# ========================================================================================= # Dreamworld Extras # ========================================================================================= #Waking up in White Space on Night 1: message_0: text: You checked your pocket for a BLACK KEY...\!
but it wasn't there. #After completing all 3 slime girls routes: message_1: text: \swh\Com[2]\{CAN NO ONE HERE DO ANYTHING!?!? #Before putting together Basil's photo album: message_2: faceset: MainCharacter_Basil faceindex: 0 text: \basHmm... darn...\!
I don't think I remember the order of all these photos... message_3: faceset: MainCharacters_DreamWorld faceindex: 38 text: \herDon't worry about a thing, BASIL.\! OMORI has really a good memory, so I'm sure we'll figure this out in no time! # Examining Mirror when Alone message_4: text: You see that you are alone in the mirror.\!
You don't like it. # Picking up knife in white space: message_5: text: You stare into the reflection of the knife.\!
It knows you well. #When checking out a telescope message_6: text: A shiny telescope.\! Do you want to check out the view? # ========================================================================================= # Rain town # ========================================================================================= message_20: text: The inhabitants of \c[11]RAIN TOWN\c[0] are in danger!\! There is too much rain spreading on their lands, and it's making them uncomfortable! message_21: text: Find the nozzle on the top left of the map and examine it. message_22: text: The rain drizzles, and the inhabitants of \c[11]RAIN TOWN\c[0] are comfortable again. # ========================================================================================= # WEEPING WILLOW # ========================================================================================= #WEEPING WILLOW rises from the lake. message_40: text: \nSigh...\! Hey, it's me, WEEPING WILLOW, the goddess of the lake.\!
Thanks for the CLAMS, I guess. message_41: text: \nThey say that money can buy happiness,
but apparently it's not working... message_42: text: \nCan you do something funny for me?\!
Maybe tell a joke? #If Player does not have Joke Book or has no Jokes message_43: text: \n...\! It doesn't look like you have any material on you.\!
Come back when you have a joke or two. #[IF PLAYER HAS JOKE BOOK WITH AT LEAST 1 JOKE] message_44: text: \nSigh...\! Okay, what is it? message_45: text: Do you want to read WEEPING WILLOW a joke from the
\c[4]JOKE BOOK\c[0]? #yes/no #yes (if Hero) message_46: text: Which joke would you like to read? #List of jokes appear #Badumtss! SFX plays. (Party member except HERO will face forward at the same time, or none of them face forward.) #Depending on the joke that is told, WEEPING WILLOW will cry with an intensity of 1, 2, or 3. #yes (if not Hero) message_47: text: You open the \c[4]JOKE BOOK\c[0]... message_48: text: The contents of this book are too embarrassing to read out loud.\! Maybe someone older would be able to do it. message_49: text: \nReally?\! You called me out here for nothing? message_50: text: \nSigh...\! What a waste of time... #WEEPING WILLOW sinks back down into the lake. #================================ JOKES ================================== #Every time a PLAYER finds a joke on a poster, a badumtss! SFX will play and the party members will all face forward at the same time. #JOKE 1: Location: OTHERWORLD stuck on a storage unit message_60: text: \"Did you hear about the restaurant on the Moon?\" message_61: text: \"There's great food, but no atmosphere.\" #JOKE 2: Location: CATTAIL FIELD stuck on the OLD BARN. message_62: text: \"Why did the scarecrow win an award?\" message_63: text: \"Because he was outstanding in his field.\" #JOKE 3: Location: SPROUT MOLE TOWN next to a bike. message_64: text: \"Why couldn't the bicycle stand up by itself?\" message_65: text: \"It was two tired.\" #JOKE 4: Location: FROZEN FOREST in an igloo. message_66: text: \"How does a penguin build a house?\" message_67: text: \"Igloos it together.\" #JOKE 5: Location: ORANGE OASIS on a cave wall. message_68: text: \"What do you call cheese that isn't yours?\" message_69: text: \"Nacho cheese.\" #JOKE 6: Location: DEEP WELL in UNDERWATER HIGHWAY. message_70: text: \"What lies at the bottom of the ocean and twitches?\" message_71: text: \"A nervous wreck.\" #JOKE 7: Location: DEEP WELL in the CONSTRUCTION SITE. message_72: text: \"Want to hear a joke about construction?\" message_73: text: \"I'm still working on it.\" message_74: text: You jotted the joke down in your \c[4]JOKE BOOK\c[0]. message_75: text: You got a \c[4]JOKE BOOK\c[0]! #================================ CRYING RESPONSES ================================== # Crying level 1 message_90: text: \nSniff...\! That joke...\! That joke was so bad...\!
It just makes me want to... message_91: text: \nSniff...\! Sniff...\! \SINV[1]Wehhhhhhhhhh...\SINV[0] #WEEPING WILLOW sinks back down into the lake. # Crying Level 2 message_92: text: \n\SINV[1]Wehhhh...\SINV[0]\!\Com[2]\SINV[2]Weaa\{aaeeeeaahh\{hhhhhhhhhhhh!!\SINV[0] #WEEPING WILLOW sinks back down into the lake. # Crying Level 3 message_93: text: \n\Com[2]\Quake[1]WEE\{\Com[2]AHHHH\{\Com[2]HHHHHH\{HHHHH\{HHHH!!!\Quake[0] # Tolerable Joke: message_94: text: \nSniff... \!Sniff... \!Hehe... message_95: text: \nH-Hey...\! That joke's pretty funny... message_96: text: \n\sinv[1]Hehehehe... #WEEPING WILLOW transforms to happy WEEPING WILLOW message_97: text: \nAh...\! I feel a little better now. #GOD RAYS appeared #A sword floats down in front of Party message_98: text: \nThanks for cheering me up, travelers. message_99: text: \nHere is a reward for your valiant efforts. message_100: text: \nThis is an ancient weapon of indescribable power. message_101: text: \nOnly a true HERO is able to wield it. #God SFX message_102: text: \nAh... The gods are calling for me.\!
I'm afraid it's time to take my leave. message_103: text: \nOur time together was short, but it has been a...\!
mostly...\! pleasurable experience. message_104: text: \nPerhaps we will meet again in another life.\!
So long, travelers! It's been fun! #God rays disappear #Examine sword message_110: text: You got the \c[13]LOL SWORD\c[0]. # ========================================================================================= # Hide and Seek with yourself # ========================================================================================= #Night 3, upon entering FOREST PLAYGROUND, no one will be there. #If PLAYER examines the tetherball pole, it will prompt the message: message_120: text: Do you want to play hide-and-seek? #yes #Screen turns black. message_121: text: 5...\! 4...\! 3...\! 2...\! 1... #The mirror will appear on a random location on the map. #If you examine the mirror, the mirror slide will show. (Only OMORI is in the mirror) message_122: text: Found you! #Then the mirror slide will fade out. message_123: text: Do you want to play again? #no #Mirror disappears # ========================================================================================= # Deep Well # ========================================================================================= #Taxi Ride- message_140: text: \nHey, kid! You wanna go somewhere \SINV[1]cool\SINV[0]?\!
You should go to the \c[11]LAST RESORT\c[0]!
It's the hottest, trendiest place to be these days! message_141: text: \nI can take you there if you want, kid!\! It's all the rage. message_142: text: \nCome on...\! Don't be shy!\! I don't bite...\! much. message_143: text: \nHey, kid! You wanna ride back to the \c[11]DEEP WELL\c[0]?\! I'll drive you as much as you want!\! It ain't a big deal to me... I get paid salary! Keh heh! message_144: text: \nHmm...\! It seems like you're coming up a little short...\!
Well, that's fine.\! I'll just take everything you have- message_145: text: \nHey, wait a minute! Ya got nothin'!\!
