OMORI_Android/www.eng/Languages/en/bs_basils_shadow.yaml
2024-01-15 18:44:53 +03:00

533 lines
13 KiB
YAML

# =========================================================================================
# ** BASIL ANGSTY TIME
# =========================================================================================
#===========================================================================================
#LOOPING FIELD
message_24:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_25:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>...
#===========================================================================================
#SUSPENSE
message_20:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Lost in this confusion lies the root of everything.
message_21:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>The truth that you've locked away...\! You must find it no matter what.
message_22:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>You have to...\! for the both of us.
#===========================================================================================
#SUBCONSCIOUS SPILL
message_0:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>These rooms...\! are full of broken things...\! but at least in here, I can see who you really are.
message_1:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>The world that you created above this one...\! Did you make it to protect this place or to hide it away?
message_2:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Either way...\! it's become more powerful than you.
#===========================================================================================
#NEIGHBORHOOD OF SHADOWS
message_4:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>When you hid the truth, you sealed a part of me away with it.
message_5:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>He's been waiting for someone to save him all this time.
message_6:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>On that day...\! When you became nothing...\! I was split in half.\! Which one do you think was more painful?
#===========================================================================================
#SAFE IN THE FOREST
message_8:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>I miss you, \n[8].\! You were always someone I could depend on to listen.
message_9:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>My problems... my hopes... my dreams...\! You knew them all.
message_10:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>So if you're still there...\! please let my words reach you one more time.
message_46:
text: A single daisy.
#===========================================================================================
#SCRIBBLES
message_11:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Our friends who have suffered because of us.\! Can we still call them friends?
message_12:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>No matter how much I want it, things can't go back to the way they were before.
message_13:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>But why does part of me still cling on?
message_14:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Is there still hope left for us, \n[8]?
#===========================================================================================
# FISH OUT OF WATER
message_15:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Back then...\! I wanted to save what was left.\!<br>But even after everything...\! you left me, \n[8]...
message_16:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>I waited so long for you to come back.
message_17:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Even seeing you now...\! It's hard to think straight.\! I can feel my heart hurting and I want to cover my face and hide.
message_67:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>There are so many things I want to say to you...\! but the words won't come out.
message_66:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>I just...\! I waited so long for you to come back, \n[8]...\! but...\! you never did.
message_68:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>I don't know if I should apologize...
#===========================================================================================
#TIME
message_18:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>For so long, you kept the truth shut out.
message_19:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>But something made it slip.
message_27:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>And the hole that it made...\! It won't stop spreading until you find the root of it all.
message_28:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>The one that has seen the truth...
message_29:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Will you guide me to him, \n[8]?
message_23:
text: An empty fish bowl.
#PHONE
message_26:
text: \n<MOM>\"\n[8]...\! We're moving away.\"
#===========================================================================================
#true
message_30:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>\n[8]...\! The truth is here.
message_31:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>You've been running from this for so long.
message_33:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>But this time, we can face it together.
#===========================================================================================
#True upon talking to red eye basil
message_34:
text: \n<BASIL>I'm...\| I'm so sorry.
message_35:
text: \n<BASIL>Will you forgive me?\| My best friend...
#===========================================================================================
#Neutral
message_36:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>\n[8]...\| You've been running away from the truth for so long...\| How long will you keep running?
message_37:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>I won't let this cycle repeat itself...
message_38:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>I...\| I won't let you leave me, \n[8]...
message_39:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Not again.
#===========================================================================================
#Neutral Fight
message_40:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>\n[8]...
message_45:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>If you won't face the truth...\! then face me.
message_41:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Face the suffering you've caused for the people you love...
message_42:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>The pain of knowing what you've lost...
message_43:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>And the hatred of yourself for being too cowardly to change anything about it...
message_44:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Let those feelings devour you here...\! until your insides rot.
#===========================================================================================
#BATTLE TEXT
#PLAYER STARTS AFRAID BUT CAN STILL "USE" SKILLS
message_47:
text: >
\>STRANGER: \<\fn<OMORI_GAME>
message_48:
text: >
\>STRANGER: \<\fn<OMORI_GAME>
message_49:
text: >
\>STRANGER: \<\fn<OMORI_GAME>
message_50:
text: >
\>STRANGER: \<\fn<OMORI_GAME>
message_51:
text: >
\>STRANGER: \<\fn<OMORI_GAME>
message_52:
text: >
\>STRANGER: \<\fn<OMORI_GAME>
message_53:
text: >
\>STRANGER: \<\fn<OMORI_GAME>\n[8]...\! All those times that I reached out to you...\! Why didn't you answer?
message_54:
text: >
\>STRANGER: \<\fn<OMORI_GAME>You promised me that we'd face this together...\! but you left me all alone.
message_55:
text: >
\>STRANGER: \<\fn<OMORI_GAME>If we can't face it together...\! at least we can be together here.
message_56:
text: >
\>STRANGER: \<\fn<OMORI_GAME>\n[8]...\! I'll trap you down here with me forever.
#===========================================================================================
#AFTER OMORI WINS
#PLAY BASIL LOOP IN THIS MAP
message_57:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>So you've chosen to live that way.\! I wonder...\! Can you really call that living?
message_58:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Leave me here.\! There's no hope left for me.
message_59:
faceset: MainCharacter_Basil
faceindex: 8
text:
#BASILS MEMORIES
message_60:
text: \n[8]...\! You're finally here.\bas
message_61:
text: I've always dreamed that you would come back for me...\!<br>But maybe it's too late.\bas
message_62:
text: \basThe truth of that day will be hard to accept.
message_63:
text: \basWhen you see it...\! you have to stay strong.
message_64:
text: \basAnd if you can...
message_65:
text: \basPlease...\! forgive me...
#====
message_69:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_70:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_71:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_72:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_73:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_74:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_75:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_76:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_77:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_78:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_79:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_80:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_81:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_82:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_83:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_84:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_85:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_86:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_87:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_88:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_89:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_90:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_91:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_92:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_93:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_94:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_95:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_96:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_97:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_98:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_99:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_100:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_101:
faceset: MainCharacter_Basil
faceindex: 8
text: