444 lines
15 KiB
YAML
444 lines
15 KiB
YAML
# =========================================================================================
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# GETTING ALL BLACKCLETTERS - UNUSED?
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# =========================================================================================
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#Trigger: Examine any black line.
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#The black hole sucks in all letters, and becomes a black door.
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#Screen becomes in very glitchy.
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#message_1:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 7
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# text: \Com[2]\quake[1]\fn<OMORI_GAME>Ahhhhhhh...\! the door...\! it's open...\aub
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#message_2:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 48
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# text: \Com[2]\quake[1]\fn<OMORI_GAME>...\! This...\! This isn't looking good...\her
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#KEL is surprised.
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#message_3:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 30
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# text: \Com[2]\quake[1]\fn<OMORI_GAME>BASIL...\! BASIL must be somewhere inside!\kel
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#KEL walks to door.
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#KEL glittches out and moves back
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#message_4:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 34
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# text: \fn<OMORI_GAME>\sinv[2]\{\quake[1]GAAAAA\{AAAHHHH\{HHHHHHHHH!!!\quake[0]\kel
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#message_5:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 7
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# text: \quake[1]\fn<OMORI_GAME>KEL!\! Are you okay?!\aub
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#message_6:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 7
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# text: \quake[1]\fn<OMORI_GAME>Let...\! Let me try!\aub
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#AUBREY glitches out and moves back.
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#message_7:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 13
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# text: \fn<OMORI_GAME>\sinv[2]\{\quake[1]AAAAAAA\{AHHHHHHHHH\{HHHHHHHHHH!!!\quake[0]\aub
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#AUBREY comes to door.
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#HERO looks at OMORI.
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#message_8:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 48
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# text: \Com[2]KEL! AUBREY! Stop!\! It's no use...<br>\!...\! I...\! I don't think we're going to be able do this...\her
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#message_9:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 20
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# text: Huh?!\! W-What do you mean, HERO?\!<br>How else are we going to save BASIL?!\kel
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#message_10:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 48
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# text: Well...\her
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#HERO walks to OMORI
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#message_11:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 44
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# text: We won't be able to save him...\! but OMORI can.\her
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#message_12:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 43
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# text: OMORI...\! I was hoping we could do this together, but...\!<br>I've known since the beginning...\! that you've been the only one who has been able to touch the MISSING LETTERS...\her
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#message_13:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 30
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# text: \Com[2]What are you saying, HERO?!\! We can't leave him alone.\!<br>We've done everything together!\kel
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#message_14:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 5
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# text: \Com[2]You're going to let OMORI go in there all by himself?!\!<br>How will he be able to find BASIL without us?\aub
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#message_15:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 43
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# text: ...\! I believe that OMORI is strong enough to do this...\! And...\! <br>I know he wants to save BASIL more than anyone...\her
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#message_16:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 40
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# text: If it's going to be like this...\! If we all go...\! I don't think we won't be able to help at all...\!<br>It...\! It would be better if OMORI goes by himself...\her
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#message_17:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 5
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# text: But...\! we must be able to help somehow...\aub
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#message_18:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 40
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# text: Hmm...\! Well, it's not much, but...\! even if we can't be there fighting next to him...\! the least we can do is guide his way back home...\her
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#message_19:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 39
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# text: OMORI...\! I don't know what's in there...\! but if you're ever get lost or scared...\! just follow our voices back here!\!<br>You should know...\! that you'll always have us!\her
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#message_20:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 20
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# text: ...\! OMORI...\! I know you don't like to be alone...\! but...\! it's just like HERO said...\! We'll just get in the way...\! Stay strong, okay?!\! And know that we'll always have your back!\kel
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#message_21:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 5
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# text: Yeah...\! We believe in you, OMORI. We always have!\!<br>Please be safe...\! We'll always be waiting for you here...<br>no matter what!\aub
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#message_22:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 4
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# text: Goodbye, OMORI...\! See you soon...\aub
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#message_23:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 48
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# text: We can only help you get this far...\! but from now on...\!<br>it looks like you're going to have to go at it alone.\her
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# =========================================================================================
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# Cutscene: Basil is Here - UNUSED
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# =========================================================================================
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#Trigger: Talk to Basil.
