OMORI_Android/www.eng/Languages/en/hide_and_seek.yaml
2024-01-15 18:44:53 +03:00

921 lines
25 KiB
YAML

# =========================================================================================
# Hide and Seek
# ========================================================================================
#Upon leaving proximity of tetherball pole. On the way down, BERLY stops you.
message_0:
text: \berHey, wait just one second! Where do y'all think you're going!?
message_1:
text: \berYou can't leave without joining us for a game of hide-and-seek!
message_2:
text: \n<VAN>Stay and play with us!\! The more the merrier!
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \herYou want to play hide-and-seek again?
# KEL and AUBREY look at each other.
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kelBut...\! You know how this turned out last time...
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: \aubY-Yeah...\! Sorry, BERLY.\!<br>I think we're going to have to pass.
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelWe're going to BASIL's house now...\! so...\! we'll catch up with you later!
# KEL and AUBREY try to walk down.
message_7:
text: \ber\com[2]Not so fast!\! You guys tryin' to avoid me again!?\!<br>What's up with you two?\! Is it my face?\!<br>My rough-and-tough exterior?
message_8:
text: \berAt least I'm not as bad as BOSS!\! It's a good thing I banned him from the playground after what happened last time...
# BERLY looks around.
message_9:
text: \berI wonder what that moron is up to now?\!<br>...\! Eh...\! Good riddance!
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herSo...\! You wanna play hide-and-seek, BASIL?
message_11:
faceset: MainCharacter_Basil
faceindex: 1
text: \basI can go either way.\! There's no rush to get to my house after all.\! I think I'll leave it up to OMORI.\!<br>What do you want to do?
# BERLY walks up to OMORI.
message_12:
text: \berOMORI, OMORI! My best friend!<br>\!Come on! You know how to play hide-and-seek, don't you?
# [YES/NO]
# [YES]
message_13:
text: \berHeh, that's what I thought!\! What's stopping ya, then?\!<br>C'mon, let's play! I'll round everyone up!
# [NO]
message_14:
text: \ber\com[2]Eh!? You don't know how to play hide-and-seek!?\!<br>What kind of kid are you anyway?<br><br>That means you have to play with us!\!<br>I'll explain the rules after I round up everyone!
# *BERLY blows her whistle*
# The following NPCs are in a line in the following order:
# Charlene, Van, MIKAL, Happy, Brows, Bangs, Bun, Nose, Hero, Kel, Aubrey, Basil, Omori
# (Only the last 5's order really matters)
# Split into 2 rows if you need to
message_15:
text: \ber\Com[2]\{TEN-HUT!
message_16:
text: \berAlright, maggots! Here's the rules!\! We're gonna be entertaining ourselves with a little game of hide-and-seek!
message_17:
text: \berHere in my hands I got some straws, see?\!<br>Everyone here's gotta pick a straw.
message_175:
text: \berThe one with the shortest straw's gonna be “it” and will have to find everyone else!\! Sounds easy enough, right?
# *BERLY goes down in a row passing straws to everyone*
message_18:
text: \berWe all got our straws?\! Good!
message_19:
text: \berNow, let's see who's gonna be “it”!
message_20:
text: \berWell, well, well!\!<br>Looks like the one with the shortest straw is...\! OMORI!
message_21:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelOh, wait... OMORI is “it”?
message_22:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubBut OMORI doesn't like to be alone...
message_23:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herAre you going to be okay, OMORI?
message_24:
faceset: MainCharacter_Basil
faceindex: 1
text: \basI can take your place if you want.\!<br>I don't mind... really!
message_25:
text: \berHey, I hear you plotting over there!\!<br>The straws make the rules, not me!
message_26:
text: \berC'mon, don't be babies! It ain't so bad.\!<br>OMORI will be fine!
# *BERLY goes to tetherball pole*
message_170:
text: \berWhen you're ready to play, walk up to the tetherball pole and close your eyes.\! \com[2]And no peeking! Or else!
