OMORI_Android/www.eng/js/plugins.js

4065 lines
No EOL
327 KiB
JavaScript

// Generated by RPG Maker.
// Do not edit this file directly.
var $plugins = [{
"name": "Archeia_CoreChanges",
"status": true,
"description": "<Archeia_CoreChanges>\r\nThis plugin modifies the core script and adds new things.",
"parameters": {}
},
{
"name": "Aetherflow_PreloadEverything",
"status": true,
"description": "v1.0.2 Preload All The Things. (IF YOU HAVE v1.6.1)",
"parameters": {
"ReleaseMapChange": "true",
"PreloadSystem": "true",
"ImageCacheSize": "10 * 1000 * 1000",
"AudioCacheSize": "20 * 1000 * 1000",
"PreloadGlobal": "{\"Images\":\"[\\\"atlases/Omori_TitleScreen\\\",\\\"parallaxes/polaroidBG_BS_sky\\\",\\\"pictures/Blackspace_polaroidBG_FA_day\\\",\\\"characters/DW_AUBREY\\\",\\\"characters/!TAG_AUBREY_HAMMER\\\",\\\"characters/!TAG_AUBREY_HAMMER_MASKED\\\",\\\"characters/DW_OMORI\\\",\\\"characters/DW_OMORI_TAG\\\",\\\"characters/DW_OMORI_MASKED_TAG\\\",\\\"characters/DW_KEL\\\",\\\"characters/DW_KEL_THROW\\\",\\\"characters/DW_MaskedKelThrow\\\",\\\"characters/DW_HERO\\\",\\\"characters/$DW_HERO_charm_masked\\\",\\\"characters/$DW_OMORI_RUN%(8)\\\",\\\"characters/$DW_AUBREY_RUN%(8)\\\",\\\"characters/$DW_KEL_RUN%(8)\\\",\\\"characters/$DW_HERO_RUN%(8)\\\",\\\"characters/$DW_BASIL_RUN%(8)\\\",\\\"characters/FA_OMORI\\\",\\\"characters/FA_AUBREY\\\",\\\"characters/FA_KEL\\\",\\\"characters/FA_HERO\\\",\\\"characters/$FA_OMORI_RUN%(8)\\\",\\\"characters/$FA_AUBREY_RUN%(8)\\\",\\\"characters/$FA_KEL_RUN%(8)\\\",\\\"characters/$FA_HERO_RUN%(8)\\\",\\\"characters/DW_MaskedChars\\\",\\\"characters/$DW_OMORI_MASKED_RUN%(8)\\\",\\\"characters/$DW_AUBREY_MASKED_RUN%(8)\\\",\\\"characters/$DW_KEL_MASKED_RUN%(8)\\\",\\\"characters/$DW_HERO_MASKED_RUN%(8)\\\",\\\"characters/$DW_OMORI_F_RUN%(8)\\\",\\\"characters/DW_OMORI_PIGTAILS\\\",\\\"characters/DW_OMORI_TAG_PIGTAILS\\\",\\\"characters/DW_OMORI_DIG_PIGTAILS\\\",\\\"faces/MainCharacters_DreamWorld\\\",\\\"faces/MainCharacter_Basil\\\",\\\"faces/MainCharacter_Mari\\\",\\\"faces/MainCharacters_Faraway\\\",\\\"faces/MainCharacters_Faraway\\\",\\\"system/Balloon\\\",\\\"system/BalloonDoReMi\\\",\\\"pictures/snow\\\",\\\"pictures/storm\\\",\\\"pictures/rain\\\",\\\"pictures/shine\\\",\\\"pictures/embers\\\",\\\"pictures/leaf\\\",\\\"atlases/TAGATLAS\\\",\\\"atlases/TAGATLAS_FA\\\",\\\"atlases/TAGATLAS_BG_1\\\",\\\"atlases/TAGATLAS_BG_2\\\",\\\"atlases/FarawayAtlas_Pages\\\",\\\"atlases/DreamworldAtlas_Pages\\\",\\\"atlases/DreamworldAtlas_01\\\",\\\"atlases/BlackSpaceAtlas_Pages\\\",\\\"atlases/BlackSpaceAtlas_01\\\",\\\"atlases/BlackSpaceAtlas_02\\\",\\\"atlases/BlackSpace_PolaroidAtlas\\\",\\\"system/ACS_Bubble\\\",\\\"system/bar_gradients\\\",\\\"system/faceset_states\\\",\\\"system/statelist\\\",\\\"system/statelist\\\",\\\"system/newtagmenud\\\",\\\"system/enemy_box\\\",\\\"system/enemy_box_gradients\\\",\\\"system/hp_icon\\\",\\\"system/mp_icon\\\",\\\"system/bsys_heartgauge\\\",\\\"system/player_box\\\",\\\"system/tagmenu\\\",\\\"system/TagMenu_BlackSpace\\\",\\\"system/TagMenu_DreamWorld\\\",\\\"system/itemCharms\\\",\\\"system/itemConsumables\\\",\\\"system/itemImportant\\\",\\\"system/itemWeapons\\\",\\\"system/ItemIcons1\\\",\\\"characters/$DW_OMORI_DIG_RUN%(8)\\\",\\\"characters/!TAG_AUBREY_HAMMER\\\",\\\"characters/!TAG_AUBREY_HAMMER_MASKED\\\",\\\"characters/$DW_HERO_FLOUR_RUN%(8)\\\",\\\"characters/$DW_KEL_FLOUR_RUN%(8)\\\",\\\"characters/$DW_OMORI_FLOUR_RUN%(8)\\\",\\\"characters/$FA_BASIL_RUN%(8)\\\",\\\"characters/$FA_HERO_NIGHT_RUN%(8)\\\",\\\"characters/$FA_KEL_NIGHT_RUN%(8)\\\",\\\"characters/$FA_OMORI_NIGHT_RUN%(8)\\\",\\\"characters/$FA_OMORIPIZZA_RUN%(8)\\\",\\\"characters/DW_AUBREY_FLOUR_RUN8\\\",\\\"characters/DW_HERO_FLOUR_RUN8\\\",\\\"characters/DW_KEL_FLOUR_RUN8\\\",\\\"characters/DW_OMORI_DIG_PIGTAILS\\\",\\\"characters/DW_OMORI_DIG\\\",\\\"characters/DW_OMORI_FLOUR_RUN8\\\",\\\"characters/FA_OMORIPIZZA_RUN\\\",\\\"characters/DW_AUBREY_2test\\\",\\\"characters/OMORI_PLAYER_STAB\\\",\\\"characters/FA_OMORI_3\\\",\\\"characters/DW_OMORI_MASKED_TAG\\\"]\",\"Audio\":\"\"}",
"PreloadMaps": 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\"]\\\"}\",\"{\\\"MapId\\\":\\\"161\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$DW_EN_PF_SPIDER_CAT\\\\\\\",\\\\\\\"characters/$DW_EN_PF_SPIDER_CAT_TRANSFORM\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"169\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_MaskedKelThrow\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"177\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$DW_PLUTO_FOUNTAIN\\\\\\\",\\\\\\\"characters/DW_PLUTO1\\\\\\\"]\\\",\\\"Audio\\\":\\\"[]\\\"}\",\"{\\\"MapId\\\":\\\"178\\\",\\\"Images\\\":\\\"\\\",\\\"Audio\\\":\\\"[\\\\\\\"bgm/event_bride_absolute_evil\\\\\\\",\\\\\\\"bgm/event_bride_horrible\\\\\\\",\\\\\\\"bgm/event_bride_miraculously_good\\\\\\\"]\\\"}\",\"{\\\"MapId\\\":\\\"182\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_MaskedKelThrow\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"183\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_MaskedKelThrow\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"216\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$DW_WHALEY_1\\\\\\\",\\\\\\\"characters/$DW_WHALEY_2\\\\\\\",\\\\\\\"characters/$DW_WHALEY_3\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"219\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/HumphreyElevator\\\\\\\",\\\\\\\"characters/$HumphreyElevator\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"228\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_Raft\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"234\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_SG_perfect_heart\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"236\\\",\\\"Images\\\":\\\"[\\\\\\\"pictures/SGL_MollyScreen[3x3]\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"249\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/HumphreyElevator\\\\\\\",\\\\\\\"characters/$HumphreyElevator\\\\\\\",\\\\\\\"characters/dw_sg_slimegirlsfloat_kel\\\\\\\",\\\\\\\"pictures/SGL_Humphreat[4x4]\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"322\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$FEAR_HANDS\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"324\\\",\\\"Images\\\":\\\"[\\\\\\\"pictures/map324\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"334\\\",\\\"Images\\\":\\\"\\\",\\\"Audio\\\":\\\"[\\\\\\\"se/toast_1_G_correct\\\\\\\",\\\\\\\"se/toast_2_A_correct\\\\\\\",\\\\\\\"se/toast_3_B_correct\\\\\\\",\\\\\\\"se/toast_4_C2_correct\\\\\\\",\\\\\\\"se/toast_A\\\\\\\",\\\\\\\"se/toast_A_sharp\\\\\\\",\\\\\\\"se/toast_B\\\\\\\",\\\\\\\"se/toast_C\\\\\\\",\\\\\\\"se/toast_C2\\\\\\\",\\\\\\\"se/toast_C_sharp\\\\\\\",\\\\\\\"se/toast_D\\\\\\\",\\\\\\\"se/toast_D_sharp\\\\\\\",\\\\\\\"se/toast_E\\\\\\\",\\\\\\\"se/toast_F\\\\\\\",\\\\\\\"se/toast_F_sharp\\\\\\\",\\\\\\\"se/toast_G\\\\\\\",\\\\\\\"se/toast_G_sharp\\\\\\\"]\\\"}\",\"{\\\"MapId\\\":\\\"341\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/FA_AUBREY_Bat\\\\\\\",\\\\\\\"characters/FA_OMORI_TAG\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"342\\\",\\\"Images\\\":\\\"\\\",\\\"Audio\\\":\\\"[\\\\\\\"bgs/se_roll\\\\\\\"]\\\"}\",\"{\\\"MapId\\\":\\\"343\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_NPC_8\\\\\\\",\\\\\\\"characters/DW_PuzzleObjects6\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"752\\\",\\\"Images\\\":\\\"[\\\\\\\"pictures/1\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"754\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/FA_SCOOTERS\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"851\\\",\\\"Images\\\":\\\"\\\",\\\"Audio\\\":\\\"[\\\\\\\"se/xx_piano_hero\\\\\\\"]\\\"}\",\"{\\\"MapId\\\":\\\"934\\\",\\\"Images\\\":\\\"\\\",\\\"Audio\\\":\\\"[\\\\\\\"se/title\\\\\\\"]\\\"}\",\"{\\\"MapId\\\":\\\"310\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"311\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"312\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"313\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"314\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"315\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"316\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"317\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_1\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_2\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_3\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"318\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"340\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/[SF]DAY_piano\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"374\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_AUBREY\\\\\\\",\\\\\\\"characters/!TAG_AUBREY_HAMMER\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"382\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"383\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"384\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"385\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"386\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"387\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"433\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$DW_mushroom_jump\\\\\\\",\\\\\\\"characters/$DW_Mushroom_Man\\\\\\\",\\\\\\\"characters/$DW_Mushroom_Mentor\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"499\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_BREAKTIME_4\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"124\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"129\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"196\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_OMORI\\\\\\\",\\\\\\\"characters/DW_OMORI_TAG\\\\\\\",\\\\\\\"characters/DW_AUBREY\\\\\\\",\\\\\\\"characters/!TAG_AUBREY_HAMMER\\\\\\\",\\\\\\\"characters/DW_KEL\\\\\\\",\\\\\\\"characters/DW_KEL_THROW\\\\\\\",\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\",\\\\\\\"characters/DW_NPC_3\\\\\\\",\\\\\\\"characters/DW_OBJECTS\\\\\\\",\\\\\\\"characters/[SF]Jawsum\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"249\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_NPC_14\\\\\\\",\\\\\\\"characters/DW_Perfectheart\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"391\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/FA_Climb\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"393\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_04\\\\\\\",\\\\\\\"atlases/AlbumPicture_BackAtlas\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\"]"
}
},
{
"name": "Community_Basic",
"status": true,
"description": "Basic plugin for manipulating important parameters.",
"parameters": {
"cacheLimit": "80",
"screenWidth": "816",
"screenHeight": "624",
"changeWindowWidthTo": "",
"changeWindowHeightTo": "",
"renderingMode": "auto",
"alwaysDash": "off",
"textSpeed": "1",
"enableProgressBar": "false",
"maxRenderingFps": "0"
}
},
{
"name": "AudioStreaming",
"status": true,
"description": "Load audio faster and use only ogg files.",
"parameters": {
"mode": "11",
"deleteM4a": "false"
}
},
{
"name": "OggOnly",
"status": true,
"description": "Use only ogg files to play the audio.",
"parameters": {
"deleteM4a": "false"
}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "VND_OmoriFixes",
"status": true,
"description": "Some fixes for android platform",
"parameters": {}
},
{
"name": "YEP_CoreEngine",
"status": true,
"description": "v1.31 Needed for the majority of Yanfly Engine Scripts. Also\r\ncontains bug fixes found inherently in RPG Maker.",
"parameters": {
"---Screen---": "",
"Screen Width": "640",
"Screen Height": "480",
"Scale Battlebacks": "true",
"Scale Title": "true",
"Scale Game Over": "true",
"Open Console": "false",
"Reposition Battlers": "true",
"GameFont Load Timer": "0",
"Update Real Scale": "true",
"Collection Clear": "true",
"---Gold---": "",
"Gold Max": "99999999",
"Gold Font Size": "20",
"Gold Icon": "12",
"Gold Overlap": "A lotta",
"---Items---": "",
"Default Max": "99",
"Quantity Text Size": "20",
"---Parameters---": "",
"Max Level": "50",
"Actor MaxHP": "9999",
"Actor MaxMP": "9999",
"Actor Parameter": "999",
"Enemy MaxHP": "999999",
"Enemy MaxMP": "9999",
"Enemy Parameter": "999",
"---Battle---": "",
"Animation Rate": "4",
"Flash Target": "false",
"Show Events Transition": "true",
"Show Events Snapshot": "true",
"---Map Optimization---": "",
"Refresh Update HP": "true",
"Refresh Update MP": "true",
"Refresh Update TP": "false",
"---Font---": "",
"Chinese Font": "SimHei, Heiti TC, sans-serif",
"Korean Font": "Dotum, AppleGothic, sans-serif",
"Default Font": "GameFont, Verdana, Arial, Courier New",
"Font Size": "28",
"Text Align": "left",
"---Windows---": "",
"Digit Grouping": "true",
"Line Height": "36",
"Icon Width": "32",
"Icon Height": "32",
"Face Width": "144",
"Face Height": "144",
"Window Padding": "18",
"Text Padding": "6",
"Window Opacity": "192",
"Gauge Outline": "true",
"Gauge Height": "18",
"Menu TP Bar": "true",
"---Window Colors---": "",
"Color: Normal": "0",
"Color: System": "16",
"Color: Crisis": "17",
"Color: Death": "18",
"Color: Gauge Back": "19",
"Color: HP Gauge 1": "20",
"Color: HP Gauge 2": "21",
"Color: MP Gauge 1": "22",
"Color: MP Gauge 2": "23",
"Color: MP Cost": "23",
"Color: Power Up": "24",
"Color: Power Down": "25",
"Color: TP Gauge 1": "28",
"Color: TP Gauge 2": "29",
"Color: TP Cost Color": "29"
}
},
{
"name": "YEP_LoadCustomFonts",
"status": true,
"description": "v1.01 Load custom fonts from the /fonts/ folder. This will\nallow you to use custom fonts without installing them.",
"parameters": {
"Font Filenames": "OMORI_GAME.ttf, OMORI_GAME2.ttf, NotoSans_Regular.ttf",
"Font Families": "OMORI_GAME, OMORI_GAME2, NotoSans_Regular"
}
},
{
"name": "GTP_CoreUpdates",
"status": true,
"description": "v1.0.1 Optimization for Omori taking in account YEP Core Updates",
"parameters": {}
},
{
"name": "fuku_testpack",
"status": true,
"description": "書いただけ詰め合わせ",
"parameters": {}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "YED_Tiled",
"status": true,
"description": "v1.20 Plugin supports Tiled Map Editor maps with some additional\nfeatures.",
"parameters": {
"Z - Player": "3",
"Z - Below Player": "1",
"Z - Above Player": "5",
"Half-tile movement": "false",
"Priority Tiles Limit": "256",
"Map Level Variable": "26"
}
},
{
"name": "AEL_TilesetPropertyRegions",
"status": true,
"description": "<AEL_TilesetPropertyRegions> Uses regions to add tile properties.",
"parameters": {
"Ladder Region": "90",
"Counter Region": "91",
"Damage Floor Region": "92",
"Bush Region": "93",
"Bush Height": "12"
}
},
{
"name": "KEN_PictureBelowChars",
"status": true,
"description": "v1.00 Plugin to display a picture with a specific ID below characters\nbut above tilemap. (Even if used with YED_Tiled plugin).",
"parameters": {
"Picture ID": "1",
"Picture Z": "2"
}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "YSP_VideoPlayer",
"status": true,
"description": "v1.0.0 Plugin used for playing video.",
"parameters": {}
},
{
"name": "TDDP_NoFastForward",
"status": true,
"description": "2.1.0 Disables the ability to fast forward move routes and/or text. id:TDDP_NoFastForward",
"parameters": {
"Disable for Move Routes": "true",
"Disable for Show Text": "false"
}
},
{
"name": "TDDP_AnimationCurves",
"status": true,
"description": "1.0.3b Apply animation curves (easing functions) to Move Picture commands using simple Plugin Commands",
"parameters": {
"Demo hotkey": "122",
"Plugin Command key": "AnimationCurve"
}
},
{
"name": "TDDP_MovePictureEx",
"status": true,
"description": "1.0.1 Plugin Command to use variables and relative values with Move Picture",
"parameters": {
"movePictureCommand": "MovePicture"
}
},
{
"name": "Custom Picture Controls",
"status": true,
"description": "This plugin add custom controls as well as pictures for effects.",
"parameters": {}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "YEP_BattleEngineCore",
"status": true,
"description": "v1.49 Have more control over the flow of the battle system\nwith this plugin and alter various aspects to your liking.",
"parameters": {
"---General---": "",
"Action Speed": "agi",
"Default System": "dtb",
"---Escape---": "",
"Escape Ratio": "0.65 * $gameParty.agility() / $gameTroop.agility()",
