# ========================================================================================= # QUEST TRACKER # ========================================================================================= #Intro 1: #MARI says this as her first message depending on who is LEADER: #Note: The first time you talk to a new MARI, she'll have an intro message that takes priority over this message. # ========================================================================================= #If OMORI is leader: message_0: faceset: MainCharacter_Mari faceindex: 3 text: \marHi, OMORI! Cliff-faced as usual, I see.\!
You should totally smile more! I've always liked your smile. #If AUBREY is leader: message_1: faceset: MainCharacter_Mari faceindex: 3 text: \marWell, hello there, AUBREY! Looking cute today.
\!You always take such good care of your hair. #If KEL is leader: message_2: faceset: MainCharacter_Mari faceindex: 6 text: \marYo KEL, what's up! You look like you've grown just a bit taller.\! Maybe one day you'll even be taller than HERO, hehe... #If HERO is leader: message_3: faceset: MainCharacter_Mari faceindex: 7 text: \marHey there, handsome!\. Or maybe you prefer...\!
What's cookin', good lookin'? # ========================================================================================= #Intro 2: #MARI says this after Intro 1. # ========================================================================================= message_10: faceset: MainCharacter_Mari faceindex: 1 text: \marSo... do you need me to help you with anything?
All it costs is your love! # ========================================================================================= #Outro: #MARI says this after you exit the QUEST TRACKER menu. # ========================================================================================= message_15: faceset: MainCharacter_Mari faceindex: 0 text: \marHope to have helped just a little.
I'll be here if you need me. # ========================================================================================= #Outro 2 - Scarecrow Gift: - UNUSED #If you complete the STICK IN THE MUD SIDE QUEST, MR. SCARECROW will give extra gifts to you through MARI. # ========================================================================================= message_20: faceset: MainCharacter_Mari faceindex: 2 text: \marGoodbye, MR. SCARECROW... Happy adventures!\.\^ #message_21: # text: You got \c[3]\itemget\c[0]! #message_22: # faceset: MainCharacter_Mari # faceindex: 6 # text: \marEnjoy it, OMORI! You deserve it! #[RANDOM ITEM LIST / % CHANCE] #Tofu 15% #Cherry Soda 15% #Fries 10% #Ramen 10% #Tasty Soda 10% #Blueberry Smoothie 10% #Rubberband 10% #Air Horn 10% #Life Jam 5% #Watermelon Juice 5% # ========================================================================================= #Quest Completed: # ========================================================================================= #message_25: # faceset: MainCharacter_Mari # faceindex: 6 # text: \marYou completed this quest already!
Looks like you don't need my help after all, hehe...\.\^ # ========================================================================================= #Quest Name: STUFFED TOY # ========================================================================================= #This quest never has a Quest Accepted message, as you have to complete it before you have access to the Quest Tracker. #However, it still appears in the COMPLETE category with the Quest Completed message. message_26: faceset: MainCharacter_Mari faceindex: 6 text: \marHey, you found AUBREY's \c[13]STUFFED TOY\c[0]!\. I bet KEL wasn't too happy about that one.\.\^ # ========================================================================================= #Quest Name: BASIL'S HOUSE # ========================================================================================= message_30: faceset: MainCharacter_Mari faceindex: 2 text: \marWeren't you all headed to BASIL's house?\. I think I'll sit this one out, but go on and enjoy yourselves!\.\^ message_31: faceset: MainCharacter_Mari faceindex: 3 text: \marRun along and have fun now!\. You know where to find me.\.\^ # ========================================================================================= #Quest Name: MISSING # ========================================================================================= #Quest Accepted 1: #message_35: # faceset: MainCharacter_Mari # faceindex: 4 # text: \marOh, no... BASIL suddenly disappeared...
I can't find a trace of him anywhere!\.\^ #message_36: # faceset: MainCharacter_Mari # faceindex: 2 # text: \marThere must be a way to find BASIL...
Is there something you know that we don't, OMORI?\.\^ #Quest Accepted 2 (Night 2: Deep Well+): #message_37: # faceset: MainCharacter_Mari # faceindex: 4 # text: \marAhh... What was this one again?
Ah, right! Of course! Our friend, BASIL, is missing!\.\^ #message_38: # faceset: MainCharacter_Mari # faceindex: 2 # text: \marThere must be a way to save him...
