797 lines
23 KiB
YAML
797 lines
23 KiB
YAML
# =========================================================================================
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# Cutscene: Kim & Vance Intro
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# =========================================================================================
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#Trigger: Enter Candy shop.
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message_0:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: Hmmm...\! Knowing KIM and VANCE, they're probably somewhere around here.\kel
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#KEL looks around
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#KEL is surprised
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message_1:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Oh hey, there she is!\kel
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#Camera pans to KIM and VANCE.
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message_2:
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text: Hurry, VANCE...<br>Let's shove it all in our pockets before someone sees us!\kim
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#KEL walks a few steps.
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message_3:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Hey, KIM! Have you seen AUBREY anywh-\kel
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#KIM turns to VANCE.
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message_4:
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text: \{\Com[2]SHOOT!! IT'S THAT NERD, KEL!!\}<br>C'mon, VANCE! We gotta go!\kim
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message_5:
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text: Yup. Sure thing, KIM. Right behind you.\van
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#KIM and VANCE try to run out of the Candy Store.
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#KEL blocks their way.
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message_6:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: Whoa, hold on there!<br>I don't think you paid for those.\kel
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message_7:
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text: \Com[2]\{GET OUT OF THE WAY, NERD!!<br>YOU DON'T KNOW ME!!!\kim
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message_8:
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faceset: MainCharacters_Faraway
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faceindex: 22
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text: Hey, hey! Hold on... I'm not here to snitch!\! We just need to find AUBREY.\! You know where she is? \kel
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message_9:
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text: H-Huh?\! AUBREY?\! I-I don't know anything about that.\! <br>And even if I did, I wouldn't tell you!\kim
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message_10:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: Sigh...\! I've had enough of this for today.<br>\!KIM, let's make a deal!\kel
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message_24:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: You tell me where AUBREY is, and I won't turn you in for stealing all that \c[3]CANDY\c[0].\kel
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message_11:
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text: I thought you said you weren't a snitch!\kim
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message_12:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: And I don't need to be if you just tell me where AUBREY is!\kel
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#MISS CANDY is surprised and walks toward KIM and VANCE.
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message_13:
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text: \{\Com[2]YOU TWO AGAIN!?\!\}<br>I thought I told you to never come back in here! Smiley, smiley!\n<MISS CANDICE>
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#KIM and VANCE turn around.
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message_14:
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text: Uh-oh...\van
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message_15:
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text: \com[2]Hand over the stolen \c[3]CANDY\c[0]!\! <br>Don't make me call the cops on you kids! Smiley, smiley!\n<MISS CANDICE>
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message_16:
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text: We've been busted.\van
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message_23:
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text: \kim\{\{\Com[2]FINE!!
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message_17:
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text: \{\{\Com[2]HERE'S YOUR STUPID \c[3]CANDY\c[0]!!\kim
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#KIM drops candy.
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#KIM turns to VANCE.
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message_18:
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text: C'mon, VANCE... Let's get out of this dump.\kim
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#KIM and VANCE leave O.S.
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#KEL turns toward store opening.
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message_19:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: \{HAHA!! SERVES YOU RIGHT!!\kel
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message_20:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: ...\kel
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message_21:
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faceset: MainCharacters_Faraway
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faceindex: 16
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text: Wait...\! How will we find out where AUBREY is now?\kel
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message_22:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: Sigh...\! C'mon, \n[8]. Let's follow them...\kel
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# =========================================================================================
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# Cutscene: Kim & Vance Intro (Cont.)
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# =========================================================================================
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#Trigger: Walk 6 steps.
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#KEL runs up to PLAYER.
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message_38:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Hold up one sec, \n[8].\! I think I have an idea!\kel
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message_39:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: Sorry for the hold up...\! Let's go catch up to KIM and VANCE!\kel
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# =========================================================================================
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# Cutscene: Kim & Vance's Fight
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# =========================================================================================
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#Trigger: Enter TOWN PLAZA.
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message_40:
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text: Grumble, grumble...\! Sorry, VANCE.\! No \c[3]CANDY\c[0] today...\kim
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message_41:
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text: No...\! Not again...\! I don't know how much longer I can last.\! We're going to die.\van
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message_42:
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text: Sigh...\! Let's just go home.\! We're gonna be late for dinner.\kim
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#KEL walks up to KIM.
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message_43:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Wait, KIM!\! I have something for you!\kel
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#KIM turns around.
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message_44:
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text: You again, KEL? What the heck do you want, you bully!?\kim
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#KEL holds up candy.