# If you try to leave:
message_27:
text: \ber\com[2]Hey, where do you think you're running off to!?<br>Get back here!
message_28:
text: \berWalk up to this tetherball pole and put your head against it!
# *Black screen*
message_173:
text: 5...\| 4...\| 3...\| 2...\| 1...\| \sinv[1]\Com[2]\{GO!
# *Play hide and seek bgm*
message_29:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelWhoa! You found me!
message_30:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: \kelNow I can help you find everyone!\!<br>Just don't tell BERLY about this, got it? Heh heh...
message_31:
text: KEL joined your party.
# Note: KEL forces you to find him. If you try to walk away, he'll say...
message_32:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelOMORI!\! Psst... OMORI!\! I'm right here!
message_33:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubAww... You found me...\! Darn... Hehe...\!<br>Let's go find everyone else together, OMORI!
message_34:
text: AUBREY joined your party.
# \her(Only appears after you get AUBREY and KEL)
message_35:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \herOh, hey guys! Huff...\! You know... Huff...\! I found a really good hiding spot, but huff...\! SHAWN and REN... huff...\! invited me to join them in their... huff...\! exercise routine!
message_36:
text: \n<REN>It's fun!
message_37:
text: \n<SHAWN>And good for you!
message_38:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herYou guys should really try this!\!<br>It's huff...\! really... huff...\! a workout...\!<br>Oh man, I'm... huff... so tired...
message_39:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelWow...\! You really don't know how to say “no” to anyone, do you HERO?
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: \aubCome on, HERO! We gotta help OMORI find everyone else!
message_41:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \herAlright, alright... huff...\! I'm coming!
message_42:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herBye, SHAWN! Bye, REN! This was fun!
message_43:
text: \n<REN>Yeah! Let's do this again sometime!
message_44:
text: \n<SHAWN>See ya later, HERO!
message_176:
text: HERO joined your party.
# NOSE AND BUN:
# *Slide shakes*
message_45:
text: \whoNose goes!
message_46:
text: \whoShh... If you're too loud, they'll hear us!
message_47:
text: \n<NOSE>\com[2]Nose goes! BUN goes!
message_48:
text: \n<BUN>Ahh! Be quiet, NOSE! We're hiding, remember?
# *KEL examines slide.*
message_49:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\Com[2]A-ha!\! We found you BUN and NOSE!
message_50:
text: \n<BUN>NOSE... They found us!
message_51:
text: \n<NOSE>\}Nose... goes...
message_52:
text: \n<BUN>Oh... You know I can't stay mad at you.\!<br>Let's go play patty cake!
message_53:
text: \n<HAPPY>\sinv[1]Boing! It's me, HAPPY!
message_54:
text: \n<HAPPY>You found me, so that means I gotta do something else now...
message_55:
text: \n<HAPPY>Oh, I know! I'm gonna count the alphabet backwards!
message_56:
text: \n<HAPPY>Z...\! Y...\! X...\! W...\! V...\! U...\! O...\! M...\! Umm...\! O...
message_57:
text: \n<BANGS>Darn, you found me.\! I guess that means I lose...
message_58:
text: \n<BANGS>You know what HAPPY would say right now?
message_59:
text: \n<BANGS>She'd say something like...<br>"BANGS, you should always try your best at everything!\!<br>How else will people see how awesome you are?"
message_60:
text: \n<BANGS>...\! Next time, I guess.
message_61:
text: \n<BROWS>\SINV[2]\Com[2]AAAHHH\{HHHHHHHH\{HHHHHHH!!!\LECLEAR
# MIKAL
message_62:
text: \n<MIKAL>\Com[2]Huh!? Where am I?
message_63:
text: \n<MIKAL>Sigh...\! I was dreaming that I was on a private beach with servants fanning me with palm tree leaves on every side...\! when suddenly...
message_64:
text: \n<MIKAL>\Com[2]Wham!\! And now here I am!
message_65:
text: \n<MIKAL>I must have fallen asleep while hiding...\! I guess that's game over for me.
message_66:
text: \n<VAN>Turns out...\! There's not many places to hide here for a guy my size...\! but this was still fun!\! As long as BERLY is happy, I'm happy.