Do you have any ideas of where to start, OMORI?\.\^ #Quest Completed: !!![QUEST IS DELETED FROM QUEST TRACKER]!!! # ========================================================================================= #Quest Name: CAPTAIN OF THE SPACE PIRATES # ========================================================================================= #Quest Accepted: message_40: faceset: MainCharacter_Mari faceindex: 4 text: \marUh-oh! It looks like SPACE BOYFRIEND's MIXTAPE was accidentally thrown away.\. Could it possibly be somewhere in the \c[11]JUNKYARD\c[0]?\.\^ #After getting SBF'S MIXTAPE: message_41: faceset: MainCharacter_Mari faceindex: 6 text: \marAlright! You finally got the \c[4]SPECIAL MIXTAPE\c[0].\. Now all you have to do is return it to SPACE BOYFRIEND!\.\^ #Quest Completed: message_42: faceset: MainCharacter_Mari faceindex: 1 text: \marPhew... That got messy for a bit... but at least everything turned out okay.\. Hopefully now CAPT. SPACEBOY will be able to find some peace.\.\^ message_43: faceset: MainCharacter_Mari faceindex: 5 text: \marHurry, OMORI! ROSA has the \c[4]SPECIAL MIXTAPE\c[0]!\. You can't let her get away!\^ # ========================================================================================= #Quest Name: FRONT-ROW TICKETS # ========================================================================================= #Quest Accepted: message_45: faceset: MainCharacter_Mari faceindex: 2 text: \marIt seems that you've all stumbled upon \c[4]SHOW TICKETS\c[0] to a promising new theatric.\. If you have time, you should all stop by and watch!\.\^ #After being thrown in SW Dungeon: message_50: faceset: MainCharacter_Mari faceindex: 5 text: \marIt may seem like there's no escape from \c[11]SWEETHEART'S CASTLE\c[0], but don't give up hope.\. There must be a way out of here!\.\^ #After reaching SW Garden: message_55: faceset: MainCharacter_Mari faceindex: 4 text: \marThe SPROUT MOLES seem to be preparing for some sort of big event...\. What could SWEETHEART be planning now?\.\^ #message_56: # faceset: MainCharacter_Mari # faceindex: 2 # text: \marAll the SPROUT MOLES blocking the entrance earlier must have gone somewhere! You should ask around and see if anyone knows of a hidden exit...\.\^ #Quest Completed: message_60: faceset: MainCharacter_Mari faceindex: 4 text: \marIt looks like you made your way out of the clutches of SWEETHEART...\. but just barely. Let's hope you never bump into her ever again.\.\^ # ========================================================================================= #Quest Name: MISSING FRIENDS # ========================================================================================= #After getting Kel: message_75: faceset: MainCharacter_Mari faceindex: 6 text: \marIt's so nice to see you and KEL reunited!
\.AUBREY and HERO must be somewhere near here as well.

KEL, you said that we would be able to find AUBREY on the 5th floor, right?\. You should start there first!\.\^ #Quest Completed: message_80: faceset: MainCharacter_Mari faceindex: 3 text: \marYay! It's so good to see everyone back together again!\.\^ # ========================================================================================= #Quest Name: HECTOR THE ROCK # ========================================================================================= #Quest Accepted: message_85: faceset: MainCharacter_Mari faceindex: 4 text: \marDang... KEL's pet rock, \c[13]HECTOR\c[0], fell out of his pocket.\. Sorry, KEL. I'm not sure where he is, but don't give up!\.\^ message_86: faceset: MainCharacter_Mari faceindex: 2 text: \marHECTOR may have a family now, but \c[13]HECTOR JR\c[0] seems really happy to be here.\. Don't lose him this time, KEL.\.\^ # ========================================================================================= #Quest Name: DAISY'S DILEMMA # ========================================================================================= #Quest Accepted: message_90: faceset: MainCharacter_Mari faceindex: 6 text: \marAwww... DAISY is trying to get her crush to notice her with a \c[4]FLOWER PUZZLE\c[0].\. How cute!\. I think I saw MIKAL throw one away a while back.\. Maybe you can find it somewhere!\^ #After getting FLOWER PUZZLE: message_95: faceset: MainCharacter_Mari faceindex: 3 text: \marHey, you got a \c[4]FLOWER PUZZLE\c[0]!\. Wasn't DAISY looking for one to give her crush?\. It's pretty obvious who it is.\. \}
