OMORI_Android/www.eng/js/porting/compat/rpgmaker.js
2024-01-15 18:44:53 +03:00

1489 lines
No EOL
47 KiB
JavaScript

/* eslint-disable */
function requireRpgMaker() {
// ZLayer API removed from @pixi/tilemap
PIXI.tilemap.ZLayer = class ZLayer extends PIXI.Container {
constructor(tilemap, zIndex) {
super();ZLayer.prototype.__init.call(this);;
this.tilemap = tilemap;
this.z = zIndex;
}
__init() {this._lastAnimationFrame = -1;}
clear() {
let layers = this.children ;
for (let i = 0; i < layers.length; i++)
layers[i].clear();
this._previousLayers = 0;
}
// TODO: Move to @pixi/canvas-tilemap
cacheIfDirty(canvasRenderer) {
let tilemap = this.tilemap;
let layers = this.children ;
let modified = this._previousLayers !== layers.length;
this._previousLayers = layers.length;
let buf = this.canvasBuffer;
let tempRender = this._tempRender;
if (!buf) {
buf = this.canvasBuffer = document.createElement('canvas');
(canvasRenderer.constructor ).registerPlugin('tilemap', PIXI.tilemap.CanvasTileRenderer);
tempRender = this._tempRender = new (canvasRenderer.constructor )({width: 100, height: 100, view: buf});
tempRender.context = tempRender.rootContext;
tempRender.plugins.tilemap.dontUseTransform = true;
}
if (buf.width !== tilemap._layerWidth ||
buf.height !== tilemap._layerHeight) {
buf.width = tilemap._layerWidth;
buf.height = tilemap._layerHeight;
modified = true;
}
let i;
if (!modified) {
for (i = 0; i < layers.length; i++) {
if (layers[i].isModified(this._lastAnimationFrame !== tilemap.animationFrame)) {
modified = true;
break;
}
}
}
this._lastAnimationFrame = tilemap.animationFrame;
if (modified) {
if (tilemap._hackRenderer) {
tilemap._hackRenderer(tempRender);
}
tempRender.context.clearRect(0, 0, buf.width, buf.height);
for (i = 0; i < layers.length; i++) {
layers[i].clearModify();
layers[i].renderCanvas(tempRender);
}
}
this.layerTransform = this.worldTransform;
for (i = 0; i < layers.length; i++) {
this.layerTransform = layers[i].worldTransform;
break;
}
}
renderCanvas(renderer) {
this.cacheIfDirty(renderer);
let wt = this.layerTransform;
renderer.context.setTransform(
wt.a,
wt.b,
wt.c,
wt.d,
wt.tx * renderer.resolution,
wt.ty * renderer.resolution
);
let tilemap = this.tilemap;
renderer.context.drawImage(this.canvasBuffer, 0, 0);
}
}
//-----------------------------------------------------------------------------
Graphics = {width: 300, height: 300};
var Point = PIXI.Point;
var PluginManager= {
parameters : function() {
return {
"squareShader": 0
}
}
};
if (PIXI.CanvasRenderer)
{
PIXI.CanvasRenderer.registerPlugin('tilemap', PIXI.tilemap.CanvasTileRenderer);
}
/**
* Vanilla rpgmaker tilemap from rpg_core.js v1.0.1
*
* @class Tilemap
* @constructor
*/
function Tilemap() {
this.initialize.apply(this, arguments);
}
Tilemap.prototype = Object.create(PIXI.Container.prototype);
Tilemap.prototype.constructor = Tilemap;
Tilemap.prototype.initialize = function() {
PIXI.Container.call(this);
this._margin = 20;
this._width = Graphics.width + this._margin * 2;
this._height = Graphics.height + this._margin * 2;
this._tileWidth = 48;
this._tileHeight = 48;
this._mapWidth = 0;
this._mapHeight = 0;
this._mapData = null;
this._layerWidth = 0;
this._layerHeight = 0;
this._lastTiles = [];
/**
* The bitmaps used as a tileset.
*
* @property bitmaps
* @type Array
*/
this.bitmaps = [];
/**
* The origin point of the tilemap for scrolling.
*
* @property origin
* @type Point
*/
this.origin = new Point();
/**
* The tileset flags.
*
* @property flags
* @type Array
*/
this.flags = [];
/**
* The animation count for autotiles.
*
* @property animationCount
* @type Number
*/
this.animationCount = 0;
/**
* Whether the tilemap loops horizontal.
*
* @property horizontalWrap
* @type Boolean
*/
this.horizontalWrap = false;
/**
* Whether the tilemap loops vertical.
*
* @property verticalWrap
* @type Boolean
*/
this.verticalWrap = false;
this._createLayers();
this.refresh();
};
/**
* The width of the screen in pixels.
*
* @property width
* @type Number
*/
Object.defineProperty(Tilemap.prototype, 'width', {
get: function() {
return this._width;
},
set: function(value) {
if (this._width !== value) {
this._width = value;
this._createLayers();
}
}
});
/**
* The height of the screen in pixels.
*
* @property height
* @type Number
*/
Object.defineProperty(Tilemap.prototype, 'height', {
get: function() {
return this._height;
},
set: function(value) {
if (this._height !== value) {
this._height = value;
this._createLayers();
}
}
});
/**
* The width of a tile in pixels.
*
* @property tileWidth
* @type Number
*/
Object.defineProperty(Tilemap.prototype, 'tileWidth', {
get: function() {
return this._tileWidth;
},
set: function(value) {
if (this._tileWidth !== value) {
this._tileWidth = value;
this._createLayers();
}
}
});
/**
* The height of a tile in pixels.
*
* @property tileHeight
* @type Number
*/
Object.defineProperty(Tilemap.prototype, 'tileHeight', {
get: function() {
return this._tileHeight;
},
set: function(value) {
if (this._tileHeight !== value) {
this._tileHeight = value;
this._createLayers();
}
}
});
/**
* Sets the tilemap data.