# -----------------------------------------------------------------------------------------------------------------------------
# After being found, the character will take their place back in BERLY's line-up in the FOUND PEOPLE ZONE.
# NOSE and \n<BUN>(Facing each other)
message_177:
text: \n<SHARLEEN>...
message_67:
text: \n<NOSE and BUN>\sinv[1]Patty-cake! Patty-cake! Baker's man!\sinv[0]
message_68:
text: \n<NOSE and BUN>\sinv[1]Bake me a cake as fast as you can!
message_69:
text: \n<HAPPY>Q... R... S... T... U... H... I... J...\! Umm...
# \n<BANGS>(upside down)
message_70:
text: \n<BANGS>The ground feels nice here.
message_71:
text: \n<BROWS>\SINV[2]\Com[2]AAAHHH\{HHHHHHHH\{HHHHHHH!!!\LECLEAR
message_72:
text: \n<MIKAL>\sinv[1]Zzzzzzzzzzzzzzzz...
message_73:
text: \n<VAN>As long as BERLY is happy, I'm happy.
# -----------------------------------------------------------------------------------------------------------------------------
# MARI acts as a helper and lets OMORI know how many people are left to find (excluding BASIL):
message_74:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHi, OMORI!\! I see everyone decided to stay a bit to play hide-and-seek!
message_75:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIf you're having a hard time, I can lend you a hand.\!<br>Big sister is always here for you! Hehe...
message_76:
faceset: MainCharacter_Mari
faceindex: 1
text: \marSo...\! Would you like some help?
# [YES/NO]
message_77:
faceset: MainCharacter_Mari
faceindex: 2
text: \marFrom what I can see...<br>There's still \v[1001] friends left to find!
message_78:
faceset: MainCharacter_Mari
faceindex: 3
text: \marYou can do this, OMORI!\! I'm rooting for you!
# -----------------------------------------------------------------------------------------------------------------------------
# When walking down to roadblocks:
message_79:
text: \n<NEB>Pst... pst... pst...
message_80:
text: \n<DAISY>Hehe... pst... pst... pst...
message_81:
text: \n<SHARLEEN>\}...\! Ah...
# You feel like you're interrupting something important.
# *OMORI takes a step back*
# -----------------------------------------------------------------------------------------------------------------------------
# Note: Remember to deactivate mailbox intro event in hide-and-seek mode
# -----------------------------------------------------------------------------------------------------------------------------
# \ber(Only appears after finding everyone else)
message_82:
text: There's a straw in the ground.\! Pull it out?
message_83:
text: \ber\quake[1]PWW\{\Com[2]WWWAH\{\Com[2]HH\{HH!!
message_84:
text: \berTook you guys long enough...\!<br>I thought I was gonna suffocate in there!
message_85:
text: \berHow'd you like my hiding spot?\! Pretty good, eh?
message_86:
text: \berIt looks like you pretty much found everyone else too!\!<br>Unexpected...\! but I like it!
message_87:
text: \berLet's do a final roll call!
# *Black screen to move everyone into position*
# *BERLY whistles*
message_88:
text: \berSHARLEEN!
message_89:
text: \n<SHARLEEN>\}H-Here...
message_90:
text: \berVAN!
message_91:
text: \n<VAN>Here as always, buddy.
message_92:
text: \berMIKAL!
message_93:
text: \n<MIKAL>\sinv[1]Zzzzzzzzzzzzzzzz...