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message_45:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: Tell us where AUBREY is and I will give you this <br>whole \c[4]BIG BAG OF CANDY\c[0]!\kel
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message_46:
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text: R-Really, the whole bag?\!<br>I mean, wait-\! \Com[2]You can't buy us off with \c[3]CANDY\c[0]!\!<br>Who do you take us for?\kim
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#VANCE looks at KIM.
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message_47:
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text: I don't know, KIM.\! We haven't had \c[3]CANDY\c[0] for an entire <br>week...\! and there's a whole bag right in front of us.\!<br>We don't even have to pay for it!\van
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message_48:
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text: \}Can you at least ask if he has any taffy in there?\van
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message_49:
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text: Stop it, VANCE! We have to stay strong!\! <br>When we go to Dad's house, we'll be able to have all the \c[3]CANDY\c[0] we want.\kim
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message_50:
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text: Okay...\! I'll do it for you, sis.\van
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message_51:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: \sinv[1]KIM...\! VANCE...\! I'm waiting...\sinv[0]\kel
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message_52:
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text: Heh!\! Like we'd accept \c[3]CANDY\c[0] from a bunch of nerds.\kim
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message_53:
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faceset: MainCharacters_Faraway
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faceindex: 19
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text: ...\! Aww, man... really?\! I was sure that would work.\kel
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message_54:
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text: This is a waste of time... Let's get outta here!\kim
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#KEL is surprised and walks forward.
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message_55:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: \com[2]W-Wait!\! Please, KIM... you're the only lead we've got.\kel
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message_56:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: Please take the \c[4]BIG BAG OF CANDY\c[0].\!<br>We...\! We even... have taffy in here.\kel
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#KIM and VANCE stop.
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message_57:
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text: Did someone...\! say taffy?\van
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message_58:
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text: I see...\! ...\!<br>That changes everything.\kim
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#KIM turns around.
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message_59:
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text: Fine.\! You really wanna know that badly, huh?\kim
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message_60:
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text: \{LET'S SETTLE THIS WITH OUR FISTS!\kim
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message_61:
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text: If you win, I'll tell you where AUBREY is...\! but if we win, you give us that bag of taffy and never talk to us ever again.\kim
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message_62:
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faceset: MainCharacters_Faraway
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faceindex: 22
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text: Wait a sec, there's no need to fight!\! If you just tell me <br>where she is, I'll give you this whole bag!\kel
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message_63:
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text: But...\! I wanna fight...\!<br>\Com[2]C'mon! Put ‘em up, you two!\! <br>It's time to duke it out!\kim
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message_64:
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text: UNUSED
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message_65:
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faceset: MainCharacters_Faraway
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faceindex: 25
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text: Sigh...\! What is with you guys and fighting?\!<br>Well...\! I guess we have no choice.\kel
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#KEL turns to PLAYER.
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message_66:
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faceset: MainCharacters_Faraway
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faceindex: 25
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text: Come on, \n[8].\! You know the drill.\kel
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# =========================================================================================
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# Cutscene: Kim & Vance's Loss
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# =========================================================================================
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#IF YOU Lose
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message_80:
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text: \kimHmph...\! Maybe that'll teach you to mind your own business.
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message_81:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: \kel\com[2]Wait! Don't go!\!<br>Please KIM...\! I know you know where AUBREY is.
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message_82:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: \kelShe...\! She took something really important from BASIL.
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message_83:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: \kelI get that you guys are friends and stuff...\! but...\! even you gotta admit that AUBREY goes too far sometimes.
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message_84:
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faceset: MainCharacters_Faraway
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faceindex: 19
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text: \kelPlease...\! We're just trying to help a friend.
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#IF YOU WIN
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message_90:
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text: Grumble, grumble...\! Grumble, grumble, grumble...\! <br>Sigh... I can't believe we lost. <br>\!We can never let AUBREY know about this.\kim
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#Church bells ring.
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#Everyone is surprised.
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#VANCE turns to KIM.
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message_91:
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text: Come on, KIM... We gotta go home.\! It's almost time for dinner and Mom's gonna be really mad if we're late.\van
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message_92:
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text: Shoot... Let's get out of here.\kim
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#KIM and VANCE try to walk O.S.
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#KEL steps forward.
