# ========================================================================================= # Cutscene: Stolen PHOTO ALBUM # ========================================================================================= #Trigger: Examine BASIL's House Door. message_0: faceset: MainCharacter_Basil faceindex: 32 text: Ummm...\! Thanks for walking me home.\bas message_1: faceset: MainCharacters_Faraway faceindex: 14 text: No problem-o!\!
If you ever need anything from me, just ask, okay?
\!We'll catch you later, BASIL!\kel #KEL and PLAYER begin walking. message_2: faceset: MainCharacter_Basil faceindex: 32 text: O-Okay...\! ...\bas #BASIL walks one step forward. message_3: faceset: MainCharacter_Basil faceindex: 41 text: \Com[2]\{WAIT!! PLEASE DON'T GO!!!\bas #KEL turns around. message_4: faceset: MainCharacter_Basil faceindex: 35 text: Ah...\! I mean...\! I... I'm so sorry.\! I actually have a favor to ask.\bas message_5: faceset: MainCharacters_Faraway faceindex: 17 text: Anything, BASIL. What do you need?\kel message_6: faceset: MainCharacter_Basil faceindex: 32 text: Well...\! You see...\!
Something important was taken from me.\bas #BASIL walks one step back. message_7: faceset: MainCharacter_Basil faceindex: 34 text: ... ... ... \bas message_8: faceset: MainCharacter_Basil faceindex: 32 text: When...\! we...\! used to be friends...\!
Do you remember how I used to take pictures of everyone?\bas message_9: faceset: MainCharacters_Faraway faceindex: 17 text: Of course I remember.\!
Those photos meant everything to you!\kel message_10: faceset: MainCharacter_Basil faceindex: 34 text: Ah...\! Right...\! Well...\! AUBREY...\!
She took my \c[4]PHOTO ALBUM\c[0] and...\bas #KEL walks one step forward. message_11: faceset: MainCharacters_Faraway faceindex: 23 text: \Com[2]\{AUBREY STOLE YOUR \c[4]PHOTO ALBUM\c[0]!?\kel message_12: faceset: MainCharacter_Basil faceindex: 34 text: W-Well...\! She...\! She won't give it back...\bas #KEL turns around. message_13: faceset: MainCharacters_Faraway faceindex: 23 text: \Com[2]\{WHAT A SCUMBAG!!\}\kel message_14: faceset: MainCharacters_Faraway faceindex: 14 text: Don't you worry about a thing, BASIL.
\!Me and \n[8] got you covered.\kel message_15: faceset: MainCharacter_Basil faceindex: 32 text: Ah...\! Okay...\! Thank you...\bas #KEL turns toward BASIL. message_16: faceset: MainCharacters_Faraway faceindex: 18 text: By the way...\! About what you said before...\kel #KEL walks up to BASIL. message_17: faceset: MainCharacters_Faraway faceindex: 12 text: We're still friends.\! I want you to know that, okay?\kel message_18: faceset: MainCharacter_Basil faceindex: 32 text: ...\! Okay.\bas #KEL walks back to PLAYER. message_19: faceset: MainCharacters_Faraway faceindex: 23 text: \Com[2]C'mon, \n[8]! There's no time to lose!\! We got a \c[4]PHOTO ALBUM\c[0] to find.\! Let's check \c[11]FARAWAY PARK\c[0] for clues!\kel message_20: faceset: MainCharacter_Basil faceindex: 33 text: Well...\! I'll see you later.\bas # ========================================================================================= # Cutscene: Charlie & Angel Intro # ========================================================================================= #Trigger: Walk in proximity of Charlie. #KEL looks around. message_40: faceset: MainCharacters_Faraway faceindex: 20 text: Hmm, looks like AUBREY isn't here...\kel #KEL is surprised and walks up to CHARLIE. message_41: faceset: MainCharacters_Faraway faceindex: 17 text: Oh, wait! I know you. Your name's CHARLIE, right?\!
I see you hanging around AUBREY sometimes.\kel message_42: faceset: MainCharacters_Faraway faceindex: 17 text: You know where she is?\kel #CHARLIE turns to face KEL. message_43: text: ...\cha #CHARLIE turns away. message_44: faceset: MainCharacters_Faraway faceindex: 19 text: You know, CHARLIE...
I can tell you're not really the mean type of person.\kel message_45: faceset: MainCharacters_Faraway faceindex: 18 text: AUBREY took something important from BASIL and we need to get it back.\! Is there any way you can help us?\kel message_46: text: ...\cha #CHARLIE shakes a nearby tree. #ANGEL comes out of the tree and poses. message_47: text: \{\Com[2]WHO, WHAT, AND WHERE NOW!?\}
What'd you do that for!?!?\who #ANGEL turns to KEL. message_48: text: Ah!\! If it isn't KEL and that weird knife guy.\!
