#DREAM WORLD MAP EXPANSION DETAIL: ##------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #PARTY STAT BOOSTS ##------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Omori ALL Buff --- Branch Coral: #Map: Deeper Well Whirlpool #New Assets: Omori sinking into a pool #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Kel HEART Buff --- Pluto in the Wall: #Talk to Pluto in Construction alcove after defeating him in Mr. Jawsum's Room. message_0: text: \pluAh. This is a surprise, children.\!
Have you come to do battle with me again? #*Pluto laughs* message_1: text: \plu\Com[2]\sinv[2]\{GWAHA\{HAHA\{HAHAHAHA!!\} message_2: text: \pluI understand you well...\!
I am still feeling the aftereffects of our heated battle.
\!It was a memory I will cherish forever! message_3: text: \pluYou've all grown incredibly strong, but as with everything, there is still room to improve. #*Pluto walks in front of KEL* message_4: text: \plu\Com[2]\c[1]FLEX\c[0] for me, KEL!
Show me what I've taught you! message_5: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelYes, sir! PLUTO, sir! #*Kel flexes* message_6: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kel\{\{\com[2]HOO-HA!!\} message_7: faceset: MainCharacters_DreamWorld faceindex: 16 text: \kelKEL is ready for action! Now, who am I punching!? #*Wait* message_8: text: \plu... #*Pluto faces away* message_9: text: \pluNo, I'm afraid you are mistaken. #*Pluto turns to KEL and walks forward 1 step* message_10: text: \pluIn this challenge, I won't be testing your power.\!
I will be testing...\! your endurance. #*PLUTO flexes* message_11: text: \pluBrace yourself, KEL! I won't be holding back. #*Screen turns black* #*Wait* message_12: text: KEL gained 50 HEART.
\!...And lost a tooth. #*Wait* #*Screen returns* #Talk to PLUTO: message_13: text: \plu\Com[2]\sinv[2]\{GWAHA\{HAHA\{HAHAHAHA!!\} #*Pluto laughs* #*Pluto launches off* #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Aubrey JUICE Buff --- Smashing \n #Talk to BERLY after completing Lost Ball Quest after DAY 1 - SW #Note: This is not available during Deep Well night, but should be available again in epilogue. #*Party needs to be placed to the left bottom side.* #*Maybe playing cards or something.* #*VAN is talking to HAPPY, BROWS, and BANGS about something.* #BERLY looks around and is frustrated because no one is paying attention to her. message_20: text: \nGrumble... grumble... #BERLY hops. message_21: text: \nHey, VAN! Come here for me! #*HAPPY hops and then HAPPY, BROWS, and BANGS walk off---screen.* message_22: text: \nHuh? Did you want something, BERLY? message_23: text: \nYeah, stand right here and look that way. message_24: text: \nOkie-dokes! #*VAN turns right from AUBREY* message_25: text: \nAUBREY, come here! #*AUBREY gets up.* message_26: faceset: MainCharacters_DreamWorld faceindex: 8 text: \aubWhat do you want now, BERLY? message_27: text: \nAUBREY!\! \sinv[1]AUBREY, AUBREY, AUBREY...\sinv[0]\!
What's with that sassy tone?\! Come on! We're best friends! message_28: text: \nNow, you see that big guy over there? message_29: faceset: MainCharacters_DreamWorld faceindex: 8 text: \aubI know who VAN is... message_30: text: \nGreat!\! Go on and give him a good whacking for me! message_31: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aub\com[2]W-What!? Why!?\! What if he gets hurt? message_32: text: \nAlways with the questions! Can't you just do something without thinking for once!? #*BERLY jumps.* message_33: text: \nGo on! Smash! #Talk to VAN as not---\aub #*BERLY jumps.* message_34: text: \nHey! I asked for AUBREY! Not you! #Talk to VAN as \aub #*AUBREY smashes VAN.* #*VAN does not move.* message_35: faceset: MainCharacters_DreamWorld faceindex: 8 text: \aubOkay, there. I did it. Now what? message_36: text: \nDo it again! Do it until I say stop! #*AUBREY smashes VAN.* message_37: faceset: MainCharacters_DreamWorld faceindex: 11 text: \aubOkay...\! But...\! What am I doing exactly? message_38: text: \nNo questions! Only smash! #*AUBREY smashes VAN.* #*AUBREY smashes VAN.* #*AUBREY smashes VAN.* message_39: text: \nYou're getting somewhere, I think!\!
