516 lines
14 KiB
YAML
516 lines
14 KiB
YAML
# =========================================================================================
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# Cutscene: Basil's Room
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# =========================================================================================
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#Trigger: Enter BASIL's Room.
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#BASIL is staring out the window.
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#BASIL turns to \n[8].
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message_0:
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faceset: MainCharacter_Basil_Dark
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faceindex: 17
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text: 啊……\!\n[8]……\!是你啊……\bas
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message_1:
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faceset: MainCharacter_Basil_Dark
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faceindex: 17
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text: 你能来真是太好了。\bas
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message_2:
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faceset: MainCharacter_Basil_Dark
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faceindex: 17
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text: 见到你……\!见到你真的太好了。\bas
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message_3:
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faceset: MainCharacter_Basil_Dark
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faceindex: 20
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text: 你看我们周围。\!你现在看得到它吧?\bas
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message_4:
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faceset: MainCharacter_Basil_Dark
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faceindex: 20
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text: 在你背后的……\!那个东西。\bas
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#Trigger: \n[8] uses any command input, but \n[8] sprite will back out towards the door.
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#\n[8] turns around and examines door.
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#Slide: SOMETHING at the Door
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#Something pushes \n[8] into the room and reveals itself.
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#BASIL's SOMETHING begins pulsing on the floor.
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#BASIL turns to window.
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message_5:
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faceset: MainCharacter_Basil_Dark
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faceindex: 20
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text: 自从……\!自从玛里死的那一天起……\!它就一直跟着你。\bas
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message_6:
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faceset: MainCharacter_Basil_Dark
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faceindex: 19
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text: 就是玛里……\!玛里她摔下来的那一天……\bas
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message_7:
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faceset: MainCharacter_Basil_Dark
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faceindex: 17
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text: 你……\!你不会做出那种事情。\bas
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message_8:
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faceset: MainCharacter_Basil_Dark
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faceindex: 17
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text: 是你背后的那个东西干的……对不对?\bas
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#BASIL turns to \n[8].
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message_9:
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faceset: MainCharacter_Basil_Dark
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faceindex: 17
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text: 你是个很好的人,\n[8]。\!我知道你是个很好的人!\bas
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message_10:
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faceset: MainCharacter_Basil_Dark
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faceindex: 20
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text: 好人是不会做出那样的事情的……\bas
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#BASIL turns to window.
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message_11:
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faceset: MainCharacter_Basil_Dark
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faceindex: 17
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text: 过了这么久……\!你终于肯回来找我了。\bas
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message_12:
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faceset: MainCharacter_Basil_Dark
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faceindex: 16
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text: 可是……\!明天……\!你又要走了。\bas
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message_13:
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faceset: MainCharacter_Basil_Dark
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faceindex: 25
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text: \Com[2]\{\fn<OMORI_GAME>\quake[1]你、你怎么能够这样呢?!?!\bas
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#BASIL turns to \n[8].
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message_14:
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faceset: MainCharacter_Basil_Dark
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faceindex: 24
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text: \Com[2]\fn<OMORI_GAME>你太坏了,\n[8]。\!\Com[2]你实在太坏了!\bas
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#BASIL's SOMETHING froms around him.
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message_15:
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faceset: MainCharacter_Basil_Dark
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faceindex: 21
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text: 啊……\!我们已经被那个东西包围了。\bas
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message_16:
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faceset: MainCharacter_Basil_Dark
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faceindex: 20
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text: 你看得到它吗,\n[8]?\!<br>我们无路可逃了,不是么?\bas
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#Trigger: \n[8] attempts to leave again by examining door.
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message_17:
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faceset: MainCharacter_Basil_Dark
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faceindex: 21
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text: 你要去哪里?!\!<br>\Com[2]不要离开我!停下来!\bas
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message_18:
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faceset: MainCharacter_Basil_Dark
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faceindex: 25
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text: \fn<OMORI_GAME>\Com[2]停、停下来!\Com[2]停下来!\Com[2]停下来!\Com[2]停下来!\Com[2]停下来!\Com[2]停下来!\Com[2]停下来!\bas
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message_19:
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faceset: MainCharacter_Basil_Dark
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faceindex: 24
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text: \fn<OMORI_GAME>我不要……一个人……\!我……\!我不想再……一个人了。\!<br>别再……丢下……我了……\bas
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#BASIL turns to window.