# *BERLY punches MIKAL*
message_94:
text: \n<MIKAL>Ow! What gives!?
message_95:
text: \berHAPPY!
message_96:
text: \n<HAPPY>Here, here!
message_97:
text: \berBROWS!
message_98:
text: \n<BROWS>\{\SINV[2]\Com[2]AAAHHH\{HHHHHHHH\{HHHHHHH!!!\LECLEAR
message_99:
text: \berBANGS!
message_100:
text: \n<BANGS>Here...
message_101:
text: \berBUN!
message_102:
text: \n<BUN>BUN is here!
message_103:
text: \berNOSE!
message_104:
text: \n<NOSE>Nose goes!
message_105:
text: \berHERO!
message_106:
faceset: MainCharacters_DreamWorld
faceindex: 49
text: \herPresent!
message_107:
text: \berKEL!
message_108:
faceset: MainCharacters_DreamWorld
faceindex: 24
text: \kelYawn...\! You really gotta do this every time, BERLY?
# *BERLY hits KEL*
message_109:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \kelHey! That was uncalled fo-
# *BERLY hits KEL again*
message_110:
text: \berAUBREY!
message_111:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubHere I am!
# *BERLY has a question mark appear over her head*
message_112:
text: \berHuh? Where's BASIL?
message_113:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herThat's strange...\! I thought I saw him go hiding near that tree over there.
message_114:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubBASIL! Where are you?\! Can you hear us?
message_115:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelBASIL!\! You can come out now!\! You already won!
message_116:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kel\{\{\sinv[1]HELLOOOOOOO!? BASIL!?!?
# *Screen shakes*
message_117:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herHey, there's BASIL!
message_118:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelBASIL, are you okay?
message_119:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \kelAre...\! Are you stuck?
message_120:
text: \n<BOSS>\com[2]\sinv[1]\{HWEHWE\{HWEHW\{EHWE!!
message_121:
text: \berWhat's going on over there!?
message_122:
text: \berBOSS! I should've known it was you!
message_123:
text: \berYou good-for-nothing scoundrel...\! Let BASIL go!
message_124:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \kelYeah! What did BASIL ever do to you!?
message_125:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubBASIL is our friend!\! Don't you dare hurt him!
message_126:
faceset: MainCharacters_DreamWorld
faceindex: 44
text: \herLet go of BASIL, BOSS!\! He didn't do anything wrong!
message_127:
text: \n<BOSS>\com[2]\sinv[1]\{HWEHWE\{HWEHW\{EHWE!!
message_128:
text: \n<BOSS>You stupidheads!\! You think this is about BASIL?
message_129:
text: \n<BOSS>Don't play dumb!\! You know why I'm here!
message_130:
text: \n<BOSS>How dare you not invite me to hide-and-seek!
message_131:
text: \n<BOSS>I'm the one who showed you all how to play in the first place!
message_138:
text: \n<BOSS>\com[2]You're not even playing it right!\! How can you call it hide-and-seek without any body-slamming!?
# *BOSS takes BASIL's flower crown and throws it*
message_132:
faceset: MainCharacter_Basil
faceindex: 3
text: \basMy \c[4]FLOWER CROWN\c[0]!
message_133:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubHey! That's the \c[4]FLOWER CROWN\c[0] we made for BASIL!
message_134:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \kelHow could you!?\! Let go of him, you bully!
message_135:
text: \n<BOSS>No!\! If I can't play with everyone, then no one can!
message_136:
text: \n<BOSS>This is a BOSS-ONLY zone now...
message_137:
text: \n<BOSS>\com[2]\quake[1]\{\{AND YOU'RE NOT INVITED!!
# *BOSS battle*
# After BOSS battle:
#jump
message_139:
text: \n<BOSS>\{THIS ISN'T FAIR!!
#jump#jump#jump
message_140:
text: \n<BOSS>\com[2]\{REMATCH!!\! I WANT A REMATCH!!
#KEL punches BOSS
message_141:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubBASIL... Are you hurt?
message_142:
faceset: MainCharacter_Basil
faceindex: 1
text: \basAh, don't worry about me.\! I'm just fine.
message_143:
faceset: MainCharacter_Basil
faceindex: 2
text: \basBOSS...\! It must hurt to see people have fun without you...
message_144:
faceset: MainCharacter_Basil
faceindex: 0
text: \basBut that doesn't mean you can ruin other people's fun...
message_145:
text: \n<BOSS>Hmph!\! I know that!
