344 lines
9.2 KiB
YAML
344 lines
9.2 KiB
YAML
# =========================================================================================
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# Cutscene: Go to the Park
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# =========================================================================================
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#Trigger: Exit Hobby Shop after purchasing Hero's Gift.
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message_0:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: So...\! Where do you wanna go now, \n[8]?\kel
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message_1:
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faceset: MainCharacters_Faraway
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faceindex: 19
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text: Guess there's really not much to do around the suburbs, huh?\kel
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message_2:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: Oh, how about the \c[11]FARAWAY PARK\c[0]?\! Yeah, the park!\kel
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#KEL walks towards FARAWAY PARK.
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message_3:
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faceset: MainCharacters_Faraway
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faceindex: 12
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text: We passed it by on the way here.\kel
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message_4:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: That sounds fun, doesn't it?\kel
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# =========================================================================================
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# Cutscene: Aubrey and the Hooligans
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# =========================================================================================
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#Trigger: Enter proximity in FARAWAY PARK.
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#BASIL, talking to Kim
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message_20:
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text: Wait, don't go!\! Please!\who
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#Kim talking:
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message_21:
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text: Sorry, dude. I can't help you. You're on your own!\who
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message_22:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: Uh-oh...\! There's some commotion going on over there.\kel
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#KEL walks up.
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message_23:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: Let's check it out.\kel
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#Camera pans to KIM and BASIL talking.
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#KIM turns away from BASIL.
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#Kim talking:
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message_24:
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text: This ain't none of my business.\!<br>If you got beef with her, then talk to her yourself, you creep!\who
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#BASIL walks up to KIM.
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#Basil talking:
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message_25:
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text: I'm begging you.\! Just ask her to give it back.\who
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#Basil talking:
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message_26:
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text: She won't listen to me...\who
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#KEL is surprised.
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message_27:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Wait...\! Is that...?\kel
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#KEL walks forward one step.
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message_28:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: That's BASIL!\! Leave him alone, you bully!\kel
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#KIM looks around.
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#KIM is surprised.
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#KIM talking:
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message_29:
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text: Huh?\! Who's there?\who
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#KIM is frustrated.
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message_30:
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text: Oh, it's just KEL...\! Grumble, grumble...\who
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message_31:
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text: Why don't you mind your own business?\who
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message_32:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: Well, why don't you go bother someone else, KIM?\kel
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message_33:
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text: Psh.\! Well, aren't you acting all high-and-mighty?\kim
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message_34:
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text: You don't make the rules around here!\kim
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#Aubrey talking:
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message_35:
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text: \Com[2]\{WHAT'S GOIN' ON OVER THERE!?\who
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#AUBREY & the rest of the HOOLIGANS scooter in behind KIM.
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#AUBREY walks to KIM's side and faces her.
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message_36:
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text: Oh, hey AUBREY...\!<br>This nerd KEL just showed up and thinks he can <br>boss me around!\! Let's show him what's what!\kim
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#AUBREY get off scooter, and turns to KEL.
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message_37:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: KEL...\! What do you want?\aub
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message_38:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: Stop messing with BASIL!\! How could you!?\!<br>We all used to be friends, don't you remember?\!<br>Tell her, \n[8]!\kel
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#AUBREY is surprised.
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message_39:
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faceset: MainCharacters_Faraway
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faceindex: 3
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text: ...\! \n[8]'s here?\aub
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#AUBREY walks up to PLAYER.
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message_40:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: Wow, it really is you.\!<br>It's been a while, but you haven't changed a bit.\aub
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message_41:
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faceset: MainCharacters_Faraway
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faceindex: 10
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text: How long has it been since you left your house?\!<br>Three years...?\! Maybe four?\!<br>Must have been nice to live in your own little bubble.\aub
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message_42:
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faceset: MainCharacters_Faraway
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faceindex: 21
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text: Watch it, AUBREY!\!<br>You don't know what he's been through.\kel
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message_43:
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faceset: MainCharacters_Faraway
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faceindex: 2
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text: Hmph...\! Whatever.\aub
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message_44:
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faceset: MainCharacter_Basil
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faceindex: 34
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text: AUBREY!\! Please...\! Listen to me...\bas
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#BASIL walks toward AUBREY. KIM gets in BASIL's way. BASIL falls over.
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message_45:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: Hey, stop that!\kel
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#KEL attempts to run to KIM, but AUBREY blocks his path.