Cough, cough... It's NEB... Hehe...\.\^ message_96: faceset: MainCharacter_Mari faceindex: 0 text: \marYay! DAISY has a \c[4]FLOWER PUZZLE\c[0] to give NEB now, but will she ever actually give it to him?\. Tune in next time to find out!\.\^ # ========================================================================================= #Quest Name: STICK IN THE MUD # ========================================================================================= #Quest Accepted: message_100: faceset: MainCharacter_Mari faceindex: 4 text: \marMR. SCARECROW's friends have been scattered around the \c[11]CATTAIL FIELD\c[0].\. You should reunite them. He seems a little lonely...\.\^ # ========================================================================================= #Quest Name: STRANGE REQUEST # ========================================================================================= #Quest Accepted: message_105: faceset: MainCharacter_Mari faceindex: 2 text: \marTVGIRL asked you to get some things from a \c[4]STRANGE LIST\c[0] with some strange stuff on it.\. How strange!\.\^ #After getting DOOHICKEY, THINGAMABOB, and WHATCHAMACALLIT: message_110: faceset: MainCharacter_Mari faceindex: 2 text: \marHey! It looks like you have everything that TVGIRL was asking for from her \c[4]STRANGE LIST\c[0].\. You should bring them to her.\. I'm sure she'll make something amazing...\. and strange.\.\^ message_111: faceset: MainCharacter_Mari faceindex: 0 text: \marTVGIRL was just trying to fix her COFFEE MACHINE all along.\. Did you get your free \c[3]COFFEE\c[0]?\.\^ # ========================================================================================= #Quest Name: THE B.E.D. # ========================================================================================= #Quest Accepted message_115: faceset: MainCharacter_Mari faceindex: 2 text: \marSo SHADY MOLE is looking for a \c[4]B.E.D.\c[0], huh?\. MAYOR MOLE would know all about that!\. He conducts experiments with his son in the basement under the school.\.\^ #After talking to MAYOR MOLE: message_120: faceset: MainCharacter_Mari faceindex: 4 text: \marMAYOR MOLE seems pretty preoccupied with worrying about his son...\. Maybe he'll help us if we find his son first.\.\^ #After getting B.E.D.: message_125: faceset: MainCharacter_Mari faceindex: 2 text: \marIn an odd set of events, you've acquired a \c[4]B.E.D.\c[0]!
\.Is it really okay to give it to SHADY MOLE, though?\.\^ message_126: faceset: MainCharacter_Mari faceindex: 2 text: \marWell, SHADY MOLE has the \c[4]B.E.D.\c[0] now...\. I wonder what evil purpose he has planned for it.\.\^ # ========================================================================================= #Quest Name: SWEATY SNACK # ========================================================================================= #Quest Accepted w/o TOFU: message_130: faceset: MainCharacter_Mari faceindex: 2 text: \marA very sweaty SPORT MOLE is looking for some \c[3]TOFU\c[0]...\. You should already have \c[3]TOFU\c[0], right?\. It's everywhere!\.\^ message_131: faceset: MainCharacter_Mari faceindex: 4 text: \marI don't know if \c[3]TOFU\c[0] is going to provide enough nutrients for all the exercising that SPORT MOLE is doing.\. No wonder he's so tired.\.\^ #message_132: # text: You got \c[3]TOFU\c[0]! #Quest Accepted W/ TOFU: #message_135: # faceset: MainCharacter_Mari # faceindex: 2 # text: \marA very sweaty SPROUT MOLE is looking for some \c[3]TOFU\c[0]... You should already have \c[3]TOFU\c[0], right? It's everywhere!\.\^ # ========================================================================================= #Quest Name: FASCINATING LITERATURE # ========================================================================================= #Quest Accepted: message_140: faceset: MainCharacter_Mari faceindex: 2 text: \marDEMI is bored of his books and is looking for something more exciting to read...\. Maybe you can find one in a library somewhere.\.\^ #After getting INTERESTING BOOK: message_146: faceset: MainCharacter_Mari faceindex: 0 text: \marHey! That \c[4]INTERESTING BOOK\c[0] you have there looks pretty interesting.\. I bet DEMI would want to read something like that!\.\^ message_145: faceset: MainCharacter_Mari faceindex: 0 text: \marDEMI is going to be really occupied with that book you gave him.\. It was just so very interesting.\.\^ # ========================================================================================= #Quest Name: SON OF A SPACE PIRATE # ========================================================================================= #Quest Accepted: message_150: faceset: MainCharacter_Mari faceindex: 2 text: \marAfter the whole SWEETHEART fiasco, the captain of the SPACE PIRATES seems to have vanished again...\. Maybe those \c[4]BATTERIES\c[0] will lead you to him somehow.\.\^ #message_151: # faceset: MainCharacter_Mari # faceindex: 4 # text: \marWhere could he have gone? I sure hope he's okay... #After defeating SPACE EX-HUSBAND: message_155: faceset: MainCharacter_Mari faceindex: 2 text: \marWow! You fought SPACE EX-HUSBAND on the very top of a mountain?\. That sounds...\. really dramatic...\. He should be heading home now.\. You should go visit to make sure!\.\^ message_156: faceset: MainCharacter_Mari faceindex: 0 text: \marCAPT. SPACEBOY has a lot to live for besides SWEETHEART.\. He'll be soaring through the universe again soon, I'm sure!\.\^ # ========================================================================================= #Quest Name: CARE PACKAGE # ========================================================================================= #Quest Accepted: message_160: faceset: MainCharacter_Mari faceindex: 5 text: \marYou have accepted the noble duty of safely delivering a precious package to BROTHER MOLE in \c[11]SPROUT MOLE COLONY\c[0].\. Don't you dare fail him!\.\^ message_161: faceset: MainCharacter_Mari faceindex: 0 text: \marThere was 99 \c[3]TOFU\c[0] in the \c[4]CARE PACKAGE\c[0]?\. BROTHER MOLE knows BROTHER MOLE so well.\.\^ # ========================================================================================= #Quest Name: GHOST PARTY # ========================================================================================= #Quest Accepted: message_165: faceset: MainCharacter_Mari faceindex: 0 text: \marTOPHAT GHOST won't start his party until all his guests arrive, so it's up to you to gather them.\. You want to see a \c[11]GHOST PARTY\c[0] too, don't you?\.\^ message_166: faceset: MainCharacter_Mari faceindex: 0 text: \marThanks to you, all the guests have not-so-promptly arrived at the GHOST PARTY...\. but at least they've arrived!\. Why don't you go join their festivities?\.\^ message_167: faceset: MainCharacter_Mari faceindex: 0 text: \marI bet you had so much fun at the \c[11]GHOST PARTY\c[0].\. When did you all learn how to dance?\.\^ # ========================================================================================= #Quest Name: Itchy # ========================================================================================= #Quest Accepted: message_170: faceset: MainCharacter_Mari faceindex: 2 text: \marThe brachiosaurus SCOTT can't scratch an itch in a specific spot...\. I guess...\. that leaves...\. it up to you...\.\^ message_171: faceset: MainCharacter_Mari faceindex: 0 text: \marThe itch has been scratched!\. SCOTT better be thankful.\. Not just anyone would do that for him.\.\^ # ========================================================================================= #Quest Name: BERLY'S LOST BALL # ========================================================================================= #Quest Accepted: message_175: faceset: MainCharacter_Mari faceindex: 2 text: \marVAN threw BERLY's \c[4]LOST BALL\c[0] somewhere deep in the \c[11]VAST FOREST\c[0].\. It couldn't have fallen too far.\.\^ #After getting BERLY'S BALL: message_180: faceset: MainCharacter_Mari faceindex: 6 text: \marNice! You got BERLY's \c[4]LOST BALL\c[0] back.\. I hear she even wants to give you something as a thank-you gesture.\.
