# ========================================================================================= # Cutscene: Kim & Vance Intro # ========================================================================================= #Trigger: Enter Candy shop. message_0: faceset: MainCharacters_Faraway faceindex: 18 text: Hmmm...\! Knowing KIM and VANCE, they're probably somewhere around here.\kel #KEL looks around #KEL is surprised message_1: faceset: MainCharacters_Faraway faceindex: 17 text: Oh hey, there she is!\kel #Camera pans to KIM and VANCE. message_2: text: Hurry, VANCE...
Let's shove it all in our pockets before someone sees us!\kim #KEL walks a few steps. message_3: faceset: MainCharacters_Faraway faceindex: 17 text: Hey, KIM! Have you seen AUBREY anywh-\kel #KIM turns to VANCE. message_4: text: \{\Com[2]SHOOT!! IT'S THAT NERD, KEL!!\}
C'mon, VANCE! We gotta go!\kim message_5: text: Yup. Sure thing, KIM. Right behind you.\van #KIM and VANCE try to run out of the Candy Store. #KEL blocks their way. message_6: faceset: MainCharacters_Faraway faceindex: 23 text: Whoa, hold on there!
I don't think you paid for those.\kel message_7: text: \Com[2]\{GET OUT OF THE WAY, NERD!!
YOU DON'T KNOW ME!!!\kim message_8: faceset: MainCharacters_Faraway faceindex: 22 text: Hey, hey! Hold on... I'm not here to snitch!\! We just need to find AUBREY.\! You know where she is? \kel message_9: text: H-Huh?\! AUBREY?\! I-I don't know anything about that.\!
And even if I did, I wouldn't tell you!\kim message_10: faceset: MainCharacters_Faraway faceindex: 20 text: Sigh...\! I've had enough of this for today.
\!KIM, let's make a deal!\kel message_24: faceset: MainCharacters_Faraway faceindex: 14 text: You tell me where AUBREY is, and I won't turn you in for stealing all that \c[3]CANDY\c[0].\kel message_11: text: I thought you said you weren't a snitch!\kim message_12: faceset: MainCharacters_Faraway faceindex: 17 text: And I don't need to be if you just tell me where AUBREY is!\kel #MISS CANDY is surprised and walks toward KIM and VANCE. message_13: text: \{\Com[2]YOU TWO AGAIN!?\!\}
I thought I told you to never come back in here! Smiley, smiley!\n #KIM and VANCE turn around. message_14: text: Uh-oh...\van message_15: text: \com[2]Hand over the stolen \c[3]CANDY\c[0]!\!
Don't make me call the cops on you kids! Smiley, smiley!\n message_16: text: We've been busted.\van message_23: text: \kim\{\{\Com[2]FINE!! message_17: text: \{\{\Com[2]HERE'S YOUR STUPID \c[3]CANDY\c[0]!!\kim #KIM drops candy. #KIM turns to VANCE. message_18: text: C'mon, VANCE... Let's get out of this dump.\kim #KIM and VANCE leave O.S. #KEL turns toward store opening. message_19: faceset: MainCharacters_Faraway faceindex: 14 text: \{HAHA!! SERVES YOU RIGHT!!\kel message_20: faceset: MainCharacters_Faraway faceindex: 14 text: ...\kel message_21: faceset: MainCharacters_Faraway faceindex: 16 text: Wait...\! How will we find out where AUBREY is now?\kel message_22: faceset: MainCharacters_Faraway faceindex: 23 text: Sigh...\! C'mon, \n[8]. Let's follow them...\kel # ========================================================================================= # Cutscene: Kim & Vance Intro (Cont.) # ========================================================================================= #Trigger: Walk 6 steps. #KEL runs up to PLAYER. message_38: faceset: MainCharacters_Faraway faceindex: 17 text: Hold up one sec, \n[8].\! I think I have an idea!\kel message_39: faceset: MainCharacters_Faraway faceindex: 14 text: Sorry for the hold up...\! Let's go catch up to KIM and VANCE!\kel # ========================================================================================= # Cutscene: Kim & Vance's Fight # ========================================================================================= #Trigger: Enter TOWN PLAZA. message_40: text: Grumble, grumble...\! Sorry, VANCE.\! No \c[3]CANDY\c[0] today...\kim message_41: text: No...\! Not again...\! I don't know how much longer I can last.\! We're going to die.\van message_42: text: Sigh...\! Let's just go home.\! We're gonna be late for dinner.\kim #KEL walks up to KIM. message_43: faceset: MainCharacters_Faraway faceindex: 17 text: Wait, KIM!\! I have something for you!\kel #KIM turns around. message_44: text: You again, KEL? What the heck do you want, you bully!?\kim #KEL holds up candy. message_45: faceset: MainCharacters_Faraway faceindex: 14 text: Tell us where AUBREY is and I will give you this
whole \c[4]BIG BAG OF CANDY\c[0]!\kel message_46: text: R-Really, the whole bag?\!