Come on, you can do it!\! Stamina! Stamina! message_40: faceset: MainCharacters_DreamWorld faceindex: 6 text: \aubHuff... huff...\!
How long do I have to keep doing this!? message_41: text: \nUntil I say stop! Don't slow down now! #*AUBREY smashes VAN.* #*AUBREY smashes VAN.* #*AUBREY smashes VAN.* message_42: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aubHuff... Huff...\! Help! My arms feel like noodles! message_43: text: \nKeep pushing! You're almost there! #*AUBREY smashes VAN.* #*AUBREY smashes VAN.* #*AUBREY smashes VAN.* #*AUBREY smashes VAN.* #*AUBREY smashes VAN.* #*AUBREY smashes VAN.* message_44: faceset: MainCharacters_DreamWorld faceindex: 11 text: \aubI think...\! I'm going to pass out. message_45: text: \nPlease...\! Just one more smash... message_46: faceset: MainCharacters_DreamWorld faceindex: 6 text: \aubHuff... Huff... Huff... message_47: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aub\sinv[2]\{HIII\{IIYAAAA\{AAHHHHHH!!! #*AUBREY smashes VAN.* message_48: text: AUBREY gained 50 JUICE! message_49: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aubHuff...\! What was... huff...\! that all about? message_50: text: \n... #BERLY is frustrated. message_51: text: \nNah, nothing really. I was just bored.\!
But honestly...\! this is pretty boring, too. message_52: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aub\Com[2]\{\quake[1]WHAT!?\! HUFF...\! THAT'S ALL!?\quake[0] message_53: text: \nHey, at least you got something out of it!\!
I'm still bored here!\! Grumble... grumble... message_54: text: \nCome on, VAN...\! Let's play some tetherball. #BERLY and VAN walk to the tetherball pole area message_55: faceset: MainCharacters_DreamWorld faceindex: 11 text: \aubHuff...\! Huff...\!
I...\! Huff...\! I just don't get BERLY at all... #---- If you try to leave message_56: text: \nHey, get back here! I didn't say you could leave yet! #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Hero ATTACK Buff --- \n #New Assets: Scarebro and knocked---over Scarebro #In CLUB SANDWICH in LAST RESORT message_70: text: \nHey, bros.\!
You all enjoying yourselves here at \c[11]CLUB SANDWICH\c[0]?\!
I know I am... message_71: text: \nMy friends tell me that I'm a good judge of character. message_72: text: \nAh.\! Yeah, I can see it now...\! You there, in the striped suit!\!
You know what your problem is, bro?\!
You're just way too nice. message_73: text: \nI could insult you, insult your friends, and insult your mom, and you still wouldn't lay a finger on me.\! Isn't that right, bro? message_74: text: \nSo now what, bro? You just gonna take that?\!
Nah... You can't just let me slide, bro. message_75: text: \nGive me a good punch, bro.\!
Go on. Do it, bro. #Talk to SCAREBRO as not---\n message_76: text: \nHey, not you, bro. I'm talking to the bro in the striped suit! #Talk to SCAREBRO as \n message_77: text: Would you like to punch SCAREBRO? #[YES/NO] #--- #[YES] #*HERO softly rams into SCAREBRO* message_78: text: \nWhat was that, bro?\!
You wouldn't be holding back on me, would you? message_79: text: \nA bro wouldn't do something like that.