"Fail Escape Boost": "0.10",
"---Animation---": "",
"Animation Base Delay": "0",
"Animation Next Delay": "0",
"Certain Hit Animation": "0",
"Physical Animation": "0",
"Magical Animation": "0",
"Enemy Attack Animation": "0",
"Reflect Animation": "0",
"Motion Waiting": "false",
"---Frontview---": "",
"Front Position X": "Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index",
"Front Position Y": "Graphics.boxHeight - 180",
"Front Actor Sprite": "false",
"Front Sprite Priority": "1",
"---Sideview---": "",
"Home Position X": "screenWidth - 16 - (maxSize + 2) * 32 + index * 32",
"Home Position Y": "screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32",
"Side Sprite Priority": "1",
"---Sprites---": "",
"Default X Anchor": "0.50",
"Default Y Anchor": "1.00",
"Step Distance": "48",
"Flinch Distance": "12",
"Show Shadows": "false",
"---Damage Popups---": "",
"Popup Duration": "128",
"Newest Popup Bottom": "true",
"Popup Overlap Rate": "0.9",
"Critical Popup": "255, 0, 0, 160",
"Critical Duration": "60",
"---Tick-Settings---": "",
"Timed States": "false",
"Timed Buffs": "false",
"Turn Time": "100",
"AI Self Turns": "true",
"---Window Settings---": "",
"Lower Windows": "true",
"Window Rows": "4",
"Command Window Rows": "4",
"Command Alignment": "left",
"Start Actor Command": "false",
"Current Max": "false",
"---Selection Help---": "",
"Mouse Over": "false",
"Select Help Window": "false",
"User Help Text": "User",
"Ally Help Text": "Ally",
"Allies Help Text": "Allies",
"Enemy Help Text": "Enemy",
"Enemies Help Text": "Enemies",
"All Help Text": "All %1",
"Random Help Text": "%2 Random %1",
"---Enemy Select---": "",
"Visual Enemy Select": "false",
"Show Enemy Name": "false",
"Show Select Box": "false",
"Enemy Font Size": "20",
"Enemy Auto Select": "0",
"---Actor Select---": "",
"Visual Actor Select": "false",
"---Battle Log---": "",
"Show Emerge Text": "true",
"Show Pre-Emptive Text": "true",
"Show Surprise Text": "true",
"Optimize Speed": "false",
"Show Action Text": "true",
"Show State Text": "true",
"Show Buff Text": "true",
"Show Counter Text": "true",
"Show Reflect Text": "true",
"Show Substitute Text": "true",
"Show Fail Text": "true",
"Show Critical Text": "true",
"Show Miss Text": "true",
"Show Evasion Text": "true",
"Show HP Text": "true",
"Show MP Text": "true",
"Show TP Text": "true"
}
},
{
"name": "YEP_BaseTroopEvents",
"status": true,
"description": "v1.01 Enabling this plugin will cause all troops to have\r\nevents occur in every fight.",
"parameters": {
"Base Troop ID": "1"
}
},
{
"name": "YEP_X_ActSeqPack1",
"status": true,
"description": "v1.13 (Requires YEP_BattleEngineCore.js) Basic functions are\nadded to the Battle Engine Core's action sequences.",
"parameters": {
"Default Volume": "90",
"Default Pitch": "100",
"Default Pan": "0"
}
},
{
"name": "YEP_X_ActSeqPack2",
"status": true,
"description": "v1.12 (Requires YEP_BattleEngineCore.js) Visual functions\nare added to the Battle Engine Core's action sequences.",
"parameters": {}
},
{
"name": "YEP_X_ActSeqPack3",
"status": true,
"description": "v1.05 (Requires YEP_BattleEngineCore.js) Camera control is\nadded to the Battle Engine Core's action sequences.",
"parameters": {
"Camera Option": "Battle Camera"
}
},
{
"name": "Battle Commands List",
"status": true,
"description": "This plugin allows you to set custom battle commands for actors and classes.",
"parameters": {
"Skill Type Names": ""
}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "YEP_EquipCore",
"status": true,
"description": "v1.18 Allows for the equipment system to be more flexible to\nallow for unique equipment slots per class.",
"parameters": {
"---General---": "",
"Text Align": "center",
"Finish Command": "Finish",
"Remove Text": "Remove",
"Remove Icon": "16",
"Empty Text": "<Empty>",
"Empty Icon": "16",
"---Rules---": "",
"Non-Removable Types": "1",
"Non-Optimized Types": "5"
}
},
{
"name": "YEP_SkillCore",
"status": true,
"description": "v1.13 Skills are now given more functions and the ability\r\nto require different types of costs.",
"parameters": {
"---General---": "",
"Cost Padding": "4",
"Command Alignment": "left",
"Window Columns": "2",
"---HP Costs---": "",
"HP Format": "%1%2",
"HP Font Size": "20",
"HP Text Color": "18",
"HP Icon": "162",
"---MP Costs---": "",
"MP Format": "%1%2",
"MP Font Size": "20",
"MP Text Color": "23",
"MP Icon": "165",
"---TP Costs---": "",
"TP Format": "%1%2",
"TP Font Size": "20",
"TP Text Color": "29",
"TP Icon": "164"
}
},
{
"name": "YEP_X_CounterControl",
"status": true,
"description": "v1.08 (Requires YEP_BattleEngineCore.js) Gives you more\ncontrol over how counters work in RPG Maker MV!",
"parameters": {
"---General---": "",
"Queue Max": "20",
"---Default Traits---": "",
"Counter Skill": "1",
"Evade Counter": "false",
"Counter Name": "Counter-%1",
"Counter Icon": "78",
"Counter Total": "1",
"Ally Counter": "false",
"---Default Conditions---": "",
"Physical": "true",
"Single Target": "true",
"Not Counter": "false"
}
},
{
"name": "YEP_BattleAICore",
"status": true,
"description": "v1.14 This plugin allows you to structure battle A.I.\npatterns with more control.",
"parameters": {
"Dynamic Actions": "true",
"Dynamic Turn Count": "false",
"Element Testing": "true",
"Default AI Level": "100"
}
},
{
"name": "YEP_BuffsStatesCore",
"status": true,
"description": "v1.16 Alter the basic mechanics behind buffs and states\nthat aren't adjustable within the RPG Maker editor.",
"parameters": {
"---Turn Indicator---": "",
"Show Turns": "true",
"Font Size": "16",
"Turn Alignment": "right",
"Turn Buffer X": "-3",
"Turn Buffer Y": "-6",
"State Color": "0",
"Buff Color": "24",
"Debuff Color": "2",
"---Enemy Icons---": "",
"Show Enemy Icons": "true",
"Enemy Buff Turn": "true",
"Enemy State Turn": "true",
"Enemy State Counter": "true",
"---Buff Settings---": "",
"Default Limit": "8",
"Maximum Limit": "8",
"Buff Formula": "Math.pow((this._buffs[paramId] > 0) ? 1.20 : 0.80, Math.abs(this._buffs[paramId]))",
"Show Buff Rate": "true",
"---State Settings---": "",
"Reapply Rules": "1",
"Show Enemy Turns": "true",
"---Counter Settings---": "",
"Counter Font Size": "16",
"Counter Alignment": "center",
"Counter Buffer X": "0",
"Counter Buffer Y": "8",
"Counter Color": "0"
}
},
{
"name": "YEP_X_StateCategories",
"status": true,
"description": "v1.07 (Requires YEP_BuffsStatesCore.js) Sets up categories\nfor your states to make control over them easier.",
"parameters": {}
},
{
"name": "YEP_DamageCore",
"status": true,
"description": "v1.07 Expand the control you have over the game's damage\ncalculation with more features and effects.",
"parameters": {
"---Damage Cap---": "",
"Enable Cap": "true",
"Maximum Damage": "9999",
"Maximum Healing": "9999",
"---Damage Steps---": "",
"Damage Step 1": "baseDamage = this.modifyBaseDamage(value, baseDamage, target);",
"Damage Step 2": "baseDamage *= this.calcElementRate(target);",
"Damage Step 3": "",
"Damage Step 4": "",
"Damage Step 5": "",
"Damage Step 6": "critical = this.modifyCritical(critical, baseDamage, target);",
"Damage Step 7": "target.result().critical = critical;",
"Damage Step 8": "value = baseDamage;",
"Damage Step 9": "",
"Damage Step 10": "if (baseDamage > 0) {",
"Damage Step 11": "value = this.applyDamageRate(value, baseDamage, target);",
"Damage Step 12": "",
"Damage Step 13": "",
"Damage Step 14": "",
"Damage Step 15": "",
"Damage Step 16": "",
"Damage Step 17": "",
"Damage Step 18": "}",
"Damage Step 19": "",
"Damage Step 20": "if (baseDamage < 0) {",
"Damage Step 21": "value = this.applyHealRate(value, baseDamage, target);",
"Damage Step 22": "",
"Damage Step 23": "",
"Damage Step 24": "",
"Damage Step 25": "",
"Damage Step 26": "",
"Damage Step 27": "",
"Damage Step 28": "}",
"Damage Step 29": "",
"Damage Step 30": "if (critical) {",
"Damage Step 31": "value = this.applyCriticalRate(value, baseDamage, target);",
"Damage Step 32": "",
"Damage Step 33": "",
"Damage Step 34": "",
"Damage Step 35": "",
"Damage Step 36": "",
"Damage Step 37": "",
"Damage Step 38": "}",
"Damage Step 39": "",
"Damage Step 40": "if (this.isPhysical()) {",
"Damage Step 41": "value = this.applyPhysicalRate(value, baseDamage, target);",
"Damage Step 42": "",
"Damage Step 43": "",
"Damage Step 44": "",
"Damage Step 45": "",
"Damage Step 46": "",
"Damage Step 47": "value = this.applyFlatPhysical(value, baseDamage, target);",
"Damage Step 48": "}",
"Damage Step 49": "",
"Damage Step 50": "if (this.isMagical()) {",
"Damage Step 51": "value = this.applyMagicalRate(value, baseDamage, target);",
"Damage Step 52": "",
"Damage Step 53": "",
"Damage Step 54": "",
"Damage Step 55": "",
"Damage Step 56": "",
"Damage Step 57": "value = this.applyFlatMagical(value, baseDamage, target);",
"Damage Step 58": "}",
"Damage Step 59": "",
"Damage Step 60": "if (baseDamage > 0) {",
"Damage Step 61": "value = this.applyFlatDamage(value, baseDamage, target);",
"Damage Step 62": "",
"Damage Step 63": "",
"Damage Step 64": "",
"Damage Step 65": "",
"Damage Step 66": "",
"Damage Step 67": "",
"Damage Step 68": "}",
"Damage Step 69": "",
"Damage Step 70": "if (baseDamage < 0) {",
"Damage Step 71": "value = this.applyFlatHeal(value, baseDamage, target);",
"Damage Step 72": "",
"Damage Step 73": "",
"Damage Step 74": "",
"Damage Step 75": "",
"Damage Step 76": "",
"Damage Step 77": "",
"Damage Step 78": "}",
"Damage Step 79": "",
"Damage Step 80": "if (critical) {",
"Damage Step 81": "value = this.applyFlatCritical(value, baseDamage, target);",
"Damage Step 82": "",
"Damage Step 83": "",
"Damage Step 84": "",
"Damage Step 85": "",
"Damage Step 86": "",
"Damage Step 87": "",
"Damage Step 88": "}",
"Damage Step 89": "",
"Damage Step 90": "value = this.applyVariance(value, item.damage.variance);",
"Damage Step 91": "",
"Damage Step 92": "",
"Damage Step 93": "",
"Damage Step 94": "",
"Damage Step 95": "value = this.applyGuard(value, target);",
"Damage Step 96": "",
"Damage Step 97": "",
"Damage Step 98": "",
"Damage Step 99": "value = this.applyFlatGlobal(value, baseDamage, target);",
"Damage Step 100": "value = this.applyMinimumDamage(value, baseDamage, target);"
}
},
{
"name": "YEP_X_CriticalControl",
"status": true,
"description": "v1.05 (Requires YEP_DamageCore.js) Control over critical\nhits have been added.",
"parameters": {
"Critical Rate Formula": "rate = (user.luk * .01);",
"Critical Multplier Formula": "value *= 1.5;",
"Flat Critical Formula": "value += ((baseDamage >= 0) ? 1 : -1) * 1.5;"
}
},
{
"name": "YEP_LifeSteal",
"status": true,
"description": "v1.04 Enables passive life steal traits without them being\nactive abilities but instead as passive traits.",
"parameters": {
"Enable HP Overheal": "false",
"Enable MP Overheal": "false",
"Negative HP LifeSteal": "false",
"Negative MP LifeSteal": "false"
}
},
{
"name": "YEP_Taunt",
"status": true,
"description": "v1.02 Adds a Taunt mechanic to battle. Battlers with a\ntaunt property become the target of enemy focus.",
"parameters": {}
},
{
"name": "YEP_AutoPassiveStates",
"status": true,
"description": "v1.15 This plugin allows for some states to function as\npassives for actors, enemies, skills, and equips.",
"parameters": {
"---Basic---": "",
"Actor Passives": "0",
"Enemy Passives": "0",
"Global Passives": "0",
"---List---": "...Requires RPG Maker MV 1.5.0+...",
"Actor Passives List": "[]",
"Enemy Passives List": "[]",
"Global Passives List": "[]"
}
},
{
"name": "YEP_X_PassiveAuras",
"status": true,
"description": "v1.05 (Requires YEP_AutoPassiveStates.js) Add aura effects\nto various database objects.",
"parameters": {}
},
{
"name": "YEP_Z_PassiveCases",
"status": true,
"description": "v1.01 (Lunatic Pack) Create conditional cases for your passive\nstates through an easy and elaborate method!",
"parameters": {
"Effect Code": "\"// -------------\\n// Switch On/Off\\n// -------------\\nif (data.match(/SWITCH[ ](\\\\d+)[ ]ON/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = $gameSwitches.value(switchId);\\n\\n} else if (data.match(/SWITCH[ ](\\\\d+)[ ]OFF/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = !$gameSwitches.value(switchId);\\n\\n// -------------\\n// Has/Not State\\n// -------------\\n} else if (data.match(/HAS[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = user.isStateAffected(stateId);\\n\\n} else if (data.match(/NOT[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = !user.isStateAffected(stateId);\\n\\n// -------------------\\n// Has/Not Buff/Debuff\\n// -------------------\\n} else if (data.match(/HAS[ ](.*)[ ]BUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isBuffAffected(paramId);\\n\\n} else if (data.match(/HAS[ ](.*)[ ]DEBUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isDebuffAffected(paramId);\\n\\n// --------------------\\n// Has/Not Weapon/Armor\\n// --------------------\\n} else if (data.match(/HAS[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = !user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/HAS[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = !user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n// ----------------------\\n// Param Above/Below Stat\\n// ----------------------\\n} else if (data.match(/(.*)[ ](?:>|<|>=|<=|=|!=)[ ](.*)/i)) {\\n var check1 = String(RegExp.$1);\\n var check2 = String(RegExp.$2);\\n var value1 = DataManager.numberParameterCheck(check1, user);\\n var value2 = DataManager.numberParameterCheck(check2, user);\\n if (value1 !== null && value2 !== null) {\\n if (data.match(/>=/i)) {\\n condition = value1 >= value2;\\n } else if (data.match(/</i)) {\\n condition = value1 <= value2;\\n } else if (data.match(/>/i)) {\\n condition = value1 > value2;\\n } else if (data.match(/</i)) {\\n condition = value1 < value2;\\n } else if (data.match(/!=/i)) {\\n condition = value1 !== value2;\\n } else if (data.match(/=/i)) {\\n condition = value1 === value2;\\n } else {\\n skip = true;\\n }\\n } else {\\n condition = false;\\n }\\n\\n// -------------------------------\\n// Add new effects above this line\\n// -------------------------------\\n} else {\\n skip = true;\\n}\""
}
},
{
"name": "YEP_StealSnatch",
"status": true,
"description": "v1.09 Allows your actors to be able to steal and snatch\nitems from enemies.",
"parameters": {
"---General---": "",
"Bonus Formula": "(user.luk / (512 + user.luk)) / 3",
"---Auto Setup---": "",
"Gold Drop": "true",
"Gold Rate": "0.50",
"Gold Removal": "true",
"Drop Items": "true",
"Drop Rates": "0.80",
"Drop Removal": "true",
"Automatic Debuff": "true",
"---Battle Log---": "",
"Center Text": "true",
"Fail Text": "%1 couldn't steal from %2.",
"Success Text": "%1 steals %4%3 from %2!",
"Steal Empty": "%1 has nothing left to steal.",
"Gold Format": "%1 %2",
"Steal Wait": "60",
"---Snatch Window---": "",
"Gold Help Text": "There's %1 %2 for you to steal!",
"Success Font Size": "20",
"Decimal Places": "0",
"Already Stolen": "Stolen",
"---Sound Effects---": "",
"Failure Sound": "Buzzer2",
"Failure Volume": "80",
"Failure Pitch": "120",
"Failure Pan": "0",
"Empty Sound": "Evasion1",
"Empty Volume": "80",
"Empty Pitch": "120",
"Empty Pan": "0",
"Item Sound": "Item1",
"Item Volume": "80",
"Item Pitch": "120",
"Item Pan": "0",
"Weapon Sound": "Equip1",
"Weapon Volume": "80",
"Weapon Pitch": "120",
"Weapon Pan": "0",
"Armor Sound": "Equip2",
"Armor Volume": "80",
"Armor Pitch": "150",
"Armor Pan": "0",
"Gold Sound": "Shop2",
"Gold Volume": "80",
"Gold Pitch": "120",
"Gold Pan": "0"
}
},
{
"name": "YEP_SwapEnemies",
"status": true,
"description": "v1.03 This is utility plugin made to help randomize sets of\nenemies for battle.",
"parameters": {
"Filter Unnamed Enemies": "true"
}
},
{
"name": "HIME_EnemyReinforcements",
"status": true,
"description": "Allows you to summon more enemies into the current battle\r\nusing event commands.",
"parameters": {}
},
{
"name": "YEP_ExtraEnemyDrops",
"status": true,
"description": "v1.09 Allows your enemies to drop more than just three\nitems as per the editor's limit.",
"parameters": {}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "YEP_X_AnimatedSVEnemies",
"status": true,
"description": "v1.19 (Requires YEP_BattleEngineCore.js) This plugin lets\nyou use Animated Sideview Actors for enemies!",
"parameters": {
"---General---": "",
"Anchor X": "0.5",
"Anchor Y": "1.0",
"Sprite Smoothing": "true",