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message_46:
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faceset: MainCharacters_Faraway
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faceindex: 3
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text: Leave it alone, KEL. This isn't your problem.\aub
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message_47:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: What the heck is wrong with you, AUBREY!?\kel
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message_48:
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faceset: MainCharacters_Faraway
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faceindex: 21
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text: Ugh... \n[8]!\! C'mon! We've got to do something!\kel
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message_49:
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faceset: MainCharacters_Faraway
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faceindex: 10
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text: Haha...\! Are you guys really picking a fight?\aub
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message_50:
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faceset: MainCharacters_Faraway
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faceindex: 11
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text: Sure, why not?\!<br>The two of you against me! How's that sound?\!<br>\Com[2]Come at me!\! I'll take on the both of you!\aub
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# =========================================================================================
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# Cutscene: Fake Knife Fight
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# =========================================================================================
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#Trigger: Attack AUBREY in battle.
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#AUBREY falls to the floor.
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#KIM runs to AUBREY.
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message_70:
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text: Oh, shoot...\! AUBREY, are you okay?\!<br>You're... You're hurt...\kim
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message_71:
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faceset: MainCharacters_Faraway
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faceindex: 6
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text: I-I'm fine...\aub
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message_72:
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text: No, you're not! You're bleeding!\!<br>C'mon, we gotta get you out of here!\kim
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message_73:
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faceset: MainCharacters_Faraway
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faceindex: 6
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text: Ugh...\! I'll get you back for this...\aub
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#AUBREY and HOOLIGANS run away.
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message_74:
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faceset: MainCharacters_Faraway
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faceindex: 19
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text: Whoa, that was about to get really messy.\!<br>Good thing you had your knife there or we would've-\kel
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message_75:
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faceset: MainCharacters_Faraway
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faceindex: 23
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text: \Com[2]W-Wait a sec!\! Give me that!\kel
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message_76:
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text: KEL took away your \c[13]STEAK KNIFE\c[0].
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message_77:
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faceset: MainCharacters_Faraway
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faceindex: 22
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text: You shouldn't be carrying things around like this, \n[8]...\! That's dangerous!\kel
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message_78:
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faceset: MainCharacters_Faraway
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faceindex: 19
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text: Sigh...\! AUBREY's really changed since you last saw her.\!<br>Her and her new friends have been nothing but trouble.\kel
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#KEL looks at BASIL.
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message_79:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: Poor BASIL...\kel
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message_80:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: Let's check if he's okay.\kel
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# =========================================================================================
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# Cutscene: Faraway Basil
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# =========================================================================================
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#Trigger: Talk to BASIL.
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message_100:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: Hey, BASIL. How are you doin'?\kel
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message_101:
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faceset: MainCharacter_Basil
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faceindex: 32
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text: Ah...\! I'm fine...\! Thank you...\! KEL...\bas
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message_102:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: I don't know if you noticed, but \n[8] is here too!\!<br>Say hi, \n[8]!\kel
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message_103:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: Oh...\! Hey, \n[8].\! It's been a while, hasn't it?\! <br>Haha...\bas
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message_104:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: \{\sinv[1]WOO-HOO!\! WHAT A HAPPY REUNION!!\kel\}
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message_105:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: So, did you wanna hang out with us today?\kel
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message_106:
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faceset: MainCharacter_Basil
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faceindex: 32
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text: O-Oh...\! I'm sorry...\! I'd love to, but...\!<br>I...\! I should probably head home.\bas
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message_107:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Huh? Really? Are you sure?\kel
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message_108:
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faceset: MainCharacter_Basil
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faceindex: 34
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text: My, um...\! My grandma hasn't been feeling too well lately.\bas
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message_109:
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faceset: MainCharacters_Faraway
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faceindex: 19
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text: Oh, I'm sorry to hear that.\kel
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message_110:
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faceset: MainCharacters_Faraway
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faceindex: 12
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text: Let us at least walk you home.\!<br>It's been so long since we've all hung out!\kel
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message_111:
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faceset: MainCharacter_Basil
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faceindex: 33
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text: O-Oh...\! A-Alright then...\! Thank you.\bas
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message_112:
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faceset: MainCharacters_Faraway
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faceindex: 12
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text: There's BASIL's house!\! It's that one with the green roof!\kel
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message_123:
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faceset: MainCharacter_Basil
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faceindex: 32
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text: Umm...\! Weren't you guys just going to drop me off?\bas
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