I mean, wait-\! \Com[2]You can't buy us off with \c[3]CANDY\c[0]!\!
Who do you take us for?\kim #VANCE looks at KIM. message_47: text: I don't know, KIM.\! We haven't had \c[3]CANDY\c[0] for an entire
week...\! and there's a whole bag right in front of us.\!
We don't even have to pay for it!\van message_48: text: \}Can you at least ask if he has any taffy in there?\van message_49: text: Stop it, VANCE! We have to stay strong!\!
When we go to Dad's house, we'll be able to have all the \c[3]CANDY\c[0] we want.\kim message_50: text: Okay...\! I'll do it for you, sis.\van message_51: faceset: MainCharacters_Faraway faceindex: 14 text: \sinv[1]KIM...\! VANCE...\! I'm waiting...\sinv[0]\kel message_52: text: Heh!\! Like we'd accept \c[3]CANDY\c[0] from a bunch of nerds.\kim message_53: faceset: MainCharacters_Faraway faceindex: 19 text: ...\! Aww, man... really?\! I was sure that would work.\kel message_54: text: This is a waste of time... Let's get outta here!\kim #KEL is surprised and walks forward. message_55: faceset: MainCharacters_Faraway faceindex: 23 text: \com[2]W-Wait!\! Please, KIM... you're the only lead we've got.\kel message_56: faceset: MainCharacters_Faraway faceindex: 18 text: Please take the \c[4]BIG BAG OF CANDY\c[0].\!
We...\! We even... have taffy in here.\kel #KIM and VANCE stop. message_57: text: Did someone...\! say taffy?\van message_58: text: I see...\! ...\!
That changes everything.\kim #KIM turns around. message_59: text: Fine.\! You really wanna know that badly, huh?\kim message_60: text: \{LET'S SETTLE THIS WITH OUR FISTS!\kim message_61: text: If you win, I'll tell you where AUBREY is...\! but if we win, you give us that bag of taffy and never talk to us ever again.\kim message_62: faceset: MainCharacters_Faraway faceindex: 22 text: Wait a sec, there's no need to fight!\! If you just tell me
where she is, I'll give you this whole bag!\kel message_63: text: But...\! I wanna fight...\!
\Com[2]C'mon! Put ‘em up, you two!\!
It's time to duke it out!\kim message_64: text: UNUSED message_65: faceset: MainCharacters_Faraway faceindex: 25 text: Sigh...\! What is with you guys and fighting?\!
Well...\! I guess we have no choice.\kel #KEL turns to PLAYER. message_66: faceset: MainCharacters_Faraway faceindex: 25 text: Come on, \n[8].\! You know the drill.\kel # ========================================================================================= # Cutscene: Kim & Vance's Loss # ========================================================================================= #IF YOU Lose message_80: text: \kimHmph...\! Maybe that'll teach you to mind your own business. message_81: faceset: MainCharacters_Faraway faceindex: 23 text: \kel\com[2]Wait! Don't go!\!
Please KIM...\! I know you know where AUBREY is. message_82: faceset: MainCharacters_Faraway faceindex: 20 text: \kelShe...\! She took something really important from BASIL. message_83: faceset: MainCharacters_Faraway faceindex: 18 text: \kelI get that you guys are friends and stuff...\! but...\! even you gotta admit that AUBREY goes too far sometimes. message_84: faceset: MainCharacters_Faraway faceindex: 19 text: \kelPlease...\! We're just trying to help a friend. #IF YOU WIN message_90: text: Grumble, grumble...\! Grumble, grumble, grumble...\!
Sigh... I can't believe we lost.
\!We can never let AUBREY know about this.\kim #Church bells ring. #Everyone is surprised. #VANCE turns to KIM. message_91: text: Come on, KIM... We gotta go home.\! It's almost time for dinner and Mom's gonna be really mad if we're late.\van message_92: text: Shoot... Let's get out of here.\kim #KIM and VANCE try to walk O.S. #KEL steps forward. message_93: faceset: MainCharacters_Faraway faceindex: 23 text: \Com[2]Wait! Where do you think you're going?\!