*
* @method setData
* @param {Number} width The width of the map in number of tiles
* @param {Number} height The height of the map in number of tiles
* @param {Array} data The one dimensional array for the map data
*/
Tilemap.prototype.setData = function(width, height, data) {
this._mapWidth = width;
this._mapHeight = height;
this._mapData = data;
};
/**
* Checks whether the tileset is ready to render.
*
* @method isReady
* @type Boolean
* @return {Boolean} True if the tilemap is ready
*/
Tilemap.prototype.isReady = function() {
for (var i = 0; i < this.bitmaps.length; i++) {
if (this.bitmaps[i] && !this.bitmaps[i].isReady()) {
return false;
}
}
return true;
};
/**
* Updates the tilemap for each frame.
*
* @method update
*/
Tilemap.prototype.update = function() {
this.animationCount++;
this.animationFrame = Math.floor(this.animationCount / 30);
this.children.forEach(function(child) {
if (child.update) {
child.update();
}
});
};
/**
* Forces to repaint the entire tilemap.
*
* @method refresh
*/
Tilemap.prototype.refresh = function() {
this._needsRepaint = true;
this._lastTiles.length = 0;
};
/**
* @method updateTransform
* @private
*/
Tilemap.prototype.updateTransform = function() {
var ox = Math.floor(this.origin.x);
var oy = Math.floor(this.origin.y);
var startX = Math.floor((ox - this._margin) / this._tileWidth);
var startY = Math.floor((oy - this._margin) / this._tileHeight);
this._updateLayerPositions(startX, startY);
if (this._needsRepaint || this._lastAnimationFrame !== this.animationFrame ||
this._lastStartX !== startX || this._lastStartY !== startY) {
this._frameUpdated = this._lastAnimationFrame !== this.animationFrame;
this._lastAnimationFrame = this.animationFrame;
this._lastStartX = startX;
this._lastStartY = startY;
this._paintAllTiles(startX, startY);
this._needsRepaint = false;
}
this._sortChildren();
PIXI.Container.prototype.updateTransform.call(this);
};
/**
* @method _createLayers
* @private
*/
Tilemap.prototype._createLayers = function() {
var width = this._width;
var height = this._height;
var margin = this._margin;
var tileCols = Math.ceil(width / this._tileWidth) + 1;
var tileRows = Math.ceil(height / this._tileHeight) + 1;
var layerWidth = tileCols * this._tileWidth;
var layerHeight = tileRows * this._tileHeight;
this._lowerBitmap = new Bitmap(layerWidth, layerHeight);
this._upperBitmap = new Bitmap(layerWidth, layerHeight);
this._layerWidth = layerWidth;
this._layerHeight = layerHeight;
/*
* Z coordinate:
*
* 0 : Lower tiles
* 1 : Lower characters
* 3 : Normal characters
* 4 : Upper tiles
* 5 : Upper characters
* 6 : Airship shadow
* 7 : Balloon
* 8 : Animation
* 9 : Destination
*/
this._lowerLayer = new Sprite();
this._lowerLayer.move(-margin, -margin, width, height);
this._lowerLayer.z = 0;
this._upperLayer = new Sprite();
this._upperLayer.move(-margin, -margin, width, height);
this._upperLayer.z = 4;
for (var i = 0; i < 4; i++) {
this._lowerLayer.addChild(new Sprite(this._lowerBitmap));
this._upperLayer.addChild(new Sprite(this._upperBitmap));
}
this.addChild(this._lowerLayer);
this.addChild(this._upperLayer);
};
/**
* @method _updateLayerPositions
* @param {Number} startX
* @param {Number} startY
* @private
*/
Tilemap.prototype._updateLayerPositions = function(startX, startY) {
var m = this._margin;
var ox = Math.floor(this.origin.x);
var oy = Math.floor(this.origin.y);
var x2 = (ox - m).mod(this._layerWidth);
var y2 = (oy - m).mod(this._layerHeight);
var w1 = this._layerWidth - x2;
var h1 = this._layerHeight - y2;
var w2 = this._width - w1;
var h2 = this._height - h1;
for (var i = 0; i < 2; i++) {
var children;
if (i === 0) {
children = this._lowerLayer.children;
} else {
children = this._upperLayer.children;
}
children[0].move(0, 0, w1, h1);
children[0].setFrame(x2, y2, w1, h1);
children[1].move(w1, 0, w2, h1);
children[1].setFrame(0, y2, w2, h1);
children[2].move(0, h1, w1, h2);
children[2].setFrame(x2, 0, w1, h2);
children[3].move(w1, h1, w2, h2);
children[3].setFrame(0, 0, w2, h2);
}
};
/**
* @method _paintAllTiles
* @param {Number} startX
* @param {Number} startY
* @private
*/
Tilemap.prototype._paintAllTiles = function(startX, startY) {
var tileCols = Math.ceil(this._width / this._tileWidth) + 1;
var tileRows = Math.ceil(this._height / this._tileHeight) + 1;
for (var y = 0; y < tileRows; y++) {
for (var x = 0; x < tileCols; x++) {
this._paintTiles(startX, startY, x, y);
}
}
};
Tilemap.prototype._tempLowerTiles = [];
Tilemap.prototype._tempUpperTiles = [];
/**
* @method _paintTiles
* @param {Number} startX
* @param {Number} startY
* @param {Number} x
* @param {Number} y
* @private
*/
Tilemap.prototype._paintTiles = function(startX, startY, x, y) {
var tableEdgeVirtualId = 10000;
var mx = startX + x;
var my = startY + y;
var dx = (mx * this._tileWidth).mod(this._layerWidth);
var dy = (my * this._tileHeight).mod(this._layerHeight);
var lx = dx / this._tileWidth;
var ly = dy / this._tileHeight;
var tileId0 = this._readMapData(mx, my, 0);
var tileId1 = this._readMapData(mx, my, 1);
var tileId2 = this._readMapData(mx, my, 2);
var tileId3 = this._readMapData(mx, my, 3);
var shadowBits = this._readMapData(mx, my, 4);
var upperTileId1 = this._readMapData(mx, my - 1, 1);
var lowerTiles = this._tempLowerTiles;
var upperTiles = this._tempUpperTiles;
while (lowerTiles.length>0) lowerTiles.pop();
while (upperTiles.length>0) upperTiles.pop();
if (this._isHigherTile(tileId0)) {
upperTiles.push(tileId0);
} else {
lowerTiles.push(tileId0);
}
if (this._isHigherTile(tileId1)) {
upperTiles.push(tileId1);
} else {
lowerTiles.push(tileId1);
}
lowerTiles.push(-shadowBits);
if (this._isTableTile(upperTileId1) && !this._isTableTile(tileId1)) {
if (!Tilemap.isShadowingTile(tileId0)) {
lowerTiles.push(tableEdgeVirtualId + upperTileId1);
}
}
if (this._isOverpassPosition(mx, my)) {
upperTiles.push(tileId2);
upperTiles.push(tileId3);
} else {
if (this._isHigherTile(tileId2)) {
upperTiles.push(tileId2);
} else {
lowerTiles.push(tileId2);
}
if (this._isHigherTile(tileId3)) {
upperTiles.push(tileId3);
} else {
lowerTiles.push(tileId3);
}
}
var lastLowerTiles = this._readLastTiles(0, lx, ly);
if (!lowerTiles.equals(lastLowerTiles) ||
(Tilemap.isTileA1(tileId0) && this._frameUpdated)) {
this._lowerBitmap.clearRect(dx, dy, this._tileWidth, this._tileHeight);
for (var i = 0; i < lowerTiles.length; i++) {
var lowerTileId = lowerTiles[i];
if (lowerTileId < 0) {
this._drawShadow(this._lowerBitmap, shadowBits, dx, dy);
} else if (lowerTileId >= tableEdgeVirtualId) {
this._drawTableEdge(this._lowerBitmap, upperTileId1, dx, dy);
} else {
this._drawTile(this._lowerBitmap, lowerTileId, dx, dy);
}
}
this._writeLastTiles(0, lx, ly, lowerTiles);
}
var lastUpperTiles = this._readLastTiles(1, lx, ly);
if (!upperTiles.equals(lastUpperTiles)) {
this._upperBitmap.clearRect(dx, dy, this._tileWidth, this._tileHeight);
for (var j = 0; j < upperTiles.length; j++) {
this._drawTile(this._upperBitmap, upperTiles[j], dx, dy);
}
this._writeLastTiles(1, lx, ly, upperTiles);
}
};
/**
* @method _readLastTiles
* @param {Number} i
* @param {Number} x
* @param {Number} y
* @private
*/
Tilemap.prototype._readLastTiles = function(i, x, y) {
var array1 = this._lastTiles[i];
if (array1) {
var array2 = array1[y];
if (array2) {
var tiles = array2[x];
if (tiles) {
return tiles;
}
}
}
return [];
};
/**
* @method _writeLastTiles
* @param {Number} i
* @param {Number} x
* @param {Number} y
* @param {Array} tiles
* @private
*/
Tilemap.prototype._writeLastTiles = function(i, x, y, tiles) {
var array1 = this._lastTiles[i];
if (!array1) {
array1 = this._lastTiles[i] = [];
}
var array2 = array1[y];
if (!array2) {
array2 = array1[y] = [];
}
var array3 = array2[x];
if (!array3) {
array3 = array2[x] = [];
}
while (array3.length>0) array3.pop();
for (var i= 0,n=tiles.length;i<n;i++)
array3.push(tiles[i]);
};
/**
* @method _drawTile
* @param {Bitmap} bitmap
* @param {Number} tileId
* @param {Number} dx
* @param {Number} dy
* @private
*/
Tilemap.prototype._drawTile = function(bitmap, tileId, dx, dy) {
if (Tilemap.isVisibleTile(tileId)) {
if (Tilemap.isAutotile(tileId)) {
this._drawAutotile(bitmap, tileId, dx, dy);
} else {
this._drawNormalTile(bitmap, tileId, dx, dy);
}
}
};
/**
* @method _drawNormalTile
* @param {Bitmap} bitmap
* @param {Number} tileId
* @param {Number} dx
* @param {Number} dy
* @private
*/
Tilemap.prototype._drawNormalTile = function(bitmap, tileId, dx, dy) {
var setNumber = 0;
if (Tilemap.isTileA5(tileId)) {
setNumber = 4;
} else {
setNumber = 5 + Math.floor(tileId / 256);
}
var w = this._tileWidth;
var h = this._tileHeight;
var sx = (Math.floor(tileId / 128) % 2 * 8 + tileId % 8) * w;
var sy = (Math.floor(tileId % 256 / 8) % 16) * h;
var source = this.bitmaps[setNumber];
if (source) {
bitmap.blt(source, sx, sy, w, h, dx, dy, w, h);
}
};
/**
* @method _drawAutotile
* @param {Bitmap} bitmap
