# ========================================================================================= # Sidequest: Bring back Angel # ========================================================================================= message_0: text: \artHey, have you guys seen my idiot little brother, ANGEL?\!
I gave him some money and sent him out on some errands this morning, but he hasn't come back yet. message_1: text: \artKnowing him... He probably just forgot...\!
If you find him, could you check up on him? message_2: text: \artTell him...\! his sister...\! is growing impatient... #Talk to ANGEL message_3: faceset: MainCharacters_Faraway faceindex: 17 text: \kelHey, ANGEL! Your sister is looking for you...\!
She said she sent you out on some errands earlier today! message_4: text: \angHuh...\! Errands?\! What errands? message_5: text: \ang\Com[2]Oh, crap!\! I forgot I was supposed to buy some art supplies for her this morning! message_6: text: \angUh...\! Uh-oh...\! So that's why I had that money in my pocket...\!
...\! Oops... message_7: text: \angHey, uh...\! When you were talking to my sister...\!
Did...\! Did she look angry? #[yes/no] #[if yes] message_8: text: \angSh-She...\! did? message_9: text: \angHmm...\! Should I bother going back home then?\!
Is it even worth it at this point? message_10: text: \ang\Com[2]Gah!\! No, if I keep running away, it'll only make things worse!\!
Come on, ANGEL! You have to face your fears head on! message_11: text: \ang\{\Com[2]ONWARD, ANGEL!\! \Com[2]YOU CAN DO THIS!! #ADD FWWAAAAAAAAA #ANGEL runs O.S. towards TOWN PLAZA. #[if no] message_12: text: \angHeh...\! Is that so...?\! Well, you can never be too sure, can you? message_13: text: \angI should probably head back now...\! just to be safe... message_14: text: \angI'll catch up with you guys later... message_15: text: \angI...\! uh...\! I gotta go... #Fwaaaaa #ANGEL runs O.S. towards TOWN PLAZA. # ========================================================================================= # Cutscene: Angel's Punishment # ========================================================================================= message_20: text: \art\{\{\COM[2]\QUAKE[1]ANGEL, GET BACK HERE!!!!\QUAKE[0] message_21: text: \ang\{\{\COM[2]\QUAKE[1]I'M SORRY, SIS!!!\QUAKE[0] message_22: text: \ang\COM[2]\QUAKE[1]Please...\! I beg you...\!
\{\COM[2]NOT THAT!!!\! \COM[2]ANYTHING BUT THAT!!!!\QUAKE[0] #RIPPING NOISE message_23: text: \ang\COM[2]\QUAKE[1]AHH\{HHHHH\{HHHH\{HHHHH\{HHHHHH!!!!\QUAKE[0] #TALK TO ARTIST message_24: text: \artHuff...\! Oh, it's just you guys.\!
Thanks for fetching my baby brother... message_25: text: \artHe's...\! He's in a better place now... message_26: text: \artJust kidding...\! He's just standing in the corner there in time-out.\! Maybe next time he'll think twice before he uses all my money to buy trading cards! message_27: text: \art\}Psst...\! Here.\! Take this. message_100: text: You got a \c[4]RARE CARD\c[0]. #You got a RARE TRADING CARD. message_28: text: \art\}I pretended to rip one of his ultra rare cards earlier just to freak him out a little...\! but that's the real one right there. message_29: text: \art\}Just...\! hold on to it for a few days or so before you give it back to him.\! Heh heh...\! That should teach him a lesson.