We won, so you need to tell us where AUBREY is!\kel message_94: text: Oh...\! Yeah... that's right.\kim message_95: text: ...\| ...\| ...\kim message_96: text: AUBREY's at the \c[11]CHURCH\c[0].\! The one near her house.\kim #KEL is confused. message_97: faceset: MainCharacters_Faraway faceindex: 22 text: Huh?\! AUBREY's at...\! \c[11]CHURCH\c[0]?\kel #KIM looks at KEL and jumps. message_98: text: Hey, don't look at me!\!
You're the one who wanted to know.\kim #KIM turns back around. message_99: text: Also, if she asks who told you, tell her it wasn't me! \!
Say it was...\! MIKHAEL or something.\kim #VANCE is worried. message_100: text: Come on, KIM... We gotta scoot...\!
You know how Mom gets when we're late.\van message_101: text: Yeah, yeah... I hear ya...\! Let's go...\kim #KIM takes one step forward. message_102: text: \SINV[1]SMELL YA LATER...\! \Com[2]NEEE\{EEEE\{ERDS!!\SINV[0]\kim #KIM and VANCE walk out. #Vance runs back message_103: text: \vanI'll take that. message_104: text: VANCE took the \c[4]BIG BAG OF CANDY\c[0]. message_105: text: \vanThanks. #VANCE runs away. message_106: faceset: MainCharacters_Faraway faceindex: 23 text: Aww nuts, they took the \c[4]BIG BAG OF CANDY\c[0] while I wasn't looking!\! Those two have got some sticky fingers.\kel message_107: faceset: MainCharacters_Faraway faceindex: 24 text: Oh well...\! At least, we know where AUBREY is now!\! Or at least I think we do.\kel message_108: faceset: MainCharacters_Faraway faceindex: 17 text: I can't really imagine AUBREY at \c[11]CHURCH\c[0]...\! but I'll believe it when I see it.\kel # ========================================================================================= # Cutscene: Aubrey at Church? # ========================================================================================= #KEL turns to PLAYER. message_120: faceset: MainCharacters_Faraway faceindex: 20 text: Well, here we are.\!
This really is the last place I would expect her.\kel message_121: faceset: MainCharacters_Faraway faceindex: 18 text: ...\kel message_122: faceset: MainCharacters_Faraway faceindex: 18 text: I'm kind of skeptical, actually.\! It might be a trap.\!
I'll open the door a little to take a peek.\kel #KEL turns to face the Church door. message_123: faceset: MainCharacters_Faraway faceindex: 21 text: \}Hmmm...\! Looks normal to me...
\!I think they're in the middle of a sermon.\kel #KEL is surprised. message_124: faceset: MainCharacters_Faraway faceindex: 21 text: \}Oh!\! There she is on the right.\! Hmmm...\! She's just...\! sitting there...\!
all normal...\! So weird!\kel #KEL turns to PLAYER. message_125: faceset: MainCharacters_Faraway faceindex: 17 text: Yeah, I'd feel pretty bad about interrupting this.\!
We should probably wait until the sermon is over or something.\kel message_126: faceset: MainCharacters_Faraway faceindex: 17 text: Hold on, \n[8]!\! Let's wait here until the sermon is over.\kel message_127: faceset: MainCharacters_Faraway faceindex: 17 text: Well, we're already inside.\! Might as well keep going.\kel message_128: faceset: MainCharacters_Faraway faceindex: 17 text: Hmm... Looks like they're setting up for a sermon.\! You don't really want to spend your last days here hanging out at \c[11]CHURCH\c[0], do you?\kel # ========================================================================================= # Cutscene: Kel follows Player # ========================================================================================= #KEL is not following PLAYER. #[Trigger: PLAYER walks 6 steps.] message_140: faceset: MainCharacters_Faraway faceindex: 16 text: Whoa! I didn't expect you to just walk in like that, \n[8].\!
Well...\! There's no turning back now...\!