\!Try again. You can do it, bro. message_80: text: Would you like to punch SCAREBRO? #[YES/NO] #*HERO rams into SCAREBRO* #*SCAREBRO falls over* message_81: text: HERO gained 20 ATTACK. message_82: text: \nBro... message_83: text: \nYeah, bro.\! Just like that... #Talk to \n message_84: text: \nYeah, bro.\! Just like that... #--- #[NO] message_85: text: \nCome on, bro!\! I want a good punch! #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Omori Mushrooms --- Mushroom Man: #New Assets: Mushroom Man Turnaround, Mushroom Open, Mushroom Closed #Mushroom Man can be found by eating the mushrooms in the water in SW Library. message_100: text: A suspicious-looking mushroom.\!
Would you like to take a bite? #Bulbs before learning skill: message_101: text: A hard bulb.\! You can hear something struggling inside. #Intro: #*MUSHROOM MAN pops out of crater when you go close to it* message_102: text: \nYou!\! Bulbous one!\!
Your eyes... They tell me that you yearn to learn! message_103: text: \nExcellent!\! Excellent, excellent, excellent...\!
I will teach you.\! Come. #*MUSHROOM MAN walks to purple bud behind him* #Talk to MUSHROOM MAN. message_104: text: \nHmm... You do not have the same sparkle in your eyes as the bulbous one!\! He is the only one I will teach! message_105: text: \nYou have come!\! Excellent!\!
Now observe.\! The hard bulbs like the one behind me hold creatures like me.
However, we are unable to escape by our own means. message_106: text: \nWith a very specific and intricate cutting technique, one would be able to release us from our buddy fate. message_107: text: \nHowever, this technique takes years, perhaps even decades, to master!\! If you agree to learn it, there's no telling how long this will take! message_108: text: \nYet with time, I believe you will do great things!\! Are you ready to take on the challenge and become my disciple? #[YES/NO] #[YES] #*Screen turns black* message_109: text: OMORI trained for a long time. #*Screen returns* message_110: text: \nExcellent! Excellent, excellent, excellent...\!
You have grown so much!\! Unlike... this bulb behind me...

Now, cut it using your perfected technique so that it may live! #Talk to MASTER message_111: text: \nExcellent! Excellent, excellent, excellent... message_112: text: \nAt last, I am free!\! Excellent, excellent, excellent... message_113: text: \nTake this! It's a gift from me! message_114: text: You got a \c[5]DANDELION\c[0]! message_115: text: \nExcellent! Excellent, excellent, excellent... #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Aubrey Loot --- \n #Somewhere in excavation #New Assets: Face Guy Turnaround, Wall Face, Cave Hole #Faces before learning skill: A peculiar face is indented into the wall.\!
You are not sure what this means. #Intro: message_119: text: A peculiar face is indented into the wall.\!
You are not sure what it means. message_120: text: \nThese...\! hollow spaces, I mark.\!
In them...\! I have hidden my most precious belongings...\! yes. message_121: text: \nI smash my face to remember...\! but lightly.\!
Any harder and it would break. message_122: text: \nSmash...\! any harder...\! and it would break. #After smashing wall next to \n message_123: text: \nMy most precious belongings... #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Club Sandwich: #map439 #New Assets: Reuben at Counter, Hoagie Turnaround #You can enter CLUB SANDWICH after getting HERO back from LAST RESORT. #Last Resort: #Scarebro #Sprout Mole Mike #Gator Guy (Multiple) #Earth #Pyrefly Forest: #Pinkbeard #Sir Maximus IV #Actual Mole #Rosa #Otherworld: #Ems #Nose #Space Pirate (Multiple) #Rare Rare Bear #Club doors before learning skill: #*CLUB DOOR slit opens* message_130: text: \nWhat's the password? message_131: text: \n... message_132: text: \nNo password, no entry. #*CLUB DOOR slit closes* #Intro: #If HERO is not leader: #*CLUB DOOR slit opens* message_133: text: \nWhat's the password? message_134: text: \n... message_135: text: \nNo password, no entry. #*CLUB DOOR slit closes* message_136: faceset: MainCharacters_DreamWorld faceindex: 37 text: \herOh, hey! It's this place!\! You guys wanna get in?\!