"Sprite Width": "auto",
"Sprite Height": "auto",
"Collapse": "false",
"Frame Speed": "12",
"Show State Overlay": "true",
"---Shadows---": "",
"Show Shadow": "false",
"Shadow Scale X": "auto",
"Shadow Scale Y": "auto",
"---Breathing---": "",
"Enable Breathing": "1",
"Breathing Speed": "20",
"Breathing X Rate": "0.001",
"Breathing Y Rate": "0.020",
"HP Link Breathing": "false",
"---Floating---": "",
"Floating Speed": "20",
"Floating Rate": "0.3",
"Floating Height": "50",
"Floating Death": "true",
"---Motions---": "",
"Attack Motion": "thrust",
"Idle Motion": "walk",
"Damage Motion": "damage",
"Evade Motion": "evade",
"Escape Motion": "escape",
"Guard Motion": "guard",
"Abnormal Motion": "abnormal",
"Sleep Motion": "sleep",
"Dying Motion": "dying",
"Dead Motion": "dead",
"---Weapons---": "",
"Weapon Image Index": "0",
"Weapon 1 Motion": "swing",
"Weapon 1 Animation": "6",
"Weapon 2 Motion": "swing",
"Weapon 2 Animation": "6",
"Weapon 3 Motion": "swing",
"Weapon 3 Animation": "1",
"Weapon 4 Motion": "swing",
"Weapon 4 Animation": "6",
"Weapon 5 Motion": "swing",
"Weapon 5 Animation": "6",
"Weapon 6 Motion": "swing",
"Weapon 6 Animation": "1",
"Weapon 7 Motion": "missile",
"Weapon 7 Animation": "11",
"Weapon 8 Motion": "missile",
"Weapon 8 Animation": "11",
"Weapon 9 Motion": "missile",
"Weapon 9 Animation": "111",
"Weapon 10 Motion": "thrust",
"Weapon 10 Animation": "16",
"Weapon 11 Motion": "thrust",
"Weapon 11 Animation": "1",
"Weapon 12 Motion": "thrust",
"Weapon 12 Animation": "11",
"Weapon 13 Motion": "swing",
"Weapon 13 Animation": "1",
"Weapon 14 Motion": "swing",
"Weapon 14 Animation": "1",
"Weapon 15 Motion": "swing",
"Weapon 15 Animation": "1",
"Weapon 16 Motion": "swing",
"Weapon 16 Animation": "6",
"Weapon 17 Motion": "swing",
"Weapon 17 Animation": "7",
"Weapon 18 Motion": "swing",
"Weapon 18 Animation": "1",
"Weapon 19 Motion": "missile",
"Weapon 19 Animation": "11",
"Weapon 20 Motion": "missile",
"Weapon 20 Animation": "111",
"Weapon 21 Motion": "missile",
"Weapon 21 Animation": "111",
"Weapon 22 Motion": "thrust",
"Weapon 22 Animation": "7",
"Weapon 23 Motion": "missile",
"Weapon 23 Animation": "15",
"Weapon 24 Motion": "thrust",
"Weapon 24 Animation": "15",
"Weapon 25 Motion": "swing",
"Weapon 25 Animation": "1",
"Weapon 26 Motion": "thrust",
"Weapon 26 Animation": "1",
"Weapon 27 Motion": "thrust",
"Weapon 27 Animation": "1",
"Weapon 28 Motion": "thrust",
"Weapon 28 Animation": "1",
"Weapon 29 Motion": "thrust",
"Weapon 29 Animation": "1",
"Weapon 30 Motion": "thrust",
"Weapon 30 Animation": "1"
}
},
{
"name": "YED_SideviewBattler",
"status": true,
"description": "v1.1.0 This plugin allows user to use any kind of sideview battler.",
"parameters": {
"[Default Setting]": "",
"Default Frames": "3",
"Default Speed": "12",
"Default Frame Width": "96",
"Default Frame Height": "96",
"Enable Weapon": "false"
}
},
{
"name": "YED_SideviewBattler_MIRROR",
"status": true,
"description": "v1.0.0 This plugin allows user to use any kind of sideview battler.",
"parameters": {}
},
{
"name": "YEP_ImprovedBattlebacks",
"status": true,
"description": "v1.02 Changes how RPG Maker MV handles battlebacks.\nBattlebacks are now more flexible with what they can do.",
"parameters": {
"Scale Battlebacks": "true",
"Battleback Margin": "32"
}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "Anti Fail Actions",
"status": true,
"description": "Prevents failure messages from appearing in certain actions.",
"parameters": {}
},
{
"name": "Custom Battle Action Text",
"status": true,
"description": "This plugins allows you to set customized messages for actions.",
"parameters": {}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "ExtraMovementFrames",
"status": true,
"description": "Set sprites with more than 3 frames of animation",
"parameters": {
"Cycle Time": "60",
"Default Idle Frame": "0",
"Default Pattern": "[]"
}
},
{
"name": "Exhydra_FollowerControl",
"status": true,
"description": "Options to control and enhance interaction with followers.",
"parameters": {
"Interpreter Commands": "205,212,213"
}
},
{
"name": "Extra_Followers",
"status": true,
"description": "This plugin allows you to add extra followers to your party.",
"parameters": {
"Max Extra Followers": "10"
}
},
{
"name": "Character_Movement_Graphics",
"status": true,
"description": "This plugins let's you set special graphics for character movements such as:\r\nidle, walking, and running.",
"parameters": {}
},
{
"name": "Custom_Character_Rectangles",
"status": true,
"description": "Description",
"parameters": {}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "fuku_EventTremble",
"status": true,
"description": "イベントを震えさせる v1.00",
"parameters": {}
},
{
"name": "PresetAnimations",
"status": true,
"description": "<OMO_PresetAnimations> Uses regions to add tile properties.",
"parameters": {}
},
{
"name": "YEP_EventCopier",
"status": true,
"description": "v1.01 Copy premade events from a template including all of the\npossible data stored from a different map!",
"parameters": {
"---General---": "",
"TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\",\"14\",\"266\",\"283\",\"301\",\"312\",\"315\",\"337\",\"346\"]",
"TemplateNames": "[\"{\\\"Name\\\":\\\"KeyHand\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"PicnicBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"FruitsBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"dreamDoor\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriBush\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriCone\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriWeb\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreySmash\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyPots\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyBarrels\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"kelThrow\\\",\\\"MapID\\\":\\\"9\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"forestCheck\\\",\\\"MapID\\\":\\\"99\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole2\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"wrongMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"spiderCat\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglButton\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglSpikes\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBeach\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"playerBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"laSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"waSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"Hologram\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"movementTest\\\",\\\"MapID\\\":\\\"416\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySpaceBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyUFO\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWormhole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyVenusFlytrap\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMixtape\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDialUp\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDoomBox\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlaneJunk\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBugBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPottedPalm\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRareBear\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyFishBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMussel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySquizzard\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySlimeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWatermelon\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnotBubble\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLabRat\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySproutmole??\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCupcakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMilkshakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPancakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBreadKids\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPasta\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLivingBread\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHushPuppy\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowPile\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowAngel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunnyWeak\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrawberryShortSnake\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPorcupie\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCelery\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCilantro\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGinger\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRabbit\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyAngi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHousefly\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCrow\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrayDog\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCindi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDorothi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySalli\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldOutsideBedroom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaTortureRoom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseHead\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseButt\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlane\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGhostBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTofu\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCandy\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSmores\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGranolaBar\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBread\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonNachos\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChickenWing\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHotDog\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaffle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPancake\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPizzaSlice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFishTaco\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseburger\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChocolate\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDonut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRamen\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSpaghetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPopcorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseWheel\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholeChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholePizza\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowCone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTomato\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComboMeal\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPlumJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAppleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCherrySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStarFruitSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBreadfruitJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTastySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLemonade\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonButtPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOrangeJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPineappleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGrapeSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBananaSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMangoSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlueberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHoneydewSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStrawberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWatermelonJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottledWater\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFruitJuice?\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPruneJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRottenMilk\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaterBottle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCardboard\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDeadBatteries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComputerPart\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJacks\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDynamite\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSparkler\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonConfetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPoetryBook\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRainCloud\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPresent\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAirHorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDandelion\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMush\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLifeJam\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBigRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon5LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBabyChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBaseballCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCactus\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCatEars\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonClamCoin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFauxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHardHat\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHeartString\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHomework\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPaperBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberDuck\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRedRibbon\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCometHammer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMailbox\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMeteorBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBloodOrange\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"86\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlobe\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowball\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRollingPin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTeaPot\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlender\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBakingPan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTenderizer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoconut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"95\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBackpack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"96\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3dGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"97\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonInnerTube\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"98\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOvenMitts\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"99\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlanket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"100\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheapGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"101\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBeachBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"102\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonShucker\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"103\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJamPackets\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"104\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWishbone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"105\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoolGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"106\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottleCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"107\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFedora\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"108\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFlowerClip\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"109\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFoxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"110\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFriendshipBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"111\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"112\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"113\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSeashellNecklace\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"114\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSno-coneTicket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"115\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\"]",
"---Lunatic Mode---": "",
"PreCopyCode": "\"// Variables Description\\n//\\n// mapId ID of the map to be loaded.\\n// eventId ID of the event to be loaded.\\n// target The event before it's copied over.\\n// player The player character.\"",
"PostCopyCode": "\"// Variables Description\\n//\\n// target The loaded event after copied over.\\n// player The player character.\""
}
},
{
"name": "YEP_EventEncounterAid",
"status": true,
"description": "v1.01 This plugin helps make eventable encounters easier\nand determine player position relative to the event.",
"parameters": {}
},
{
"name": "YEP_EventMiniLabel",
"status": true,
"description": "v1.12 Creates miniature-sized labels over events to allow\nyou to insert whatever text you'd like in them.",
"parameters": {
"Default Show": "true",
"Minimum Width": "136",
"Font Size": "20",
"X Buffer": "0",
"Y Buffer": "36",
"Battle Transition": "false"
}
},
{
"name": "YEP_EventMorpher",
"status": true,
"description": "v1.00 Allows events to completely morph into another, copying\nover all pages, conditions, and event commands.",
"parameters": {
"---General---": "",
"TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]",
"TemplateNames": "[]"
}
},
{
"name": "YEP_EventSpawner",
"status": true,
"description": "v1.02 Spawn premade events at specific locations or random\npoints marked by regions.",
"parameters": {
"---General---": "",
"TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]",
"TemplateNames": "[\"{\\\"Name\\\":\\\"DinoDig\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"13\\\"}\",\"{\\\"Name\\\":\\\"PyramidKey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"12\\\"}\",\"{\\\"Name\\\":\\\"Humphrey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"67\\\"}\"]",
"IdStartRange": "1000"
}
},
{
"name": "YEP_EventSpriteOffset",
"status": true,
"description": "v1.00 Offset event sprites using notetags and comment tags!",
"parameters": {}
},
{
"name": "YEP_EventStepAniOpt",
"status": true,
"description": "v1.00",
"parameters": {}
},
{
"name": "YEP_EventHitboxResize",
"status": true,
"description": "v1.00 Allows you to make larger event hitboxes, making the event\nable to be triggered from multiple tiles.",
"parameters": {}
},
{
"name": "YEP_EventProxActivate",
"status": true,
"description": "v1.01 Allows events to activate by being in range of them\ninstead of needing to be exactly next to or on top of them.",
"parameters": {}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "YEP_CallEvent",
"status": true,
"description": "v1.01 A lost utility command from RPG Maker 2000 and\nRPG Maker 2003 has been remade for RPG Maker MV!",
"parameters": {}
},
{
"name": "YEP_DashToggle",
"status": true,
"description": "v1.03 RPG Maker MV lacks the ability to toggle dashing\non and off. This plugin will let you do so~",
"parameters": {}
},
{
"name": "YEP_FootstepSounds",
"status": true,
"description": "v1.01 Set footstep sounds to play when the player and/or\nevents walk over specific tiles.",
"parameters": {
"---Default---": "",
"Default Sound": "",
"Default Volume": "10",
"Default Pitch": "150",
"---Player Settings---": "",
"Player Enable": "true",
"Player Volume": "1.00",
"Player Pitch": "1.00",
"---Event Settings---": "",
"Event Enable": "true",
"Event Volume": "1.00",
"Distance Volume": "-0.10",
"Event Pitch": "1.00",
"Distance Pitch": "-0.00",
"Distance Pan": "10"
}
},
{
"name": "YEP_RegionEvents",
"status": true,
"description": "v1.03 Make it so that whenever players step on certain\nRegion ID's, the game will play certain common events.",
"parameters": {
"---Regions 1 to 20---": "",
"Region 1": "0",
"Region 2": "0",
"Region 3": "0",
"Region 4": "0",
"Region 5": "0",
"Region 6": "0",
"Region 7": "0",
"Region 8": "0",
"Region 9": "0",
"Region 10": "0",
"Region 11": "0",
"Region 12": "0",
"Region 13": "0",
"Region 14": "0",
"Region 15": "0",
"Region 16": "0",
"Region 17": "0",
"Region 18": "0",
"Region 19": "0",
"Region 20": "0",
"---Regions 21 to 40---": "",
"Region 21": "0",
"Region 22": "0",
"Region 23": "0",
"Region 24": "0",
"Region 25": "0",
"Region 26": "0",
"Region 27": "0",
"Region 28": "0",
"Region 29": "0",
"Region 30": "0",
"Region 31": "0",
"Region 32": "0",
"Region 33": "0",
"Region 34": "0",
"Region 35": "0",
"Region 36": "0",
"Region 37": "0",
"Region 38": "0",
"Region 39": "0",
"Region 40": "0",
"---Regions 41 to 60---": "",
"Region 41": "0",
"Region 42": "0",
"Region 43": "0",
"Region 44": "0",
"Region 45": "0",
"Region 46": "0",
"Region 47": "0",
"Region 48": "0",
"Region 49": "0",
"Region 50": "0",
"Region 51": "0",
"Region 52": "0",
"Region 53": "0",
"Region 54": "0",
"Region 55": "0",
"Region 56": "0",
"Region 57": "0",
"Region 58": "0",
"Region 59": "0",
"Region 60": "0",
"---Regions 61 to 80---": "",
"Region 61": "0",
"Region 62": "0",
"Region 63": "0",
"Region 64": "0",
"Region 65": "0",
"Region 66": "0",
"Region 67": "0",
"Region 68": "0",
"Region 69": "0",
"Region 70": "0",
"Region 71": "0",
"Region 72": "0",
"Region 73": "0",
"Region 74": "0",
"Region 75": "0",
"Region 76": "0",
"Region 77": "0",
"Region 78": "0",
"Region 79": "0",
"Region 80": "0",
"---Regions 81 to 100---": "",
"Region 81": "0",
"Region 82": "0",
"Region 83": "0",
"Region 84": "0",
"Region 85": "0",
"Region 86": "0",
"Region 87": "0",
"Region 88": "0",
"Region 89": "0",
"Region 90": "0",
"Region 91": "0",
"Region 92": "0",
"Region 93": "0",
"Region 94": "0",
"Region 95": "0",
"Region 96": "0",
"Region 97": "0",
"Region 98": "0",
"Region 99": "0",
"Region 100": "0",
"---Regions 101 to 120---": "",
"Region 101": "0",
"Region 102": "0",
"Region 103": "0",
"Region 104": "0",
"Region 105": "0",
"Region 106": "0",
"Region 107": "0",
"Region 108": "0",
"Region 109": "0",
"Region 110": "0",
"Region 111": "0",
"Region 112": "0",
"Region 113": "0",
"Region 114": "0",
"Region 115": "0",
"Region 116": "0",
"Region 117": "0",
"Region 118": "0",
"Region 119": "0",
"Region 120": "0",
"---Regions 121 to 140---": "",
"Region 121": "0",
"Region 122": "0",
"Region 123": "0",
"Region 124": "0",
"Region 125": "0",
"Region 126": "0",
"Region 127": "0",
"Region 128": "0",
"Region 129": "0",
"Region 130": "0",
"Region 131": "0",
"Region 132": "0",
"Region 133": "0",
"Region 134": "0",
"Region 135": "0",
"Region 136": "0",
"Region 137": "0",
"Region 138": "0",
"Region 139": "0",
"Region 140": "0",
"---Regions 141 to 160---": "",
"Region 141": "0",
"Region 142": "0",
"Region 143": "0",
"Region 144": "0",
"Region 145": "0",
"Region 146": "0",
"Region 147": "0",
"Region 148": "0",
"Region 149": "0",
"Region 150": "0",
"Region 151": "0",
"Region 152": "0",
"Region 153": "0",
"Region 154": "0",
"Region 155": "0",
"Region 156": "0",
"Region 157": "0",
"Region 158": "0",
"Region 159": "0",
"Region 160": "0",
"---Regions 161 to 180---": "",
"Region 161": "0",
"Region 162": "0",
"Region 163": "0",
"Region 164": "0",
"Region 165": "0",
"Region 166": "0",
"Region 167": "0",
"Region 168": "0",
"Region 169": "0",
"Region 170": "0",
"Region 171": "0",
"Region 172": "0",
"Region 173": "0",
"Region 174": "0",
"Region 175": "0",
"Region 176": "0",
"Region 177": "0",
"Region 178": "0",
"Region 179": "0",
"Region 180": "0",
"---Regions 181 to 200---": "",
"Region 181": "0",
"Region 182": "0",
"Region 183": "0",
"Region 184": "0",
"Region 185": "0",
"Region 186": "0",
"Region 187": "0",
"Region 188": "0",
"Region 189": "0",
"Region 190": "0",
"Region 191": "0",
"Region 192": "0",
"Region 193": "0",
"Region 194": "0",
"Region 195": "0",
"Region 196": "0",
"Region 197": "0",
"Region 198": "0",
"Region 199": "0",
"Region 200": "0",
"---Regions 201 to 220---": "",
"Region 201": "0",
"Region 202": "0",
"Region 203": "0",
"Region 204": "0",
"Region 205": "0",
"Region 206": "0",
"Region 207": "0",
"Region 208": "0",
"Region 209": "0",
"Region 210": "0",
"Region 211": "0",
"Region 212": "0",
"Region 213": "0",
"Region 214": "0",
"Region 215": "0",
"Region 216": "0",
"Region 217": "0",
"Region 218": "0",
"Region 219": "0",
"Region 220": "0",
"---Regions 221 to 240---": "",
"Region 221": "0",
"Region 222": "0",
"Region 223": "0",
"Region 224": "0",
"Region 225": "0",
"Region 226": "0",
"Region 227": "0",
"Region 228": "0",
"Region 229": "0",
"Region 230": "0",
"Region 231": "0",
"Region 232": "0",
"Region 233": "0",
"Region 234": "0",
"Region 235": "0",
"Region 236": "0",
"Region 237": "0",
"Region 238": "0",
"Region 239": "0",
"Region 240": "0",
"---Regions 241 to 255---": "",
"Region 241": "0",
"Region 242": "0",
"Region 243": "0",
"Region 244": "0",
"Region 245": "0",
"Region 246": "0",
"Region 247": "0",
"Region 248": "0",
"Region 249": "0",
"Region 250": "0",
"Region 251": "0",
"Region 252": "0",
"Region 253": "0",
"Region 254": "0",
"Region 255": "0"
}
},
{
"name": "YEP_RegionBattlebacks",
"status": true,
"description": "v1.01 This lets you assign certain battlebacks to specific\nregion ID's when entering battle in that region.",
"parameters": {
"---Default---": "",
"Default 1": "Grassland",
"Default 2": "Grassland",
"---Ship---": "",
"Ship 1": "Ship",
"Ship 2": "Ship",
"---Forest---": "",
"Forest 1": "There is none.",
"Forest 2": "Forest",
"---Cliff---": "",
"Cliff 1": "There is none.",
"Cliff 2": "Cliff",
"---Wasteland---": "",
"Wasteland 1": "Wasteland",
"Wasteland 2": "Wasteland",
"---Dirtfield---": "",
"Dirtfield 1": "Wasteland",
"Dirtfield 2": "There is none.",
"---Desert---": "",
"Desert 1": "Desert",
"Desert 2": "Desert",
"---Lava1---": "",
"Lava1 1": "Lava1",
"Lava1 2": "Lava",
"---Lava2---": "",
"Lava2 1": "Lava2",
"Lava2 2": "Lava",
"---Snowfield---": "",
"Snowfield 1": "Snowfield",
"Snowfield 2": "Snowfield",
"---Clouds---": "",
"Clouds 1": "Clouds",
"Clouds 2": "Clouds",
"---PoisonSwamp---": "",
"PoisonSwamp 1": "PoisonSwamp",
"PoisonSwamp 2": "PoisonSwamp"
}
},
{
"name": "YEP_RegionRestrictions",
"status": true,
"description": "v1.04 Use regions to block out Events and/or the player from\nbeing able to venture into those spots.",
"parameters": {
"Player Restrict": "0",
"Event Restrict": "20",
"All Restrict": "0",
"Player Allow": "0",
"Event Allow": "0",
"All Allow": "0"
}
},
{
"name": "YEP_EventChasePlayer",
"status": true,
"description": "v1.07 When a player is in the proximity of a certain event,\nthe event will start chasing or fleeing from the player.",
"parameters": {
"Sight Lock": "300",
"See Player": "true",
"Alert Timer": "120",
"Alert Balloon": "1",
"Alert Sound": "GEN_exclamation",
"Alert Common Event": "0",
"Return After": "true",
"Return Wait": "180"
}
},
{
"name": "RegionRandomize",
"status": true,
"description": "Places an event on specificied region randomly.\r\n\r\n\r\nScript Call:\r\n$gameMap.randomPos(eventId, regionId);",
"parameters": {}
},
{
"name": "YEP_SaveEventLocations",
"status": true,
"description": "v1.06 Enable specified maps to memorize the locations of\nevents when leaving and loading them upon reentering map.",
"parameters": {}
},
{
"name": "YEP_SlipperyTiles",
"status": true,
"description": "v1.05 You can create slippery tiles by marking them with\neither a terrain tag or a region number.",
"parameters": {
"Slippery Frame": "2",
"Slippery Region": "10",
"Slippery Speed": "5"
}
},
{
"name": "YEP_SmartJump",
"status": true,
"description": "v1.03 Adds a plugin command that enables smart jumping\nwhere the player cannot jump into illegal areas.",
"parameters": {
"Illegal Regions": "0",
"Illegal Regions List": "[]",
"Equal Regions": "0",
"Equal Regions List": "[]"
}
},
{
"name": "YEP_StopMapMovement",
"status": true,
"description": "v1.02 A utility plugin to stop events from automatically\nmoving by themselves all across your map.",
"parameters": {
"Stop During Events": "false",
"Stop During Message": "false"
}
},
{
"name": "YEP_MoveRouteCore",
"status": true,
"description": "v1.03 Expand the number of movement options for the move\nroute events using this plugin.",
"parameters": {}
},
{
"name": "YEP_X_ExtMovePack1",
"status": true,
"description": "v1.01 (Requires YEP_MoveRouteCore.js) Adds extra movement\noptions to create specific behaviors in movement patterns.",
"parameters": {}
},
{
"name": "GALV_MoveRouteExtras",
"status": true,
"description": "Additional SCRIPT commands to use within MOVE ROUTES\r\nView the plugin \"Help\" to view available commands.",
"parameters": {}
},
{
"name": "GALV_EventDetectors",
"status": true,
"description": "Have events activate when player gets in range and line of sight.",
"parameters": {
"LOS Blocking Terrain": "5",
"LOS Blocking Regions": "1,2",
"Tile Size": "32",
"Search Limit": "15",
"--- Behaviors ---": "",
"Behavior 0": "freeze,approach,6,0,3,5,2",
"Behavior 1": "rand,flee,4,0,4,5,6",
"Behavior 2": "return,search,6,1,4,5,1",
"Behavior 3": "return,approach,6,1,5,5,1",
"Behavior 4": "",
"Behavior 5": "",
"Behavior 6": "",
"Behavior 7": "",
"Behavior 8": "",
"Behavior 9": "",
"Behavior 10": "",
"Behavior 11": "",
"Behavior 12": "",
"Behavior 13": "",
"Behavior 14": "",
"Behavior 15": "",
"Behavior 16": "",
"Behavior 17": "",
"Behavior 18": "",
"Behavior 19": "",
"Behavior 20": ""
}
},
{
"name": "GALV_CamControl",
"status": true,
"description": "Allows greater control over where the game camera is focused. View HELP for plugin commands.",
"parameters": {
"Tile Size": "48"
}
},
{
"name": "YEP_EventTimerControl",
"status": true,
"description": "v1.01 Gain more control over the event timer function\nfor your game.",
"parameters": {
"---Mechanical---": "",
"SpritesetSplit": "true",
"TextAlign": "right",
"---Lunatic Mode---": "",
"Effect Code": "\"// ------------\\n// Pause/Resume\\n// ------------\\nif (data.match(/PAUSE/i)) {\\n $gameTimer.pause();\\n\\n} else if (data.match(/RESUME/i)) {\\n $gameTimer.resume();\\n\\n// -------------\\n// Count Down/Up\\n// -------------\\n} else if (data.match(/(?:COUNTDOWN|COUNT DOWN)/i)) {\\n $gameTimer.changeDirection(-1);\\n\\n} else if (data.match(/(?:COUNTUP|COUNT UP)/i)) {\\n $gameTimer.changeDirection(1);\\n\\n} else if (data.match(/(?:COUNTOGGLE|COUNT TOGGLE)/i)) {\\n $gameTimer.changeDirection(-1 * $gameTimer._direction);\\n\\n// -----------------\\n// Increase/Decrease\\n// -----------------\\n} else if (data.match(/(?:INCREASE|DECREASE)/i)) {\\n if (data.match(/DECREASE/i)) {\\n var direction = -1;\\n } else {\\n var direction = 1;\\n }\\n var frames = 0;\\n if (data.match(/(\\\\d+)[ ]FRAME/i)) {\\n frames += parseInt(RegExp.$1);\\n }\\n if (data.match(/(\\\\d+)[ ]SEC/i)) {\\n frames += parseInt(RegExp.$1) * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]MIN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ](?:HR|HOUR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]DAY/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24;\\n }\\n if (data.match(/(\\\\d+)[ ]WEEK/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 7;\\n }\\n if (data.match(/(\\\\d+)[ ]MONTH/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 30;\\n }\\n if (data.match(/(\\\\d+)[ ](?:YR|YEAR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365;\\n }\\n if (data.match(/(\\\\d+)[ ]DECADE/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 10;\\n }\\n if (data.match(/(\\\\d+)[ ]CENTUR/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 100;\\n }\\n if (data.match(/(\\\\d+)[ ]MILLEN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 1000;\\n }\\n frames *= direction;\\n $gameTimer.gainFrames(frames);\\n\\n// --------------------------------\\n// Add new commands above this data\\n// --------------------------------\\n} else {\\n // Do nothing\\n}\"",
"Expire Code": "\"BattleManager.abort();\""
}
},
{
"name": "YEP_UtilityCommonEvents",
"status": true,
"description": "v1.01 Make common events occur at specific gameplay points\nsuch as on loading, after battles, etc.",
"parameters": {
"---General---": "",
"Load Game Event": "62",
"Battle Won Event": "0",
"Escape Battle Event": "0",
"Close Menu Event": "0",
"---Vehicles---": "",
"Boat Enter Event": "0",
"Boat Exit Event": "0",
"Ship Enter Event": "0",
"Ship Exit Event": "0",
"Airship Enter Event": "0",
"Airship Exit Event": "0"
}
},
{
"name": "smart_path_mv",
"status": true,
"description": "Allows events or players to do smart Pathfinding",
"parameters": {}
},
{
"name": "SimpleEventFade",
"status": true,
"description": "v1.1 Makes fading events in or out easier.",
"parameters": {
"Default Fade Time": "30"
}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "Text_Language_Processor",
"status": true,
"description": "This plugin allows you to use YAML files for multiple language purposes.",
"parameters": {
"Default Language": "en"
}
},
{
"name": "Text_LanguageProcessor_MissingYAMLCrashPrevent",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "YEP_MessageCore",
"status": true,
"description": "v1.19 Adds more features to the Message Window to customized\nthe way your messages appear and functions.",
"parameters": {
"---General---": "",
"Default Rows": "4",
"Default Width": "Graphics.boxWidth",
"Face Indent": "0",
"Fast Forward Key": "pagedown",
"Enable Fast Forward": "false",
"Word Wrapping": "true",
"Description Wrap": "true",
"Word Wrap Space": "false",
"Tight Wrap": "false",
"---Font---": "",
"Font Name": "GameFont",
"Font Name CH": "SimHei, Heiti TC, sans-serif",
"Font Name KR": "Dotum, AppleGothic, sans-serif",
"Font Size": "28",
"Font Size Change": "15",
"Font Changed Max": "96",
"Font Changed Min": "23",
"Font Outline": "4",
"Maintain Font": "false",
"---Name Box---": "",
"Name Box Buffer X": "0",
"Name Box Buffer Y": "0",
"Name Box Padding": "0",
"Name Box Color": "4",
"Name Box Clear": "false",
"Name Box Added Text": "",
"Name Box Auto Close": "false"
}
},
{
"name": "YEP_X_ExtMesPack1",
"status": true,
"description": "v1.12 (Requires YEP_MessageCore.js) Letter Sounds, NameBox\nBackground Types, Choice Control, and more!",
"parameters": {
"---Letter Sounds---": "",
"Enable Sound": "true",
"Sound Name": "SYS_text",
"Sound Volume": "50",
"Sound Pitch": "100",
"Pitch Variance": "10",
"Sound Pan": "0",
"Pan Variance": "10",
"Sound Interval": "2",
"Reset Sounds": "false",
"---Message Anchor---": "",
"Default X": "center",
"Default Y": "bottom",
"Auto Row Full Face": "false",
"---Message Choices---": "",
"Max Rows": "6",
"Choice 1 Show Switch": "0",
"Choice 2 Show Switch": "0",
"Choice 3 Show Switch": "0",
"Choice 4 Show Switch": "0",
"Choice 5 Show Switch": "0",
"Choice 6 Show Switch": "0",
"Choice 7 Show Switch": "0",
"Choice 8 Show Switch": "0",
"Choice 9 Show Switch": "0",
"Choice 10 Show Switch": "0",
"Choice 11 Show Switch": "0",
"Choice 12 Show Switch": "0",
"Choice 13 Show Switch": "0",
"Choice 14 Show Switch": "0",
"Choice 15 Show Switch": "0",
"Choice 16 Show Switch": "0",
"Choice 17 Show Switch": "0",
"Choice 18 Show Switch": "0",
"Choice 19 Show Switch": "0",
"Choice 20 Show Switch": "0",
"Choice 1 On Switch": "0",
"Choice 2 On Switch": "0",
"Choice 3 On Switch": "0",
"Choice 4 On Switch": "0",
"Choice 5 On Switch": "0",
"Choice 6 On Switch": "0",
"Choice 7 On Switch": "0",
"Choice 8 On Switch": "0",
"Choice 9 On Switch": "0",
"Choice 10 On Switch": "0",
"Choice 11 On Switch": "0",
"Choice 12 On Switch": "0",
"Choice 13 On Switch": "0",
"Choice 14 On Switch": "0",
"Choice 15 On Switch": "0",
"Choice 16 On Switch": "0",
"Choice 17 On Switch": "0",
"Choice 18 On Switch": "0",
"Choice 19 On Switch": "0",
"Choice 20 On Switch": "0"
}
},
{
"name": "YEP_X_ExtMesPack2",
"status": true,
"description": "v1.00 (Requires YEP_MessageCore.js) Adds text codes to display\nvarious game data information for messages.",
"parameters": {
"---Quantity Text Codes---": "",
"TextCode QI": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar item = $dataItems[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(item)) {\\n var quantity = $gameParty.numIndependentItems(item);\\n} else {\\n var quantity = $gameParty.numItems(item);\\n}\\ntext = this.groupDigits(quantity);\"",
"TextCode QW": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar weapon = $dataWeapons[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(weapon)) {\\n var quantity = $gameParty.numIndependentItems(weapon);\\n} else {\\n var quantity = $gameParty.numItems(weapon);\\n}\\ntext = this.groupDigits(quantity);\"",
"TextCode QA": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar armor = $dataArmors[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(armor)) {\\n var quantity = $gameParty.numIndependentItems(armor);\\n} else {\\n var quantity = $gameParty.numItems(armor);\\n}\\ntext = this.groupDigits(quantity);\"",
"---Compare Text Codes---": "",
"TextCode Compare": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 24;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare1": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 2;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare2": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 14;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare3": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 3;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare4": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 4;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare5": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 7;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare6": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare7": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 13;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare8": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 9;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"TextCode Compare9": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 20;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"",
"---Case Text Codes---": "",
"TextCode CaseSwitch": "\"// Variables:\\n// s - The switch ID (number) to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (s) ? x : y;\"",
"TextCode CaseEval": "\"// Variables:\\n// e - The eval code to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (e) ? x : y;\"",
"---Actor Param Codes---": "",
"---Actor Params---": "",
"---Actor XParams---": "",
"---Actor SParams---": "",
"TextCode ALvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.level;\\ntext = this.groupDigits(value);\"",
"TextCode AMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mhp;\\ntext = this.groupDigits(value);\"",
"TextCode AHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hp;\\ntext = this.groupDigits(value);\"",
"TextCode AHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hpRate();\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mmp;\\ntext = this.groupDigits(value);\"",
"TextCode AMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mp;\\ntext = this.groupDigits(value);\"",
"TextCode AMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mpRate();\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.maxTp();\\ntext = this.groupDigits(value);\"",
"TextCode ATp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tp;\\ntext = this.groupDigits(value);\"",
"TextCode ATp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tpRate();\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.atk;\\ntext = this.groupDigits(value);\"",
"TextCode ADef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.def;\\ntext = this.groupDigits(value);\"",
"TextCode AMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mat;\\ntext = this.groupDigits(value);\"",
"TextCode AMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdf;\\ntext = this.groupDigits(value);\"",
"TextCode AAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.agi;\\ntext = this.groupDigits(value);\"",
"TextCode ALuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.luk;\\ntext = this.groupDigits(value);\"",
"TextCode AHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hit;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.eva;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ACri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cri;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ACev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cev;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mev;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrf;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ACnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cnt;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hrg;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrg;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ATrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.trg;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ATgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tgr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.grd;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ARec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.rec;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode APha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pha;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mcr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ATcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tcr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode APdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pdr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.fdr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode AExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.exr;\\ntext = Math.floor(value * 100) + '%';\"",
"---Enemy Param Codes---": "",
"---Enemy Params---": "",
"---Enemy XParams---": "",
"---Enemy SParams---": "",
"TextCode ELvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nif (Imported.YEP_EnemyLevels) {\\n var enemy = $gameTroop.members()[x];\\n var value = enemy.level;\\n text = this.groupDigits(value);\\n} else {\\n text = $gameParty.highestLevel();\\n}\"",
"TextCode EMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mhp;\\ntext = this.groupDigits(value);\"",
"TextCode EHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hp;\\ntext = this.groupDigits(value);\"",
"TextCode EHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hpRate();\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mmp;\\ntext = this.groupDigits(value);\"",
"TextCode EMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mp;\\ntext = this.groupDigits(value);\"",
"TextCode EMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mpRate();\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.maxTp();\\ntext = this.groupDigits(value);\"",
"TextCode ETp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tp;\\ntext = this.groupDigits(value);\"",
"TextCode ETp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tpRate();\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.atk;\\ntext = this.groupDigits(value);\"",
"TextCode EDef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.def;\\ntext = this.groupDigits(value);\"",
"TextCode EMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mat;\\ntext = this.groupDigits(value);\"",
"TextCode EMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdf;\\ntext = this.groupDigits(value);\"",
"TextCode EAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.agi;\\ntext = this.groupDigits(value);\"",
"TextCode ELuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.luk;\\ntext = this.groupDigits(value);\"",
"TextCode EExp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exp();\\ntext = this.groupDigits(value);\"",
"TextCode EGold": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.gold();\\ntext = this.groupDigits(value);\"",
"TextCode EHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hit;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.eva;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ECri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cri;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ECev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cev;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mev;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrf;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ECnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cnt;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hrg;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrg;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ETrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.trg;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ETgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tgr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.grd;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ERec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.rec;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EPha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pha;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mcr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode ETcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tcr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EPdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pdr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.fdr;\\ntext = Math.floor(value * 100) + '%';\"",
"TextCode EExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exr;\\ntext = Math.floor(value * 100) + '%';\""
}
},
{
"name": "YEP_X_MessageMacros1",
"status": true,
"description": "v1.01 (Requires YEP_MessageCore.js) Adds macros 1 to 100\nfor your game's message system.",
"parameters": {
"---Setting---": "",
"Enable Quick Macro": "true",
"---Macro 1---": "",
"Macro 1 Text": "\\n<\\n[1]>",
"Macro 1 Name": "omo",
"---Macro 2---": "",
"Macro 2 Text": "\\n<\\n[2]>",
"Macro 2 Name": "aub",
"---Macro 3---": "",
"Macro 3 Text": "\\n<\\n[3]>",
"Macro 3 Name": "kel",
"---Macro 4---": "",
"Macro 4 Text": "\\n<\\n[4]>",
"Macro 4 Name": "her",
"---Macro 5---": "",
"Macro 5 Text": "\\n<BASIL>",
"Macro 5 Name": "bas",
"---Macro 6---": "",
"Macro 6 Text": "\\n<???>",
"Macro 6 Name": "who",
"---Macro 7---": "",
"Macro 7 Text": "\\v[11]",
"Macro 7 Name": "he",
"---Macro 8---": "",
"Macro 8 Text": "\\v[12]",
"Macro 8 Name": "him",
"---Macro 9---": "",
"Macro 9 Text": "\\v[13]",
"Macro 9 Name": "his",
"---Macro 10---": "",
"Macro 10 Text": "\\n<MARI>",
"Macro 10 Name": "mar",
"---Macro 11---": "",
"Macro 11 Text": "\\n<MINCY>",
"Macro 11 Name": "min",
"---Macro 12---": "",
"Macro 12 Text": "\\n<ARTIST>",
"Macro 12 Name": "art",
"---Macro 13---": "",
"Macro 13 Text": "\\n<SPACE EX-HUSBAND>",
"Macro 13 Name": "spxh",
"---Macro 14---": "",
"Macro 14 Text": "\\n<MAILBOX>",
"Macro 14 Name": "mai",
"---Macro 15---": "",
"Macro 15 Text": "\\n<SWEETHEART>",
"Macro 15 Name": "swh",
"---Macro 16---": "",
"Macro 16 Text": "\\n<SPROUT MOLE MIKE>",
"Macro 16 Name": "smm",
"---Macro 17---": "",
"Macro 17 Text": "\\n<MR. JAWSUM>",
"Macro 17 Name": "jaw",
"---Macro 18---": "",
"Macro 18 Text": "undefined",
"Macro 18 Name": "undefined",
"---Macro 19---": "",
"Macro 19 Text": "undefined",
"Macro 19 Name": "undefined",
"---Macro 20---": "",
"Macro 20 Text": "undefined",
"Macro 20 Name": "undefined",
"---Macro 21---": "",
"Macro 21 Text": "undefined",
"Macro 21 Name": "undefined",
"---Macro 22---": "",
"Macro 22 Text": "undefined",
"Macro 22 Name": "undefined",
"---Macro 23---": "",
"Macro 23 Text": "undefined",
"Macro 23 Name": "undefined",
"---Macro 24---": "",
"Macro 24 Text": "undefined",
"Macro 24 Name": "undefined",
"---Macro 25---": "",
"Macro 25 Text": "undefined",
"Macro 25 Name": "undefined",
"---Macro 26---": "",
"Macro 26 Text": "undefined",
"Macro 26 Name": "undefined",
"---Macro 27---": "",
"Macro 27 Text": "undefined",
"Macro 27 Name": "undefined",
"---Macro 28---": "",
"Macro 28 Text": "undefined",
"Macro 28 Name": "undefined",
"---Macro 29---": "",
"Macro 29 Text": "undefined",
"Macro 29 Name": "undefined",
"---Macro 30---": "",