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message_93:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: \Com[2]Wait! Where do you think you're going?\! <br>We won, so you need to tell us where AUBREY is!\kel
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message_94:
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text: Oh...\! Yeah... that's right.\kim
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message_95:
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text: ...\| ...\| ...\kim
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message_96:
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text: AUBREY's at the \c[11]CHURCH\c[0].\! The one near her house.\kim
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#KEL is confused.
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message_97:
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faceset: MainCharacters_Faraway
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faceindex: 22
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text: Huh?\! AUBREY's at...\! \c[11]CHURCH\c[0]?\kel
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#KIM looks at KEL and jumps.
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message_98:
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text: Hey, don't look at me!\!<br>You're the one who wanted to know.\kim
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#KIM turns back around.
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message_99:
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text: Also, if she asks who told you, tell her it wasn't me! \!<br>Say it was...\! MIKHAEL or something.\kim
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#VANCE is worried.
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message_100:
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text: Come on, KIM... We gotta scoot...\!<br>You know how Mom gets when we're late.\van
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message_101:
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text: Yeah, yeah... I hear ya...\! Let's go...\kim
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#KIM takes one step forward.
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message_102:
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text: \SINV[1]SMELL YA LATER...\! \Com[2]NEEE\{EEEE\{ERDS!!\SINV[0]\kim
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#KIM and VANCE walk out.
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#Vance runs back
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message_103:
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text: \vanI'll take that.
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message_104:
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text: VANCE took the \c[4]BIG BAG OF CANDY\c[0].
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message_105:
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text: \vanThanks.
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#VANCE runs away.
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message_106:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: Aww nuts, they took the \c[4]BIG BAG OF CANDY\c[0] while I wasn't looking!\! Those two have got some sticky fingers.\kel
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message_107:
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faceset: MainCharacters_Faraway
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faceindex: 24
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text: Oh well...\! At least, we know where AUBREY is now!\! Or at least I think we do.\kel
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message_108:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: I can't really imagine AUBREY at \c[11]CHURCH\c[0]...\! but I'll believe it when I see it.\kel
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# =========================================================================================
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# Cutscene: Aubrey at Church?
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# =========================================================================================
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#KEL turns to PLAYER.
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message_120:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: Well, here we are.\!<br>This really is the last place I would expect her.\kel
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message_121:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: ...\kel
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message_122:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: I'm kind of skeptical, actually.\! It might be a trap.\! <br>I'll open the door a little to take a peek.\kel
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#KEL turns to face the Church door.
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message_123:
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faceset: MainCharacters_Faraway
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faceindex: 21
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text: \}Hmmm...\! Looks normal to me...<br>\!I think they're in the middle of a sermon.\kel
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#KEL is surprised.
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message_124:
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faceset: MainCharacters_Faraway
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faceindex: 21
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text: \}Oh!\! There she is on the right.\! Hmmm...\! She's just...\! sitting there...\!<br>all normal...\! So weird!\kel
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#KEL turns to PLAYER.
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message_125:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Yeah, I'd feel pretty bad about interrupting this.\! <br>We should probably wait until the sermon is over or something.\kel
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message_126:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Hold on, \n[8]!\! Let's wait here until the sermon is over.\kel
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message_127:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Well, we're already inside.\! Might as well keep going.\kel
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message_128:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Hmm... Looks like they're setting up for a sermon.\! You don't really want to spend your last days here hanging out at \c[11]CHURCH\c[0], do you?\kel
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# =========================================================================================
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# Cutscene: Kel follows Player
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# =========================================================================================
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#KEL is not following PLAYER.
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#[Trigger: PLAYER walks 6 steps.]
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message_140:
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faceset: MainCharacters_Faraway
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faceindex: 16
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text: Whoa! I didn't expect you to just walk in like that, \n[8].\! <br>Well...\! There's no turning back now...\!<br>\}C'mon, we have to be really quiet.\kel
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#[Trigger: PLAYER walks near AUBREY.]
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message_141:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: \}There she is on the right.\! Let's walk to the pew behind her.\kel
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# =========================================================================================
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# Cutscene: Aubrey's Rage
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# =========================================================================================
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#Trigger: Examine Aubrey's Pew behind Aubrey.
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#KEL and PLAYER takes the seats behind AUBREY.
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message_160:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: \}AUBREY...\! Psst...\! AUBREY!\kel
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#AUBREY is confused. AUBREY turns around. AUBREY is surprised.
