# =========================================================================================
# Cutscene: Stolen PHOTO ALBUM
# =========================================================================================
#Trigger: Examine BASIL's House Door.
message_0:
faceset: MainCharacter_Basil
faceindex: 32
text: Ummm...\! Thanks for walking me home.\bas
message_1:
faceset: MainCharacters_Faraway
faceindex: 14
text: No problem-o!\!
If you ever need anything from me, just ask, okay?
\!We'll catch you later, BASIL!\kel
#KEL and PLAYER begin walking.
message_2:
faceset: MainCharacter_Basil
faceindex: 32
text: O-Okay...\! ...\bas
#BASIL walks one step forward.
message_3:
faceset: MainCharacter_Basil
faceindex: 41
text: \Com[2]\{WAIT!! PLEASE DON'T GO!!!\bas
#KEL turns around.
message_4:
faceset: MainCharacter_Basil
faceindex: 35
text: Ah...\! I mean...\! I... I'm so sorry.\! I actually have a favor to ask.\bas
message_5:
faceset: MainCharacters_Faraway
faceindex: 17
text: Anything, BASIL. What do you need?\kel
message_6:
faceset: MainCharacter_Basil
faceindex: 32
text: Well...\! You see...\!
Something important was taken from me.\bas
#BASIL walks one step back.
message_7:
faceset: MainCharacter_Basil
faceindex: 34
text: ... ... ... \bas
message_8:
faceset: MainCharacter_Basil
faceindex: 32
text: When...\! we...\! used to be friends...\!
Do you remember how I used to take pictures of everyone?\bas
message_9:
faceset: MainCharacters_Faraway
faceindex: 17
text: Of course I remember.\!
Those photos meant everything to you!\kel
message_10:
faceset: MainCharacter_Basil
faceindex: 34
text: Ah...\! Right...\! Well...\! AUBREY...\!
She took my \c[4]PHOTO ALBUM\c[0] and...\bas
#KEL walks one step forward.
message_11:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]\{AUBREY STOLE YOUR \c[4]PHOTO ALBUM\c[0]!?\kel
message_12:
faceset: MainCharacter_Basil
faceindex: 34
text: W-Well...\! She...\! She won't give it back...\bas
#KEL turns around.
message_13:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]\{WHAT A SCUMBAG!!\}\kel
message_14:
faceset: MainCharacters_Faraway
faceindex: 14
text: Don't you worry about a thing, BASIL.
\!Me and \n[8] got you covered.\kel
message_15:
faceset: MainCharacter_Basil
faceindex: 32
text: Ah...\! Okay...\! Thank you...\bas
#KEL turns toward BASIL.
message_16:
faceset: MainCharacters_Faraway
faceindex: 18
text: By the way...\! About what you said before...\kel
#KEL walks up to BASIL.
message_17:
faceset: MainCharacters_Faraway
faceindex: 12
text: We're still friends.\! I want you to know that, okay?\kel
message_18:
faceset: MainCharacter_Basil
faceindex: 32
text: ...\! Okay.\bas
#KEL walks back to PLAYER.
message_19:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]C'mon, \n[8]! There's no time to lose!\! We got a \c[4]PHOTO ALBUM\c[0] to find.\! Let's check \c[11]FARAWAY PARK\c[0] for clues!\kel
message_20:
faceset: MainCharacter_Basil
faceindex: 33
text: Well...\! I'll see you later.\bas
# =========================================================================================
# Cutscene: Charlie & Angel Intro
# =========================================================================================
#Trigger: Walk in proximity of Charlie.
#KEL looks around.
message_40:
faceset: MainCharacters_Faraway
faceindex: 20
text: Hmm, looks like AUBREY isn't here...\kel
#KEL is surprised and walks up to CHARLIE.
message_41:
faceset: MainCharacters_Faraway
faceindex: 17
text: Oh, wait! I know you. Your name's CHARLIE, right?\!
I see you hanging around AUBREY sometimes.\kel
message_42:
faceset: MainCharacters_Faraway
faceindex: 17
text: You know where she is?\kel
#CHARLIE turns to face KEL.
message_43:
text: ...\cha
#CHARLIE turns away.
message_44:
faceset: MainCharacters_Faraway
faceindex: 19
text: You know, CHARLIE...
I can tell you're not really the mean type of person.\kel
message_45:
faceset: MainCharacters_Faraway
faceindex: 18
text: AUBREY took something important from BASIL and we need to get it back.\! Is there any way you can help us?\kel
message_46:
text: ...\cha
#CHARLIE shakes a nearby tree.
#ANGEL comes out of the tree and poses.
message_47:
text: \{\Com[2]WHO, WHAT, AND WHERE NOW!?\}
What'd you do that for!?!?\who
#ANGEL turns to KEL.
message_48:
text: Ah!\! If it isn't KEL and that weird knife guy.\!
Worthy adversaries for the great and mighty ANGEL.\who
#ADD FWEFWEFWEFWE
message_49:
text: Finally, it is time for you to meet your doom!\ang
message_50:
faceset: MainCharacters_Faraway
faceindex: 22
text: ANGEL, we don't have time for this...\!