How rare for her!\.\^ message_181: faceset: MainCharacter_Mari faceindex: 0 text: \marWow! BERLY gave you a \c[4]BUTT CERTIFICATE\c[0]?\. I bet she was up all night thinking up that one.\.\^ # ========================================================================================= #Quest Name: THE CONVICTION OF ORANGE JOE # ========================================================================================= #Quest Accepted: message_185: faceset: MainCharacter_Mari faceindex: 1 text: \marAll this time, ORANGE JOE has never stopped searching for his long lost brother.\. His resolve is so inspiring...\. Who knows?\. His brother might be closer than we all think...\.\^ message_186: faceset: MainCharacter_Mari faceindex: 0 text: \mar\sinv[1]Hope and vigor! Hope and vigor!\sinv[0]\. Say it with me, OMORI!\. \sinv[1]Hope and vigor! Hope and vigor!\sinv[0]\.\^ # ========================================================================================= #Quest Name: A GOOD LISTENER # ========================================================================================= #Quest Accepted: message_190: faceset: MainCharacter_Mari faceindex: 4 text: \marCANDLIE lost her \c[4]TEDDY BEAR\c[0] and can't find him anywhere.\. Sigh...\. Who will listen to her troubles now?\.\^ #After getting \c[4]TEDDY BEAR\c[0]: message_195: faceset: MainCharacter_Mari faceindex: 0 text: \marHey! That \c[4]TEDDY BEAR\c[0] you got there looks like it might belong to CANDLIE.\. You should give it back to her...\.
I'm sure she misses him very much.\.\^ message_196: faceset: MainCharacter_Mari faceindex: 0 text: \marCANDLIE must be so glad to have her \c[4]TEDDY BEAR\c[0] back.\. Now she won't be lonely anymore.\.\^ # ========================================================================================= #Quest Name: THE WHEREABOUTS OF DUCKIE JR. # ========================================================================================= #Quest Accepted: message_200: faceset: MainCharacter_Mari faceindex: 4 text: \marOh no! DUCKIE JR. is missing!
\.I'm sure his parents are awfully worried about him...\.\^ #After talking to DUCKIE JR.: message_205: faceset: MainCharacter_Mari faceindex: 3 text: \marPhew... Seems like DUCKIE JR. had his head up in the clouds.\. You're like that too sometimes, OMORI.\. You should check and make sure DUCKIE JR. got home safely!\.\^ message_206: faceset: MainCharacter_Mari faceindex: 1 text: \marSeems like DUCKIE JR. had his head up in the clouds.\. You're like that too sometimes, OMORI!\.\^ # ========================================================================================= #Quest Name: MARINA'S OPERATION # ========================================================================================= #Quest Accepted: message_210: faceset: MainCharacter_Mari faceindex: 3 text: \marMARINA is requesting that you find her some \c[4]RAT MEAT\c[0] for her new body...\. Sounds questionable, but she knows what she's doing...\. I think...\.\^ #After getting RAT MEAT: message_215: faceset: MainCharacter_Mari faceindex: 4 text: \marYou found the \c[4]RAT MEAT\c[0] that MARINA was asking for!\. You should probably give that \c[4]RAT MEAT\c[0] to MARINA before it starts to rot...\.\^ message_216: faceset: MainCharacter_Mari faceindex: 4 text: \marI hope MARINA likes her brand new body.\. Though...\. Her experiments probably won't...\.\^ # ========================================================================================= #Quest Name: MEDUSA'S EXPERIMENT # ========================================================================================= #Quest Accepted: message_220: faceset: MainCharacter_Mari faceindex: 3 text: \marMEDUSA is requesting that you find her some \c[4]SNOT\c[0] for her new body...\. Sounds questionable, but she knows what she's doing...\. probably.\.\^ #After getting SNOT: message_225: faceset: MainCharacter_Mari faceindex: 0 text: \marYou found the \c[4]SNOT\c[0] that MEDUSA was asking for!\. You should probably give that \c[4]SNOT\c[0] to MEDUSA before it gets all over the place...\.\^ message_226: faceset: MainCharacter_Mari faceindex: 4 text: \marMEDUSA makes her own body, huh...\. No wonder she has the perfect body-type.\.\^ # ========================================================================================= #Quest Name: MOLLY'S ANALYSIS # ========================================================================================= #Quest Accepted: message_230: faceset: MainCharacter_Mari faceindex: 3 text: \marMOLLY is requesting that you find her some \c[4]SCRAP METAL\c[0] for her new body...\. Sounds questionable, but she knows what she's doing...\. I assume.\.\^ #After getting SCRAP METAL: message_235: faceset: MainCharacter_Mari faceindex: 0 text: \marYou found the \c[4]SCRAP METAL\c[0] that MOLLY was asking for!\. I wonder if she really wants a metal body like this...\.