MR. JAWSUM told me the password once so I could complete one of his errands. message_137: faceset: MainCharacters_DreamWorld faceindex: 38 text: \herI love these guys! They're loads of fun. #If HERO is leader: message_138: text: \nWhat's the password? message_139: text: \n... message_140: faceset: MainCharacters_DreamWorld faceindex: 37 text: \herHey, HOAGIE! It's me, HERO!\!
The password is ☐☐☐☐☐☐☐. message_141: text: \nHERO, my man! Welcome, welcome!\!
Door's unlocked. Come right on in! #--------------- #Talk to REUBEN at 1ST location: message_150: text: \nMe and HOAGIE are the owners of this joint..\!
He's the muscle... and I'm the muscle. #Talk to REUBEN again. message_151: text: \nCan't serve \c[3]FRUIT JUICE\c[0] to minors. You know the rules!\!
But you're always welcome to stay and enjoy the music. #Talk to REUBEN again. message_152: text: \nWe all got our troubles.\!
If you ever need to take a load off, I'm here for ya.\!
Here, have a \c[3]GRAPE SODA\c[0] on me! message_153: text: You got \c[3]GRAPE SODA\c[0]! #Talk to REUBEN at 2ND and 3RD location: message_154: text: \nCan't serve \c[3]FRUIT JUICE\c[0] to minors. You know the rules!\!
But you're always welcome to stay and enjoy the music. #Talk to REUBEN again. message_155: text: \nWe all got our troubles.\!
If you ever need to take a load off, I'm here for ya.\!
Here, have a \c[3]GRAPE SODA\c[0] on me! message_156: text: You got a \c[3]GRAPE SODA\c[0]! #Talk to REUBEN at 4TH location: message_157: text: \nMe and HOAGIE are the owners of this joint..\!
He's the muscle... and I'm the muscle. #Talk to REUBEN again. message_158: text: \nMe and HOAGIE started this place from the ground up.\!
Now we got patrons comin' in from all over the world!\!
Nothing beats that feeling. #Talk to REUBEN again. message_159: text: \nWe get some interesting characters now and then, but normally, it's a place to relax.

Doesn't even feel like work most of the time, har har!
Except when the dishes pile up... message_160: text: \nHOAGIE always says we're a match made in heaven.\! He's a little rough around the edges, but he just gets me, you know? #Talk to REUBEN again. message_161: text: \nWe all got our troubles.\!
If you ever need to take a load off, I'm here for ya.\!
Here, have a \c[3]GRAPE SODA\c[0] on me! message_162: text: You got a \c[3]GRAPE SODA\c[0]! #Talk to HOAGIE at all locations: message_163: text: \nMake yourselves at home, kiddos.
Any friend of HERO is a friend of mine. #Talk to HOAGIE after talking to REUBEN at 4TH location (once only): message_164: text: \nWas REUBEN talking about me again?\! I told him not to do that.\! ...\! But eh...\! It's whatever...\! I can't stay mad at that guy. #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #VAST FOREST #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Barking Dog: #New Assets: Barking Dog #map426 #Every time you enter the dog house, there will be a barking noise. #There is a 30% chance of seeing the dog in a few random locations around the map (maybe 3-4). #When you see the dog, you can walk into it. When you do this, it barks and then fades away. When the dog is fading, Player cannot move. There is no dialogue. #If you see the dog 3 times in a row (i.e. get lucky) and walk into him all three times, on the last time, when he fades away he'll bark 3 times, then give you an item. message_175: text: You felt something in your hand. message_176: text: You got \itemget. #Items you can get from dog: #Can #Rubber Band #Hot Dog #Life Jam #Cherry Soda #Sparkler #This can be repeated indefinitely. (Rate can be adjusted based on testing. If the rate is too high, maybe after X times, the dog doesn't come back.) #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Budgirls: #map426 #When examining a bud, it opens and makes a noise, then withdraws into its bulb. #Sometimes, after it opens, it gives you an item before it withdraws. #There is no dialogue. #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #PYREFLY FOREST #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Waterfall: #map160 #Examining the waterfall in Pyrefly Forest will allow Omori to teleport to a map behind it. (Club Sandwich Alcove --- Map 433) #Before overcoming Fear of Drowning, it shows the fear border. #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #SPROUT MOLE COLONY #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Whack---A---Sprout---Mole:*Optional #Aubrey can whack sprout