OMORI_Android/www.sc/languages/sc/29_cutscenes_basilsplea.yaml
2024-09-23 01:10:28 +03:00

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# =========================================================================================
# Cutscene: Basil's Room
# =========================================================================================
#Trigger: Enter BASIL's Room.
#BASIL is staring out the window.
#BASIL turns to \n[8].
message_0:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: 啊……\!\n[8]……\!是你啊……\bas
message_1:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: 你能来真是太好了。\bas
message_2:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: 见到你……\!见到你真的太好了。\bas
message_3:
faceset: MainCharacter_Basil_Dark
faceindex: 20
text: 你看我们周围。\!你现在看得到它吧?\bas
message_4:
faceset: MainCharacter_Basil_Dark
faceindex: 20
text: 在你背后的……\!那个东西。\bas
#Trigger: \n[8] uses any command input, but \n[8] sprite will back out towards the door.
#\n[8] turns around and examines door.
#Slide: SOMETHING at the Door
#Something pushes \n[8] into the room and reveals itself.
#BASIL's SOMETHING begins pulsing on the floor.
#BASIL turns to window.
message_5:
faceset: MainCharacter_Basil_Dark
faceindex: 20
text: 自从……\!自从玛里死的那一天起……\!它就一直跟着你。\bas
message_6:
faceset: MainCharacter_Basil_Dark
faceindex: 19
text: 就是玛里……\!玛里她摔下来的那一天……\bas
message_7:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: 你……\!你不会做出那种事情。\bas
message_8:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: 是你背后的那个东西干的……对不对?\bas
#BASIL turns to \n[8].
message_9:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: 你是个很好的人,\n[8]。\!我知道你是个很好的人!\bas
message_10:
faceset: MainCharacter_Basil_Dark
faceindex: 20
text: 好人是不会做出那样的事情的……\bas
#BASIL turns to window.
message_11:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: 过了这么久……\!你终于肯回来找我了。\bas
message_12:
faceset: MainCharacter_Basil_Dark
faceindex: 16
text: 可是……\!明天……\!你又要走了。\bas
message_13:
faceset: MainCharacter_Basil_Dark
faceindex: 25
text: \Com[2]\{\fn<OMORI_GAME>\quake[1]你、你怎么能够这样呢?!?!\bas
#BASIL turns to \n[8].
message_14:
faceset: MainCharacter_Basil_Dark
faceindex: 24
text: \Com[2]\fn<OMORI_GAME>你太坏了,\n[8]。\!\Com[2]你实在太坏了!\bas
#BASIL's SOMETHING froms around him.
message_15:
faceset: MainCharacter_Basil_Dark
faceindex: 21
text: 啊……\!我们已经被那个东西包围了。\bas
message_16:
faceset: MainCharacter_Basil_Dark
faceindex: 20
text: 你看得到它吗,\n[8]\!<br>我们无路可逃了,不是么?\bas
#Trigger: \n[8] attempts to leave again by examining door.
message_17:
faceset: MainCharacter_Basil_Dark
faceindex: 21
text: 你要去哪里?!\!<br>\Com[2]不要离开我!停下来!\bas
message_18:
faceset: MainCharacter_Basil_Dark
faceindex: 25
text: \fn<OMORI_GAME>\Com[2]停、停下来!\Com[2]停下来!\Com[2]停下来!\Com[2]停下来!\Com[2]停下来!\Com[2]停下来!\Com[2]停下来!\bas
message_19:
faceset: MainCharacter_Basil_Dark
faceindex: 24
text: \fn<OMORI_GAME>我不要……一个人……\!我……\!我不想再……一个人了。\!<br>别再……丢下……我了……\bas
#BASIL turns to window.
message_20:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: \bas不……\!你不会丢下我的。\!你是不会那样做的呀,\n[8]
#BASIL turns to \n[8].
message_21:
faceset: MainCharacter_Basil_Dark
faceindex: 19
text: \bas刚才一定又是你背后的那个东西指使的对吧
message_22:
faceset: MainCharacter_Basil_Dark
faceindex: 21
text: \bas啊它来了\!你看见了吗?
message_23:
faceset: MainCharacter_Basil_Dark
faceindex: 25
text: \bas\fn<OMORI_GAME>\Com[2]离远点!\!\Com[2]离 \n[8] 远点!
message_24:
faceset: MainCharacter_Basil_Dark
faceindex: 16
text: \bas……
message_25:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: 我无论如何都会保护你的,\n[8]。<br>把一切交给我吧!\bas
message_26:
faceset: MainCharacter_Basil_Dark
faceindex: 19
text: 那个东西杀死玛里的时候……\!<br>那个东西毁掉我所有相片的时候……\!\bas
message_27:
faceset: MainCharacter_Basil_Dark
faceindex: 20
text: 我什么也没有说……\!<br>我不想让别人误以为是你做的呀,\n[8]。\bas
message_28:
faceset: MainCharacter_Basil_Dark
faceindex: 25
text: \n[8]……\!\n[8] 不会……做出那样的事情。\bas
#BASIL cries.