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#message_40:
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# faceset: MainCharacter_Basil
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# faceindex: 1
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# text: \fn<OMORI_GAME>\}Ah... OMORI...\! It's you...\! You're finally here...\! <br>I knew you'd come eventually...\bas
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#message_41:
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# faceset: MainCharacter_Basil
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# faceindex: 4
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# text: \fn<OMORI_GAME>\}I'm sorry I'm so useless...\! I hope we can find a way out of here...\bas
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# =========================================================================================
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# GREAT ESCAPE - UNUSED
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# =========================================================================================
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#Trigger: Escape Black Space.
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#OMORI and BASIL walk out of Black Door.
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#Black Door disappears.
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#message_60:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 18
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# text: \Com[2]Holy moly! It's OMORI and BASIL!\!<br>You did it, OMORI! You really did it!<br>\kel
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#message_61:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 4
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# text: Oh, I'm so relieved...\aub
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#message_62:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 17
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# text: I don't really wanna admit it, but I was starting to get a little worried, heh heh...\kel
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#message_63:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 1
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# text: BASIL, BASIL!\! You're finally back!\!<br>How are you feeling? Are you okay?\aub
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#message_64:
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# faceset: MainCharacter_Basil
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# faceindex: 1
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# text: I'm fine...\! I think.\! Sorry that I made you worry...\bas
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#message_65:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 2
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# text: Oh, don't apologize, BASIL!\!<br>You're safe and that's what matters.\aub
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#message_66:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 37
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# text: \herLet's go see MARI!\!<br>I'm sure she'll be so excited to hear the news!\!<br>Lead the way, OMORI!
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# =========================================================================================
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# Cutscene: Great Escape 2
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# =========================================================================================
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#After entering BLACK DOOR from black space,
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#Copy Cutscene where BASIL takes a picture of everyone before entering his house. Exact location and everything with slight change at the end.
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#AUBREY and KEL don't fight.
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message_89:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: Оу, смазалось.\! Но это не страшно.\! <br>Даже передаёт настроение.\bas
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#BASIL puts away photo.
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message_90:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: Надеюсь, вы не против, что я вас фотографирую...\bas
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message_91:
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faceset: MainCharacters_DreamWorld
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faceindex: 6
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text: Конечно мы не против!\! Можно посмотреть?\aub
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message_92:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: О-Оу, конечно.\bas
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#BASIL takes out PHOTO ALBUM.
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#AUBREY runs to the side of BASIL.
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#AUBREY jumps.
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message_93:
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faceset: MainCharacters_DreamWorld
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faceindex: 2
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text: Оооооооу, мы так мило смотримся!\aub
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#HERO walks up to the side BASIL.
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message_94:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: Эй, как там мои волосы?\her
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#KEL jumps.
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message_95:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: Я тоже хочу посмотреть!\! Вау, я классно выгляжу!\kel
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#KEL runs up to the front of BASIL.
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#Trigger: OMORI talks to BASIL from behind.
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message_96:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: Ах да, ОМОРИ! Хочешь тоже посмотреть на снимок?\!<br>Вот, можешь взять.\bas
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message_97:
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text: БЭЗИЛ дал тебе \c[4]ГРУППОВОЕ ФОТО\c[0].
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#Slide: Group Photo (Dream)
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message_98:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: Хорошее, правда?\! Мы на нём такие счастливые...\!<br>Я добавлю его к себе в коллекцию!\bas
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#BASIL takes out his PHOTO ALBUM.
