639 lines
17 KiB
YAML
639 lines
17 KiB
YAML
# =========================================================================================
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# Cutscene: Scream at the Park
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# =========================================================================================
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#Trigger: Enter proximity in Park.
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message_0:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: Man... Where could BASIL be?\!<br>I don't see him anywhere.\kel
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message_1:
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text: \quake[1]\{\{\Com[2]SOMEBODY...\! HELP!!\who
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#KEL is surprised and turns toward Secret Lake.
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#KEL turns to PLAYER.
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message_2:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: \n[8]... Did you hear that?\!<br>I think that was BASIL!\kel
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message_3:
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text: \com[2]\quake[1]\{\{HELP ME!!\! PLEASE!!!\bas
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message_4:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: Where is his voice coming from!?\kel
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#KEL has an idea.
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message_5:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: Hold on a sec... I know this area!\!<br>BASIL's voice is coming from our old hangout spot!\kel
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#KEL walks near Secret Lake entrance.
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message_6:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: The entrance should still be somewhere around here!\kel
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message_7:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: \kelThe old lake is right up ahead.\! Let's hope we're not too late.
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# =========================================================================================
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# Cutscene: Die Kel
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# =========================================================================================
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#Trigger: Enter proximity in Secret Lake.
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#Camera pans to AUBREY and HOOLIGANS, and BASIL.
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#BASIL is looking around.
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message_20:
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faceset: MainCharacter_Basil
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faceindex: 41
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text: \{\{\Com[2]\quake[1]HELP ME!!\! SOMEBODY!!!\bas
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#KIM jumps.
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message_21:
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text: What the heck are you yelling for, BASIL!?<br>You're making a scene!\kim
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message_22:
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text: This place is our secret hangout spot!\!<br>You can't be here, because you weren't invited!\ang
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message_23:
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text: Dangit, BASIL... Be quiet!\! Someone's gonna find this place.\mav
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message_24:
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text: Yeah, we're not trying to hurt you!<br>We just want you to get out of here!\ang
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#Camera pans to party. KEL walks up to HOOLIGANS.
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message_25:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: \{HEY, STOP IT!!\!\}<br>What are you doing to BASIL!?\kel
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#HOOLIGANS turn to KEL and PLAYER and are surprised.
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#KIM walks one step forward.
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message_26:
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text: What the!?\! Grumble, grumble...\!<br>It's KEL and \n[8] again!\kim
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message_27:
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text: Why do you always show up?<br>\!How did you even find this place!?\kim
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#KIM turns to AUBREY.
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message_28:
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text: C'mon, AUBREY, we gotta defend our turf!\kim
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#AUBREY turns around.
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message_29:
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faceset: MainCharacters_Faraway
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faceindex: 43
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text: ... \aub
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message_30:
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text: AUBREY...\kim
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#KIM turns to KEL.
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message_31:
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text: Grr...\! Go away, KEL! You're not welcome here!\! <br>\Com[2]This is our spot!\kim
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message_32:
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faceset: MainCharacters_Faraway
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faceindex: 22
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text: Oh, is this your spot now?\kel
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message_33:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: Well, this used to be our old hangout spot...\!<br>Wasn't it, AUBREY!?\kel
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#KEL walks forward.
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#ANGEL, KIM, THE MAVERICK, and VANCE step forward.
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message_34:
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text: \{\Com[2]WATCH IT OR WE'LL MESS YOU UP!!\ang
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message_35:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: ...\! Fine...\! If that's how it's going to be, then at least stop bullying BASIL.\kel
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message_36:
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text: We weren't even doing anything to him. <br>He just started screaming for no reason!\kim
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message_37:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: Yeah, sure you weren't!\! Why should I believe you?\kel
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message_38:
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text: We're telling the truth!<br>Stop being such a self-righteous prick! \kim
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message_39:
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faceset: MainCharacters_Faraway
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faceindex: 22
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text: Wow...\! Are you guys really gonna pick a fight with us again?\! Aren't you tired from yesterday?\kel
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message_40:
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text: That...\! may be true...\! but...\! you won't be acting so smug<br>when you face all six of us at once!\mav
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message_41:
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text: \Com[2]I, THE MAVERICK, am tired of being made a fool!\mav
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message_42:
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text: Me too!\kim
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message_43:
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text: And me three!\ang
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#THE MAVERICK turns to HOOLIGANS.