message_29:
faceset: MainCharacter_Basil_Dark
faceindex: 16
text: \bas……
message_30:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: \bas别担心\n[8]……\!这一次,我也会救你的。
message_31:
faceset: MainCharacter_Basil_Dark
faceindex: 25
text: \bas在你背后的那个东西……\!我这次会彻底了结它。
#BASIL pulls PLAYER in.
#Something follows.
message_32:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: \n[8]……\!不要害怕。\bas
message_33:
faceset: MainCharacter_Basil_Dark
faceindex: 19
text: 我也很害怕,可是……\!这都是为了我们好。\bas
# message_34:
# faceset: MainCharacter_Basil_Dark
# faceindex: 21
# text: \fn<OMORI_GAME>Don't you worry, \n[8]... I'll save you...\bas
message_35:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: 一切都会没事的……\bas
message_36:
faceset: MainCharacter_Basil_Dark
faceindex: 24
text: \fn<OMORI_GAME>一切……\bas
#BASIL something squishes you tighter sfx
message_37:
faceset: MainCharacter_Basil_Dark
faceindex: 25
text: \fn<OMORI_GAME>……都会……没事的……\bas
# =========================================================================================
# Cutscene: Light
# =========================================================================================
#[Save for Map Completion]
# =========================================================================================
# Cutscene: Mari's Request
# =========================================================================================
#Talk to MARI at the Piano
message_50:
faceset: MainCharacter_Basil
faceindex: 31
text: \bas嗨\n[8]。
message_51:
faceset: MainCharacter_Basil
faceindex: 30
text: \bas你找到回家的路啦。
message_52:
faceset: MainCharacter_Basil
faceindex: 28
text: \bas我一直没有当你的面好好讲过可是……\!我很抱歉给你添了这么多麻烦。
message_53:
faceset: MainCharacter_Basil
faceindex: 17
text: \bas我把\c[4]相册\c[0]给你的时候……\!<br>我是真的希望你可以好好收下它。
message_54:
faceset: MainCharacter_Basil
faceindex: 16
text: \bas可是不知道为什么……\!每当我想帮忙的时候……\!<br>最后反而都会变成给你添麻烦。
message_55:
faceset: MainCharacter_Basil
faceindex: 27
text: \bas那个时候也是……
message_56:
faceset: MainCharacter_Basil
faceindex: 26
text: \bas……
message_57:
faceset: MainCharacter_Basil
faceindex: 16
text: \bas一直以来我们所经历的痛苦……\!我们内心深处的愧疚……
message_58:
faceset: MainCharacter_Basil
faceindex: 17
text: \bas即使你想全部埋藏在心底……\!这些情绪迟早也会倾泻而出的。
message_59:
faceset: MainCharacter_Basil
faceindex: 28
text: \bas我很想说一切都会没事的。\!<br>我们早已别无选择,只能继续撑下去。
message_60:
faceset: MainCharacter_Basil
faceindex: 31
text: \bas可是……\!这其实取决于你。
message_61:
faceset: MainCharacter_Basil
faceindex: 30
text: \bas奥布里、凯和英雄他们都是很好的朋友。\!<br>你要相信他们会原谅我们。
message_62:
faceset: MainCharacter_Basil
faceindex: 16
text: \bas我知道这真的很难相信……\!可是……
message_63:
faceset: MainCharacter_Basil
faceindex: 30
text: \bas我们相册里的相片……\!它们不仅仅是相片这么简单。\!<br>它们是真实存在过的回忆。
message_71:
faceset: MainCharacter_Basil
faceindex: 29
text: \bas我们的回忆\!那是我们友情的证明!
message_64:
faceset: MainCharacter_Basil
faceindex: 30
text: \bas紧紧握住这些相片……\!<br>然后回忆起你想守护的一切吧。
message_65:
faceset: MainCharacter_Basil
faceindex: 31
text: \bas哈哈……\!对不起……\!我好像又给你添麻烦了。
message_67:
faceset: MainCharacter_Basil
faceindex: 28
text: \bas通向你未来的道路很快就要开启了。<br>不过,最后要怎么做,只有你能决定。
message_68:
faceset: MainCharacter_Basil
faceindex: 30
text: \bas虽然这也算不上什么……\!我会好好为你加油的。
#BASIL walks off to street to right.
#PLAYER turns right.