* @param {Number} tileId
* @param {Number} dx
* @param {Number} dy
* @private
*/
Tilemap.prototype._drawAutotile = function(bitmap, tileId, dx, dy) {
var autotileTable = Tilemap.FLOOR_AUTOTILE_TABLE;
var kind = Tilemap.getAutotileKind(tileId);
var shape = Tilemap.getAutotileShape(tileId);
var tx = kind % 8;
var ty = Math.floor(kind / 8);
var bx = 0;
var by = 0;
var setNumber = 0;
var isTable = false;
if (Tilemap.isTileA1(tileId)) {
var waterSurfaceIndex = [0, 1, 2, 1][this.animationFrame % 4];
setNumber = 0;
if (kind === 0) {
bx = waterSurfaceIndex * 2;
by = 0;
} else if (kind === 1) {
bx = waterSurfaceIndex * 2;
by = 3;
} else if (kind === 2) {
bx = 6;
by = 0;
} else if (kind === 3) {
bx = 6;
by = 3;
} else {
bx = Math.floor(tx / 4) * 8;
by = ty * 6 + Math.floor(tx / 2) % 2 * 3;
if (kind % 2 === 0) {
bx += waterSurfaceIndex * 2;
}
else {
bx += 6;
autotileTable = Tilemap.WATERFALL_AUTOTILE_TABLE;
by += this.animationFrame % 3;
}
}
} else if (Tilemap.isTileA2(tileId)) {
setNumber = 1;
bx = tx * 2;
by = (ty - 2) * 3;
isTable = this._isTableTile(tileId);
} else if (Tilemap.isTileA3(tileId)) {
setNumber = 2;
bx = tx * 2;
by = (ty - 6) * 2;
autotileTable = Tilemap.WALL_AUTOTILE_TABLE;
} else if (Tilemap.isTileA4(tileId)) {
setNumber = 3;
bx = tx * 2;
by = Math.floor((ty - 10) * 2.5 + (ty % 2 === 1 ? 0.5 : 0));
if (ty % 2 === 1) {
autotileTable = Tilemap.WALL_AUTOTILE_TABLE;
}
}
var table = autotileTable[shape];
var source = this.bitmaps[setNumber];
if (table && source) {
var w1 = this._tileWidth / 2;
var h1 = this._tileHeight / 2;
for (var i = 0; i < 4; i++) {
var qsx = table[i][0];
var qsy = table[i][1];
var sx1 = (bx * 2 + qsx) * w1;
var sy1 = (by * 2 + qsy) * h1;
var dx1 = dx + (i % 2) * w1;
var dy1 = dy + Math.floor(i / 2) * h1;
if (isTable && (qsy === 1 || qsy === 5)) {
var qsx2 = qsx;
var qsy2 = 3;
if (qsy === 1) {
qsx2 = [0,3,2,1][qsx];
}
var sx2 = (bx * 2 + qsx2) * w1;
var sy2 = (by * 2 + qsy2) * h1;
bitmap.blt(source, sx2, sy2, w1, h1, dx1, dy1, w1, h1);
dy1 += h1/2;
bitmap.blt(source, sx1, sy1, w1, h1/2, dx1, dy1, w1, h1/2);
} else {
bitmap.blt(source, sx1, sy1, w1, h1, dx1, dy1, w1, h1);
}
}
}
};
/**
* @method _drawTableEdge
* @param {Bitmap} bitmap
* @param {Number} tileId
* @param {Number} dx
* @param {Number} dy
* @private
*/
Tilemap.prototype._drawTableEdge = function(bitmap, tileId, dx, dy) {
if (Tilemap.isTileA2(tileId)) {
var autotileTable = Tilemap.FLOOR_AUTOTILE_TABLE;
var kind = Tilemap.getAutotileKind(tileId);
var shape = Tilemap.getAutotileShape(tileId);
var tx = kind % 8;
var ty = Math.floor(kind / 8);
var setNumber = 1;
var bx = tx * 2;
var by = (ty - 2) * 3;
var table = autotileTable[shape];
if (table) {
var source = this.bitmaps[setNumber];
var w1 = this._tileWidth / 2;
var h1 = this._tileHeight / 2;
for (var i = 0; i < 2; i++) {
var qsx = table[2 + i][0];
var qsy = table[2 + i][1];
var sx1 = (bx * 2 + qsx) * w1;
var sy1 = (by * 2 + qsy) * h1 + h1/2;
var dx1 = dx + (i % 2) * w1;
var dy1 = dy + Math.floor(i / 2) * h1;
bitmap.blt(source, sx1, sy1, w1, h1/2, dx1, dy1, w1, h1/2);
}
}
}
};
/**
* @method _drawShadow
* @param {Bitmap} bitmap
* @param {Number} shadowBits
* @param {Number} dx
* @param {Number} dy
* @private
*/
Tilemap.prototype._drawShadow = function(bitmap, shadowBits, dx, dy) {
if (shadowBits & 0x0f) {
var w1 = this._tileWidth / 2;
var h1 = this._tileHeight / 2;
var color = 'rgba(0,0,0,0.5)';
for (var i = 0; i < 4; i++) {
if (shadowBits & (1 << i)) {
var dx1 = dx + (i % 2) * w1;
var dy1 = dy + Math.floor(i / 2) * h1;
bitmap.fillRect(dx1, dy1, w1, h1, color);
}
}
}
};
/**
* @method _readMapData
* @param {Number} x
* @param {Number} y
* @param {Number} z
* @return {Number}
* @private
*/
Tilemap.prototype._readMapData = function(x, y, z) {
if (this._mapData) {
var width = this._mapWidth;
var height = this._mapHeight;
if (this.horizontalWrap) {
x = x.mod(width);
}
if (this.verticalWrap) {
y = y.mod(height);
}
if (x >= 0 && x < width && y >= 0 && y < height) {
return this._mapData[(z * height + y) * width + x] || 0;
} else {
return 0;
}
} else {
return 0;
}
};
/**
* @method _isHigherTile
* @param {Number} tileId
* @return {Boolean}
* @private
*/
Tilemap.prototype._isHigherTile = function(tileId) {
return this.flags[tileId] & 0x10;
};
/**
* @method _isTableTile
* @param {Number} tileId
* @return {Boolean}
* @private
*/
Tilemap.prototype._isTableTile = function(tileId) {
return Tilemap.isTileA2(tileId) && (this.flags[tileId] & 0x80);