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message_44:
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text: \Com[2]Come on, guys!\! Let's make sure this is the last time these two mess with us!\mav
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message_45:
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text: That sounds good to me!\!<br>I'm right behind you, \Com[2]THE MAVERICK!\ang
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message_46:
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faceset: MainCharacters_Faraway
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faceindex: 2
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text: ...\| ...\| ... \aub
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#AUBREY turns around.
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#AUBREY walks in front of KIM and pulls out her bat.
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message_47:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: Let's settle this, KEL.\aub
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message_48:
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faceset: MainCharacters_Faraway
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faceindex: 10
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text: If you and \n[8] are gonna pick a fight with me and my friends, you got one!\aub
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#The HOOLIGANS crowd behind her.
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message_49:
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faceset: MainCharacters_Faraway
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faceindex: 4
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text: \aubCome on, gang...\!<br>\{\Com[2]LET'S TEACH THEM A LESSON!!\aub
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# =========================================================================================
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# Cutscene: Too Far
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# =========================================================================================
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#IF LOSE TO HOOLIGANS
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message_52:
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text: \mavWhoa! We really did it...\! The evil foes have been defeated!
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message_53:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: \kelDang...\! Sorry, \n[8]...\! Why did I think we could take on six people at once?
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message_54:
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faceset: MainCharacters_Faraway
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faceindex: 25
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text: \kel\}Even if they're a bunch of dweebs...
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message_55:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: \aubIt's over, KEL.\! Leave this place.
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message_56:
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faceset: MainCharacters_Faraway
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faceindex: 2
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text: \aubYou don't belong here anymore.
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message_57:
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faceset: MainCharacters_Faraway
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faceindex: 19
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text: \kel...
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message_58:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: \kelNo.\! I won't!
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message_59:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: \kelI can't just leave here knowing that this is the person you've become.\! I mean... What would MARI think?
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message_60:
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faceset: MainCharacters_Faraway
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faceindex: 3
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text: \aubWhy do you keep bringing her up?
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message_61:
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faceset: MainCharacters_Faraway
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faceindex: 4
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text: \aubDo I have to keep saying it?\! MARI is already dead!
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message_62:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: \kelCan you stop it with that?\! And while you're at it, drop the tough guy act too!
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message_63:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: \kelI don't believe you when you say you don't care about us anymore.
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message_65:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: \kelYou have all your new friends now...\! but you're still hanging out at our old hangout spot.\! Do I really have to spell it out for you?
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message_66:
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text: \kimDon't listen to him, AUBREY.\! He's just spouting crap like usual!
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message_67:
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text: \kimRight, AUBREY?
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message_68:
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faceset: MainCharacters_Faraway
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faceindex: 6
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text: \aub...
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message_69:
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text: \angSigh...\! This isn't fun anymore... \! I wanna go home.\! Let's get out of here.
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#-----
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#Trigger: Defeat HOOLIGANS.
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#KIM walks back.
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message_51:
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faceset: MainCharacters_Faraway
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faceindex: 6
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text: ... ... ... \aub
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message_70:
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text: No...\! This can't be happening...\kim
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#THE MAVERICK walks back.
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message_71:
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text: How could we lose to just the two of them!?\! <br>\com[2]That doesn't even make sense!\mav
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message_72:
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text: ...\cha
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#ANGEL turns around.
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message_73:
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text: Sigh...\! I wanna go home...\! Let's just get out of here.\ang
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message_74:
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text: You said it... \van
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#HOOLIGANS except AUBREY start walking off and leave.
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#KIM turns around.
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message_75:
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text: You coming, AUBREY?\kim
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message_76:
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faceset: MainCharacters_Faraway
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faceindex: 6
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text: ...\aub
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message_77:
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text: Oh...\! Okay.\! Catch you later, then.\kim
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#BOTH WIN AND LOSE
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#HOOLIGANS walk off screen.