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message_99:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \Com[2]\{Ю-ху!\}<br>Ещё один идеальный снимок для альбома!\kel
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message_100:
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faceset: MainCharacters_DreamWorld
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faceindex: 3
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text: Я хочу посмотреть все твои фото! \!<br>Можно, БЭЗИЛ?\aub
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message_101:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: А, хорошо...\! только в них ничего особого...\bas
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#View PHOTO Album dream world complete
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#once Player exits, Screen turns White
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#PLAYER wakes up to DAY 3: FARAWAY TOWN
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#PLAYER completes chore and goes back to sleep
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#FROM NOW ON, BASIL is at the PICNIC
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message_102:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: Всем привет! Как у вас дела?\!<br>Хотите полистать мой \c[4]ФОТОАЛЬБОМ\c[0]?\bas
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#[YES/NO]
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message_103:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: Все выглядят такими счастливыми!\bas
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message_104:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: Оу... ладно!\! Может в следующий раз...\bas
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#MARI Something
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message_110:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: Снимки БЭЗИЛА такие же классные, как и всегда, а?\kel
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message_111:
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faceset: MainCharacters_DreamWorld
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faceindex: 37
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text: Ладно, идём уже!\! МАРИ по вам соскучилась, ребята.\her
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message_112:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: Погодите-ка, мы должны показать альбом МАРИ!\aub
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# =========================================================================================
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# Cutscene: Duet
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# =========================================================================================
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#Trigger: Solve Mirror Puzzle in Piano Room.
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#MARI plays a bit of duet.
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message_120:
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text: Знаешь...\! Я всегда любила вальсы.\! <br>Поэтому и выбрала эту песню на концерт.\mar
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message_121:
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text: Но тебе она никогда не нравилась, да?\!<br>То, как я часами сидела за пианино...\mar
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message_122:
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text: Все эти репетиции...\! Проигрывание песни снова и снова.\mar
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message_123:
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text: Когда ты в первый раз взял в руки свою новую скрипку, ты так хотел сыграть со мной.\mar
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message_124:
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text: Но поспевать за чем-либо не так уж и легко.\mar
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message_125:
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text: ...\mar
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message_126:
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text: Может, я слишком на тебя давила.\mar
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message_127:
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text: Прости...\! Мне хотелось, чтобы всё было идеально.\mar
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message_128:
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text: ...\mar
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message_129:
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text: У нас так и не вышло сыграть на последнем концерте.\mar
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message_130:
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text: Хочешь сыграть со мной сейчас?\mar
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#Light turns on.
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message_131:
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faceset: MainCharacter_Basil_dark
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faceindex: 31
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text: \Com[2]Ой, ты меня напугал, \n[8]!\her
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message_132:
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faceset: MainCharacter_Basil_dark
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faceindex: 30
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text: Прости, что вот так ворвался.\!<br>Я могу поклясться, будто слышал музыку.\her
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message_133:
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faceset: MainCharacter_Basil_dark
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faceindex: 15
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text: ...\her
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message_134:
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faceset: MainCharacter_Basil_dark
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faceindex: 29
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text: Должно быть, тебе сильно не хватает МАРИ.\her
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message_135:
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faceset: MainCharacter_Basil_dark
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faceindex: 15
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text: Для меня это тоже трудно.\! Я до сих пор думаю о ней каждый день.\her
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message_136:
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faceset: MainCharacter_Basil_dark
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faceindex: 29
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text: Я просто... не понимаю, почему она решила нас покинуть...<br>таким способом.\her
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message_137:
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faceset: MainCharacter_Basil_dark
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faceindex: 30
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text: Но я знаю, что она хотела бы, чтобы мы были счастливы, даже без неё. Такой уж она человек.\her
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message_138:
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faceset: MainCharacter_Basil_dark
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faceindex: 15
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text: ...\her
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message_139:
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faceset: MainCharacter_Basil
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faceindex: 13
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text: Тебе правда стоит отдохнуть.\!<br>Иди наверх. Я скоро к вам присоединюсь.\her
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#ENTER PIANO ROOM AFTER LEAVING
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message_140:
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text: Ты слышишь чей-то плач.
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message_141:
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text: О...\| МАРИ...\her
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#Player walks back (Cant get close to HERO)
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message_145:
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text: Для тебя места нет.
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message_146:
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text: Кровать-форт КЕЛА и ХИРО.\!<br>Ты так давно не был в их компании.
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#=====
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message_150:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: О-ОМОРИ...\! Мне страшно...\aub
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message_151:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: Давай...\! Давай вернёмся...\aub
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