};
/**
* @method _isOverpassPosition
* @param {Number} mx
* @param {Number} my
* @return {Boolean}
* @private
*/
Tilemap.prototype._isOverpassPosition = function(mx, my) {
return false;
};
/**
* @method _sortChildren
* @private
*/
Tilemap.prototype._sortChildren = function() {
this.children.sort(this._compareChildOrder.bind(this));
};
/**
* @method _compareChildOrder
* @param {Object} a
* @param {Object} b
* @private
*/
Tilemap.prototype._compareChildOrder = function(a, b) {
if (a.z !== b.z) {
return a.z - b.z;
} else if (a.y !== b.y) {
return a.y - b.y;
} else {
return a.spriteId - b.spriteId;
}
};
// Tile type checkers
Tilemap.TILE_ID_B = 0;
Tilemap.TILE_ID_C = 256;
Tilemap.TILE_ID_D = 512;
Tilemap.TILE_ID_E = 768;
Tilemap.TILE_ID_A5 = 1536;
Tilemap.TILE_ID_A1 = 2048;
Tilemap.TILE_ID_A2 = 2816;
Tilemap.TILE_ID_A3 = 4352;
Tilemap.TILE_ID_A4 = 5888;
Tilemap.TILE_ID_MAX = 8192;
Tilemap.isVisibleTile = function(tileId) {
return tileId > 0 && tileId < this.TILE_ID_MAX;
};
Tilemap.isAutotile = function(tileId) {
return tileId >= this.TILE_ID_A1;
};
Tilemap.getAutotileKind = function(tileId) {
return Math.floor((tileId - this.TILE_ID_A1) / 48);
};
Tilemap.getAutotileShape = function(tileId) {
return (tileId - this.TILE_ID_A1) % 48;
};
Tilemap.makeAutotileId = function(kind, shape) {
return this.TILE_ID_A1 + kind * 48 + shape;
};
Tilemap.isSameKindTile = function(tileID1, tileID2) {
if (this.isAutotile(tileID1) && this.isAutotile(tileID2)) {
return this.getAutotileKind(tileID1) === this.getAutotileKind(tileID2);
} else {
return tileID1 === tileID2;
}
};
Tilemap.isTileA1 = function(tileId) {
return tileId >= this.TILE_ID_A1 && tileId < this.TILE_ID_A2;
};
Tilemap.isTileA2 = function(tileId) {
return tileId >= this.TILE_ID_A2 && tileId < this.TILE_ID_A3;
};
Tilemap.isTileA3 = function(tileId) {
return tileId >= this.TILE_ID_A3 && tileId < this.TILE_ID_A4;
};
Tilemap.isTileA4 = function(tileId) {
return tileId >= this.TILE_ID_A4 && tileId < this.TILE_ID_MAX;
};
Tilemap.isTileA5 = function(tileId) {
return tileId >= this.TILE_ID_A5 && tileId < this.TILE_ID_A1;
};
Tilemap.isWaterTile = function(tileId) {
if (this.isTileA1(tileId)) {
return !(tileId >= this.TILE_ID_A1 + 96 && tileId < this.TILE_ID_A1 + 192);
} else {
return false;
}
};
Tilemap.isWaterfallTile = function(tileId) {
if (tileId >= this.TILE_ID_A1 + 192 && tileId < this.TILE_ID_A2) {
return this.getAutotileKind(tileId) % 2 === 1;
} else {
return false;
}
};
Tilemap.isGroundTile = function(tileId) {
return this.isTileA1(tileId) || this.isTileA2(tileId) || this.isTileA5(tileId);
};
Tilemap.isShadowingTile = function(tileId) {
return this.isTileA3(tileId) || this.isTileA4(tileId);
};
Tilemap.isRoofTile = function(tileId) {
return this.isTileA3(tileId) && this.getAutotileKind(tileId) % 16 < 8;
};
Tilemap.isWallTopTile = function(tileId) {
return this.isTileA4(tileId) && this.getAutotileKind(tileId) % 16 < 8;
};
Tilemap.isWallSideTile = function(tileId) {
return (this.isTileA3(tileId) || this.isTileA4(tileId)) &&
getAutotileKind(tileId) % 16 >= 8;
};
Tilemap.isWallTile = function(tileId) {
return this.isWallTopTile(tileId) || this.isWallSideTile(tileId);
};
Tilemap.isFloorTypeAutotile = function(tileId) {
return (this.isTileA1(tileId) && !this.isWaterfallTile(tileId)) ||
this.isTileA2(tileId) || this.isWallTopTile(tileId);
};
Tilemap.isWallTypeAutotile = function(tileId) {
return this.isRoofTile(tileId) || this.isWallSideTile(tileId);
};
Tilemap.isWaterfallTypeAutotile = function(tileId) {
return this.isWaterfallTile(tileId);
};
// Autotile shape number to coordinates of tileset images
Tilemap.FLOOR_AUTOTILE_TABLE = [
[[2,4],[1,4],[2,3],[1,3]],[[2,0],[1,4],[2,3],[1,3]],
[[2,4],[3,0],[2,3],[1,3]],[[2,0],[3,0],[2,3],[1,3]],
[[2,4],[1,4],[2,3],[3,1]],[[2,0],[1,4],[2,3],[3,1]],
[[2,4],[3,0],[2,3],[3,1]],[[2,0],[3,0],[2,3],[3,1]],
[[2,4],[1,4],[2,1],[1,3]],[[2,0],[1,4],[2,1],[1,3]],
[[2,4],[3,0],[2,1],[1,3]],[[2,0],[3,0],[2,1],[1,3]],
[[2,4],[1,4],[2,1],[3,1]],[[2,0],[1,4],[2,1],[3,1]],
[[2,4],[3,0],[2,1],[3,1]],[[2,0],[3,0],[2,1],[3,1]],
[[0,4],[1,4],[0,3],[1,3]],[[0,4],[3,0],[0,3],[1,3]],
[[0,4],[1,4],[0,3],[3,1]],[[0,4],[3,0],[0,3],[3,1]],
[[2,2],[1,2],[2,3],[1,3]],[[2,2],[1,2],[2,3],[3,1]],
[[2,2],[1,2],[2,1],[1,3]],[[2,2],[1,2],[2,1],[3,1]],
[[2,4],[3,4],[2,3],[3,3]],[[2,4],[3,4],[2,1],[3,3]],
[[2,0],[3,4],[2,3],[3,3]],[[2,0],[3,4],[2,1],[3,3]],
[[2,4],[1,4],[2,5],[1,5]],[[2,0],[1,4],[2,5],[1,5]],