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message_78:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: AUBREY...\kel
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message_79:
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faceset: MainCharacters_Faraway
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faceindex: 4
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text: Ugh...\aub
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message_80:
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faceset: MainCharacters_Faraway
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faceindex: 26
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text: \quake[1]\Com[2]\{AUUUUUUUUU\{\Com[2]UUUGGGH\{\Com[2]HHHHHHH!!\aub
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message_81:
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faceset: MainCharacters_Faraway
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faceindex: 7
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text: \Com[2]Why!?\! \Com[2]Why do you guys keep coming back?\! <br>\Com[2]I just want you to leave me alone!\aub
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message_82:
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faceset: MainCharacters_Faraway
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faceindex: 6
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text: \n[8]...\! Why?\! Why did you show up now?\aub
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message_83:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: We just want you to stop messing with BASIL!<br>What's your deal with him all of a sudden?\kel
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message_84:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: You used to be friends!\! We all used to be.\kel
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message_85:
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faceset: MainCharacters_Faraway
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faceindex: 4
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text: You think I'm the bully, but you're all messed up too...\aub
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message_86:
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faceset: MainCharacters_Faraway
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faceindex: 6
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text: Where were you when MARI died?\! <br>\{\Com[2]WHERE WERE ANY OF YOU!?\aub
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#AUBREY turns to BASIL.
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message_87:
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faceset: MainCharacters_Faraway
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faceindex: 7
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text: And you...\! You're the worst, BASIL.\! How dare you still show your face to me after what you did!\aub
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#BASIL walks one step toward AUBREY.
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message_88:
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faceset: MainCharacter_Basil
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faceindex: 43
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text: AUBREY...\! I-\bas
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message_89:
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faceset: MainCharacters_Faraway
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faceindex: 26
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text: \Com[2]\{\{\quake[1]GET AWAY FROM ME!!!\aub
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#AUBREY pushes BASIL into the Lake.
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#AUBREY is surprised.
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message_90:
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faceset: MainCharacters_Faraway
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faceindex: 6
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text: \}...\! Shoot...\aub
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#KEL is surprised and jumps.
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message_91:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: What the heck, AUBREY! What are you doing!?\! <br>You've taken this way too far!\kel
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#KEL runs toward AUBREY.
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#AUBREY turns around.
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message_92:
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faceset: MainCharacters_Faraway
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faceindex: 4
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text: W-Wait, hold on!<br>\}I didn't mean to-\aub
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#KEL turns to PLAYER.
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message_93:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: \n[8]! Don't worry about AUBREY!<br>I'll keep her busy...\! Just go help BASIL!\kel
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message_94:
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text: Do you want to jump in?
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message_95:
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text: Do you want to save BASIL?
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# =========================================================================================
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# Cutscene: Drop off Basil
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# =========================================================================================
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#Trigger: Defeat FEAR OF DROWNING.
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#HERO checks on BASIL.
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message_110:
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faceset: MainCharacters_Faraway
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faceindex: 34
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text: Hmm...\! It looks like BASIL's breathing is steady...\!<br>but we need to get him somewhere warm, quickly.\her
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message_111:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: Yeah... He's had a rough day.\!<br>Let's get him home as soon as possible.\kel
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#Party starts walking away.
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message_112:
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faceset: MainCharacters_Faraway
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faceindex: 7
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text: \{\Com[2]WAIT!!\!\}<br>\Com[2]Where do you think you're all going?\aub
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#KEL turns around.
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message_113:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: That's enough.\! Don't you think you've caused enough trouble?\! C'mon, guys. We gotta go!\kel
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# =========================================================================================
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# Cutscene: Drop off Basil (Cont.)
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# =========================================================================================
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#Trigger: Examine BASIL's House Door.
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message_134:
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text: \{BASIL!\!\}<br>What happened?\! Is he okay?\n<POLLY>
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message_135:
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faceset: MainCharacters_Faraway
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faceindex: 34
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text: His breathing is stable...\!<br>He just needs a change of clothes and a warm bed.\her
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message_136:
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text: Okay, I can do that...\!<br>Quick, come inside!\n<POLLY>
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#Location switches to BASIL's House.
