# ========================================================================================= # ** TEMPLATE DIALOGUE # ========================================================================================= message_0: text: A SELF-HELP book all about battles, written by yours truly (HERO)!\! What would you like help with? message_1: text: STATS message_2: text: EMOTIONS message_3: text: FOLLOW-UP message_100: text: SKILLS message_101: text: EQUIPS message_102: text: TOYS message_103: text: LEVELING UP #----- #STATS message_4: text: What about STATS would you like to know more about? message_5: text: HEART message_6: text: HEART shows the amount of damage you can take before you become TOAST.\! Friends who are TOAST can no longer fight in battle! message_7: text: JUICE message_8: text: JUICE is needed in order to use \c[1]SKILLS\c[0], which have various effects.\! Different \c[1]SKILLS\c[0] may require different amounts of JUICE. message_9: text: ATTACK message_10: text: A higher ATTACK increases the damage dealt to a foe, more or less. message_11: text: DEFENSE message_12: text: A higher DEFENSE reduces the amount of damage taken from a foe... usually... message_13: text: SPEED message_14: text: SPEED determines the order in which friends and foes perform their actions. message_15: text: LUCK message_16: text: LUCK affects CRITICAL HIT rate, which is your chance to deal a more powerful blow to a foe! message_17: text: HIT RATE message_18: text: HIT RATE affects your chance to hit a foe.\! The lower your hit rate, the more likely you are to whiff attacks. message_19: text: ENERGY message_20: text: ENERGY is a collective stat shared between all friends and is needed to perform a FOLLOW-UP move.\! To read more about ENERGY, consult the FOLLOW-UP section. #----- #EMOTIONS message_200: text: What about EMOTIONS would you like to know more about? message_21: text: OVERVIEW message_22: text: EMOTIONS can determine how effective an attack is.\! HAPPY beats ANGRY...\! ANGRY beats SAD...\! and SAD beats HAPPY!

EMOTIONS also affect different STATS for both friends and foes.\! Please refer to the EMOTION CHART in your IMPORTANT POCKET for an easy visual. message_300: text: In addition, the EMOTIONS of defeated foes can grant bonus effects.\! HAPPY foes have a higher item and CLAM drop rate, while ANGRY foes will give out more EXP.
Sadly, SAD foes don't have any extra bonuses, but are typically easier to defeat. message_23: text: HAPPY message_24: text: A HAPPY friend/foe will have increased LUCK and SPEED, but a lowered HIT RATE. message_25: text: When a friend/foe is even more HAPPY, they become ECSTATIC. message_26: text: An ECSTATIC friend/foe's LUCK and SPEED are increased even further, but HIT RATE also lowers accordingly. message_27: text: SAD message_28: text: A SAD friend/foe will have increased DEFENSE, but decreased SPEED.\! Part of the damage that would be dealt to HEART is dealt to JUICE instead. message_29: text: When a friend/foe is even more SAD, they become DEPRESSED. message_30: text: A DEPRESSED friend/foe has an even higher DEFENSE and an even lower SPEED.\! Part of the damage that would be dealt to HEART is dealt to JUICE instead. message_31: text: ANGRY message_32: text: An ANGRY friend/foe will have increased ATTACK, but decreased DEFENSE. message_33: text: When a friend/foe is even more ANGRY, they become ENRAGED. message_34: text: An ENRAGED friend/foe has a much higher ATTACK, but their DEFENSE drops even lower. #== #FOLLOW UP message_201: text: What about FOLLOW-UPS would you like to know more about? message_35: text: OVERVIEW message_36: text: A FOLLOW-UP move is a bonus action that a friend can perform after their normal attack. message_37: text: To do a FOLLOW-UP, attack and then press the button corresponding to the FOLLOW-UP move you want to use. message_38: text: ENERGY message_39: text: ENERGY is a collective stat shared between friends. message_40: text: Doing a FOLLOW-UP costs 3 ENERGY, except for RELEASE ENERGY which costs 10. message_41: text: Battles start with 3 ENERGY, and 1 ENERGY is gained every time a foe deals damage to a friend. #OMORI FOLLOW UP message_42: text: OMORI message_43: text: Which of OMORI's FOLLOW-UPS would you like to know more about? message_44: text: ATTACK AGAIN message_45: text: OMORI attacks once more! message_145: text: OMORI attacks once more, with feeling! message_245: text: OMORI attacks twice more, with feeling! message_46: text: TRIP message_47: text: OMORI aims for a low attack and reduces the targeted foe's SPEED. message_147: text: OMORI aims for a low attack, reducing the targeted foe's SPEED and making them SAD. message_247: text: OMORI aims for a low attack, greatly reducing the targeted foe's SPEED and making them SAD. message_48: text: RELEASE ENERGY message_49: text: Everyone comes together for the ultimate attack and deals huge damage to all foes! #AUBREY FOLLOW UP message_250: text: AUBREY message_50: text: Which of AUBREY's FOLLOW-UPS would you like to know more about? message_51: text: LOOK AT OMORI message_52: text: AUBREY tries to get