moles that pop out of the holes in this map. #If she whacks all the sprout moles in a certain time period, a watermelon falls from the sky. #Every time you enter the room, the sprout moles refresh their configuration. Maybe 5 or so instances. #The prizes are distributed at % chance. #50%: TOFU #50%: LIFE JAM #After you have won LIFE JAM four times, you can only win TOFU. #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #SWEETHEART'S CASTLE #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #SW Statue Pose Change: #New Assets: SW Statue Poses, SW Statue Change Transition Animation #When examining any statue in SW Castle, it will change to one of these poses at random. #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Fanmail Graveyard: #While traveling through the fanmail graveyard, there is some shaking happening that stops the party from moving. SFX should accompany this to make it seem like they're setting up for something upstairs. Maybe you can also hear the sprout moles rehearsing the wedding song for a few seconds. #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Pet Jail: #When examining the gates, random chance of one of these messages: message_185: text: The trapped creatures look restless. message_186: text: The trapped creatures look sad. message_187: text: The trapped creatures want to be free. message_188: text: The trapped creatures need your help. #Switch: message_190: text: Do you want to release the creatures? #[YES/NO] #[YES] message_191: text: Are you absolutely sure? #[YES/NO] #[YES] #*The gates go up and the creatures swarm the party* #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Magic Cake Slices: message_199: text: A strawberry cake.\!
Do you want to take a bite? #[YES/NO] #Library Cake: message_200: text: A strawberry cake that smells like a beet.\!
Do you want to take a bite? #[YES/NO] #SW Room Cake: message_201: text: A strawberry cake that smells like rosemary.\!
Do you want to take a bite? #[YES/NO] #Servant's Room Cake: message_202: text: A strawberry cake that smells like garbage.\!
Do you want to take a bite? #[YES/NO] #Ballroom Cake: message_203: text: A strawberry cake that smells like the ocean.\!
Do you want to take a bite? #[YES/NO] #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #\n #New Assets: Keeper, Keeper Touch #Enter through the wall. You can just run into it. #Intro: message_204: text: \nYou are brave to speak to me, young ones.\!
Tell me. Are you enjoying SWEETHEART's castle? message_205: text: \nThat girl.\! She was an elaborate one.\!
This dwelling. It takes the shape of one's deepest desires.\!
A place to return to.\! Somewhere to call home. message_206: text: \nSWEETHEART came to me a long time ago, a poor girl from the desert...\! and begged me on her knees to make this place hers. message_207: text: \nI gave her what she desired.\! A castle full of riches, servants for her to command, a stage for her to flaunt her power. message_208: text: \nYet... she still wants more.\! It must be a curse. message_209: text: \nSoon, she will leave and not return.\! I know this. message_210: text: \nAnd when I have deemed that she has found her home elsewhere, I will look for a new owner. message_211: text: \nAt that time, return to me.\! You, with the empty eyes.\! Your soul is split, but you can only choose one path.\! It will be interesting to see what you will make of this dwelling. #Return in Epilogue after Intro: message_212: text: \nYou are brave to speak to me again, young ones. message_213: text: \nTime has passed.\!
SWEETHEART has left and will not return.\! I know this.\!
And now, it is time for me to look for a new owner. message_214: text: \nYou with the empty eyes.\! You are here now.\! Your soul is split, but you can only choose one path.\! It will be interesting to see what you will make of this dwelling. message_215: text: \nWould you like that power? #[YES/NO] #--- #[YES] message_230: text: \n\c[11]SWEETHEART'S CASTLE\c[0] will no longer exist.\!
Are you sure this is what you want? #[YES/NO] #*Keeper extends tendril to OMORI's head* message_231: text: \nThen I shall grant you ownership of this place. #*Screen turns white* #Player and party are ported to Sprout Mole Colony outside of SW Stage door, but now the door is replaced with an FA door. #Entering door will port Player and party to Boring Room --- map449. #--- #[NO] message_240: text: \nYou will change your mind soon enough.\!