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message_137:
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text: Can you help me bring him to his room?\n<POLLY>
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message_138:
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faceset: MainCharacters_Faraway
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faceindex: 34
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text: Sure thing.\her
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message_139:
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text: HERO left the party.
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message_140:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: Phew... that was intense.\! I hope BASIL wakes up soon.\kel
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# =========================================================================================
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# Cutscene: Drop off Basil (Cont.)
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# =========================================================================================
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#Trigger: Examine BASIL'S Room Door.
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message_160:
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faceset: MainCharacters_Faraway
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faceindex: 28
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text: Hey, KEL...\! Hey, \n[8]...\!<br>It looks like BASIL's gonna be just fine.\her
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#message_174:
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# faceset: MainCharacters_Faraway
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# faceindex: 28
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# text: ... ... ... ... ... ... ... ... ... ... ... ...\!<br>I have to go to the kitchen for a sec...\!<br>Please excuse me...\her
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#HERO walks out of hallway to kitchen
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#message_175:
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# faceset: MainCharacters_Faraway
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# faceindex: 17
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# text: Huh?\! I wonder what's up with him?\kel
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#Go to Kitchen
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#Talk to HERO
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#HERO is facing away
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#message_176:
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# faceset: MainCharacters_Faraway
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# faceindex: 36
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# text: Huff...\! Huff...\! Huff...\! Huff...\! Huff...\! Huff...\! Huff...\! Huff...\!<br>Man...\! I really need to work on my stamina...\her
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#Hero turns to KEL
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#message_177:
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# faceset: MainCharacters_Faraway
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# faceindex: 14
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# text: Hey, HERO!\kel
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#message_178:
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# faceset: MainCharacters_Faraway
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# faceindex: 37
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# text: \Com[2]Ah! How long have you been there?\her
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#message_179:
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# faceset: MainCharacters_Faraway
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# faceindex: 12
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# text: We just got here!\! Are you doing okay?\kel
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#message_180:
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# faceset: MainCharacters_Faraway
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# faceindex: 29
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# text: Oh, yeah! I'm just fine!\!<br>I should really be the one asking you all that...\her
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message_161:
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faceset: MainCharacters_Faraway
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faceindex: 28
|
|
text: I heard from Mom that BASIL was missing and that you two went looking for him.\her
|
|
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message_162:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 31
|
|
text: When I was running around the park, I heard some commotion coming from our hangout spot.\her
|
|
|
|
message_163:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 42
|
|
text: I guess I got there right in the nick of time.\her
|
|
|
|
message_164:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 28
|
|
text: So what was happening back there?\her
|
|
|
|
message_165:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 19
|
|
text: ...\kel
|
|
|
|
message_166:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 21
|
|
text: AUBREY...\! She pushed BASIL into the lake.\kel
|
|
|
|
#HERO is confused.
|
|
|
|
message_167:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 31
|
|
text: What?\! That was AUBREY back there?\!<br>No way... She wouldn't do that to BASIL.\! <br>I'm sure there was some kind of misunderstanding.\her
|
|
|
|
message_168:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 23
|
|
text: She's not the same anymore, HERO!\!<br>She's become all messed up after you left for college.\kel
|
|
|
|
#HERO looks away.
|
|
|
|
message_169:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 31
|
|
text: AUBREY...\her
|
|
|
|
#HERO looks at BASIL.
|
|
|
|
message_170:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 31
|
|
text: What happened while I was gone?\!<br>Maybe I should have never left.\her
|
|
|
|
message_171:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 19
|
|
text: It's not your fault that this happened.\kel
|
|
|
|
message_172:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 17
|
|
text: Things could've gotten a lot worse if you didn't show up!\kel
|
|
|
|
message_173:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 12
|
|
text: You've done all you can.\!<br>C'mon...\! Let's go home.\kel
|
|
|
|
message_200:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 19
|
|
text: \n[8]... Let's go check how BASIL is doing.\kel
|
|
|
|
#===================================================
|
|
|
|
message_190:
|
|
faceset: MainCharacters_Faraway
|
|
faceindex: 31
|
|
text: It looks like BASIL's breathing is steady, but we should bring him back home as soon as we can.\her
|