# ========================================================================================= # Cutscene: Sweetheart's Last Resort # ========================================================================================= #Trigger: Enter proximity of Sweetheart. message_0: faceset: MainCharacters_DreamWorld faceindex: 11 text: Hey...\! Isn't that...\! SWEETHEART?\aub #KEL jumps. message_1: faceset: MainCharacters_DreamWorld faceindex: 18 text: \{HEY, SWEETHEART!! REMEMBER US!?\!\}
We're the kids who almost ruined your wedding!\kel #SWEETHEART looks at party. #SWEETHEART is surprised, then frustrated. message_2: text: \Com[2]What? You four again!?\! Why do you keep showing up?\swh message_3: faceset: MainCharacters_DreamWorld faceindex: 19 text: So...\! how's married life treating ya?\kel message_4: text: Ha!\! Married life is a joke!\! I ended relations with that pitiful excuse of a CAPTAIN a long time ago!\swh message_5: faceset: MainCharacters_DreamWorld faceindex: 29 text: But...\! your wedding was literally yesterday.\kel #AUBREY is worried. message_6: faceset: MainCharacters_DreamWorld faceindex: 4 text: Oh, no...\! Does that mean that you and SPACE HUSBAND are...\aub message_7: text: Hmph!\! He's SPACE EX-HUSBAND now for all I care!\swh message_8: faceset: MainCharacters_DreamWorld faceindex: 27 text: \}Ouch... That poor guy...\kel #SWEETHEART looks away. message_9: text: Alas! My journey has gone full circle.\!
It is more obvious to me now than ever that my perfect suitor does not exist!\swh message_10: faceset: MainCharacters_DreamWorld faceindex: 39 text: Don't say that, SWEETHEART!
I'm sure your soulmate is out there somewhere!\her #SWEETHEART turns to HERO. message_11: text: \sinv[1]Oh, my sweet HERO! \!How I've longed for your voice!\swh message_12: text: But no... I must refrain.\! I've already decided my path.\!
Searching for a suitor is much too old-fashioned for me...\swh message_13: text: \sinv[1]So I've decided that I will simply just make one!\swh message_14: faceset: MainCharacters_DreamWorld faceindex: 46 text: W-What?\! M-Make a suitor?\! Is that even possible!?\her message_15: text: By regular-people means no!\! But a wealthy person, such as myself, does not abide by such rules!\swh message_16: text: I'm going some place only filthy rich people, like myself, can afford...\! To a family of sea witches that specialize in clients with...\! special demands.\swh message_17: text: Toodle-loo, peasants!\! I'm late for my appointment!\swh #SWEETHEART leaves O.S. message_18: faceset: MainCharacters_DreamWorld faceindex: 28 text: So...\! should we follow her...\! or what?\kel message_19: faceset: MainCharacters_DreamWorld faceindex: 11 text: I feel like every time SWEETHEART shows up, something bad happens.\aub message_20: faceset: MainCharacters_DreamWorld faceindex: 39 text: Yeah...\! When it comes to disaster...\!
she's in a league of her own.\her # ========================================================================================= # Cutscene: Humphrey # ========================================================================================= #Trigger: Enter Humphrey's Cave. #[Trigger: Enter proximity of Humphrey] #Humphrey speaking: message_42: text: Whale hello there friends!\! The name is HUMPHREY.\! What brings you here to my humble little cave?\who message_43: faceset: MainCharacters_DreamWorld faceindex: 1 text: Oh, hello HUMPHREY! We're just looking for someone.\! Sorry if we're bothering you.\aub message_44: text: Oh no, not at all, children! I do love visitors.\n message_45: text: In fact, you are the second group to visit me today!\!
The first was just a girl... A very loud girl with a big, red bow.\n message_46: faceset: MainCharacters_DreamWorld faceindex: 26 text: Doesn't that sound like someone we know?\kel #HERO is surprised and begins to look around frantically. message_47: faceset: MainCharacters_DreamWorld faceindex: 46 text: Huh? Is SWEETHEART here?\! Where is she?\her message_48: text: Hmm...\! Where is she? Where is she?\!
It's on the tip of my tongue...\! ...\! \quake[1]Nyak, nyak!\quake[0]\!
That's a joke, it is!\! She is...\! inside me, you see?\n message_49: faceset: MainCharacters_DreamWorld faceindex: 4 text: S-She's... inside you?\aub message_50: text: Why, yes!\! She is visiting my guests, for I am also home to a family of sea witches!\n message_51: text: We spend our time together, chatting and chuckling.\!
It is so fun to hear about their daily antics.\! Sometimes
they are even so kind as to bring me my meals!\n message_52: text: It's much easier for them, you see, for they are closer to my
belly than I.\! In fact, I'm sure they'd love even more visitors!\!\n message_55: text: Here!\! Let me lower the bridge for you.\n #HUMPHREY's mouth opens. message_53: text: \quake[1]Mle\{hh\{hhhh...\quake[0]\n #HUMPHREY's tongue creates pathway. #HUMPHREY burps. message_54: text: My apologies...\!
The first guest seems to be causing some indigestion.\n # ========================================================================================= # Cutscene: Where do we start? # ========================================================================================= #Trigger: Enter Humphrey. message_70: faceset: MainCharacters_DreamWorld faceindex: 18 text: Whoa, HUMPHREY's belly is huge!\kel message_71: faceset: MainCharacters_DreamWorld faceindex: 4 text: It sure looks easy to get lost in here...\aub message_72: faceset: MainCharacters_DreamWorld faceindex: 19 text: I bet if I yell, it'd make an \sinv[1]ECHO\{OOOO!\kel #HUMPHREY appears as a lump in front of party. message_73: text: \sinv[1]ECH\{OOO\{OOOO...\}echo...\}echo...\}echo...!\n message_74: faceset: MainCharacters_DreamWorld faceindex: 31 text: \Com[2]Ahhh!\! Where'd you come from?\kel message_75: text: Whalecome to my lair.\! Are you surprised to see me?
\!I am always here.\! I am inside me, and all around you!\n #HUMPHREY lumps appear all around. message_76: text: I'm everywhere!\n #HUMPHREY lumps disappear and one HUMPHREY lump appears in front KEL. message_77: text: Or I am just here!\n message_78: faceset: MainCharacters_DreamWorld faceindex: 18 text: Wow, that's so cool, HUMPHREY!
\!I wish I could do that.\kel message_79: faceset: MainCharacters_DreamWorld faceindex: 11 text: It's kind of gross if you ask me.\aub #HUMPHREY appears in front of AUBREY. message_80: text: Wow...\! So rude...\n #HERO walks toward the center of the map and looks around. message_81: faceset: MainCharacters_DreamWorld faceindex: 39 text: Hmm...\! There are many ways to go...\!
Where should we even start?\her #HUMPHREY appears in front of HERO. message_82: text: Left...\! Right...\! Up...\! Around...\!
Does it matter?\! It's all forward isn't it?\!
Just pick one! It's easy!\n message_83: text: \n\{\sinv[1]YOOOOO-HOOOOOOOOOO~!!