All souls yearn for what they call home. #Intro (If you speak to the Keeper for the first time in epilogue): message_241: text: \nYou are brave to speak to me, young ones.\!
Tell me. Are you enjoying SWEETHEART's castle? message_242: text: \nThat girl.\! She was an elaborate one.\!
This dwelling. It takes the shape of one's deepest desires.\!
A place to return to.\! Somewhere to call home. message_243: text: \nSWEETHEART came to me a long time ago, a poor girl from the desert, and begged me on her knees to make this place hers. message_244: text: \nI gave her what she desired.\! A castle full of riches, servants for her to command, a stage for her to flaunt her power. message_245: text: \nYet... she still wants more.\! It must be a curse. message_246: text: \nShe has left and will not return.\! I know this.\! And now, it is time for me to look for a new owner. message_247: text: \nYou, with the empty eyes.\! You are here now.\! Your soul is split, but you can only choose one path.\! It will be interesting to see what you will make of this dwelling. message_248: text: \nWould you like that power? #[YES/NO] #--- #[YES] message_255: text: \nSWEETHEART'S castle will no longer exist.\!
Are you sure this is what you want? #[YES/NO] #*Keeper extends tendril to OMORI's head* message_256: text: \nThen, I grant you ownership of this place. #*Screen turns white* #Player and party are ported to Sprout Mole Colony outside of SW Stage door, but now the door is replaced with an FA door. #Entering door will port Player and party to Boring Room --- map449. #--- #[NO] message_257: text: \nYou will change your mind soon enough.\!
All souls yearn for what they call home. #Note: Boring room will have the same flavor text play as the ones in BASIL's memories. (The smell of laundry fills the air, etc.) PLAYER and party can stop moving when the dialogue pops up. #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Portal to Heaven or Hell: #New Assets: White Shine, Red Shine #Stand still on vent as Omori for 9 seconds. #White light shines from the bottom of the vent if Heaven. #Red light shines if Hell. #While walking through Heaven, Something appears. #The camera pans to it, then it quickly runs into you and dissipates. Then camera returns to party. #While walking through Hell, Player appears. #The camera pans to Player, then Player stares, then walks away off screen. Then camera returns to party. #Happens only once. #Camera lock on both maps. Only of needed. #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Popcorn Girl: #New Assets: Popcorn Girl Turnaround #There's a girl selling popcorn in Sweetheart's Theater Room. message_270: text: \$\nHeya, you want some popcorn? It's 80 CLAMS. #[YES/NO] message_271: text: \nYeah! Here ya go! It's \c[3]POPCORN\c[0]! message_272: text: \nYeah, okay. That's fine. message_273: text: You got \c[3]POPCORN\c[0]. message_274: text: \nHey, that's not enough CLAMS for \c[3]POPCORN\c[0]. #Note: I think this is set up as a shop. Ask Ocean how he did it. #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #FORGOTTEN PIER #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Ghosts Walking on Water: #New Assets: Ghosts Turnarounds #While swimming with MARI through Forgotten Pier, ghosts should be walking along the water every now and then. When you get into proximity of them, they disappear. #Maybe add Ghosts in house #Note: If walking looks funny, try to make them levitate instead. #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Ghosts Hiding behind Trees: #While going through map209, there should be ghosts hiding behind the trees that appear and laugh (like children playing) only when PLAYER isn't looking directly at them. When PLAYER looks away, the children go back to hiding behind the trees and the laughing stops. #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #LAST RESORT #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Lost Keycard: #New Assets: Keycard (Recolor SGL one) message_280: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelIsn't this a cool elevator?\!
Smells kind of like perfume and smoke. #KEL turns to MARI. #KEL Exclamation message_281: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelOh, hi MARI! message_282: faceset: MainCharacter_Mari faceindex: 3 text: \marHello, you two! #KEL walks to Elevator. message_283: faceset: MainCharacters_DreamWorld faceindex: 26 text: \kelLet's see now...