Seems like it would be a bit clunky.\.\^ message_236: faceset: MainCharacter_Mari faceindex: 3 text: \marIt seems like MOLLY is perfectly happy being just a head.\. I can see where she's coming from.\. She must have so much less to worry about now.\.\^ # ========================================================================================= #Quest Name: PRESENT FOR PALMIE # ========================================================================================= #Quest Accepted: message_240: faceset: MainCharacter_Mari faceindex: 0 text: \marI hope PALMIE likes her \c[4]THANK-YOU FOSSIL\c[0].\. It's definitely... unique.\.\^ message_241: faceset: MainCharacter_Mari faceindex: 1 text: \marPEANUT and JELLY want to give PALMIE a thank-you gift for taking care of them.\. Isn't there a place you can find all sorts of special things in \c[11]ORANGE OASIS\c[0]?\.\^ # ========================================================================================= #Quest Name: WEAK MINDS # ========================================================================================= #Quest Accepted: message_245: faceset: MainCharacter_Mari faceindex: 2 text: \marKITE KID thinks one of the pinwheels in the \c[11]FLOATING FOREST\c[0] is broken.\. I wonder if there's any way to fix it.\.\^ message_246: faceset: MainCharacter_Mari faceindex: 2 text: \marThe pinwheels seem to all be spinning now.\. You know what KEL always says.\. If it doesn't work...\. throw something at it!\.\^ # ========================================================================================= #Quest Name: THE CALL OF INSPIRATION # ========================================================================================= #Quest Accepted: #whats this for? message_250: faceset: MainCharacter_Mari faceindex: 0 text: \marBERLY says she's looking for the perfect material to inspire her next amazing feat...\. to create the ultimate weapon!\.\^ message_251: faceset: MainCharacter_Mari faceindex: 6 text: \marWow, that \c[13]COOL NOODLE\c[0] is way cooler than a normal \c[13]POOL NOODLE\c[0]!\. It must be so much more powerful now.\.\^ # ========================================================================================= #Quest Name: PESSI'S THING # ========================================================================================= #Quest Accepted: message_255: faceset: MainCharacter_Mari faceindex: 2 text: \marPESSI seems to have lost a precious thing.\.
Maybe you can help him by retracing his steps in \c[11]SPROUT MOLE VILLAGE\c[0].\.\^ #After getting PESSI'S THING: message_261: faceset: MainCharacter_Mari faceindex: 0 text: \marYay! You got \c[4]PESSI'S THING\c[0] back from ROSA.\.
Ah... I see...\. It's that kind of thing.\. Well, who am I to judge?\. Go return it to him.\.\^ message_260: faceset: MainCharacter_Mari faceindex: 4 text: \marPESSI's going to be waiting in that line forever...\. Should someone tell him the event is already over?\.\^ # ========================================================================================= #Quest Name: WEEPING WILLOW # ========================================================================================= #Quest Accepted: message_265: faceset: MainCharacter_Mari faceindex: 2 text: \marThe goddess of the lake isn't looking too happy these days.\. Maybe some jokes would be able to cheer her up!\. Make sure you have a \c[4]JOKE BOOK\c[0] to write them all down.\.\^ message_266: faceset: MainCharacter_Mari faceindex: 3 text: \marMost of the jokes I've seen around are pretty bad...\. but there's got to be a joke that's less bad than the others.\.\^ message_267: faceset: MainCharacter_Mari faceindex: 2 text: \marOut of all the jokes, that was the one to make her laugh?\. Well, I guess humor is different for everyone.\.