[[2,4],[3,0],[2,5],[1,5]],[[2,0],[3,0],[2,5],[1,5]],
[[0,4],[3,4],[0,3],[3,3]],[[2,2],[1,2],[2,5],[1,5]],
[[0,2],[1,2],[0,3],[1,3]],[[0,2],[1,2],[0,3],[3,1]],
[[2,2],[3,2],[2,3],[3,3]],[[2,2],[3,2],[2,1],[3,3]],
[[2,4],[3,4],[2,5],[3,5]],[[2,0],[3,4],[2,5],[3,5]],
[[0,4],[1,4],[0,5],[1,5]],[[0,4],[3,0],[0,5],[1,5]],
[[0,2],[3,2],[0,3],[3,3]],[[0,2],[1,2],[0,5],[1,5]],
[[0,4],[3,4],[0,5],[3,5]],[[2,2],[3,2],[2,5],[3,5]],
[[0,2],[3,2],[0,5],[3,5]],[[0,0],[1,0],[0,1],[1,1]]
];
Tilemap.WALL_AUTOTILE_TABLE = [
[[2,2],[1,2],[2,1],[1,1]],[[0,2],[1,2],[0,1],[1,1]],
[[2,0],[1,0],[2,1],[1,1]],[[0,0],[1,0],[0,1],[1,1]],
[[2,2],[3,2],[2,1],[3,1]],[[0,2],[3,2],[0,1],[3,1]],
[[2,0],[3,0],[2,1],[3,1]],[[0,0],[3,0],[0,1],[3,1]],
[[2,2],[1,2],[2,3],[1,3]],[[0,2],[1,2],[0,3],[1,3]],
[[2,0],[1,0],[2,3],[1,3]],[[0,0],[1,0],[0,3],[1,3]],
[[2,2],[3,2],[2,3],[3,3]],[[0,2],[3,2],[0,3],[3,3]],
[[2,0],[3,0],[2,3],[3,3]],[[0,0],[3,0],[0,3],[3,3]]
];
Tilemap.WATERFALL_AUTOTILE_TABLE = [
[[2,0],[1,0],[2,1],[1,1]],[[0,0],[1,0],[0,1],[1,1]],
[[2,0],[3,0],[2,1],[3,1]],[[0,0],[3,0],[0,1],[3,1]]
];
//-----------------------------------------------------------------------------
/**
* The tilemap which displays 2D tile-based game map using shaders
*
* @class Tilemap
* @constructor
*/
function ShaderTilemap() {
Tilemap.apply(this, arguments);
this.roundPixels = true;
};
ShaderTilemap.prototype = Object.create(Tilemap.prototype);
ShaderTilemap.prototype.constructor = ShaderTilemap;
/**
* Uploads animation state in renderer
*
* @method _hackRenderer
* @private
*/
ShaderTilemap.prototype._hackRenderer = function(renderer) {
var af = this.animationFrame % 4;
if (af==3) af = 1;
renderer.plugins.tilemap.tileAnim[0] = af * this._tileWidth;
renderer.plugins.tilemap.tileAnim[1] = (this.animationFrame % 3) * this._tileHeight;
return renderer;
};
/**
* PIXI render method
*
* @method renderCanvas
* @param {Object} pixi renderer
*/
ShaderTilemap.prototype.renderCanvas = function(renderer) {
this._hackRenderer(renderer);
PIXI.Container.prototype.renderCanvas.call(this, renderer);
};
/**
* PIXI render method
*
* @method render
* @param {Object} pixi renderer
*/
ShaderTilemap.prototype.render = function(renderer) {
this._hackRenderer(renderer);
PIXI.Container.prototype.render.call(this, renderer);
};
/**
* Forces to repaint the entire tilemap AND update bitmaps list if needed
*
* @method refresh
*/
ShaderTilemap.prototype.refresh = function() {
if (this._lastBitmapLength != this.bitmaps.length) {
this._lastBitmapLength = this.bitmaps.length;
this._updateBitmaps();
};
this._needsRepaint = true;
};
/**
* Updates bitmaps list
*
* @method refresh
* @private
*/
ShaderTilemap.prototype._updateBitmaps = function() {
var bitmaps = this.bitmaps.map(function(x) { return x._baseTexture ? new PIXI.Texture(x._baseTexture) : x; } );
this.lowerLayer.setBitmaps(bitmaps);
this.upperLayer.setBitmaps(bitmaps);
};
/**
* @method updateTransform
* @private
*/
ShaderTilemap.prototype.updateTransform = function() {
if (this.roundPixels) {
var ox = Math.floor(this.origin.x);
var oy = Math.floor(this.origin.y);
} else {
ox = this.origin.x;
oy = this.origin.y;
}
var startX = Math.floor((ox - this._margin) / this._tileWidth);
var startY = Math.floor((oy - this._margin) / this._tileHeight);
this._updateLayerPositions(startX, startY);
if (this._needsRepaint ||
this._lastStartX !== startX || this._lastStartY !== startY) {
this._lastStartX = startX;
this._lastStartY = startY;
this._paintAllTiles(startX, startY);
this._needsRepaint = false;
}
this._sortChildren();
PIXI.Container.prototype.updateTransform.call(this);
};
/**
* @method _createLayers
* @private
*/
ShaderTilemap.prototype._createLayers = function() {
var width = this._width;
var height = this._height;
var margin = this._margin;
var tileCols = Math.ceil(width / this._tileWidth) + 1;
var tileRows = Math.ceil(height / this._tileHeight) + 1;
var layerWidth = this._layerWidth = tileCols * this._tileWidth;
var layerHeight = this._layerHeight = tileRows * this._tileHeight;
this._needsRepaint = true;
if (!this.lowerZLayer) {
//@hackerham: create layers only in initialization. Doesn't depend on width/height
this.addChild(this.lowerZLayer = new PIXI.tilemap.ZLayer(this, 0));
this.addChild(this.upperZLayer = new PIXI.tilemap.ZLayer(this, 4));
var parameters = PluginManager.parameters('ShaderTilemap');