We just want to find AUBREY.\!
Do you know where she is?\kel
message_51:
text: You seek AUBREY, do you?\! \Com[2]Interesting!\!
I will tell you what I know...\!
but first, you must best me in battle!\ang
message_52:
faceset: MainCharacters_Faraway
faceindex: 22
text: B-Battle!?\! But...\! I don't...\! wanna punch a kid...\kel
#ADD FWEFWEFWEFWE
message_53:
text: You won't be able to lay a finger on me!\!
\Com[2]\{C'MON!!\! \Com[2]LET'S SICK 'EM, CHARLIE!!\ang
#CHARLIE sighs and walks toward ANGEL and poses.
# =========================================================================================
# Cutscene: Charlie & Angel's Loss
# =========================================================================================
#ANGEL falls to the floor.
#ADD FWAAAAAAAAAAAAAA
message_70:
text: How could this be!? My training was all for nothing!\ang
#CHARLIE looks at ANGEL.
message_71:
text: ...\cha
message_72:
text: Owww, my head hurts...\ang
message_73:
faceset: MainCharacters_Faraway
faceindex: 22
text: You're the one who started it.\kel
#ANGEL jumps up.
message_74:
text: \Com[2]\{YOU BULLY!!!\ang
#KEL is frustrated.
message_75:
faceset: MainCharacters_Faraway
faceindex: 18
text: Sigh...\! Okay, ANGEL, it's time to be serious now.\!
We beat you and CHARLIE, so tell us where AUBREY is.\kel
message_76:
text: Hmph!\! A promise is a promise, I suppose.\!
I will honor my word and tell you what I know.\ang
#LOSE CONDITION
message_95:
text: \ang\com[2]\{\{HA! KEL, YOU MAJOR DOOFUS!!
message_96:
text: \angMe and CHARLIE are victorious, as predicted!
message_97:
text: \angMaster would be so proud of me.
message_98:
faceset: MainCharacters_Faraway
faceindex: 25
text: \kel\}Ugh...\! This is what I get for going easy on a kid.
message_99:
text: \ang\com[2]Huh? What was that!?\! Don't be a sore loser, KEL! We won fair and square!\! Didn't we, CHARLIE?
message_100:
text: \n...
message_101:
faceset: MainCharacters_Faraway
faceindex: 18
text: Okay, ANGEL, it's time to be serious now.\! You need to tell us where AUBREY is.\! We're done playing games!\kel
message_102:
text: \angYeesh...\! Such a party pooper...\! No wonder AUBREY tells us to stay away from you.
message_103:
faceset: MainCharacters_Faraway
faceindex: 21
text: \kelHey, this is serious business, ANGEL!\! Serious adult business!\! You don't want me to get adults involved, do you?
message_104:
text: \angSigh...\! No...\! Okay, fine. I'll tell you what I know, but you won't like it.
#BOTH
message_77:
text: The truth is...\ang
message_78:
text: AUBREY is...\! somewhere...\! in \c[11]FARAWAY TOWN\c[0]...\! probably.\ang
#KEL jumps.
message_79:
faceset: MainCharacters_Faraway
faceindex: 23
text: Dang it, ANGEL!\! You better not be messing around or else-\kel
message_80:
text: I told you I'd tell you what I know!\!
And the truth is... I don't know anything!\ang
message_81:
faceset: MainCharacters_Faraway
faceindex: 21
text: ANGEL...\! You better tell us where she is now...\!
or else I'll tell everyone about that time you wet your bed at summer camp.\kel
#ANGEL is surprised, and jumps.
message_82:
text: \Com[2]H-huh!? W-W-W-What!?
You can't do that! That's cheating!\ang
#ANGEL turns around.
message_83:
text: A-Anyway, I really don't know!\ang
message_84:
text: Maybe you can ask my master, THE MAVERICK.\! He's the keeper of all knowledge!\! He told me that himself!\ang
message_85:
faceset: MainCharacters_Faraway
faceindex: 22
text: T-THE MAVERICK?\!
Oh, no...\! You mean that weird kid, MIKHAEL?\kel
message_86:
text: \Com[2]Don't you dare call him by that name!\!
He would take great offense to that.\ang
message_87:
faceset: MainCharacters_Faraway
faceindex: 25
text: I see...\! so... it is him...\!
Where can I find MIKHAE-, I mean, uh, THE MAVERICK?\kel
message_88:
text: I'll tell you what I know...\! but...\! you'll have to fight me first!\ang
message_89:
faceset: MainCharacters_Faraway
faceindex: 21
text: Or... I can tell everyone about that time you-\kel
message_90:
text: \{\{\quake[1]GAH!! \ang
message_91:
text: Okay fine, I'll talk.\! Master went to the fountain at
the \c[11]FARAWAY PLAZA\c[0].\! He said he was going to meet some girls there for...\! a date or something.\ang
message_92:
faceset: MainCharacters_Faraway
faceindex: 25
text: Ugh...\! disgusting.\kel
message_93:
faceset: MainCharacters_Faraway
faceindex: 25
text: Come on, \n[8]. Let's go to \c[11]FARAWAY PLAZA\c[0]...
