/*============================================================================= * OMORI - Preset Animations //============================================================================= /*: * @plugindesc Uses regions to add tile properties. * @author Archeia and TDS * * @help This plugin contains all event animation movements OMORI uses that * involves the usage of Frame Blocks from Custom Character Rectangles.js */ var Imported = Imported || {}; Imported.OMO_PresetAnimations = true; //============================================================================= // ** Parameter Check //============================================================================= var parameters = $plugins.filter(function(p) { return p.description.contains('') })[0].parameters; //============================================================================================================================================================================================================= // ** MAIN CAST ANIMATIONS //============================================================================================================================================================================================================= //============================================================================================================================================================================================================= // ** DREAM WORLD ANIMATIONS //============================================================================================================================================================================================================= //============================================================================= // ** TAG ANIMATIONS // * Contains all the animations for Tag-related actions for the game. //============================================================================= //----------------------------------------------------------------------------- // OMORI's Cut Animation // // Script Call: // var idA = $gameVariables.value(8); // this.forceOmoriCut(idA); // Game_Interpreter.prototype.forceOmoriCut = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Get Direction var direction = $gamePlayer.direction(); // Direction Case switch (direction) { case 2: // Down // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Play SE command to move route route.list.push({ code: 44, parameters: [{ name: 'SE_Cut', volume: 100, pitch: 100, pan: 0 }] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 0)"] }); route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); break; case 4: // Left // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add wait command to move route route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 44, parameters: [{ name: 'SE_Cut', volume: 100, pitch: 100, pan: 0 }] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); break; case 6: // Right // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add wait command to move route route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 44, parameters: [{ name: 'SE_Cut', volume: 100, pitch: 100, pan: 0 }] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 3)"] }); route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); break; case 8: // Up // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Play SE command to move route route.list.push({ code: 44, parameters: [{ name: 'SE_Cut', volume: 100, pitch: 100, pan: 0 }] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 2)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 3)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 3)"] }); route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); break; } // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // AUBREY's Hammer Animation // // Script Call: // var idA = $gameVariables.value(8); // this.forceAubreySmash(idA); // Game_Interpreter.prototype.forceAubreySmash = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Get Direction var direction = $gamePlayer.direction(); // Direction Case switch (direction) { case 2: // Down // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [2] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [3] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [4] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [10] }); // Add Play SE command to move route //route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_01', volume: 100, pitch: 100, pan: 0 }] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] }); route.list.push({ code: 15, parameters: [4] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 2)"] }); route.list.push({ code: 15, parameters: [3] }); // Add Play SE command to move route //route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_02', volume: 100, pitch: 100, pan: 100 }] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 2)"] }); route.list.push({ code: 15, parameters: [2] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 3)"] }); route.list.push({ code: 15, parameters: [5] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 3)"] }); route.list.push({ code: 15, parameters: [3] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); break; case 4: // Left // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [2] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [3] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [4] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [10] }); // Add Play SE command to move route //route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_01', volume: 100, pitch: 100, pan: 0 }] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); route.list.push({ code: 15, parameters: [4] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); route.list.push({ code: 15, parameters: [3] }); // Add Play SE command to move route //route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_02', volume: 100, pitch: 100, pan: 100 }] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); route.list.push({ code: 15, parameters: [1] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] }); route.list.push({ code: 15, parameters: [1] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] }); route.list.push({ code: 15, parameters: [1] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 3)"] }); route.list.push({ code: 15, parameters: [1] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); break; case 6: // Right // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [2] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [3] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [4] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [10] }); // Add Play SE command to move route //route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_01', volume: 100, pitch: 100, pan: 0 }] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 2)"] }); route.list.push({ code: 15, parameters: [4] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 2)"] }); route.list.push({ code: 15, parameters: [3] }); // Add Play SE command to move route //route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_02', volume: 100, pitch: 100, pan: 100 }] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 2)"] }); route.list.push({ code: 15, parameters: [1] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 3)"] }); route.list.push({ code: 15, parameters: [1] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 3)"] }); route.list.push({ code: 15, parameters: [1] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 3)"] }); route.list.push({ code: 15, parameters: [1] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); break; case 8: // Up // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [3] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [4] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [10] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 1)"] }); // Add Play SE command to move route //route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_01', volume: 100, pitch: 100, pan: 0 }] }); route.list.push({ code: 15, parameters: [4] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 2)"] }); route.list.push({ code: 15, parameters: [3] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 2)"] }); route.list.push({ code: 15, parameters: [2] }); // Add Play SE command to move route //route.list.push({ code: 44, parameters: [{ name: 'SE_Aub_Smash_02', volume: 100, pitch: 100, pan: 100 }] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 2)"] }); route.list.push({ code: 15, parameters: [3] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 3)"] }); route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 3)"] }); route.list.push({ code: 15, parameters: [3] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 3)"] }); route.list.push({ code: 15, parameters: [1] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); break; } // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Kel's Throwing Animation // // Script Call: // var idA = $gameVariables.value(8); // this.forceKelThrowTag(idA); // Game_Interpreter.prototype.forceKelThrowTag = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Get Direction var direction = $gamePlayer.direction(); // Direction Case switch (direction) { case 2: // Down // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Play SE command to move route route.list.push({ code: 44, parameters: [{ name: 'BA_Scatter', volume: 100, pitch: 100, pan: 0 }] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Restart to intial route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(null, null)"] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); break; case 4: // Left // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Play SE command to move route route.list.push({ code: 44, parameters: [{ name: 'BA_Scatter', volume: 100, pitch: 100, pan: 0 }] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Restart to intial route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(null, null)"] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); break; case 6: // Right // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Play SE command to move route route.list.push({ code: 44, parameters: [{ name: 'BA_Scatter', volume: 100, pitch: 100, pan: 0 }] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Restart to intial route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(null, null)"] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); break; case 8: // Up // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Play SE command to move route route.list.push({ code: 44, parameters: [{ name: 'BA_Scatter', volume: 100, pitch: 100, pan: 0 }] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(null, null)"] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); break; } // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Kel's Ball Movement // // Script Call: // var idA = $gameVariables.value(78); // this.forceKellBall(idA); // Game_Interpreter.prototype.forceKellBall = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: false }; // Add Script call to move route var x = $gameMap.event($gameVariables.value(31)).x + $gameVariables.value(35) var y = $gameMap.event($gameVariables.value(31)).y + $gameVariables.value(36) route.list.push({ code: 45, parameters: ["this.moveToPoint(x, y)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["$gameVariables.setValue(29, 99)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // KEL's Climb Animation // // Script Call: // var idA = $gameVariables.value(8); // this.forceKelTag(idA); // Game_Interpreter.prototype.forceKelTag = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Play SE command to move route route.list.push({ code: 44, parameters: [{ name: 'SE_Cut', volume: 100, pitch: 100, pan: 100 }] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Maverick Flip // // Script Call: // var idA = $gameVariables.value(8); // this.forceMaverickFlip(idA); // Game_Interpreter.prototype.forceMaverickFlip = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Hero Charm // // Script Call: // var idA = $gameVariables.value(8); // this.forceHeroCharm(idA); // Game_Interpreter.prototype.forceHeroCharm = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Aubrey Spin // // Script Call: // var idA = $gameVariables.value(8); // this.forceAubreySpin(idA); // Hold alt Game_Interpreter.prototype.forceAubreySpin = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Aubrey Stump // // Script Call: // var idA = $gameVariables.value(78); // this.forceAubreyStump(idA); // Game_Interpreter.prototype.forceAubreyStump = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Aubrey Stuck // // Script Call: // var idA = $gameVariables.value(78); // this.forceAubreyStuck(idA); // Game_Interpreter.prototype.forceAubreyStuck = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Kel Pull Aubrey // // Script Call: // var idA = $gameVariables.value(78); // this.forceKellPullAub(idA); // Game_Interpreter.prototype.forceKellPullAub = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Kel Rolls // // Script Call: // var idA = $gameVariables.value(78); // this.forceKellRoll(idA); // Game_Interpreter.prototype.forceKellRoll = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 7)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 7)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 7)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 7)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Jump // // Script Call: // var idA = $gameVariables.value(78); // this.forcejump(idA); // Game_Interpreter.prototype.forcejump = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 14, parameters: [0, 0] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [3] }); // Add Script call to move route route.list.push({ code: 14, parameters: [0, 0] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [3] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Basil Getting Up // // Script Call: // var idA = $gameVariables.value(78); // this.forceBasilGetUp(idA); // Game_Interpreter.prototype.forceBasilGetUp = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Basil Takes Photo // // Script Call: // var idA = $gameVariables.value(78); // this.forceBasilCheese(idA); // Game_Interpreter.prototype.forceBasilCheese = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [40] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Basil Photo Album // // Script Call: // var idA = $gameVariables.value(78); // this.forceBasilAlbum(idA); // Game_Interpreter.prototype.forceBasilAlbum = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Basil Tripped // // Script Call: // var idA = $gameVariables.value(78); // this.forceBasilTripped(idA); // Game_Interpreter.prototype.forceBasilTripped = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["$gameSelfSwitches.setValue([$gameMap._mapId, 7, 'B'], true);"] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //============================================================================================================================================================================================================= // ** FARAWAY TOWN ANIMATIONS (MAIN CAST) //============================================================================================================================================================================================================= //----------------------------------------------------------------------------- // PLAYER Photo Album // // Script Call: // var idA = $gameVariables.value(8); // this.forceDanAlbum(idA); Game_Interpreter.prototype.forceDanAlbum = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Aubrey Threat // // Script Call: // var idA = $gameVariables.value(8); // this.forceAubreyThreat(idA); Game_Interpreter.prototype.forceAubreyThreat = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Aubrey Fall // // Script Call: // var idA = $gameVariables.value(8); // this.forceAubreyFall(idA); Game_Interpreter.prototype.forceAubreyFall = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Aubrey Fall 2 // // Script Call: // var idA = $gameVariables.value(8); // this.forceAubreyFall2(idA); Game_Interpreter.prototype.forceAubreyFall2 = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Aubrey Stand // // Script Call: // var idA = $gameVariables.value(8); // this.forceAubreyStand(idA); Game_Interpreter.prototype.forceAubreyStand = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Aubrey Angry // // Script Call: // var idA = $gameVariables.value(8); // this.forceAubreyAngry(idA); Game_Interpreter.prototype.forceAubreyAngry = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Kel Headrub // // Script Call: // var idA = $gameVariables.value(78); // this.forceKelHeadrub(idA); // Game_Interpreter.prototype.forceKelHeadrub = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Kel Pocket // // Script Call: // var idA = $gameVariables.value(78); // this.forceKelPocket(idA); // Game_Interpreter.prototype.forceKelPocket = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Kel BOO // // Script Call: // var idA = $gameVariables.value(78); // this.forceKelBOO(idA); // Game_Interpreter.prototype.forceKelBOO = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Hero Piano // // Script Call: // var idA = $gameVariables.value(78); // this.forceHeroPiano(idA); // Game_Interpreter.prototype.forceHeroPiano = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [15] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Hero Knock // // Script Call: // var idA = $gameVariables.value(78); // this.forceHeroKnock(idA); // Game_Interpreter.prototype.forceHeroKnock = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(null, null)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Basil Falling // // Script Call: // var idA = $gameVariables.value(78); // this.forceBasilFalling(idA); // Game_Interpreter.prototype.forceBasilFalling = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Basil Looking Up After Falling // // Script Call: // var idA = $gameVariables.value(78); // this.forceBasilLookUp(idA); // Game_Interpreter.prototype.forceBasilLookUp = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Basil Shears // // Script Call: // var idA = $gameVariables.value(78); // this.forceBasilShears(idA); // Game_Interpreter.prototype.forceBasilShears = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Basil Stab // // Script Call: // var idA = $gameVariables.value(78); // this.forceBasilStab(idA); // Game_Interpreter.prototype.forceBasilStab = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //============================================================================================================================================================================================================= // ** DREAM WORLD ANIMATIONS //============================================================================================================================================================================================================= //----------------------------------------------------------------------------- // DreamworldDoorOpen // // Script Call: // var idA = $gameVariables.value(78); // this.forceDreamworldDoorOpen(idA); // Game_Interpreter.prototype.forceDreamworldDoorOpen = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA); // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // DreamworldDoorClose // // Script Call: // var idA = $gameVariables.value(78); // this.forceDreamworldDoorClose(idA); // Game_Interpreter.prototype.forceDreamworldDoorClose = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 3)"] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA); // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // BlackspaceDoorOpen // // Script Call: // var idA = $gameVariables.value(78); // this.forceBlackspaceDoorOpen(idA); // Game_Interpreter.prototype.forceBlackspaceDoorOpen = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA); // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // BlackspaceDoorClose // // Script Call: // var idA = $gameVariables.value(78); // this.forceBlackspaceDoorClose(idA); // Game_Interpreter.prototype.forceBlackspaceDoorClose = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Script call to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA); // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Dream World Photo Fall // // Script Call: // var idA = $gameVariables.value(78); // this.forceDWPhotoFall(idA); // Game_Interpreter.prototype.forceDWPhotoFall = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: false }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route // route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // // Add Wait command to move route // route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Dream World Junk // // Script Call: // var idA = $gameVariables.value(78); // this.forceDreamworldJunk(idA); // Game_Interpreter.prototype.forceDreamworldJunk = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA); // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Dream World Pink Gate // // Script Call: // var idA = $gameVariables.value(78); // this.forceDWGatePink(idA); // Game_Interpreter.prototype.forceDWGatePink = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA); // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Dream World Cyan Gate // // Script Call: // var idA = $gameVariables.value(78); // this.forceDWGateCyan(idA); // Game_Interpreter.prototype.forceDWGateCyan = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA); // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Dream World Silver Gate // // Script Call: // var idA = $gameVariables.value(78); // this.forceDWGateSilver(idA); // Game_Interpreter.prototype.forceDWGateSilver = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA); // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Dream World Copper Gate // // Script Call: // var idA = $gameVariables.value(78); // this.forceDWGateCopper(idA); // Game_Interpreter.prototype.forceDWGateCopper = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA); // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Dream World Open Gate // // Script Call: // var idA = $gameVariables.value(78); // this.forceDWGateOpen(idA); // Game_Interpreter.prototype.forceDWGateOpen = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA); // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Dream World Space Boyfriend Awake // // Script Call: // var idA = $gameVariables.value(78); // this.forceSBFAwake(idA); // Game_Interpreter.prototype.forceSBFAwake = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA); // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //============================================================================================================================================================================================================= // ** FARAWAY TOWN ANIMATIONS //============================================================================================================================================================================================================= //----------------------------------------------------------------------------- // AngelJutsu // // Script Call: // var idA = $gameVariables.value(8); // this.forceAngelJutsu(idA); // Game_Interpreter.prototype.forceAngelJutsu = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 7)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // AngelFallen // // Script Call: // var idA = $gameVariables.value(8); // this.forceAngelFallen(idA); // Game_Interpreter.prototype.forceAngelFallen = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Angel Stand // // Script Call: // var idA = $gameVariables.value(8); // this.forceAngelStand(idA); // Game_Interpreter.prototype.forceAngelStand = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Maverick Flip // // Script Call: // var idA = $gameVariables.value(8); // this.forceMaverickFlip(idA); // Game_Interpreter.prototype.forceMaverickFlip = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Maverick Lame Pose // // Script Call: // var idA = $gameVariables.value(8); // this.forceMaverickLamePose(idA); // Game_Interpreter.prototype.forceMaverickLamePose = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Maverick Kneel // // Script Call: // var idA = $gameVariables.value(8); // this.forceMaverickKneel(idA); // Game_Interpreter.prototype.forceMaverickKneel = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Maverick Kneel Stand // // Script Call: // var idA = $gameVariables.value(8); // this.forceMaverickKneelStand(idA); // Game_Interpreter.prototype.forceMaverickKneelStand = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Maverick Wig Fall // // Script Call: // var idA = $gameVariables.value(8); // this.forceMaverickWigFall(idA); // Game_Interpreter.prototype.forceMaverickWigFall = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [30] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // ArtistPainting // // Script Call: // var idA = $gameVariables.value(8); // this.forceArtistPainting(idA); // Game_Interpreter.prototype.forceArtistPainting = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // AyeeGuffaw // // Script Call: // var idA = $gameVariables.value(8); // this.forceAyeeGuffaw(idA); // Game_Interpreter.prototype.forceAyeeGuffaw = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // BebeBlush // // Script Call: // var idA = $gameVariables.value(8); // this.forceBebeBlush(idA); // Game_Interpreter.prototype.forceBebeBlush = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // BebeMomHairflip // // Script Call: // var idA = $gameVariables.value(8); // this.forceBebeMomHairflip(idA); // Game_Interpreter.prototype.forceBebeMomHairflip = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // BrandiHmph // // Script Call: // var idA = $gameVariables.value(8); // this.forceBrandiHmph(idA); // Game_Interpreter.prototype.forceBrandiHmph = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // BrentStudying // // Script Call: // var idA = $gameVariables.value(8); // this.forceBrentStudying(idA); // Game_Interpreter.prototype.forceBrentStudying = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // BrentSigh // // Script Call: // var idA = $gameVariables.value(8); // this.forceBrentSigh(idA); // Game_Interpreter.prototype.forceBrentSigh = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // BrentsMomShakehead // // Script Call: // var idA = $gameVariables.value(8); // this.forceBrentsMomShakehead(idA); // Game_Interpreter.prototype.forceBrentsMomShakehead = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // CandicePose // // Script Call: // var idA = $gameVariables.value(8); // this.forceCandicePose(idA); // Game_Interpreter.prototype.forceCandicePose = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // CandiceSpin // // Script Call: // var idA = $gameVariables.value(8); // this.forceCandiceSpin(idA); // Game_Interpreter.prototype.forceCandiceSpin = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Charlie Punch // // Script Call: // var idA = $gameVariables.value(8); // this.forceCharliePunch(idA); // Game_Interpreter.prototype.forceCharliePunch = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this._spriteOffsetX -= 4"] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this._spriteOffsetX += 4"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this._spriteOffsetX += 4"] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // CharlieSpin // // Script Call: // var idA = $gameVariables.value(8); // this.forceCharlieSpin(idA); // Game_Interpreter.prototype.forceCharlieSpin = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // CharlieHappy // // Script Call: // var idA = $gameVariables.value(8); // this.forceCharlieHappy(idA); // Game_Interpreter.prototype.forceCharlieHappy = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // CharlieJutsu // // Script Call: // var idA = $gameVariables.value(8); // this.forceCharlieJutsu(idA); // Game_Interpreter.prototype.forceCharlieJutsu = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // CharlieShaketree // // Script Call: // var idA = $gameVariables.value(8); // this.forceCharlieShaketree(idA); // Game_Interpreter.prototype.forceCharlieShaketree = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // CharliesMomSign // // Script Call: // var idA = $gameVariables.value(8); // this.forceCharliesMomSigh(idA); // Game_Interpreter.prototype.forceCharliesMomSigh = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // CrisDadButtscratch // // Script Call: // var idA = $gameVariables.value(8); // this.forceCrisDadButtscratch(idA); // Game_Interpreter.prototype.forceCrisDadButtscratch = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // FruitsellerExcited // // Script Call: // var idA = $gameVariables.value(8); // this.forceFruitsellerExcited(idA); // Game_Interpreter.prototype.forceFruitsellerExcited = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // GroundskeeperFlexOops // // Script Call: // var idA = $gameVariables.value(8); // this.forceGroundkeeperFlexOops(idA); // Game_Interpreter.prototype.forceGroundskeeperFlexOops = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // GroundskeeperFlex // // Script Call: // var idA = $gameVariables.value(8); // this.forceGroundkeeperFlex(idA); // Game_Interpreter.prototype.forceGroundskeeperFlex = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // GroundskeeperLaugh // // Script Call: // var idA = $gameVariables.value(8); // this.forceGroundkeeperLaugh(idA); // Game_Interpreter.prototype.forceGroundskeeperLaugh = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // JoysDadHeroic // // Script Call: // var idA = $gameVariables.value(8); // this.forceJoysDadHeroic(idA); // Game_Interpreter.prototype.forceJoysDadHeroic = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // JoysDadNope // // Script Call: // var idA = $gameVariables.value(8); // this.forceJoysDadNope(idA); // Game_Interpreter.prototype.forceJoysDadNope = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // KarenKiss // // Script Call: // var idA = $gameVariables.value(8); // this.forceKarenKiss(idA); // Game_Interpreter.prototype.forceKarenKiss = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Heart // // Script Call: // var idA = $gameVariables.value(8); // this.forceHeart(idA); // Game_Interpreter.prototype.forceHeart = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(8, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(6, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // KelsDadSigh // // Script Call: // var idA = $gameVariables.value(8); // this.forceKelsDadSigh(idA); // Game_Interpreter.prototype.forceKelsDadSigh = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // KelsDadLaugh // // Script Call: // var idA = $gameVariables.value(8); // this.forceKelsDadLaugh(idA); // Game_Interpreter.prototype.forceKelsDadLaugh = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // KelsMomLecture // // Script Call: // var idA = $gameVariables.value(8); // this.forceKelsMomLecture(idA); // Game_Interpreter.prototype.forceKelsMomLecture = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // KevinRollover // // Script Call: // var idA = $gameVariables.value(8); // this.forceKevinRollover(idA); // Game_Interpreter.prototype.forceKevinRollover = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // KevinPlayDead // // Script Call: // var idA = $gameVariables.value(8); // this.forceKevinPlayDead(idA); // Game_Interpreter.prototype.forceKevinPlayDead = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // KevinShake // // Script Call: // var idA = $gameVariables.value(8); // this.forceKevinShake(idA); // Game_Interpreter.prototype.forceKevinShake = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // KimHairflip // // Script Call: // var idA = $gameVariables.value(8); // this.forceKimHairflip(idA); // Game_Interpreter.prototype.forceKimHairflip = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // MichaelPerforming // // Script Call: // var idA = $gameVariables.value(8); // this.forceMichaelPerforming(idA); // Game_Interpreter.prototype.forceMichaelPerforming = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // MichaelTakeout // // Script Call: // var idA = $gameVariables.value(8); // this.forceMichaelTakeout(idA); // Game_Interpreter.prototype.forceMichaelTakeout = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // MichaelPutback // // Script Call: // var idA = $gameVariables.value(8); // this.forceMichaelPutback(idA); // Game_Interpreter.prototype.forceMichaelPutback = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(7, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // MichaelLook // // Script Call: // var idA = $gameVariables.value(8); // this.forceMichaelLook(idA); // Game_Interpreter.prototype.forceMichaelLook = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // MincyNotes // // Script Call: // var idA = $gameVariables.value(8); // this.forceMincyNotes(idA); // Game_Interpreter.prototype.forceMincyNotes = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // MondoNope // // Script Call: // var idA = $gameVariables.value(8); // this.forceMondoNope(idA); // Game_Interpreter.prototype.forceMondoNope = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // PedroFlick // // Script Call: // var idA = $gameVariables.value(8); // this.forcePedroFlick(idA); // Game_Interpreter.prototype.forcePedroFlick = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // PollyShy // // Script Call: // var idA = $gameVariables.value(8); // this.forcePollyShy(idA); // Game_Interpreter.prototype.forcePollyShy = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // PriestFlick // // Script Call: // var idA = $gameVariables.value(8); // this.forcePriestFlick(idA); // Game_Interpreter.prototype.forcePriestFlick = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // PriestReading // // Script Call: // var idA = $gameVariables.value(8); // this.forcePriestReading(idA); // Game_Interpreter.prototype.forcePriestReading = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // RaiIdol // // Script Call: // var idA = $gameVariables.value(8); // this.forceRaiIdol(idA); // Game_Interpreter.prototype.forceRaiIdol = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // SeanKiss // // Script Call: // var idA = $gameVariables.value(8); // this.forceSeanKiss(idA); // Game_Interpreter.prototype.forceSeanKiss = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Studying // // Script Call: // var idA = $gameVariables.value(8); // this.forceStudying(idA); // Game_Interpreter.prototype.forceStudying = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 6)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // TimSpin // // Script Call: // var idA = $gameVariables.value(8); // this.forceTimSpin(idA); // Game_Interpreter.prototype.forceTimSpin = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // TuckerSigh // // Script Call: // var idA = $gameVariables.value(8); // this.forceTuckerSigh(idA); // Game_Interpreter.prototype.forceTuckerSigh = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 4)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 5)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // TuckerDance // // Script Call: // var idA = $gameVariables.value(8); // this.forceTuckerDance(idA); // Game_Interpreter.prototype.forceTuckerDance = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(5, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(3, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(4, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //============================================================================================================================================================================================================= // ** FARAWAY TOWN ANIMATIONS (objects) //============================================================================================================================================================================================================= //----------------------------------------------------------------------------- // Leaves Falling // // Script Call: // var idA = $gameVariables.value(8); // this.forceFALeaves(idA); // Game_Interpreter.prototype.forceFALeaves = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: true }; // Add Script call to move route route.list.push({ code: 45, parameters: [""] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(9, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(10, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(11, 7)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); } //----------------------------------------------------------------------------- // Faraway Photo Fall // // Script Call: // var idA = $gameVariables.value(78); // this.forceFAPhotoFall(idA); // Game_Interpreter.prototype.forceFAPhotoFall = function(idA) { // Create Move Route Object var route = { list: [], repeat: false, skippable: true, wait: false }; // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 0)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 1)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(2, 2)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(0, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // Add Script call to move route route.list.push({ code: 45, parameters: ["this.setCustomFrameXY(1, 3)"] }); // Add Wait command to move route route.list.push({ code: 15, parameters: [7] }); // This is required to end Movement Route. route.list.push({ code: 0, parameters: [] }); // Get Event (Using argument for ID) var event = $gameMap.event(idA) // Force event to follow move route event.forceMoveRoute(route); // Set Character for wait tracking this._character = event; // Set Wait mode so it waits until character is done moving before running other commands this.setWaitMode('route'); }