"Macro 30 Text": "undefined",
"Macro 30 Name": "undefined",
"---Macro 31---": "",
"Macro 31 Text": "undefined",
"Macro 31 Name": "undefined",
"---Macro 32---": "",
"Macro 32 Text": "undefined",
"Macro 32 Name": "undefined",
"---Macro 33---": "",
"Macro 33 Text": "undefined",
"Macro 33 Name": "undefined",
"---Macro 34---": "",
"Macro 34 Text": "undefined",
"Macro 34 Name": "undefined",
"---Macro 35---": "",
"Macro 35 Text": "undefined",
"Macro 35 Name": "undefined",
"---Macro 36---": "",
"Macro 36 Text": "undefined",
"Macro 36 Name": "undefined",
"---Macro 37---": "",
"Macro 37 Text": "undefined",
"Macro 37 Name": "undefined",
"---Macro 38---": "",
"Macro 38 Text": "undefined",
"Macro 38 Name": "undefined",
"---Macro 39---": "",
"Macro 39 Text": "undefined",
"Macro 39 Name": "undefined",
"---Macro 40---": "",
"Macro 40 Text": "undefined",
"Macro 40 Name": "undefined",
"---Macro 41---": "",
"Macro 41 Text": "undefined",
"Macro 41 Name": "undefined",
"---Macro 42---": "",
"Macro 42 Text": "The Answer to the Ultimate Question of Life, the Universe, and Everything.",
"Macro 42 Name": "Life",
"---Macro 43---": "",
"Macro 43 Text": "undefined",
"Macro 43 Name": "undefined",
"---Macro 44---": "",
"Macro 44 Text": "undefined",
"Macro 44 Name": "undefined",
"---Macro 45---": "",
"Macro 45 Text": "undefined",
"Macro 45 Name": "undefined",
"---Macro 46---": "",
"Macro 46 Text": "undefined",
"Macro 46 Name": "undefined",
"---Macro 47---": "",
"Macro 47 Text": "undefined",
"Macro 47 Name": "undefined",
"---Macro 48---": "",
"Macro 48 Text": "undefined",
"Macro 48 Name": "undefined",
"---Macro 49---": "",
"Macro 49 Text": "undefined",
"Macro 49 Name": "undefined",
"---Macro 50---": "",
"Macro 50 Text": "undefined",
"Macro 50 Name": "undefined",
"---Macro 51---": "",
"Macro 51 Text": "undefined",
"Macro 51 Name": "undefined",
"---Macro 52---": "",
"Macro 52 Text": "undefined",
"Macro 52 Name": "undefined",
"---Macro 53---": "",
"Macro 53 Text": "undefined",
"Macro 53 Name": "undefined",
"---Macro 54---": "",
"Macro 54 Text": "undefined",
"Macro 54 Name": "undefined",
"---Macro 55---": "",
"Macro 55 Text": "undefined",
"Macro 55 Name": "undefined",
"---Macro 56---": "",
"Macro 56 Text": "undefined",
"Macro 56 Name": "undefined",
"---Macro 57---": "",
"Macro 57 Text": "undefined",
"Macro 57 Name": "undefined",
"---Macro 58---": "",
"Macro 58 Text": "undefined",
"Macro 58 Name": "undefined",
"---Macro 59---": "",
"Macro 59 Text": "undefined",
"Macro 59 Name": "undefined",
"---Macro 60---": "",
"Macro 60 Text": "undefined",
"Macro 60 Name": "undefined",
"---Macro 61---": "",
"Macro 61 Text": "undefined",
"Macro 61 Name": "undefined",
"---Macro 62---": "",
"Macro 62 Text": "undefined",
"Macro 62 Name": "undefined",
"---Macro 63---": "",
"Macro 63 Text": "undefined",
"Macro 63 Name": "undefined",
"---Macro 64---": "",
"Macro 64 Text": "undefined",
"Macro 64 Name": "undefined",
"---Macro 65---": "",
"Macro 65 Text": "undefined",
"Macro 65 Name": "undefined",
"---Macro 66---": "",
"Macro 66 Text": "undefined",
"Macro 66 Name": "undefined",
"---Macro 67---": "",
"Macro 67 Text": "undefined",
"Macro 67 Name": "undefined",
"---Macro 68---": "",
"Macro 68 Text": "undefined",
"Macro 68 Name": "undefined",
"---Macro 69---": "",
"Macro 69 Text": "undefined",
"Macro 69 Name": "undefined",
"---Macro 70---": "",
"Macro 70 Text": "undefined",
"Macro 70 Name": "undefined",
"---Macro 71---": "",
"Macro 71 Text": "undefined",
"Macro 71 Name": "undefined",
"---Macro 72---": "",
"Macro 72 Text": "undefined",
"Macro 72 Name": "undefined",
"---Macro 73---": "",
"Macro 73 Text": "undefined",
"Macro 73 Name": "undefined",
"---Macro 74---": "",
"Macro 74 Text": "undefined",
"Macro 74 Name": "undefined",
"---Macro 75---": "",
"Macro 75 Text": "undefined",
"Macro 75 Name": "undefined",
"---Macro 76---": "",
"Macro 76 Text": "undefined",
"Macro 76 Name": "undefined",
"---Macro 77---": "",
"Macro 77 Text": "undefined",
"Macro 77 Name": "undefined",
"---Macro 78---": "",
"Macro 78 Text": "undefined",
"Macro 78 Name": "undefined",
"---Macro 79---": "",
"Macro 79 Text": "undefined",
"Macro 79 Name": "undefined",
"---Macro 80---": "",
"Macro 80 Text": "undefined",
"Macro 80 Name": "undefined",
"---Macro 81---": "",
"Macro 81 Text": "undefined",
"Macro 81 Name": "undefined",
"---Macro 82---": "",
"Macro 82 Text": "undefined",
"Macro 82 Name": "undefined",
"---Macro 83---": "",
"Macro 83 Text": "undefined",
"Macro 83 Name": "undefined",
"---Macro 84---": "",
"Macro 84 Text": "undefined",
"Macro 84 Name": "undefined",
"---Macro 85---": "",
"Macro 85 Text": "undefined",
"Macro 85 Name": "undefined",
"---Macro 86---": "",
"Macro 86 Text": "undefined",
"Macro 86 Name": "undefined",
"---Macro 87---": "",
"Macro 87 Text": "undefined",
"Macro 87 Name": "undefined",
"---Macro 88---": "",
"Macro 88 Text": "undefined",
"Macro 88 Name": "undefined",
"---Macro 89---": "",
"Macro 89 Text": "undefined",
"Macro 89 Name": "undefined",
"---Macro 90---": "",
"Macro 90 Text": "undefined",
"Macro 90 Name": "undefined",
"---Macro 91---": "",
"Macro 91 Text": "undefined",
"Macro 91 Name": "undefined",
"---Macro 92---": "",
"Macro 92 Text": "undefined",
"Macro 92 Name": "undefined",
"---Macro 93---": "",
"Macro 93 Text": "undefined",
"Macro 93 Name": "undefined",
"---Macro 94---": "",
"Macro 94 Text": "undefined",
"Macro 94 Name": "undefined",
"---Macro 95---": "",
"Macro 95 Text": "undefined",
"Macro 95 Name": "undefined",
"---Macro 96---": "",
"Macro 96 Text": "undefined",
"Macro 96 Name": "undefined",
"---Macro 97---": "",
"Macro 97 Text": "undefined",
"Macro 97 Name": "undefined",
"---Macro 98---": "",
"Macro 98 Text": "undefined",
"Macro 98 Name": "undefined",
"---Macro 99---": "",
"Macro 99 Text": "undefined",
"Macro 99 Name": "undefined",
"---Macro 100---": "",
"Macro 100 Text": "undefined",
"Macro 100 Name": "undefined"
}
},
{
"name": "YEP_X_MessageMacros2",
"status": true,
"description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 101 to 200\nfor your game's message system.",
"parameters": {
"---Macro 101---": "",
"Macro 101 Text": "\\n<KIM>",
"Macro 101 Name": "kim",
"---Macro 102---": "",
"Macro 102 Text": "\\n<CHARLIE>",
"Macro 102 Name": "cha",
"---Macro 103---": "",
"Macro 103 Text": "\\n<ANGEL>",
"Macro 103 Name": "ang",
"---Macro 104---": "",
"Macro 104 Text": "\\n<THE MAVERICK>",
"Macro 104 Name": "mav",
"---Macro 105---": "",
"Macro 105 Text": "\\n<VANCE>",
"Macro 105 Name": "van",
"---Macro 106---": "",
"Macro 106 Text": "\\n<SPACE PIRATE GUY>",
"Macro 106 Name": "spg",
"---Macro 107---": "",
"Macro 107 Text": " \\n<SPACE PIRATE DUDE>",
"Macro 107 Name": "spd",
"---Macro 108---": "",
"Macro 108 Text": "\\n<SPACE PIRATE BUDDY>",
"Macro 108 Name": "spb",
"---Macro 109---": "",
"Macro 109 Text": "undefined",
"Macro 109 Name": "undefined",
"---Macro 110---": "",
"Macro 110 Text": "undefined",
"Macro 110 Name": "undefined",
"---Macro 111---": "",
"Macro 111 Text": "undefined",
"Macro 111 Name": "undefined",
"---Macro 112---": "",
"Macro 112 Text": "undefined",
"Macro 112 Name": "undefined",
"---Macro 113---": "",
"Macro 113 Text": "undefined",
"Macro 113 Name": "undefined",
"---Macro 114---": "",
"Macro 114 Text": "undefined",
"Macro 114 Name": "undefined",
"---Macro 115---": "",
"Macro 115 Text": "undefined",
"Macro 115 Name": "undefined",
"---Macro 116---": "",
"Macro 116 Text": "undefined",
"Macro 116 Name": "undefined",
"---Macro 117---": "",
"Macro 117 Text": "undefined",
"Macro 117 Name": "undefined",
"---Macro 118---": "",
"Macro 118 Text": "undefined",
"Macro 118 Name": "undefined",
"---Macro 119---": "",
"Macro 119 Text": "undefined",
"Macro 119 Name": "undefined",
"---Macro 120---": "",
"Macro 120 Text": "undefined",
"Macro 120 Name": "undefined",
"---Macro 121---": "",
"Macro 121 Text": "undefined",
"Macro 121 Name": "undefined",
"---Macro 122---": "",
"Macro 122 Text": "undefined",
"Macro 122 Name": "undefined",
"---Macro 123---": "",
"Macro 123 Text": "undefined",
"Macro 123 Name": "undefined",
"---Macro 124---": "",
"Macro 124 Text": "undefined",
"Macro 124 Name": "undefined",
"---Macro 125---": "",
"Macro 125 Text": "undefined",
"Macro 125 Name": "undefined",
"---Macro 126---": "",
"Macro 126 Text": "undefined",
"Macro 126 Name": "undefined",
"---Macro 127---": "",
"Macro 127 Text": "undefined",
"Macro 127 Name": "undefined",
"---Macro 128---": "",
"Macro 128 Text": "undefined",
"Macro 128 Name": "undefined",
"---Macro 129---": "",
"Macro 129 Text": "undefined",
"Macro 129 Name": "undefined",
"---Macro 130---": "",
"Macro 130 Text": "undefined",
"Macro 130 Name": "undefined",
"---Macro 131---": "",
"Macro 131 Text": "undefined",
"Macro 131 Name": "undefined",
"---Macro 132---": "",
"Macro 132 Text": "undefined",
"Macro 132 Name": "undefined",
"---Macro 133---": "",
"Macro 133 Text": "undefined",
"Macro 133 Name": "undefined",
"---Macro 134---": "",
"Macro 134 Text": "undefined",
"Macro 134 Name": "undefined",
"---Macro 135---": "",
"Macro 135 Text": "undefined",
"Macro 135 Name": "undefined",
"---Macro 136---": "",
"Macro 136 Text": "undefined",
"Macro 136 Name": "undefined",
"---Macro 137---": "",
"Macro 137 Text": "undefined",
"Macro 137 Name": "undefined",
"---Macro 138---": "",
"Macro 138 Text": "undefined",
"Macro 138 Name": "undefined",
"---Macro 139---": "",
"Macro 139 Text": "undefined",
"Macro 139 Name": "undefined",
"---Macro 140---": "",
"Macro 140 Text": "undefined",
"Macro 140 Name": "undefined",
"---Macro 141---": "",
"Macro 141 Text": "undefined",
"Macro 141 Name": "undefined",
"---Macro 142---": "",
"Macro 142 Text": "undefined",
"Macro 142 Name": "undefined",
"---Macro 143---": "",
"Macro 143 Text": "undefined",
"Macro 143 Name": "undefined",
"---Macro 144---": "",
"Macro 144 Text": "undefined",
"Macro 144 Name": "undefined",
"---Macro 145---": "",
"Macro 145 Text": "undefined",
"Macro 145 Name": "undefined",
"---Macro 146---": "",
"Macro 146 Text": "undefined",
"Macro 146 Name": "undefined",
"---Macro 147---": "",
"Macro 147 Text": "undefined",
"Macro 147 Name": "undefined",
"---Macro 148---": "",
"Macro 148 Text": "undefined",
"Macro 148 Name": "undefined",
"---Macro 149---": "",
"Macro 149 Text": "undefined",
"Macro 149 Name": "undefined",
"---Macro 150---": "",
"Macro 150 Text": "undefined",
"Macro 150 Name": "undefined",
"---Macro 151---": "",
"Macro 151 Text": "undefined",
"Macro 151 Name": "undefined",
"---Macro 152---": "",
"Macro 152 Text": "undefined",
"Macro 152 Name": "undefined",
"---Macro 153---": "",
"Macro 153 Text": "undefined",
"Macro 153 Name": "undefined",
"---Macro 154---": "",
"Macro 154 Text": "undefined",
"Macro 154 Name": "undefined",
"---Macro 155---": "",
"Macro 155 Text": "undefined",
"Macro 155 Name": "undefined",
"---Macro 156---": "",
"Macro 156 Text": "undefined",
"Macro 156 Name": "undefined",
"---Macro 157---": "",
"Macro 157 Text": "undefined",
"Macro 157 Name": "undefined",
"---Macro 158---": "",
"Macro 158 Text": "undefined",
"Macro 158 Name": "undefined",
"---Macro 159---": "",
"Macro 159 Text": "undefined",
"Macro 159 Name": "undefined",
"---Macro 160---": "",
"Macro 160 Text": "undefined",
"Macro 160 Name": "undefined",
"---Macro 161---": "",
"Macro 161 Text": "undefined",
"Macro 161 Name": "undefined",
"---Macro 162---": "",
"Macro 162 Text": "undefined",
"Macro 162 Name": "undefined",
"---Macro 163---": "",
"Macro 163 Text": "undefined",
"Macro 163 Name": "undefined",
"---Macro 164---": "",
"Macro 164 Text": "undefined",
"Macro 164 Name": "undefined",
"---Macro 165---": "",
"Macro 165 Text": "undefined",
"Macro 165 Name": "undefined",
"---Macro 166---": "",
"Macro 166 Text": "undefined",
"Macro 166 Name": "undefined",
"---Macro 167---": "",
"Macro 167 Text": "undefined",
"Macro 167 Name": "undefined",
"---Macro 168---": "",
"Macro 168 Text": "undefined",
"Macro 168 Name": "undefined",
"---Macro 169---": "",
"Macro 169 Text": "undefined",
"Macro 169 Name": "undefined",
"---Macro 170---": "",
"Macro 170 Text": "undefined",
"Macro 170 Name": "undefined",
"---Macro 171---": "",
"Macro 171 Text": "undefined",
"Macro 171 Name": "undefined",
"---Macro 172---": "",
"Macro 172 Text": "undefined",
"Macro 172 Name": "undefined",
"---Macro 173---": "",
"Macro 173 Text": "undefined",
"Macro 173 Name": "undefined",
"---Macro 174---": "",
"Macro 174 Text": "undefined",
"Macro 174 Name": "undefined",
"---Macro 175---": "",
"Macro 175 Text": "undefined",
"Macro 175 Name": "undefined",
"---Macro 176---": "",
"Macro 176 Text": "undefined",
"Macro 176 Name": "undefined",
"---Macro 177---": "",
"Macro 177 Text": "undefined",
"Macro 177 Name": "undefined",
"---Macro 178---": "",
"Macro 178 Text": "undefined",
"Macro 178 Name": "undefined",
"---Macro 179---": "",
"Macro 179 Text": "undefined",
"Macro 179 Name": "undefined",
"---Macro 180---": "",
"Macro 180 Text": "undefined",
"Macro 180 Name": "undefined",
"---Macro 181---": "",
"Macro 181 Text": "undefined",
"Macro 181 Name": "undefined",
"---Macro 182---": "",
"Macro 182 Text": "undefined",
"Macro 182 Name": "undefined",
"---Macro 183---": "",
"Macro 183 Text": "undefined",
"Macro 183 Name": "undefined",
"---Macro 184---": "",
"Macro 184 Text": "undefined",
"Macro 184 Name": "undefined",
"---Macro 185---": "",
"Macro 185 Text": "undefined",
"Macro 185 Name": "undefined",
"---Macro 186---": "",
"Macro 186 Text": "undefined",
"Macro 186 Name": "undefined",
"---Macro 187---": "",
"Macro 187 Text": "undefined",
"Macro 187 Name": "undefined",
"---Macro 188---": "",
"Macro 188 Text": "undefined",
"Macro 188 Name": "undefined",
"---Macro 189---": "",
"Macro 189 Text": "undefined",
"Macro 189 Name": "undefined",
"---Macro 190---": "",
"Macro 190 Text": "undefined",
"Macro 190 Name": "undefined",
"---Macro 191---": "",
"Macro 191 Text": "undefined",
"Macro 191 Name": "undefined",
"---Macro 192---": "",
"Macro 192 Text": "undefined",
"Macro 192 Name": "undefined",
"---Macro 193---": "",
"Macro 193 Text": "undefined",
"Macro 193 Name": "undefined",
"---Macro 194---": "",
"Macro 194 Text": "undefined",
"Macro 194 Name": "undefined",
"---Macro 195---": "",
"Macro 195 Text": "undefined",
"Macro 195 Name": "undefined",
"---Macro 196---": "",
"Macro 196 Text": "undefined",
"Macro 196 Name": "undefined",
"---Macro 197---": "",
"Macro 197 Text": "undefined",
"Macro 197 Name": "undefined",
"---Macro 198---": "",
"Macro 198 Text": "undefined",
"Macro 198 Name": "undefined",
"---Macro 199---": "",
"Macro 199 Text": "undefined",
"Macro 199 Name": "undefined",
"---Macro 200---": "",
"Macro 200 Text": "undefined",
"Macro 200 Name": "undefined"
}
},
{
"name": "YEP_X_MessageMacros3",
"status": true,
"description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 201 to 300\nfor your game's message system.",
"parameters": {
"---Macro 201---": "",
"Macro 201 Text": "\\n<WISE ROCK>",
"Macro 201 Name": "wis",
"---Macro 202---": "",
"Macro 202 Text": "\\n<BERLY>",
"Macro 202 Name": "ber",
"---Macro 203---": "",
"Macro 203 Text": "\\n<VAN>",
"Macro 203 Name": "van",
"---Macro 204---": "",
"Macro 204 Text": "\\n<NOSE>",
"Macro 204 Name": "nos",
"---Macro 205---": "",
"Macro 205 Text": "\\n<BUN>",
"Macro 205 Name": "bun",
"---Macro 206---": "",
"Macro 206 Text": "\\n<MIKAL>",
"Macro 206 Name": "lad",
"---Macro 207---": "",
"Macro 207 Text": "\\n<DAISY>",
"Macro 207 Name": "dai",
"---Macro 208---": "",
"Macro 208 Text": "\\n<NEB>",
"Macro 208 Name": "neb",
"---Macro 209---": "",
"Macro 209 Text": "\\n<HAPPY>",
"Macro 209 Name": "hap",
"---Macro 210---": "",
"Macro 210 Text": "\\n<EYEBROWS>",
"Macro 210 Name": "eye",
"---Macro 211---": "",
"Macro 211 Text": "\\n<BANGS>",
"Macro 211 Name": "ban",
"---Macro 212---": "",
"Macro 212 Text": "\\n<SHAWN>",
"Macro 212 Name": "shaw",
"---Macro 213---": "",
"Macro 213 Text": "\\n<REN>",
"Macro 213 Name": "ren",
"---Macro 214---": "",
"Macro 214 Text": "\\n<CHARLENE>",
"Macro 214 Name": "char",
"---Macro 215---": "",
"Macro 215 Text": "\\n<WEEPING WILLOW>",
"Macro 215 Name": "wee",
"---Macro 216---": "",
"Macro 216 Text": "\\n<HUMPHREY>",
"Macro 216 Name": "hum",
"---Macro 217---": "",
"Macro 217 Text": "\\n<GRANDMA>",
"Macro 217 Name": "gra",
"---Macro 218---": "",
"Macro 218 Text": "\\n<CHEERS>",
"Macro 218 Name": "che",
"---Macro 219---": "",
"Macro 219 Text": "\\n<SNALEY>",
"Macro 219 Name": "sna",
"---Macro 220---": "",