I think we're done here.\kel
message_94:
text: \ang\sinv[1]\{FWWWW\{AAAAAA\{AAAAAAAA!!!
# =========================================================================================
# Cutscene: The Maverick Intro
# =========================================================================================
#Trigger: Walk in proximity of The Maverick.
#MAVERICK is at the fountain, with one girl on each arm.
message_110:
text: And then I told him... It's not MAVERICK.\!
It's \Com[2]THE MAVERICK!\mav
message_111:
text: Oh, \Com[2]THE MAVERICK, you're so funny!\n
message_112:
text: Ho-ho! Wow, what an amazing story, \Com[2]THE MAVERICK!\n
message_113:
text: \sinv[1]Girls, girls... please! There's enough of me to go around...\sinv[2]\mav
#KEL walks up.
message_114:
faceset: MainCharacters_Faraway
faceindex: 22
text: MIKHAEL...\! What are you doing?\kel
message_115:
text: \Com[2]Ah!\mav
#THE MAVERICK walks toward KEL and flips his hair.
message_116:
text: If it isn't KEL!\! My...\! \Com[2]archnemesis!\mav
#THE MAVERICK does a lame pose.
message_117:
text: Finally here to admit defeat, are you?\mav
message_118:
faceset: MainCharacters_Faraway
faceindex: 21
text: I don't have time for this, MIKHAEL.\!
We're looking for AUBREY. Have you seen her around?\kel
#THE MAVERICK starts to sweat.
message_119:
text: S-Stop calling me that!\!
I cast away that name a long time ago!\mav
message_120:
faceset: MainCharacters_Faraway
faceindex: 22
text: MIKHAEL, do you know where she is or not?\kel
message_121:
text: Again with that godforsaken name!\!
H-How dare you make a fool out of me!!\mav
message_122:
text: I, \Com[2]THE MAVERICK, will not stand for this!\!
\Com[2]\{PREPARE TO FACE YOUR DOOM!\mav
message_123:
text: \{\Com[2]WATCH THIS, LADIES!\!\}
I'll wipe the floor with this loser!\mav
message_124:
faceset: MainCharacters_Faraway
faceindex: 18
text: Please, MIKHAEL...\! Don't do this to yourself.\!
I'm going to ask one more time-\kel
message_125:
text: \{\Com[2]FIGHT ME, YOU WAD!!
DON'T BE A CHICKEN!!!\mav
message_126:
faceset: MainCharacters_Faraway
faceindex: 25
text: Sigh...\! Are we really going to do this?\kel
message_127:
faceset: MainCharacters_Faraway
faceindex: 25
text: Okay, then...\! C'mon, \n[8]... Let's take him down.\kel
# =========================================================================================
# Cutscene: The Maverick's Loss
# =========================================================================================
#Defeated by THE Maverick
message_149:
text: \mavYou were a formidable opponent, KEL...\! but it's time to finish you off once and for all.
#Trigger: Defeat THE MAVERICK
#THE MAVERICK is defeated on the floor.
message_150:
text: No...\! it can't be over for me.\mav
message_151:
text: People of Earth...\mav
message_152:
text: \{LEND ME YOUR STRENGTH!!\mav
#THE MAVERICK strikes his final pose.
message_153:
text: \Com[2]\sinv[1]HII\Com[2]\{IIYYYYY\Com[2]\{AAAAHHHH\Com[2]\{HHHHHHHH!!!\mav
message_154:
text: Ew, what is with this guy? He's so lame.\n
message_155:
text: This isn't worth $10.00. Let's get out of here...\n
#The girls walk O.S.
#THE MAVERICK looks where the girls left and walks 1 step forward.
message_156:
text: L-Ladies!\! Please, come back!\mav
message_157:
text: I have more money!\mav
message_158:
text: ... \!Sigh...\mav
#His wig falls off, but he fixes it.
message_159:
faceset: MainCharacters_Faraway
faceindex: 18
text: MIKHAEL...\kel
#THE MAVERICK turns away from KEL.
message_160:
text: \Com[2]\{THERE IS NO ONE HERE BY THAT NAME!!\mav
message_161:
faceset: MainCharacters_Faraway
faceindex: 22
text: Please... I'll never ask you for anything again in my life.\!
Just tell us where AUBREY is and we'll go!\kel
message_162:
text: ...\mav
#THE MAVERICK turns to KEL.
message_163:
text: Okay, fine.\!
I do happen to know where she is, and I'll tell you...\!
on one condition...\mav
message_164:
text: You must call me by my true name, \Com[2]THE MAVERI-\mav
#KEL turns to PLAYER.
message_165:
faceset: MainCharacters_Faraway
faceindex: 25
text: Oh, forget it.\kel
message_166:
faceset: MainCharacters_Faraway
faceindex: 25
text: Let's just go find KIM.
She probably knows where AUBREY is.\kel
message_167:
faceset: MainCharacters_Faraway
faceindex: 25
text: Her and VANCE are major sugarheads, so...\! I have a hunch that they're probably somewhere near \c[3]CANDY\c[0].\kel