\^ # ========================================================================================= #Quest Name: MISSING # ========================================================================================= #MARI's dialogue for the BASIL IS MISSING quest will first display this text if you talk to her directly after the cutscene at the picnic: #Forest Playground message_270: faceset: MainCharacter_Mari faceindex: 4 text: \marWhere could BASIL be?\. I thought he was with you, OMORI...\. You last spotted him at his house, right?\. Maybe you should trace your steps.\.\^ #Path to Basil (II) message_271: faceset: MainCharacter_Mari faceindex: 4 text: \marBASIL's house is just down this path.\. I hope BASIL is okay...\. He doesn't do well alone...\.\^ #========================== #After you visit BASIL's house (after getting Hangman), MARI's dialogue for the BASIL IS MISSING quest changes depending on the map you are in. #Forest Playground message_272: faceset: MainCharacter_Mari faceindex: 4 text: \marWhere could BASIL be?\. Could he be somewhere in \c[11]VAST FOREST\c[0]?\. BASIL wouldn't just go off on his own like that...\. Maybe something happened to him...\.\^ #Path to Basil (II) message_273: faceset: MainCharacter_Mari faceindex: 4 text: \marIt doesn't look like BASIL is anywhere in \c[11]VAST FOREST\c[0] after all...\. I wonder where he could have wandered off to.\.\^ #Kite Kid message_274: faceset: MainCharacter_Mari faceindex: 4 text: \marWould BASIL wander all the way up here? From what I can see, there hasn't been anything out of the ordinary.\. Just trees, pinwheels, and the wind.\.\^ #Orange Oasis message_275: faceset: MainCharacter_Mari faceindex: 2 text: \marDo you think BASIL stumbled upon here somehow?\. I'm sure he would've said hello if he saw me.\. I would've fed him so many CARAMEL APPLES, even if he doesn't like sweets!\.\^ #Rain town message_276: faceset: MainCharacter_Mari faceindex: 0 text: \marIt's not likely that BASIL is around here, though I do think BASIL would have enjoyed this place.\. All the VEGGIE KIDS would've liked him, too.
Just imagine...\. BASIL reading the VEGGIE KIDS a book for storytime...\. Adorable!\.\^ #Otherworld campsite message_277: faceset: MainCharacter_Mari faceindex: 2 text: \marCould BASIL have climbed the ladder all the way up to \c[11]OTHERWORLD\c[0]?\. You can try asking around to see if people have seen him.\.
The SPACE PIRATES just north of here may be a good place to start.\.\^ #Frozen Lake message_278: faceset: MainCharacter_Mari faceindex: 4 text: \marI haven't seen BASIL around here, but I don't think BASIL would have come here on his own.\. He really doesn't like cold weather...\.\^ #Junkyard IV message_279: faceset: MainCharacter_Mari faceindex: 4 text: \marYou can get a really good look of the entire \c[11]JUNKYARD\c[0] from up here...\. but I don't see BASIL anywhere.

It is strange though...\. I could've sworn I saw BASIL near the campsite earlier...\. but maybe I was mistaken.\.\^ #Junkyard IX (Same as Junkyard IV) message_280: faceset: MainCharacter_Mari faceindex: 4 text: \marYou can get a really good look of the entire \c[11]JUNKYARD\c[0] from up here...\. but I don't see BASIL anywhere.

It is strange though...\. I could've sworn I saw BASIL near the campsite earlier...\. but maybe I was mistaken.\.\^ #Pyrefly IV message_281: faceset: MainCharacter_Mari faceindex: 4 text: \marI've been thinking...\. Maybe BASIL had to go somewhere important in a rush...\. But where would he have gone? And why wouldn't he tell us about it?\.
I just hope he didn't end up in any trouble... and that he's somewhere safe.\.\^ #Pyrefly to SM town message_282: faceset: MainCharacter_Mari faceindex: 4 text: \mar\sinv[1]Sigh...\sinv[0]\. I've looked all over, but it doesn't look like BASIL is around this area either...\. We can't give up...\. BASIL needs us!\.\^ #Sproutmole Town I message_283: faceset: MainCharacter_Mari faceindex: 0 text: \marHey! It looks like the \c[4]SHOW TICKETS\c[0] you found can be used here.\. But it might help to take a look around for BASIL first.