#BASIL takes offf the no boss bulletin
message_146:
faceset: MainCharacter_Basil
faceindex: 1
text: \basThere...\! Does that feel better?
# Blahblhablha
message_147:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubBASIL! Are you sure it's okay to do that?
message_148:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kelBOSS is bad news!\! It's a good thing OMORI held on during that final attack, or else we would've all been TOAST...
message_149:
faceset: MainCharacter_Basil
faceindex: 1
text: \basIt's okay! I trust him.\! When you were all fighting, he tried really hard to make sure I didn't get hurt.
message_301:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herIs that true, BOSS?
#BOSS turns around
message_302:
text: \n<BOSS>...\! Hmph!
message_303:
text: \n<BOSS>That's a load of baloney...\! I don't need to hear these lies!
#BOSS goes back to where teh tree was and pulls up the tree halfway.
message_304:
text: \n<BOSS>This is my spot!\! No one is welcome here!
#BOSS pulls up the tree full
#Everyone goes "..."
message_305:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \herWell...\! He probably won't be a problem as long as he stays like that.
message_306:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herI guess that means we can go to BASIL's house now.
message_307:
faceset: MainCharacter_Basil
faceindex: 1
text: \basThat sounds good to me!
#BASIL walks up to BOSS tree
message_320:
faceset: MainCharacter_Basil
faceindex: 2
text: \basWe're leaving now, BOSS.\! Don't cause any trouble, okay?
message_308:
text: \n<BOSS>...
#BASIL walks toward you
message_309:
faceset: MainCharacter_Basil
faceindex: 1
text: \basOkay, I'm ready!\! Let's go!
# -----------------------------------------------------------------------------------------------------------------------------
#KEL became toast
message_150:
text: \herActually, wait a minute... I think KEL just became TOAST!
message_151:
text: \aubHuh? Oh, you're right.
message_152:
text: \aubUseless as ever, I see.
message_153:
text: \herThat's not good...\! Does anybody have some \c[3]LIFE JAM\c[0] on hand to-
message_154:
text: \n<LIFE JAM GUY>\com[2]\{DID SOMEONE SAY \{\c[3]LIFE JAM\c[0]!?
# -----------------------------------------------------------------------------------------------------------------------------
# LIFE JAM GUY: (Use placeholder graphic)
message_155:
text: \n<LIFE JAM GUY>Hey, kids! I'm the \c[3]LIFE JAM\c[0] guy!<br>\!I sell \c[3]LIFE JAM\c[0]!\! It really works!
message_156:
text: \n<LIFE JAM GUY>Would you like a free demo?
# [YES/NO]
# If [YES], he destroys everyone in battle except you (because of plot armor).
# *fade out of battle*
message_157:
text: \n<LIFE JAM GUY>Don't be ridiculous...\! \com[2]Of course you do!
message_158:
text: \n<LIFE JAM GUY>Very good, yes?<br>\!Now... Would you like to buy some \c[3]LIFE JAM\c[0]?<br>\!It will only cost you 250 CLAMS.\$
message_159:
text: \n<LIFE JAM GUY>Would you like to buy some \c[3]LIFE JAM\c[0]?<br>\!It will only cost you 250 CLAMS.\$
message_160:
text: You got \c[3]LIFE JAM\c[0].
message_161:
text: \n<LIFE JAM GUY>Hm, you don't have enough CLAMS.<br>\!Come back when you've got more!
message_162:
text: \n<LIFE JAM GUY>Haha, that's okay.\! You will need to later.
message_163:
text: \n<LIFE JAM GUY>\com[2]\c[3]LIFE JAM\c[0]!\! It really works!
message_164:
text: \n<LIFE JAM GUY>How did you like my free demo?\! Haha, I'm kidding.\!<br>I know you loved it!
message_165:
text: \n<LIFE JAM GUY>Oh! I see you are still hurt.\! No worries! I will heal you, haha!
