533 lines
13 KiB
YAML
533 lines
13 KiB
YAML
# =========================================================================================
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# ** BASIL ANGSTY TIME
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# =========================================================================================
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#===========================================================================================
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#LOOPING FIELD
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message_24:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_25:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>...
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#===========================================================================================
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#SUSPENSE
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message_20:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>Lost in this confusion lies the root of everything.
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message_21:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>The truth that you've locked away...\! You must find it no matter what.
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message_22:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>You have to...\! for the both of us.
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#===========================================================================================
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#SUBCONSCIOUS SPILL
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message_0:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>These rooms...\! are full of broken things...\! but at least in here, I can see who you really are.
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message_1:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>The world that you created above this one...\! Did you make it to protect this place or to hide it away?
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message_2:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>Either way...\! it's become more powerful than you.
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#===========================================================================================
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#NEIGHBORHOOD OF SHADOWS
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message_4:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>When you hid the truth, you sealed a part of me away with it.
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message_5:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>He's been waiting for someone to save him all this time.
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message_6:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>On that day...\! When you became nothing...\! I was split in half.\! Which one do you think was more painful?
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#===========================================================================================
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#SAFE IN THE FOREST
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message_8:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>I miss you, \n[8].\! You were always someone I could depend on to listen.
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message_9:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>My problems... my hopes... my dreams...\! You knew them all.
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message_10:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>So if you're still there...\! please let my words reach you one more time.
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message_46:
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text: A single daisy.
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#===========================================================================================
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#SCRIBBLES
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message_11:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>Our friends who have suffered because of us.\! Can we still call them friends?
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message_12:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>No matter how much I want it, things can't go back to the way they were before.
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message_13:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>But why does part of me still cling on?
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message_14:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>Is there still hope left for us, \n[8]?
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#===========================================================================================
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# FISH OUT OF WATER
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message_15:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>Back then...\! I wanted to save what was left.\!<br>But even after everything...\! you left me, \n[8]...
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message_16:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>I waited so long for you to come back.
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message_17:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>Even seeing you now...\! It's hard to think straight.\! I can feel my heart hurting and I want to cover my face and hide.
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message_67:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>There are so many things I want to say to you...\! but the words won't come out.
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message_66:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>I just...\! I waited so long for you to come back, \n[8]...\! but...\! you never did.
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message_68:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>I don't know if I should apologize...
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#===========================================================================================
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#TIME
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message_18:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>For so long, you kept the truth shut out.
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message_19:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>But something made it slip.
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message_27:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>And the hole that it made...\! It won't stop spreading until you find the root of it all.
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message_28:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>The one that has seen the truth...
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message_29:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>Will you guide me to him, \n[8]?
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message_23:
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text: An empty fish bowl.
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#PHONE
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message_26:
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text: \n<MOM>\"\n[8]...\! We're moving away.\"
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#===========================================================================================
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#true
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message_30:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>\n[8]...\! The truth is here.
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message_31:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>You've been running from this for so long.
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message_33:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>But this time, we can face it together.
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#===========================================================================================
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#True upon talking to red eye basil
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message_34:
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text: \n<BASIL>I'm...\| I'm so sorry.
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message_35:
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text: \n<BASIL>Will you forgive me?\| My best friend...
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#===========================================================================================
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#Neutral
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message_36:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>\n[8]...\| You've been running away from the truth for so long...\| How long will you keep running?
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message_37:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>I won't let this cycle repeat itself...
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message_38:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>I...\| I won't let you leave me, \n[8]...
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message_39:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>Not again.
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#===========================================================================================
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#Neutral Fight
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message_40:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>\n[8]...
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message_45:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>If you won't face the truth...\! then face me.
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message_41:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>Face the suffering you've caused for the people you love...
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message_42:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>The pain of knowing what you've lost...
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message_43:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>And the hatred of yourself for being too cowardly to change anything about it...
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message_44:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>Let those feelings devour you here...\! until your insides rot.
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#===========================================================================================
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#BATTLE TEXT
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#PLAYER STARTS AFRAID BUT CAN STILL "USE" SKILLS
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message_47:
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text: >
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\>STRANGER: \<\fn<OMORI_GAME>
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message_48:
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text: >
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\>STRANGER: \<\fn<OMORI_GAME>
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message_49:
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text: >
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\>STRANGER: \<\fn<OMORI_GAME>
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message_50:
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text: >
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\>STRANGER: \<\fn<OMORI_GAME>
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message_51:
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text: >
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\>STRANGER: \<\fn<OMORI_GAME>
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message_52:
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text: >
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\>STRANGER: \<\fn<OMORI_GAME>
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message_53:
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text: >
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\>STRANGER: \<\fn<OMORI_GAME>\n[8]...\! All those times that I reached out to you...\! Why didn't you answer?
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message_54:
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text: >
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\>STRANGER: \<\fn<OMORI_GAME>You promised me that we'd face this together...\! but you left me all alone.
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message_55:
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text: >
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\>STRANGER: \<\fn<OMORI_GAME>If we can't face it together...\! at least we can be together here.
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message_56:
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text: >
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\>STRANGER: \<\fn<OMORI_GAME>\n[8]...\! I'll trap you down here with me forever.
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#===========================================================================================
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#AFTER OMORI WINS
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#PLAY BASIL LOOP IN THIS MAP
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message_57:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>So you've chosen to live that way.\! I wonder...\! Can you really call that living?
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message_58:
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faceset: MainCharacter_Basil
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faceindex: 8
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text: \n<STRANGER>\fn<OMORI_GAME>Leave me here.\! There's no hope left for me.
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message_59:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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#BASILS MEMORIES
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message_60:
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text: \n[8]...\! You're finally here.\bas
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message_61:
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text: I've always dreamed that you would come back for me...\!<br>But maybe it's too late.\bas
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message_62:
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text: \basThe truth of that day will be hard to accept.
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message_63:
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text: \basWhen you see it...\! you have to stay strong.
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message_64:
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text: \basAnd if you can...
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message_65:
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text: \basPlease...\! forgive me...
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#====
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message_69:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_70:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_71:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_72:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_73:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_74:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_75:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_76:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_77:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_78:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_79:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_80:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_81:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_82:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_83:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_84:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_85:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_86:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_87:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_88:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_89:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_90:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_91:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_92:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_93:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_94:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_95:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_96:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_97:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_98:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_99:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_100:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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message_101:
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faceset: MainCharacter_Basil
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faceindex: 8
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text:
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