var useSquareShader = Number(parameters.hasOwnProperty('squareShader') ? parameters['squareShader'] : 1);
this.lowerZLayer.addChild(this.lowerLayer = new PIXI.tilemap.CompositeRectTileLayer(0, [], useSquareShader));
this.lowerLayer.shadowColor = new Float32Array([0.0, 0.0, 0.0, 0.5]);
this.upperZLayer.addChild(this.upperLayer = new PIXI.tilemap.CompositeRectTileLayer(4, [], useSquareShader));
}
};
/**
* @method _updateLayerPositions
* @param {Number} startX
* @param {Number} startY
* @private
*/
ShaderTilemap.prototype._updateLayerPositions = function(startX, startY) {
if (this.roundPixels) {
var ox = Math.floor(this.origin.x);
var oy = Math.floor(this.origin.y);
} else {
ox = this.origin.x;
oy = this.origin.y;
}
this.lowerZLayer.position.x = startX * this._tileWidth - ox;
this.lowerZLayer.position.y = startY * this._tileHeight - oy;
this.upperZLayer.position.x = startX * this._tileWidth - ox;
this.upperZLayer.position.y = startY * this._tileHeight - oy;
};
/**
* @method _paintAllTiles
* @param {Number} startX
* @param {Number} startY
* @private
*/
ShaderTilemap.prototype._paintAllTiles = function(startX, startY) {
this.lowerZLayer.clear();
this.upperZLayer.clear();
var tileCols = Math.ceil(this._width / this._tileWidth) + 1;
var tileRows = Math.ceil(this._height / this._tileHeight) + 1;
for (var y = 0; y < tileRows; y++) {
for (var x = 0; x < tileCols; x++) {
this._paintTiles(startX, startY, x, y);
}
}
};
/**
* @method _paintTiles
* @param {Number} startX
* @param {Number} startY
* @param {Number} x
* @param {Number} y
* @private
*/
ShaderTilemap.prototype._paintTiles = function(startX, startY, x, y) {
var mx = startX + x;
var my = startY + y;
var dx = x * this._tileWidth, dy = y * this._tileHeight;
var tileId0 = this._readMapData(mx, my, 0);
var tileId1 = this._readMapData(mx, my, 1);
var tileId2 = this._readMapData(mx, my, 2);
var tileId3 = this._readMapData(mx, my, 3);
var shadowBits = this._readMapData(mx, my, 4);
var upperTileId1 = this._readMapData(mx, my - 1, 1);
var lowerLayer = this.lowerLayer.children[0];
var upperLayer = this.upperLayer.children[0];
if (this._isHigherTile(tileId0)) {
this._drawTile(upperLayer, tileId0, dx, dy);
} else {
this._drawTile(lowerLayer, tileId0, dx, dy);
}
if (this._isHigherTile(tileId1)) {
this._drawTile(upperLayer, tileId1, dx, dy);
} else {
this._drawTile(lowerLayer, tileId1, dx, dy);
}
this._drawShadow(lowerLayer, shadowBits, dx, dy);
if (this._isTableTile(upperTileId1) && !this._isTableTile(tileId1)) {
if (!Tilemap.isShadowingTile(tileId0)) {
this._drawTableEdge(lowerLayer, upperTileId1, dx, dy);
}
}
if (this._isOverpassPosition(mx, my)) {
this._drawTile(upperLayer, tileId2, dx, dy);
this._drawTile(upperLayer, tileId3, dx, dy);
} else {
if (this._isHigherTile(tileId2)) {
this._drawTile(upperLayer, tileId2, dx, dy);
} else {
this._drawTile(lowerLayer, tileId2, dx, dy);
}
if (this._isHigherTile(tileId3)) {
this._drawTile(upperLayer, tileId3, dx, dy);
} else {
this._drawTile(lowerLayer, tileId3, dx, dy);
}
}
};
/**
* @method _drawTile
* @param {Array} layers
* @param {Number} tileId
* @param {Number} dx
* @param {Number} dy
* @private
*/
ShaderTilemap.prototype._drawTile = function(layer, tileId, dx, dy) {
if (Tilemap.isVisibleTile(tileId)) {
if (Tilemap.isAutotile(tileId)) {
this._drawAutotile(layer, tileId, dx, dy);
} else {
this._drawNormalTile(layer, tileId, dx, dy);
}
}
};
/**
* @method _drawNormalTile
* @param {Array} layers
* @param {Number} tileId
* @param {Number} dx
* @param {Number} dy
* @private
*/
ShaderTilemap.prototype._drawNormalTile = function(layer, tileId, dx, dy) {
var setNumber = 0;
if (Tilemap.isTileA5(tileId)) {
setNumber = 4;
} else {
setNumber = 5 + Math.floor(tileId / 256);
}
var w = this._tileWidth;
var h = this._tileHeight;
var sx = (Math.floor(tileId / 128) % 2 * 8 + tileId % 8) * w;
var sy = (Math.floor(tileId % 256 / 8) % 16) * h;
layer.addRect(setNumber, sx, sy, dx, dy, w, h);
};
/**
* @method _drawAutotile
* @param {Array} layers
* @param {Number} tileId
* @param {Number} dx
* @param {Number} dy
* @private
*/
ShaderTilemap.prototype._drawAutotile = function(layer, tileId, dx, dy) {
var autotileTable = Tilemap.FLOOR_AUTOTILE_TABLE;
var kind = Tilemap.getAutotileKind(tileId);
var shape = Tilemap.getAutotileShape(tileId);
var tx = kind % 8;
var ty = Math.floor(kind / 8);
var bx = 0;
var by = 0;
var setNumber = 0;
var isTable = false;
var animX = 0, animY = 0;
if (Tilemap.isTileA1(tileId)) {
setNumber = 0;