Worthy adversaries for the great and mighty ANGEL.\who #ADD FWEFWEFWEFWE message_49: text: Finally, it is time for you to meet your doom!\ang message_50: faceset: MainCharacters_Faraway faceindex: 22 text: ANGEL, we don't have time for this...\!
We just want to find AUBREY.\!
Do you know where she is?\kel message_51: text: You seek AUBREY, do you?\! \Com[2]Interesting!\!
I will tell you what I know...\!
but first, you must best me in battle!\ang message_52: faceset: MainCharacters_Faraway faceindex: 22 text: B-Battle!?\! But...\! I don't...\! wanna punch a kid...\kel #ADD FWEFWEFWEFWE message_53: text: You won't be able to lay a finger on me!\!
\Com[2]\{C'MON!!\! \Com[2]LET'S SICK 'EM, CHARLIE!!\ang #CHARLIE sighs and walks toward ANGEL and poses. # ========================================================================================= # Cutscene: Charlie & Angel's Loss # ========================================================================================= #ANGEL falls to the floor. #ADD FWAAAAAAAAAAAAAA message_70: text: How could this be!? My training was all for nothing!\ang #CHARLIE looks at ANGEL. message_71: text: ...\cha message_72: text: Owww, my head hurts...\ang message_73: faceset: MainCharacters_Faraway faceindex: 22 text: You're the one who started it.\kel #ANGEL jumps up. message_74: text: \Com[2]\{YOU BULLY!!!\ang #KEL is frustrated. message_75: faceset: MainCharacters_Faraway faceindex: 18 text: Sigh...\! Okay, ANGEL, it's time to be serious now.\!
We beat you and CHARLIE, so tell us where AUBREY is.\kel message_76: text: Hmph!\! A promise is a promise, I suppose.\!
I will honor my word and tell you what I know.\ang #LOSE CONDITION message_95: text: \ang\com[2]\{\{HA! KEL, YOU MAJOR DOOFUS!! message_96: text: \angMe and CHARLIE are victorious, as predicted! message_97: text: \angMaster would be so proud of me. message_98: faceset: MainCharacters_Faraway faceindex: 25 text: \kel\}Ugh...\! This is what I get for going easy on a kid. message_99: text: \ang\com[2]Huh? What was that!?\! Don't be a sore loser, KEL! We won fair and square!\! Didn't we, CHARLIE? message_100: text: \n... message_101: faceset: MainCharacters_Faraway faceindex: 18 text: Okay, ANGEL, it's time to be serious now.\! You need to tell us where AUBREY is.\! We're done playing games!\kel message_102: text: \angYeesh...\! Such a party pooper...\! No wonder AUBREY tells us to stay away from you. message_103: faceset: MainCharacters_Faraway faceindex: 21 text: \kelHey, this is serious business, ANGEL!\! Serious adult business!\! You don't want me to get adults involved, do you? message_104: text: \angSigh...\! No...\! Okay, fine. I'll tell you what I know, but you won't like it. #BOTH message_77: text: The truth is...\ang message_78: text: AUBREY is...\! somewhere...\! in \c[11]FARAWAY TOWN\c[0]...\! probably.\ang #KEL jumps. message_79: faceset: MainCharacters_Faraway faceindex: 23 text: Dang it, ANGEL!\! You better not be messing around or else-\kel message_80: text: I told you I'd tell you what I know!\!
And the truth is... I don't know anything!\ang message_81: faceset: MainCharacters_Faraway faceindex: 21 text: ANGEL...\! You better tell us where she is now...\!
or else I'll tell everyone about that time you wet your bed at summer camp.\kel #ANGEL is surprised, and jumps. message_82: text: \Com[2]H-huh!? W-W-W-What!?
You can't do that! That's cheating!\ang #ANGEL turns around. message_83: text: A-Anyway, I really don't know!\ang message_84: text: Maybe you can ask my master, THE MAVERICK.\! He's the keeper of all knowledge!\! He told me that himself!\ang message_85: faceset: MainCharacters_Faraway faceindex: 22 text: T-THE MAVERICK?\!
Oh, no...\! You mean that weird kid, MIKHAEL?\kel message_86: text: \Com[2]Don't you dare call him by that name!\!
He would take great offense to that.\ang message_87: faceset: MainCharacters_Faraway faceindex: 25 text: I see...\! so... it is him...\!
Where can I find MIKHAE-, I mean, uh, THE MAVERICK?\kel message_88: text: I'll tell you what I know...\! but...\! you'll have to fight me first!\ang message_89: faceset: MainCharacters_Faraway faceindex: 21 text: Or... I can tell everyone about that time you-\kel message_90: text: \{\{\quake[1]GAH!! \ang message_91: text: Okay fine, I'll talk.\! Master went to the fountain at
the \c[11]FARAWAY PLAZA\c[0].\! He said he was going to meet some girls there for...\! a date or something.\ang message_92: faceset: MainCharacters_Faraway faceindex: 25 text: Ugh...\! disgusting.\kel message_93: faceset: MainCharacters_Faraway faceindex: 25 text: Come on, \n[8]. Let's go to \c[11]FARAWAY PLAZA\c[0]...
