
message_150:
faceset: MainCharacter_Mari
faceindex: 4
text: \mar\quake[1]Brrrr...\quake[0]\! Is it a little chilly up here or is it just me?\!<br>It doesn't look like this place sees many travelers...
message_151:
faceset: MainCharacter_Mari
faceindex: 2
text: \marSeems like somewhere you would only go if you wanted to be all alone.
# =========================================================================================
# SPROUT MOLE SERVANT'S QUARTERS
# =========================================================================================
message_155:
faceset: MainCharacter_Mari
faceindex: 3
text: \marThere sure are a lot of SPROUT MOLES here.\!<br>And they all sure love SWEETHEART!
message_156:
faceset: MainCharacter_Mari
faceindex: 4
text: \marI tried offering one some food earlier, but she called me a peon and threw it back at me...
message_157:
faceset: MainCharacter_Mari
faceindex: 3
text: \marSPROUT MOLES are peculiar creatures, aren't they?
# =========================================================================================
# JUNKYARD 2 - ROSA
# =========================================================================================
message_160:
faceset: MainCharacter_Mari
faceindex: 3
text: \marI see you're keeping yourselves busy.\! I hope you're all having a fun adventure.
message_161:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIf you're ever feeling weary, don't forget you can always rest up at my picnics!\! Big sister is always prepared!
# =========================================================================================
# MARI EPILOGUE
# =========================================================================================
message_170:
faceset: MainCharacter_Mari
faceindex: 3
text: \marHi, little brother.\! Today's another great day for exploring!
message_171:
faceset: MainCharacter_Mari
faceindex: 2
text: \marThere's nothing pressing right now, but doesn't that feel good?\! Go on and do whatever you want! The world is your oyster.
message_172:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWhenever you need me, I'll be here.