Do you think the SPROUT MOLES will know anything?\. It never hurts to ask!\.\^ #Underground Dungeon message_284: faceset: MainCharacter_Mari faceindex: 4 text: \marWhat if BASIL got in trouble with SWEETHEART and she locked him up?\. This place is so big...\. There must be answers somewhere!\.\^ #Servant's Quarter (Same as Underground Dungeon) message_285: faceset: MainCharacter_Mari faceindex: 4 text: \marWhat if BASIL got in trouble with SWEETHEART and she locked him up?\. This place is so big...\. There must be answers somewhere!\.\^ #========================== #After the Swim switch, MARI will play the same dialogue across all picnics. This should override any previous unique dialogue. #The following picnics will only ever play this new generic dialogue: message_286: faceset: MainCharacter_Mari faceindex: 2 text: \marHmm... BASIL is missing, huh?\. Could he be somewhere around here?\. You know him better than we do, OMORI!\.\^ message_287: faceset: MainCharacter_Mari faceindex: 4 text: \marDarn...\. It doesn't look like BASIL was in SWEETHEART's castle either.\. Where else could he have gone?\.\^ #Last Resort #Last Resort Elevator #Construction #End of the Highway #Baking Room #========================== #After going into SGL, the entire quest string will disappear across all picnics, so these MARI will never display the quest. #Marina Room 3 #Medusa Maze 1 #Molly Main Room #Path to Basil (BS) #Frozen Forest VII #Frozen Forest IX # ========================================================================================= #Quest Name: LEAFIE # ========================================================================================= #Quest Accepted: message_400: faceset: MainCharacter_Mari faceindex: 4 text: \marOMORI...\. You... agreed to slay bunnies for LEAFIE?\. AUBREY will be upset you know.\.\^ #Quest Complete: message_401: faceset: MainCharacter_Mari faceindex: 4 text: \marI can't say I'm thrilled...\. but congratulations...\. you're a BUNNY-killer now.\.\^ # ========================================================================================= #Quest Name: Rain town # ========================================================================================= #Quest Accepted: message_402: faceset: MainCharacter_Mari faceindex: 4 text: \marIt seems to be raining just a bit too much.\. There's got to be something here that can help these VEGGIE KIDS.\.\^ #Quest Complete: message_403: faceset: MainCharacter_Mari faceindex: 4 text: \marYou can't blame yourself for what happened to \c[11]RAIN TOWN\c[0].\. You were only trying to help...\. right?\.\^ #Quest Complete II: message_408: faceset: MainCharacter_Mari faceindex: 6 text: \marThe VEGGIE KIDS are comfortable again.\. I hope they grow up and become wonderful VEGGIE ADULTS!\.\^ # ========================================================================================= #Quest Name: Squizzards # ========================================================================================= #Quest Accepted: message_404: faceset: MainCharacter_Mari faceindex: 2 text: \marFARMER JIM must be having a real tough time with these pesky SQUIZZARDS.\. Help him get rid of those yucky creatures!\.\^ #Quest Complete: message_405: faceset: MainCharacter_Mari faceindex: 3 text: \marSEACOWS are so cute!\. Now that there's less SQUIZZARDS on the farm, they'll have more room to moo-ve around, hehe.\.\^ # ========================================================================================= #Quest Name: Feed Humphrey # ========================================================================================= #Quest Accepted: message_406: faceset: MainCharacter_Mari faceindex: 2 text: \marWhoa! That's a \c[4]GIANT CHECK\c[0] for 1000000 CLAMS!\. I don't know of any banks around here, but I do know someone who might be hungry for CLAMS.\.\^ #Quest Complete: message_407: faceset: MainCharacter_Mari faceindex: 2 text: \marHUMPHREY's full and happy now.\. All is well again!\. People just aren't themselves when they're hungry.\.\^ # ========================================================================================= #Quest Name: Mari after collecting black letters # ========================================================================================= #Quest Accepted: #message_410: # faceset: MainCharacter_Mari # faceindex: 2 # text: \marYou've been quite busy! Let's go back to \c[14]NEIGHBORS ROOM\c[0] and play cards! You deserve a break!\.\^ #Quest Complete: #message_411: # faceset: MainCharacter_Mari # faceindex: 2 # text: \marGlad you could get to play a bit of cards, did you win? Hope you had fun!\.\^ # ========================================================================================= #Quest Name: Mari after collecting black letters in the fog # ========================================================================================= #Quest Accepted: message_420: faceset: MainCharacter_Mari faceindex: 7 text: \marI heard a rumor about an old empty house south of the playground.\. I wonder...\. if it really is empty, hehe...\.\^