if (kind === 0) {
animX = 2;
by = 0;
} else if (kind === 1) {
animX = 2;
by = 3;
} else if (kind === 2) {
bx = 6;
by = 0;
} else if (kind === 3) {
bx = 6;
by = 3;
} else {
bx = Math.floor(tx / 4) * 8;
by = ty * 6 + Math.floor(tx / 2) % 2 * 3;
if (kind % 2 === 0) {
animX = 2;
}
else {
bx += 6;
autotileTable = Tilemap.WATERFALL_AUTOTILE_TABLE;
animY = 1;
}
}
} else if (Tilemap.isTileA2(tileId)) {
setNumber = 1;
bx = tx * 2;
by = (ty - 2) * 3;
isTable = this._isTableTile(tileId);
} else if (Tilemap.isTileA3(tileId)) {
setNumber = 2;
bx = tx * 2;
by = (ty - 6) * 2;
autotileTable = Tilemap.WALL_AUTOTILE_TABLE;
} else if (Tilemap.isTileA4(tileId)) {
setNumber = 3;
bx = tx * 2;
by = Math.floor((ty - 10) * 2.5 + (ty % 2 === 1 ? 0.5 : 0));
if (ty % 2 === 1) {
autotileTable = Tilemap.WALL_AUTOTILE_TABLE;
}
}
var table = autotileTable[shape];
var w1 = this._tileWidth / 2;
var h1 = this._tileHeight / 2;
for (var i = 0; i < 4; i++) {
var qsx = table[i][0];
var qsy = table[i][1];
var sx1 = (bx * 2 + qsx) * w1;
var sy1 = (by * 2 + qsy) * h1;
var dx1 = dx + (i % 2) * w1;
var dy1 = dy + Math.floor(i / 2) * h1;
if (isTable && (qsy === 1 || qsy === 5)) {
var qsx2 = qsx;
var qsy2 = 3;
if (qsy === 1) {
//qsx2 = [0, 3, 2, 1][qsx];
qsx2 = (4-qsx)%4;
}
var sx2 = (bx * 2 + qsx2) * w1;
var sy2 = (by * 2 + qsy2) * h1;
layer.addRect(setNumber, sx2, sy2, dx1, dy1, w1, h1, animX, animY);
layer.addRect(setNumber, sx1, sy1, dx1, dy1+h1/2, w1, h1/2, animX, animY);
} else {
layer.addRect(setNumber, sx1, sy1, dx1, dy1, w1, h1, animX, animY);
}
}
};
/**
* @method _drawTableEdge
* @param {Array} layers
* @param {Number} tileId
* @param {Number} dx
* @param {Number} dy
* @private
*/
ShaderTilemap.prototype._drawTableEdge = function(layer, tileId, dx, dy) {
if (Tilemap.isTileA2(tileId)) {
var autotileTable = Tilemap.FLOOR_AUTOTILE_TABLE;
var kind = Tilemap.getAutotileKind(tileId);
var shape = Tilemap.getAutotileShape(tileId);
var tx = kind % 8;
var ty = Math.floor(kind / 8);
var setNumber = 1;
var bx = tx * 2;
var by = (ty - 2) * 3;
var table = autotileTable[shape];
var w1 = this._tileWidth / 2;
var h1 = this._tileHeight / 2;
for (var i = 0; i < 2; i++) {
var qsx = table[2 + i][0];
var qsy = table[2 + i][1];
var sx1 = (bx * 2 + qsx) * w1;
var sy1 = (by * 2 + qsy) * h1 + h1 / 2;
var dx1 = dx + (i % 2) * w1;
var dy1 = dy + Math.floor(i / 2) * h1;
layer.addRect(setNumber, sx1, sy1, dx1, dy1, w1, h1/2);
}
}
};
/**
* @method _drawShadow
* @param {Number} shadowBits
* @param {Number} dx
* @param {Number} dy
* @private
*/
ShaderTilemap.prototype._drawShadow = function(layer, shadowBits, dx, dy) {
if (shadowBits & 0x0f) {
var w1 = this._tileWidth / 2;
var h1 = this._tileHeight / 2;
for (var i = 0; i < 4; i++) {
if (shadowBits & (1 << i)) {
var dx1 = dx + (i % 2) * w1;
var dy1 = dy + Math.floor(i / 2) * h1;
layer.addRect(-1, 0, 0, dx1, dy1, w1, h1);
}
}
}
};
function LevelLoader() {
this.initialize.apply(this, arguments);
}
LevelLoader.prototype = {
initialize: function() {
},
load : function(name, cb) {
var tilesets = null;
var tileset = null;
var tilesetNames = null;
var map = null;
var loader = new PIXI.Loader();
var self = this;
function progress(loader, resource) {
if (resource.name == 'tilesets') {
//1. load the map
loader.add(name, 'rpgmaker/data/'+name+'.json', {parentResource: resource });
self.tilesetResource = resource;
tilesets = resource.data;
} else
if (resource.name == name) {
//2. load spritesheets
map = resource.data;
tileset = tilesets[map['tilesetId']];
tilesetNames = tileset['tilesetNames'];
tilesetNames.forEach(function(name) {
if (name.length>0 && !PIXI.utils.TextureCache[name])
loader.add(name, 'rpgmaker/img/'+name +".png", {parentResource: resource });
})
}
}
loader.onProgress.add(progress);
//0. load tilesets
if (this.tilesetResource)
progress(loader, self.tilesetResource);
else
loader.add('tilesets', 'rpgmaker/data/Tilesets.json');
loader.load(function(loader, resources) {
var result = new ShaderTilemap(300, 300);
for (var i=0;i<tilesetNames.length;i++) {
var tex = resources[tilesetNames[i]] && resources[tilesetNames[i]].texture;
result.bitmaps.push(tex);
if (tex) tex.baseTexture.mipmap = true;
}
while (result.bitmaps.length>0 && !result.bitmaps[result.bitmaps.length-1]) {
result.bitmaps.pop();
}
result.flags = tileset.flags;
result.setData(map.width, map.height, map.data);
result.refresh();
cb(null, result);
})
}
};
return new LevelLoader();
};
requireRpgMaker();