"Macro 220 Text": "\\n<SWEETHEART>",
"Macro 220 Name": "swe",
"---Macro 221---": "",
"Macro 221 Text": "\\n<EMS>",
"Macro 221 Name": "ems",
"---Macro 222---": "",
"Macro 222 Text": "\\n<ASH>",
"Macro 222 Name": "ash",
"---Macro 223---": "",
"Macro 223 Text": "\\n<PLUTO>",
"Macro 223 Name": "plu",
"---Macro 224---": "",
"Macro 224 Text": "\\n<DUE>",
"Macro 224 Name": "due",
"---Macro 225---": "",
"Macro 225 Text": "\\n<CRUE>",
"Macro 225 Name": "cru",
"---Macro 226---": "",
"Macro 226 Text": "\\n<ROSA>",
"Macro 226 Name": "ros",
"---Macro 227---": "",
"Macro 227 Text": "\\n<KITE KID>",
"Macro 227 Name": "kit",
"---Macro 228---": "",
"Macro 228 Text": "\\n<SCARECROW>",
"Macro 228 Name": "sca",
"---Macro 229---": "",
"Macro 229 Text": "\\n<TVGIRL>",
"Macro 229 Name": "tvg",
"---Macro 230---": "",
"Macro 230 Text": "\\n<SHADY MOLE>",
"Macro 230 Name": "sha",
"---Macro 231---": "",
"Macro 231 Text": "\\n<MAYOR MOLE>",
"Macro 231 Name": "may",
"---Macro 232---": "",
"Macro 232 Text": "\\n<SLEEPY MOLE>",
"Macro 232 Name": "sle",
"---Macro 233---": "",
"Macro 233 Text": "\\n<SPORTY MOLE>",
"Macro 233 Name": "spo",
"---Macro 234---": "",
"Macro 234 Text": "\\n<CHEF MOLE>",
"Macro 234 Name": "che",
"---Macro 235---": "",
"Macro 235 Text": "\\n<SPROUT MOLE>",
"Macro 235 Name": "spr",
"---Macro 236---": "",
"Macro 236 Text": "\\n<BANDITO MOLE>",
"Macro 236 Name": "ban",
"---Macro 237---": "",
"Macro 237 Text": "\\n<TOASTY>",
"Macro 237 Name": "toa",
"---Macro 238---": "",
"Macro 238 Text": "\\n<BUN BUNNY>",
"Macro 238 Name": "bun",
"---Macro 239---": "",
"Macro 239 Text": "\\n<MAFIALLIGATOR 1>",
"Macro 239 Name": "ma1",
"---Macro 240---": "",
"Macro 240 Text": "\\n<MAFIALLIGATOR 2>",
"Macro 240 Name": "ma2",
"---Macro 241---": "",
"Macro 241 Text": "\\n<SPELLING BEE>",
"Macro 241 Name": "spe",
"---Macro 242---": "",
"Macro 242 Text": "\\n<HOTDOG>",
"Macro 242 Name": "hot",
"---Macro 243---": "",
"Macro 243 Text": "\\n<BUDGIRL>",
"Macro 243 Name": "bud",
"---Macro 244---": "",
"Macro 244 Text": "\\n<TOMATO GIRL>",
"Macro 244 Name": "tom",
"---Macro 245---": "",
"Macro 245 Text": "\\n<LEAFY>",
"Macro 245 Name": "lea",
"---Macro 246---": "",
"Macro 246 Text": "\\n<ORANGE JOE>",
"Macro 246 Name": "ora",
"---Macro 247---": "",
"Macro 247 Text": "\\n<PROPELLER GHOST>",
"Macro 247 Name": "pro",
"---Macro 248---": "",
"Macro 248 Text": "\\n<STRAW HAT GHOST>",
"Macro 248 Name": "str",
"---Macro 249---": "",
"Macro 249 Text": "\\n<TOP HAT GHOST>",
"Macro 249 Name": "top",
"---Macro 250---": "",
"Macro 250 Text": "\\n<PO>",
"Macro 250 Name": "po",
"---Macro 251---": "",
"Macro 251 Text": "\\n<LARAMIE>",
"Macro 251 Name": "lar",
"---Macro 252---": "",
"Macro 252 Text": "\\n<FERRIS>",
"Macro 252 Name": "fer",
"---Macro 253---": "",
"Macro 253 Text": "\\n<GUMBO>",
"Macro 253 Name": "gum",
"---Macro 254---": "",
"Macro 254 Text": "\\n<GIBS>",
"Macro 254 Name": "gib",
"---Macro 255---": "",
"Macro 255 Text": "\\n<CREEPY CAT>",
"Macro 255 Name": "cre",
"---Macro 256---": "",
"Macro 256 Text": "\\n<DUCK WIFE>",
"Macro 256 Name": "duw",
"---Macro 257---": "",
"Macro 257 Text": "\\n<DUCK JR.>",
"Macro 257 Name": "duj",
"---Macro 258---": "",
"Macro 258 Text": "\\n<DUCK>",
"Macro 258 Name": "duc",
"---Macro 259---": "",
"Macro 259 Text": "\\n<PESSI>",
"Macro 259 Name": "pes",
"---Macro 260---": "",
"Macro 260 Text": "\\n<SMOL>",
"Macro 260 Name": "smo",
"---Macro 261---": "",
"Macro 261 Text": "\\n<GENKI>",
"Macro 261 Name": "gen",
"---Macro 262---": "",
"Macro 262 Text": "\\n<LUE>",
"Macro 262 Name": "lue",
"---Macro 263---": "",
"Macro 263 Text": "\\n<POLAR BEAR>",
"Macro 263 Name": "pol",
"---Macro 264---": "",
"Macro 264 Text": "\\n<SOUS-CHEF MOLE>",
"Macro 264 Name": "sou",
"---Macro 265---": "",
"Macro 265 Text": "\\n<TEACHER MOLE>",
"Macro 265 Name": "tea",
"---Macro 266---": "",
"Macro 266 Text": "\\n<STUDENT MOLE 1>",
"Macro 266 Name": "st1",
"---Macro 267---": "",
"Macro 267 Text": "\\n<STUDENT MOLE 2>",
"Macro 267 Name": "st2",
"---Macro 268---": "",
"Macro 268 Text": "\\n<STUDENT MOLE 3>",
"Macro 268 Name": "st3",
"---Macro 269---": "",
"Macro 269 Text": "\\n<DUNCE MOLE>",
"Macro 269 Name": "dun",
"---Macro 270---": "",
"Macro 270 Text": "\\n<LAUNDREY MOLE>",
"Macro 270 Name": "lau",
"---Macro 271---": "",
"Macro 271 Text": "\\n<SQUARE MOLE>",
"Macro 271 Name": "squ",
"---Macro 272---": "",
"Macro 272 Text": "\\n<DINING MOLE 1>",
"Macro 272 Name": "dm1",
"---Macro 273---": "",
"Macro 273 Text": "\\n<DINING MOLE 2>",
"Macro 273 Name": "dm2",
"---Macro 274---": "",
"Macro 274 Text": "\\n<DINING MOLE 3>",
"Macro 274 Name": "dm3",
"---Macro 275---": "",
"Macro 275 Text": "\\n<MISC MOLE 1>",
"Macro 275 Name": "mm1",
"---Macro 276---": "",
"Macro 276 Text": "\\n<MISC MOLE 2>",
"Macro 276 Name": "mm2",
"---Macro 277---": "",
"Macro 277 Text": "\\n<JOCK JAMS>",
"Macro 277 Name": "joc",
"---Macro 278---": "",
"Macro 278 Text": "\\n<SPACE CREW 1>",
"Macro 278 Name": "sp1",
"---Macro 279---": "",
"Macro 279 Text": "\\n<SPACE CREW 2>",
"Macro 279 Name": "sp2",
"---Macro 280---": "",
"Macro 280 Text": "\\n<SPACE CREW 3>",
"Macro 280 Name": "sp3",
"---Macro 281---": "",
"Macro 281 Text": "\\n<EARTH>",
"Macro 281 Name": "ear",
"---Macro 282---": "",
"Macro 282 Text": "undefined",
"Macro 282 Name": "undefined",
"---Macro 283---": "",
"Macro 283 Text": "undefined",
"Macro 283 Name": "undefined",
"---Macro 284---": "",
"Macro 284 Text": "undefined",
"Macro 284 Name": "undefined",
"---Macro 285---": "",
"Macro 285 Text": "undefined",
"Macro 285 Name": "undefined",
"---Macro 286---": "",
"Macro 286 Text": "undefined",
"Macro 286 Name": "undefined",
"---Macro 287---": "",
"Macro 287 Text": "undefined",
"Macro 287 Name": "undefined",
"---Macro 288---": "",
"Macro 288 Text": "undefined",
"Macro 288 Name": "undefined",
"---Macro 289---": "",
"Macro 289 Text": "undefined",
"Macro 289 Name": "undefined",
"---Macro 290---": "",
"Macro 290 Text": "undefined",
"Macro 290 Name": "undefined",
"---Macro 291---": "",
"Macro 291 Text": "undefined",
"Macro 291 Name": "undefined",
"---Macro 292---": "",
"Macro 292 Text": "undefined",
"Macro 292 Name": "undefined",
"---Macro 293---": "",
"Macro 293 Text": "undefined",
"Macro 293 Name": "undefined",
"---Macro 294---": "",
"Macro 294 Text": "undefined",
"Macro 294 Name": "undefined",
"---Macro 295---": "",
"Macro 295 Text": "undefined",
"Macro 295 Name": "undefined",
"---Macro 296---": "",
"Macro 296 Text": "undefined",
"Macro 296 Name": "undefined",
"---Macro 297---": "",
"Macro 297 Text": "undefined",
"Macro 297 Name": "undefined",
"---Macro 298---": "",
"Macro 298 Text": "undefined",
"Macro 298 Name": "undefined",
"---Macro 299---": "",
"Macro 299 Text": "undefined",
"Macro 299 Name": "undefined",
"---Macro 300---": "",
"Macro 300 Text": "undefined",
"Macro 200 Name": "undefined"
}
},
{
"name": "YEP_X_MessageMacros4",
"status": true,
"description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 301 to 400\nfor your game's message system.",
"parameters": {
"---Macro 301---": "",
"Macro 301 Text": "\\n<SPACE BOYFRIEND>",
"Macro 301 Name": "sbf",
"---Macro 302---": "",
"Macro 302 Text": "\\n<SPACE EX-BOYFRIEND>",
"Macro 302 Name": "sxbf",
"---Macro 303---": "",
"Macro 303 Text": "\\n<CAPT. SPACEBOY>",
"Macro 303 Name": "cap",
"---Macro 304---": "",
"Macro 304 Text": "\\n<SPACE HUSBAND>",
"Macro 304 Name": "shb",
"---Macro 305---": "",
"Macro 305 Text": "\\n<SPACE EX-HUSBAND>",
"Macro 305 Name": "sxhb",
"---Macro 306---": "",
"Macro 306 Text": "\\n<MINCY>",
"Macro 306 Name": "min",
"---Macro 307---": "",
"Macro 307 Text": "undefined",
"Macro 307 Name": "undefined",
"---Macro 308---": "",
"Macro 308 Text": "undefined",
"Macro 308 Name": "undefined",
"---Macro 309---": "",
"Macro 309 Text": "undefined",
"Macro 309 Name": "undefined",
"---Macro 310---": "",
"Macro 310 Text": "undefined",
"Macro 310 Name": "undefined",
"---Macro 311---": "",
"Macro 311 Text": "undefined",
"Macro 311 Name": "undefined",
"---Macro 312---": "",
"Macro 312 Text": "undefined",
"Macro 312 Name": "undefined",
"---Macro 313---": "",
"Macro 313 Text": "undefined",
"Macro 313 Name": "undefined",
"---Macro 314---": "",
"Macro 314 Text": "undefined",
"Macro 314 Name": "undefined",
"---Macro 315---": "",
"Macro 315 Text": "undefined",
"Macro 315 Name": "undefined",
"---Macro 316---": "",
"Macro 316 Text": "undefined",
"Macro 316 Name": "undefined",
"---Macro 317---": "",
"Macro 317 Text": "undefined",
"Macro 317 Name": "undefined",
"---Macro 318---": "",
"Macro 318 Text": "undefined",
"Macro 318 Name": "undefined",
"---Macro 319---": "",
"Macro 319 Text": "undefined",
"Macro 319 Name": "undefined",
"---Macro 320---": "",
"Macro 320 Text": "undefined",
"Macro 320 Name": "undefined",
"---Macro 321---": "",
"Macro 321 Text": "undefined",
"Macro 321 Name": "undefined",
"---Macro 322---": "",
"Macro 322 Text": "undefined",
"Macro 322 Name": "undefined",
"---Macro 323---": "",
"Macro 323 Text": "undefined",
"Macro 323 Name": "undefined",
"---Macro 324---": "",
"Macro 324 Text": "undefined",
"Macro 324 Name": "undefined",
"---Macro 325---": "",
"Macro 325 Text": "undefined",
"Macro 325 Name": "undefined",
"---Macro 326---": "",
"Macro 326 Text": "undefined",
"Macro 326 Name": "undefined",
"---Macro 327---": "",
"Macro 327 Text": "undefined",
"Macro 327 Name": "undefined",
"---Macro 328---": "",
"Macro 328 Text": "undefined",
"Macro 328 Name": "undefined",
"---Macro 329---": "",
"Macro 329 Text": "undefined",
"Macro 329 Name": "undefined",
"---Macro 330---": "",
"Macro 330 Text": "undefined",
"Macro 330 Name": "undefined",
"---Macro 331---": "",
"Macro 331 Text": "undefined",
"Macro 331 Name": "undefined",
"---Macro 332---": "",
"Macro 332 Text": "undefined",
"Macro 332 Name": "undefined",
"---Macro 333---": "",
"Macro 333 Text": "undefined",
"Macro 333 Name": "undefined",
"---Macro 334---": "",
"Macro 334 Text": "undefined",
"Macro 334 Name": "undefined",
"---Macro 335---": "",
"Macro 335 Text": "undefined",
"Macro 335 Name": "undefined",
"---Macro 336---": "",
"Macro 336 Text": "undefined",
"Macro 336 Name": "undefined",
"---Macro 337---": "",
"Macro 337 Text": "undefined",
"Macro 337 Name": "undefined",
"---Macro 338---": "",
"Macro 338 Text": "undefined",
"Macro 338 Name": "undefined",
"---Macro 339---": "",
"Macro 339 Text": "undefined",
"Macro 339 Name": "undefined",
"---Macro 340---": "",
"Macro 340 Text": "undefined",
"Macro 340 Name": "undefined",
"---Macro 341---": "",
"Macro 341 Text": "undefined",
"Macro 341 Name": "undefined",
"---Macro 342---": "",
"Macro 342 Text": "undefined",
"Macro 342 Name": "undefined",
"---Macro 343---": "",
"Macro 343 Text": "undefined",
"Macro 343 Name": "undefined",
"---Macro 344---": "",
"Macro 344 Text": "undefined",
"Macro 344 Name": "undefined",
"---Macro 345---": "",
"Macro 345 Text": "undefined",
"Macro 345 Name": "undefined",
"---Macro 346---": "",
"Macro 346 Text": "undefined",
"Macro 346 Name": "undefined",
"---Macro 347---": "",
"Macro 347 Text": "undefined",
"Macro 347 Name": "undefined",
"---Macro 348---": "",
"Macro 348 Text": "undefined",
"Macro 348 Name": "undefined",
"---Macro 349---": "",
"Macro 349 Text": "undefined",
"Macro 349 Name": "undefined",
"---Macro 350---": "",
"Macro 350 Text": "undefined",
"Macro 350 Name": "undefined",
"---Macro 351---": "",
"Macro 351 Text": "undefined",
"Macro 351 Name": "undefined",
"---Macro 352---": "",
"Macro 352 Text": "undefined",
"Macro 352 Name": "undefined",
"---Macro 353---": "",
"Macro 353 Text": "undefined",
"Macro 353 Name": "undefined",
"---Macro 354---": "",
"Macro 354 Text": "undefined",
"Macro 354 Name": "undefined",
"---Macro 355---": "",
"Macro 355 Text": "undefined",
"Macro 355 Name": "undefined",
"---Macro 356---": "",
"Macro 356 Text": "undefined",
"Macro 356 Name": "undefined",
"---Macro 357---": "",
"Macro 357 Text": "undefined",
"Macro 357 Name": "undefined",
"---Macro 358---": "",
"Macro 358 Text": "undefined",
"Macro 358 Name": "undefined",
"---Macro 359---": "",
"Macro 359 Text": "undefined",
"Macro 359 Name": "undefined",
"---Macro 360---": "",
"Macro 360 Text": "undefined",
"Macro 360 Name": "undefined",
"---Macro 361---": "",
"Macro 361 Text": "undefined",
"Macro 361 Name": "undefined",
"---Macro 362---": "",
"Macro 362 Text": "undefined",
"Macro 362 Name": "undefined",
"---Macro 363---": "",
"Macro 363 Text": "undefined",
"Macro 363 Name": "undefined",
"---Macro 364---": "",
"Macro 364 Text": "undefined",
"Macro 364 Name": "undefined",
"---Macro 365---": "",
"Macro 365 Text": "undefined",
"Macro 365 Name": "undefined",
"---Macro 366---": "",
"Macro 366 Text": "undefined",
"Macro 366 Name": "undefined",
"---Macro 367---": "",
"Macro 367 Text": "undefined",
"Macro 367 Name": "undefined",
"---Macro 368---": "",
"Macro 368 Text": "undefined",
"Macro 368 Name": "undefined",
"---Macro 369---": "",
"Macro 369 Text": "undefined",
"Macro 369 Name": "undefined",
"---Macro 370---": "",
"Macro 370 Text": "undefined",
"Macro 370 Name": "undefined",
"---Macro 371---": "",
"Macro 371 Text": "undefined",
"Macro 371 Name": "undefined",
"---Macro 372---": "",
"Macro 372 Text": "undefined",
"Macro 372 Name": "undefined",
"---Macro 373---": "",
"Macro 373 Text": "undefined",
"Macro 373 Name": "undefined",
"---Macro 374---": "",
"Macro 374 Text": "undefined",
"Macro 374 Name": "undefined",
"---Macro 375---": "",
"Macro 375 Text": "undefined",
"Macro 375 Name": "undefined",
"---Macro 376---": "",
"Macro 376 Text": "undefined",
"Macro 376 Name": "undefined",
"---Macro 377---": "",
"Macro 377 Text": "undefined",
"Macro 377 Name": "undefined",
"---Macro 378---": "",
"Macro 378 Text": "undefined",
"Macro 378 Name": "undefined",
"---Macro 379---": "",
"Macro 379 Text": "undefined",
"Macro 379 Name": "undefined",
"---Macro 380---": "",
"Macro 380 Text": "undefined",
"Macro 380 Name": "undefined",
"---Macro 381---": "",
"Macro 381 Text": "undefined",
"Macro 381 Name": "undefined",
"---Macro 382---": "",
"Macro 382 Text": "undefined",
"Macro 382 Name": "undefined",
"---Macro 383---": "",
"Macro 383 Text": "undefined",
"Macro 383 Name": "undefined",
"---Macro 384---": "",
"Macro 384 Text": "undefined",
"Macro 384 Name": "undefined",
"---Macro 385---": "",
"Macro 385 Text": "undefined",
"Macro 385 Name": "undefined",
"---Macro 386---": "",
"Macro 386 Text": "undefined",
"Macro 386 Name": "undefined",
"---Macro 387---": "",
"Macro 387 Text": "undefined",
"Macro 387 Name": "undefined",
"---Macro 388---": "",
"Macro 388 Text": "undefined",
"Macro 388 Name": "undefined",
"---Macro 389---": "",
"Macro 389 Text": "undefined",
"Macro 389 Name": "undefined",
"---Macro 390---": "",
"Macro 390 Text": "undefined",
"Macro 390 Name": "undefined",
"---Macro 391---": "",
"Macro 391 Text": "undefined",
"Macro 391 Name": "undefined",
"---Macro 392---": "",
"Macro 392 Text": "undefined",
"Macro 392 Name": "undefined",
"---Macro 393---": "",
"Macro 393 Text": "undefined",
"Macro 393 Name": "undefined",
"---Macro 394---": "",
"Macro 394 Text": "undefined",
"Macro 394 Name": "undefined",
"---Macro 395---": "",
"Macro 395 Text": "undefined",
"Macro 395 Name": "undefined",
"---Macro 396---": "",
"Macro 396 Text": "undefined",
"Macro 396 Name": "undefined",
"---Macro 397---": "",
"Macro 397 Text": "undefined",
"Macro 397 Name": "undefined",
"---Macro 398---": "",
"Macro 398 Text": "undefined",
"Macro 398 Name": "undefined",
"---Macro 399---": "",
"Macro 399 Text": "undefined",
"Macro 399 Name": "undefined",
"---Macro 400---": "",
"Macro 400 Text": "undefined",
"Macro 400 Name": "undefined"
}
},
{
"name": "YEP_X_MessageMacros5",
"status": true,
"description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 401 to 500\nfor your game's message system.",
"parameters": {
"---Macro 401---": "",
"Macro 401 Text": "kev",
"Macro 401 Name": "KEVIN",
"---Macro 402---": "",
"Macro 402 Text": "undefined",
"Macro 402 Name": "undefined",
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},
{
"name": "Archeia_MessageCodes",
"status": true,
"description": "Plugin Description <Archeia_MessageCodes>",
"parameters": {
"Variable Set Code": "Var",
"Variable Add Code": "VarA",
"Variable Sub Code": "VarS",
"Variable Mul Code": "VarX",
"Variable Div Code": "VarD",
"Variable Mod Code": "VarM",
"Common Event Code": "Com"
}
},
{
"name": "Liquid_EventData",
"status": true,
"description": "v1.0 Easibly add saveable data to events",