\}C'mon, we have to be really quiet.\kel #[Trigger: PLAYER walks near AUBREY.] message_141: faceset: MainCharacters_Faraway faceindex: 17 text: \}There she is on the right.\! Let's walk to the pew behind her.\kel # ========================================================================================= # Cutscene: Aubrey's Rage # ========================================================================================= #Trigger: Examine Aubrey's Pew behind Aubrey. #KEL and PLAYER takes the seats behind AUBREY. message_160: faceset: MainCharacters_Faraway faceindex: 18 text: \}AUBREY...\! Psst...\! AUBREY!\kel #AUBREY is confused. AUBREY turns around. AUBREY is surprised. message_161: faceset: MainCharacters_Faraway faceindex: 5 text: \}\Com[2]What the-?\! W-What the heck are you guys doing here!?\aub message_162: faceset: MainCharacters_Faraway faceindex: 23 text: \}We want you to give back BASIL's \c[4]PHOTO ALBUM\c[0]!\kel message_163: faceset: MainCharacters_Faraway faceindex: 3 text: \}You're still on about that?\! That's none of your business.\aub message_164: faceset: MainCharacters_Faraway faceindex: 22 text: \}Really?\! None of my business?\!
We all used to be best friends, but now, this is none of my business?\kel message_165: faceset: MainCharacters_Faraway faceindex: 3 text: \}Yeah, KEL...\! Exactly.\! We used to be friends...\aub message_166: faceset: MainCharacters_Faraway faceindex: 19 text: \}...\kel message_167: faceset: MainCharacters_Faraway faceindex: 20 text: \}You know, MARI would be really sad to hear that.\kel message_168: faceset: MainCharacters_Faraway faceindex: 10 text: \}Heh...\! Really?\! You really wanna bring MARI into this?\aub message_169: faceset: MainCharacters_Faraway faceindex: 2 text: \}Who cares what MARI thinks?\! MARI's dead.\aub message_170: faceset: MainCharacters_Faraway faceindex: 23 text: AUBREY, seriously!?\! What's wrong with you?\kel message_171: faceset: MainCharacters_Faraway faceindex: 21 text: \}...\! I get that you have new friends now, but you can't just forget your old friends like that!\kel message_172: faceset: MainCharacters_Faraway faceindex: 3 text: \}My old friends?\aub message_173: faceset: MainCharacters_Faraway faceindex: 3 text: \}...\aub message_174: faceset: MainCharacters_Faraway faceindex: 0 text: \}My old friends weren't there for me when I needed them.\aub message_175: faceset: MainCharacters_Faraway faceindex: 20 text: \}So that's what this is all about...\kel message_176: faceset: MainCharacters_Faraway faceindex: 19 text: \}When MARI...\! passed on...\! we were all dealing with our own stuff.\!
We were kids.\! It was hard!\kel message_177: faceset: MainCharacters_Faraway faceindex: 2 text: \}You think it's all so simple.\! You've always been simple, KEL.\aub #KEL is frustrated. message_178: faceset: MainCharacters_Faraway faceindex: 23 text: \}So what if I am?\! I'd rather be simple than be like you!\!
How could you do that to BASIL?\!
You know how important his \c[4]PHOTO ALBUM\c[0] is to him!\kel message_179: faceset: MainCharacters_Faraway faceindex: 2 text: \}It's important to all of us...\aub message_180: faceset: MainCharacters_Faraway faceindex: 23 text: \}That doesn't mean you can just steal it!\kel message_181: faceset: MainCharacters_Faraway faceindex: 4 text: \}Is that what BASIL told you!?\! I'm the one keeping it safe.\aub message_182: faceset: MainCharacters_Faraway faceindex: 23 text: \}What are you talking about?\! That \c[4]PHOTO ALBUM\c[0] belongs to BASIL and I'm not leaving until you agree to give it back!\kel #AUBREY turns around. message_183: faceset: MainCharacters_Faraway faceindex: 3 text: \}Ugh...\! You're so persistent.\aub message_184: faceset: MainCharacters_Faraway faceindex: 0 text: \}When MARI died, you moved on so fast.\aub message_185: faceset: MainCharacters_Faraway faceindex: 2 text: \}You know why I come here every week?\!
Even after all this time, I'm still trying to find some peace...\!
but it doesn't look like that's happening today.\aub message_186: faceset: MainCharacters_Faraway faceindex: 3 text: \}We haven't talked in four years, KEL.\!
A lot changes in four years.\aub #AUBREY turns to party. message_187: faceset: MainCharacters_Faraway faceindex: 4 text: \}You and \n[8] think you can just barge back into my life and tell me what to do?\! \Com[2]Don't be so naive!\aub message_188: faceset: MainCharacters_Faraway faceindex: 18 text: \}You might look different and act different, AUBREY...\!
but you're still the same person.\kel message_189: faceset: MainCharacters_Faraway faceindex: 2 text: \}Hmph...\! The AUBREY you knew is long gone.\!
And the AUBREY that was your friend...\! She's long gone, too.\aub message_190: faceset: MainCharacters_Faraway faceindex: 20 text: \}...\kel message_191: faceset: MainCharacters_Faraway faceindex: 18 text: \}Okay, fine.\! I get that you're angry.\!
Look, if it's an apology you want, here.\!
I'm sorry, okay?\kel message_192: faceset: MainCharacters_Faraway faceindex: 18 text: \}I should have been there for you when we lost MARI.\kel #AUBREY turns around. message_193: faceset: MainCharacters_Faraway faceindex: 3 text: \}...\aub message_194: faceset: MainCharacters_Faraway faceindex: 2 text: \}... ... ... ... ... ... ... ... ... \aub message_195: faceset: MainCharacters_Faraway faceindex: 0 text: \}No.\! I won't accept this.\aub #AUBREY walks to the center aisle and attempts to walk out of the Church. message_196: faceset: MainCharacters_Faraway faceindex: 23 text: \Com[2]Wait!\! Where are you going!?\kel #The Pastor stops the sermon. #KEL walks to the center aisle and faces AUBREY. message_197: faceset: MainCharacters_Faraway faceindex: 23 text: \Com[2]I can't let you go until you promise me you'll give BASIL his \c[4]PHOTO ALBUM\c[0] back, you thief!\kel message_198: text: \}What's happening?\| ...\| BASIL?\| ... \|Isn't that the boy who... \|I've seen AUBREY and her friends bully... \|Now she's stealing as well... message_199: faceset: MainCharacters_Faraway faceindex: 16 text: Oops...\kel message_200: faceset: MainCharacters_Faraway faceindex: 6 text: ... ... ... \aub message_201: faceset: MainCharacters_Faraway faceindex: 2 text: ...\aub message_202: faceset: MainCharacters_Faraway faceindex: 10 text: You think you're the good guy, don't you KEL?\aub message_203: faceset: MainCharacters_Faraway faceindex: 11 text: And I'm the big, bad bully...\!
here to terrorize poor, defenseless BASIL.\aub message_204: faceset: MainCharacters_Faraway faceindex: 4 text: \com[2]You're the one hanging out with the psychopath who carries around a knife!\aub message_205: faceset: MainCharacters_Faraway faceindex: 25 text: \}Now's not the time to do this, AUBREY...\kel message_206: faceset: MainCharacters_Faraway faceindex: 7 text: You don't get to say that!\!
\Com[2]You're the one who barged in here!\aub message_207: faceset: MainCharacters_Faraway faceindex: 22 text: I already said I was sorry for everything!\kel #AUBREY pulls out her bat. message_208: faceset: MainCharacters_Faraway faceindex: 4 text: If you want me to be a bully...\!
\Com[2]\{\quake[1]THEN I'LL BE A BULLY!!\aub message_209: faceset: MainCharacters_Faraway faceindex: 7 text: You two better come at me quick...
\!\{\quake[1]OR I'LL COME AT YOU FIRST!!\aub # ========================================================================================= # Cutscene: Disapproving Eyes # ========================================================================================= #Trigger: Finish Aubrey fight. message_220: text: \}Ah, ever since her father left...\| ...\| She's so uncontrollable...\| ...\|
Disrespectful...\| ...\| I feel bad for her mother... message_221: faceset: MainCharacters_Faraway faceindex: 8 text: ...\aub #AUBREY shakes out of anger and runs out. message_222: faceset: MainCharacters_Faraway faceindex: 19 text: Shoot...\! I know she's been kind of messed up lately...\! but I still feel sorry for her.\! Maybe this was a bad idea.\kel #After a battle message_223: faceset: MainCharacters_Faraway faceindex: 19 text: \kelMan... That last fight really wore me out.\! You got any \c[5]BANDAGES\c[0], \n[8]?\! Or even better...\! What about some snacks?\! That always helps too! message_300: faceset: MainCharacters_Faraway faceindex: 17 text: \kelHmm...\! It looks like the pastor is continuing the sermon. message_301: faceset: MainCharacters_Faraway faceindex: 15 text: \kelWe should probably not interrupt... again...\! Heh heh... message_302: faceset: MainCharacters_Faraway faceindex: 16 text: \kel...\! Oops... #CHUCH FOLK message_400: text: \nWhere are your manners, off brawling about like that?\! You should be ashamed! message_401: text: \nI just wanted to spend my day off in peace... message_402: text: \nI reserve my judgment.\! The Lord will be the one to judge you. message_403: text: \nIt's about time that girl ran off.\! Now, maybe all my friends will come back to \c[11]CHURCH\c[0] again!