I think we're done here.\kel message_94: text: \ang\sinv[1]\{FWWWW\{AAAAAA\{AAAAAAAA!!! # ========================================================================================= # Cutscene: The Maverick Intro # ========================================================================================= #Trigger: Walk in proximity of The Maverick. #MAVERICK is at the fountain, with one girl on each arm. message_110: text: And then I told him... It's not MAVERICK.\!
It's \Com[2]THE MAVERICK!\mav message_111: text: Oh, \Com[2]THE MAVERICK, you're so funny!\n message_112: text: Ho-ho! Wow, what an amazing story, \Com[2]THE MAVERICK!\n message_113: text: \sinv[1]Girls, girls... please! There's enough of me to go around...\sinv[2]\mav #KEL walks up. message_114: faceset: MainCharacters_Faraway faceindex: 22 text: MIKHAEL...\! What are you doing?\kel message_115: text: \Com[2]Ah!\mav #THE MAVERICK walks toward KEL and flips his hair. message_116: text: If it isn't KEL!\! My...\! \Com[2]archnemesis!\mav #THE MAVERICK does a lame pose. message_117: text: Finally here to admit defeat, are you?\mav message_118: faceset: MainCharacters_Faraway faceindex: 21 text: I don't have time for this, MIKHAEL.\!
We're looking for AUBREY. Have you seen her around?\kel #THE MAVERICK starts to sweat. message_119: text: S-Stop calling me that!\!
I cast away that name a long time ago!\mav message_120: faceset: MainCharacters_Faraway faceindex: 22 text: MIKHAEL, do you know where she is or not?\kel message_121: text: Again with that godforsaken name!\!
H-How dare you make a fool out of me!!\mav message_122: text: I, \Com[2]THE MAVERICK, will not stand for this!\!
\Com[2]\{PREPARE TO FACE YOUR DOOM!\mav message_123: text: \{\Com[2]WATCH THIS, LADIES!\!\}
I'll wipe the floor with this loser!\mav message_124: faceset: MainCharacters_Faraway faceindex: 18 text: Please, MIKHAEL...\! Don't do this to yourself.\!
I'm going to ask one more time-\kel message_125: text: \{\Com[2]FIGHT ME, YOU WAD!!
DON'T BE A CHICKEN!!!\mav message_126: faceset: MainCharacters_Faraway faceindex: 25 text: Sigh...\! Are we really going to do this?\kel message_127: faceset: MainCharacters_Faraway faceindex: 25 text: Okay, then...\! C'mon, \n[8]... Let's take him down.\kel # ========================================================================================= # Cutscene: The Maverick's Loss # ========================================================================================= #Defeated by THE Maverick message_149: text: \mavYou were a formidable opponent, KEL...\! but it's time to finish you off once and for all. #Trigger: Defeat THE MAVERICK #THE MAVERICK is defeated on the floor. message_150: text: No...\! it can't be over for me.\mav message_151: text: People of Earth...\mav message_152: text: \{LEND ME YOUR STRENGTH!!\mav #THE MAVERICK strikes his final pose. message_153: text: \Com[2]\sinv[1]HII\Com[2]\{IIYYYYY\Com[2]\{AAAAHHHH\Com[2]\{HHHHHHHH!!!\mav message_154: text: Ew, what is with this guy? He's so lame.\n message_155: text: This isn't worth $10.00. Let's get out of here...\n #The girls walk O.S. #THE MAVERICK looks where the girls left and walks 1 step forward. message_156: text: L-Ladies!\! Please, come back!\mav message_157: text: I have more money!\mav message_158: text: ... \!Sigh...\mav #His wig falls off, but he fixes it. message_159: faceset: MainCharacters_Faraway faceindex: 18 text: MIKHAEL...\kel #THE MAVERICK turns away from KEL. message_160: text: \Com[2]\{THERE IS NO ONE HERE BY THAT NAME!!\mav message_161: faceset: MainCharacters_Faraway faceindex: 22 text: Please... I'll never ask you for anything again in my life.\!
Just tell us where AUBREY is and we'll go!\kel message_162: text: ...\mav #THE MAVERICK turns to KEL. message_163: text: Okay, fine.\!
I do happen to know where she is, and I'll tell you...\!
on one condition...\mav message_164: text: You must call me by my true name, \Com[2]THE MAVERI-\mav #KEL turns to PLAYER. message_165: faceset: MainCharacters_Faraway faceindex: 25 text: Oh, forget it.\kel message_166: faceset: MainCharacters_Faraway faceindex: 25 text: Let's just go find KIM.
She probably knows where AUBREY is.\kel message_167: faceset: MainCharacters_Faraway faceindex: 25 text: Her and VANCE are major sugarheads, so...\! I have a hunch that they're probably somewhere near \c[3]CANDY\c[0].\kel