# Note: He'll probably do something similar later with SUPER LIFE JAM
message_180:
text: \basHaha, what a strange person.\!<br>How are you feeling, KEL?
message_181:
text: \kelHm? Why do you ask?
message_182:
text: \aubYou just got turned into TOAST! Don't you remember?
message_183:
text: \kelI got turned into TOAST? I don't know, that sounds pretty crazy. If something like that happened, I'd definitely remember.
message_184:
text: \kelWhoa, did you find everybody, OMORI? You're pretty good at hide and seek, huh?
message_185:
text: \aub... We're going to BASIL's house now.
# -----------------------------------------------------------------------------------------------------------------------------
message_171:
text: \berHey, OMORI! Guess what?\!<br>I got some plans today... Big plans!\! Just stay put for a while.\! You'll see what I mean soon enough!
message_172:
text: \n<VAN>BERLY talks so fast when she's excited.\!<br>It gets really hard to keep up...
message_174:
faceset: MainCharacters_DreamWorld
faceindex: 0
text: What's the rush, OMORI?\!<br>We should say "hello" to everyone first!\aub
# -----------------------------------------------------------------------------------------------------------------------------
#BEFORE YOU TALK TO THE pole
message_250:
text: Hmm... Can I even hide anywhere around here?\n<VAN>
message_251:
text: \}...\! I'll try my best...\n<SHARLEEN>
message_252:
text: \sinv[1]Yawn...\! I feel sleepy...\n<MIKAL>
message_253:
text: \{Yay!\} It's time to \{\sinv[1]play!\}\n<HAPPY>
message_254:
text: \sinv[1]Ahhh?\sinv[0]\n<BROWS>
message_255:
text: Sigh...\! I don't know where to hide.\!<br>I'm not creative at all...\n<BANGS>
message_256:
text: I wonder where me and NOSE should hide...\n<BUN>
message_257:
text: Nose goes!\n<NOSE>
message_258:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herYou'll be fine, OMORI.\! Just believe in yourself!
message_259:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelYou got this in the bag, buddy!
message_260:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubYou can do this!\! I believe in you, OMORI!
message_261:
faceset: MainCharacter_Basil
faceindex: 1
text: \basDon't worry, OMORI.\! I know you'll be okay!
message_262:
text: \berJust examine the pole when you want to start.\!<br>C'mon, OMORI! Don't be a baby!
#---
#SHAWN AND REN
message_263:
text: \n<SHAWN AND REN>Huff... Huff... Huff...\!<br>We're not playing...\! We're exercising!
message_264:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelWhere are you going, OMORI?\! You can't leave now! We haven't even won yet!
# -----------------------------------------------------------------------------------------------------------------------------
#RECKUT
#after the RECKUT cutscene, he hides in his tree. and every time you talk to him, he pulls the tree down, and then after, he pulls it back up.
#DAY 0-1
message_279:
text: \n<BOSS>...
#DAY 0-2:OTHERWORLD
message_280:
text: Huh? BASIL's missing again?\!<br>It wasn't me this time, I promise!\!<br>Now leave me alone to repent!\n<BOSS>
#DAY 1:SWEETHEART
message_281:
text: You guys still haven't found BASIL, yet?\!<br>You guys are such losers!\n<BOSS>
message_282:
text: ...\! Let me know if you find him, okay?\!<br>I just want to know that he's safe...\n<BOSS>
#DAY 2:DEEP WELL
#RECKUT IS GONE
# -----------------------------------------------------------------------------------------------------------------------------
message_400:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelWe can't leave yet, OMORI! We haven't even won yet!
message_401:
text: \n<NEB AND DAISY>\}\sinv[1]Whisper, whisper...\| Whisper, whisper...
message_402:
text: You probably shouldn't disturb this.