//============================================================================= // Fullscreen.js //============================================================================= /*: * @plugindesc Starts the game in fullscreen * @author Christian Schicho * * @help */ ; (function () { function extend(obj, name, func) { var orig = obj.prototype[name] obj.prototype[name] = function () { orig.call(this) func.call(this) } } extend(Scene_Boot, 'start', function () { Graphics._switchFullScreen(); }) var _Scene_Base_create = Scene_Base.prototype.create; Scene_Base.prototype.create = function () { const w = 640; const h = 480; _Scene_Base_create.call(this); Graphics.width = w; Graphics.height = h; Graphics.boxHeight = h; Graphics.boxWidth = w; }; })()