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message_20:
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faceset: MainCharacter_Basil_Dark
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faceindex: 17
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text: \bas不……\!你不会丢下我的。\!你是不会那样做的呀,\n[8]!
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#BASIL turns to \n[8].
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message_21:
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faceset: MainCharacter_Basil_Dark
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faceindex: 19
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text: \bas刚才一定又是你背后的那个东西指使的,对吧?
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message_22:
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faceset: MainCharacter_Basil_Dark
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faceindex: 21
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text: \bas啊!它来了!\!你看见了吗?
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message_23:
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faceset: MainCharacter_Basil_Dark
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faceindex: 25
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text: \bas\fn<OMORI_GAME>\Com[2]离远点!\!\Com[2]离 \n[8] 远点!
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message_24:
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faceset: MainCharacter_Basil_Dark
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faceindex: 16
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text: \bas……
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message_25:
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faceset: MainCharacter_Basil_Dark
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faceindex: 17
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text: 我无论如何都会保护你的,\n[8]。<br>把一切交给我吧!\bas
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message_26:
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faceset: MainCharacter_Basil_Dark
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faceindex: 19
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text: 那个东西杀死玛里的时候……\!<br>那个东西毁掉我所有相片的时候……\!\bas
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message_27:
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faceset: MainCharacter_Basil_Dark
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faceindex: 20
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text: 我什么也没有说……\!<br>我不想让别人误以为是你做的呀,\n[8]。\bas
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message_28:
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faceset: MainCharacter_Basil_Dark
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faceindex: 25
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text: \n[8]……\!\n[8] 不会……做出那样的事情。\bas
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#BASIL cries.
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message_29:
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faceset: MainCharacter_Basil_Dark
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faceindex: 16
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text: \bas……
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message_30:
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faceset: MainCharacter_Basil_Dark
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faceindex: 17
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text: \bas别担心,\n[8]……\!这一次,我也会救你的。
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message_31:
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faceset: MainCharacter_Basil_Dark
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faceindex: 25
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text: \bas在你背后的那个东西……\!我这次会彻底了结它。
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#BASIL pulls PLAYER in.
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#Something follows.
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message_32:
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faceset: MainCharacter_Basil_Dark
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faceindex: 17
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text: \n[8]……\!不要害怕。\bas
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message_33:
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faceset: MainCharacter_Basil_Dark
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faceindex: 19
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text: 我也很害怕,可是……\!这都是为了我们好。\bas
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# message_34:
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# faceset: MainCharacter_Basil_Dark
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# faceindex: 21
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# text: \fn<OMORI_GAME>Don't you worry, \n[8]... I'll save you...\bas
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message_35:
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faceset: MainCharacter_Basil_Dark
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faceindex: 17
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text: 一切都会没事的……\bas
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message_36:
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faceset: MainCharacter_Basil_Dark
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faceindex: 24
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text: \fn<OMORI_GAME>一切……\bas
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#BASIL something squishes you tighter sfx
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message_37:
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faceset: MainCharacter_Basil_Dark
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faceindex: 25
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text: \fn<OMORI_GAME>……都会……没事的……\bas
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# =========================================================================================
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# Cutscene: Light
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# =========================================================================================
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#[Save for Map Completion]
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# =========================================================================================
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# Cutscene: Mari's Request
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# =========================================================================================
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#Talk to MARI at the Piano
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message_50:
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faceset: MainCharacter_Basil
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faceindex: 31
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text: \bas嗨,\n[8]。
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message_51:
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faceset: MainCharacter_Basil
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faceindex: 30
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text: \bas你找到回家的路啦。
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message_52:
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faceset: MainCharacter_Basil