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message_161:
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faceset: MainCharacters_Faraway
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faceindex: 5
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text: \}\Com[2]What the-?\! W-What the heck are you guys doing here!?\aub
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message_162:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: \}We want you to give back BASIL's \c[4]PHOTO ALBUM\c[0]!\kel
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message_163:
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faceset: MainCharacters_Faraway
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faceindex: 3
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text: \}You're still on about that?\! That's none of your business.\aub
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message_164:
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faceset: MainCharacters_Faraway
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faceindex: 22
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text: \}Really?\! None of my business?\!<br>We all used to be best friends, but now, this is none of my business?\kel
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message_165:
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faceset: MainCharacters_Faraway
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faceindex: 3
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text: \}Yeah, KEL...\! Exactly.\! We used to be friends...\aub
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message_166:
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faceset: MainCharacters_Faraway
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faceindex: 19
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text: \}...\kel
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message_167:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: \}You know, MARI would be really sad to hear that.\kel
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message_168:
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faceset: MainCharacters_Faraway
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faceindex: 10
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text: \}Heh...\! Really?\! You really wanna bring MARI into this?\aub
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message_169:
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faceset: MainCharacters_Faraway
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faceindex: 2
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text: \}Who cares what MARI thinks?\! MARI's dead.\aub
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message_170:
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faceset: MainCharacters_Faraway
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||
faceindex: 23
|
||
text: AUBREY, seriously!?\! What's wrong with you?\kel
|
||
|
||
message_171:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 21
|
||
text: \}...\! I get that you have new friends now, but you can't just forget your old friends like that!\kel
|
||
|
||
message_172:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 3
|
||
text: \}My old friends?\aub
|
||
|
||
message_173:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 3
|
||
text: \}...\aub
|
||
|
||
message_174:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 0
|
||
text: \}My old friends weren't there for me when I needed them.\aub
|
||
|
||
message_175:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 20
|
||
text: \}So that's what this is all about...\kel
|
||
|
||
message_176:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 19
|
||
text: \}When MARI...\! passed on...\! we were all dealing with our own stuff.\! <br>We were kids.\! It was hard!\kel
|
||
|
||
message_177:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 2
|
||
text: \}You think it's all so simple.\! You've always been simple, KEL.\aub
|
||
|
||
#KEL is frustrated.
|
||
|
||
message_178:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 23
|
||
text: \}So what if I am?\! I'd rather be simple than be like you!\! <br>How could you do that to BASIL?\! <br>You know how important his \c[4]PHOTO ALBUM\c[0] is to him!\kel
|
||
|
||
message_179:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 2
|
||
text: \}It's important to all of us...\aub
|
||
|
||
message_180:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 23
|
||
text: \}That doesn't mean you can just steal it!\kel
|
||
|
||
message_181:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 4
|
||
text: \}Is that what BASIL told you!?\! I'm the one keeping it safe.\aub
|
||
|
||
message_182:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 23
|
||
text: \}What are you talking about?\! That \c[4]PHOTO ALBUM\c[0] belongs to BASIL and I'm not leaving until you agree to give it back!\kel
|
||
|
||
#AUBREY turns around.
|
||
|
||
message_183:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 3
|
||
text: \}Ugh...\! You're so persistent.\aub
|
||
|
||
message_184:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 0
|
||
text: \}When MARI died, you moved on so fast.\aub
|
||
|
||
message_185:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 2
|
||
text: \}You know why I come here every week?\!<br>Even after all this time, I'm still trying to find some peace...\! <br>but it doesn't look like that's happening today.\aub
|
||
|
||
message_186:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 3
|
||
text: \}We haven't talked in four years, KEL.\! <br>A lot changes in four years.\aub
|
||
|
||
#AUBREY turns to party.
|
||
|
||
message_187:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 4
|
||
text: \}You and \n[8] think you can just barge back into my life and tell me what to do?\! \Com[2]Don't be so naive!\aub
|
||
|
||
message_188:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 18
|
||
text: \}You might look different and act different, AUBREY...\!<br>but you're still the same person.\kel
|
||
|
||
message_189:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 2
|
||
text: \}Hmph...\! The AUBREY you knew is long gone.\!<br>And the AUBREY that was your friend...\! She's long gone, too.\aub
|
||
|
||
message_190:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 20
|
||
text: \}...\kel
|
||
|
||
message_191:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 18
|
||
text: \}Okay, fine.\! I get that you're angry.\!<br>Look, if it's an apology you want, here.\!<br>I'm sorry, okay?\kel
|
||
|
||
message_192:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 18
|
||
text: \}I should have been there for you when we lost MARI.\kel
|
||
|
||
#AUBREY turns around.
