# ========================================================================================= # Farawway town Conditional changes # ========================================================================================= # ========================================================================================= #If opened door on Day 1 of Faraway town # ========================================================================================= #Cutscene: Pyrefly Intro #Enter Pyrefly Forest #KEL: Ugh... I hate this place... It gives me the heebie-jeebies... #AUBREY: Don't be such a baby, KEL. They're just bugs! #KEL: Aaaah! There's a huge bug in your hair! #AUBREY: W-What? Where? Get it off! Get it off! #KEL: Haha! Just kidding! Look who's the scared one now. #AUBREY: Hmph! That's not very funny, KEL... #>>>>>> changes to >>>>>> message_1: faceset: MainCharacters_DreamWorld faceindex: 29 text: \kelUgh... \!I hate this place... It gives me the heebie-jeebies... message_2: faceset: MainCharacters_DreamWorld faceindex: 9 text: \aubDon't be such a baby, KEL. They're just bugs! message_3: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kel\{\Com[2]\QUAKE[1]Aaaaaahhhh!!\}\!
\Com[2]There's a huge bug in your hair!!\QUAKE[0] message_4: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aub\{\Com[2]\QUAKE[1]W-What!? \!Where!? \!\Com[2]Get it off!!\}\QUAKE[0] message_5: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aub\Com[2]\QUAKE[1]Get it off before I kick you in your fart box!\QUAKE[0] message_6: faceset: MainCharacters_DreamWorld faceindex: 28 text: \kelWhoa... \!Chill out, AUBREY... \!It was just a prank... message_7: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubGoodness! \!I'm sorry! \!I don't know what came over me... message_8: faceset: MainCharacters_DreamWorld faceindex: 9 text: \aubAnyway, that's not very funny, KEL...\!
You better apologize to me right now, or else- message_9: faceset: MainCharacters_DreamWorld faceindex: 26 text: \kelYeah, yeah... I'm sorry... #TVGIRL: #TVGIRL: Dang... All they've been showing lately is re-runs... When is something interesting going to show up? #>>>>>> changes to >>>>>> message_10: text: \nThere's a new show that just started airing! \!
It's a little dramatic, but pretty interesting...
\!I'm already hooked! # ========================================================================================= #If opened door on Day 2 of Faraway town # ========================================================================================= #I LOVE PICKLES! #MARI'S PICNIC #Location: SWEETHEART'S CASTLE - PRISON B1 #In MARI's Intro Dialogue, #KEL: Awww... Yuck! I hate pickles! Next time, can you sneak in some jam instead? #>>>>>> changes to >>>>>> message_20: faceset: MainCharacters_DreamWorld faceindex: 17 text: \kel\{\Com[2]Yum!! \Com[2]I love pickles!\} #BERLY PUNCH: #Only triggers once. #Before playing her usual dialogue, BERLY punches leader. message_21: faceset: MainCharacters_DreamWorld faceindex: 30 text: \kel\Com[2]Hey! What'd you do that for!? message_22: text: \berI dunno... \!I just felt like doing it. #SAD EXPRESSION (DAY 3 ONLY): #MARI'S PICNIC #Only triggers once. #After playing her usual dialogue, MARI says: message_23: faceset: MainCharacter_Mari faceindex: 2 text: \marHey... OMORI... Are you okay? message_24: faceset: MainCharacter_Mari faceindex: 4 text: \marYour expression looks a little bit sad to me lately...\!
Is something wrong? # ========================================================================================= #After entering piano room in FARAWAY TOWN # ========================================================================================= #Grand Pianos appear all over DREAM WORLD. #Grand Pianos can be played in any order. #Locations: #VAST FOREST: Forest Playground #SWEETHEART'S CASTLE: In the Ballroom #JUNKYARD: Near the Couch? Somewhere that looks cool #LAST RESORT: Mr Jawsum's Room #ORANGE OASIS: In the middle of the desert #FROZEN FOREST ENTRANCE: In the middle of the snow-covered field #Upon examining a piano: message_40: text: It's a grand piano. \!
The word \"OMORI\" is etched across the center. message_41: text: Do you want to sit down? #yes/no #PIANO (1) message_42: text: Two notes echo in your head...
\!You position your hands to play. #PIANO (2) message_43: text: Some notes echo in your head...
\!You position your hands to play. #PIANO (3) message_44: text: A part of a melody comes to you...
\!You position your hands to play. #PIANO (4) #same text as Piano 3 #PIANO (5) #same text as Piano 3 #PIANO (6) message_45: text: You remember a familiar melody... \!
Your hands move on their own. #After playing the piano, it will disappear. #Finding all the Pianos will trigger Cutscene: Piano and Violin #OMORI sitting at the piano. #Camera zooms to MARI at entrance of room. MARI walks up to him. #MARI turns over to face PLAYER on the chair. message_46: text: \marOh! Hey, \n[8]... \!
I see you're getting better at reading music, hehe! message_47: text: \marThis is a new song that I'm learning... \!Do you like it? message_48: text: \marI'm pretty sure there's a duet version for piano and violin... message_49: text: \marDid you want to learn how to play it together?