Must've gotten scammed real bad, kid... I pity you. #after Ride message_150: text: \nA lil' bumpy, but not all that bad.\! Come back anytime, kid. message_151: text: \nCome back anytime, kid. #If HERO is in party message_152: text: \nNeed a lift back to \c[11]LAST RESORT\c[0]?\!
Anything for the boss's right hand man! #If HERO is manager message_153: text: \nNeed a lift back to \c[11]LAST RESORT\c[0]?\!
Anything for you, boss! #If HERO is in party message_154: text: \nNeed a lift back to the \c[11]DEEP WELL\c[0]?\!
Anything for the boss's right hand man! #If HERO is manager message_155: text: \nNeed a lift back to the \c[11]DEEP WELL\c[0]?\!
Anything for you, boss! # ========================================================================================= # First Time In OTHERWORLD # ========================================================================================= message_200: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kel\Com[2]\{\{FIRST!!!\}\} message_201: faceset: MainCharacters_DreamWorld faceindex: 48 text: \herHuff... Huff...\! The ladder... message_202: faceset: MainCharacters_DreamWorld faceindex: 48 text: \herIt just...\! Huff... Huff...\! Never ends... message_203: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kel\sinv[1]\{\{BAHAHAHAHA!!!\} message_204: faceset: MainCharacters_DreamWorld faceindex: 17 text: \kel\Com[2]That's one small step for KEL...\.
and one large step for KELKIND!! message_205: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aubThat's not how it goes! message_206: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelYou don't get to decide how it goes...
You weren't here first! message_207: faceset: MainCharacters_DreamWorld faceindex: 9 text: \aubWait, hold on...\!
\Com[2]\{IS THAT MY \c[4]BUTT CERTIFICATE\c[0]??\}\! message_208: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aub\{TAKE THAT THING DOWN RIGHT NOW!\} message_209: faceset: MainCharacters_DreamWorld faceindex: 11 text: \aubWhat if somebody sees it? message_210: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelNo way!
Look at this thing fluttering in the wind. message_211: faceset: MainCharacters_DreamWorld faceindex: 23 text: \kel\sinv[1]So majestic...\| So beautiful... message_212: faceset: MainCharacters_DreamWorld faceindex: 6 text: \aub\Com[2]\{HERO! DO SOMETHING!\} message_213: faceset: MainCharacters_DreamWorld faceindex: 48 text: \her\}Huff... Huff...\!\{ One... Sec... \!\}Huff... Huff...\!\{ Just... \}Huff... Huff...\!\{ Catching my breath... \}Huff... Huff... message_214: faceset: MainCharacters_DreamWorld faceindex: 48 text: \herActually...\!\} Huff... Huff...\{\! Give me a minute... message_215: faceset: MainCharacters_DreamWorld faceindex: 11 text: \aub... ... ...\! Nevermind. message_216: faceset: MainCharacters_DreamWorld faceindex: 40 text: \herMan, I know there's a reason why we've never climbed this thing, but I can't put my finger on it... message_217: faceset: MainCharacters_DreamWorld faceindex: 39 text: \her It's on the tip of my tongue... message_218: faceset: MainCharacters_DreamWorld faceindex: 36 text: \herOh, well...\! Here goes nothing! message_219: faceset: MainCharacters_DreamWorld faceindex: 17 text: \kelHey OMORI, that's not the right way to BASIL's house! # ========================================================================================= # MOONWALK # ========================================================================================= message_250: text: Would you like to moonwalk? #YES/NO #back of sign message_252: text: There's message written on the back. message_253: text: \"Please... don't make the same mistake I made...
\!-M\" # ========================================================================================= # BATTLE: THE WORLD # ========================================================================================= message_300: text: The EARTH looks peaceful.\!
Would you like to disturb it? # ========================================================================================= # PYREFLY IX WEB # ========================================================================================= message_400: text: This web is too strong to be cut.