\!So if I got this straight, AUBREY is on the 5TH FLOOR. #*KEL tries to press elevator button* message_284: faceset: MainCharacters_DreamWorld faceindex: 27 text: \kel...\! Why isn't this working? #KEL presses the button a bunch of times message_285: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kelOh, yeah! I totally forgot!\! We need a \c[4]COOL KEY CARD\c[0] for this! message_286: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelThey took mine away 'cuz I kept losing it...\!
I swear they're disappearing on their own, though! message_287: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelLet's try looking around the other floors for one.
\!There's gotta be a \c[4]COOL KEY CARD\c[0] around here somewhere! #*Find KEY CARD next to Creepy Doll in a Hotel Room* #You found a KEY CARD.\! #You can now access the 5TH FLOOR of the LAST RESORT. #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Haunted Hotel Doll: #New Assets: Creepy Doll, Omori Doll #Examine doll: message_300: text: A doll with an empty face.\!
It doesn't look like it belongs here.\!
Would you like to throw it away? #[YES/NO] #If you throw away, when you exit the room, the lights go off and on. If you go back into the room, the doll is back on the bed. #If you do this 3 times, the next time you enter the room, the doll turns into an OMORI doll. #Examine OMORI doll: message_301: text: A doll with a familiar face. message_302: text: Its eyes have been hallowed out.\! Do you want to look inside? #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #UNDERWATER HIGHWAY #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Rope Bridge: #Top of Map215 #Examine bridge: message_310: text: A clear bridge stretches across the trench.\!
Do you want to cross it? #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Alternate Toll Booth Dialogue: #If you say “NO” to any Toll Booth payment dialogue: message_320: text: \nHey, hold on a sec!\! You're... HERO, aren't you?\!
You're the boss's favorite man! message_321: text: \nSorry, sir. I almost didn't recognize you there.\! These sunglasses are a shade too dark, you know what I mean? message_322: text: \nEven if you're the boss's favorite, rules are rules.\! But maybe I can offer you a fairer rate... message_323: text: \nHow's \v[1012] CLAMS sound?\$ message_326: text: \nHow's \v[1001] CLAMS sound?\$ message_327: text: \nHow's \v[979] CLAMS sound?\$ #[YES/NO] #[YES] message_324: text: \nThanks, man.\!
Put in a good word for me with the boss, would'ja? #[NO] message_325: text: \nMan, are you serious?\! I don't give freebies out to just anyone, y'know? #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #DEEPER WELL #------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #Map BGM bs_nawa #Branch Coral Facts: #Talk to BRANCH CORAL as not-OMORI: message_330: text: A branch coral mumbles gibberish. #Talk to BRANCH CORAL as OMORI. message_331: text: \nA long time has passed since you have ventured this far.


Deeper layers of his world open up as the DREAMER grows more desperate.

Even imagination is limited. #*wait* message_332: text: \nYou have questions that I can answer.\!
Answers that you have forgotten. message_333: text: \nI will lay them out for you.\!
If you are curious, you will choose. #--- #[MY LOST FRIEND] message_335: text: MY LOST FRIEND #[THE BIG YELLOW CAT] message_336: text: THE BIG YELLOW CAT #[WHITE SPACE] message_337: text: WHITE SPACE #--- message_340: text: \nYou would like to know more about your LOST FRIEND? #[YES/NO] #[YES] #*Everything except for the BRANCH CORAL, OMORI, and a small pool under the BRANCH CORAL are blacked out.* message_341: text: \nThe friend you have lost is not in this world.\!
The day he was removed, he was reborn elsewhere. message_342: text: \nHe is special to you.\! A string of fate ties you two together.\! He cannot leave that place alone. message_343: text: \nTo retrieve him, you will have to remove yourself as well, but in a way that is natural for this world.\! For \c[11]HEADSPACE\c[0]. message_344: text: \nThis journey is nearing its end.\!