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faceindex: 28
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text: \bas我一直没有当你的面好好讲过,可是……\!我很抱歉给你添了这么多麻烦。
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message_53:
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faceset: MainCharacter_Basil
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faceindex: 17
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text: \bas我把\c[4]相册\c[0]给你的时候……\!<br>我是真的希望你可以好好收下它。
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message_54:
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faceset: MainCharacter_Basil
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faceindex: 16
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text: \bas可是,不知道为什么……\!每当我想帮忙的时候……\!<br>最后反而都会变成给你添麻烦。
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message_55:
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faceset: MainCharacter_Basil
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faceindex: 27
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text: \bas那个时候也是……
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message_56:
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faceset: MainCharacter_Basil
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faceindex: 26
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text: \bas……
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message_57:
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faceset: MainCharacter_Basil
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faceindex: 16
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text: \bas一直以来,我们所经历的痛苦……\!我们内心深处的愧疚……
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message_58:
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faceset: MainCharacter_Basil
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faceindex: 17
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text: \bas即使你想全部埋藏在心底……\!这些情绪迟早也会倾泻而出的。
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message_59:
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faceset: MainCharacter_Basil
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faceindex: 28
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text: \bas我很想说,一切都会没事的。\!<br>我们早已别无选择,只能继续撑下去。
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message_60:
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faceset: MainCharacter_Basil
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faceindex: 31
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text: \bas可是……\!这其实取决于你。
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message_61:
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faceset: MainCharacter_Basil
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faceindex: 30
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text: \bas奥布里、凯和英雄,他们都是很好的朋友。\!<br>你要相信他们会原谅我们。
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message_62:
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faceset: MainCharacter_Basil
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faceindex: 16
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text: \bas我知道这真的很难相信……\!可是……
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message_63:
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faceset: MainCharacter_Basil
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faceindex: 30
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text: \bas我们相册里的相片……\!它们不仅仅是相片这么简单。\!<br>它们是真实存在过的回忆。
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message_71:
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faceset: MainCharacter_Basil
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faceindex: 29
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text: \bas我们的回忆!\!那是我们友情的证明!
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message_64:
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faceset: MainCharacter_Basil
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faceindex: 30
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text: \bas紧紧握住这些相片……\!<br>然后回忆起你想守护的一切吧。
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message_65:
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faceset: MainCharacter_Basil
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faceindex: 31
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text: \bas哈哈……\!对不起……\!我好像又给你添麻烦了。
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message_67:
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faceset: MainCharacter_Basil
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faceindex: 28
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text: \bas通向你未来的道路很快就要开启了。<br>不过,最后要怎么做,只有你能决定。
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message_68:
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faceset: MainCharacter_Basil
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faceindex: 30
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text: \bas虽然这也算不上什么……\!我会好好为你加油的。
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#BASIL walks off to street to right.
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#PLAYER turns right.
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#BASIL runs back to PLAYER and hugs him.
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message_69:
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faceset: MainCharacter_Basil
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faceindex: 31
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text: \bas\n[8]……
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message_70:
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faceset: MainCharacter_Basil
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faceindex: 31
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text: \bas让我们一起创造一些新的回忆吧,好吗?
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#Talk to MARI at the Piano
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message_80:
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text: \n[8]……\!快到时间了。\mar
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message_81:
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text: 过去几天,你经历了这么多的事情。\!<br>你一定很累了吧……\mar
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message_82:
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text: 我们都会犯错……\!<br>而这个错,你已经逃避了很久了。\mar
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message_83:
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text: 承认错误往往并不容易。<br>可是,你一定能够原谅自己的,对吗?\mar
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#pause
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message_90:
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text: 你可以做到的,\n[8]。\!<br>你费尽周折才来到这里……\!<br>现在,只剩下一件事要做了。\mar
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message_91:
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text: 我会一直守护着你的,记住哦?\!<br>只要你还记得我,我就一直都在……\mar
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# =========================================================================================
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# Cutscene: Basil's Hospital Room - UNUSED
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# =========================================================================================
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#Trigger: Enter proximity of SOMETHING.