#BASIL runs back to PLAYER and hugs him.
message_69:
faceset: MainCharacter_Basil
faceindex: 31
text: \bas\n[8]……
message_70:
faceset: MainCharacter_Basil
faceindex: 31
text: \bas让我们一起创造一些新的回忆吧好吗
#Talk to MARI at the Piano
message_80:
text: \n[8]……\!快到时间了。\mar
message_81:
text: 过去几天,你经历了这么多的事情。\!<br>你一定很累了吧……\mar
message_82:
text: 我们都会犯错……\!<br>而这个错,你已经逃避了很久了。\mar
message_83:
text: 承认错误往往并不容易。<br>可是,你一定能够原谅自己的,对吗?\mar
#pause
message_90:
text: 你可以做到的,\n[8]。\!<br>你费尽周折才来到这里……\!<br>现在,只剩下一件事要做了。\mar
message_91:
text: 我会一直守护着你的,记住哦?\!<br>只要你还记得我,我就一直都在……\mar
# =========================================================================================
# Cutscene: Basil's Hospital Room - UNUSED
# =========================================================================================
#Trigger: Enter proximity of SOMETHING.
#message_110:
# faceset: MainCharacters_Faraway
# faceindex: 17
# text: \Com[2]\n[8], you're awake!\!<br>A-Are you sure you should be moving like that?\kel
#message_111:
# faceset: MainCharacters_Faraway
# faceindex: 31
# text: Careful, \n[8]... You shouldn't be walking yet...<br>Your wound might reopen...\her
#\n[8] falls to his knees.
#Everyone runs to \n[8].
#faceset: MainCharacters_Faraway
# faceindex: 6
# text: \Com[2]\n[8]! \n[8]!\! \Com[2]Are you okay?\!...\! \Com[2]Say something...\aub
#message_113:
# text: .............................................................................................\n<\n[8]>
#message_114:
# text: .............................................................................................\n<\n[8]>
#message_115:
# text: .............................................................................................\n<\n[8]>
#message_116:
# faceset: MainCharacter_Mari
# faceindex: 21
# text: .............................................................................................<br>\!I...\n<\n[8]>
# =========================================================================================
# Cutscene: Balcony End
# =========================================================================================
#before arriving at the Balcony (black screen)
# =========================================================================================
# Cutscene: Leave for the City
# =========================================================================================
#Trigger: Wake up in \n[8]'s House on 4th day.
#through phone:
message_140:
text: 嗨,亲爱的!东西全都收拾好了!\!<br>我们就在外面的车里等你。<br>准备好就出门吧!\n<妈妈>
#SOMETHING is following you.
#Trigger: Exit \n[8]'s House.
#There is a car waiting in front of \n[8]'s house.
#Trigger: Examine Car.
#Car leaves.
# =========================================================================================
# Cutscene: Not Your Problem
# =========================================================================================
message_150:
text: 你想往贝瑟尔的房间里看吗?
message_161:
faceset: MainCharacter_Basil_dark
faceindex: 46
text: 拜托了……\n[8]。\!你不该看到这些。\her
message_163:
faceset: MainCharacter_Basil_dark
faceindex: 46
text: 你今天应该要搬家才对……\!<br>去迎接全新的开始吧。\her
message_164:
faceset: MainCharacter_Basil_dark
faceindex: 46
text: 这里的事情我们会解决的。\her
message_165:
faceset: MainCharacter_Basil_dark
faceindex: 46
text: 去吧……\!<br>\fn<OMORI_GAME>我们会没事的。\!应该……\her
#2nd talk
message_151:
faceset: MainCharacter_Basil_dark
faceindex: 46
text: 去吧……\!我们会没事的。\!应该……\her
#KEL does not turn to you
message_166:
faceset: MainCharacter_Basil_dark
faceindex: 44
text: 贝瑟尔,为什么……?\!为什么你要这么做?\kel
message_171:
faceset: MainCharacter_Basil_dark
faceindex: 45
text: \n[8]……\!为什么这种事情一次又一次发生在我们身上?\kel
#AUBREY does not turn to you
message_167:
faceset: MainCharacter_Basil_dark
faceindex: 47
text: 都是我的错,贝瑟尔。\!求你原谅我……\aub
message_168:
text: 你该搬去新家了。
message_169:
text: 妈妈正在车里等你。
#POLLY does not turn to you
message_190:
text: \n<波莉>为什么……\!我怎么这么没用?
# =========================================================================================
# Cutscene: In Front of Basil's Door
# =========================================================================================
message_170:
text: 你想打开贝瑟尔的房门吗?
# =========================================================================================
# Cutscene: In Front of Basil's Door
# =========================================================================================
message_180:
text: 深不见底……\|你要跳下去吗?
#YES/NO