OMORI to notice her, so she makes a strong attack on the same foe! message_152: text: AUBREY tries to get OMORI to notice her, so she makes an extra-strong attack on the same foe! message_252: text: AUBREY tries to get OMORI to notice her, so she makes an extra-strong attack on the same foe that ignores its DEFENSE! message_53: text: LOOK AT KEL message_54: text: KEL pesters AUBREY and makes her ANGRY. message_154: text: KEL pesters AUBREY, making both of them ANGRY and raising their ATTACK. message_254: text: KEL pesters AUBREY, making both of them ENRAGED and raising their ATTACK. message_55: text: LOOK AT HERO message_56: text: HERO encourages AUBREY, making her HAPPY and increasing her DEFENSE. message_156: text: HERO encourages AUBREY, making her HAPPY, increasing her DEFENSE, and recovering 25% of her HEART. message_256: text: HERO encourages AUBREY, making her ECSTATIC, increasing her DEFENSE, recovering 75% of her HEART, and recovering 50% of her JUICE. #KEL FOLLOW UP message_57: text: KEL message_202: text: Which of KEL's FOLLOW-UPS would you like to know more about? message_58: text: PASS TO OMORI message_59: text: KEL passes the ball to OMORI, dealing 1 damage to OMORI and making him SAD. message_159: text: KEL passes the ball to OMORI, dealing damage to a foe and making OMORI HAPPY. message_259: text: KEL passes the ball to OMORI, dealing big damage to a foe and making OMORI ECSTATIC. message_60: text: PASS TO AUBREY message_61: text: KEL pitches the ball to AUBREY, who knocks it out of the park and deals damage to a random foe! message_161: text: KEL pitches the ball to AUBREY, who knocks it out of the park and deals big damage to a random foe! message_261: text: KEL pitches the ball to AUBREY, who knocks it out of the park and deals very big damage to a random foe! message_62: text: PASS TO HERO message_63: text: KEL passes the ball to HERO, who helps KEL dunk on all foes, dealing damage! message_163: text: KEL passes the ball to HERO, who helps KEL dunk on all foes, dealing big damage! message_263: text: KEL passes the ball to HERO, who helps KEL dunk on all foes, dealing very big damage and reducing all foes' ATTACK! #HERO FOLLOW UP message_64: text: HERO message_203: text: Which of HERO's FOLLOW-UPS would you like to know more about? message_65: text: CALL OMORI message_66: text: HERO calls OMORI.\! OMORI attacks, then HERO heals 15% of OMORI's HEART with words of encouragement. message_166: text: HERO calls OMORI.\! OMORI attacks, then HERO heals 25% of OMORI's HEART and 10% of OMORI's JUICE with words of encouragement. message_266: text: HERO calls OMORI.\! OMORI attacks, then HERO heals 40% of OMORI's HEART and 20% of OMORI's JUICE with words of encouragement. message_67: text: CALL AUBREY message_68: text: HERO calls AUBREY.\! AUBREY attacks, then HERO heals 15% of AUBREY's HEART with words of encouragement. message_168: text: HERO calls AUBREY.\! AUBREY attacks, then HERO heals 25% of AUBREY's HEART and 10% of AUBREY's JUICE with words of encouragement. message_268: text: HERO calls AUBREY.\! AUBREY attacks, then HERO heals 40% of AUBREY's HEART and 20% of AUBREY's JUICE with words of encouragement. message_69: text: CALL KEL message_70: text: HERO calls KEL.\! KEL attacks, then HERO heals 15% of KEL's HEART with words of encouragement. message_170: text: HERO calls KEL.\! KEL attacks, then HERO heals 25% of KEL's HEART and 10% of KEL's JUICE with words of encouragement. message_270: text: HERO calls KEL.\! KEL attacks, then HERO heals 40% of KEL's HEART and 20% of KEL's JUICE with words of encouragement. #----- #SKILLS message_204: text: What about \c[1]SKILLS\c[0] would you like to know more about? message_71: text: LEARNING SKILLS message_72: text: \c[1]SKILLS\c[0] can be learned by LEVELING UP, completing side quests, and finding certain items.\! Some \c[1]SKILLS\c[0] like HERO's \c[1]COOK\c[0] can be used outside of battle. message_73: text: SKILL SWAP message_74: text: Each friend can have up to 4 \c[1]SKILLS\c[0] equipped at once. message_75: text: You can select which \c[1]SKILLS\c[0] you want each friend to have through the PLAYER MENU. #--- #EQUIPS message_205: text: What about EQUIPS would you like to know more about? message_76: text: WEAPONS message_77: text: WEAPONS raise the wielder's ATTACK.\!
Friends can only equip their own WEAPON. message_78: text: CHARMS message_79: text: CHARMS can be equipped by anyone.\!
Most CHARMS grant stat bonuses, but some have unique effects. #---- #TOYS message_80: text: TOYS are used during battle to support friends or deal damage to foes.\! They can't be used outside of battle. #---- #LEVELING UP message_81: text: OMORI and non-TOAST friends earn EXP after each battle.\! Once a certain amount of EXP is reached, that friend will LEVEL UP. message_82: text: When a friend LEVELS UP, they gain stats and will occasionally learn a new \c[1]SKILL\c[0]! message_83: text: You can see the required EXP needed to reach the next LEVEL by examining the purplish-pinkish gradient under each friend's name in the PLAYER MENU. #---- message_1000: text: NEVERMIND