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#message_110:
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# faceset: MainCharacters_Faraway
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# faceindex: 17
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# text: \Com[2]\n[8], you're awake!\!<br>A-Are you sure you should be moving like that?\kel
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#message_111:
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# faceset: MainCharacters_Faraway
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# faceindex: 31
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# text: Careful, \n[8]... You shouldn't be walking yet...<br>Your wound might reopen...\her
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#\n[8] falls to his knees.
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#Everyone runs to \n[8].
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#faceset: MainCharacters_Faraway
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# faceindex: 6
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# text: \Com[2]\n[8]! \n[8]!\! \Com[2]Are you okay?\!...\! \Com[2]Say something...\aub
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#message_113:
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# text: .............................................................................................\n<\n[8]>
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#message_114:
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# text: .............................................................................................\n<\n[8]>
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#message_115:
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# text: .............................................................................................\n<\n[8]>
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#message_116:
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# faceset: MainCharacter_Mari
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# faceindex: 21
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# text: .............................................................................................<br>\!I...\n<\n[8]>
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# =========================================================================================
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# Cutscene: Balcony End
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# =========================================================================================
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#before arriving at the Balcony (black screen)
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# =========================================================================================
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# Cutscene: Leave for the City
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# =========================================================================================
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#Trigger: Wake up in \n[8]'s House on 4th day.
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#through phone:
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message_140:
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text: 嗨,亲爱的!东西全都收拾好了!\!<br>我们就在外面的车里等你。<br>准备好就出门吧!\n<妈妈>
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#SOMETHING is following you.
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#Trigger: Exit \n[8]'s House.
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#There is a car waiting in front of \n[8]'s house.
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#Trigger: Examine Car.
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#Car leaves.
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# =========================================================================================
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# Cutscene: Not Your Problem
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# =========================================================================================
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message_150:
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text: 你想往贝瑟尔的房间里看吗?
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message_161:
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faceset: MainCharacter_Basil_dark
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faceindex: 46
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text: 拜托了……\n[8]。\!你不该看到这些。\her
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message_163:
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faceset: MainCharacter_Basil_dark
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faceindex: 46
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text: 你今天应该要搬家才对……\!<br>去迎接全新的开始吧。\her
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message_164:
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faceset: MainCharacter_Basil_dark
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faceindex: 46
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text: 这里的事情我们会解决的。\her
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message_165:
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faceset: MainCharacter_Basil_dark
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faceindex: 46
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text: 去吧……\!<br>\fn<OMORI_GAME>我们会没事的。\!应该……\her
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#2nd talk
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message_151:
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faceset: MainCharacter_Basil_dark
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faceindex: 46
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text: 去吧……\!我们会没事的。\!应该……\her
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#KEL does not turn to you
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message_166:
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faceset: MainCharacter_Basil_dark
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faceindex: 44
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text: 贝瑟尔,为什么……?\!为什么你要这么做?\kel
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message_171:
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faceset: MainCharacter_Basil_dark
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faceindex: 45
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text: \n[8]……\!为什么这种事情一次又一次发生在我们身上?\kel
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#AUBREY does not turn to you
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message_167:
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faceset: MainCharacter_Basil_dark
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faceindex: 47
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text: 都是我的错,贝瑟尔。\!求你原谅我……\aub
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message_168:
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text: 你该搬去新家了。
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message_169:
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text: 妈妈正在车里等你。
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#POLLY does not turn to you
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message_190:
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text: \n<波莉>为什么……\!我怎么这么没用?
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# =========================================================================================
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# Cutscene: In Front of Basil's Door
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# =========================================================================================
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message_170:
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text: 你想打开贝瑟尔的房门吗?
|
||
|
||
# =========================================================================================
|
||
# Cutscene: In Front of Basil's Door
|
||
# =========================================================================================
|
||
|
||
message_180:
|
||
text: 深不见底……\|你要跳下去吗?
|
||
|
||
#YES/NO
|
||
|