You already know what you have to do, DREAMER. #--- message_350: text: \nYou would like to know more about THE BIG YELLOW CAT? #[YES] #*Everything except for the BRANCH CORAL, OMORI, and a small pool under the BRANCH CORAL are blacked out.* message_351: text: \nBefore this world was created, there existed three great creatures...\! the oldest, the wisest, and the favorite. message_352: text: \nThe oldest is alive, but not the same as he once was. message_353: text: \nAge has removed his conscience and he has evolved into a parasite within himself.\! He lives here, just beyond this cavern. message_354: text: \nThe wisest, against her reason, committed an act that opposed the DREAMER's will.\! It is an act that is not even known to me. message_355: text: \nAs a result, she was stripped of her wisdom and banished to isolation...\! a special prison somewhere deep, deep down. message_356: text: \nThe last and favorite, the BIG YELLOW CAT, was chosen to watch over the DREAMER's most precious room. message_357: text: \nHe remains the DREAMER's favorite even to this day...\! watching diligently...\! waiting for something to happen. #--- message_365: text: \nYou would like to know more about \c[11]WHITE SPACE\c[0]? #[YES] #&Everything except for the BRANCH CORAL, OMORI, and a small pool under the BRANCH CORAL are blacked out.* message_366: text: \nTo be in \c[11]WHITE SPACE\c[0] is to be nothing. message_367: text: \n\c[11]WHITE SPACE\c[0] is emptiness, a home without warmth.
A place to survive, but not to live. message_368: text: \nEven still, your conscience cannot be erased.\!
It will always find a way in. message_369: text: \nEven in \c[11]WHITE SPACE\c[0], it will take the form...\!
and if one wills it, something will be formed to subdue it. message_370: text: \nA hanging black light bulb...\! the repression of an idea. message_371: text: \n... message_372: text: \nYes.\! Perhaps it is time to admit that you are human, DREAMER. #--- #After any selection: message_373: text: \nIs there anything else you would like to know more about? #--- #After choosing all 3 selections and attempting to exit out of menu: #*Wait* message_374: text: \nYou have listened well.\! I have granted you knowledge, but know that I can also grant you power here. message_375: text: \nThere is a challenge that will aid you greatly in this world.\!
It is simple without thought... and if you succeed, I will be gone as well. message_376: text: \nI offer you this sacrifice.\! Will you take this opportunity? #[YES/NO] #[YES] message_377: text: \nI understand.\! Stand very still, DREAMER. #*wait* #*OMORI sinks into the floor* #*OMORI teleports to a dark cave with the branch with PLAYER's head at the end* #As OMORI walks closer, the head turns into an apple. #Examine tree: message_378: text: A red, juicy \c[3]APPLE\c[0] hangs from this tree. message_379: text: Would you like to eat the \c[3]APPLE\c[0]? #[YES/NO] #*Screen turns black* #*Crunch noises* message_380: text: OMORI gained 50 HEART.
\!OMORI gained 50 JUICE. message_381: text: OMORI gained 10 ATTACK.
\!OMORI gained 10 DEFENSE.
\!OMORI gained 10 SPEED. #*Screen returns to OMORI in front of BRANCH CORAL* #BRANCH CORAL is grayed out/dead. #Examine BRANCH CORAL: message_382: text: A branch coral.\! It is not alive. #[NO] #nothing #Attempt to leave room #*Screen turns black* #*Screen returns to OMORI in front of BRANCH CORAL* message_388: text: \nWould you like to abandon this challenge? #[YES] message_383: text: \nI see you have chosen another path.\!
However, my offer remains open. message_384: text: \nIf you'd like to grow much stronger, speak to me again. #Talk to BRANCH CORAL again: message_385: text: \nI see you have returned.
\!I will tell you again... message_386: text: \nThere is a challenge that will aid you greatly in this world.\!
It is simple without thought... and if you succeed, I will be gone as well. message_387: text: \nI offer you this sacrifice.\! Will you take this opportunity? #*Follow same sequence as above.* #CLUB SANDWICH JUICE message_390: text: Everyone gained 5 JUICE!