|
||
|
||
message_193:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 3
|
||
text: \}...\aub
|
||
|
||
message_194:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 2
|
||
text: \}... ... ... ... ... ... ... ... ... \aub
|
||
|
||
message_195:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 0
|
||
text: \}No.\! I won't accept this.\aub
|
||
|
||
#AUBREY walks to the center aisle and attempts to walk out of the Church.
|
||
|
||
message_196:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 23
|
||
text: \Com[2]Wait!\! Where are you going!?\kel
|
||
|
||
#The Pastor stops the sermon.
|
||
|
||
#KEL walks to the center aisle and faces AUBREY.
|
||
|
||
message_197:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 23
|
||
text: \Com[2]I can't let you go until you promise me you'll give BASIL his \c[4]PHOTO ALBUM\c[0] back, you thief!\kel
|
||
|
||
message_198:
|
||
text: \}What's happening?\| ...\| BASIL?\| ... \|Isn't that the boy who... \|I've seen AUBREY and her friends bully... \|Now she's stealing as well...
|
||
|
||
message_199:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 16
|
||
text: Oops...\kel
|
||
|
||
message_200:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 6
|
||
text: ... ... ... \aub
|
||
|
||
message_201:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 2
|
||
text: ...\aub
|
||
|
||
message_202:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 10
|
||
text: You think you're the good guy, don't you KEL?\aub
|
||
|
||
message_203:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 11
|
||
text: And I'm the big, bad bully...\!<br>here to terrorize poor, defenseless BASIL.\aub
|
||
|
||
message_204:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 4
|
||
text: \com[2]You're the one hanging out with the psychopath who carries around a knife!\aub
|
||
|
||
message_205:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 25
|
||
text: \}Now's not the time to do this, AUBREY...\kel
|
||
|
||
message_206:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 7
|
||
text: You don't get to say that!\!<br>\Com[2]You're the one who barged in here!\aub
|
||
|
||
message_207:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 22
|
||
text: I already said I was sorry for everything!\kel
|
||
|
||
#AUBREY pulls out her bat.
|
||
|
||
message_208:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 4
|
||
text: If you want me to be a bully...\! <br>\Com[2]\{\quake[1]THEN I'LL BE A BULLY!!\aub
|
||
|
||
message_209:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 7
|
||
text: You two better come at me quick...<br>\!\{\quake[1]OR I'LL COME AT YOU FIRST!!\aub
|
||
|
||
|
||
# =========================================================================================
|
||
# Cutscene: Disapproving Eyes
|
||
# =========================================================================================
|
||
|
||
#Trigger: Finish Aubrey fight.
|
||
|
||
|
||
message_220:
|
||
text: \}Ah, ever since her father left...\| ...\| She's so uncontrollable...\| ...\| <br>Disrespectful...\| ...\| I feel bad for her mother...
|
||
|
||
message_221:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 8
|
||
text: ...\aub
|
||
|
||
#AUBREY shakes out of anger and runs out.
|
||
|
||
message_222:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 19
|
||
text: Shoot...\! I know she's been kind of messed up lately...\! but I still feel sorry for her.\! Maybe this was a bad idea.\kel
|
||
|
||
#After a battle
|
||
|
||
message_223:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 19
|
||
text: \kelMan... That last fight really wore me out.\! You got any \c[5]BANDAGES\c[0], \n[8]?\! Or even better...\! What about some snacks?\! That always helps too!
|
||
|
||
message_300:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 17
|
||
text: \kelHmm...\! It looks like the pastor is continuing the sermon.
|
||
|
||
message_301:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 15
|
||
text: \kelWe should probably not interrupt... again...\! Heh heh...
|
||
|
||
message_302:
|
||
faceset: MainCharacters_Faraway
|
||
faceindex: 16
|
||
text: \kel...\! Oops...
|
||
|
||
#CHUCH FOLK
|
||
|
||
message_400:
|
||
text: \n<CHURCHGOER>Where are your manners, off brawling about like that?\! You should be ashamed!
|
||
|
||
message_401:
|
||
text: \n<CHURCHGOER>I just wanted to spend my day off in peace...
|
||
|
||
message_402:
|
||
text: \n<CHURCHGOER>I reserve my judgment.\! The Lord will be the one to judge you.
|
||
|
||
message_403:
|
||
text: \n<CHURCHGOER>It's about time that girl ran off.\! Now, maybe all my friends will come back to \c[11]CHURCH\c[0] again!
|