"parameters": {}
},
{
"name": "Liquid_EventIcons",
"status": true,
"description": "v2 adds persistent balloon icons.",
"parameters": {
"---General---": "",
"Icon Width": "32",
"Icon Height": "24",
"Default Sprite Sheet": "quest",
"Speed": "16",
"Wait Time": "64"
}
},
// { "name": "GALV_AnimatedSplashScreens", "status": true, "description": "(v.1.1) Set up animated splash screens that show before the title screen.", "parameters": { "----- SPLASH SCREENS -----": "", "Splash Images": "splashGalv,200,3,314|splashGalv2,200,3,314", "Splash Background": "splashBg", "Splash Skip": "ONE" } },
{
"name": "GALV_AnimatedSplashScreens",
"status": true,
"description": "(v.1.1) Set up animated splash screens that show before the title screen.",
"parameters": {
"----- SPLASH SCREENS -----": "",
"Splash Images": "splashGalv,640,3,480|splashGalv2,640,3,480|splashGalv3,640,3,480",
"Splash Background": "splashBg",
"Splash Skip": "ONE"
}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "Atlas Loader",
"status": true,
"description": "Atlas loading BETA.",
"parameters": {}
},
{
"name": "Omori BASE",
"status": true,
"description": "Contains base functions and standards for OMORI.",
"parameters": {}
},
{
"name": "Active Chain Skills",
"status": true,
"description": "This script allows you to chain skills in a combo.",
"parameters": {
"Minimun Time": "120",
"Title Text": "Active Chain Skills",
"Title Font Size": "20",
"Active Skill Sound": "{\"name\": \"Skill2\", \"pan\": 0, \"pitch\": 100, \"volume\": 80}\r",
"* Chain Input Text *\r": "",
"(↑) Up Skill ON": "\\C[17]↑\\C[0]Chain:",
"(↑) Up Skill OFF": "\\C[7]↑Chain:",
"(↑) Up Skill ACT": "\\C[17]↑Chain:\r",
"(↓) Down Skill ON": "\\C[17]↓\\C[0]Chain:",
"(↓) Down Skill OFF": "\\C[7]↓Chain:",
"(↓) Down Skill ACT": "\\C[17]↓Chain:\r",
"(←) Left Skill ON": "\\C[17]←\\C[0]Attack:",
"(←) Left Skill OFF": "\\C[7]←Attack:",
"(←) Left Skill ACT": "\\C[17]←Attack:\r",
"(→) Right Skill ON": "\\C[17]→\\C[0]Strike:",
"(→) Right Skill OFF": "\\C[7]→Strike:",
"(→) Right Skill ACT": "\\C[17]→Strike:\r"
}
},
{
"name": "Omori Battle System",
"status": true,
"description": "Contains base functions and standards for OMORI.",
"parameters": {}
},
{
"name": "Omori Main Menu",
"status": true,
"description": "Main Menu for Omori.",
"parameters": {}
},
{
"name": "Omori Main Menu - Scene Item",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "Omori Main Menu - Scene Skill",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "Omori Main Menu - Scene Equip",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "Omori Name Input",
"status": true,
"description": "Name Input for OMORI",
"parameters": {
"Name Variable ID": "1"
}
},
{
"name": "Omori Quest Menu",
"status": true,
"description": "Quest Menu for OMORI.",
"parameters": {
"Opening Message": "",
"World Variable ID": "22"
}
},
{
"name": "Omori Save & Load",
"status": true,
"description": "Combo Skills port from ACE.",
"parameters": {}
},
{
"name": "Omori Map QTE",
"status": true,
"description": "This plugin add event Quick Time Events.",
"parameters": {
"Active QTE Switch ID": "9",
"QTE Result Variable ID": "38"
}
},
{
"name": "Omori BlackLetterMap",
"status": true,
"description": "This plugin shows the Omori Black Letter map.",
"parameters": {}
},
{
"name": "Omori Main Menu - Scene Options",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "Omori Photo Album",
"status": true,
"description": "Omori Photo Album Menu.",
"parameters": {}
},
{
"name": "Omori BlackLetterMenu",
"status": true,
"description": "This plugin shows the Omori Black Letter menu.",
"parameters": {}
},
{
"name": "Omori Bestiary",
"status": true,
"description": "Bestiary for Omori.",
"parameters": {}
},
{
"name": "Omori Item Shop",
"status": true,
"description": "Omori Item Shop",
"parameters": {}
},
{
"name": "Omori Title Screen",
"status": true,
"description": "Title screen for Omori",
"parameters": {}
},
{
"name": "Map_Character_Tag",
"status": true,
"description": "Shortcut for tag system",
"parameters": {
"Common Event ID": "11",
"Selected Variable ID": "20",
"Disable Switch ID": "16"
}
},
{
"name": "TDS Text Effects",
"status": true,
"description": "Text Effects.",
"parameters": {
"Effects": "",
"SINV": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\",\"{\\\"spacing\\\":\\\"5\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\"]",
"SINH": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.70\\\",\\\"anchor\\\":\\\"false\\\"}\"]",
"SHAKE": "[\"{\\\"powerX\\\":\\\"3\\\",\\\"powerY\\\":\\\"3\\\",\\\"timing\\\":\\\"1\\\"}\",\"{\\\"powerX\\\":\\\"1\\\",\\\"powerY\\\":\\\"1\\\",\\\"timing\\\":\\\"3\\\"}\"]",
"RAINBOW": "[\"{\\\"speed\\\":\\\"0.30\\\",\\\"amplitude\\\":\\\"128\\\",\\\"center\\\":\\\"128\\\",\\\"redPhase\\\":\\\"2\\\",\\\"greenPhase\\\":\\\"4\\\",\\\"bluePhase\\\":\\\"6\\\",\\\"opacity\\\":\\\"255\\\",\\\"useWaveOpacity\\\":\\\"false\\\"}\"]"
}
},
{
"name": "TDS Particles",
"status": true,
"description": "Particle system.",
"parameters": {}
},
{
"name": "TDS Parallax Pictures",
"status": true,
"description": "Adds the ability to set parallax effects to pictures",
"parameters": {}
},
{
"name": "TDS Map Fog",
"status": true,
"description": "Adds fog sprites to map.",
"parameters": {}
},
{
"name": "Sketchbook",
"status": true,
"description": "// * Sketchbook menu\r\n// *\r\n// *",
"parameters": {}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "YIN - Minigame - Blackjack",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "YIN - Minigame - HardwareShop",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "YIN - Minigame - HomeAlone",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "YIN - Minigame - PetRocks",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "YIN - Minigame - PizzaDelivery",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "YIN - Minigame - Snake",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "YIN - Minigame - SpaceInvaders",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "YIN - Minigame - Jukebox",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "SlotMachine",
"status": true,
"description": "Slot Machine scene",
"parameters": {
"Variable ID": "832",
"Help Text": "Bet on cursor key, start under cursor key",
"Won Text": "Congratulations! Win Coin!",
"Lost Text": "That's too bad.",
"Replay Text": "Do you want to try again?",
"CoinFull Text": "The number of coins has reached the limit.",
"Bet Text": "Bet",
"Spin Text": "Spin",
"Yes Text": "Yes",
"No Text": "No"
}
},
{
"name": "Gacha",
"status": true,
"description": "Get the item at random",
"parameters": {
"Help Message Text": "Pull gacha with Required Amount \\G once",
"Button Text": "Pull gacha",
"Get Message Text": "GET Item Name",
"Show Item Description": "0",
"Effect": "800",
"Rank1 Effect": "801",
"Rank2 Effect": "802",
"Rank3 Effect": "803",
"Rank4 Effect": "804",
"Rank5 Effect": "805",
"ME": "Victory1",
"Required Amount": "100"
}
},
{
"name": "GachaBook",
"status": true,
"description": "Displays detailed statuses of \"gacha\" items.",
"parameters": {
"Unknown Data": "??????",
"Price Text": "Price",
"Equip Text": "Equip",
"Type Text": "Type",
"Rank Text": "Rank",
"Simple Display": "0"
}
},
{
"name": "YIN_OmoriFixes",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "FilterController",
"status": true,
"description": "FilterController",
"parameters": {
"Use Decimal in Variables": "true",
"displacementImage": "DisplacementMap",
"enabledAll-Settings": "",
"enabledAll-ShowInOptionMenu": "true",
"enabledAll-Text": "Filter Effects",
"enabledAll-DefaultValue": "true"
}
},
{
"name": "FilterControllerBlurPatch",
"status": true,
"description": "Filter Controller Blur Quality Patch\r\nv 1.01 - replaced Kawase Blur with regular Guassin",
"parameters": {}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "Olivia_SkipCutscene",
"status": true,
"description": "<SkipCutscene> for RPG Maker MV version 1.6.1.",
"parameters": {
"": "",
"ATTENTION!!!": "READ THE HELP FILE",
"Hold Duration": "180",
"Filling Speed": "7",
"Emptying Speed": "4",
"Skip Text": "HOLD \\DII[escape] TO SKIP",
"Gauge Color 1": "#8781bd",
"Gauge Color 2": "#bd8cbf",
"Gauge Position X": "auto",
"Gauge Position Y": "auto",
"Fade Speed": "24"
}
},
{
"name": "Olivia_HorrorEffects",
"status": true,
"description": "<HorrorEffects> for RPG Maker MV version 1.6.1.",
"parameters": {
"": "",
"ATTENTION!!!": "READ THE HELP FILE",
"Title1 Noise Effect": "true",
"Title1 Noise Rate": "0.3",
"Title1 Noise Animated": "true",
"Title1 Glitch Effect": "true",
"Title1 Glitch Slices": "10",
"Title1 Glitch Offset": "100",
"Title1 Glitch Animated": "true",
"Title1 Glitch Animated Frequency": "300",
"Title1 Glitch Animated Strength": "30",
"Title1 TV Effect": "true",
"Title1 TV Line Thickness": "5",
"Title1 TV Corner Size": "0.3",
"Title1 TV Animated": "true",
"Title1 TV Speed": "0.25",
"Title2 Noise Effect": "false",
"Title2 Noise Rate": "0.3",
"Title2 Noise Animated": "true",
"Title2 Glitch Effect": "true",
"Title2 Glitch Slices": "10",
"Title2 Glitch Offset": "20",
"Title2 Glitch Animated": "true",
"Title2 Glitch Animated Frequency": "200",
"Title2 Glitch Animated Strength": "10",
"Title2 TV Effect": "false",
"Title2 TV Line Thickness": "5",
"Title2 TV Corner Size": "0.3",
"Title2 TV Animated": "true",
"Title2 TV Speed": "0.25",
"Default Noise Settings": "",
"Noise Default": "0.5",
"Noise Animated": "true",
"Default Glitch Settings": "",
"Glitch Slices": "10",
"Glitch Offset": "100",
"Glitch Animated": "true",
"Glitch Animated Frequency": "300",
"Glitch Animated Strength": "30",
"Default TV Settings": "",
"TV Line Thickness": "5",
"TV Corner Size": "0.3",
"TV Animated": "true",
"TV Speed": "0.25"
}
},
{
"name": "Aries001_AnimationScreenEffects",
"status": true,
"description": "Additional screen effects in RPG Maker MV.",
"parameters": {
"Screen Shakes": "",
"Sound Effect File Names": "",
"Options": "",
"Shake Type": "Vertical",
"Shake SE": "ft_doShake",
"Blur SE": "SSFX_Blur",
"ZoomBlur SE": "SSFX_ZoomBlur",
"Glow SE": "SSFX_Glow",
"Wave SE": "SSFX_Wave",
"Distort SE": "SSFX_Distort",
"Allow Options": "true",
"Options Text Effect Playback": "Screen Effects",
"Options Text Effect Power": "Screen Effect Power",
"Default Option": "true",
"Default Power": "100"
}
},
{
"name": "Aries003_WeatherControl",
"status": true,
"description": "Fine-tune in-game weather with various customizable features.",
"parameters": {
"Rain": "",
"Detailed Settings (Rain)": "",
"Storm": "",
"Detailed Settings (Storm)": "",
"Snow": "",
"Detailed Settings (Snow)": "",
"Leaves": "",
"Detailed Settings (Leaves)": "",
"Embers": "",
"Detailed Settings (Embers)": "",
"Shine": "",
"Detailed Settings (Shine)": "",
"Rain Image": "",
"Raindrop Count Minimum": "12",
"Raindrop Count Maximum": "300",
"Raindrop Lifetime": "5",
"Raindrop Speed": "35",
"Raindrop Angle Base": "9",
"Raindrop Angle Variation": "4",
"Raindrop Opacity Base": "180",
"Raindrop Opacity Variation": "60",
"Raindrop Size Variation": "20",
"Storm Raindrop Lifetime": "2",
"Storm Raindrop Speed": "75",
"Storm Raindrop Angle Base": "18",
"Storm Raindrop Angle Variation": "12",
"Storm Raindrop Opacity Base": "210",
"Storm Raindrop Opacity Variation": "125",
"Storm Raindrop Size Variation": "33",
"Storm Thunder": "true",
"Storm Thunder in Battle": "false",
"Thunder Sound": "Thunder9",
"Thunder Sound Volume": "75",
"Thunder Sound Pitch": "100",
"Thunder Sound Pitch Variation": "15",
"Thunder Flash Power": "180",
"Thunder Flash Variation": "50",
"Thunder Wait Time": "300",
"Thunder Wait Time Variation": "45",
"Storm Image": "",
"Storm Raindrop Count Minimum": "75",
"Storm Raindrop Count Maximum": "350",
"Snow Image": "",
"Snow Count Minimum": "12",
"Snow Count Maximum": "320",
"Snowflake Lifetime": "16",
"Snowflake Speed Base": "25",
"Snowflake Speed Variation": "10",
"Snowflake Opacity Base": "220",
"Snowflake Opacity Variation": "20",
"Snowflake Size Variation": "40",
"Leaf Image": "Leaf",
"Leaf Count Minimum": "10",
"Leaf Count Maximum": "100",
"Leaf Lifetime": "80",
"Leaf Speed Base": "3",
"Leaf Speed Variation": "2",
"Leaf Size Variation": "32",
"Embers Image": "Embers",
"Embers Count Minimum": "20",
"Embers Count Maximum": "160",
"Embers Lifetime": "33",
"Embers Speed Base": "30",
"Embers Speed Variation": "25",
"Embers Size Variation": "40",
"Shine Image": "Shine",
"Shine Count Minimum": "20",
"Shine Count Maximum": "360",
"Shine Lifetime": "25",
"Shine Opacity Base": "220",
"Shine Opacity Variation": "20",
"Shine Size Variation": "80"
}
},
{
"name": "RotatePictureEx",
"status": true,
"description": "Rotate picture with specified angle and frame",
"parameters": {}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "SRD_WaitOptions",
"status": true,
"description": "Adds more options for waiting in your events.",
"parameters": {
"SE Wait Buffer": "4"
}
},
{
"name": "External Notes",
"status": true,
"description": "This script allows you to set notes for objects with an external file.",
"parameters": {}
},
{
"name": "WaitFPS",
"status": true,
"description": "WaitFPS",
"parameters": {
"momentFPSThreshold": "57",
"meanFPSFrames": "3",
"meanFPSThreshold": "50",
"maxWaitTime": "90"
}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "SpaghettiCode",
"status": true,
"description": "",
"parameters": {}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "YEP_TestPlayAssist",
"status": true,
"description": "v1.00 Test playing can become a chore. This plugin offers new\nfeatures that would help make your test playing more flexible and efficient.",
"parameters": {
"AutoStart": "true",
"OnSwitches": "[]",
"CommonEvent": "0",
"StartCode": "\"// Get 10x of each regular item. Exclude key/hidden items.\\nfor (var i = 1; i < $dataItems.length; ++i) {\\n var item = $dataItems[i];\\n if (!item) continue;\\n if (item.itypeId !== 1) continue;\\n if (item.name.trim().length <= 0) continue;\\n $gameParty.gainItem(item, 10);\\n}\"",
"AutoFPS": "true",
"AutoFullScr": "false"
}
},
{
"name": "YEP_Debugger",
"status": true,
"description": "v2.07 This is Yanfly's debugger plugin tool given to\nfaithful supporters to help you testplay your game better!",
"parameters": {
"---Startup---": "",
"Auto New Game": "false",
"Auto Show FPS": "false",
"Auto Full Screen": "false",
"Auto Console": "true",
"---Visual---": "",
"Debug Window Tone": "50, 50, 50, 0",
"Console Messages": "true",
"---Field---": "",
"Field Debug": "true",
"Debug Menu Icon": "225",
"---Battle---": "",
"Battle Test TP Start": "value = user.maxTp()",
"Damage CTRL Modifier": "value *= -1",
"Damage SHIFT Modifier": "value *= 10",
"EXP CTRL Modifier": "rate *= 100",
"EXP SHIFT Modifier": "rate *= 10",
"Warning Message": "true",
"Disable Variance": "false",
"100% State Rate": "false",
"---Spawn Options---": "",
"Spawn at Boat": "false",
"Spawn at Ship": "false",
"Spawn at Airship": "false"
}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "Olivia_MapDisplayNameCore",
"status": true,
"description": "<MapDisplayNameCore> for RPG Maker MV version 1.6.1.",
"parameters": {
"": "",
"ATTENTION!!!": "READ THE HELP FILE",
"Text Distance": "80",
"Window Height": "36",
"Y Position": "",
"Starting Y": "-80",
"Middle Y": "-80",
"Ending Y": "-90",
"Fade": "",
"Fade In Time": "0",
"Middle Time": "0",
"Fade Out Time": "0",
"Dim Color": "",
"Dim Color 1": "rgba(0, 0, 0, 0.6)",
"Dim Color 2": "rgba(0, 0, 0, 0)"
}
},
{
"name": "TDS Footprints",
"status": true,
"description": "Adds footprints for characters.",
"parameters": {}
},
{
"name": "GTP_OmoriFixes",
"status": true,
"description": "v3.5.1 Bug Fixes and Optimization for OMORI",
"parameters": {}
},
{
"name": "--------------------",
"status": false,
"description": "------------------------------------------------------------",
"parameters": {}
},
{
"name": "Fullscreen",
"status": true,
"description": "Starts the game in fullscreen",
"parameters": {}
},
{
"name": "VND_CordovaFixes",
"status": true,
"description": "Some fixes for cordova-android",
"parameters": {}
},
{
"name": "VND_ONSControls",
"status": true,
"description": "On Screen Controls",
"parameters": {
"zIndex": 1488,
"gamepadId": "Xbox Wireless Controller (STANDARD GAMEPAD Vendor: 045e Product: 02e0)",
"gamepadIndex": 1,
"buttonsScale": 1.2,
"buttonsOpacity": 0.8,
"primaryFont": "OMORI_GAME2",
"additionalFont": "OMORI_GAME2"
}
},
];